Brain Damage (1988)

Six years after the release of Basket Case, Frank Henenlotter unleashed a new “boy and his monster” movie onto the world with Brain Damage, a film with a similar conceit to his first work but with even more disgusting special effects, a slicker production style, a new villainous creature, strong metaphorical subtext, and homoeroticism to spare. Though less well remembered than the cult classic that preceded it, Brain Damage is nonetheless a lot of fun, and may be objectively better than its predecessor.

The film opens in the home of elderly couple Morris and Martha (Theo Barnes and Lucille Saint Peter), where Morris has just returned from the butcher’s shop with a bag of animal brains. When he takes the brains to the bathroom, however, he descends into a state of panic upon discovering that the occupant he expected to find within is not present. The two frantically search the apartment, knocking over books and sculptures in a mad dash to find “him.”

Meanwhile, in a different apartment in the same building, protagonist Brian (Rick Hearst) is feeling unwell, so his brother and roommate Mike (Gordon MacDonald) accompanies Brian’s girlfriend Barbara (Jennifer Lowry) to the concert that she and Brian were to attend. Brian later awakes to discover blood all over himself before collapsing into giggles and making his way back to his bed, where he has a psychedelic experience of soothing blue light and his room filling with water. When he awakens again some time later, he discovers a strange, phallic creature (voiced by horror host John Zacherle) in his bathtub. The creature, which we will learn is called Aylmer, speaks to Brian in a friendly, avuncular voice that belies his monstrousness, explaining to Brian that “This is the start of [his] new life, a life without worry or pain or loneliness. A life filled instead with colors and music and euphoria. A life of light and pleasure.” A confused Brian asks “Who are you… what are you?”, to which the creature replies “I am you. I’m all you’ll ever need.”

Thus a truly new life begins for Brian when the creature’s cutely-humanoid-in-an-E.T.-way (he even has very human blue eyes) face opens, Predator-style, to show a horrifying mouth full of monstrous teeth and a kind of biological needle that he injects directly into Brian’s brainstem. Inside Brian’s skull, we see the needle drop blue liquid that shoots sparks across the folds of his cerebellum, while Brian himself becomes euphoric and has vivid hallucinations. (For the sake of my potential future political career, I won’t say how I might know what drug-induced hallucinations look like or how they make one feel, but I will say that these are probably the most realistic ones committed to film.) Brian and Aylmer have a seemingly harmless symbiotic relationship for a few minutes, before Aylmer claims and eats the brain of his first random victim, with Brian none the wiser. Of course, he has to find out sooner or later, but will he be able to do anything about his accidental bargain with the devil in time to stop more killings? Or prevent himself from losing Barbara forever? Or before Martha and Morris figure out where their supplier has disappeared to?

There’s a lot going on in this movie, and it’s hard not to think of this as the Nightmare on Elm Street 2: Freddy’s Revenge of Henenlotter’s oeuvre. Both films are much more homoerotic than their respective predecessors (both even feature the protagonist sharing a grimy group shower with a muscular older man, although the showering bodybuilder who spends a lot of screentime lathering himself in Brain Damage is much less sinister than Jesse’s coach). Both movies feature villains who are motivated by their need to possess the young man who assists them in their machinations, so that they can freely move about and sate their respective hungers. Both are also heavily steeped in their metaphorical imagery, although their central metaphors differ.

In Freddy’s Revenge, Freddy represents the protagonist’s repressed homosexuality, seeking to possess the body of Jesse to kill the female love interest whose kiss can help banish Freddy forever. In Brain Damage, however, Aylmer represents the specter of addiction that gradually begins to manifest in Brian’s life, forcing him to do things he finds morally abhorrent in order to get the fix that he now seems unable to live without and driving a wedge between Brian and the people who love him.

This metaphor is clearest in those scenes during which Brian sequesters himself in a seedy hotel to go cold turkey*. Aylmer tells the sweating, aching, withdrawing Brian that he can wait out the young man’s withdrawal symptoms, his deceptively friendly and paternal voice never wavering in tenor or becoming threatening, which is a particularly smart choice on Henenlotter’s part. In fact, the film’s final scenes are predicated on the intensity of action and self-deception that are so often an element of addiction, with the film bookended by Martha and Morris’s obsession with reclaiming their source. Although the film’s ultimate ending is indecipherable, the metaphorical subtext that serves as Brain Damage‘s structure is stronger than the more straightforward revenge narrative that is Basket Case‘s backbone, even if the homoerotic content is irrelevant to that central metaphor. The former is in many ways a more fun film, especially if you want to see the hero splash around in the bathtub playing with his new phallic best friend for an inordinate amount of time.

*Unfortunately, this is not the Hotel Broslin, so we don’t get to see those characters again. Duane and a basket-bound Belial, however, do cameo in a scene where they sit across from Brian on the subway, giving us the first indication that the duo lived through their ostensible demise at the end of Basket Case, two years before that film’s direct sequel.

-Mark “Boomer” Redmond

Ghost in the Shell (2017)

I feel like I was uniquely qualified to enjoy watching the live action Ghost in the Shell, a hunch that paid off nicely. First, I watched the movie weeks after its fiercely negative hype had already died down. I also caught a free screening, which eased a lot of its potential moral dilemma in regards to its white-washed casting. Then there’s the fact that I have no personal attachment to its source material, having never read the original manga or seen the anime film that followed in the 90s. I went into Ghost in the Shell expecting nothing more than Blade Runner-runoff eye candy and a deliriously vapid sci-fi action plot. The movie did not disappoint on either front. It’s an intensely beautiful, intellectually empty spectacle overloaded with laughably stilted dialogue and nonsensical plot machinations. I would never hold it against anyone who takes offense with how the movie functions as an adaptation or how it handles the casting of its front & center protagonist, but divorced from that context and considered solely as a trashy sci-fi themed shoot-em-up, it’s a deeply silly, surprisingly entertaining film.

