The Not-So-New 52: Green Lantern — Emerald Knights (2011)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

This one … it’s fine. Ok? It’s fine. This is an anthology film that centers around the first days of training of the Green Lantern Corps’ newest recruit, Arisia Rrab (Elisabeth Moss), with her induction into the group coinciding with a major crisis—naturally—that threatens the Corps’ founders, the Guardians, and the planet on which the organization is based, Oa. Things start out easy enough, as she meets her mentor Hal Jordan (Nathan Fillion, in the first of many portrayals of the character), learns about some of the Corps’ most legendary heroes of past and present, and ultimately proves her mettle by figuring out how to defeat the wraparound story’s big bad. And it’s fine! 

The meat of the story lies in its vignettes, which are perfectly suitable. Together, both we and Arisia learn about the origins of the Green Lanterns, the forging of their rings and those rings’ selection of the first four bearers, including one unlikely candidate in the form of the Guardians’ scribe, who—naturally—winds up defying all expectations. When Arisia worries about how her boot camp with the hulking Kilowog (Henry Rollins) will go, Hal recounts Kilowog’s own brutal training under a previous veteran, who came to see the potential in his pupil when the younger man demonstrated exceptional heroism. When Hal and Arisia encounter Laira (Kelly Hu) and she delivers a prophecy to them, we learn about Laira’s backstory as a princess whose father was saved from death at the hands of an army by the sacrifice of their area’s Green Lantern, and how his ring chose Laira as his successor; years later, she is forced to intervene when her father seeks revenge against his previous oppressors. The following recitation is the best of the bunch, which is fitting, as it’s an adaptation of one of the best stories in the extended GL universe, “Mogo Doesn’t Socialize,” and although it’s a pretty famous one, I won’t spoil it here on the off chance that you’d have any interest in this movie without already having read it. Finally, the still-a-Green-Lantern Sinestro (Jason Isaacs) reveals that his late friend Abin Sur (Arnold Vosloo) was a great believer in fate, unlike Sinestro, until he learned of a prophecy that Sinestro would fall to the dark side and create a Corps that was powered by fear, and rejected the concept of destiny. All that having been wrapped up, the framing device gets wrapped up when the combined might of the Green Lanterns are able to enact Arisia’s crazy/inspired plan and defeat the film’s villain, and a new era dawns. 

This movie is fine. It’s a little thin, which is ironic considering that this one is actually the longest of these films to date, clocking in at 83 minutes; the franchise wouldn’t break the 80 minute mark again for six years, and that’s not even taking into consideration that the title sequence for Emerald Knights is the shortest of them so far as well, not counting Wonder Woman, which consisted solely of a title card. Public Enemies, for example, had a 2:10 title sequence, First Flight’s was two minutes long, and Doomsday clocked in with a whopping three minutes, which is a lot of screen time for something that’s barely more than 75 minutes long. This one is more packed with story than any of the others have been, but that’s not a huge mark in its favor. Although every single one of these things is a corporate product, this one feels the most like it was made with its brand name in mind. This came out the same year as the ill-fated live action Green Lantern starring Ryan Reynolds, and Emerald Knights positively smacks of an attempt to coax some easy money out of a gullible public through synergistic marketing. It’s not badly made—Lauren Montgomery and the other directors on the project are doing good work—but none of these segments are better than the stories from which they’re adapted. Only the first vignette (and the wraparound) is new material, and while it’s fine, that’s all that it is. That same sense of corporate oversight and aftertaste is present in how this film mostly pulls its punches. Compare any of the scenes of action in this one to, for instance, the casual cruelty of Sinestro and the brutal violence of Boodikka’s death in First Flight, or the Amazon battles of Wonder Woman, or even the threat of death by immolation at the hands of the Joker in Under the Red Hood, and this one has more of a Saturday morning feel. It has to if we’re going to be able to package it in a multi-disc set alongside the surefire hit live action feature in time for Christmas! Except it didn’t happen that way, and this film suffers for having been destined (haha) to not only be forgotten because of that movie, but worse because of it, too. 

In its defense, none of these are bad stories. They’re just not as interesting here as they are in the comics, and none of them stands out as an adaptation that improves upon the original text. I can see David Gibbons’s art for “Mogo Doesn’t Socialize” so clearly in my mind (and, at least at the time of writing, you can find it here in its entirety), and although this film does dabble in different art styles for each segment like Gotham Knight, the differences between vignettes is not as extreme, so this one isn’t as exciting as the original comic story. As an intro to the greater Green Lantern mythos for newbies, this one might be perfectly suitable, but it’s very middle of the road for this direct-to-video project, and a little too much of a Green Lantern-shaped corporate project to really lose oneself in.

-Mark “Boomer” Redmond

The Not-So-New 52: All-Star Superman (2011)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

One of the purposes of DC’s “New 52” project when it first released was to create a new entry point for readers. This is an eternal problem for comic books, especially those with as long a history as many characters have. Superman’s been around since 1938 with Batman following just a year later and Wonder Woman hitting newsstands in 1941, and that kind of archive creates a barrier for a lot of potential new readers who don’t want to have to deal with nearly a century of backstory and history before diving into the most recent adventures of characters. DC has been trying to correct this perceived problem for almost half of its existence now, with the aforementioned Crisis on Infinite Earths in 1986 intended to “reset” the timeline and start afresh; even further back, however, they were faced with the problem that a character introduced around the time of WWII should have aged quite a lot by the era of the Silver Age of comics that began in the mid-fifties. At that time, DC introduced several more modern versions of their older heroes, with the two biggest examples being the creation of the Barry Allen version of the Flash, the iconic red speedsuit with the lightning bolt replacing the older, unmasked version of the character who wore a helmet, and the modern Green Lantern, with test pilot Hal Jordan serving as the face of an intergalactic organization on Earth, rather than the older version of Alan Scott, with his red outfit and green cape. 

This presented a conundrum, however, as readers were now expected to follow a contemporary Justice League, in which the big three teamed up with the new Flash and Green Lantern in the then-present, while also knowing that the same trinity had teamed up with Jay Garrick’s Flash and Alan Scott’s Green Lantern during and after WWII. In an attempt to cut through this Gordian Knot, DC decreed that all JSA stories took place in an alternate dimension on “Earth Two,” and that their contemporary products were taking place on a primary Earth. This lasted a while, but that bandage couldn’t cover everything as DC continued to expand, either because their writers introduced another dimension to this multiverse or because they had bought out another comic company and needed to integrate those characters into their own books. This was the impetus behind Crisis on Infinite Earths, to take that infinity back down to a manageable single continuity. But nothing’s ever really gone, as comic continuities blew back out to intracosmic proportions, and had to be whittled back down again. 

Fourteen years after Crisis, DC rival Marvel was facing a similar problem. Instead of the Crisis-to-reboot pipeline that would become DC’s favorite plot device, they took a different approach, through the creation of the “Ultimate” sub-print. Books with this label could take a ground-up approach to telling stories from a new beginning (Peter Parker’s earliest days as Spider-Man, a new first/original class of X-Men, a Black Widow whose backstory didn’t rely on the Soviet Union, etc.) while setting stories in the present day (for better and for worse, as the Avengers equivalent The Ultimates is one of the most immediately post-9/11 things that you’re likely to read). This was a huge success for Marvel, as it ensured that longtime fans with an investment in the classic continuity got what they wanted, and new and old readers alike could check out newer comics that didn’t require you to keep track of how many Xorns there are or understand the finer points of Genoshan law. You may have never heard of the Ultimate imprint, but you’ve definitely seen its influence: it was in the pages of The Ultimates that Nick Fury was first portrayed as a Black man (and drawn to look like Samuel L. Jackson to boot), and Miles Morales was created as a character in Ultimate Spider-Man. A few year later, DC was still about half a decade away from doing what it always does—reboot everything, all at once, and use the same building blocks to create a new, singular continuity—and they decided to give their own version of an ultimate continuity a chance with their All Star imprint. 

