Making art is hard work, even when you’re just goofing off with your friends. No matter how silly a collaborative art project is on a conceptual level—a novelty punk band, an amateur movie blog, a Mardi Gras costuming krewe (to name the few I have personal experience with)—the practicalities of seeing it through gets mired down in the general bullshit drudgery of modern life. Between everyone’s duties to work, to family, and to personal health and well-being, real-life circumstances are always stacked against your success, which can make you question why you’re working so hard for something so silly as, say, organizing a meet-up for a small group of friends to dress as Divine on Mardi Gras day. It does feel great when everything clicks in to place, though. There are few victories sweeter than defying the odds or our modern capitalist hellscape by making something sublimely stupid with your friends.
Even by my personal standards, the communal art project documented in Grand Theft Hamlet is exceedingly inane. “Filmed” entirely inside the video game Grand Theft Auto Online during the early lockdown years of COVID-19 (in the style of We Met in Virtual Reality), Grand Theft Hamlet documents the efforts of two goofball British blokes to organize a staging of Shakespeare’s Hamlet entirely within the gaming platform. It’s an absurdly specific novelty project that quickly leads to a broader story about how hard it is to complete any piece of collaborative art. All the usual roadblocks of squeezing in rehearsals around work schedules, balancing personal obsession with familial obligation, and navigating contributors’ differing excitement levels to distribute labor according to enthusiasm all apply to meeting online to recite Shakespeare while digitally represented as archetypal sex workers & thugs. Only, the video game platform literalizes those obstacles in the form of outside players firing bullets & rockets in your direction while you’re just trying to goof off with your friends.
The tradition of adapting Shakespeare in a novelty setting is long & storied. Even the modern specificity of Grand Theft Auto can’t make this staging a total anomaly, since a digital office-building setting will instantly recall Hamlet (2000) or a burst of neon-lit gunfire will recall Romeo+Juliet (1996). I’m sure there have also been unpermitted guerilla productions of Shakespeare plays periodically shut down by the cops, even if those cops are usually not algorithmically generated NPCs. It’s the effort that Sam Crane & Mark Oosterveen (along with central documentarian Pinny Grylls) put into working around the intended purpose of GTA Online that affords the project its true uniqueness. The triumphant perseverance of a player shouting their lines over machine gunfire during rehearsal while fellow collaborators play defense against disruptive trolls & “griefers” adds a new obstacle to the usual “Let’s put on a show!” artistic sprit. The defiance of carrying on in those chaotic circumstances is energizing, inspiring an actor to shout “You can’t stop art, motherfuckers!” into the digital void.
Hamlet proves to be an apt play to stage for this ludicrous project, not least of all because its tragic Shakespearean violence fits right in with the basic control functions of GTA. The actual themes of the play are genuinely felt in the final edit, especially in scenes where Crane & Oosterveen slip into suicidal ideation thanks to the isolation of COVID-19 lockdowns or when GTA‘s in-universe superhero franchise Impotent Rage is advertised in block letters on billboards & slot machines. The most critical Shakespeare quote repeated in this particular staging, however, isn’t from Hamlet at all. It’s the Macbeth line about how life is “a tale told by an idiot, full of sound and fury, signifying nothing.” That pretty much sums up the whole project, from the proudly idiotic premise to the meaningless displays of violence to the general, persistent emptiness of being alive. It’s also a succinct explanation of why it’s so important to make dumb art projects with your friends despite the effort required to pull it off. Nothing matters anyway; you might as well have a little fun while you’re here.
-Brandon Ledet