In two upfront information dumps, one provided by onscreen text and one delivered by a slumming-it Juliette Binoche, we’re explained to be living in a dystopian techno-future where the cutting edge of robotics is bio-enhancements to the human body. Routine cosmetic surgery outfits citizens of a Future Tokyo with everything from robo-eyes to robo-livers to enhance both the practical and the recreational aspects of modern life. Scarlett Johansson’s cyborg protagonist is the next logical step in this technology: a human brain/soul (“a ghost”) implanted into a completely synthetic body (“a shell”). She’s not allowed to be her own autonomous person with this new merchandise, however. It turns out the Evil Corporation that implanted her ghost in its new shell intends to use her solely as a militarized bio weapon, erasing memories of her true past and ordering her to strike down people she might consider comrades if given freedom of choice. This inevitably leads to a dual quest to both track down her (embarrassingly ill-considered) origin story and to take down the corporate monsters who own her. And if that weren’t enough of a by-the-books superhero plot for you, she begins & ends the film perched like Batman on the edge of Tokyo rooftops, surveying the city she’s reluctantly doomed to protect.

What a city it is, though. The delicious synths, neon lights, and post-Blade Runner grime borrowed for this dystopian techno-future make for a surprisingly intense visual experience despite Ghost in the Shell‘s cookie cutter superhero plot. Billboard advertisements have evolved into kaiju-sized holograms, layering an eerie artificiality onto the city like .gifs flickering on a gigantic smartphone. The range of influences on this visual palette cover everything from the legitimately respectable (The Matrix, Advantageous, The Congress, Paprika) to the trashy media I probably shouldn’t champion as much as I do (Nerve, Tron: Legacy, Demolition Man, Johnny Mnemonic). This isn’t the first time I’ve had that reaction with director Rupert Sanders either. I remember leaving his Kristen Stewart vehicle Snow White and the Huntsman thinking it hopelessly vapid, but hauntingly beautiful, like a feature-length perfume commercial. I’m not exactly sure what product Ghost in the Shell would be selling me as a 120min advertisement. Maybe those Pop Tarts with the bright blue icing or, I don’t know, light-up Reebox? Whatever it might be, I was totally on the hook to make the purchase even while recognizing to an extent just how much of a sellout dweeb with no moral compass it makes me.

The moral crisis at the center of Ghost in the Shell‘s production is the casting of ScarJo in the lead role, a character initially depicted with Asian characteristics in the original anime and manga. The live action version decided to double down on this casting choice by not only outfitting Johansson with an Asian-style haircut and making her & the few other white characters (in an otherwise diverse cast) the constant center of attention, but also by making her character a literal Asian woman trapped in a white woman’s body. If I were at all taking this film seriously, as I assume many dedicated Ghost in the Shell fans have, I could see finding that choice horrifically misguided. Instead, it plays to me as humorously clueless, just another colossal misstep in a film that’s essentially a long line of colossal missteps. Besides the racial implications of ScarJo’s casting, the film also hilariously misuses the cold, inhuman delivery that she’s employed so well in films like Lucy, Her, Under the Skin, and The Jungle Book. It might entirely be a question of quality in dialogue too. I can’t say that Johansson is doing anything especially different in Ghost in the Shell than she does in any of her other non-human roles, but something about her robotic delivery of lines like “I will find him and I will kill him. It is what I am built for, isn’t it?” that plays more like an SNL sketch than a legitimate character study. By the time a villainous Michael Pitt arrives to attempt to out-do her robo-speech, all bets are off and Ghost in the Shell plays like an oddly violent, expensive-looking comedy.

Your personal experience with this disposable sci-fi action spectacle is going to depend almost entirely on how seriously you’re willing to take it. For those expecting an intricately crafted visual feast that presents a glimpse of a haunting, technology-ridden future, Ghost in the Shell will only offer you morsel-sized scraps: creepy “geisha bots” with segmented faces, neon-lit nightclub shootouts, a sea of writhing bodies in a brief dive into a machine’s subconscious, etc. What’s a lot easier to latch onto is the humor in the movie’s overblown absurdity. Spider tanks, robo-Yoda speak, casual references to something called “The Lawless Zone,” digital cloaks, blatant ogling at ScarJo’s naked, Barbie doll-smooth body: Ghost in the Shell is teeming with ridiculous production details and screenwriting choices. Any awe I had for its visual craft was equally balanced out by my frivolous amusement with throwaway lines like, “Your shell belongs to them, but not your ghost. Your ghost is yours.” Like the Super Mario Bros. movie, this strange mess of a film is fundamentally misguided as an adaptation of its source material, but also surprisingly impressive in its attention to its intricate Blade Runner Jr. production design and charmingly dopey in its reductively simplistic superhero narrative arc. It’s a delightfully dumb source of sci-fi action entertainment as long as you don’t ask for too much intellectual stimulation from it. You’re not going to get it.

