Transformers (2007)

onehalfstar

Two cataclysmic events in my life have lead me to this desperate hour, where I’m considering watching the entirety of the live action Transformers franchise for the very first time. First, I found myself intrigued by the convoluted mythology and grave, self-obsessed tone of the trailer for the upcoming fifth entry, The Last Knight, which is being reported as the final directorial contribution to the series from explosion fetishist Michael Bay. Secondly, I recently fell in love with Bay’s 1998 disaster pic Armageddon as the beautifully constructed, spiritually corrupt Conservative fantasy piece that it truly is. These freaky, reality-shattering occurrences have lead me astray, tempted me into a den of sin. I knew it was wrong to watch Transformers, a transgression I’ve avoided for an entire decade until now, but I did so anyway. I was rightly punished for crossing that line.

Transformers
matches Armageddon‘s massive runtime and occasionally approaches its attention to heightened visual craft, but it is in no way in the same league as that morally deficient masterwork. At one point a single-scene character shouts, I kid you not, “This is a hundred times better than Armageddon, I swear to God!” They are the worst of liars. The reason that one-liner is worth mentioning is that Transformers is in many ways not an action fantasy piece, but instead the absolute worst designation any film can achieve: a failed comedy. After kicking things off with a little jingoistic Army worship, the film gleefully launches into its true bread & butter: a torrent of shitty, often offensively unfunny “jokes.” Bernie Mac plays a sleazy car salesman who repeatedly yells “Mammy!” in the broadest delivery possible. Characters are made fun of merely for speaking Spanish or Hindi as their first language. Half of the bloated runtime is dedicated to the hilarious idea that the film’s protagonist is interested in fucking Megan Fox, a pursuit the leering camera very apparently identifies with. Once the titular transforming robots show up, they join right in with both the racial caricature and the Megan Fox Is A Total Babe lines of humor. They even add a little scatilogical flavor to the painfully unfunny comedy by pissing on one of the antagonistic G-men who slow down the plot. I’d like to claim that the jokes in Transformers would only appeal to ten year old boys who don’t know any better, but the film pulled in $700 million at the box office, so I guess the joke is ultimately on me for not laughing along.

As someone who regularly enjoys and promotes the sillier, campier end of genre cinema, it goes against everything I believe to say this, but I think Transformers would have been a much better film if it actually took its own ridiculous premise seriously. As a film built around a series of Hasboro toys (shape-shifting robots from a war-ridden planet that hide among us as common automobiles), the film is already wildly goofy enough in its basic DNA that there’s no need to lighten the material with constant, insensitive bro humor. By turning every single narrative beat in the first two hours of the film into a stale joke (Heh, heh. I like it when the black robot says, “This looks like a cool place to kick it.” Heh, heh.) and opting to center its story on the human characters who encounter the robots instead of the titular alien beings everyone paid a ticket to see in the first place, it’s as if Transformers is constantly apologizing for its own existence. Assuming the audience couldn’t possibly want to actually watch the talking robots film advertised on its poster, Transformers dedicates about two thirds of its runtime to watching Shia LaBeouf feebly try to charm the (short) pants off Megan Fox. LaBeouf is convincing as a high school con man here (just as he’s convincing as an adult con man drifter in American Honey), but for some reason we’re asked to identify with his sleazy, insincere ways and laugh at his slimy, immature humor. Megan Fox is . . . less convincing as a small town high school student, but it’s not really her fault that she was cast merely to look supermodel beautiful so Michael Bay could drool at her consistently exposed midriff. Did I mention that she’s hot and a gear head? It doesn’t matter, because she’s not a talking robot alien, which is what most people paid to see.

Full disclosure: I did attempt to watch this Transformers franchise-starter when it was first released about a decade ago, but I couldn’t make it all the way through. The first 50min of the film bored me to tears and when the robots started talking I just found it too goofy and had to abandon ship. I now see how wrong I was. The first hour of Transformers is indeed still a boring humor vacuum, but the talking robots honestly aren’t all that bad. A straightforward sci-fi action film about two Cybertronic races (the Autobots and the Deceptions) fighting for possession of an intergalactic MacGuffin known simply as The Cube and debating in grave, heavy-handed speeches about whether humanity is worth saving (“Humans don’t deserve to live,” “They deserve to choose for themselves!”) doesn’t exactly sound like anything new or unique. In fact, after the Marvel takeover that’s unfolded in the years since this film’s release, it sounds like par for the course for the modern, bloated blockbuster. However, when Transformers leaves LaBeouf & Fox’s “hilarious” nonstarter romance behind for its concluding half hour of nonstop robot battles, it starts to feel like a passable slice of Hollywood entertainment. Careless destruction of property & faceless casualties pile up while Bay matches his robo explosions with a soaring, almost religious orchestral score. I’ve heard the robots’ ever-shifting, impossible transformations in these films described as a form of Cubist art before, which is a little lofty of a critical claim, but actually starts to make sense once the battle gets out of hand. Then, when it’s all over, LaBeouf & Fox make out on the hood of a robot car (which, it’s with noting, is a sentient being), reminding the audience that the film wasn’t always entertaining. In fact, most of it focused on these two dweebs for no discernible reason.

I’d be a liar if I said I didn’t enjoy any of Transformers before that concluding robo-battle. The film’s 80s-obsessed music cues were often pretty funny, especially in comparison to the jokes in the dialogue. The actress who played Shia LaBeouf’s mother, Julie White, was a total charmer in her all-too-brief performance, especially when she joins in in oggling Megan Fox’s hot bod. I even got a laugh out of two (!) Shia LaBeouf one-liners: one where he describes the Autobots as “robots, but like super advanced robots,” and another where he answers his parents’ question, “Why are you so dirty and sweaty?” with “I’m a child.” My biggest laugh in the film, though, was when a cop abruptly tells LaBeouf to shut up, since it’s exactly what I had been thinking for at least the first hour of the runtime. If all the humans of Transformers had just shut up and let the robots do the talking/battling, the film might have actually been entertaining, or at least less painfully embarrassing (it’s especially difficult not to feel bad for Jon Tuturo & Tyrese Gibson here). It’s in the climactic battle when Michael Bay really lets loose. Hundreds of human lives are squashed within minutes without a stray, momentary thought given to their loss. A steering wheel comes to life and eats a Stuck Up Rich Brat’s face. Everything explodes and is ground to dust in a lovingly shot cacophony. It’s too bad that the two hours preceding that cathartic release is embarrassed of its own nature as a Transformers film and buries its talking robots under an insurmountable mountain of ill-considered “comedy.” I can’t believe I’m saying this, but I hope future entries in the franchise take their robo-alien folklore a lot more seriously.

