The Not-So-New 52: Justice League Dark – Apokolips War (2020)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

Ever since the beginning of the so-called “DC Animated Movie Universe” subfranchise, most of them have been serviceable, and there have been a few stinkers, but I’ve rarely been “wowed” with any of the films so far. Justice League vs. Teen Titans and its follow up Teen Titans: Judas Contract were noteworthy, and Justice League Dark and Wonder Woman: Bloodlines both had something special going for them, but none of them have reached the level of exceptional. Here, in the grand finale of the DCAMU, however, they managed to pull off something really special, and even though I have lukewarm feelings about the continuity overall, I really liked this one. 

As Justice League Dark: Apokolips War opens, Superman (Jerry O’Connell) has gathered several groups together to discuss a pre-emptive strike against Darkseid (Tony Todd), the ruler of the hellish planet Apokolips. After his most recent unsuccessful attempt to conquer Earth, the Justice League has observed new activity from Apokolips that are interpreted as a prelude to invasion. Leaving the Teen Titans behind to act as security while they’re away, the League sets off to stop Darkseid on his home turf. However, as exit the wormhole-like “boom tube” near Apokolips’s orbit, they are attacked by Darkseid’s newest forces, hybrids of his previously-encountered Parademons and Doomsday (who previously—if temporarily—killed Superman), and the League goes down as the titles roll. We then cut to two years later, where John Constantine (Matt Ryan) and his demon buddy Etrigan (Ray Chase) are drinking themselves through one of the few remaining pubs in London, alphabetically. Constantine, who was in the assault team on Apokolips two years earlier, is particularly ashamed of his cowardice, as he left his lover Zatanna behind on the planet to be ripped to shreds by “Paradooms” while he fled through a portal. Two hooded figures emerge from the darkness to interrupt their well-earned pity party: Raven (Taissa Farmiga) and Superman, upon whom Darkseid tattooed the man’s “S” crest with kryptonite ink, rendering him powerless and forcing him to watch his adopted planet fall under occupation and resource strip-mining. 

We get an update on the new status quo. Most of our heroes are dead, and I do mean dead. We see some of them taking major injuries in flashbacks and who are presumed dead for much of the run time; Shazam gets his leg ripped off, Wonder Woman loses an arm, and Cyborg gets torn to pieces. Some of them die utterly horribly during the time skip; many heroes (including Zatanna) are overwhelmed with Paradooms and we only see their blood spray from amidst the gathered horde, while Atlantean Mera gets half her face ripped off, and Martian Manhunter is burned alive. When Damian tells the others what it was like on Earth on the day that the war began, we see our girl Starfire in two separate pieces, her viscera lying on the ground. As the film continues in the present, still more people die; Green Lanterns get skewered by giant claws and burned to crisps down to their skeleton like the poor souls in Sarah Connor’s dreams, Cheetah gets shot to death by quisling mercenaries, and Batgirl gets eaten alive, or at least that’s what I think happened. Even those who are still alive are in bad shape; Nightwing died during the invasion and was resurrected via Lazarus Pit, but he came back soulless, while Batman has been completely assimilated and is now under Darkseid’s thrall, using his intellect to plot the despot’s next moves, and Raven’s ability to keep her extradimensional demon father, Trigon, trapped in the gem on her forehead is starting to slip. Things are bad. 

Superman’s plan is to try and find Damian Wayne (Stuart Allan) and see if Bruce’s love for his son can break through Darkseid’s conditioning, and to distract the Apokoliptan forces by diverting their attention to the sites of several giant “reaper” mining devices via attacking them, while taking a small group to Apokolips while Darkseid’s forces are away and destroy Apokolips itself. Snags get hit, of course. Forces aren’t initially diverted to the “reaper” machines because only two of three are under attack, prompting John Constantine to seek help from Swamp Thing (Roger Cross) to take down the third platform. The resultant action sequence, in which Swamp Thing wrecks shit, it one of the coolest things in all forty-ish of these movies so far. Although the League gets back-up from the remnants of the Titans and the Suicide Squad, they lose more people than expected in the siege on the portal tower, and when they get to Apokolips, they have to face off against the cybernetically reanimated corpses of some of their fallen friends. Worse still, the appeal to Batman’s humanity doesn’t go as planned, and their plan to destroy the planet’s energy core turn out to be for nothing when they discover that the whole planet is being powered by an enslaved Flash on a treadmill, so there’s no reactor to blow. As things fall apart, Trigon is unleashed, adding a further unstable element to the fray. 