-Brandon Ledet

The Fate of the Furious (2017)

The premise of the eighth entry in the Fast & Furious franchise is that Vin Diesel’s long-time ringleader/paterfamilias Dominic Toretto (or, Daddy Dom, if you will) betrays his street racing brethren and turns his back on Family. Now, if you’ve been paying any attention to the first seven installments of the series, God help you, you already know that Family is all that matters to the speed demon lug. He won’t shut up about it. That’s why the betrayal is so cold and so out of character. Worse yet, in this most recent episode the franchise itself turns its back in its own long-time partners, ice cold bottles of Corona. The film betrays over fifteen years of brand loyalty by nonchalantly switching the Fast Family’s beer preference to Bud heavies as if we wouldn’t notice. It also brings back an old villain, played by Jason Statham, who is responsible for the deaths of past Family members as a Good Guy who’s just welcomed to the team with mostly open arms, few questions asked. The Fate of the Furious also breaks format by featuring a couple brutal, non-driving related deaths (including a propeller-aided one that even involves a touch of blood splatter) and by shifting focus from Familial drama to bombastic comedy, where jokes are given far more breathing room than the overstuffed dramatic beats. It’s not just Dom that turns his back on long-established alliances and moral codes in The Fate of the Furious. F. Gary Gray’s contribution to the series also betrays everything that’s come before it in terms of narrative and tone. In a way, though, that kind of blasphemy is perfectly at home with the spirit of the series.

The Fast and the Furious is a universe without a center. It’s a series that continually retcons stories, characters, and even deaths to serve the plot du jour. The first four films in the franchise in particular are a total mess, continuity-wise. It wasn’t until Fast Five that it even found its voice: Vin Diesel endlessly mumbling about Family. The series may be Fast and Amnesious with its various narrative threads on the whole, but Dominic Toretto had always been there to keep the Family together, even in the franchise’s furthest outlier, the under-appreciated Tokyo Drift. That’s why it’s a brilliant move to shake up the sense of normalcy that’s been in-groove since the fifth installment by giving Daddy Dom a reason to walk away from his Family, whom he loves so dearly. At the starting line of The Fate of the Furious, Dominic Toretto is a Christ-like figure, a Man of the People, a Hero to Children Everywhere. He takes a quick break from his honeymoon in Havana with series regular Letty (Michelle Rodriguez) to shame a predatory loan shark in front of the very people he bullies by beating him in an old-fashioned street race while driving backwards & on fire. Every last person in Cuba cheers and we’re all quickly reminded exactly why Daddy Dom is the Greatest Man Alive. This street racing reverie is disrupted by a late 90s holdover Super Hacker played by Charlize Theron. Theron’s newbie baddy preys on Dom’s infamous devotion to Family and mysteriously blackmails him into “going rogue,” stealing EMP devices & “nuclear footballs” to support her Evil Hacker cause. This betrayal of what is Right and Just leads to a global car chase where Dom’s long list of Family members (Rodriguez, The Rock, Ludacris, apparently Statham, etc.) try to steal him away from Theron, who pushes Dom to “abandon his code” and “shatter his Family.” It’s all very silly, but it’s also a welcome departure from the typical Fast & Furious dynamic.

Of course, The Fate of the Furious was never going to survive on its tonal consistency or the strength of its plot. What really matters here is the action movie spectacle. F. Gary Gray brings the same sense of monstrously explosive fun to this franchise entry as he did to the exceptional N.W.A. biopic Straight Outta Compton. The Rock is a real life superhero, particularly shining in a music video-esque prison riot sequence where he manually destroys an entire building full of lowlifes (including local pro wrestler Luke Hawx, who also briefly appeared in Logan earlier this year). At one point, Charlize Theron’s Ultimate Hacker gives the ridiculous command “Hack ’em all,” and remotely takes control of virtually every vehicle in NYC, giving rise to literal floods & waterfalls made of cars. Vin Diesel rocks a heavy metal welding mask & oversized chainsaw combo that makes him look like the villain from a dystopian slasher. Even more ridiculously, the Fast Family is asked to race and battle a nuclear-armed submarine that attacks them from under the Russian ice they drive flimsy sports cars across. And (mild spoilers, I guess) they win! As far as The Fate of the Furious might stray from past tonal choices and character traits, it ultimately sticks to he core of the only thing that has remained consistent in the series (now that Dom’s had his opportunity to Go Rogue): there’s no problem in the world that can’t be solved by a deadly, explosion-heavy street race and even the most horrific of Familial tragedies can be undone by a backyard barbeque, where grace is said before every meal and Coronas, um, I mean Budweisers are proudly lifted into the air for a communal toast. There’s something beautiful about that (and also something sublimely silly).

Besides the narrative ways in which The Fate of the Furious breaks format, the film also marks a shift where the franchise functions as an outright, intentional comedy. F. Gary Gray openly shows his roots in the Friday series with the way humor overtakes Family drama in this entry. Vin Diesel starts off the film with the same “Ain’t I a stinker?” mugging he used to anchor xXx: Return of Xander Cage earlier this year. Ludacris’s nerd archetype is in constant verbal sparring with Tyrese Gibson’s womanizing ham. Dick jokes, Taylor Swift references, and meta humor about The Rock’s past life as Hercules all seem to be afforded more heft than the mood-killing dramatic beats, which breeze by no matter how shocking or tragic. The series also seems to have moved on from stunt casting rappers to enlisting well-respected actors for over-the-top cameos, this time none other than Helen Mirren. Despite rumors about an on-set rivalry between Vin Diesel & The Rock and a few drastic shakeups to the franchise’s central Family dynamic, F. Gary Gray manages to keep the mood in The Fate of the Furious just about as light as its explosions are frequent & loud.

If I have any complaints about this most recent entry to the series, it’s that it wasn’t quite blasphemous enough. The Fast & Furious franchise is overdue for another Tokyo Drift-style shakeup that completely disrupts the rules of its universe. Why not take this carnival to space? Why not have the Family get caught up in A Race Through Time? Why not have them travel to Hell and win back the life of a fallen member by beating The Devil Himself in a street race? If the series continues down its current path, I have no doubt it’ll remain a fun, absurd source of racing-themed entertainment. There’s just so much potential for it to jump a new shark in every franchise entry, though, (including literally jumping sharks!) and I think it’s more than ready to both make the leap and stick the landing.

