The Not-So-New 52: Justice League — Doom (2012)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

A direct sequel to Crisis on Two Earths, Justice League: Doom does not follow up on the apparent membership drive that ended the previous film. It seems that only one new recruit has joined the team since that movie’s finale, but it’s still a continuation, if one knows that this is the case and what to look for. This was another one that I had seen a few times even before beginning this project, not so much out of any particular fondness for it, but because it was the last one that was released before I finished grad school and moved back to Baton Rouge, so it was an easy one to put on in the background and do some unpacking or chores. It’s not as strong a film as Crisis was, but it still has some of the same magic, and it’s pretty good, even if it’s a little thinner than its predecessor. 

The Royal Flush gang, a villainous group that is characterized by their costumes taking inspiration from the highest point cards for the suit of spades, has been engaging in a series of break-ins, and Batman is on the case. He discovers that they have been using a piece of technology that allows them to pass through walls in order to complete their crimes, and when he engages them, the rest of the Justice League gets involved. During this distraction, Flash villain Mirror Master is able to use his ability to hide in reflections to surreptitiously enter the Batcave via the Batmobile’s rear view mirror, where he downloads files from the main computer. Some time later, each member of the League is attacked while they are alone. The man behind the attacks is Vandal Savage, an immortal who has been alive since the dawn of mankind, and he offers each of the League’s individual nemeses the opportunity to finish off their archenemy once and for all. While in his civilian guise, Martian Manhunter is given a drink by an attractive woman who turns out to be his enemy Ma’alefa’ak (another shapeshifting Martian and, depending on the continuity, J’onn’s brother), and the drink turns out to contain a compound that will result in the Manhunter sweating out highly flammable magnesium. Wonder Woman faces off against Cheetah, who manages to land a cut on the Amazon, resulting in an infection that causes her to see everyone around her as Cheetah, so that she will fight until her heart gives out. Superman is lured to the top of the Daily Planet building because a downsized reporter is planning to jump off of the roof, but is in fact a disguised Metallo, who is armed with a gun with a kryptonite bullet. Flash ends up with a bomb drilled into his wrist which will explode if he goes under a certain speed, Green Lantern is lured to an apparent hostage situation that goes south in a way that leaves him feeling unworthy of his powers, and Batman is tricked out of his home by the apparent disterment of his parents’ graves, only to find himself taken off guard by Bane, who knocks him out and stuffs him in his father’s casket (with the late Thomas Wayne’s skeletal remains) and reburies them in Thomas’s grave. 

It’s the darkest hour for the Justice League, but Batman breaks free first by digging himself out of his father’s grave and then finding Green Lantern and showing him that the people who were presumably killed by his failure were animatronics designed to shake his confidence, and along with newest ally Cyborg, they are able to rescue the others from their various traps. Batman reveals that all of these plans were actually his, that they were his failsafes should any of the other members of the League go rogue (or fall under brainwashing or magic compulsion, or any other manner of things that can and do happen in these four color fantasies). The others are not pleased with this revelation, but they still have to work together to face off against Vandal Savage, whose current plan is nothing short of genocidal: induce a solar flare that will ravage half of the planet’s surface and rewind the clock on mankind’s technological level to that of the Industrial Revolution. 

As a movie, this one doesn’t really feel like a sequel to the film that preceded it. While that one began life as a part of the Justice animated series, it had an entirely new voice cast that relied on some of the stunt casting that this series was known for, while this one mostly brings back the voice cast of that show. Kevin Conroy is back as Batman (as it should ever be), Tim Daly returns to voice Superman, Susan Eisenberg again voices Wonder Woman, Carl Lumbly is once again Martian Manhunter, and Michael Rosenbaum also returns to play Flash (albeit a different Flash). The only major casting change is that this film has Nathan Fillion as Green Lantern, as it features the Hal Jordan version of the character rather than the John Stewart version (voiced by Phil LaMarr). This is Fillion’s second time playing the character following his appearance in Emerald Knights. The character designs are a little different, too, and I watched this one several times without ever realizing it was supposed to be connected to Crisis, despite that one being one of my favorites. This time around, the connections were a little more apparent, especially in the musical choices; the opening title theme for this one very clearly incorporates the distinctive notation from the first. You can hear the exact same motif when the title appears here in Crisis and here, but I don’t think I’ve ever watched them close enough together to notice that before. There’s also fun new voice talent in this one, and it falls to me as one of the carriers of the Farscape fandom flame to call special attention to Claudia Black’s performance as Cheetah, which is absolutely delightful. The scene where Wonder Woman sees everyone as Cheetah gives Black the chance to do some neat little work as different variations on the same voice, which I liked a lot. 