It was, unfortunately and in many ways, dead on arrival. Frank Miller’s flagship series All Star Batman & Robin, the Boy Wonder was widely anticipated but was the immediate target of well-deserved mockery and disdain. It infamously featured a panel in which Batman asks young Dick Grayson “Are you [slur for disabled people] or something?” that you’ve no doubt seen as a meme floating around and perhaps even dismissed as edited, but which I can assure you is very real. It would be an easy metric to compare the success of the Ultimate line versus the All Star line by just comparing their lengths; the former ran from 2000 to 2015, while the latter only managed to eke out an existence from 2005 to 2008. Even that isn’t a good metric, however, as that entire three year run only covers All Star Batman, which ran for a mere ten issues with an absurdly erratic schedule; notably, Issue #4 released in March of 2006 and Issue #5 didn’t hit shelves for over a year, releasing in July of 2007. Although several other titles under the imprint were announced, including All Star Wonder Woman, All Star Green Lantern, and All Star Batgirl, the only other title that was released was All Star Superman, written by Grant Morrison and drawn by Frank Quitely. Although this one had some schedule slippage like its counterpart, with new issues released about every two months other than a six month gap between issues 5 and 6, it was much better received (DC even divorced it from the rest of the All Star continuity at some point, trying to put some distance between the prestige and the stink). I don’t think that discontinuity was initially intended, but it’s been a long time since I read that run so I can’t be certain of my hypothesis—that Morrison intended for this to be an ongoing book and, when he read the writing on the wall, decided to shift course and aim toward a more definitive, rewarding finale. Still, given how widely popular the All Star Superman run became, it’s no surprise that DC and Warner Premiere would want to adapt it into one of their animated films, and with the entire story complete, they were able to condense it some and better foreshadow the ending. 

Released in 2011, All Star Superman is, essentially, a story about a god who walks among mortals resolving his final business before he dies. As the story opens, the titular big blue boy scout (James Deaton) must fly to the sun and rescue some scientists whose research mission has been sabotaged. In the process, he absorbs an extraordinary amount of solar radiation, which leaves him supercharged (no pun intended) but also dying. He sets out to complete any remaining work that he can and ensure that anything that must continue after he dies is left in the hands of a worthy successor. This includes confessing his secret identity to his love, Lois Lane (Christina Hendricks), and depositing a city of shrunken Kryptonians on a new planet that they can live on, among other things. In the comics, there was a rough correlation between the issues and the individual feats of strength of Hercules, and while this film doesn’t have time to adapt every single one, it does encapsulate the best of them, and shows us what a Superman story made by someone who loves the character can really achieve. 

After revealing his identity to Lois, he takes her back to his selenite clubhouse and gives her the grand tour, where we learn that his life is otherworldly in ways that we don’t normally see; he keeps an extraterrestrial being called a “sun-eater” as a pet and feeds it tiny stars that he creates on his “cosmic anvil,” for instance. It’s goofy Golden Age nonsense, but it’s treated with such sincerity that it works. He has a host of humanoid robots that he created to maintain the place as well as countless other gadgets that he uses for his various missions to help humanity: curing diseases, ending hunger, ensuring peace. And, behind the door that he forbids Lois to enter like some kind of well-meaning Bluebeard, he’s creating a serum that she can drink and have his powers for a day. After their day of superheroing and adventuring together, he takes off for a while to deal with the aforementioned shrunken city, only to return and discover that two Kryptonian astronauts have come to Earth with the intent of colonizing it; Superman stands up to them emphatically despite their greater strength and power, and when they turn out to be dying, still treats them with empathy and kindness. Finally, in his guise as Clark Kent, he visits Lex Luthor (Anthony LaPaglia) in prison, where he learns that the incarcerated super genius was behind the earlier solar mission failure, as a means to ensure that even after he is executed for his crimes, he will have finally killed Superman. Lex’s final defeat comes when, after using a similar serum to give himself powers, he sees the world as last son of Krypton does, down to the forces that bind matter together, and realizes that all of his justifications about why he couldn’t save the world because of Superman standing in his way were self-defeating, and that he could have changed everything if he had allowed himself to be inspired rather than enraged. 

The relationship between Superman and Lex is a beautiful nugget at the heart of this story. Morrison portrays the former as an all-loving god, who, even as his time grows short, still takes the time to appear to Lex as his clumsy, bumbling alter ego to implore the world’s richest man to see through the lies he has told himself and be better. Despite all his brilliance, Lex can’t see through the Clark Kent facade not because it’s such a good mask, but because when he looks at his foe, all Luthor is capable of feeling is diminished by his existence, rather than empowered by him. As Clark “accidentally” trips over a wire that was mere moments from electrocuting Luthor to death, Lex doesn’t see through his ruse because he simply can’t imagine that a being as powerful as Superman would ever bother with such sleight of hand, because Lex himself wouldn’t. It’s one of the best explorations of the relationship put on the page (and adapted to screen), and it’s fascinating to watch it play out. 

I have a mixed relationship with Frank Quitely’s artwork. It’s certainly distinctive, and among the pantheons of comic artists whose work is immediately recognizable, like Jim Lee, Jack Kirby, and even Rob Liefeld. His previous team up with Morrison on the turn-of-the-millennium run on New X-Men was widely praised at the time for its narrative, but I find it rather difficult to read based solely on how ugly it is. Around the same time, the two also worked together on the DC book JLA: Earth 2, and my criticism of that is the same. By the time of All Star Superman, however, he had matured a lot as an artist, and although his hallmarks are still very present, a random page from that comic shows a huge leap forward, showing characters with similar builds but distinct body language that differentiates them, as well as poses that aren’t just action and modeling posture but those that tell a story with their subtlety, like Lois’s coyness in the linked image. This film follows that same art style, and it ends up looking gorgeous on screen, and I’m glad that they followed Quitely’s designs. It makes this film feel distinct from the others in this series (similar to how New Frontier’s translation of Darwyn Cooke’s style still makes it stand out from the rest of the films), and it’s suited to this epically influenced narrative. This is one worth checking out. 

-Mark “Boomer” Redmond

Stopmotion (2024)

A lot of the best stop-motion animation in recent years has been pure nightmare fuel.  Hellish visions like Mad God, The Wolf House, and the sickly puppetry of Violence Voyager have spoiled stop-motion freaks whose most cherished memories of the medium align more with vintage Švankmajer and Tool videos than with Wallace & Gromit or Rudolph & Hermey.  This new crop of stop-motion nightmares doesn’t bother much with plot or character; they’re more of a pure-cinema ice bath in the most grotesque, upsetting imagery their animators can mold together.  Until recently, British director Robert Morgan has ridden that wave of animated hellfire in his stop-motion horror shorts, but now that he’s graduated to his first feature, he’s proving to be a little more accommodating to audiences than Phil Tippet was in his own decades-in-the-making magnum opus.  Morgan’s film is intensely grotesque in both its imagery and its sound design the same way Mad God and The Wolf House were, but it’s much more familiar in its narrative structure and adherence to genre conventions.  It presents a small taste of pure-Hell animation for audiences who don’t have the patience for the medium’s more abstract, immersive titles, offering them frequent refuge in the relative safety of live-action drama.

