12 Rounds 2: Reloaded (2013)

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In my review for the first 12 Rounds entry I found myself asking if I would’ve enjoyed the film at all if it weren’t for its New Orleans setting. There were a couple cheap, but entertaining action movie thrills here or there, but for the most part the ludicrous ways the John Cena vehicle interacted with its local setting were the highlights of the film. That movie’s sequel, 12 Rounds 2: Reloaded strips almost everything enjoyable from its predecessor in favor of an endless slow drip of hopelessly generic action movie tropes. WWE Studios’ decisions to downgrade its star pro wrestler attraction from John Cena to Randy Orton (I like him okay in the ring, but he cannot carry a film on his own the way Cena can), to swap out its theatrical-release budget for a straight-to-DVD distribution, and to disregard any specificity in setting (this could’ve been filmed in any major city, unlike the first 12 Rounds, which is intrinsically tied to New Orleans) all sink the ship here, leaving very little of interest in the way of entrainment, mindless or otherwise.

Very little has changed in the set-up of this “reloaded” version of the 12 Rounds concept. Orton plays an buff EMT instead of a buff supercop, but he still gets wrapped up in a terrorist-conceived scavenger hunt that drags him all over the city (whatever city that may be) in an effort to rescue his potential-victim wife. Where did this concept of the 12 round scavenger hunt originate? Do terrorists collab on this kind of stuff? No matter. It’s a yawn of a journey with very few bright spots, none of which touch the heights of the first film’s silliness. Even the film’s villain is a downgrade from legit-actor Aiden Gillen’s turn in the first 12 Rounds; this time we’re being threatened by a much more generic bald dude with a leather fetish who has very specific ideas about drunk driving & political corruption.

The villain, no matter how typical, is at the very least a interesting oddity in an otherwise dull proceeding. His determination to turn the film into an anti-drunk driving PSA is at the very least not something I’m used to in my action movie dreck. There’s also some interesting cheapening of the general vibe, including some sleazy, nude hotel sex that felt wildly out of place in such a tame picture & a makeshift stoner sidekick that turns out to be more than he initially seems. The only true kickass moment in the film’s entire runtime, however, is a brief gag in which Orton employs some of his pro wrestling acumen & body slams a cop onto the hood of a car. That’s a two second clip I would’ve much rather experienced as a .gif, though, whereas I got many more small moments of light amusement from the first entry in the franchise. 12 Rounds 2: Reloaded should be reserved solely for Randy Orton’s most rabid fans & generic action movie buffs who really, really hate drunk driving. Otherwise, you’re better off avoiding it entirely.

-Brandon Ledet

12 Rounds (2009)

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three star

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Generic Action Movie #8 (I counted!) from WWE Studios was a (surprise!) John Cena vehicle meant to follow up his acting debut in The Marine. When considered outside of time & cultural context, 12 Rounds has very little going for it as a genre film. Its villain, played by (The Wire & Game of Thrones vet) Aidan Gillen, is mildly interesting in his playful scavenger hunt that he uses to keep Cena’s supercop off his trail, but the plot isn’t anything we haven’t seen done better in the past, particularly in Die Hard 3: Die Hard with a Vengeance. There are explosions (!!!) and helpless wives used as collatoral/potential victims (!!!), but nothing too exceptional to be found therein. No, what makes 12 Rounds distinct is the place & time of its setting.

Filmed in post-Katrina New Orleans on the back of those sweet, sweet Louisiana film tax credits, 12 Rounds is a potentially fun watch for locals looking to roll their eyes at an action movie determined to cram every possible New Orleanian cliché (short of maybe beignets & gumbo) into a single picture that honestly has nothing to do with the city outside of its setting. Our tour guide for this trip is NOPD officer John Cena (God, I love the way that sounds), who shows us through such great landmarks as “The Lake Pontchartrain Causeway”, Algiers Point, Decatur, a brief glimpse of The Saturn Bar, Bourbon Street (of course), etc. Sometimes the movie accidentally gets New Orleans right, especially while stumbling through the French Quarter’s drunks & street performers, but it’s most entertaining when it gets the city horribly wrong.

