I’m a simple man. If Robert De Niro whips out a bazooka in the middle of a car chase, I’m going to cheer like I’m watching sports and my team just scored. If he whips out that bazooka a second time, I’m going to fondly remember that movie for a lifetime, like my team won a championship. There’s something crassly, meatheadedly American about the 1998 espionage thriller Ronin, despite its distinctly European setting. On an intellectual level, there’s nothing any more complex to the film’s international power struggle between The Irish and The Russians on the streets of France than there is between any two teams in a Sunday afternoon NFL game. Both sides struggle for possession of a mysterious briefcase like it’s a football, running it up and down the proverbial field in their European sports cars. The main difference between these two sports, of course, is that the combatants of Ronin are free to fire bullets & missiles at each other in order to score easy points, which is something that would likely appeal to American football audiences if it weren’t for the mess of human causalities it would leave behind.
A lot of people die in Ronin; most of them just happen to be background actors, not main characters. Even Sean Bean manages to survive the vehicular gunfire mayhem, and he’s notorious for playing characters who bite it onscreen. It’s the poor bystanders shopping at fruit stands & fish markets, playing tourist at ancient ruins, and watching innocent figure skating exhibitions who get it the worst here, gunned down while trying to enjoy the Old World backdrop the high-speed gunfights are set against. Robert De Niro stars as the only participant in those gunfights who actively diverts his aim away from those potential victims, often pausing his mission to retrieve the MacGuffin briefcase to save a couple nameless bystanders along the way. He’s characterized as a noble murderer in that way, as indicated by his titular designation as a “ronin,” a masterless samurai who has taken to mercenary work but still abides by the high-minded principles of his disciplined training. So, when he fires a bazooka at a moving car, you know it’s for a just cause, not just because he likes to watch explosions as much as the slack-jawed audience watching at home. That bazooka saves lives, in a counterintuitive way.
Already in his mid-50s by the late-90s, De Niro was starting to appear a little old & creaky for this kind of lone-hero action thriller, which asks him to show off swift warrior reflexes and make out with young ingénues between the more plausible car chase sequences. However, the creakiest aspect of the script is the hero worship that puts him in that position in the first place. Ronin starts as a Reservoir Dogs-style heist plot where several international mercenaries who do not know each other are gathered on one uneasy team, feeling each other out as they put together a plan to retrieve their target MacGuffin. An ex-CIA operative turned masterless samurai, De Niro quickly proves to be the most competent and the most principled of the bunch, humbling the rest of the crew with stock bootstrap phrases like, “You’re either part of the problem, you’re part of the solution, or you’re part of the landscape.” From then on, every single scene is staged in service of making sure we know he is the smartest, toughest, coolest, classiest, handsomest hero to ever drive down the streets of Paris & Nice, while his new partners in crime can only gaze at him in awe. He is the star quarterback, and the rest of the team is only there to make sure he looks good.
Meanwhile, the actual hero of Ronin is director John Frankenheimer, who could’ve directed a cardboard cutout of Robert De Niro to the same thrilling effect. No star quarterback can thrive without the right coach calling the plays. Despite the muted browns & greys of the film’s Old World color scheme, Frankenheimer works overtime to bring an exaggerated cartoon vibrancy to the screen. De Niro’s briefcase-heist team is introduced in cartoonish widescreen closeups in their initial meetings, often framed in exaggerated split-diopter blocking. For the car case set pieces, Frankenheimer straps the camera to the front bumper, inches above the gravel that rushes past the audience to simulate a pure rollercoaster thrill. There’s a Friedkinesque approach to car-chase mayhem here, often driving down impossibly tight alleys and against highway traffic to cause as much demolition derby damage as the budget will allow. It’s unclear to me whether Frankenheimer was hired to direct French Connection II because he had already honed the skills needed to match Friedkin’s car chase expertise or if that’s the project where he learned the craft himself. Either way, he was shooting chases as well as the best of ’em by the time he made Ronin, which really goes the extra mile with its bazooka gags.
-Brandon Ledet