Stopmotion is an artist-goes-mad horror about—shocker—a stop motion animator.  Aisling Franciosi stars as the assistant animator to her much more famous mother: an elderly, hands-on filmmaker who is losing the facilities of those aging hands, so she uses her daughter’s to complete her projects.  The daughter channels her frustration with her own stifled creativity as her mother’s “puppet” (both figuratively and by pet name) into her private, increasingly disturbing filmmaking.  She tries to find her own voice by tapping into her childhood imagination, which has stagnantly rotted into something bitter & violent.  Blacking out for hours in her isolated studio, she begins animating a cursed fairy tale about a lost girl in the woods who is hunted & tormented by a mysterious figure known as The Ash Man. She crafts both figures out of rotting meat & animal parts, making it viscerally unpleasant for anyone to visit & break her spells.  Meanwhile, she begins to expand her practice of “bringing dead things back to life” through animation by playing with her mother’s failing body . . . and by dispensing with anyone who dares interrupt her creative flow.  It’s a fairly conventional, predictable horror plot, except that it’s punctuated by scenes from the cursed fairy tale short that bubbles from the hellpits of the animator’s subconscious – its puppet players eventually escaping the screen to attack their creator in the flesh.

Despite all of the ways that Stopmotion contains & normalizes its most horrific images, it’s still a convincing testament to the dark power of creative drive.  There are few artforms as isolating as stop-motion animation, which requires long, patient hours of small movements with small results.  While our artist-in-peril’s colleagues are seeking paid, collaborative gigs for commercial work, she sinks exponentially further into the isolation of her craft.  The sounds of her concentrated breaths overloading the microphones or of her rotten meat puppets squishing under her careful manipulations are both truly unnerving and true to the nature of her chosen medium.  All that really matters here, though, is the putrid atmosphere of the Ash Man short that’s gradually doled out in a traditional, three-act fairy tale structure.  It’s upsetting in the same way Mad God & The Wolf House are; there just happens to be a lot less of it, and it’s somewhat diluted by narrative handholding that anchors it in the real world.  It’s a distinction that makes Stopmotion a good “genre” movie instead of a good “arthouse” movie, but whatever.  It’s good.

-Brandon Ledet

The Not-So-New 52: Superman/Batman — Apocalypse (2010)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

I love Supergirl. Kara Zor-El is such a favorite character of mine that, even when I sold almost all of my comics half a decade ago, I couldn’t bear to part with the Supergirl issues that I had bought way back when I was a college freshman, the ones written by Jeph Loeb, penciled by Ian Churchill, and inked by Norm Rapmund (among others; for those who are interested in the minutiae, I’m talking about Volume 5). I spent hours practicing my own art by redrawing panels from that comic book run, and was completely fascinated by the comic run’s upending of the Supergirl narrative. Ever since her inception, Kara had always been treated as Clark/Kal/Superman’s younger cousin, who had been born on (essentially) a refugee colony before finding her way to Earth to meet the older relative who had so inspired her; that Kara (in)famously not only died but was retconned out of existence as part of the major 1986 comic event Crisis on Infinite Earths. I’ve never seen this discussed anywhere, but I have a feeling that part of that decision was the fact that the 1984 Supergirl film starring Helen Slater bombed so hard critically and commercially (calling it “not great” is charitable, but for a Supergirl fan like me it’s not without its charms). 

This Kara was a bold and fresh new direction for the character in the new millennium: instead of being the younger of the last two survivors of Krypton, the Kara introduced in 2005 was the older of the pair, at least chronologically, as she was already a teenager when their planet was destroyed. In fact, she had been sent specifically to become the guardian and caretaker for her baby cousin, but because her pod was caught up in a chunk of Kryptonian debris, she remained in suspended animation for several decades, arriving on Earth to meet a Kal who had already grown into an adult and become Superman. Now she was not only one of the last children of Krypton, but she was specifically more of a fish out of water, alienated both from the new world on which she found herself but also from the only person she could have reasonably expected to have an automatic connection to, as he had been raised in a completely different culture. Without a mission, without an anchor, Kara was a brand new character with a brand new angle to explore. Before the launch of her own title, the character was reintroduced in the Superman/Batman storyline “The Supergirl from Krypton,” which itself came on the heels of that same comic’s “Public Enemies” arc, which featured the titular duo having to stop an asteroid of Kryptonite from crashing into the Earth. If that sounds familiar, it should! That comic was adapted into Public Enemies, which we’ve already discussed. That means that we’ve come to the first direct sequel within this project, Superman/Batman: Apocalypse

The plot here adheres pretty closely to the source material. The kryptonite asteroid that Lex Luthor spent the previous film/arc underplaying has been destroyed, but not without leaving behind some debris, which includes a Kryptonian pod containing a young woman. She lands in Gotham Bay and is rescued by Batman before being taken under the wing of her cousin, whom she is surprised to learn is an adult and a hero, but he relinquishes custody of her to Wonder Woman and the Amazons when they arrive in Metropolis and insist that Kara is too powerful to live in such a populous location and “offer” to train her on Paradise Island. While there, Kara develops a close friendship with the precognitive blonde Lyla, who is wracked by visions of Clark pulling Kara’s lifeless corpse out of a body of water. Elsewhere, on the planet Apokolips, imperialist dictator Darkseid has decided that the girl who fell to Earth is the perfect candidate to become the new leader of his honor guard after the abdication and defection of his previous lieutenant, Big Barda. He arranges for the kidnapping of Kara from Themyscira, with the crossfire resulting in Lyla’s death, her vision fulfilled as we see it was her body that Superman cradles on the beach after the attack, not Kara’s. The trio of Superman, Batman, and Wonder Woman (joined by Big Barda) take the fight to Darkseid in order to retrieve the Girl of Steel and bring her home. 

One of the things that people mock most about the ‘84 Supergirl is that it’s not content to really be a story about Kara Zor-El the way that the preceding Christopher Reeve movies (the good ones, anyway) were stories about Superman. What I mean by that is that Supergirl isn’t just about a fish out of water superhero who happens to be a young woman, it’s about a young woman who occasionally gets involved in magical/superheroing shenanigans. It feels very much like what a board room full of men think young girls would want to see in a movie about a super girl: girls boarding school hooliganism, flying around horses, trying on a bunch of outfits, etc. Instead of Gene Hackman’s Lex Luthor hatching a giant real estate plot that will result in cataclysmic death as collateral, Faye Dunaway’s Serena almost destroys a small town (and its Popeyes) because she’s obsessed with a groundskeeper who goes on a couple of dates with Kara and she saw him first (no offense to the actor, he’s a reasonably attractive man, but not exactly fight-an-alien hot). The problem with Apocalypse is that this film far too closely resembles that earlier film about Supergirl, up to and including the fact that her first interaction with humans is that a couple of blue-collar men make threatening sexual comments and then get their asses handed to them—these movies are twenty-five years apart, and that’s still the best that there is on offer here. Plus, this one has the addition of an extremely typical shopping montage that starts with Kara saying “Teach me everything there is to know about being an Earth girl!” and ends with “I think I’m going to love being an Earth girl!” It’s just so … I hate to use the word “uninspired,” but it really is. By the time the film tries to wring some pathos out of Kara’s concerns about whether her brief time as a villain in Darkseid’s employ was because of some darkness within her, it’s too little, too late; compared to the similar ambiguity about whether her darkness was internal or brought about through outside manipulation that we just saw in Under the Red Hood, this one falls very flat. 