For instance, there’s a scene where Cena’s potential-victim wife boards the ferry at Algiers Point & he can’t reach her in time, so he steals a car, drives down the levy an somehow crosses the Crescent City Connection before the ferry reaches the other side. Incredible. There’s also some silliness involving using Katrina X-code markings (which are gravely serious business) as clues on the scavenger hunt that felt particularly tasteless. The most ludicrous detail of all, however, is an effort in which supercop Cena has to stop a runaway streetcar on Canal before it “smashes through” the end of the line. The strained effort to make the streetcar look fast & dangerous might be the height of the film’s New Orleanian silliness.

It’s difficult to tell if non-locals will find any enjoyment in this inaccurate foolishness, but there are a couple non-New Orleans moments of camp to be found here or there in 12 Rounds. The way Cena talks shit about punching Gillen’s mad terrorist in the face feels like a goofy extension of his pro wrestling promo work. There’s a scene in which he has to drive a bomb to the Mississippi River before it destroys “three city blocks”, but once he tosses it underwater, it barely makes a splash. In the grand finale, as Cena’s supercop & his wife are exiting a helicopter, she shouts “You land it, bitch” & the couple jump without parachutes into a rooftop pool as the sky rains money & fire around them. These moments may be mildly amusing, but they are by no means the height of action movie hijinks. Because of the exaggerated use of its setting, 12 Rounds‘ best chance for entertainment is in perplexing New Orleanian action movie fans looking for an incredulous chuckle or two as a uniformed John Cena takes them on an impossible city tour.

-Brandon Ledet

Hitman: Agent 47 (2015)

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three star

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Just as I found myself oddly won over by the generic action movie cheapness of 2007’s video game adaptation Hitman, I was equally tickled with its seven years late sequel. Almost more of a reboot than a proper sequential follow-up, Htman: Agent 47 makes no perceptible reference to the first Hitman film either in its narrative or in its much more stylish visual palette of crisp white walls & television static blues. The first Hitman film was amusing in its lack of its ambition or specificity. It kept its superhuman assassin protagonist’s origins vague, attributing his existence to some blanket collective called The Organization, a super-secret conglomerate with “ties to every government”. As a follow-up, Hitman: Agent 47 seemingly tries to correct the perceived wrongs of the past, bending over backwards to nail down the details of its titular assassin’s origins & to please the action movie marks in the audience with its ludicrous CGI spectacle. Struggle as it might for legitimacy, it’s just as much of a cheap action movie romp as the first film, just with a bigger budget as well as more of a willingness to go big & go silly. As with the first go-round, it kinda works.

Choosing to go the dreaded Origin Story route, Hitman: Agent 47 explains that The Organization’s assassin farm where they raised, balded, and barcoded trained killers has been shut down for moral grounds, even though the assassins are still assigned missions, presumably also by the very same Organization. Or maybe it was The Organization’s evil twin company Syndicate International that ran the assassin farm. The details are a little fuzzy, but I do know that Syndicate International is supposed to be bad & they’re looking to start creating “Agents” again, which is also supposed to be very, very bad. But, don’t worry, our titular killing machine assassin, simply named 47, is very, very good. Along with the daughter of the scientist who spearheaded the Agents program, 47 looks to put a stop to Syndicate International’s evil plan to reinstate a program that “engineered human beings by selecting & enhancing certain genes” & “eliminating” weaknesses like pain & love. Along the way, 47 helps release the methodical murderer inside of his newfound Scientist’s Daughter partner & also battles a seemingly invincible Zachary Quinto (who you can tell is bad news from the get go, thanks to his diabolical eyebrows), playing a kind of Wolverine knock-off who has been, I swear to God, reinforced with “subdermal titanium body armor” that makes him impervious to stab wounds & bullets. When that bit of silliness is first revealed, even Quinto has to call for a time out and ask, “Pretty crazy, huh?”