Speaking of villains, however, this one falls a little flat in that department. Whereas Crisis had two interesting villains in the form of the nihilistic Owlman and the unhinged Superwoman, this is one of the thinner portrayals of Vandal Savage. Phil Morris’s voice acting is strong, but the characterization is a bit light, especially when you compare him here to his presence as the overall big bad of Young Justice, which admittedly had a lot more time to flesh him out. While both Owlman’s plan to destroy all universes and Vandal’s here to rule by reducing the population to a manageable half are very much schlocky comic book evil plans, the former had a sense of reality to it based on character motivation, while the latter feels broad and out of proportion for the motivation, like taking a bulldozer to a hangnail. Doom hinges on two major axes: the emotional core of the League’s feelings of betrayal due to Batman’s distrust, and the narrative plot point of the doomsday plan. The climax of the first is much more interesting and comes fairly early on, while the evil plot itself—despite being smaller in scale than in the preceding film—feels very cackly, Saturday morning cartoony. 

It’s unfortunate that this one is a bit of a dull note to end our time with Lauren Montgomery, who directed this film and several previous, starting with Superman Doomsday, when she was only twenty-seven years old(!). She was also a storyboard artist for that one, before she directed Wonder Woman, First Flight, Crisis on Two Earths, Apocalypse, and Year One. She was a storyboard artist on virtually all of the others, and she would continue to do this up through Batman: Bad Blood, at which point she became very heavily involved with a series called Voltron: Legendary Defender. These days, it looks like she’s gearing up to direct an as-yet-untitled animated film that is being released by Avatar Studios (she had previously been a storyboard artist on eight episodes of Avatar: The Last Airbender and was a supervising producer on The Legend of Korra in addition to doing some storyboard work for that program), so she’s still working, but this will be her last feature for this franchise. I wish her well! If they ever do another follow-up in this sub-series, I would love to see her return. For now, though, we say goodbye, and choose to remember her work at its best.

-Mark “Boomer” Redmond

The Not-So-New 52: Green Lantern — Emerald Knights (2011)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

This one … it’s fine. Ok? It’s fine. This is an anthology film that centers around the first days of training of the Green Lantern Corps’ newest recruit, Arisia Rrab (Elisabeth Moss), with her induction into the group coinciding with a major crisis—naturally—that threatens the Corps’ founders, the Guardians, and the planet on which the organization is based, Oa. Things start out easy enough, as she meets her mentor Hal Jordan (Nathan Fillion, in the first of many portrayals of the character), learns about some of the Corps’ most legendary heroes of past and present, and ultimately proves her mettle by figuring out how to defeat the wraparound story’s big bad. And it’s fine! 

The meat of the story lies in its vignettes, which are perfectly suitable. Together, both we and Arisia learn about the origins of the Green Lanterns, the forging of their rings and those rings’ selection of the first four bearers, including one unlikely candidate in the form of the Guardians’ scribe, who—naturally—winds up defying all expectations. When Arisia worries about how her boot camp with the hulking Kilowog (Henry Rollins) will go, Hal recounts Kilowog’s own brutal training under a previous veteran, who came to see the potential in his pupil when the younger man demonstrated exceptional heroism. When Hal and Arisia encounter Laira (Kelly Hu) and she delivers a prophecy to them, we learn about Laira’s backstory as a princess whose father was saved from death at the hands of an army by the sacrifice of their area’s Green Lantern, and how his ring chose Laira as his successor; years later, she is forced to intervene when her father seeks revenge against his previous oppressors. The following recitation is the best of the bunch, which is fitting, as it’s an adaptation of one of the best stories in the extended GL universe, “Mogo Doesn’t Socialize,” and although it’s a pretty famous one, I won’t spoil it here on the off chance that you’d have any interest in this movie without already having read it. Finally, the still-a-Green-Lantern Sinestro (Jason Isaacs) reveals that his late friend Abin Sur (Arnold Vosloo) was a great believer in fate, unlike Sinestro, until he learned of a prophecy that Sinestro would fall to the dark side and create a Corps that was powered by fear, and rejected the concept of destiny. All that having been wrapped up, the framing device gets wrapped up when the combined might of the Green Lanterns are able to enact Arisia’s crazy/inspired plan and defeat the film’s villain, and a new era dawns. 