That having been said, this movie is a major improvement over some parts of the previous installment in other ways. Gone are the ugly character designs that made Public Enemies an anti-aesthetic experience, replaced with the beautiful designs seen in Mike Turner’s on-page work, the same art that was so inspirational to me lo these many years ago. Although the relegation of Batman to more of a supporting role (despite what the title of the movie might suggest) means that the positive element of the easy friendship between him and Supes is absent, there’s still a lot to love here. Summer Glau was the adoration object of straight male nerds of the late aughts and early ‘10s, coming in hot off of her roles in Firefly and The Sarah Connor Chronicles, and she does good work here, and the late Andre Braugher is fantastic as Darkseid. And although I normally find my mind wandering during a lot of the action sequences in these movies, this one has several good ones, with the final showstopper battle with Darkseid at the Kent farm in Smallville being a real standout, not just in this movie, but for all of them. It’s brutal, and although it’s much smaller scale than most of the “urban population center” fights that populate this franchise, it has real punch. 

The first time I saw this one, back when it was released, I had no idea that it was a sequel to Public Enemies, a movie that I hadn’t seen, and I appreciated it for no other reason than because my (super)girl was in it. It functions just fine in that regard, even if it is middling in a lot of ways. When Supergirl was reintroduced in comics back in 2005, it had been nineteen years since the character was last seen, which seemed like such a triumphant return after an incredibly long time. It’s now been nineteen years since then, which is a nice piece of symmetry, but I wish that I had more to say about that other than express how much I loved those comics compared to how lukewarm I am on this adaptation. Really only of interest to fans of Kara Zor-El, and even then, it’s not the most interesting story with her that you can find. 

-Mark “Boomer” Redmond

Joe’s Apartment (1996)

Ari Aster’s sprawling nightmare comedy Beau is Afraid earned a lot of automatic comparisons to the insular storytelling style of Charlie Kaufman last year, since Kaufman’s signature works like Being John Malkovich and Synecdoche, New York tend to follow a lonely man’s journey into his own mind similar to the one Joaquin Phoenix takes in Beau.  Looking back, maybe the works of undersung auteur John Payson should’ve been cited in those discussions as well, since the grotesque caricature of New York City that Phoenix navigates in Beau is Afraid is much more similar to the crime-ridden, roach-infested NYC that Jerry O’Connell navigates in Payson’s sole directorial feature Joe’s Apartment.  O’Connell begins his journey as a fresh bus station arrival who’s mugged by three separate, sequential assailants as soon as he steps off his Greyhound chariot.  Outside the bus depot, he is horrified by the discovery of a bloodied corpse on the sidewalk that his fellow, jaded New Yorkers ignore as they scurry about from one hostile confrontation to another.  His walk-and-talks down city streets are frequently interrupted by deadly shootouts between generic, nameless cops & robbers.  Once he lands a place to live, he is tormented by two crooked, roided-out landlords who spend their entire day trying to lethally “evict” him so they can spike the rent.  And, of course, his apartment is filled to the brim with billions upon billions of cockroaches, as every NYC apartment is.  It’s the same paranoid, misanthropic view of Big City urban living that plagues the perpetually afraid Beau of Aster’s film, which equates picking up anxiety meds from the pharmacy across the street to walking through a warzone.  I can’t recall ever seeing anything that explosively chaotic in a Charlie Kaufman picture, since those tend to be controlled & self-serious to the point of stuffiness.

There are a couple very good reasons you won’t often see John Payson’s magnum opus cited alongside the works of Charlie Kaufman, no matter how applicable.  For one, not many people bothered to watch Joe’s Apartment upon its initial release in 1996, when it only earned $4 million box office off of a $13 million budget.  Moreover, it’s also just a deeply silly film, and I’m mostly just goofing off by bringing it up.  I have not yet mentioned that the cockroaches that flood the titular apartment are self-aware beings who sing & dance their way through this roach-themed comedy musical, chirping life advice at O’Connell’s Joe in sped-up Alvin & The Chipmunks speak.  This is the kind of movie that earns a “Roach Songs By” credit in the opening scroll, effectively parodying the nice-guy-in-the-big-mean-city narrative tropes that link it to Beau.  It’s less akin to the headier comedy of a Charlie Kaufman or an Ari Aster than it is a Minions prototype for people who are intimately familiar with the taste of bongwater.  And yet, by the time one of the roaches is introduced as a “cousin from Texas” who lassos and rides a housecat out of the apartment like a rodeo cowboy, I found myself having a great time with it.  Despite all of the slime & grime that coats every surface of Joe’s Apartment, it’s a weirdly wholesome film.  Forever in hiding because humans tend to “smush first and ask questions later”, the roaches decide to reveal their ability to converse with Joe because they love how naturally gross he is.  They feel affinity with the slovenly behavior of the standard-issue Straight Boy slacker, who leaves half-emptied food containers out for the little pests as he sleeps away the daylight fully clothed – body unbathed, clothes unwashed.  When he’s understandably freaked out by their decision to speak to him, they attempt to win him over with song & dance.  It’s cute.  Absolutely fucking disgusting, but cute.

For what Payson may lack in maturity of subject, he more than makes up for in attention to craft.  At the time of release, the big deal about Joe’s Apartment was its innovative use of CGI, which allowed the cockroaches to sing & dance in surprisingly convincing close-ups (an effect created by the animation studio Blue Sky in their first feature film, pre-Ice Age).  The computer-animated shots only account for a small portion of the film’s multi-media approach, though, and more traditional modes of cockroach animation are just as frequently deployed: stop-motion, collage, puppetry, time-elapse photography, etc.  Joe’s Apartment started as a short-film visual experiment in MTV’s psychedelic Liquid Television program.  When it was later developed into a feature film, it was released as the very first project under the MTV Films brand, predating even Beavis & Butthead Do America.  As a result, the movie includes constant cultural markers to posit Joe as a hip, aspirational slacker for a young audience to look up to – having him read Love & Rockets comics when he should be job hunting, decorating his apartment with Sonic Youth posters, and overstuffing the soundtrack with wall-to-wall needle drops to sell tie-in CDs at the shopping mall outside your local multiplex.  The thing is that Payson’s style is inherently cool, though, as long as you have the stomach for it.  When Joe is mugged at the Greyhound station, the camera takes the first-person-POV of the criminals’ fists as they repeatedly pound into his face.  Later, presumably to save money on costly CGI shots, the roaches puppeteer random objects in his apartment to give the production a grimy Pee-wee’s Playhouse effect. I begged my parents to take me to Joe’s Apartment when it first came out because it looked so cool, but they said I was too young to see it.  In retrospect, I realize they just didn’t want to sit through the CGI cockroach musical, which is fair, but I feel like they (and most of America) really missed out on a Gen-X comedy gem.