-Brandon Ledet

The Return of the Vampire (1943)

“The imagination of man at times sires the fantastic and the grotesque. That the imagination of man can soar into the stratosphere of fantasy is attested by . . . The Return of the Vampire.”

By the 1940s the major studio horror boom most notably typified by Universal’s Famous Monsters brand had all but dried up. This was bad news for many horror legends, including enduring cult icon Bela Lugosi, who had been consistently typecast as vampires and mad scientist types since he first struck gold as the star of Tod Browning’s Dracula in 1931. Before heading into a long, dispiriting run of playing second fiddle or headlining B-pictures on poverty row, Lugosi had his one last gasp as a major studio leading man in the 1940s. Although he had played Dracula knockoffs before in titles like Devil Bat & Mark of the Vampire and Columbia could not secure rights to the Dracula name, The Return of the Vampire is widely considered to be an “unofficial sequel” to the Tod Browning film. It would by no means be Bela Lugosi’s last great film, but there is a certain class & production value to it that would be missing from most of his later works, so it’s an easy film to underestimate and, thus, be impressed by the ways it surpasses expectations set by its B-picture contemporaries.

The Return of the Vampire‘s narrative setting is split between the two World Wars. The Lady of a house being used as a makeshift infirmary to accommodate the casualties of that war is perplexed when a number of her patients appear to be suffering from anemia. Their only other shared symptom? Two small puncture wounds on each of their necks. This, of course, means there’s a vampire nearby, revealed to be Bela Lugosi’s Not-Dracula hypnotist. As he sleeps through the daylight, Not-Dracula keeps a werewolf on staff as a permanently hypnotized servant who does his bidding while he sleeps. Lady Jane and her own staff of medical academics recognize the signs of vampiric activity immediately and recite plainly for the audience rules like aversion to sunlight, stakes to the heart, lack of a reflection, the entire crash course. Their fight to slay the vampire & convert his werewolf servant back to his human form is a decades-long struggle that’s blatantly stated to be a Good vs Evil battle in the most traditionally Christian of terms. The only real variation to the way this story naturally plays out in the Dracula knockoff genre is in its wartime setting, which introduces a sense of chaos in its blitz-style attacks & air raids that frequently disrupt the flow of the conflict in a refreshingly inventive way.

The Return of the Vampire is a surprisingly classy, well-paced & well-funded production that relieves the sting of more degrading works Lugosi was paraded through in the 40s & 50s, titles like Zombies on Broadway & Bela Lugosi Meets a Brooklyn Gorilla. There’s a little Ed Woodian use of wartime stock footage, the werewolf’s Shakespearean delivery veers perilously close to camp, and the film’s smoke machine budget appears to be wildly out of control, but otherwise The Return of the Vampire is surprisingly convincing as a legitimate Hollywood production. I was at first a little weary of its Christian moralizing about the power of Good versus the pitfalls of Evil (especially because it’s antithetical to what audiences would have gladly been paying to see), but even that tension leads to a nicely played, calmly bitter climactic showdown at a church organ that’s all solemn grimace instead of overblown moralizing. The whole film has a quietly menacing tone in that way, with an intense focus in the imagery of hypnosis, werewolf transformations, and women & children being attacked in their sleep through blown-open bedroom windows. The Return of the Vampire isn’t as prestigious as previous Lugosi pictures like Dracula or The Black Cat, but it does excel at what separates these works from the poverty row B-pictures he’d soon slip into: atmosphere. That heightened sense of spooky, vaguely lavish horror film atmosphere is well worth luxuriating in, as it would soon disappear from Lugosi’s career.

-Brandon Ledet

Attack from Space (1964)

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Three films into the Super Giant series I’m finally starting to feel a little fatigued. Atomic Rulers of the World was a great introduction to the franchise, establishing the bizarre Superman knockoff Starman and placing him in the context of Cold War atomic paranoia. Invaders from Space kept Starman’s world fresh by pitting him against a ludicrous villain, the alien race of The Salamander Men of Planet Kuliman. Attack from Space is where the limitations of Super Giant, a made-for-Japanese-television miniseries that was chopped up & reassembled into four American features, really starts to show at the seams. There’s a sense of monotony & going through the motions in Attack from Space that even Starman, a spandex-clad space alien superhero & intergalactic cop, can’t overcome.

The main problem in Attack from Space is the lack of a compelling villain . The movie begins with the exact footage that begins every entry in the series: an Emerald Place space counsel deciding to prevent nuclear war on Earth by deploying Starman. From there, it’s the villains’ job to keep the to keep the formula interesting. Starman himself, however entertaining in concept, remains as rigidly unchanged as his introduction in each film. The villains of Attack from Space fail to carve out their own niche as a novel Starman foe, as they’re very much reminiscent of the nuclear arms dealers of the first entry in the franchise. The Sapphireans are the baddies du jour in this case, but for convenience’s sake, let’s just call them Space Nazis. They dress like Space Nazis; they salute like Space Nazis; I think even the movie itself has a hard time not referring to them as Space Nazis. There might have been a way to make this villain exciting if they stood out enough from the atomic gangsters of Atomic Rulers, but after the boundless absurdity of the Salamander Men of Planet Kuliman, they play as totally limp onscreen. The Space Nazis kidnap a scientist so he can point his dangerous satellites towards Earth or some scheme that’s just as vague & uninteresting, and the procedure of thwarting their evil Space Nazi deeds leaves little room for surprise & excitement.