-Brandon Ledet

Roger Ebert Film School, Lesson 23: Hellfighters (1968)

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Roger Ebert Film School is a recurring feature in which Brandon attempts to watch & review all 200+ movies referenced in the print & film versions of Roger Ebert’s (auto)biography Life Itself.

Where Hellfighters (1968) is referenced in Life Itself: On page 153 of the first edition hardback, Ebert gloats about how great being a professional critic was in his glory days. He writes, “It was a honey of a job to have at that age. I had no office hours; it was understood that I would see the movies and meet the deadlines. I loved getting up from my desk and announcing, ‘I’m going to the movies.’ A lot of my writing was done at night and on the weekends. I saw about half of the movies in theaters with paying audiences, sinking into the gloom to watch John Wayne fighting flaming oil wells in Hellfighters at the Roosevelt, or Pam Grier inventing blaxploitation at the Chicago.”

What Ebert had to say in his review: “Out in front of the Roosevelt Theater there’s a big photo of John Wayne and this quote, attributed to him: ‘I’ve made a lot of action pictures but never one as exciting as this.’ I doubt that Wayne volunteered this information; it sounds more like a studio publicity idea. The fact is, Wayne has made a lot of action pictures, and over the years he has gotten to be about as good at it as anybody. He must have been miserable during the filming of Hellfighters, which is a slow moving, talkative, badly plotted bore.” – from his 1968 review for The Chicago Sun-Times

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When praising the young, energetic talent that reignited American art cinema in the late 60s’ so called New Hollywood movement, it’s all too easy to overlook the undeniable virtues of the system those films were bucking against. The John Wayne action epic Hellfighters is a perfect snapshot of Big Studio glut when compared to its more forward-thinking contemporaries like Bonnie & Clyde and The Graduate. While these smaller New Hollywood upstarts were pulling influence from still-exciting sources like the French New Wave, the lumbering, old-fashioned Hellfighters more closely resembles instantly outdated modes of entertainment like Earthquake, Airport, and The Towering Inferno. Ebert was right to praise those smaller, more experimental works in his reviews while labeling Hellfighters “a slow moving, talkative, badly plotted bore.” I can’t disagree with a word of that. The dirty secret, though, is that although formally & thematically outdated in the face of smaller, more passionate films being made around them, Old Hollywood ghosts like Hellfighters effortlessly pulled off mesmerizing visual spectacles that were never truly touched by the likes of a Bogdanovich or a Friedkin or a De Palma. Even if its superiority was simply a question of budget, there’s an immense beauty to the costume designs, sets, framing, and rich colors of Hellfighters that could’ve been transcendent if were applied passionately instead of with workmanlike competence.

As with all John Wayne movies, whether or not they’re set in the dusty West, Hellfighters is often classified as a Western. This makes even less sense here than it does with the London-set cop drama Brannigan, since Wayne’s tuxedo’d firefighter lead doesn’t even carry a gun. Loosely based off the real world personality Red Adair, Wayne plays infamous oil field firefighter Chance Buckman (man, I love that stupid name) as he travels across the globe putting out dangerous oil well fires with barrels full of dynamite. Real manly stuff. Based on that description, you might think that the art film version of Hellfighters might be Sorcerer or its predecessor Wages of Fear, but it actually more closely resembles a film from the late 90s. Much like Bruce Willis’s tough guy hero in Armageddon, Chance Buckman is an oil industry legend who bullheadedly infantilizes his adult daughter by attempting to protect her from a twofold danger: the physical danger of his industry & the emotional danger of the womanizing men who work within it. It’s not at all difficult to imagine Michael Bay growing up fond of Hellfighters, thanks to its hyper-masculine self-delusion & over-indulgence in practical effects explosions. The John Wayne film often mirrors Armageddon‘s bullshit romanticization of the hard working men who risk their lives for oil & the worried women who love them, despite the constant danger of loss. Where Armageddon employs this ludicrous narrative & attention to visual craft for a punishingly kinetic live action fantasy, however, Hellfighters is content to lie still & talk its audience to death. It’s an entire movie built around the idea that large spouts of fire look cool. It’s not exactly wrong, just too long to justify that thin of a premise and too lethargic to fully command its audience’s attention, even as beautifully decorated it’s production design can be. If Hellfighters could’ve operated with Michael Bay’s punishing sense of immediacy it might’ve been an all-time classic. At the very least, it could’ve shot John Wayne into space to fist fight an asteroid the size of Texas. There’s pretty much no one who wouldn’t pay to see that.

A large part of what makes Hellfighters feel desperately old-fashioned is its constant glorification of traditionalist masculinity. So many bare knuckle punches are thrown without any real consequence in bar rooms, brothels, gambling holes, and hospitals that they start to register more like a handshake between bros than an act of violence. News reporters are whiny little wimps who can only get in the way while Real Men do the Important Work, the kind that requires muscles & explosives. The women of Hellfighters are wives, daughters, and secretaries, completely extraneous to the plot outside a fresh-from-The Graduate Katherine Ross, whose virtue & emotional well-being Chance Buckman is tasked to protect. The closest the movie comes to passing the Bechdel Test is a single scene where Buckman’s wife & daughter are golfing alone together, but their entire conversation centers on whether or not it’s worth the worry to love an oil field firefighter. Buckman himself is a stoic emotional void, only budging in his rock solid confidence to express annoyed frustration & mild worry with the women in his life who needlessly complicate his profession. Otherwise he just does what he does best: exploding fires into oblivion & unconvincingly delivering oil-themed one-liners like “If you’re coming to me for advice, I’m a dry hole” with a distinct lack of passion.