This movie is fine. It’s a little thin, which is ironic considering that this one is actually the longest of these films to date, clocking in at 83 minutes; the franchise wouldn’t break the 80 minute mark again for six years, and that’s not even taking into consideration that the title sequence for Emerald Knights is the shortest of them so far as well, not counting Wonder Woman, which consisted solely of a title card. Public Enemies, for example, had a 2:10 title sequence, First Flight’s was two minutes long, and Doomsday clocked in with a whopping three minutes, which is a lot of screen time for something that’s barely more than 75 minutes long. This one is more packed with story than any of the others have been, but that’s not a huge mark in its favor. Although every single one of these things is a corporate product, this one feels the most like it was made with its brand name in mind. This came out the same year as the ill-fated live action Green Lantern starring Ryan Reynolds, and Emerald Knights positively smacks of an attempt to coax some easy money out of a gullible public through synergistic marketing. It’s not badly made—Lauren Montgomery and the other directors on the project are doing good work—but none of these segments are better than the stories from which they’re adapted. Only the first vignette (and the wraparound) is new material, and while it’s fine, that’s all that it is. That same sense of corporate oversight and aftertaste is present in how this film mostly pulls its punches. Compare any of the scenes of action in this one to, for instance, the casual cruelty of Sinestro and the brutal violence of Boodikka’s death in First Flight, or the Amazon battles of Wonder Woman, or even the threat of death by immolation at the hands of the Joker in Under the Red Hood, and this one has more of a Saturday morning feel. It has to if we’re going to be able to package it in a multi-disc set alongside the surefire hit live action feature in time for Christmas! Except it didn’t happen that way, and this film suffers for having been destined (haha) to not only be forgotten because of that movie, but worse because of it, too. 

In its defense, none of these are bad stories. They’re just not as interesting here as they are in the comics, and none of them stands out as an adaptation that improves upon the original text. I can see David Gibbons’s art for “Mogo Doesn’t Socialize” so clearly in my mind (and, at least at the time of writing, you can find it here in its entirety), and although this film does dabble in different art styles for each segment like Gotham Knight, the differences between vignettes is not as extreme, so this one isn’t as exciting as the original comic story. As an intro to the greater Green Lantern mythos for newbies, this one might be perfectly suitable, but it’s very middle of the road for this direct-to-video project, and a little too much of a Green Lantern-shaped corporate project to really lose oneself in.

-Mark “Boomer” Redmond

The Not-So-New 52: Wonder Woman (2009)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

It’s a testament to just how starved we were for Wonder Woman content in the aughts that this animated movie, which came out in 2009, was so well received. It’s not bad per se—in fact, in many places, it’s quite good—but this movie’s version of Steve Trevor is gross in a way that was probably apparent even at the time, but which has become even more apparent in contrast to the way that the character was portrayed by least problematic Christopher in Hollywood, Chris Pine, in the live-action 2017 film that was released just a scant eight years later. 