There’s very little, if anything, on display in Attack from Space that you can’t see done better before or since in the Starman series, and the exercise ultimately feels pointless because of that lack of novelty. Although it aired in Japan after the broadcast of the titles that made up Invaders from Space (under its own original titles of The Artificial Satellite & the Destruction of Humanity and The Spaceship and the Clash of the Artificial Satellite), American producers placed it directly after the first film in the series, the one it most closely resembles. I think that was a massive mistake, as it would have signaled to me as an audience that Super Giant was a one trick pony. The film transports the atomic strife of Atomic Rulers into space, which makes room for some decent miniatures, explosions, rocket ship designs, and astronaut fashions. If those effects were smashed together with the novelty of Starman’s introduction in Atomic Rulers or with the space alien weirdos of Invaders from Space, it might have been enough for a worthwhile venture. As is, it feels like watching Space Nazis tread water for 70+ minutes in a punishing void of purpose.

-Brandon Ledet

The Jetsons & WWE: Robo-WrestleMania (2017)

Look, I’m solidly, repeatedly on record as being a fan of WWE’s recent team-ups with long-dead Hanna-Barbera properties. Two Scooby-Doo crossovers (WrestleMania Mystery & Curse of the Speed Demon) and one Flintstones detour (Stone Age SmackDown) into this newborn era of Hanna-Barbera pro wrestling cartoons, I haven’t had a single sour experience yet. The larger than life personalities of “WWE Superstars” entering the far-out worlds of Bedrock dinos, fake ghosts, monster trucks, and Scooby Snacks is a perfect fit, especially since WWE likes to maintain the illusion of producing PG content despite building its entire empire on “fantasy violence.” WWE’s fourth collaboration with Hanna-Barbera, while not my favorite crossover so far, is no different in the way it delivers the absurd, over the top fantasy violence goods in a cartoon setting. The Jetsons & WWE: Robo-WrestleMania is the first new Jetsons content produced in nearly three decades, a feature that might mark a lowpoint in terms of that property’s overall quality, but still had me giggly over the way it handles a very specific kind of larger than life absurdity that only a pro wrestling cartoon can deliver.

This is one of those situations where an IMDb plot synopsis is all the information you really need to know if you’d be interested: “A snowstorm freezes Big Show solid for decades. When he finally thaws out, Elroy and George help him build wrestle bots. When Big Show uses them to take over their city, the Jetsons go back in time to enlist help from WWE Superstars.” Well, technically, that synopsis isn’t exactly accurate. You see, The Big Show doesn’t build wrestle bots himself; he overtakes pre-existing robots with his wrestling prowess after discovering in horror that World Wrestling Entertainment has evolved into World Wrobot Entertainment (the second “w” is silent) while he was frozen, making his livelihood an obsolete practice. There’s a dual level of fantasy going on here: one where The Big Show is currently in contention to be the World Heavyweight Champion (those days are long gone) and one where WWE is still thriving 100 years in the future. Whatever automated dystopia pro wrestling slips into is likely imminent too, as the wrestling bots featured in the film are mechanical versions of current superstars: Robo-Roman Reigns, Robo-Seth Rollins, Robo-Dolph Ziggler, etc. I guess there’s a third level of fantasy at work too, you know, the one where lil’ Elroy Jetson invents time travel for a middle school science fair. That aspect of the film can’t really compare to the spectacle of human vs robot pro wrestling, though. Really, what could?

The Jetsons’ presence in Robo-WrestleMania is secondary at best. Besides the initial thrill of having the long dead television show’s iconic theme music (a cheap pop that’s later repeated for a gag where WWE Superstars are similarly introduced) as well as the dead-on impersonations of the new voice cast, the Jetsons mostly just provide an appropriate backdrop for the robotic & time-traveling hijinks of the much more interesting pro wrestling personalities they mix with. A lot of the property’s “women be shoppin'”/men are workaholics humor feels uncomfortably outdated in a modern context. Rosie the sarcastic robot maid remains the only fresh & amusing aspect of the original Jetsons dynamic. She gets in some great lines here about how “If [The Big Show] makes a mess on the carpet, I am not cleaning it up” or about how Robo-Roman Reigns really turns her on/pushes her buttons. I also appreciated a gag where George accidentally wins a wrestling match and when asked to provide his in-ring name, he bills himself as the amusingly generic Future Guy. Again, though, it’s mostly just the Jetson’s futuristic setting that provides anything of value for the WWE Superstars to bounce off of, but it’s a context that pays off nicely

The biggest surprise of Robo-WrestleMania​ is how much effort The Big Show put it his vocal performance. I didn’t have much confidence in watching a kids’ film starting the lug after suffering through the abysmal (even by WWE Studios standards) Knucklehead. He plays a great heel here, though, anchoring the film with the larger than life, enraged growl of a classic decades-old wrestling promo, redundantly declaring himself to be “the world heavyweight championship of the world.” I’d even dare say there’s an ounce of genuine pathos to the way the living giant feels physically awkward in an automated future where his body & his profession are essentially now obsolete. I even wonder if that robo-wrestling angle was a mode of sly writer’s room commentary on the way pro wrestling has been morally sanitized & made less physically risky in the PG, publicly traded modern era. There’s some similarly satirical jabs at Roman Reigns’s persona here: he charges his fist as if he’s gearing up for his patented “Superman punch” only to fire off an autograph for a fan; Rosie only likes his robo-version for his good looks; his robo-version’s stilted, mechanical delivery of his “Believe that” catchphrase sounds oddly reminiscent of some of his on-mic botches in real life; etc. For the most part, though, Roman and the rest of the WWE Superstars take just as much of a backseat as the Jetsons do. This is The Big Show’s, uh, big show and he delivers surprisingly strongly in that animated spotlight.