In the years since the New Hollywood takeover, directors have learned (and have been better funded) to apply Hellfighters‘s workman sense of extravagant spectacle to the energetic narratives that deserve it. Instead of overtalking its virtues between this piece, my initial review, and a subsequent podcast episode, I do believe Michael Bay’s Armageddon is a perfect example o how well that visual craft could be utilized with just a little creative gusto, even while holding onto its idolization of toxic masculinity. Hellfighters was an overlabored, undercooked movie industry dinosaur when compared to the more exciting, artier New Hollywood films that upended its place in the world, but that doesn’t mean it’s a film without value. When gazing into the rich color, impeccable costuming, gorgeous sets, and mesmerizing explosions that Hellfighters wastes on a going-through-the-motions John Wayne action epic, there’s an undeniable sense of missed opportunity. The film could’ve been something truly memorable if its better aspects weren’t helmed by a sleepwalking studio system that misread what its audience was interested in seeing. I can’t recommend Hellfighters as an entertaining work to anyone other than the most diligent John Wayne completist imaginable. However, I do think it works as a valuable reminder that there was a lot of untold merit in the bloated studio system that the late 60s broke apart with its scruffy batch of babyface auteurs.

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Roger’s Rating (1.5/4, 38%)

onehalfstar

Brandon’s Rating (2.5/5, 50%)

twohalfstar

Next Lesson: Camelot (1967)

-Brandon Ledet

Resident Evil: The Final Chapter (2017)

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twostar

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And so it goes that Paul WS Anderson’s Resident Evil franchise dies with a pathetic whimper . . . if, in fact, it dies at all. Resident Evil: The Final Chapter makes a hefty promise in its title to decisively conclude what has been a wildly uneven series of futuristic zombie shoot-em-ups. Yet, this sixth installment fails to deliver on that promise of finality, leaving the door wide open for a sequel the way each of its predecessors have in the past. Worse yet, The Final Chapter eases up on the mutated giants, virtual reality scenarios, and cloning-run-wild shenanigans that have made past Resident Evil films such an odd, unexpected delight. Instead of going for broke in its over-the-top CG fantasy violence and convoluted high-concept sci-fi plots, this series “finale” makes the mistake of aiming for genuine dread (a mark it falls far short of) & providing a legitimate backstory for its barely sketched-out characters. If the exact, clearly-defined origins of its heroes & villains were a necessity for Resident Evil‘s entertainment value, the series would not have gotten six films deep without them. These films’ mild popularity (in America at least; they’re wildly popular in foreign markets) depends on the ridiculousness of their zombie-themed action spectacle, something The Final Chapter brings no passion, attention, or inventiveness for. There’s nothing new here that hasn’t been done better in previous films in the series, except for that precious backstory for its protagonist, which, who cares? If this truly is the last Resident Evil film, the franchise has concluded with its worst, least exciting entry, a lazy shrug before its final bow, followed by a winking tease for an encore.

The end of Retribution, the fifth and possibly best entry to the franchise, leaves Project Alice (Milla Jovovich) stranded at the White House with the Agent Smith motherfucker that’s been the Bugs Bunny to her Elmer Fudd for the back half of the series. Surrounded by zombie hordes & some mutated dragon beasts, Not Agent Smith stabs Alice in the neck with a serum that supposedly restores her powers. The beginning of The Final Chapter throws all of the potential entertainment value of that setup in the trash. JK, everyone. Alice doesn’t really have her telekinetic supersoldier powers back. Also, there will be no showdown at the White House, since Not Agent Smith and his zombie buddies have cleared DC by the time Alice wakes up. Instead, we get another retelling of the franchise’s entire story arc, this time with a revisionist history that explains the backstory for the Umbrella Corporation’s evil intent for instigating a zombie outbreak in the first place. Game of Thrones actor Iain Glenn returns as the wicked corporate stooge behind all of the evildoing. Nevermind the fact that in the third film in the series, Extinction, his character was frustrated with his lack of power, having to answer to higher-ups in holographic boardroom meetings. He’s apparently been the head honcho for the Umbrella Corporation all along and the versions of him Alice has destroyed in the past have all been insignificant clones of the real thing. Okay. Now Alice must race back to the place where it all began, the underground Hive facility beneath Raccoon City, to retrieve an antidote to the zombie virus “before it’s too late,” in effect saving the world (or at least the few thousand uninfected humans who still inhabit it). It’s there that she learns who she truly is and where she comes from, a revelation I would have traded for any number of CG creatures, motorcycle stunts, or virtual reality freak-outs.

The Final Chapter completely misinterprets Resident Evil‘s inherent style over substance appeal and bends over backwards to retroactively inject gravitas into a flimsy premise that can’t support it. As a newly-converted fan to the series (Extinction & Retribution are both fun at least), I can’t speak for the majority of Resident Evil‘s dedicated audience, but I can say say that no amount of reformist backstory & clearly defined character motives could raise my own esteem for the long-running video game adaptation. I’ve made it five films into the franchise, somewhat happily, without that kind of clear-headed storytelling, so why start now? Ideally, a Resident Evil franchise-ender would get even more convoluted in its ill-considered sci-fi premise and go for broke in a nonsensical spectacle that would attempt to top the ridiculous places it went in the previous entry instead of crashing the whole thing down to the grounded, generic familiarity of the series’ origins. The closest we get to that here is some weird dragon hybrids teased at the end of the last film & a couple shots of a waterfall made of fire that melts a few zombies in a brief moment of victory. That should’ve been the starting point, not the conclusion. The rest of The Final Chapter is cheap jump scares, confusingly rapid action photography, a grounding backstory the series never needed, and the threat of a sequel despite the finality blatantly promised upfront in the title. The movie even misreads the room by aiming for action cinema legitimacy in a John Carpenter-inspired synth score instead of sticking with its usual nu metal tunage. I don’t look to Resident Evil films for legitimacy. I want them to be over-the-top & tacky. By failing to embrace its own tackiness the way past entries have and in eagerly searching for a more standardized mode of action cinema competency & logical storytelling, The Final Chapter had ended the Resident Evil franchise on its least worthwhile picture to date. It doesn’t exactly sour the memory of the series’ heights in Extinction & Retribution, but it does leave you walking away with a much blander taste in your mouth, which is the ultimate bummer.

