The Not-So-New 52: Justice League vs. The Fatal Five (2019)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

At the end of my review of Reign of the Supermen, I mentioned that, given DC’s tendency to milk every udder until it bleeds, it’s possible that the “DCAMU” may one day return following the yet-to-be-reviewed Justice League Dark: Apokalips War that serves as the mini-franchise’s finale. After all, who would have thought that, nearly thirteen years after the 2006 finale of Justice League Unlimited, there would be another installment in the DC Animated Universe that we all knew and loved (I have decided that I must align myself with the camp that does not count that other thing). In 2019, Warner Animation released Justice League vs. The Fatal Five, a continuation of sorts from JLU, and honestly? I love it. 

We open in the 31st Century, where some members of the Legion of Superheroes attempt to hold off several villains as they attempt to steal a bubble-shaped time machine. A future, heroic version of Brainiac attempts to upload a virus to the time craft so that even if they fail to stop the bad guys, they won’t be able to get aboard and get up to their temporal shenanigans. The trio of villains gets past him just as the upload hits 99%, and they are able to get away, although not without a stowaway, Thomas “Star Boy” Kallor (Elyes Gabel), who travels on the outside of the time sphere and manages to get the upload complete, imprisoning the villains within as the sphere falls to earth in the 21st Century, as does Star Boy. While Superman (George Newbern) and Wonder Woman (Susan Eisenberg) save civilians from the falling ship, Star Boy lands and realizes that his supply of medication, which he needs to take periodically to stabilize his thoughts and clear his mind, has been destroyed. He goes in search of a replacement at a nearby pharmacy only to realize too late that there is no equivalent in this time period; in the process of attempting to get help, he disrobes because he thinks that the pharmacist is frightened by his costume. As one would expect when a naked man appears in a pharmacy in the middle of the night demanding a medication that does not exist and talking about being from a different time, the authorities become involved, and Batman (Kevin Conroy) ultimately appears on the scene, too, taking the temporally displaced babbler to Arkham, while the locked sphere is taken to Justice League headquarters for analysis. 

After a ten month time jump, we meet our new additions to the League since we last saw them, lo these many years ago. At JL HQ, Mr. Terrific (Kevin Michael Richardson), a supergenius gadgeteer hero is working to unlock the mysterious sphere. In the field, Batman is training/testing Miss Martian (Daniela Bobadilla), niece of team member Martian Manhunter, to see if she’s ready to join the team. Finally and most interestingly, we meet Jessica Cruz (Diane Guerrero), a woman who, while hiking with some friends in the Pacific Northwest, stumbled upon a mafia burial; her friends were executed in front of her and she managed to escape, but now suffers from extreme agoraphobia. She also happens to be Earth’s most recent recruit into the Green Lantern Corps, and it’s her that the villains from the future are after. You see, the titular Fatal Five were defeated in their own time, ten centuries hence, and the heroes of the future could think of no way to properly incarcerate their most powerful member except to send her into the past, when the Green Lantern Corps still existed, so that they could lock her up there. When Terrific and Superman finally crack the enigma of the time sphere, the three freed villains can now seek out Jessica to use her as the key to free their incarcerated companions and become the Fatal Five once more. 

Within the first five minutes of the movie, as I mentioned above, we get to see the power trio of the Justice League again, and I have to tell you, I was not expecting to have the emotional reaction to this that I did. I imprinted on the nineties animated Batman at a very young age (I have very distinct memories of running down our very long driveway from the bus after kindergarten to watch it on Baton Rouge’s FOX affiliate, WGMB, and can even remember specific images and episodes), and I grew up with that franchise and its associated media like Justice League and Justice League Unlimited. I was nineteen when JLU ended, so this version of these characters were very formative for me. When Superman saves a child from being obliterated by the falling time ship and commends the kid for his courage but tells him that it’s okay to run sometimes, and then Wonder Woman appears next to him, and they play that electric guitar riff (you know, the one from like fifteen seconds into the JLU opening theme), I actually got a little verklempt. 