I was mildly, pleasantly amused by Robo-WrestleMania just as I have been with all of these Hanna-Barbera pro wrestling crossovers. Still, I feel like the opportunities presented by these cartoon backdrops aren’t being fully exploited to match the inherent absurdity of the wrestlers who populate them. Besides the wrestling robots & off hand references to Seth Rollins’s frequent claim that he’s “The Future of WWE,” the 100 years in the future setting of Robo-WrestleMania isn’t pushed to its full potential. Imagine all of the places a cartoon about a time traveling pro wrestlers could go; I’d argue this movie settled on the least interesting one. Thinking about the self-aware psychedelia of what could pop up in a New Day cartoon or how much weirder a Jetsons crossover could’ve been if it were produced while Stardust was still with the company (something I’ve called for in every review of these damned things so far) makes me mourn for the things that could be if these crossovers strayed a little further from the wrestling ring and a little deeper into the personas of the weirdos who work in it. The Jetsons & WWE: Robo-WrestleMania is admirably silly as is, though, and it works remarkably well as a redemptive palette cleanser for The Big Show, who really needed it after the dregs of Knucklehead.

-Brandon Ledet

The Mind of Mr. Soames (1970)

Big off-white machines with flashing red buttons, men with glasses wearing white lab coats, and lots of obnoxious buzzing and beeping flood the screen in the first few minutes of the British sci fi cult classic, The Mind of Mr. Soames. 1970s sci-fi is an acquired taste that I have not picked up on quite yet, and, unfortunately, Mr. Soames didn’t change my opinions on the genre at all. There were moments in the film that were so absurd that I couldn’t help but screech or laugh, but for the most part, it was very boring and plain.

The plot of the film is genius. Mr. Soames (Terence Stamp) is born into a coma and revived 30 years later after an innovative brain procedure, and a group of medical professionals attempt to cram 30 years worth of human development into a couple of weeks. Basically, Soames a baby trapped in a grown man’s body, and he is “raised” by a couple of doctors in an enclosed medical facility.  Dr. Bergen (Robert Vaughn) and Dr. Maitland (Nigel Davenport) are the two main doctors responsible for Soames’ wellbeing and development, and most of the conflict in the film exist between the two as they are not on the same page when it comes to what is best for Soames. Bergen is compassionate and sees Soames as a human being while Maitland views him as more of an experiment, allowing the press to be very invasive with Soames’ progress. Soames ends up receiving little affection, as Maitland is more in control of his development. He is kept separate from the rest of the world and doesn’t have much positive, loving human interaction, and this causes him to completely lose it.

The film was marketed to be something totally different that what it actually is. A quote on one of the main movie posters states “Can this baby kill?” while an image of Soames’ screaming face is in the background, which is very misleading as this is not really a horror flick. The funny thing is that the film would have been much more successful if it was a horror movie. A brain procedure gone wrong that turns Soames into a killing machine with childlike behavior would be a hell of a lot better than a slow moving doctor drama.

-Britnee Lombas

Your Name. (2017)

The highest grossing anime film of all time is slowly trickling through American theaters in what’s been a fairly quiet release so far. Subtitled foreign films & traditional hand-drawn animation aren’t the usual hallmarks of a domestic box office smash hit in the 2010s, so it mostly makes sense that Your Name. isn’t lighting up megaplex cash registers here the way it did in Japan last year. What’s a little more difficult to speculate is why, exactly, Your Name. did run away with all of Japan’s box office dollars in 2016 (becoming the country’s highest-grossing film of all-time, animated or otherwise), outpacing even the Studio Ghibli films that obviously inspired it. My best guess is that Your Name. resonated with Japanese teenagers in particular. I can say with confidence that the most I ever indulged in repeat viewings of films in the theater was when I was a teen with summer job money to burn and nothing constructive to do with myself besides watching the latest Wes Anderson release three times in a week to escape the New Orleans heat. Your Name. seems perfectly calibrated for this kind of obsessive teen repeat-viewing. From its tale of star-crossed, long distance romantics to its mildly crude sexual humor, bottom of the heart earnestness, supernatural mindfuckery, and pop punk/post-rock soundtrack (provided by the appropriately named Radwimps), Your Name. is the distilled ideal of a teen fantasy film in the 2010s. It’s also the most beautifully animated and strikingly empathetic picture I can remember seeing on the big screen in a long while.

The first thing that struck me about Your Name. was the immensity of its scope. Cities and mountains are framed from above the cloudline as a passing comet is meticulously tracked through the star-filled sky from the upward gaze of teens on the ground. Those teens’ lives take on a similar kind of intricate majesty as the comet in the sky triggers a cosmic event that intimately & inextricably links two total strangers, a boy who enjoys a very modern existence in Tokyo and a girl who practices old world religion with her sister & grandmother in a rural mountainside village. Oddly enough, Your Name. begins its strange, unwieldy journey as a body swap comedy. The Tokyo boy and mountain village girl swap places at erratic intervals, initially mistaking their day-long vacations in each others’ skin as hyper-realistic dreams. As the body swap picture is traditionally a fixture of crude 80s comedies and these are horny teens, those alternating positions do involve a lot of “self”-exploration of each others’ bodies and same-sex attraction/flirtation, but never with a tinge of gay panic humor disrupting its intergender empathy. Gender and identity became decisively fluid the more this pair continue to swap places, as does the nature of time, tradition, and reality itself. Small town angst & romantic desperation, cornerstones of teenage inner life, dominate the early proceedings of Your Name., but several monumental narrative shifts completely disrupt those concerns as the co-protagonists’ stories strive to intertwine in a shared, physical space. Leaving notes on each other’s smart phones & foreheads is one thing, but as our distant teen “radwimps” attempt to share a single space in a more significant way, their story explodes in a much wider array of supernatural phenomena than a mere 80s body swap comedy ever could contain. The film’s scope is near-boundless in its thematic & visual explorations of an intangible cosmic event I’ve never seen depicted onscreen before.