-Brandon Ledet

Resident Evil: Retribution (2012)

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fourstar

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I had more or less given up on the entertainment potential of the Resident Evil franchise after its fourth installment, Afterlife, wasted its entire runtime treading water & showing off its The Matrix Zombified aesthetic for a 3D lens. In a way, I had also given up on Paul WS Anderson as an auteur, since that entry tore down a lot of the good will established by Russell Mulcahy’s contribution to the franchise, the Mad Max-riffing Extinction. I was wrong to lose faith. The fifth Resident Evil film, Retribution, matches (if not surpasses) Extinction‘s entertainment value as a standalone feature, but does so without having to step outside the franchise’s usual formula. Retribution fully embraces its zombie-themed shoot-em-up video game roots as well as its nature as a late-in-the-game sequel by conducting a simulated, virtual reality retrospective of the series where each film is a level that must be cleared on the way to the final boss. Here, Anderson establishes his particular brand of nu metal technophobia as its own distinct artform, turning what should feel like an exercise in generic action film tedium into high-concept, reality-bending sci-fi with a kick-ass female protagonist in the lead. It’s an amazing act of genre alchemy, one that completely turned me around on the merit of the series as a cohesive whole.

It takes a few minutes of housekeeping exposition before Anderson feels comfortable with mashing the reset button in this way. The ending of Resident Evil: Afterlife teases an Umbrella Corporation attack on a ship of uninfected zombie virus survivors and this follow-up delivers that action set piece upfront . . . twice. The attack is first shown in reverse motion, starting with Milla Jovovich’s lead badass floating in an underwater void before being sucked onto the ship & downing a helicopter. She then explains the plot of each Resident Evil film to date in a detailed recap before the same Umbrella Corporation attack is shown in a more linear, traditional fashion. That’s when Anderson mashes the reset button. Project Alice (Jovovich) awakes from her underwater grave to a reality-shift, apparently living an alternate life as a housewife in the Raccoon City suburbs at the start of the zombie outbreak. This traditional George A. Romero scenario is revealed to be a simulated experience, in essence a video game, staged within an underwater facility where The Umbrella Corporation is holding Alice captive. The brilliance of this premise is that it allows Retribution to incorporate all of Resident Evil‘s past lives & themes of cloning, virtual reality simulation, and supernatural beasts in a single, interconnected location Alice must escape as if she were clearing levels on a video game. Where the movie really gets interesting is when pieces of these simulations, including the clones, begin to overlap and the narrative bleed-through finds the series finally reaching its own sense of distinct purpose that doesn’t feel like a riff on a pre-existing property.

Figuring out exactly what makes a franchise special and how to retread old ground without merely going through the motions five films in is no small feat and it actually reminds me of the way Fast & Furious movies similarly took their sweet time figuring their own shit out. Curiously enough, in both cases actress Michelle Rodriguez plays a badass toughie retroactively raised from the dead after a long absence (this time through cloning), which is just about as small of a genre niche as you’ll ever find. Other old characters like the rogue cop Valentine from Apocalypse & the axe-swinging giant from Afterlife also return, giving the film a distinct The Gang’s All Here vibe that’s been absent in its search for consistency. All that’s missing now is Vin Diesel raising a Corona to toast the makeshift family as they fire endless bullets into the zombie hoards that threaten to wipe out what little is left of humanity. Retribution ends in the same frustrating way all Resident Evil films insist on ending: shamelessly setting up a sequel (this time concluding at a zombie & dragon-surrounded White House) and fading out to tacky nu metal era tunage (this time supplied by Deftones singer Chino Moreno teamed up with some dubstep dweeb). Even that aspect feels like a tried & true feature of a series that’s finally come into its own, though, one final adherence to its already-established genre tropes before you leave the cinema. I’m not exactly sure how he did it, but Paul WS Anderson slowly turned me into a fan of his own bullshit just when I was on the edge of giving up on him as recently as one film ago. Even if he doesn’t stick the landing with the franchise’s sixth entry, The Final Chapter, he had already cohesively pulled it all together in the fifth, so the mission was already, in effect, accomplished. Retribution was Resident Evil‘s de facto resurrection, its sorely needed saving grace.

-Brandon Ledet

Resident Evil: Apocalypse (2004)

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three star

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When we binged on a small selection of “iconic” video game adaptations for episode #11 of the podcast, I was surprised to see Paul WS Anderson’s name pop up twice in a row as a director of both Mortal Kombat & Resident Evil (2002). Not only is the video game adaptation not a genre you’d typically associate with an auteur’s go-to passion for repeat offerings (outside maybe a stray Uwe Boll-type), but Anderson’s two contributions to our list were actually two of the better films, bested only by 1994’s Super Mario Bros in terms of pure entertainment value. Of his two entries, Resident Evil was the biggest surprise in terms of competency. Mortal Kombat had the narrative upper hand of a ridiculous interdimensional martial arts tournament to boost its camp value (along with a delightfully obnoxious theme song & a scenery-devouring Christopher Lambert). Resident Evil, on the other hand, was a seemingly straightforward zombie picture, so it was downright bizarre that Anderson managed to make it even moderately memorable in the face of a market that’s been overcrowded with similar works for decades. The Milla Jovovich-helmed action vehicle was actually an interesting trifle, however slight, one made novel by a wealth of weird details like A.I. children, genetically mutated beasts, and menacing corporations with dystopian designs on world domination.

What’s even more surprising than Anderson managing to make a watchable film out of the Resident Evil video game franchise is that he did not stop at just one film. The 6th (and supposedly final) entry in the series has just reached theaters over a decade later and both Anderson & Jovovich have shared some level of involvement in the series throughout its entire run, which is a much higher level of consistency than you’d expect for a zombie video game franchise. The second film in the series, Resident Evil: Apocalypse (which obviously didn’t follow through on the finality of its title) wasn’t half bad either. It expands the bunker-confined action of the lower budget first film by bringing its zombie breakout above ground. Its world-building details like the exact nature & temporal location of its Raccoon City setting, its menacing (and hilariously named) villain the Umbrella Corporation, and the exact skills & origins (and even name) of its Ripley stand-in (Jovovich), all remain fuzzy to me after two full-length features. All you need to know to make it through a Resident Evil movie is that zombies & capitalists are bad, while women & guns are good. The rest is all shoot-em-up nonsense and militaristic zombie movie mayhem, a triumph of action horror cinema only in that it should be impossible for Anderson to make something so generic so delightful to watch and, yet, he’s done it at least twice.

