It’s well established by now that Tubi is the people’s streaming service – the only platform offering a century’s worth of high-brow cinema & cheap-thrills entertainment at an affordable price point: free with ads. Even the bigger players in the business want what Tubi has, with more robust services like Netflix, Hulu, Paramount, and Peacock now dabbling in an ads-supported model the industry has been resisting for years (but without matching the immense depth of Tubi’s streaming library). I can’t say I’m totally happy about that development. I appreciate Tubi for being one of the few streamers with a historical view that extends past the 2010s, something you’ll usually only find in hoitier, toitier art cinema streamers like Criterion, Kanopy, and Mubi. Still, there’s something deflating about watching a New Hollywood classic or an avant-garde Euro art piece with out-of-nowhere ad breaks where the State Farm hunk or the Geico lizard interrupt the flow of the picture. Tubi is arriving to the scene well after the Netflixes of the world have fully “disrupted” traditional modes of at-home film distribution and, like with all tech industry “disrupters,” the only thing streaming has really accomplished is replacing a perfectly functional industry with a near-exact, buggier copy. What I mean to say is that Tubi provides the 2020s equivalent of the TV movie, and as a stubborn old man I need my TV movies to be cheap & trashy enough to justify being downgraded to that platform. Tubi is great for watching Lifetime thrillers, DTV action schlock, and ancient re-runs of Project Runway. For anything more artistically substantial than that, I usually put in the effort to pay for a VOD rental or drive to the library for an SD transfer on DVD. Anything to avoid watching the Charmin bears wipe their asses in the middle of a movie I genuinely care about.
By that standard, 1995’s Virtual Combat is quintessential late-night Tubi programming. Half a VR-themed Mortal Kombat mockbuster and half a VR-themed softcore porno, it’s the exact kind of video store shelf-filler that would be forgotten to time (and to jumps in physical media formats) if it weren’t for the archival diligence of the basement-dwelling genre freaks who upload this stuff to platforms like Tubi, YouTube, and Amazon Prime. It’s a movie that marvels at the vague concept of Virtual Reality video gaming with the same naïve awe as The Lawnmower Man, at least three years past the novelty’s expiration date. It’s a movie where a 30-second gag featuring Rip Taylor as a virtual carnival barker in the shape of a Zordon-style floating head counts as a celebrity cameo. It’s a movie that treats a Paul W.S. Anderson adaptation of a video game as if it were as major of a Hollywood player as a Stephen Spielberg blockbuster starring animatronic dinosaurs, ripe for a rip-off. To be fair, Mortal Kombat was the biggest hit of Anderson’s career, making $120 million on a $20 million budget. There was clearly a market for Virtual Combat‘s video game fight tournament premise among young men in videoland, especially if you could rush it to Blockbuster shelves for the brief time when every local VHS copy of Mortal Kombat was already checked out. Adding gratuitous shots of naked breasts could only juice those sale & rental numbers too, as softcore-director-turned-action-schlockteur Andrew Stephens surely knew in his bones. Every creative decision in Virtual Combat is driven by either production budget desperation or mockbuster market exploitation. Therefore, it’s perfectly suited for crass commercial breaks in a way a Godard or Buñuel classic could never be (although I’m sure both appreciators of the crass & the absurd would’ve been fascinated by the random intrusions on their work).
Don “The Dragon” Wilson, World Kickboxing Champion (as he’s credited in the end scroll), stars as a Nevada border cop in the far-off future of 2025. No lazy pig, his physical training regimen involves fighting a series of increasingly formidable, entirely digital martial artists in a virtual gaming realm. Virtual Combat goes a step further than Mortal Kombat by setting its video game fighting tournament inside an actual video game, represented onscreen in weirdly artificial sound stages decorated by smoke machines & laser lights. Because the nearby city of Las Vegas that houses this immersive fighting game is itself an artificial sin pit, that same VR tech is also used for simulated, legalized sex work that allows tourists to have “cybersex” with virtual hunks & pixelated babes. The future’s looking pretty bright at first, until an overreaching scientist develops a way to “clone” the AI cybersex workers into physical real-world bodies, taking the technology a step too far. Things go immediately awry when the invincible Final Boss of the cop’s favorite fighting game escapes into the real world too and uses his robotic voiceover hypnosis to recruit all the other newly birthed VR clones into his own personal digi militia, hell bent on Las Vegas (and perhaps world) domination. Because this is a severely cheap, limited production, there are really only two other major AI players besides the fighting game’s Final Boss: a nudie mag Babe Next Door and a viciously militant dominatrix, whip in manicured hand. These digi facsimiles of human beings are obviously no match for the real-world street smarts and world-class kickboxing skills of Don “The Dragon” Wilson, and so his face-kicking road to victory is not all that exciting or surprising. Most of the film’s novelty is in the absurdity of its first-act set up and in its weirdly fetishistic detail.
There’s not much on Virtual Combat‘s mind, thematically speaking. Its vapid sci-fi pondering of AI technology never goes too far beyond the frustration of defeating a soulless enemy that you’ve trained yourself through pattern recognition as a user, kind of like how corporations are currently attempting to put writers & visual artists out of work by mining their previously published art through algorithmic synthesis. I get the sense that it was a lot more interested in the sex trade end of that AI conundrum, though, especially by the time it gets to the sequence where Don “The Dragon” Wilson teaches a buxom VR clone about autonomy & consent so that she can immediately consent to having sex with him – of her own free will of course. Everything else is action movie novelty and fetishistic titillation. There’s no particular reason, really, why the corporate bad guys had to control their VR sex clones via shock collar, except the obvious reasons why men would write that detail into the script. The sexual politics are just as quaintly dated as the real-world simulation of video game fighting (boosted by cheapo CGI credited onscreen to Motion Opticals), a novelty that demands the hero declare “Game Over” to the inevitably defeated Final Boss. Surprisingly, there are a few fun smash-cut edits too, like when a poor victim’s snapped neck is immediately mirrored by the swing of a kicked-open door, or when cybersex being insulted as “sex with a machine” is immediately followed by the tacky casino lights of Las Vegas in montage – a city-size sex machine. There’s nothing especially memorable or substantive about Virtual Combat beyond those minute-to-minute novelties, though, and its relative anonymity is exactly what makes it such a perfect candidate for streaming on Tubi. In fact, Tubi goes out of its way to emphasize its anonymity by suggesting you watch an identical-looking movie titled Virtual Assassin as soon as the credits roll. I’m sure it’s a hoot, just as I’m sure it’s better suitable to commercial breaks than the last movie I remember watching on the platform – Un Chien Andelou.
-Brandon Ledet