-Brandon Ledet

The Not-So-New 52: Justice League — Crisis on Two Earths (2010)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

After the personal disappointment that was Superman/Batman: Public Enemies, I was pleasantly surprised to see that not only was the next movie on the docket one that I had seen before, but that it was one that I unabashedly love: Crisis on Two Earths. This one and the film that follows, Under the Red Hood (which I love so much it was the Movie of the Month for May 2018), are back-to-back great films, and the perfect way to wash out the lingering bad taste of Wonder Woman and Public Enemies. An interesting bit of trivia is that this narrative was originally supposed to be produced years earlier as a film that would bridge the gap between Justice League and its follow-up/continuation Justice League Unlimited, both of which I’m fond of. At the end of the former, longtime teammate Hawkgirl was revealed to be a mole for an invasion of Earth by her people, the Thanagarians, before she ultimately chooses to side with the people she was sent to spy upon, and the final arc saw the destruction of the JL’s “Watchtower” headquarters. At the beginning of the latter, the titular team of titans have a newly expanded roster (hence the “unlimited” moniker) and a new Watchtower base, the design of which is the same as the one that appears under construction at the end of this film. From this and other details, it’s easy to see where this would slot in between those TV seasons, but there’s enough that’s different that the viewer is still in for some surprises. 

Our film opens with two men we know as villains, Lex Luthor and the Joker (here known as The Jester) breaking into a facility and stealing a small piece of equipment, pursued by two shadowy figures. The Jester sacrifices himself to give Luthor time to escape, giving himself up to two silhouetted figures who appear to be Hawkgirl and Martian Manhunter, but who are revealed as twisted versions of the same. Luthor then transports himself to “our” world, where he immediately turns himself over to the police and demands to speak to Superman. We quickly learn that this version of Luthor comes from a world where the characters we know as heroes are instead replaced by villainous versions: in place of Superman (Mark Harmon), Ultraman (Brian Bloom) runs the Crime Syndicate, an organized crime outfit that he leads with Owlman (James Woods) as his lieutenant instead of Batman (William Baldwin) alongside Superwoman (Gina Torres) rather than Wonder Woman (Vanessa Marshall), Johnny Quick (James Patrick Stuart) in place of the Flash (Josh Keaton), and Power Ring instead of Green Lantern (both Nolan North). Luthor (Chris Noth) has come to beg for the help of the Justice League in order to defeat their evil counterparts and save his world. When they do join him in his crusade, they find themselves in conflict with that world’s U.S. president, a non-evil version of Wade “Deathstroke” Wilson (Bruce Davison), and Martian Manhunter (Jonathan Adams) finds himself falling in love with the president’s daughter, Rose (Freddi Rogers). 

This one is a lot of fun, and one of my top favorites of this franchise, even before beginning this watch project. One of the most compelling elements is the relationship between Owlman and Superwoman, who is not a version of Wonder Woman in this world but is instead a twisted mirror of longtime character Mary Marvel, as evidenced by the fact that her crew of “made men” consists of other Shazam-related characters. James Woods may be a name we only speak in soft whispers now in order to avoid catching his attention like the Eye of Sauron now that he’s gone completely fascist, but he gives a great vocal performance as a soft-spoken nihilist in comparison to the normal gruff brusqueness that we have come to expect from the Caped Crusader, and he becomes the true villain of this piece when his philosophy leads to him attempting to wipe out all Earths in every dimension. Convinced that all decisions are meaningless due to the fact that every choice made everywhere creates a new parallel dimension, leading to an exponentially large number of worlds, the number of which is so vast it is indistinguishable from infinity, he decides that the only “true” decision anyone can make is to destroy all of them. For her part, Superwoman, who is at first motivated solely by the desire to conquer and accumulate wealth, is completely on board with this idea once he explains it to her, and Gina Torres sells her ruthless fanaticism beautifully. The fact that she is, in reality, a teenage girl who has simply chosen to live as her adult superhero alter ego at all times makes the whole thing that much creepier and more fun to watch. 

The action scenes in this one are very exciting too, in a way that hasn’t been as memorable for me in several of these movies. The level of destruction wrought in Superman: Doomsday was impressive, but it was ultimately a lot of punching back and forth. Wonder Woman had the action as one of its high points, between the monsters vs. Amazons fight at the beginning and the rematch at the end (which included the raising of the dead and forcing the Amazons to fight the corpses of their own reanimated sisters), but this one is chock full, and some of the moments are fascinating in just how small they actually are. Batman, who initially stays behind when the rest of the League goes to the Crime Syndicate dimension as he thinks it falls outside of their purview and that they need to get their own house in order first, ends up facing off against the evil Marvel family on his own, and it’s just our luck as viewers that they appear on the Watchtower at a time when he’s in an Aliens-esque power loader, which makes the fight dynamic more interesting. Once it’s down to just him and Superwoman, he attempts to throw a punch while she has him pinned down, and she calmly tells him that this move will cost him a rib, and she casually breaks one of his by simply applying a tiny bit of pressure with her thumb. It’s deeply unsettling, and I love it. 

If there is one plot element that I’m not fully sold on, it’s the relationship between Martian Manhunter and Rose Wilson. There’s something to be said for Rose’s character’s refusal to lie down and roll over for the Crime Syndicate the same way that her father has, at the threat of great danger to her life. That Martian Manhunter conceals himself among her secret service detail and is forced to reveal himself in order to prevent her from assassination at the hands of that world’s evil version of Green Arrow is a fine narrative choice, but the romance that blossoms between them feels a bit tacked-on, even if its presence is supposed to serve as a reflection of what a love based on mutual admiration and fondness looks like, in contrast to the “love” between Owlman and Superwoman. I don’t love that Martian Manhunter mind melds with her after a single kiss (she tells him that this is how they show affection on Earth, and he demonstrates that on Mars they do the same through telepathic contact) and they share all of their thoughts with one another. It’s not merely that he doesn’t really explain this to her before doing so — and, in so doing, gives her a lifetime of his memories and gets all of hers, which makes it feel … less than consensual, especially since she now has firsthand memories of the genocide of the Martians from the point of view of their last survivor. It’s also that his memories include the death of what appears to be his wife and child, which makes the age gap between them feel weirder. I’m not really interested in weighing in on the current obsession with age gap discourse (other than to say that anyone who doesn’t see that the malicious adoption of this discussion by bad faith actors is a ploy to eventually move from “Eighteen-year-old women’s brains are still developing!” to “A woman can’t make rational decisions until she’s 25!” with the ultimate goal of getting to “Women shouldn’t be allowed to make their own decisions!” is a fool, and the insufficiently critical young leftists who are participating in this campaign are doing damage that will take decades to undo), but it does feel a little gross, given that we never really know how old Rose is supposed to be. 

I really want to call out Lauren Montgomery here, who shares directing credit with Sam Liu. Montgomery helmed Doomsday, Wonder Woman, and Green Lantern: First Flight, and she’s doing excellent work here as well. Liu’s previous work in this particular franchise was on Public Enemies, which also was nothing to scoff at, especially since I don’t blame him for that film’s egregious art style, any more than I blame Montgomery for the sexist elements of 2009’s Wonder Woman. This one is the best looking of all of them, with the tightest storytelling and the most interesting premise, which manages to feel fully realized despite this film having the same 75-ish minute runtime as all of the other movies so far. In some cases, that’s been the sole positive selling point for these movies, that with their minimal time investment, there’s no reason not to give it a shot. This one feels complete and unrushed in that time while still telling a full and compelling story, and I love that about it. This one gets the biggest recommendation from me yet. 

