Supergirl (2026)

It’s summer, which means that it’s the time when studios are putting out their big releases, hoping to get those big bucks from people seeking shelter in a cold dark theater on a hot afternoon or entire families coming out to see the latest computer animated intellectual property product together, getting snacks and commemorative blankets and popcorn buckets that will be leaching microplastics into landfills long after the human race is dead. It’s been an odd year, wherein the two most talked about films of the current season are both horror—Obsession and Backrooms—and both are still playing at my local megaplex, as are more recent wide releases like Leviticus. It feels strange to have the films that would normally be reserved for a late fall/early winter release appearing at the same time as more standard blockbuster-courting fare like Masters of the Universe (which the ten screen theater near me has already dropped, despite it being released less than a month ago). And into that market comes Supergirl, the follow-up to last year’s Superman, starring Milly Alcock as the younger cousin of the Big Blue Boy Scout, out on her solo adventure. Will it manage to find an audience, or will the one-two punch of Toy Story 5 and Minions & Monsters be too big of a kryptonite chunk for the Woman of Tomorrow to overcome? 

When the film opens, our heroine is a depressed party girl on an interstellar pub crawl, flying around in her caravan-esque spaceship with her unruly dog Krypto and drinking herself into a stupor. While spending time on a planet with a red sun so that its nullifying effect on her superpowers can allow her to get properly wasted, she encounters recently orphaned Ruthye (Eve Ridley), the young daughter of a master swordsmith who is seeking revenge on her family’s murderer, Krem (Matthias Schoenaerts). Krem is the leader of a group of space brigands who sex traffic “wives” from the planets they pillage to continue to propagate their “all male species.” When Supergirl’s defense of the naive Ruthye garners the attention of Krem, he shoots Krypto with a poison that starts the clock on the film; the last daughter of Krypton only has three days to track Krem down and get the antidote, while also trying to impart a lesson about the emptiness of vengeance to the determined Ruthye. Along the way, the two encounter immortal intergalactic bounty hunter Lobo (Jason Momoa), whose presence here is superfluous at best. 

There’s a lot to love and enjoy in Supergirl. Alcock is charming in the lead role, enough that some of the failures in character consistency are papered over by her performance. For the most part, the film also looks great. The title character’s barhopping showcases a myriad of excellent set designs and great alien creature effects, many if not all of which are practical in some way. When David Corenswet reappears as Superman in his video calls and in the flashbacks to his cousin’s arrival on Earth, he’s effectively corny in the way that made last summer’s outing so endearing. The film takes the opportunity that telling a story in a grungy, lived-in, space environment presents and offers the viewer a wide variety of environments to watch Supergirl kick ass in: an interstellar greyhound full of a dozen different alien species, a villainous bar full of unsavory space pirates, a gravity-defying aircraft carrier as it crashes into a mountain range. 

The drawbacks, however, are just as numerous. It’s not my habit to bully child actors, but to put it as politely as possible, fourteen-year-old Eve Ridley is not a very good actor. She has plenty of time to become one, but she fails to imbue the character with the kind of pathos that’s needed. Apparently, she was in the UK’s tour of Les Misérables when she was only ten years old, and you can see it in her performance; she’s a child of the stage, a student of a form of theatre that’s all about projecting enough to be heard in the back row. She has not yet learned the more nuanced acting that the close-up requires. When the effects are bad, they are quite bad, with the most frustrating example being the CGI effect used for Supergirl’s hair in space. Just get Milly Alcock in an actual pool of water and let her hair splay out naturally! It’s awful. Perhaps most glaring, however, is the overall presence of Lobo, who doesn’t really need to be here. He’s only present because Momoa was a “fan cast” for Lobo for a long time. Once upon a time, a fantasy casting was just something that you read in Wizard magazine and thought, “Huh, yeah, Josh Hartnett would make a good Nightwing,” and then move on. In the present, as the very existence of a released Snyder Cut shows, the outsized power of fandoms is enough to make or break a film. So sure, why not, let’s just let the extratextual reason of making the internet shut up justify sticking Lobo the bounty hunter in here, rather than the more traditional justifications like “narrative,” “character,” or “theme.” 