You know what? Forget everything I just told you, because absolutely none of it matters. Hitman: Agent 47 survives solely on the strength of its ludicrous action sequences, which are admittedly a half step above the adequate proceedings of the 2007 original. Sure, 47 falls back on the mechanical choreography of the first film where he calmly spins in circles and shoots a slew of targets (mostly faceless baddies not even worthy of his glance) one at a time, never missing. That aspect hasn’t changed much (despite 47 been switched out for a second bald-headed actor for unexplained reasons between films), but it has been enhanced by an even sillier set of action movie stunts. Characters bounce off the top of a speeding train without wincing, then duck under the next one as it passes, safely nestled between the tracks. The Agent-in-training Scientist’s Daughter is tested for her survival skills by being tied up in front of a running jet engine to see how quickly she can Houdini herself to safety. Later, a few faceless goons are thrown into the engine just for a sense of completion. 47 also beats down some goons with a hotel Bible & crashes a helicopter into an office building without starting a fire, the blades still spinning long after they’ve collided with desks, walls, and ceilings. Each action set piece is more laughably preposterous than the last, like something you’d expect in, say, a video game. By the time Agent 47 & Scientist’s Daughter are killing in unison to a surf rock soundtrack in a moment of borrowed Tarantino cool, the film has pretty much exhausted every possible way it could acheive a cheap action movie dreck aesthetic (complete with the CGI-aided POV of a flying bullet straight out of that one KoRn video). Enjoying the film for the trashy fluff that it is will depend on your personal mileage for those kinds of shenanigans. I found myself a little dumbstruck, but thoroughly amused.

Bonus points: As I mentioned with the first film, I think one of the more unique aspects of this franchise is that it sticks to the lead’s asexuality as a central character trait. Lesser action movie fare certainly would’ve abandoned that peculiarity in favor of a romance plot. It was a detail tested a lot more strongly in the first film considering that 47’s female sidekick was a runaway sex worker instead of the sequel’s choice to negate the issue by giving its central pair a familial tie (Her Scientist Dad is basically his dad too? In a weird way?), but it’s still a striking choice for a franchise so generic & so silly in almost every other way.

-Brandon Ledet

Pieces (1982)

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“You don’t have to go to Texas for a chainsaw massacre” declares one of the taglines for 1982’s exploitation horror film Pieces, although you would have had to be in Austin this week to see the screening of the 35mm master print, cobbled together by Grindhouse Releasing from the extant copies of the film (and from which their remastered 2008 DVD was produced). The film’s other tagline, “It’s exactly what you think it is,” is also accurate–Pieces is a solidly hilarious and gratuitously gory flick about a campus killer who murders women with a chainsaw, full of ridiculous and unrealistic dialogue that would give a more modern postmodern horror spoof a run for its money. Shot largely in Spain and set in Boston, Pieces will leave you breathless, but from laughter, not fear. This movie is a camp masterpiece, and has set the bar high as my new standard for horror comedy.

In 1942, a ten year old boy is caught red-handed putting together a jigsaw puzzle featuring a nude pin-up. Furiously, the boy’s mother tells him that she is going to burn this filth, but he returns to the room with an ax and a hacksaw and chops her into, well, pieces. Forty years later, a rash of murders-by-chainsaw are perpetrated against a number of co-eds at an unnamed Boston university, and Detectives Bracken (Christopher George) and Holden (Frank Bana) are sent to investigate. The suspects include surly groundskeeper Willard (Paul L. Smith, best known for playing Bluto opposite Robin Williams’s Popeye a few years earlier), reserved closeted anatomy professor Arthur Brown (Jack Taylor), and the helpful but absent minded Dean (Edmund Purdom). Kendall James (Ian Sera), the boyfriend of one of the victims, is also treated as a suspect initially, but is ultimately enlisted by Bracken as his on-campus liaison, leading to the younger man acting as the primary investigator of the murders despite the fact that he is even less suited to this role than he is to being the campus stud. I mean, Sera’s not an ugly guy, and his awful hair is one thing, but there are no attempts to hide the fact that he’s wearing lifts throughout the movie, and still stands a head shorter than almost everyone on screen. Rounding out the cast is Lynda Day as Mary Riggs, a former tennis player turned undercover policewoman, although she ends up having to be saved by Kendall far more often than she should.

