Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons.
Following on the heels of The Death of Superman, this film picks up six months later. Despite the appearance of four heirs apparent to the mantle of the Man of Steel, crime in Metropolis is on the rise. Who are these mystery men? There’s the youthful “Metropolis Kid” (who insists he is the new Superman but is nicknamed “Superboy”), a teen with Superman’s powers; there’s the more “energy projection” less “physical punching” Last Son of Krypton (who is later dubbed “The Eradicator” because of his catchphrase that “[X] must be eradicated”), who practices a less nuanced view of morality and justice than the Superman we knew and loved; there’s a new Man of Steel as embodied by super-scientist John Henry Irons in a mech suit (you know him as “Steel”); and finally, claiming to be the real Superman reanimated and undergoing ongoing repair by Kryptonian technology, there’s a half-mechanical Man of Tomorrow, a “Cyborg Superman,” if you will. In the midst of all of this, Lois and the Kents are forced to veil their grief, as “Clark” is simply “missing,” while they alone know that Superman and Clark were buried in the same coffin, although that resting place has been disturbed and the body of the late Kryptonian is missing . . .
I was surprised how much I ended up enjoying this one. The last film was little more than set-up for this one, and to be honest, there was more foreshadowing in that one that paid off here than even I realized. For instance, I did mention that there was a tour that Lois took of the lab where Kal-El’s ship was being stored and that there were holograms that were part of that ship’s records, but I didn’t imagine at the time that this was laying the groundwork for one of the false heirs, Eradicator, to actually be a hologram from the ship, one that we got to see in the first film. It had also been a while since we saw Kal-El and Diana dating, so the reminder in Death that they had a past not only contributed to the reality of their close friendship in that film, but also laid groundwork for some really nice interaction between Diana and Lois. That’s a level of detail I didn’t expect to see, and was pleasantly surprised by. These movies usually run half the length of their MCU “counterparts,” so there’s a lot less of the casual hanging out that characterizes those films and which were such an important component in that series becoming as popular as it did at its height. They run leaner and sparser, but the decision to split this overarching story into two films serves both but does this one a lot of good (that this one is 87 minutes, one of the longer of these animated features, also helps). There’s room to breathe, and there came a moment in the film where I thought to myself “Wow, a lot sure has happened in this one,” which is not something that often crosses my mind during these screenings.
There are a lot of touches here that I really like. Superboy is initially pretty obnoxious, but the revelation that he picks up his cringeworthy slang from nineties sitcoms makes it a little more tolerable, and there’s an unusually subtle animation choice that works as a nice piece of foreshadowing; the supposed clone of Superman does not share the hero’s blue eyes, and his eyes are instead grey, like Luthor’s, which makes sense when we later learn that Lex’s DNA was added to the mix. That’s an uncommon level of attention to detail for these movies, and it did not go unnoticed in this household. The misdirect regarding the Fortress of Solitude caretaker robots referring to “Kal-El” absorbing energy while the camera pans past Eradicator is a nice one too; although we in the audience know that he’s not the real Superman, it still creates an air of mystery as to why his robots would think that Eradicator was, until it’s revealed that this was the audience’s confusion, not theirs. The scenes between Lois and Irons are also a lot of fun as she, a woman infamous for not seeing through the thinnest of disguises, says that his civilian cover isn’t very good. As the most straightforwardly heroic of the potential new Supermen, he feels like a good addition to this universe, alongside Superboy, who is a lot more fun once the narrative stops making him such a horndog.
Within the narrative, there’s a really nice escalation of stakes when a visit from the president (who bears a marked resemblance to Hillary Clinton, which, um) to the site of the launch of the Justice League’s new Watchtower satellite. The Cyborg Superman, who has just spent some time trying to convince Lois that he’s the real Supes—just with really extensive prosthetics and some memory loss—mostly stands by when a boom tube portal opens and several of Darkseid’s minions, called “parademons,” exit and start to attack the site. Although the combined forces of the League and the Supermen are enough to fight off the parademons, the portal through which they arrived “falls” to the earth and appears to kill the League, leaving only a crater. From there, it’s revealed that the Cyborg Superman is none other than Hank Henshaw, the presumed dead astronaut from part one, who was “rescued” by Darkseid so that he could be an emissary. He begins to hand out devices that give normal people superpowers, although this is a feint intended to use the newly empowered individuals to help bring Darkseid’s forces to earth. And, of course, the real Superman, who has been slowly recovering inside of his pod, emerges just in time to resume the fight, although he’s initially too weak to do much fighting, until the Watchtower is launched and the sun rises, and … well, the rest is history.
Everyone gets a moment to shine here, which is nice. I was surprised by how emotionally invested I had become by the time of this film’s climax, and the moment when Steel and Superboy team up to distract the assimilated Darkseid army was surprisingly potent; I didn’t pump my fist in the air, but I did get a big smile on my face, despite the fact that the fight scenes in these movies are rarely that exciting to me. Lois gets to have her face-off with the man who claimed to be her dead lover, and even Lex gets a rare moment of heroism when he manages to activate a portal that allows the Justice League to return from the purgatory dimension they were stuck in and act as the cavalry in the final battle. The fight scenes themselves are some of the best that these movies have had to offer, too, with more fluid and dynamic motion than these films have mustered, giving a slightly anime-esque feel that I appreciated. I was ultimately pretty taken aback at just how well this one worked, both as a film unto itself and as a part of this subfranchise, and it really stands out. If I had to make a complaint, it’s that there’s an extratextual piece of information that makes this feel somewhat abortive. There are only three of these “DCAMU” films left, one of which is a Batman feature (of course), one of which is a Wonder Woman movie (the first since 2009’s Wonder Woman, ten years and thirty-three films prior), and a Justice League Dark sequel to serve as the finale. It doesn’t really feel like there’s going to be another chance to check in on Superboy and Steel, which is a bit of a bummer, as they really helped with the feeling that this franchise still had a lot of room to grow and expand, and they were fun characters with the potential for some really fascinating storytelling. Of course, if there’s anything about DC that’s proven to be true over the years, it’s that they will squeeze every last drop out of their IP and then grind the dust to make break if they can, so it’s possible that these last three won’t be the last three, but I won’t be holding my breath. This is a high note for one of the last few installments, and I’d give it a chance, especially if you can combine it as a double feature with its predecessor.
-Mark “Boomer” Redmond


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