The director of this film, Craig Gillespie, is the man who helmed I, Tonya and Cruella, and those films’ use of tonally jarring humor and juxtaposition are present here. After all, this is a film in which a super dog delivers a groin attack and Supergirl pretends to be a Valley Girl to divert the anger of the aforementioned Lobo, but also one in which the villains are sex traffickers who treat the film’s young sidekick as merchandise to be haggled over. There’s also little point in denying that the fingerprints of Warner Bros.’s DC visionary James Gunn are all over it, especially when it comes to the more CGI-heavy fight scenes. It’s very reminiscent of Guardians of the Galaxy, which isn’t necessarily negative, but certainly bears mentioning. Where it also seems to draw inspiration from is in the glut of 80s Star Wars knockoffs like Spacehunter: Adventures in the Forbidden Zone, but the eighties-ness of it all doesn’t end there, with villains taken straight from the Mad Max sequels. Nostalgia for that era has become radioactive over the past decade of Stranger Things and imitators thereof, but it feels somehow more sincere and real than most mainstream attempts at invoking the media of the decade. To put it succinctly, Supergirl is doing in earnest what Turbo Kid did ironically, and it mostly succeeds. 

You may have noticed that the character’s actual name, Kara, hasn’t come up yet in this review. The film also saves the first use of “Kara” on screen for quite some time, drawing attention to this fact by pointing out in act two that Ruthye doesn’t even know what Kara’s name is. This is done with intentionality, as the first time that anyone utters “Kara” is when her father, Zor-El (David Krumholtz) uses it in her expository flashback. As we learn, Zor-El (brother of Superman’s father Jor-El, whom we saw last summer telling his son to become a god on earth) and his wife Alura (Emily Beecham) escaped the destruction of Krypton via a force field that encircles an entire city, allowing it to live on after the planet exploded. Unfortunately, since said explosion resulted in kryptonite poisoning the soil of their little city in a bubble, Kara’s father sends their daughter, born 8 years after the Kryptonian apocalypse, out in an escape pod, along with the puppy she found rooting through the trash on the day of her mother’s funeral. “Kara” is a ghost of a world that no longer exists, and when someone finally verbalizes it out loud, it’s supposed to be emotionally effective in a way that the film struggles to fully convey. 

Most recent versions of Supergirl take their backstory from the 2005 relaunch of the character, in which she is technically Kal/Clark’s older cousin but whose pod was knocked off course, causing her to arrive as a teenager after he has already grown into an adult. This hews closer to the original concept, including the Argo City forcefield and her being born some years after Krypton’s destruction, but it also includes concepts from the aughts version, which makes the film a bit of a mish-mash in a way that plot hole pedants will likely latch onto and care too much about. Frankly, it does not make a lot of sense to try and have it both ways. For instance, at one point Kara saves Ruthye from an alien whom she has unintentionally insulted because of differing cultural norms. At this point in the narrative, we don’t know that Kara was born post-Krypton, so one assumes that she has knowledge about interstellar customs because she was from a world that was at least somewhat involved in interstellar communication. When we later learn that she lived her entire pre-Earth life in a literal bubble, it makes much less sense. Why would she know that setting your bag at the feet of this particular species is an insult if she’s never had contact with other aliens, especially in comparison to a child who lives on the planet that the space bus ferrying said alien arrives at? One must assume that Argo City never had contact with other non-Kryptonians. Otherwise, there would have been some option to save its citizens rather than letting them all die of Kryptonite cancer. It’s a plot element that’s not entirely thought-through, and although I’m not usually one to get hung up on something like this, it demonstrates that this was a narrative that was, perhaps, not given enough drafts to work out all the kinks (or, more likely, had so many drafts that the kinks became inevitable). 