-Mark “Boomer” Redmond

The Not-So-New 52: Superman/Batman — Public Enemies (2009)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

The creators of Justice League Unlimited had a real stroke of genius in casting CCH Pounder as Amanda Waller in that animated series. Since then, she’s reprised that role five more times: thrice for the Arkham video games, once for an adaptation thereof, and once, here, in Superman/Batman: Public Enemies. She’s not the only returning player, either, as Kevin Conroy returns to once again voice Batman, Tim Daly is back as Superman (having voiced him in the self-titled Superman animated series but not the Justice League shows), and the inimitable Clancy Brown once again gives voice to supervillain Lex Luthor. One could almost mistake this as a continuation of that franchise, given the high amount of character crossover, but there are certain elements that make that impossible (most notably the presence of Power Girl, here voiced by Smallville alum and cult leader Allison Mack, when the equivalent in JLU was a Supergirl clone named Galatea), although no one can stop you if that’s what you want to believe. 

This animated film, which is the first of the movies in this project that was a first time watch for me, loosely follows the plot of the 2003 comic arc of the same name. In the comics, that arc began the end of an ongoing DC comics story, namely the ascendancy of Lex Luthor to the presidency (starting in Action Comics #773 in November 2000) and the resultant fallout. This movie wisely skips over his election and inauguration and skips through a montage of unrest that gives way to order as Luthor enacts his agenda. One facet of said plan was to deputize several superpowered people to act as his national response squad, while other heroes with good reason not to trust him refuse to join up with his enforcers, notably the two named in the movie’s title. They’re still out there doing what they do, of course, simply without the spotlight. This becomes more complicated when astronomers observe an inbound city-sized meteor made of Kryptonite on a collision course with Earth. Lex makes a show of extending an olive branch to Superman, only to use their meeting as a trap to force an altercation between Supes and Metallo, here imagined as a Terminator with a Kryptonite heart. Outmatched, Superman is rescued by Bats and they escape into the sewers, but Luthor uses doctored footage of his meeting with the Man of Steel to make it look like Superman attacked the president, with Lex not only framing him but blaming the inbound meteor’s effects as the cause for Superman’s sudden change in morality and putting out a bounty on the hero, driving him and Batman completely underground, where they must try to figure out a solution to prevent the apocalypse raining down on them should Lex fail. 

With that stacked cast and a fairly decent plot outline, this one had a lot of potential, but unfortunately, it’s ugly as shit. No offense to anyone who worked on this movie; I know that this is a corporate product that required strict adherence to the approved character design (and in this case I do mean design, singular – the current page image for the TV Tropes page for “Heroic Build” is a still from this movie, in which three men have essentially identical bodies to one another, which are also identical to those of every other man on screen), but it looks awful. One thing you could never say about the other movies before this one was that they never looked or felt cheap, but this one more than any of the others I’ve seen, before or after this one in production, looks like such garbage. There appears to be an insistence on maintaining consistent lighting/shadow on certain characters’ faces in order to make their faces dynamic (this is particularly evident on Luthor; I think they’re trying to create the impression of cheekbones, but I can’t be sure), but those light/shade spots remain the same no matter how the angle or lighting changes within the scene. The giant faces, combined with exaggerated musculature on a body that’s not quite proportionate as a result of said exaggeration, makes this look like it took design inspiration from The Super Hero Squad Show – a series aimed at preschoolers based upon a toy line of the same name, wherein Marvel heroes had deformed bodies that were easy to grab with little dexterity and difficult to choke on (think Fisher-Price Little People). It’s not the aesthetic that you really want your audience to think about when you’re trying to get adults on board with your little direct-to-video for-a-more-mature-audience mandate. In the film’s defense, this is pretty similar to the comic from which it takes inspiration, but this is proof positive that what works on the page won’t necessarily translate to the screen. 

If you can get past that (or just get used to it), there’s a decent enough story here, although the throughline with Power Girl transition from working for Lex’s government squad to working with Superman and Batman is the weakest element. Mack was riding high at the time of release; Smallville was still on the air, and Chloe Sullivan was the show’s breakout character (at least until Justin Hartley’s Green Arrow came along), and the comic had enough time to devote to showing her questioning her allegiances that it didn’t feel rushed. Here, the decision to keep this unsure loyalty as an element of the narrative while sprinting towards getting her on the side of our heroes makes the whole thing feel rushed and cheap, just like the rest of the plot. Amanda Waller is a welcome presence, but she’s given almost nothing to do, other than to try and convince Luthor to come up with a backup plan in case his plan to detonate the Kryptonite meteor with nukes fails (it does). The most interesting thing about his movie ends up being the relationship between its two leads, who genuinely feel like friends—very different people, obviously, but with a casual easiness between them that speaks to years of caring about each other deep down—in a way that’s usually absent from most adaptations, and most comics, if we’re being honest. Their banter, which at times is so familiar that it borders on loving, is rather fun, and will be the only positive thing that I remember about this movie when all of the chaff of its failures is burned away. 

The “Lex loses his mind because he’s juicing himself with Kryptonite steroids” angle is goofy, but once he’s ‘roided out and in that green and purple mech suit, he’s still pretty scary. I will say that this movie has been largely forgotten (as have a lot of these earlier animated flicks from Warner Premiere), but unlike the others we’ve discussed, its tangential connection to real world politics means that this one does still generate some interest and friction in certain corners of the internet. Lex’s ascension to the U.S presidency predated the 2016 election by over a decade and a half, but there are people online who can’t help but bring up the “evil businessman becomes President” connection even when the comparison is vapid and facile. It’s not that there’s not a long history of Luthor/Trump correlations that goes back to even before I was born; Luthor’s reimagination as a businessman instead of his traditional “mad scientist” persona came about in 1986 as a response to real life anxiety about corporate power, with Trump as the model

For most of these movies, edits of the pages relating to them on the aforementioned TV Tropes are all but ancient; for instance, the “Your Mileage May Vary” tab for First Flight was last edited in May of 2022 for grammar reasons. In comparison, the same tab on the article for this film was last edited eleven days ago as of this writing, which is bananas for a fourteen-year-old movie with such little public awareness, but there are still ongoing editing wars about whether or not this movie is “Harsher in Hindsight” because a supervillain did become our president for a while. Comparing Trump to this Luthor is a mistake, though, as this one only descends into madness after introducing a period of relative pax Romana, improving the economy and, in the words of one of the characters, he “put that formidable intellect to work doing such a good job [that] no one will have a choice but to respect him.” Although that statement is immediately followed up with “It’s all about ego now,” which is true about the former president, one would be hard pressed to identify him with the first statement. The comparison here does a disservice to Lex Luthor and paints a real person who struggles to rise to the level of “competence” as some kind of talented mogul. 

Compare this to the presentation of Luthor in the series Young Justice, where the Lex of the first two seasons (which aired in 2010 and 2012) is a formidable enemy because he’s always several steps ahead of the protagonists, to seasons three and four (which aired 2019-2022), where he becomes much less of a threat at the same time that he starts paraphrasing and/or quoting Trump, including soundbites about “fake news” and “good people on both sides” and tweeting “SAD!” I didn’t like that plot development there at all, not because I have any sympathy for the orange bastard, but because it turned a well-developed character into an SNL parody. For what it’s worth, the currently running Harley Quinn series’ choice to play Lex as more of a parody of Elon Musk—a businessman whose “inventions” are just ideas he purchased from others and whose self-proclaimed supergenius is a facade that only fools morons—is a much funnier bit. That having been said, the Lex of Public Enemies does turn into a madman at the end, more interested in allowing the extinction level event to occur so that he can rule over the ashes than preventing the meteor from hitting the Earth, which is something that I can see 45 doing, so there’s that. 

That’s enough discourse for one day. This one has a pretty good narrative, but if you’re following these movies for frenetic action and dynamic animation, you can skip it. You’ll spare yourself some trouble. 