I like big finales like this; they really rev the easily-pleased engine of my heart. And I also enjoy a grand conclusion that feels genuinely conclusive. This is essentially this continuity’s Endgame, a chance to establish real stakes with life hanging in the balance and demonstrate that even our favorites (alas, Starfire) aren’t guaranteed to make it out alive (R.I.P., Zatanna). It feels like there’s a lot on the line, and the tone is consistent while also still offering opportunities for levity and the franchise’s trademark humor; apparently, the scene in which there’s a bait-and-switch joke about Constantine’s ex turning out not to be Harley Quinn but the anthropomorphic King Shark was heavily memed upon release. Shark even winks! The crossover nature of the film also means that we get to see interactions between characters that we haven’t seen on screen together before, and those character moments are always what I enjoy most in these movies (Lois Lane gets Harley’s Suicide Squad to join the resistance by beating her in an MMA match, of all things). Apparently, the ending of this one causes some minor furor online. I won’t get into the specifics, but the ending caps this narrative while also setting the stage for a new continuity to begin. I don’t know what to say about that other than that this is superhero media, babes; I don’t know what you were expecting. That another continuity might happen now—in fact, given that these were/are still making a profit, that another continuity will begin is inevitable—doesn’t make my appreciation of the tone of finality and melancholy in this one less palpable or meaningful. 

Wrapping up my thoughts on this, I think that it’s funny how much of this subfranchise was taken up with Batman (and Batfamily) media, for virtually none of those associated characters and relationships to have an impact on this capstone, other than the obvious one between Bruce and Damian. One of the reaping platforms is attacked by the minor leaguer Batfolk we met once before, but those roles could have been filled by anyone. The two Teen Titans movies ended up having more of an impact on the final chapter, and I love that. Despite his oversaturation in these animated movies in general, all those Batflicks wound up mattering almost not at all here. In fact, this movie could almost be watched completely out of context, and you’d still be able to follow the plot of this one pretty well, and the exposition to get you there doesn’t slow anything down. I don’t know that it would be as meaningful, but it would still be a hell of a lot of fun.

-Mark “Boomer” Redmond

The Not-So-New 52: Justice League Dark (2017)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

After a semi-successful attempt at horror with Justice League vs. Teen Titans, we return to the ongoing animated cinematic universe with another horror-adjacent picture as well as a revisitation of supernatural themes. Following an opening sequence in which the big three—Wonder Woman, Superman, and Batman—each deal with acts of violence instigated by normal civilians seeing other people as monstrous demons, we find DC’s resident occultist, we get our first glimpse of John Constantine (voiced by Matt Ryan, who played the character in live action on his own short-lived live action series that premiered in the 2014 TV season, and was later imported into the CW’s “Arrowverse” proper). He and Jason Blood (Ray Chase), a functionally immortal former medieval knight permanently bonded to a noble demon named Etrigan, are playing poker against some of Hell’s bigwigs. When Constantine wins big, it turns into a magic fight, in which Constantine and Blood/Etrigan emerge victorious. Elsewhere, Batman, who has faced off against magical villains multiple times, remains skeptical about the supernatural elements of his current cases, until he begins to receive messages telling him to seek out Constantine. To do so, he must first reunite with an old flame, the stage magician Zatanna (Camilla Luddington), who supplements her prestidigitation with real sorcery. She reveals that the messages he has been receiving are from Boston “Deadman” Brand (Nicholas Turturro), a former acrobat who was killed mid-act and who is now a roaming spirit with the ability to possess the living in order to fight crime. Once this “Justice League Dark” is assembled, they learn that their fight has something to do with the long presumed-dead villain Destiny, and that reality hangs in the balance. 

