Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons.
I’ve seen the first fifteen minutes of this movie a few times now. It’s not boring, really, but it was something that I just kept trying to watch in the late hours when I didn’t feel like expending the effort to think about what to watch, so I would often put it on and then fall asleep. Now that I’ve managed to make it all the way through, it’s another solid but unexceptional entry in this franchise. And man, this period of films sure does have a hard-on for Solomon Grundy, don’t they?
After a pre-credits opening in which teenaged Kara Zor-El (Meg Donnelly) learns from her mother that she has been accepted to the “military guild” on the same day that Krypton is destroyed, she escapes in the only working pod, only to be knocked off course. When we catch up to the present day, Kara—still a teenager even though her infant cousin has now grown up and become Superman because of her pod having taken longer to reach Earth—is having trouble adjusting to life on our planet. Everything is technologically inferior in a way that isolates her. When she attempts to stop Solomon Grundy from going on a rampage, she’s confronted by a man who is upset that her activity has resulted in wanton property damage. Batman (Jensen Ackles) pulls Superman (Darren Criss) aside and says that Kara’s impulsivity makes her dangerous, and that something has to be done about this. If that sounds familiar, it’s because it’s almost exactly the same as the beginning of Apocalypse. As in that film, the solution is to send Kara off to train elsewhere with people who are more like her; in this case, that means heading off to the 31st Century, to train at the academy of the Legion of Superheroes, a kind of interplanetary Justice League of the future. There, she’s initially smitten with Mon-El, a flying invincible hero of the Superman mold, and has an instant altercation with a man she recognizes as Brainiac, but whom she later learns is fellow legionnaire in training Brainiac 5 (Harry Shum, Jr.). A quick tour of the grounds sets the groundwork for action later in the film, including foreshadowing the presence of a vault of confiscated weapons, which is subject to a heist later in the film.
Here’s a bit of a meta-spoiler; the animation studio is going to do a massive reset of this continuity after just one more of these, a film titled Warworld. That means that this is, for all intents and purposes, the second to last in this sub-franchise. After one Superman film, a sort-of Flash movie that mostly took place in an alternate past, a king-sized Batman flick, and a Green Lantern buddy space opera, we’re on our fifth film, and we’re already leaving a lot of story potential out there on the court to be swept under the rug as having happened between movies while racing toward a reset button. That begs the question of why they would even make these as interconnected movies in the first place if that interconnection is purely a matter of branding (oops, maybe I just answered my own question there). For all its flaws and variances between the films that made it up, the DCAMU at least felt like there was a reason for it to exist, and there was some reward for following them in the form of longer character arcs. It wasn’t much, but it was something. Here, we get a few brief minutes of Superman and Batman in the present before Supergirl’s gallivanting off to the future, and a quick check-in right in the middle of Kara’s adventures in superschooling to let us know that there’s a terrorist organization that almost managed to acquire Brainiac 1’s head from the lab in which it is being studied. Other than that, there’s no reason for this to not simply be a solo Supergirl outing, or it could keep the title it has now if there’s some concern about the movie selling fewer DVDs if it’s more obviously about a woman (the poor sales of Catwoman: Hunted probably contributed to this). The target demographic of this movie is very, very concerned about cooties.
What we do have is pretty rote. The rest of the student body at Legionnaire Academy is pretty lackluster. The most impressive is a woman who can split into three (and only three) versions of herself; the rest include your normal assortment of ragtag underdogs whose uncool powers are completely useless, until they’re all working in tandem at the end and everyone gets a moment to shine. There’s a guy who can turn himself invisible (but not anything else, like his clothing), a shy “phantom girl,” a man who can inflate himself and bounce around, and everybody’s favorite actually-a-comic-book-character Arms-Fall-Off-Boy, whose arms fall off. None of them have any hope of becoming Legionnaires when they complete their training, as it’s widely agreed that superChad Mon-El has the single open position on the team locked down. For half a second I got excited that they might be teasing a Mon-El/Brainiac 5 romantic pairing, but instead we have a pretty rote story about Kara having a crush on Mon-El before her friction with Brainiac 5 turns into begrudging respect, which is itself replaced by romantic interest. Brainiac 5 is a total Spock, though, since he won’t shut up about how he’s the smartest, most logical guy in the universe; I get the appeal. There is a traitor in the ranks, though, and given that this is little more than a futuristic variation on the stock “nerds vs. jocks” plot, you can probably guess who turns out to be the mole. Turns out they’re a member of the same terrorist organization that Bats and Superman dealt with in the 21st Century, which has existed for over a thousand years now and which serves one goal: help Brainiac (1) conquer the universe. Of course the man behind everything is Brainiac; it’s always, always Brainiac. I’m so tired.
As it turns out, one of the things in the superweapon vault has the potential to rewrite existence and Brainiac wants it but even he wasn’t smart enough to bypass the security system, so he let successive generations of himself become smarter until Brainiac 5 came along, whose sense of heroism could be manipulated into opening the vault. For what it’s worth, I am giving the film an extra half star purely because Brainiac 1 shows up at the end with Brainiacs 2-4 sticking out of his lumpy flesh and crying out in pain like Monstro Elisasue, so that was fun (he’s even defeated because all of his constituent parts decide they want ultimate power for themselves, and he’s torn apart by his own absorbed clones). Some amount of world shattering wigglies do expand, which I wouldn’t normally mention, but it might be important later since we’re speedrunning toward a crisis-style reset. In the end, Supergirl and Brainiac 5 make out and get together, and the Legionnaires who were conveniently kept away from HQ while all of this was going on return home and say that they’re going to let in all of the wacky misfits, even Arms-Fall-Off Boy! The end. Is this the last we’ve seen of Brainiac? I sure hope so. Y’all can keep Sinestro, too.
-Mark “Boomer” Redmond

