OBEX (2026)

In Albert Birney’s debut feature The Beast Pageant, a lonely man who gets all of his social interaction through the machines in his job & home is shaken out of his daily routine and forced to go on a supernatural adventure in a Natural world that looks suspiciously like rural upstate New York (where Birney was living at the time). In Birney’s breakout collaboration with Kentucker Audley, Strawberry Mansion, a lonely man who gets all of his social interaction through the machines on his jobsite visits to strangers’ homes is shaken out of his daily routine and forced to dream of a supernatural adventure in a Natural world that looks suspiciously like rural Maryland (where Birney has been living since). In his most recent directorial outing, OBEX, Albert Birney himself appears onscreen as a lonely man who . . . you get the picture. Birney has six feature films to his name, and the three I’ve happened to have seen all follow the same basic narrative structure, the same way that all Neil Gaiman stories I’ve read happen to rely on the same Alice-down-the-rabbit-hole plot device. The only thing that’s changed between these career checkpoints, really, is the nature of the sad-sack protagonist’s job, the types of machines that distract him from his mind-numbing daily labor, and the type of fantasy adventure that breaks him out of the routine. If you’ve already seen The Beast Pageant or Strawberry Mansion, you’re already familiar with the general vibe & shape of OBEX but, thankfully, Birney still finds plenty room for variation & novelty when coloring within those rigid lines.

In this iteration, Birney plays a 1980s computer whiz & agoraphobe who never steps outside his modest Baltimore apartment. His only true friend is a geriatric lapdog named Sandy that randomly wandered into his yard and has been spoiled like a baby ever since. Birney’s sad-sack loner makes a living by “drawing” computerized portraits of strangers on commission, recreating family photos with carefully arranged keystrokes on commercial-grade printer paper. When it’s time to relax, he entertains himself with the other screens arranged throughout his house, most notably a tower of cathode-ray TVs stacked in his living room as a kind of unintentional video art instillation. He often runs three different programs out-of-sync on this TV tower like a televised-media DJ, cuddling up with Sandy on the couch and cranking up the volume to drown out the roar of cicadas outside of the house. Things go awry when he purchases a PC computer game through mail catalog that promises to bring great adventure into his life — a promise made literal when the game invites a demon named Ixaroth to invade his home through the screen, directly importing Sandy into the game. To rescue Sandy, he must then go on a harrowing adventure outside of his apartment by willingly entering the game himself, represented as a live-action roleplay version of 8-bit era Zelda puzzle games. The story is not unfamiliar (especially not if you’ve seen Riddle of Fire in addition to Birney’s prior work), but its familiarity is ultimately, warmly sweet.

The most notable shift in craft here is Birney’s newfound interest in horror genre tropes, which is usually where most low-budget directors start. Some of his best couch time with Sandy in the first act is spent recording the entirety of A Nightmare on Elm Street Film from TV broadcast to VHS tape, so they can rewatch it together later, anytime they want. This allusion opens the film up to a wide range of surrealistic horror touches, including dozens of rubber-masked cicada mutants straight out of 1950s creature features, a couple Harryhausen-style skeleton soldiers and, most improbably, some spooky late-night drives inspired by Lynch’s Lost Highway. The treacherous demon Ixaroth obviously adds to the film’s horror bona-fides as well, represented onscreen as a beast made entirely out of TV static, with a tangible taxidermy skull. It’s an image that pairs well with Birney’s return to the Game Boy Camera-style black & white cinematography of The Beast Pageant, but more importantly it’s one that signals the themes he’s getting at with this latest stylistic experiment. The evil entity is composed of the glowing-screen filler that keeps his protagonist from venturing outside his apartment, making the film out to be a dire warning about the price of staring at screens all day instead of living a real life. Sure, you get some mind-melting psychedelic video art out of it, but at what cost? In comparison, I’m not sure that The Beast Pageant had a similar underlying message other than that having a job sucks. Maybe OBEX is Birney admitting that making & looking at niche art all day sucks too, especially if that’s the only thing you do.

-Brandon Ledet

Lagniappe Podcast: The Beast Pageant (2010)

For this lagniappe episode of The Swampflix Podcast, Boomer & Brandon discuss the industrial fantasy adventure The Beast Pageant (2010).