There appears to be some contention among the fanbase as to whether or not the film was intended to be a comic film or a more straightforward example of schlock cinema; it surely features the titillating nudity and gory gross-outs of other films from the latter genre (and equal opportunity nudity at that!), but I can’t imagine anyone involved in the making of the movie could have been under the impression they were making anything other than a humorous exercise in bad taste. Some of the scenes feel like the crew was in such a rush that they couldn’t afford the time to do more than one take. The dialogue syncing is awful, the lines themselves swing wildly from tonally dissonant purple prose to over-the-top shrieks and alien approximations of police procedural patter, and one of the murder victims pisses herself. That’s not even getting into the killer reconstructing his pornographic jigsaw puzzle in the film’s present while also assembling a jigsaw woman from his victims, the running gag of Bracken and his eternally unlit cigar, an extended aerobics class sequence, and even a woman skateboarding into a sheet of glass being carried across the street by two men. This film is comedy gold, and I loved every minute of it. Just try to watch this scene and tell me that Pieces is meant to be taken seriously.

As for the plot, it’s a fairly standard campus murder spree grindhouse-era flick, and there’s gruesomeness to spare here in addition to the comedy. The mystery, such as it is, isn’t resolved until the finale, although a set/location detail we see in the killer’s house is also present in another locale that is frequently seen, meaning that sharp-eyed viewers will figure out who the killer is before the halfway mark, but that makes the film no less fun. Special mention here should go to Day, who was well known at the time of release for her role on TV’s Mission: Impossible; at no point does she break character or the fourth wall, but she’s also obviously delighted to be participating in this production. She’s a very magnetic screen presence, and I was glad to see that she is still alive, even though I wish she hadn’t retired from the screen so long ago.

My viewing experience of the film was somewhat unique, so I can’t say for certain that the 2008 DVD will recapture the same magic; I can say, however, that I intend to find it and purchase it for my personal collection ASAP. I recommend you watch this movie at the earliest opportunity. You won’t regret it.

-Mark “Boomer” Redmond

American Ultra (2015)

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fourstar

It’s not exactly accurate to say that the bloody stoner action comedy American Ultra is completely without precedent. It’s at the very least possible to see echoes of the film telegraphed in properties as wide in range as Pineapple Express, Hot Fuzz, Hitman, Spy, Clerks, MacGruber, and the Borne franchise. What we have here instead of a wildly idiosyncratic picture without predecessor is the distinct sense that director Nima Nourizadeh & writer Max Landis have a deep love & appreciation for movies, especially for the violent action comedy as a genre. American Ultra currently isn’t doing so hot in terms of ticket sales or critical reception, but it has the makings of a future cult classic (like a Near Dark or a John Dies at the End) written all over it, because that love for irreverent action cinema shines through so brightly. Although Landis has been recently been making an ass of himself on Twitter complaining about the lack of immediate returns on a screenplay he’s obviously proud of, he can at least take solace in the fact that future blood-thirsty stoners will be greedily streaming his film on loop as they reach for the nearest bong & nod off in their respective piles of empty two liter bottles & Cheetos.