I think Resident Evil‘s key to surviving as a notable action horror franchise is its dedication to excess. The film couldn’t logically bring in Jovovich’s hero immediately to deal with the above-ground breakout so it created a second badass with a gun cliché (a cop named Valentine, hilariously) to shoot some undead baddies in her initial absence. There’s some first person POV shooting in a police station and found footage shenanigans with a rogue news broadcaster that helpfully treads plot water until Jovovich can burst onto the scene by flying a motorcycle through a church’s stained glass windows and then turning said motorcycle into a makeshift bomb. Once our two badass ladies join teams everything else is an action-packed blur of knives, grenades, rocket launchers, and the undead bursting out of graves like a cover version of the “Thriller” video. New locations play like video game levels. The film’s Final Boss characer is a new genetic mutant called Genesis (who vaguely resembles the version of Bane in Joel Schumacher’s Batman & Robin). Everything is all very loud and violent and impossibly dumb, to the point where the monotone excess becomes its own artform and your options are either to play along with the film’s buffoonery or to feel like your better senses are constantly being assaulted.

I don’t care to learn any more about this series’ mythology than the little I can catch between explosions and bullets. Jared Harris (Lane from Mad Men) pops up here as some kind of smart programmer type who’s constantly hacking into the mainframe or some such nonsense and Iian Glen (Jorah from Game of Thrones) swoops in at the last minute for some Wolverine-type experiments & mumblings about clone technology, but outside of those actors’ before they were C-list stars pedigree, their presence signifies nothing. No one really matters here outside Jovovich & Anderson. Even the newly introduced & oddly omnipresent character of Valentine is mostly just a place holder until Jovovich can arrive above-ground, guns & motorcycle blazing (and the less I say about the film’s wisecracking pimp comic relief, the better). I’m sincerely amazed that a single filmmaker & a single performer have stuck with such an explosively inane series for as long as Jovovich & Anderson have. I also wonder if there are wholeheartedly dedicated fans of the series out there who care deeply about its AI, genetic monsters, and walking dead mythology enough to have been counting the days until the series wrapped up in its final installment. I can’t imagine being at all invested in Resident Evil’s narrative throughline & overarching themes, but I will admit that these films are much louder, dumber, and more entertainingly chaotic than I expected them to be and I’m curious about how they can keep up that stamina for four more installments.

-Brandon Ledet

xXx: Return of Xander Cage (2017)

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three star

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Grab your cargo shorts and flash art tattoos, folks. Nu metal cinema is back in a big, dumb way. Vin Diesel has briefly stepped away from his long-time role as a Corona-swilling patriarch in the Fast & Furious franchise to resurrect his other embarrassingly dated late 90s action vehicle, xXx. Diesel selflessly returns to his role as Xander Cage, “the rebel the world doesn’t know it needs,” to save the human race with such heroic acts as collecting high-fives while skateboarding downhill, gliding across jungle dirt on snow skis, and bravely bedding entire rooms full of Nameless Babes so that he can turn to the camera and mumble, “The things I do for my country,” like a pilled-out Bugs Bunny. xXx: Return of Xander Cage may not feature a Rammstein concert like its first installment or Family Values Tour ’98 vet Ice Cube like its second, but it is comfortably seated in that same X-treme Attitude nu metal cradle. It’s as if the film acknowledges its status as a far-too-late action sequel by dialing the culture clock all the way back to the early 2000s to accommodate its own wallet chain macho inanity. The results are oddly endearing, even if persistently ugly. Its soundtrack may have been swapped out for dubstep, but Return of Xander Cage still shines as a small scale nu metal miracle, an abrasive rap rock nightmare preserved in the foulest amber.

Does it matter exactly why Xander Cage returned to the international spy game? Actual-talent Toni Collette chews scenery as a menacing G-man/humanoid IKEA monkey who drags Cage back into action by informing him that his former mentor (played by Samuel L. Jackson, naturally) has been murdered via espionage technology that can strategically down orbiting satellites. Cage reluctantly agrees to retrieve this nefarious device, but refuses to do so with the team of untrustworthy supersoldiers Collette’s Evil Bitch government stooge assembles for him. When Cage grills the G.I. Joes about their experiences with X-Treme sports like base-jumping & snowboarding, they retort “We’re soldiers, not slackers.” Wrong response. He nukes the team in what plays like a sincere version of a MacGruber spoof, but decides to forego his past life as a lone wolf, instead borrowing some of his Daddy Dom character’s obsession with “family” in the Fast & Furious franchise to build his own X-treme, rag tag crew of crazed stunt men, EDM DJs, computer geek Millennials, and lesbian snipers. Everything that follows is a loud, dumb blur of shoot-em-up action cinema inanity, with occasional touches like dirt bike/jet ski hybrids and Godsmack-reminiscent nipple tats distinguishing it from any other borderline competent example of its genre. They get the device. They save the day. They put the government in its place and walk away with their collective rebel status intact. There’s even a ludicrous last minute cameo that makes the whole thing feel like a real movie instead of a hazy, bullet-ridden nu metal daydream. It’s all in good fun.

As much as Return of Xander Cage likes to pretend that its team-building exercise is actually important to the plot, the movie is still largely just a loving prayer at the altar of Xander Cage (and, by extension, Vin Diesel himself). It’s right there in the title. No one else truly matters. Entire villages cheer his presence. Little kids look up to him in awe. He delivers every one-liner with a JCVD-style lethargic drawl, as if he’s so pleasantly relaxed in the role that he’s half asleep. When someone hands him a bomb he mumbles, “Oh boy, here we go again,” rising to twirl in a lazy circle while firing a machine gun, yawning, and literally checking his watch. His entire crew is qualified to save the day, but they’re asked to hang back as his cover. Everyone is visibly horny, but only Xander Cage gets to fuck. It’s super cool and totally worth mentioning that this dumb, spiritually-backwards action film has a mostly POC cast (including an over-qualified Donnie Yen among its ranks) and the only scene dominated by white male faces involves an evil boardroom of business pricks threatening to tear the world down. It’s just also funny that the diversity in the crew is mostly for naught, as they’re ultimately no more significant than any one of Xander Cage’s many Tough Guy clip art tattoos.