00:00 Welcome
02:30 Murder! (1930)
09:00 Tromeo & Juliet (1996)
13:00 Eden Lake (2008)
21:00 28 Years Later: The Bone Temple (2026)
31:00 Dooba Dooba (2026)
37:07 The Testament of Ann Lee (2025)
45:13 The Plague (2025)
52:46 All You Need is Kill (2026)
57:30 Tangerine (2015)
1:01:22 Tale of Tales (2016)
1:06:00 Mandibles (2021)
1:10:15 The Beach Bum (2019)
1:16:16 The Lure (2017)
1:18:50 Mississippi Masala (1991)
1:22:37 Two Sleepy People (2026)

1:26:00 The Beast Pageant (2010)

You can stay up to date with our podcast through SoundCloudSpotifyiTunesTuneIn, or by following the links on this page.

– The Lagniappe Podcast Crew

Strawberry Mansion (2022)

I grew up in a time when Michel Gondry was a golden god to artsy teens everywhere and not a kitschy fad everyone’s embarrassed to admit they were super into.  Gondry’s proto-Etsy music videos for classics like “Everlong,” “Bachelorette,” and “Fell in Love with a Girl” might still hold nostalgic value, but there isn’t much of a vocal reverence for him as an established auteur these days.  No one’s going around sharing screengrabs from Mood Indigo or The Science of Sleep with copypasta tags like “We used to be a country, a proper country.”  I’ve always been on the hook for Michel Gondry’s distinct brand of twee surrealism, though, to the point where I still get excited when I see it echoed in films from younger upstarts who were obviously inspired by his work, like in Sorry to Bother You or Girl Asleep. Maybe I should be rolling my eyes at his visual preciousness now that I’m a thirtysomething cynic with a desk job instead of a teenage poetry student, but I’m happy to swoon instead.

So, of course I was won over by a twee fantasy epic about dream-hopping lovers dodging pop-up ads in a hand-crafted, near-future dystopia.  Strawberry Mansion continues the Michel Gondry tradition of playing with analog arts-and-crafts techniques to create fantastic dream worlds on a scrappy budget.  If you still get a warm, fuzzy feeling from stop-motion, puppetry, tape warp, and low-tech green screen surrealism, there’s a good chance you’ll be charmed by Strawberry Mansion too, regardless of whether Michel Gondry’s heyday happened to overlap with your internment in high school.  I have no evidence that directors Kentucker Audley & Albert Birney were consciously channeling Gondry here, but they demonstrate a similar knack for illustrating fantastic breaks from reality with the rudimentary tools of a kindergarten classroom.  Strawberry Mansion is likely too cute & too whimsical to win over all irony-poisoned adults in the audience, but if you can see it through the poetry & emotional overdrive of teenage eyes, it’s a stunning achievement in small-scale, tactile filmmaking.

In the year 2035, a humorless IRS bureaucrat is tasked with auditing the recorded dreams of an elderly artist who mostly lives off-the-grid.  He’s supposed to create a running tally of various props & cameos that appear in her dreams, each of which can be taxed for pennies.  However, he’s quickly distracted by how much freer & more imaginative her dreams are than his, which tend to be fried chicken & soda commercials contained to a single room (painted entirely pink like the sets in What a Way to Go!). It’s not surprising that his limited, commodified dreams are part of a larger conspiracy involving evil ad agencies and governmental control.  What is surprising is the romance that develops between the young tax man & the elderly artist.  They flee persecution for discovering the ad agency’s subliminal broadcasts by retreating further into the VHS fantasy worlds of the artist’s recorded dreams, forming a delightfully sweet bond in the most ludicrous of circumstances: demonic slumber parties, swashbuckling pirate adventures, cemetery picnics, etc.  The imagery is constantly delightful & surprising, even though you know exactly where the story is going at all times.

At its most potent, cinema is the closest we get to sharing a dream, so I’m an easy sucker for movies that are about that exact phenomenon: Paprika, The Cell, Inception, etc.  I’m also always onboard for a psychedelic Dan Deacon score, which adds a needed layer of atmospheric tension here.  Even so, Strawberry Mansion joins the rare company of films like Girl Asleep, The Science of Sleep, and The Wizard Oz that feel like totally immersive dreamworlds built entirely by hand.  They evoke the childlike imagination of transforming a cardboard refrigerator box into a backyard rocket ship, except that every single scene requires a new arts & crafts innovation on that level – more than history’s most creative child could possibly cram into a single adolescence.  No matter how sinister this film tries to make its corporate-sponsored dystopian future (or how grim Gondry tries to make his own doomed relationship dramas), nostalgia for that lost childhood whimsy cuts through.  The closest we can ever get back to it—without the aid of movies or drugs—is in lucid dreams.

-Brandon Ledet