Plotted over just three event-filled days, American Ultra follows the panic attack stricken stoner/amateur cartoonist Mike Howell as he transforms from a pathetic loser to an inhumanly capable killing machine assassin. Played by Jesse Eisenberg with the exact neurotic fragility you’d expect from a performance from Jesse Eisenberg, Mike is a pitiable weakling who relies on the emotional strength of his partner-in-crime stoner girlfriend Phoebe Larson (played by Kristen Stewart, of whom I’m becoming a not-so-secret dedicated fan) for any & all basic life functions. What Mike doesn’t know is that his frailty is actually a safeguard invented by the government to protect his well-being (and potential danger to others) as a discarded “asset” (read: killing machine assassin). Once Mike is re-activated by a well-meaning CIA agent gone rogue he finds himself capable of killing even the most menacing of threats (including other “assets”) with items as ordinary as dust pans, cookware, extension chords, and spoons, when he was just minutes ago not capable of doing much more than rolling joints & tending a corner store cash register.

What’s so unique about American Ultra is its ability to avoid the more pedestrian lines of thought you’d expect from that kind of plot. For instance, Phoebe is much, much more than the girlfriend accessory you’d expect from a male-helmed action film. Her role is constantly active & vital to the surprisingly layered plot, making for a deeply engaging love story once the full details of her relationship with Mike is revealed. Besides Phoebe’s active role & the satisfying romance narrative, the film also surprises in its distinct style of comedy. Although there’s no shortage of glib jokes on hand, most of the successful humor is anchored in its over-the-top violence. American Ultra is shockingly violent, completely giddy in its comic blood lust. It’s likely that audiences’ mileage may vary depending on the viewer’s love of action movie gore, but I personally had a really fun time with the film’s outrageous brutality.

The movie’s standard action movie palette of G-men, satellite surveillance, and drone strikes may not scream the height of creativity, but there’s plenty to play with between the lines to make it a unique property (besides propensity for violence & an active female lead). American Ultra‘s very specific world of CGI pot smoke, black light dungeons, illegal fireworks, bruised & beaten leads (despite action films’ tendency to show their battered heroes with only the lightest of scratches), and refreshing ability to shoot extended sequences in grocery stores without succumbing to grotesque product placement all pose it as the kind of distinctive property destined to gain a cult audience likely to overshadow the narrative of its lackluster theater run. Max Landis might be squirming (or, more accurately, throwing a temper tantrum) over what’s currently perceived as a commercial (and critically middling) failure, but I believe a little patience will eventually lead to American Ultra finding its proper (drug-addled, gore-loving) audience, who are perhaps currently a little too intoxicated to make the trek to the cinema.

-Brandon Ledet

Hitman (2007)

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three star

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I’m not going to claim that Hitman is any better than your typical mindless video game adaptation, but I will admit to liking shoddy video game adaptations in general. The combination of an outlandish concept with well established, highly stylized visuals & general lack of a fully fleshed out backstory have made for some pretty fun ventures into schlock in the past: Mortal Kombat, Super Mario Bros, Street Fighter, etc. Well, I enjoyed those titles at least. Visually eccentric, but narratively empty properties are well-suited to the action movie format & the video game Hitman (which I’ve admittedly never played or even seen played) works pretty well as a laughably mindless shoot ’em up, all things considered.

You can’t get much more Generic Action Movie than the details of Hitman. The titular assassin, alternately known as “Agent 47”, was raised on some kind of hitman farm where young children are shaved bald, branded with barcordes, and trained to become efficient killing machines. The evil force behind this diabolical plot is (I’m not kidding) The Organization, a super-secret conglomerate with “ties to every government.” Agent 47 kills cops & criminals alike, depending on his orders, and the plot of this particular movie requires him to publicly assassinate the president of Russia, which leads to some bargain basement political intrigue & an unlikely friendship with a sex worker. Or whatever.

