One of the more exhausting tendencies of zombie outbreak stories is how they all inevitably devolve into large-scale militarism. Even the more modern deviations on vintage zombie tropes in 28 Days Later, Overlord, and The Girl With All the Gifts are largely military stories, as if there is no way to depict a worldwide zombie outbreak without filling the frame with tanks & helicopters. All zombie roads lead directly to the military, and they all trail back to George Romero’s original Living Dead trilogy. Following the suburban invasion of 1968’s Night of the Living Dead and 1978’s trapped-in-a-shopping mall satire Dawn of the Dead, 1985’s Day of the Dead is a pure brains-vs.-brawn showdown in an underground military bunker just below the surface of an ongoing zombie apocalypse. If violent, crowd-controlling military action is essential to zombie outbreak storytelling, then movies might as well make the conflict between that military and the citizens it supposedly protects a central part of the text. Being more of an Idea Guy who was always eager to dig into the moral & philosophical implications of his films’ supernatural events than someone who could convincingly stage propulsive action or heartfelt drama, Romero was perfectly suited to explore that conflict at length, locking the audience into the bunker with him until he could sort it all out.
Lori Cardille stars as a scientist willing to dedicate the rest of her life to researching a cure for zombie blood infection. Unfortunately, she’s the only woman in the underground military bunker that’s been retrofitted into her research lab, and the heavily armed meatheads who provide her rations are getting tired of her work showing no discernible progress. The only thing stopping them from stripping her of her lab equipment (and more) is the parallel research of Dr. Matthew Logan, a mad scientist whose colleagues mockingly refer to as “Frankenstein”. Having long given up on finding a cure, Frankenstein has instead shifted his research to training zombie captives from the mines outside the military base on how to behave. He rigs their undead, semi-disassembled bodies to machines, stimulating them with electricity to see how their flesh might be controlled by the living’s command. He’s also taken one specific zombie as a pet, a specimen who he’s nicknamed “Bub” in loving, disdainful memory of his own father. Thanks to the power of positive reinforcement, Bub can vocalize simple phrases, operate a Walkman, salute the military officers in the room, and (most recklessly on Frankenstein’s end) fire a handgun. He can also apparently hold a grudge, since he eventually escapes containment to hunt down the bunker’s most fascistic militant in retribution for the crime of being an asshole.
There are three clear MVPs at work here, Tom Savini the most obvious among them. The all-out zombie mayhem of the final minutes (when the military base is inevitably invaded by the horde outside) gives Savini and his make-up team dozens of chances to stage and restage the classic Romero gag where a victim is overwhelmed & disemboweled by hungry zombies’ reaching hands. Before that climactic payoff, the frequent visits to Frankenstein’s lab allow Savini more freedom to construct individual animatronic monstrosities that show the mad doctor’s abandoned experiments in various stages of failure & disrepair, and the results rank among the gore wizard’s most unforgettable creations. The unlikely comic duo of Frankenstein (Richard Liberty) & Bub (Sherman Howard) are also obvious MVPs, delivering most of the film’s memorable character moments. The way Frankenstein wanders into meetings with military officials smeared from face to boot in infected zombie blood while explaining why they should pet-train the cannibal ghouls instead of shooting them dead makes for consistently rewarding comic relief. Meanwhile, his star pupil Bub is initially amusing as a slack-jawed walking corpse who can only vaguely mime human behavior while chained to the laboratory wall, but he ends up carrying most of the film’s effective pathos once he breaks free – just like the original Dr. Frankenstein’s pet creature.
Like with most Romero classics, I found the scene-to-scene drama in Day of the Dead to be frustratingly inert but was greatly impressed by its thoughtfulness in theme and tactility in violence. Maybe the main scientist’s heart-to-hearts with her infected boyfriend or the renegade helicopter pilot who could eventually fly her to safety ran a little dry, but the larger dramatic concerns about military muscle overpowering scientific experts after the breakdown of societal decorum felt true and continually relevant. On the film’s 30th Anniversary, it isn’t especially difficult to find contemporary meaning in a story about scientists working towards a solution for an infectious illness that could wipe out the entire planet’s population but having their research derailed by a few gun-toting fascists who don’t care to understand the value of the work. The most Romero stands out as a visual stylist here (outside the opportunities he gives Savini’s crew to run wild in the lab) are during a brief zombie hunt sequence in an underground cave, where he brings back the same extreme red & blue crosslighting he experimented with in 1982’s Creepshow. Otherwise, his artistry is most deeply felt in the philosophical nature of his writing, which finds a way to interrogate the inherent militarism of zombie narratives instead of casually accepting it as a matter of course.
-Brandon Ledet