I also really like that the group we know and love is still together, and still gaining new members, and that this expanded runtime allows the story to center in on Jessica, to deal straightforwardly with her PTSD and her agoraphobia, and to allow her to bond with this timelost hero of the future over their dual psychological issues. Although it would have been nice to see Flash, Manhunter, or some of the other characters that we haven’t seen in a long time, the absence of John Stewart, the Green Lantern from the TV show (an absence that is explained by the fact that Lanterns are dealing with a major issue in deep space, which also handily explains why the prison break on their headquarters world meets such little resistance) means that we get to spend a lot of time with Jessica, and I really liked her. She’s ultimately this film’s main character, as she is the one who undergoes dynamic change and growth over the course of the narrative, up to and including facing her fears in her darkest hour and ultimately forging herself into something stronger as a result. To a lesser extent, we get to spend some time with Miss Martian, a character who was still largely unknown at the time that JLU went off the air (she would become more prominent after the character was one of the main cast in Young Justice), and it’s fun to see her in this animation style; she’s very cute, and I like her characterization in this narrative. 

On an extratextual note, this one is also special because it’s the last time that the late Kevin Conroy voiced his iconic role. After JLU’s conclusion, he voiced the character in several of these animated releases: Gotham Knight, Public Enemies, Apocalypse, Doom, Flashpoint Paradox, Assault on Arkham, and The Killing Joke, but this was the first time that he was reprising this Batman, with this design, the one that I grew up with and the one that I love most. Conroy passed away in 2022 after a private battle with cancer, and although archive audio (I assume) was used in one of these animated films that was released just this year, this 2019 release is the last time that he really got to play this part. It’s made all the more touching that there is a sequence in which Batman, Jessica, and Miss Martian enter Star Boy’s mind and see the future there, which includes a museum dedicated to the founders of the Justice League (and in which Jessica sees a statue of herself, which helps her to understand her place in all of this and gives her the confidence that she needs to keep picking herself up again). Here, Batman gazes upon a memorial to himself, some hundred decades into the future, and although there’s no change in his attitude, it’s a loving (if coincidental) tribute to Conroy as well, who will forever be my Batman. May he rest in peace. 

-Mark “Boomer” Redmond

The Not-So-New 52: Justice League — Doom (2012)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

A direct sequel to Crisis on Two Earths, Justice League: Doom does not follow up on the apparent membership drive that ended the previous film. It seems that only one new recruit has joined the team since that movie’s finale, but it’s still a continuation, if one knows that this is the case and what to look for. This was another one that I had seen a few times even before beginning this project, not so much out of any particular fondness for it, but because it was the last one that was released before I finished grad school and moved back to Baton Rouge, so it was an easy one to put on in the background and do some unpacking or chores. It’s not as strong a film as Crisis was, but it still has some of the same magic, and it’s pretty good, even if it’s a little thinner than its predecessor. 

The Royal Flush gang, a villainous group that is characterized by their costumes taking inspiration from the highest point cards for the suit of spades, has been engaging in a series of break-ins, and Batman is on the case. He discovers that they have been using a piece of technology that allows them to pass through walls in order to complete their crimes, and when he engages them, the rest of the Justice League gets involved. During this distraction, Flash villain Mirror Master is able to use his ability to hide in reflections to surreptitiously enter the Batcave via the Batmobile’s rear view mirror, where he downloads files from the main computer. Some time later, each member of the League is attacked while they are alone. The man behind the attacks is Vandal Savage, an immortal who has been alive since the dawn of mankind, and he offers each of the League’s individual nemeses the opportunity to finish off their archenemy once and for all. While in his civilian guise, Martian Manhunter is given a drink by an attractive woman who turns out to be his enemy Ma’alefa’ak (another shapeshifting Martian and, depending on the continuity, J’onn’s brother), and the drink turns out to contain a compound that will result in the Manhunter sweating out highly flammable magnesium. Wonder Woman faces off against Cheetah, who manages to land a cut on the Amazon, resulting in an infection that causes her to see everyone around her as Cheetah, so that she will fight until her heart gives out. Superman is lured to the top of the Daily Planet building because a downsized reporter is planning to jump off of the roof, but is in fact a disguised Metallo, who is armed with a gun with a kryptonite bullet. Flash ends up with a bomb drilled into his wrist which will explode if he goes under a certain speed, Green Lantern is lured to an apparent hostage situation that goes south in a way that leaves him feeling unworthy of his powers, and Batman is tricked out of his home by the apparent disterment of his parents’ graves, only to find himself taken off guard by Bane, who knocks him out and stuffs him in his father’s casket (with the late Thomas Wayne’s skeletal remains) and reburies them in Thomas’s grave. 