It may sound like I’m being a little tough on Return of Xander Cage, but it’s a tough customer; it can take the pressure. This is actually a pretty fun version of what it is: mindless shoot-em-up action cinema with a fetish for X-Games style stunts. It’s just impossible not to poke fun at every leering shot of tight leather mini-skirts, every dumb objective like “Get there fast and take this guy down,” and every stupid one-liner like “It’s like finding a needle in a stack of needles.” At this point in modern taste & decency, X-treme action cinema has no comfortable, legitimate home and the xXx franchise addresses that concern by bullheadedly avoiding giving a shit about taste or decency. It’s a nu metal hangover stuck so far out of time that it had to abandon its angst rock roots for an EDM soundtrack that’s also hopelessly outdated, just by a narrower margin. It’s in this overgrown bro cultural faux pas that Return of Xander Cage emerges as cute & oddly quaint in its ironically mild brand of “X-treme” entertainments.

-Brandon Ledet

Cross-Promotion: Double Team (1997) on Crushed Celluloid’s Jean-Pod Van Damme Podcast

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I was recently invited to join in on an episode of Jean-Pod Van Damme, a podcast that, as you’d likely guess, is solely dedicated to the cinematic wonders of the Muscles from Brussels, JCVD. Hosted by Marcus Jones of the movie blog Crushed Celluloid (which has an eponymous flagship podcast as well), Jean-Pod Van Damme is a irony-free celebration of one of action cinema’s more unlikely stars, a meathead European martial arts expert who stumbles in convincingly delivering his laugh lines. Crushed Celluloid as a whole, including their two podcasts & periodic film articles, participates in the exact earnest approach to typically undervalued genre cinema that we strive to achieve here at Swampflix and I’m proud to have been asked to contribute to what they already do so well.

In this specific episode of JPVD, Marcus & I discussed the 1997 Van Damme/Dennis Rodman team-up action comedy Double Team.  In my own review of the film, I described it as “gloriously half-cooked” & “a mid-90s camp relic most notable for its inclusion of a gender-defiant fashion prankster with some highly questionable political affiliations who apparently used to play basketball or something.” It was a lot of fun, then, to dissect something so frivolous at length with someone who’s a huge fan of its top-billed star and, honestly, I was more than a little flattered to even be asked, since I had only ever guested on a podcast once before (when I discussed the Vincent Price version of The Fly with the folks at We Love to Watch).

Give a listen to Jean-Pod Van Damme’s episode on Double Team below! And if you like what you hear, you can find Crushed Celluloid on Facebook, Twitter, YouTube, and their regular ol’ homepage for more enthusiastic takes on fringe genre cinema.

 

-Brandon Ledet

Double Team (1997)

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Try to think back to a time before he started making baffling political affiliations with North Korea & Donald Trump; Dennis Rodman was a pretty cool dude. For a high profile athlete, Rodman was a striking pop culture presence in his gender-fluid fashion choices. Belly rings, make-up, wedding dresses, brightly-dyed hair: these aren’t exactly the typical hallmarks of an NBA superstar’s wardrobe and I think we shouldn’t take for granted how cool it was that Rodman was blurring gender lines in his personal style choices in the 90s, even if he’s revealed himself to be an ass in the decades since. Where there’s novelty, there’s always money to be made, too. It turns out that action movie producers at the time were inexplicably interested in cashing in on Rodman’s striking visual presence & converting that gender fluidity into box office dollars through some kind of shoot-em-up cinema alchemy. The first title in Rodman’s very short career as an action hero found him teaming up with genre mainstay Jean-Claude Van Damme. He is in no way natural to the terrain, feeling like a cameo role that somehow got conflated to second-bill in a buddy picture and his strange presence elevates what would be a standard issue action film into a chaotic mess of loosely connected set pieces & glorious inanity. Double Team would’ve been a decent genre picture without Rodman, but it gets excitingly, memorably dumb when he kinks up the works, both literally & figuratively.

Double Team plays like two distinct movies smashed together into an incoherent mess. One film is your standard JCVD vehicle where the Muscles from Brussels must retrieve his pregnant wife from the treacherous clutches of a before-he-got-gross Mickey Rourke. In this half, Rodman sort of makes sense in what seems like a single-scene cameo as a kooky arms dealer who hangs out in a pansexual, S&M themed nightclub. The film’s other half is a technofuture fantasy about an island of highly skilled assassins being held prisoner (with the help of underwater lasers, of course) because they’ve “gone soft” and forced to work as an espionage think tank. Because Rodman’s role as a wise-cracking sidekick was needlessly expanded to last throughout the entire length of the film, neither of Double Team‘s dueling plots ever feel like they have enough room to breathe. Either a whole movie about escaping the futuristic assassin island or one about taking down a wickedly cruel Rourke could’ve worked coherently on its own, but when smashed together & elbowed into the corners of the frame by Rodman’s ball-hogging screen presence, it’s mostly just a ludicrous mess (and all the more memorable for it). By the time Double Team‘s parade of cartoonish set-pieces (which include carnivals, infirmaries, fetish clubs, and fantasy islands) culminate in a climactic martial arts showdown in an ancient coliseum loaded with landmines and a bloodthirsty tiger, none of these plot concerns matter. At all. You just passively watch Rodman & JCVD duck for cover behind some convenient ad placement Coke machines as the coliseum explodes and the credits bring on a club hit featuring Rodman’s rhythmic mumblings & a pulsing gay 90s beat. Double Team is gloriously half-cooked in this way and I’m not sure I would have preferred a version of the film that followed through on any of its loosely-connected storylines any more carefully or thoroughly than it already did. That attention was much better spent on crafting & presenting Dennis Rodman’s wide range of distinct looks & flatly-delivered one-liners, no question.