The 2009 Wonder Woman film starts in the distant past: Amazon Queen Hippolyta (Virginia Madsen) is locked in battle with god of war Ares (Alfred Molina), her former lover. As her warriors die on the battlefield, locked in combat with an army of mythical monsters led by her and Ares’s son Thrax, she turns the tides by beheading her own offspring. Preparing to do the same to Ares, she is stopped by Zeus and Hera (Marg Helgenberger), who tell her that they cannot permit her to kill a god, but they will bind his powers and allow her to hold him as her prisoner in perpetuity, granting her and her people a new home on the paradise-like island of Themyscira, safe from the dangers of “man’s world.” After she and her people build their new home, Hippolyta is granted another boon as she crafts a child for herself from the island’s clay, which the Olympians bring to life: a daughter, Diana (Keri Russell). Decades later, Ares remains under lock and key under the guardianship of Persephone (Vicki Lewis), a warrior who lost an eye when she jumped into the line of fire and took a blow that was meant for bookworm Alexa (Tara Strong) in the war against Ares in the prologue; this lack of interest in battle on the part of Alexa makes her the target of mockery for supposed cowardice by her older sister Artemis (Rosario Dawson), Hippolyta’s right hand general. When modern USAF pilot Steve Trevor (Nathan Fillion) lands on Themyscira after an aerial dogfight, a contest is held to determine which of the Amazons should travel beyond their peaceful oasis to return him to his nation. Diana wins this competition, but her excitement is short lived, as Ares’s escape while the island’s inhabitants were distracted by the contest means that she will not need to seek him out and return him to his cell. 

There’s a tonal issue at play here that drags this one down a bit. It’s got a PG-13 rating, and at the time of release, there was some outcry about the level of violence in this one. I think that’s reflective of a systemic issue, as this film is no more violent than Superman: Doomsday, which didn’t receive the same kind of criticism, and I think it’s owed solely to the fact that the combatants here are women. There is a decapitation (in shadow), but in the earlier film, Doomsday murdered an actual child (although the “camera” cut away), but because Amazonians (read: women) are doing the violence, this one received more criticism. It makes sense that this would get the MPAA rating that it did because of this, but the dialogue remains very PG. There’s a recurring bit that starts because Trevor says “crap” in front of the Amazons, then has to explain that it means excrement; each time after this that he uses the word, the Amazons take this as further evidence of the crassness and baseness of mankind, until Diana finally uses it herself at the end as a demonstration of her becoming more acclimatized to man’s world. That’s all well and good (if a bit pat and trite), but its failure to push the boundaries of the film’s rating demonstrates that the franchise is still trying to bridge a gap between appealing to (and being acceptable for) children while aiming to attract an older audience through a novel, more mature approach to storytelling. 

Once upon a time, I owned this movie on DVD, having obtained it for a mere $5 from the CVS on Leon C. Simon, when I was a student at UNO. I have a very clear memory of watching the special features, which included several talking heads from the film’s voice cast, and Rosario Dawson using the word “warriess” several times, which I always found endearing. Dawson is giving a great performance here in general, with a couple of quite badass lines—my favorite of which is when someone teases her about her giant sword, and she replies that it “is but [her] dagger.” Very little in the film stuck out in my mind, however, other than the speedrun through the stations of the Diana of Themyscira canon: born of clay, paradise island, crashed air pilot, championship to determine the ambassador to man’s world, crusader for truth and justice. Once Diana comes to the modern world, there’s a distinct lack of charm in her fish out of water story that acts as a demonstration of why this narrative works better as a period piece; the Patty Jenkins Wonder Woman movie sets its events during WWI while the Lynda Carter TV classic was set in WWII (at least initially), as the earliest comics had been. This allows for there to be some natural chemistry between this isolated demigod princess and a man who can be a little regressive but still likable in that he was more aware than average for this time. Here, Steve Trevor is a total hound dog, in a way that would have been obnoxious even for a contemporary guy at the time of the film’s release. 

All of the stuff with Wonder Woman herself is great (minus a comment that she makes about Etta Candy that is supposed to shame her for being a stereotype), but I’d really rather not have heard Steve Trevor tell Queen Hippolyta that “[her] daughter’s got a nice rack,” even if it’s supposed to be a moment played for comedy (he’s bound with the Lasso of Truth). Later still, he tries to get Diana drunk with the implication that he expects to have the opportunity to take advantage of her! It’s vile, frankly. The rest of the film, as wonderful as so much of it is—the fight between the Amazons and the reanimated dead is a particular standout, especially as it exists both as set piece and as vehicle for closure on the Alexa/Artemis relationship—doesn’t make up for the fact that its male lead is an attempted sexual assailant by any other name. Edit all of that out and you have a 4-star animated flick, but it is in this film, and that leaves us where we are.

-Mark “Boomer” Redmond