It’s the darkest hour for the Justice League, but Batman breaks free first by digging himself out of his father’s grave and then finding Green Lantern and showing him that the people who were presumably killed by his failure were animatronics designed to shake his confidence, and along with newest ally Cyborg, they are able to rescue the others from their various traps. Batman reveals that all of these plans were actually his, that they were his failsafes should any of the other members of the League go rogue (or fall under brainwashing or magic compulsion, or any other manner of things that can and do happen in these four color fantasies). The others are not pleased with this revelation, but they still have to work together to face off against Vandal Savage, whose current plan is nothing short of genocidal: induce a solar flare that will ravage half of the planet’s surface and rewind the clock on mankind’s technological level to that of the Industrial Revolution. 

As a movie, this one doesn’t really feel like a sequel to the film that preceded it. While that one began life as a part of the Justice animated series, it had an entirely new voice cast that relied on some of the stunt casting that this series was known for, while this one mostly brings back the voice cast of that show. Kevin Conroy is back as Batman (as it should ever be), Tim Daly returns to voice Superman, Susan Eisenberg again voices Wonder Woman, Carl Lumbly is once again Martian Manhunter, and Michael Rosenbaum also returns to play Flash (albeit a different Flash). The only major casting change is that this film has Nathan Fillion as Green Lantern, as it features the Hal Jordan version of the character rather than the John Stewart version (voiced by Phil LaMarr). This is Fillion’s second time playing the character following his appearance in Emerald Knights. The character designs are a little different, too, and I watched this one several times without ever realizing it was supposed to be connected to Crisis, despite that one being one of my favorites. This time around, the connections were a little more apparent, especially in the musical choices; the opening title theme for this one very clearly incorporates the distinctive notation from the first. You can hear the exact same motif when the title appears here in Crisis and here, but I don’t think I’ve ever watched them close enough together to notice that before. There’s also fun new voice talent in this one, and it falls to me as one of the carriers of the Farscape fandom flame to call special attention to Claudia Black’s performance as Cheetah, which is absolutely delightful. The scene where Wonder Woman sees everyone as Cheetah gives Black the chance to do some neat little work as different variations on the same voice, which I liked a lot. 

Speaking of villains, however, this one falls a little flat in that department. Whereas Crisis had two interesting villains in the form of the nihilistic Owlman and the unhinged Superwoman, this is one of the thinner portrayals of Vandal Savage. Phil Morris’s voice acting is strong, but the characterization is a bit light, especially when you compare him here to his presence as the overall big bad of Young Justice, which admittedly had a lot more time to flesh him out. While both Owlman’s plan to destroy all universes and Vandal’s here to rule by reducing the population to a manageable half are very much schlocky comic book evil plans, the former had a sense of reality to it based on character motivation, while the latter feels broad and out of proportion for the motivation, like taking a bulldozer to a hangnail. Doom hinges on two major axes: the emotional core of the League’s feelings of betrayal due to Batman’s distrust, and the narrative plot point of the doomsday plan. The climax of the first is much more interesting and comes fairly early on, while the evil plot itself—despite being smaller in scale than in the preceding film—feels very cackly, Saturday morning cartoony. 

It’s unfortunate that this one is a bit of a dull note to end our time with Lauren Montgomery, who directed this film and several previous, starting with Superman Doomsday, when she was only twenty-seven years old(!). She was also a storyboard artist for that one, before she directed Wonder Woman, First Flight, Crisis on Two Earths, Apocalypse, and Year One. She was a storyboard artist on virtually all of the others, and she would continue to do this up through Batman: Bad Blood, at which point she became very heavily involved with a series called Voltron: Legendary Defender. These days, it looks like she’s gearing up to direct an as-yet-untitled animated film that is being released by Avatar Studios (she had previously been a storyboard artist on eight episodes of Avatar: The Last Airbender and was a supervising producer on The Legend of Korra in addition to doing some storyboard work for that program), so she’s still working, but this will be her last feature for this franchise. I wish her well! If they ever do another follow-up in this sub-series, I would love to see her return. For now, though, we say goodbye, and choose to remember her work at its best.

-Mark “Boomer” Redmond