Your Name. more than justifies its choice of medium, accomplishing large, supernatural feats that could only be pulled off in animated cinema. The film almost operates like Persona in reverse, where two jumbled identities slowly detangle and then have to desperately search for common ground. This philosophical crisis of identity, punctuated onscreen with blatant questions like “Who are you?,” are matched by an ambition in animation that reaches far beyond the linear & the literal. One sequence in particular makes use of color pencil sketches in a way that wholly distorts the border between reality & fantasy, surpassing even the heights of The Tale of Princess Kaguya in its adeptly loose grip on the certainty of basic human existence. The film’s visual palette obviously pulls heavily from the work of all-time-great Hayao Miyazaki, an influence that becomes very much apparent in its opening frames of gorgeous mountainside landscapes seen from a birds’ eye view. As much as it focuses on Nature, however, Miyazaki’s work isn’t typically as obsessed with the immensity of the cosmos as Your Name., so the film immediately has an in on finding new perspectives to apply that animation style to. It also seems intent on updating Miyazaki’s obsession with natural landscapes to accommodate a newfound wonder in modernity. Tokyo skyscrapers are flanked by birds & sunshine, reflecting the same simple majesty a Miyazaki picture would typically reserve for a forrest or the miracle of flight. This visual clash of tradition & modern innovation perfectly echoes the sentiment of Your Name.‘s narrative as well, where boomboxes & smartphones are incorporated into ancient religious ritual and time is just as fluid as identity & the state of the human body.

I don’t mean to be at all dismissive or reductive when I refer to Your Name. as a teen picture. The supernatural narrative & delicate thematic nuance of the film are handled in a much more richly complex, rewarding way than they’d be in most modern R-rated, live-action “adult” dramas. Still, I got a sense watching the film that it was specifically, expertly designed to resonate with the earnestness of teenage sentiment. The immensity of the story’s ambition and the intricacy of its visual craft leave me with no doubt, even as a thirty year old dinosaur, that the film will remain one of the best domestic releases we see all of 2017. I just also have to admit that I’m admiring it from the outside looking in. Your Name. wasn’t made for me; it was made for teens. And if I were still that age, running around with my heart on my sleeve & my identity still wildly fluctuating on an almost day to day basis, I’d certainly be one of those kids out there who have paid to see it repeatedly play out on the big screen while it’s still an option. It’s more than just a teen movie; it’s the perfect teen movie for this exact moment in time.

-Brandon Ledet

XX (2017)

Traditional horror anthologies are difficult to critique as an artform since they often leave a lot of room for error in experimentation. Recent films like Trick ‘r Treat & Southbound have modernized the horror anthology format into a familiar everything-is-connected structure that used to be a go-to for indie dramas in the mid 00s. This allows characters & storylines to cross paths & blend borders so that each short story segment coagulates into one all-encompassing gestalt. A more traditional horror anthology format would keep each of these segments rigidly separated, connected only through a wraparound buffer. Isolating each segment usually means that the film’s overall value as a collection is often ignored in favor of critiquing each individual story on their own terms. I don’t, for instance, knock Creepshow as a whole just because I despise the segment where Stephen King plays a hick farmer or dismiss Twilight Zone: The Movie because of John Landis or Stephen Spielberg’s duds of contributions. Instead, I tend to forget to even recall those segments and focus entirely on the short form experiments that did work for me: the Howard Hughes archetype who’s terrorized by roaches, that ludicrous Joe Dante segment with the cartoon demons, etc. Horror anthologies, like sketch or improv comedy, allow directors to take big chances in small doses. When these short form experiments pay off, they can be seared in your brain forever. When they fall flat, it’s easy to forget they even exist, which leaves little impact on the overall quality of the anthologies that contain them.

XX is the rare kind of horror anthology where each individual experiment pays off. Four concise, slickly directed, but stylistically varied horror shorts each take a chance on a premise rich enough to justify an 80 minute feature’s leg room, but is instead boiled down to a digestible, bite-sized morsel. The stories are connected only by a delicately beautiful stop-motion wraparound (seemingly inspired by the stop motion animation classic Alice) and the gender of their directors, but together form a solid unit of efficient, effective horror filmmaking where every moving part manages to pull its own weight. The four female filmmakers involved in the project (five if you include the wraparound’s animator Sofia Carrillo) worked independently of each other, unaware of the ways their own contributions might visually or thematically overlap. This goes against recent pushes to homogenize anthology segments into a single everything-is-connected unit (a style at least partly pioneered by one of XX‘s contributors, Southbound producer/co-director Roxanne Benjamin), but feels very much in line with horror anthology classics, not to mention the horror comics like Tales from the Crypt & Tales from the Darkside that inspired them. As a contribution to the horror anthology as a medium & a tradition, XX is a winning success in two significant ways: each individual segment stands on its own as a worthwhile sketch of a larger idea & the collection as a whole functions only to provide breathing room for those short-form experiments. On top of all that, XX also boasts the added bonus of employing five women in directorial roles, something that’s sadly rare in any cinematic tradition, not just horror anthologies.