This is a fun movie, and a cute one. It fails to recapture the effectiveness of last summer’s DC superhero outing, which was in some ways more narratively messy but nonetheless more thematically coherent. At the same time, it’s a cutesy little space adventure with lots of cool set designs, a braver approach to color and lighting than most post-Avengers comic book adaptations, and interesting aliens. A little more time spent rendering (or considering the necessity of) certain special effects would have been appreciated, but it’s decent overall. Perhaps not worth running out to the theater to see, but if you don’t do that, we may never see this version of Supergirl again. It’s up to you whether that’s something you want to vote for with your box office dollars. Between this and Minions & Monsters, it’s almost certainly the lesser of two evils.

-Mark “Boomer” Redmond

The Not-So-New 52: Superman/Batman — Apocalypse (2010)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

I love Supergirl. Kara Zor-El is such a favorite character of mine that, even when I sold almost all of my comics half a decade ago, I couldn’t bear to part with the Supergirl issues that I had bought way back when I was a college freshman, the ones written by Jeph Loeb, penciled by Ian Churchill, and inked by Norm Rapmund (among others; for those who are interested in the minutiae, I’m talking about Volume 5). I spent hours practicing my own art by redrawing panels from that comic book run, and was completely fascinated by the comic run’s upending of the Supergirl narrative. Ever since her inception, Kara had always been treated as Clark/Kal/Superman’s younger cousin, who had been born on (essentially) a refugee colony before finding her way to Earth to meet the older relative who had so inspired her; that Kara (in)famously not only died but was retconned out of existence as part of the major 1986 comic event Crisis on Infinite Earths. I’ve never seen this discussed anywhere, but I have a feeling that part of that decision was the fact that the 1984 Supergirl film starring Helen Slater bombed so hard critically and commercially (calling it “not great” is charitable, but for a Supergirl fan like me it’s not without its charms). 

This Kara was a bold and fresh new direction for the character in the new millennium: instead of being the younger of the last two survivors of Krypton, the Kara introduced in 2005 was the older of the pair, at least chronologically, as she was already a teenager when their planet was destroyed. In fact, she had been sent specifically to become the guardian and caretaker for her baby cousin, but because her pod was caught up in a chunk of Kryptonian debris, she remained in suspended animation for several decades, arriving on Earth to meet a Kal who had already grown into an adult and become Superman. Now she was not only one of the last children of Krypton, but she was specifically more of a fish out of water, alienated both from the new world on which she found herself but also from the only person she could have reasonably expected to have an automatic connection to, as he had been raised in a completely different culture. Without a mission, without an anchor, Kara was a brand new character with a brand new angle to explore. Before the launch of her own title, the character was reintroduced in the Superman/Batman storyline “The Supergirl from Krypton,” which itself came on the heels of that same comic’s “Public Enemies” arc, which featured the titular duo having to stop an asteroid of Kryptonite from crashing into the Earth. If that sounds familiar, it should! That comic was adapted into Public Enemies, which we’ve already discussed. That means that we’ve come to the first direct sequel within this project, Superman/Batman: Apocalypse

The plot here adheres pretty closely to the source material. The kryptonite asteroid that Lex Luthor spent the previous film/arc underplaying has been destroyed, but not without leaving behind some debris, which includes a Kryptonian pod containing a young woman. She lands in Gotham Bay and is rescued by Batman before being taken under the wing of her cousin, whom she is surprised to learn is an adult and a hero, but he relinquishes custody of her to Wonder Woman and the Amazons when they arrive in Metropolis and insist that Kara is too powerful to live in such a populous location and “offer” to train her on Paradise Island. While there, Kara develops a close friendship with the precognitive blonde Lyla, who is wracked by visions of Clark pulling Kara’s lifeless corpse out of a body of water. Elsewhere, on the planet Apokolips, imperialist dictator Darkseid has decided that the girl who fell to Earth is the perfect candidate to become the new leader of his honor guard after the abdication and defection of his previous lieutenant, Big Barda. He arranges for the kidnapping of Kara from Themyscira, with the crossfire resulting in Lyla’s death, her vision fulfilled as we see it was her body that Superman cradles on the beach after the attack, not Kara’s. The trio of Superman, Batman, and Wonder Woman (joined by Big Barda) take the fight to Darkseid in order to retrieve the Girl of Steel and bring her home. 