The plot of Hitman obviously doesn’t matter too, too much. It’s mostly a necessary inconvenience that provides a framework for the movie’s ludicrous action film charms: grotesque violence (including severed limbs & CGI blood splatter), synchronized martial arts (including an over-the-top swordfight between four of The Organization’s bald, barcoded graduates), and macho fantasy fulfillment (the sex worker sidekick is often naked for the leering camera, of course). There are a couple odd twists on the format here or there, especially in the Hitman’s asexuality, which would melt in most action movies in the face of his prostitute best friend, but holds strong here. However, the hyper-masculine vibe of the film overpowers any genre-subverting oddities, which leads to some unfortunate moments like an out-of-nowhere transphobic gag & some glaring questions about the main character’s life choices (if he’s trying to get by unnoticed, why doesn’t he wear more hats & wigs to cover up that bald head & exposed barcode?). For the most part, though, it’s as enjoyable as a Generic Action Movie can be & when Agent 47 all but promises a Hitman sequel with a winking “I hope I never see you again,” I found myself surprisingly game.

-Brandon Ledet

The Angry Red Planet (1959)

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threehalfstar

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On the surface the sci-fi adventure cheapie The Angry Red Planet (aka Invasion of Mars & Journey to Planet Four) is the exact kind picture you’d expect from a 50s creature feature known by three separate titles. There’s plenty of antiquated cheese in the film’s space age bleep bloop machines, its hokey dialogue in lines like “Hey! Two moons! What a place for romance,” and in visual tricks that pull off “movie magic” such as making a rocketship “land” by showing its takeoff in reverse. Beyond its schlocky surface pleasures, though, there’s an oddly prescient & psychedelic film at the heart of the movie aching to bust out of its meager means.

It’s tough to say for sure if The Angry Red Planet was an influence on Mario Bava’s Planet of the Vampires and, thus, Ridley Scott’s Alien, but it at the very least telegraphs their basic structures, foreboding senses of dread, and literally otherworldly landscapes . . . just on a much cheaper scale. It not only pre-empts their tense, atmospheric stories about desolate alien landscapes; it also attempts to compete with their visual intensity in its own adorable way. The Angry Red Planet achieves the bizarre look of its Martian surface by abusing an absurdly saturated red filter that not only masks some of the shoddiness of its hand-drawn “CineMagic” backgrounds, but also provides the film a disorienting effect that’s almost painful to stare at directly for extended periods of time.

Visual eccentricities & tense atmosphere aside, this is by all means a monster movie that happens to be set in space. Before we even see Mars’ surface the ship’s crew is shown reading pulpy sci-fi serials and pontificating empty thoughts like “Mars . . . Martians. Monsters,” “Mars . . . The god of war,” and of course, “Mars . . . The angry red planet.” When they first arrive on the surface & don’t immediately spot an alien creature (which don’t appear until a half-hour within the film), they even joke about the possibility of invisible Martians, which is especially funny because it had been done before in Invisible Invaders. Once the movie delivers on its creature feature promises, though, it’s immensely satisfying. Carnivorous plants with tentacle arms, hideous space whales with rotating googly eyes, and an especially righteous bat spider complete with giant claws & blood-curdling screams all populate the startlingly red, inverted look of the movies’ version of a Martian surface.

If the film’s practical effects monsters and “CineMagic” visual techniques are a little laughable as campy oddities, it may have something to do with the fact that Danish-born director Ib Melchior was reportedly only afforded ten days & $20,000 to complete the picture. Sometimes the cheapness overpowers the proceedings, like in a dopey scene in which the obviously stationary space explorers are “rowing” a boat on a Martian lake or when the ship is attacked by killer psychedelic soap suds. It’s much more interesting to me, however, when the formula actually works. This is a surprisingly successful & bizarre sci-fi monster picture for something that was slapped together in little more than a week, not only standing out as a visual oddity for its time, but also reaching into the future to leave its mark on more substantial art films like Alien & Planet of the Vampires.