There is really only one scene in Double Team where Dennis Rodman’s involvement makes sense. Van Damme is in need of some high tech gear early in the film to take out Rourke’s trecherous terrorist and he finds his perfect weapons dealer in Rodman. For his part, the basketball star is holed up in a massive, queer nightclub loaded with drag queens, club kids, and SCUBA-themed S&M models. Rodman’s most natural involvement in this film would’ve been to sell JCVD some cool future-guns and exchange a couple sarcastic quips before being on his merry way, never to return. Indeed, Van Damme asks Rodman, “Who does your hair, Siegfried or Roy?” Rodman shoots back, “The last guy who insulted my hair is still pulling his head out of his ass,” to which Van Damme responds, “I don’t want to hear about your sex life.” In a movie where that was the end of their transaction, this scene would have played as casually homophobic, but since Rodman & Van Damme are burgeoning buddies at the start of a feature-length bromance, it somehow comes off as light, harmless teasing. Rodman shoehorns himself into the rest of the film’s plot to make room for sore thumb basketball references (“The best defense is a good offense,” “Oops! Airball,”) & a wide range of gender-defiant wardrobe choices, with no further reference made to his sexuality in the script before his gay 90s club hit plays over the end credits. It’s an oddly progressive choice for something that’s mostly a by-the-books action flick and although Rodman’s sore thumb presence & subpar line deliveries disrupt Double Team‘s narrative structure & pacing, they also elevate the film into a more memorable camp spectacle status.

Double Team is the American debut of Chinese action director Tsui Hark, whose most recognizable credits might be a stray Jet Li or Jackie Chan production among his sea of titles like A Chinese Ghost Story, Once Upon a Time in China, and Flying Swords of Dragon Gate. The filmmaker is well-respected in his martial arts cinema genre of choice and I think Double Team might’ve worked a little better if its narrative were allowed to stretch out to a standard Chinese action film’s runtime, which tend to be a little lengthier than American genre pictures. Compressing the disparate storylines of Double Team into a brisk 90min package made each story beat feel inconsequential & frivolous, especially since so much of the film was dedicated to the lofty goal of making Dennis Rodman seem funny & tough. Tsui Hark seems a tad overqualified for such a generic action vehicle in the first place, but his sense of scale & brutality makes for memorable action cinema moments, especially once the tigers & hospitals full of newborn babies get involved. Rodman’s blinding distraction of a presence makes sure that the film’s action sequences and hodgepodge plot are in no danger of dominating discussion surrounding the film, however. This is a mid-90s camp relic most notable for its inclusion of a gender-defiant fashion prankster with some highly questionable political affiliations who apparently used to play basketball or something. I can’t say for sure if Rodman’s strange presence was enough to carry a lead role in his other action vehicle, Simon Sez, and I’m honestly a little afraid to find out. However, as a comic relief sidekick with an attitude problem airdropped into an action vehicle where he doesn’t belong (like so many Poochies of X-treme 90s past), he’s a delightfully off-putting novelty that makes Double Team way more fun & noteworthy than it has right to be.

-Brandon Ledet

Fantastic Beasts and Where to Find Them (2016)

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Ever since 2011’s Harry Potter and the Deathly Hallows: Part 2 left theaters and was release on DVD, Potter fans all over the world were overcome with a deep sadness as the film signified the end of one of the most successful movie franchises of all time. Potter mastermind J.K. Rowling created an entire wizarding world through her best selling novels, which would eventually become blockbuster hits, and as each film was released, the universe she created kept growing and growing.  When the news of Fantastic Beasts and Where to Find Them was released, all was good in the world. I wasn’t too surprised to find out that Rowling would choose to gift fans with more of the fantastic world she created by writing the Fantastic Beasts screenplay. I mean, how on earth could she just stop writing about the Potter universe and all of its glory?

Fantastic Beasts and Where to Find Them is one of the better-known books the students of Hogwarts School of Witchcraft and Wizardry use in their studies. The textbook was written by Newt Scamander, a famous Magizoologist (an individual who studies magical creatures). The textbook contains information that Scamander gathered from studying a vast amount of magical creatures from all over the world. The film follows Scamander on his journey to the United States in 1926, as he is performing research for what will soon become an invaluable vault of information for all witches and wizards. Scamander is perhaps the most compassionate individual in the wizarding world, as he has dedicated his life to trying to understand all magical creatures during a time when they were outlawed and unappreciated. Scamander arrives in the United States by way of New York City with a briefcase filled with magical creatures. His goal with visiting the US is to release a Thunderbird name Frank to his home in Arizona. Of course, a briefcase full of magical creatures would become quite difficult to maintain for Scamander and majority of them eventually escape and run the busy streets of NYC.

The first beast to slither its way out of the briefcase is a Niffler, a small platypus-like creature that is drawn to any and all things shiny. As Scamander is attempting to catch the escaped Niffler in a large city bank (full of shiny coins), he meets a “No-Maj” (non-magic folk, aka “Muggle”) named Jacob Kowalkski. Kowalski is at the bank attempting to get a loan to open up his dream bakery. It doesn’t take long for Kowalski to get mixed up in the wizarding world, which is pretty much unknown to all No-Majs. The two become a duo comparable to Batman and Robin, and it’s one of the best bromances in cinema history.

As Scamander attempts to locate all of his escaped beasts, he runs into trouble with The Magical Congress of the United States of America (MCUSA), and everything becomes a total shit show. The film’s female lead, Porpentina “Tina” Goldstein, works for the MCUSA. She comes off as a total pain in the ass at the film’s beginning because she rats out Scamander to the MCUSA, but she quickly becomes an extremely likeable character. Tina has achieved role model status with me. She’s a powerful, intelligent witch who is out to do the right thing. It just takes her a little bit to find out what the right thing really is. Tina’s sister, Queenie Goldstein, is quite the opposite of Tina. Queenie is full of giggles and smiles, has sunny blonde hair, and sports a bright pink coat for most of the movie, while Tina is more on the serious side. I remember cringing a little bit when Queenie first makes her appearance because I assumed she was going to be the ditzy-blonde-girl type of character, but that’s not the case at all. Queenie is simply sweet and optimistic, and she is responsible for saving the day just as much as the rest of the crew. All in all, the leading ladies in Fantastic Beasts are totally impressive, but of course, I would expect nothing less from the mind of Rowling.