One of the things that people mock most about the ‘84 Supergirl is that it’s not content to really be a story about Kara Zor-El the way that the preceding Christopher Reeve movies (the good ones, anyway) were stories about Superman. What I mean by that is that Supergirl isn’t just about a fish out of water superhero who happens to be a young woman, it’s about a young woman who occasionally gets involved in magical/superheroing shenanigans. It feels very much like what a board room full of men think young girls would want to see in a movie about a super girl: girls boarding school hooliganism, flying around horses, trying on a bunch of outfits, etc. Instead of Gene Hackman’s Lex Luthor hatching a giant real estate plot that will result in cataclysmic death as collateral, Faye Dunaway’s Serena almost destroys a small town (and its Popeyes) because she’s obsessed with a groundskeeper who goes on a couple of dates with Kara and she saw him first (no offense to the actor, he’s a reasonably attractive man, but not exactly fight-an-alien hot). The problem with Apocalypse is that this film far too closely resembles that earlier film about Supergirl, up to and including the fact that her first interaction with humans is that a couple of blue-collar men make threatening sexual comments and then get their asses handed to them—these movies are twenty-five years apart, and that’s still the best that there is on offer here. Plus, this one has the addition of an extremely typical shopping montage that starts with Kara saying “Teach me everything there is to know about being an Earth girl!” and ends with “I think I’m going to love being an Earth girl!” It’s just so … I hate to use the word “uninspired,” but it really is. By the time the film tries to wring some pathos out of Kara’s concerns about whether her brief time as a villain in Darkseid’s employ was because of some darkness within her, it’s too little, too late; compared to the similar ambiguity about whether her darkness was internal or brought about through outside manipulation that we just saw in Under the Red Hood, this one falls very flat. 

That having been said, this movie is a major improvement over some parts of the previous installment in other ways. Gone are the ugly character designs that made Public Enemies an anti-aesthetic experience, replaced with the beautiful designs seen in Mike Turner’s on-page work, the same art that was so inspirational to me lo these many years ago. Although the relegation of Batman to more of a supporting role (despite what the title of the movie might suggest) means that the positive element of the easy friendship between him and Supes is absent, there’s still a lot to love here. Summer Glau was the adoration object of straight male nerds of the late aughts and early ‘10s, coming in hot off of her roles in Firefly and The Sarah Connor Chronicles, and she does good work here, and the late Andre Braugher is fantastic as Darkseid. And although I normally find my mind wandering during a lot of the action sequences in these movies, this one has several good ones, with the final showstopper battle with Darkseid at the Kent farm in Smallville being a real standout, not just in this movie, but for all of them. It’s brutal, and although it’s much smaller scale than most of the “urban population center” fights that populate this franchise, it has real punch. 

The first time I saw this one, back when it was released, I had no idea that it was a sequel to Public Enemies, a movie that I hadn’t seen, and I appreciated it for no other reason than because my (super)girl was in it. It functions just fine in that regard, even if it is middling in a lot of ways. When Supergirl was reintroduced in comics back in 2005, it had been nineteen years since the character was last seen, which seemed like such a triumphant return after an incredibly long time. It’s now been nineteen years since then, which is a nice piece of symmetry, but I wish that I had more to say about that other than express how much I loved those comics compared to how lukewarm I am on this adaptation. Really only of interest to fans of Kara Zor-El, and even then, it’s not the most interesting story with her that you can find. 

-Mark “Boomer” Redmond