-Mark “Boomer” Redmond

Coonskin (1975)

The 1928 animated short “Steamboat Willie” entered the public domain last month, which has inspired a lot of speculation about what perverted things people are going to do to and with Mickey Mouse now that his copyright protection is loosening up.  Unfortunately, there isn’t likely to be much great cinematic payoff to this historical pop culture moment, at least not if last year’s dreadful slasher Winnie the Pooh: Blood and Honey is any indication.  There might be a couple “Steamboat Willie”-inspired public domainsploitation horrors released in the near future, but it’s likely that our imaginative play with Mickey Mouse’s image will stop there.  That’s what makes it so wild that animator Ralph Bakshi already warped & perverted the cursed rodent’s image 50 years ago in his ironic minstrel cartoon parody of Disney’s Song of the South.  The brief appearance of a disc-eared rat might not rank among the top 100 wildest things about 1975’s Coonskin, but it’s still indicative of how limited our imagination has been as icons like Mickey & Winnie have entered the public domain recently – not to mention our litigious cowardice when it comes to playing with fair-use parody (The People’s Joker innocent).

Given that Coonskin was produced three decades after The Song of the South, it cannot be totally contextualized as a direct response to that nostalgic Disney apologia for slavery-era racism in the American South.  Rather, the film ties a long history of racial caricature in American media together for one confrontational comedy of discomforts, with Song of the South standing as the nexus.  Coonskin is effectively an animated take on blacksploitation cinema, both mocking and indulging in the Black action filmmaking aesthetics of its own era.  The broad-stereotype caricature of 1970s blacksploitation tropes is emphasized here as a revival vintage blackface iconography, sometimes literally so in archival photographs that provide the animation’s multi-media backgrounds.  Song of the South was far from the only animated continuation of that racist iconography into the 21st century; it just happened to be the most racist.  You can also see classic minstrel imagery reflected in the white gloves and blackface mugging of classic Looney Tunes character designs (which are also alluded to in Coonskin through the repurposing of the classic “That’s all folks!” Merry Melodies backdrop) as well as the original design of Steamboat Willie himself.  Bakshi’s nightmare perversion of “Mickey Mouse” may only materialize for a brief few seconds of screentime (as a rat who is executed by gunfire from an unnamed character, mid-anecdote) but his ugly, racist legacy as Disney’s mascot is a specter that haunts the entire picture.

The question of whether white men like Bakshi (namely him & contemporary Robert Crumb) were doing anything politically valuable by resurrecting this incendiary racial iconography has been debated since they first started on the 1960s underground comics scene.  I first encountered that moral grey area in the 2001 high school drama Ghost World (directed by R. Crumb documentarian Terry Zwigoff), which includes a climactic art show controversy about whether it’s more racist to dredge up these vintage minstrel-show images for fresh debate or to pretend they never existed in the first place – effectively locking them away forever in the Disney Vault.  I felt no more comfortable with that question watching a Ghost World VHS rental as a teenager in the early 2000s than I did watching a repertory screening of Coonskin with a live crowd in my 30s.  Hell, I felt deeply embarrassed just saying the title aloud at the box office.  Bakshi’s film is transgressive in a way that truly feels dangerous & subversive half a century later, which I can’t honestly say about most Cult Cinema provocations of its kind.  It can be a productive discomfort at times, at least in its willingness to acknowledge that America is a racist country with an even more racist past (something politicians have been struggling to avoid admitting to news cameras this year).  At other times, it just feels like Bakshi regurgitating the racist iconography of his youth without much purposeful subversion of the tropes.  Often, it’s both.

There isn’t much plot to hang onto here, as Bakshi films are more about experiment in form than coherence in narrative.  A live-action jailbreak sequence provides a framing device for a narrated parody of Song of the South, chronicling the many adventures of an animated rabbit, fox, and bear in 1970s Harlem.  The three animal friends go on the lam, Sweet Sweetback-style, after killing a white Southern sheriff and hustle their way up the Harlem hierarchy to local positions of power – outmaneuvering phony preachers & activists, grotesque mobsters, and an endless supply of even more racist cops during their ascent.  Like the cartoon animals of the famous “Zip-A-Dee-Doo-Dah” sequence in Song of the South, Rabbit, Fox, and Bear are animated on top of live-action cinematography; only, Bakshi pushes that mixed-media style to point of experimental psychedelia.  Sometimes the background is a still image.  Sometimes the camera spins in a nauseating circle.  Sometimes the real, hip citizens of Harlem mix with the vintage-minstrel cartoons that reduce them to stereotypes.  The only constant is that every hand-drawn character is a grotesque exaggeration of an American cliché, from the racial caricatures of the main protagonists to the scrotal monstrosities of their white oppressors to the homophobic condemnation of the ninnies who play both sides.  The only exception to that treatment is the personification of America herself: a buxom blonde who seduces the Black men beneath her to their peril, releasing machine gunfire from between her legs.

The more I think about it, the only truly subversive thing artists could do with the Steamboat Willie image at this point is to return Mickey Mouse to his racist minstrel-show roots to expose how rotten American culture is at its core.  Maybe that approach is better suited for a quick Robert Smigel gag in a TV Funhouse sketch than it is for a feature-length comedy, but Bakshi still gets major credit for fearlessly getting to the punchline early and punching it harder than he really had any right to.  I’d also like to give major credit to WW Cinema (the local screening program formerly known as Wildwood) for daring to publicly exhibit this film in the 2020s, which in some ways feels even more dangerous than if they went straight to the source and screened Song of the South.  It was an uncomfortable night at the movies, productively & memorably so.

-Brandon Ledet

Robot Dreams (2024)

I had two animated features on my personal Best Films of 2023 list (Suzume & Mutant Mayhem), and neither one was nominated for Oscars.  I am at peace with this outcome, just as I was last year when my pet favorites Mad God & Inu-Oh weren’t nominated either.  In general, I find the practice of getting hung up on Oscar “snubs” to be deeply silly, since the process of narrowing down the best movies of the year to just a few selections in any category is silly by nature.  There are only five slots for Best Animated Feature nominations and only a few movie distributors with enough marketing funds set aside for substantial FYC campaigns, so it’s obvious that dozens of worthy titles are going to be left off the list.  My personal favorites may not have made the cut, but the 2024 slate is largely decent.   If nothing else, I enjoyed both The Boy and the Heron and Across the Spider-Verse a great deal, and I would be delighted if either of those titles takes home a statue; they’re both worth rooting for.  Disney’s Elemental and the Disney-forsaken Nimona represent the kinds of kid-friendly CG animation that eats up Oscar noms by default in this post-Pixar world, but it feels encouraging that they’re no longer the dominating force in every new round of Awards Season discourse.  That leaves one open slot for this year’s long-shot outsider, a cutesy buddy comedy titled Robot Dreams.  Since it’s the one film on this year’s list that hasn’t yet been distributed wide, it’s the only one I hadn’t seen or heard much about before the nominations were announced.  And since its distributor Neon can now easily market it off of its awards buzz, it will soon be hitting a large number of theaters across the US – which is exactly what The Oscars ritual is good for: not determining the best movies of the year but boosting awareness & appreciation for a select few lucky contenders.