Although their connections are entirely incidental, three of the four stories told in XX touch on motherhood and the anxiety of raising children in their respective segments. Karyn Kusama’s “Her Only Living Son” makes a parent’s fear of their own child a literal threat. Kusama shows her chops as the most accomplished director of the batch (last year’s The Invitation is a must-see) by expertly building tension between a single mother in hiding and her increasingly beastly teenage son. The opening segment, “The Box” is a lot less literal with this anxiety, ruminating on the ways raising children can suck the life out you in a spiritual, philosophical sense reminiscent of a classic Twilight Zone episode or the music video for Radiohead’s “Just.“ Annie Clark (of St. Vincent, guitar-shredding fame) directs the always-welcome Melanie Lynskey in the segment “The Birthday Party,” which lightens the mood of the motherhood anxiety by ending on its own music video style comedic punchline involving a death at a child’s birthday/costume party. The only outlier of the bunch is “Don’t Fall,” a motherless creature feature set on a camping trip that goes horrifically wrong when a young group of cityfolk desecrate sacred ground in the wild. It’d be understandable to argue that having one outlier in an otherwise thematically​ cohesive collection somewhat dampens XX‘s overall value as an anthology. I just see it as a natural part of horror anthology tradition, where uneven, off-kilter variance in themes & mode of expression is a highlight & an asset, not a drawback. One (competently made) outlier like “Don’t Fall” is just as much of a necessary feature for XX to feel like an old-school horror anthology as its rigid, animated wraparound buffers or its individualized title cards. It’s perfect in the way it invites imperfection into what shouldn’t be a tightly controlled environment in the first place.

I can’t objectively say exactly why XX struck such a chord with me while it’s left a lot of critics lukewarm or even bitterly cold. Some of my personal resonation might be linked to the way certain titles or themes echo the accomplishments of movies I already dearly love without retreading any of the same ground. “The Box” & “The Birthday Party” in particular share names with two of my all-time favorite features (directed by Richard Kelly & William Friedkin, respectively) and Karyn Kusama’s contribution functions as a semi-sequel to another one of my personal favorites (in print and onscreen) so well that even speaking its name might be a kind of spoiler. This sense of tradition obviously also extends into the way XX follows the rigidly segmented format of horror anthology past, recalling some all-time greats like Mario Bava’s Black Sabbath and (a recent discovery for me) Necronomicon: Book of the Dead. My appreciation of this feature-length collection might be even more simple than that, though. From the way food is dreamily framed in “The Box” to the way sound design is playfully jarring in “The Birthday Party” to the way the whole world crumbles around us in “Her Only Living Son” to the basic creature feature surface pleasures of “Don’t Fall,” there’s something worth latching onto in each segment of XX, some feature that can never outwear its welcome or play itself too thin thanks to the temporal limitations of its format. I find great, long-lasting pleasure in that, especially in the way each experiment becomes more sketched out as I mull them over in my mind long after the credits roll. It’s a damn good horror anthology in that way.

-Brandon Ledet

The Mutilator (1985)

I find myself very much conflicted about where to land on the mid 80s by-the-books slasher The Mutilator. That kind of indecision seems to be appropriate for the film’s tone, though, which is hilariously at war with itself, maybe even intentionally so. After a brutally cold introduction in which a young boy accidentally shoots his mother dead, The Mutilator switches to the schmaltziest sitcom music imaginable as the same kid, now college age, vacations to the beach with a group of friends. There’s an interesting, even amusing clash in those two tones, the horrifically violent & the lightheartedly goofy, that makes The Mutilator at the very least memorable despite its adherence to every known slasher trope. The problem is that only one side of that divide is at all interesting to watch and it ain’t the snappy dialogue between the college age victims.

Like with most slashers, there’s no real mystery to who’s killing off these beer-swilling knuckleheads one by one. The little boy who accidentally commits matricide on his father’s birthday (while cleaning the dad’s guns as a present) is responsible for driving his old man homicidally insane. Before the teen slaying begins, the old man fantasizes about shooting, slashing, and axing the young child down in his dreams, which is usually a place even the most brutal of horror films won’t dare to go. The brutality only deepens form there, as The Mutilator tries to justify its existence in the variety & viciousness of its kills. Characters are destroyed by chainsaws, pitchforks, battle axes, and fence boards, then hung out to dry on meat hooks like gigantic fish waiting to be gutted. The film even boasts one of the nastiest kills I’ve ever seen on celluloid, one involving a woman’s genitals and a gigantic fish hook, which is where I imagine it got saddled with an X rating. Unfortunately, the stretches between those kills are brutal in their own way, as they’re desperately devoid of any entertainment value, a hopelessly dull exercise in treading water (sometimes literally so).

The Mutilator’s comedic failure is in mistaking a funny joke for someone making a funny face while saying anything. The most amusing the film ever gets is in its musical cues, like an early motif during the matricide intro that includes the saddest version of the “Happy Birthday” song imaginable. There’s also a titular “Fall Break” theme song meant to match the film’s original title, Fall Break. It’s too bad that the acting in this film is unbearably awful, with line readings like “Jeez, would you look at all this shit,” that make John Waters dialogue seem subtle by comparison. The brutality of The Mutilator’s gore and the frivolity of its pop music soundtrack make it fascinating as a novelty, but it’s too boring for too many lengthy stretches to justify a recommendation. I’m not at all shocked to learn that this is filmmaker Buddy Cooper’s sole feature, but I do think he managed to make something that could at the very least be called a memorable oddity. This is the exact kind of slasher fodder that would’ve inspired the dumb horror movies I was watching as a teen, particularly I Know What You Did Last Summer, but that context isn’t going to hold the same personal significance for everyone tuning in. For most folks, I’d suggest seeking out The Mutilator’s vicious kills through a YouTube highlight reel or a curated .gif set. That’s all most people will remember from the film anyway, as they are strikingly brutal.

-Brandon Ledet