-Brandon Ledet

Tales from the Dark Side: The Movie (1990)

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threehalfstar

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Bridging the gap between the George A. Romero-produced television series of the same name & the start of Tales from the Crypt‘s television run, Tales from the Dark Side: The Movie is a delicious little slice of early 90s horror anthology. Besides the occasional shocks of gruesome practical effects & general Creepshow vibe, Tales from the Dark Side also features great performances from some always-welcome faces in all their 90s glory: Christian Slater in full Heathers mode, a handsomely young Steve Buscemi, Julianne Moore in dated aerobics gear & the makeup of the undead (not at the same time, unfortunately), Deborah Harry as a killer housewife preparing to cook & serve a child for a dinner party, etc. Much like the look of its recognizable cast, it’s a very dated film in terms of visual & cultural aesthetics, but it’s enjoyably dated, as horror anthologies typically tend to be.

The aforementioned Deborah-Harry-preparing-to-cook-a-child story is the tie-in or “wraparound” segment that provides the framework for the film’s three short tales of terror. Adopting an Arabian Nights structure, Harry’s would-be victim tyke prolongs his precious little life by telling his captor scary stories while she prepares to cook him. At first he recounts the tale of a revenge plot that involves a mummy rising from the dead to mummify the living. Then he tells the story of a murderous cat squaring off with a mafia hitman. Finally, he concludes his stay of execution with a romantic tale that revolves around an artist & a winged demon that looks like some kind of cross between a gargoyle & a gremlin.

As with Creepshow, Tales from the Crypt, and the Tales from the Dark Side television show, these stories have no significant connections outside of the wraparound segments, but rather function as individual short stories with their own narrative ups & downs. The opening mummy segment front-loads the movie with the recognizable talent & the most complex storytelling of the film. After that story concludes, it may initially feel like diminishing returns in the much sillier killer cat tale & the lackluster romance of the gargoyle yarn, but both sections actually pack a much stronger punch than they first imply. The narratives may become a little weaker as the films progress, but the intense body horror in their individual conclusions become increasingly intense. The cat’s final kill & the gargoyle’s transformation are both practical effects spectacles that rank among the best I’ve ever seen. Much like dated aesthetics & very loosely connected narratives, sitting through a couple underwhelming (and thankfully brief) stories to get to some prime gore also comes with the horror anthology territory. Tales from the Darkside might not be the most significant example of its genre, but it’s definitely worth a look for fans of the horror anthology in general, especially for that gruesome killer cat scene. That’s one for the ages.

-Brandon Ledet

Dead Snow 2: Red vs. Dead (2014)

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threehalfstar

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In my initial review I faulted the Norwegian horror comedy Dead Snow for keeping its Nazi zombie antics under wraps until far too late in its runtime. There was plenty of over the top cartoonish gore to be had in the film’s third act, but for some reason the it pretended that the audience didn’t know exactly what was coming (despite the prominence of Nazi zombies all over its advertising) & kept its monsters concealed in the dark for as long as possible. Dead Snow 2: Red vs Dead ditches the first films’ reluctance to immediately devolve into blood-soaked chaos & instead opts for a constant barrage of Army of Darkness-type gore gags from front to end. Even the opening sequence’s recap of the first film’s plot is little more than a flimsy excuse to rehash all of the gore that’s already come as a primer for the entrails, severed limbs, and copious gallons of blood soon to follow.

Despite its eagerness to please on the gore front, Dead Snow 2 surely has its own problems. In addition to occasionally uncomfortable caricatures of hot nerd girls & sexually ambiguous Eurotrash, the film also has a tendency to self-referentially pat itself on the back. Martin Starr’s turn as a self-proclaimed zombie hunter (read: nerd fantasy fulfilment in the flesh) is often a mere conduit for the movie to proclaim its own uniqueness, going so far as to explicitly say in the dialogue that they’re inventing a new zombie genre. This may be awkward, but in a lot of ways it’s difficult to disagree. Red vs. Dead is far from the by-the-numbers retread of films like Wyrmwood. I can at least personally attest to having never seen Nazi zombie surgeons, Nazi zombie priests, magical Nazi zombie arms grafted onto still-human hosts, or gasoline syphoned through a corpses’ intestinal track in a movie before, much less all in the same picture.