There are a lot of things to pay attention to in Fantastic Beasts because everything is a piece of a giant puzzle that will reach completion once the 5th film in the series is released. That’s right, there will be five Fantastic Beast films! And I’m here for that. The cast of Fantastic Beasts reminds me a lot of the cast of the Harry Potter films. Their camaraderie really comes across in their acting, and there’s just good vibes all around. The film’s director, David Yates, also directed the last four Harry Potter films, and he’s known for being a pleasure to work with. This is cinema that’s made with so much passion and love, and I cannot wait to see the next four!

-Britnee Lombas

The Magnificent Seven (2016)

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I hate Westerns. I really, really do. When I was a kid in rural East Baton Rouge Parish (and especially when we went to visit even-more-rural friends and family in St Helena), they seemed to make up the bulk of television outside of primetime; moreover, family friends who were fortunate enough to own more than ten videocassettes (which was how I defined wealth then, and, perhaps, now) still had a collection that was largely made up of Western cinema. The filmic depiction of the mythological Wild West, with its overwhelming anxiety about bandits, borderline racist depictions of native people, the uniform whiteness of the protagonists (which led me, as a child, to be unable to tell characters apart), and overall bland cinematic eye really turned me off. I can barely even stand to watch the Western episodes of The Twilight Zone, my favorite show of all time; when one comes on during Syfy’s annual marathons, it’s the cue for me to go outside and get some fresh air.

There are exceptions, of course, to every rule. As a rule, I loathe musicals, but I can see the merits in, for instance, the Heathers musical, which I saw both in New York and in Austin, and I am more willing to accept characters breaking into song in animation, which is already acceptable removed from cinema vérité (Bob’s Burgers and The Simpsons most notably, but also more traditionally musical fare like The Little Mermaid). There are Westerns that I like, enjoy or otherwise feel something like fondness for; my grandfather loved Quigley Down Under and thus so do I, The Quick and the Dead is a fun movie, and Sergio Leone’s Westerns are cinematically engaging on a level that intrigues me. And, of course, 1960’s The Magnificent Seven.

When The Verge did their write-up on 2016’s Magnificent 7 last month, they heralded its arrival in their headline: “behold, the progressive Western.” I didn’t see that review before I saw the film, but it was also the first thing that struck me about this film after I largely ignored the promotional materials. Although the film follows the structure of the original film (and, by extension, Seven Samurai), gone are the questionable and dated trappings of the old school Western, replaced with an easily digestible parable about capitalism and race dressed up in a gunslinger’s shoot ‘em up. And it’s pretty great!

Bartholomew Bogue (Peter Sarsgaard) is a corrupt industrialist who has his sights set on Rose Creek, a mining town in northern California. He and his cohort of morally bankrupt private detectives, thinly veiled versions of the Pinkertons who broke up strikes in the real West, roll into town and burn the facade of the church, telling the townsfolk that he will return in less than a month to purchase the last of their hard-earned land for less than half of its worth, and they can either fall in line or die. Shortly thereafter, widow Emma Cullen (Haley Bennett) and her friend enlist the help of warrant officer Sam Chisolm (Denzel Washington) when he passes through town in pursuit of a fugitive. Although he is at first reluctant, Chisolm relents when he hears that the Bart Bogue is behind this transgression, he agrees to help Rose Creek defend itself.

In a plotline that has been homaged from The Avengers to Star Wars (so much so that most viewers likely think it’s older than locomotion), Chisolm recruits six more men to join him: rapscallion sharpshooter and gambler Josh Faraday (Chris Pratt), Mexican outlaw gunslinger Vasquez (Manuel Garcia-Ruffo), legendary New Orleans rifleman “Goodnight” Robicheaux (Ethan Hawke) and his knife-wielding associate Billy Rocks (Byung-hun Lee), Comanche wanderer Red Harvest (Martin Sensmeier), and tracker Jack Horne (Vincent D’Onofrio). The seven men come together (with Emma acting as a kind of alternate teammate in various situations) to try and teach the settlers of Rose Creek to defend themselves against Bogue’s imminent invasion.

I really enjoyed this film. Above and beyond the general thrill of a legitimately fun Western with clearly evil and less-clearly-good characters, I loved the subtext. Gone is the marauding bandito who terrorized the peasant village of the original, replaced by the face of true evil in every generation: avaricious capitalist men driven by their lust for and worship of material goods (and the power that they bring) with no regard for the cost of human life and dignity. Instead of helping to protect and serve the populace of Rose Creek from outside influence, the sheriff of the town has been bought and paid for by Bogue; the innocents who have entrusted him with their lives are mowed down by him for immoral reasons, just as we so often see the loss of life (largely of people of color) at the hands of modern police forces. The deputies of the town are amoral thugs with no sense of right or wrong, hired mercenaries with so much blood on their hands that they’ll never be clean; not only are they evocative of the Pinkertons but also of the PMCs used in Iraq and elsewhere, before and during the war on terror.

Standing in their way are a black man (given that the film is set in 1879 and the fact that Chisolm refers to living in Arkansas, he is likely to be a former slave), a Native American, an Asian man, and a Mexican sharpshooter (in one notable exchange, Vasquez remarks that there is no such thing as a “Texican,” illuminating the lie in the name given to him by others who sought only to steal the land and livelihood of himself and his people). Beyond these POC are other marginalized people, including a soldier with PTSD and an elderly man who has been declared useless by society. And a woman!

In a more traditional Western, Bogue would represent progress, the man bringing civilization to the “savage” western edge of the country, but here he is shown for who he really is, a corrupt monster who uses bullying and violence to make his mark on the world, and, ultimately, he is undone by a diverse coalition of men (and a woman!) who forsake old grudges (as seen in the interactions between Red Harvest and Jack Horne as well as Vasquez and Faraday) in order to prevent an evil reaping of innocent people. And, hey, it’s a surprisingly progressive film that you can probably get even your racist grandpa to watch. Check it out!

-Mark “Boomer” Redmond