Personal confession time: Zatanna is one of my favorite comic book characters. I’m revealing my age a little here, but back when I still had a Tumblr, my custom background was a repeating image of Zatanna’s face from Grant Morrison’s Seven Soldiers run, which was one of the first comics that I read and, although it’s not as fondly remembered now as it once was, it was formative for me. I wish that she was in her more traditional magician’s outfit in this instead of the goofy ass New 52 costume that they’ve stuck her in here (it may be purely to make the animation easier, but the fact that they’ve given her detached sleeves here instead of those fishnet gauntlets from the comic book improves this look a solid 10%), but at least we’ll always have Young Justice for that, at least until Max cycles it off to some internet backwater like they’ve done with so much other programming. I also really like Ryan’s take on Constantine, and he’s played the character across so many mediums now that I can’t help but feel like he’s stamped himself onto the character just as much as the late Kevin Conroy did with Batman. There’s something deliciously Kolchak-like about his portrayal; everywhere that Constantine goes, everybody knows him, and they all hate his guts. It’s fun. 

As far as the horror elements go, this one is more understated than JLvTT. How scary it is depends on how weirded out you are by the demons that we meet. It’s frontloaded a little bit in that regard, as when we see the points of view of the characters who are enspelled to see demons in the form of those around them, the monsters they are seeing are truly repulsive and nauseating. The ultimate villain of the piece isn’t as imposing or uncannily inhuman as Trigon was, and while the magical fight at the end is cool, it doesn’t have that opening-scene-of-Wishmaster viscerality that made JLvTT stand out. That doesn’t mean it isn’t impressive or interesting, however. In fact, as this one gets to do a big magic battle that doesn’t come down to a big punch-’em-up at the end. Those vary in quality, but I can say that having watched so many of these in quick succession, a lot of them have become an undifferentiated battle sequence in my memories, if I retain any of those parts at all. This could have easily degenerated into a blue-beam-versus-red-beam fight as well, but some real detail went into differentiating the kinds of magic that each character wields and creating a sequence in which they work together and in conflict with each other at certain points. Like I said, it’s just not scary. But it is cool. 

Speaking of cool, we have to talk about the omnipresence of Batman in this series. So far, this seventh film is the fourth “Justice League” title, while all three other films have been “Batman” movies, and of the ones that have “Justice League” in the title, he’s been one of the major players in those plots as well, with him being the only member of the League in this movie with more than five minutes of screentime. It’s clear that DC Animation knows that he’s the moneymaker, and they’re not afraid to milk his presence for all that it’s worth, or overutilize him the same way that Marvel did Wolverine in the nineties or Star Wars is still doing with Darth Vader. Those aren’t positive comparisons, but I don’t think that this is as detrimental to the product. I would probably feel differently if this wasn’t following right on the heels of The Killing Joke, so I’m willing to account for viewer saturation fatigue as I remind myself once again that these films were never meant to be watched so shortly after one another. I just felt it was worth noting that the Leaguer most closely associated with the “dark” Justice League of the comics was Wonder Woman, which makes sense as she is a demigoddess and therefore a magical being. It’s Batman here for purely marketing purposes, and although that hasn’t created a negative effect yet, any time that becomes the case, the art itself declines.

Narratively, this one felt a bit like a Clive Barker novel. There’s a sequence in the movie where Constantine and Zatanna have to go into an enspelled victim’s mind, and the villain takes advantage of them being out of play in the physical world to make a move on them there. In order to do so, it creates a monster out of shit by backing up all of the toilets in the hospital where the man lies comatose. I know for sure that there was a shitmonster in Everville, and although I wouldn’t bet money on it, I think that there’s one in Imajica as well (as with these movies, I read those two in too-close proximity to one another and there’s a few things that are blended together in my recollection). That lends this rendition of Constantine a little bit of Barker’s Harry D’Amour character, which mixes well with Constantine’s constant—no pun intended—escapes from the consequences of his actions at the expense of those around him. It really comes back to bite him in the ass in this one, and it’s well-conceived. This one also feels like it can be watched separately from the rest of this series, if you’re just a Constantine (or Zatanna) fan and can’t be arsed with consuming the others. It’s a little more cheaply made than some of the others, but the seams are still pretty intact. 

-Mark “Boomer” Redmond