As awkward as Dead Snow 2 may be at times, it’s difficult to deny that it’s thoroughly more entertaining than its predecessor. Even the bro-culture politics & self-referential zombie genre discussions have their roots in the first entry, so it’s difficult to get too down on its crudeness on that front. A non-stop gore fest about Nazi zombies attempting to reclaim their stolen gold & completing long-forgotten marching orders from Hitler himself is not the place I would typically look for a moral beacon  or an absence of hubris anyway. This is a live-action cartoon in which undead Nazis mercilessly disembowel the living from the opening minutes until they’re finally stopped in their tracks just before the end credits. Even when they dismember children or the handicapped (very rare targets for horror films, for obvious reasons) it’s easy to dismiss the cruelty of that behavior in the context of the film. I mean, they are undead Nazis after all. If you can stomach (or even frequently seek out) this kind of blindly brutal, played-for-laughs mayhem in your genre films, there’s no doubt that you’ll have fun with the buckets of blood Dead Snow 2 sloshes at the screen. In my case, I enjoyed it even more than the first one, which pretended a little too hard to be more tastefully restrained that it truly was at heart. With the second entry, taste has thankfully gone out the window entirely.

-Brandon Ledet

John Dies at the End (2012)

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fourstar

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I wrote a couple months back that the recent coming of age comedy Dope was a sort of Scott Pilgrim vs. the World for 90s hip hop geeks & bucket hat enthusiasts. A snarkily overwritten, but genuinely sincere & visually expressive comedy for video game & manga-addled teens, Scott Pilgrim has become an unofficial benchmark for young adult media with highly specific target audiences. Viewed from that perspective, John Dies at the End can be understood as a Scott Pilgrim descendant for teen schlock junkies, a comedy specifically aimed at young B-movie nerds. That is, if John Dies can be understood at all.

The trick to appreciating John Dies at the End is allowing yourself to get on its wavelength & roll with the out of nowhere punches. The film does adopt a helpful interview & flashback story structure to vaguely rein itself in, but it’s mostly a loose collection of horror movie tangents that take on subjects as wide & as varied as zombies, alien invasions, exorcisms, demons, the Apocalypse, abandoned malls, heroic dogs, white rappers and alternate universes. The doorway to these swirls of madness is a mysterious needle drug known as “soy sauce”, the only real connective tissue to the film’s off-the-wall proceedings.

The episodic structure of John Dies would lend itself quite nicely to a Joss Whedon-esque television series, but in its cinematic form it feels much like a long string of practical jokes, cheekily playing with audience expectations at nearly every turn. Whether it’s a mustache suddenly taking winged flight or household objects transforming into floppy cocks, much of John Dies‘ humor is derived from the mischievous element of surprise. There are a few genuinely funny (and surprisingly vulgar) turns of phrase in the dialogue, like in the line “A toast to all the kisses I’ve snatched . . . and vice versa”, but it’s generally the film’s “Everything you know is wrong” edict that drives most of its amusement.

Just like how Scott Pilgrim felt authentic to its video game & manga roots, John Dies at the End is smart to stick to what makes B-movies great. Besides its genuinely eccentric weirdness, the film also boasts a tendency towards practical effects & grotesque creatures befitting even films like Possession or the best works of Cronenberg. John Dies even backs up its Scott Pilgrim connection by depicting the titular character playing guitar in a rock band, a trope also cringingly echoed in Dope. If any of the three films I’ve cited in this (admittedly loosely connected) genre appeal to me directly based on my personal tastes, John Dies at the End is an easy favorite. It’s overenthusiastic chase for a B-movie aesthetic is firmly in my wheelhouse & I ended up enjoying the film quite a bit once I gave into its purposefully messy charms.

-Brandon Ledet