The premise of Robot Dreams sounds like the exact Disney-branded kids’ fluff that clutters up the Oscars slate most years.  It’s a movie about the friendship between a robot & a dog, set in 1980s NYC.  They dance in City Park, they enjoy a fun day at the beach, and they strut around the city whistling the Earth, Wind & Fire hit “September” while other various animals & robots beam smiles back at them.  After a short stint of happy companionship, they’re separated and spend the rest of the movie trying to get back to each other to revive the good vibes from the opening act.  There isn’t much narrative or thematic complexity to Robot Dreams, at least not when compared to the new Miyazaki & Spider-Verse films it’s competing against for an Oscar statue.  Thankfully, it’s a much more artistically complex movie than it is a complex story.  It’s entirely dialogue free, which forces it to rely on the traditionalist physical humor of an ancient Charlie Chaplin or Jacques Tati comedy, something that makes it feel both widely accessible & vaguely classy.  Despite its American setting (which is nostalgic enough for the past that it prominently features the Twin Towers in as many frames as possible), its Spanish production also gives it a default air of Euro sophistication, despite sounding more on paper like The Secret Lives of Pets than The Triplets of Belleville.  It’s also a strangely melancholy film.  There’s nothing sadder than a lonely dog, since they were specifically bred to love & obey, so the movie taps into some easy emotional heft in its earliest stretch where the canine protagonist gets so lonely that he orders a robot friend from a TV infomercial.  Watching his new robo-friend learn the basic rules of public life is funny in the same way that watching Bella Baxter & Stereotypical Barbie navigate the world for the first time was in last year’s funniest comedies, but then the unlikely friends are separated for long stretches of heartbreak & isolation until they can find companionship again. 

Of all the things that make Robot Dreams commendable among this year’s Best Animated Feature nominations, the thing that I most want to celebrate is its chosen medium of traditional, hand drawn 2D animation.  Just as the visual gags in the film’s comedy sequences are more cute than hilarious, its animation style is more tidy than expressive – recalling the simple, clean lines and character designs of a syndicated cartoon.  Watching the movie is like reading the Sunday funnies on a week when the cartoonists are feeling especially sentimental; neither the highs nor the lows are especially surprising, but it’s still a warmly nostalgic act.  The “dreams” of the film’s title also hint at its adherence to one of my favorite plot structures in narrative filmmaking: the repeated fakeout that our hero has emerged from a nightmare, only to be pulled back to their starting position like a rotary dial (best exemplified by my all-time favorite X-Files episode, “Field Trip”, in which Mulder & Scully repeatedly hallucinate that they’ve escaped a magic mushroom prison while they continue to rot there).  In short, Robot Dreams is not an especially great movie, but it is an especially likeable one.  Considering that it’s competing in an Oscar category that was created to award something as abominable as Shrek in its first year, getting by as “likeable” is a worthy enough achievement to celebrate.  If it does win an Oscar at this year’s ceremony, it will fall more into the low-key charmer category of former winner Wallace & Gromit: Curse of the Were-Rabbit than it would fall into the category of a hideous embarrassment like former winner Happy Feet.  Even if it doesn’t win anything, it’s already greatly benefited from its nomination, which is one of the few ways that non-Disney, non-Pixar, non-superhero animation has a chance to land proper distribution & marketing in our modern corporate hellscape.  I’m only ever rooting for a few reasonably good movies to benefit from an Oscars bump—not necessarily my exact personal favorites—and this one fits that descriptor just fine.

-Brandon Ledet

The Not-So-New 52: Green Lantern — First Flight (2009)

Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomer is watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons. 

Rewatching these DC animated movies has been a strange ride so far. I remembered enjoying Superman: Doomsday as decent but not noteworthy, New Frontier as an unassailable masterpiece, Gotham Knight as forgettable, corporate-driven trash, and Wonder Woman as being quite good. It’s strange to come to such different conclusions now, with Doomsday as a memorable story of grief on the part of Lois Lane despite the film’s off-putting and occasionally ugly stylistic choices, Frontier as fun and novel but hampered but its sudden and overt jingoism, Knight as stylish and fascinating, and Wonder Woman in particular as being much grosser and more sexist than I remembered. The change in my perspective on this one, however, is perhaps the most extreme to date. Green Lantern: First Flight is truly adult in a way that the preceding films have attempted but not achieved. And it’s not simply about going grim and dark through violence (although that is present here, and it’s spectacular), but through a more nuanced approach to the narrative and a few genuine surprises. 

Hal Jordan is a modern-day test pilot for Ferris Aircraft whose simulation pod is forcibly drawn to the dying corpse of extraterrestrial humanoid Abin Sur, who explains that he is a member of an extraterrestrial police organization called the Green Lantern Corps, and that he has chosen Hal as his successor. Within a fairly short time, several other members of the Corps show up to take Hal back to Oa, the planet from which the Corps operates under the supervision of the Guardians, little floating blue guys with red robes and giant heads. These beings were the first intelligent life in the universe, and they created the giant lantern-shaped battery from which the many members of the Corps draw their power. As the rest of the galaxy considers Earth to be a backwards planet of smelly, greedy, crude brutes, the Guardians are resistant to the idea of letting a human join the ranks of the Green Lanterns, but highly decorated and trusted veteran Sinestro requests the opportunity to train Hal and, in so doing, test his worthiness. Their first order of business is tracking down the man who dealt Abin Sur his mortal blow, and use him to locate his employer, the warlord Kanjar Ro, who is rumored to be building his own powerful battery to rival that of the Guardians. 

If you thought Wonder Woman speedran through that character’s origin (it handles in 20 minutes what took an hour or so in the 70s pilot movie), this one really puts the pedal to the metal, with Hal getting the ring before the 5 minute mark and him en route to Oa within three minutes of that scene (not counting the credits). That’s not a bad thing; New Frontier had already covered much of the same territory (albeit in a different era) and the ill-fated Ryan Reynolds Green Lantern was in production already at this time and would cover the origin story yet again, so it was wise to breeze through all of that and get to the meat of the story so that it could spend more time developing the plot rather than the exposition. That may be why this feels the most like a proper movie of these first five, since it hits the ground running and gets to the point with enough time to explore the characters better. By fifteen minutes into the film, Hal is already on a mission with Sinestro that plays out like a scene from Training Day, wherein Sinestro tracks down the mistress of their suspect and, using an orb that produces a narcotic-like euphoric effect, tortures her to the point of nearly overdosing until Hal intervenes (a little too late for us to find him “heroic,” to be honest, but the narrative requires that Sinestro pushes the envelope, so I’ll allow it). 

The cast here is great, as it has been in all of these films. Christopher Meloni is an obvious choice to voice a cop, even one who operates across an entire sector of space rather than simply a unit for special victims. The real standout, however, is Victor Garber as Sinestro. You don’t even really have to be familiar with the comics or any of its adaptations to see his turn to the dark side coming—I mean, his name is Sinestro—but this is one of the more interesting versions of this character that we’ve seen. He’s the epitome of a cop: looking down on those he is supposed to serve and protect, an outsider in the communities that he is policing who thinks his badge ring gives him immunity to instigate and escalate violence with little regard for collateral. He’s trusted and respected by his superiors and peers, but he doesn’t hide this side of himself from Hal for long, immediately saying upon their arrival at the standard wretched hive of scum and villainy that he suggested that the place be destroyed via meteor shower, only for his leaders to laugh off his earnest suggestion. Sinestro is often a character that it is difficult to take seriously—again, his name is Sinestro—but Garber imbues his performance with such strong contempt that he sells the character’s malice completely. It’s really something to behold. Juliet Landau, probably best known either for being Martin Landau’s daughter or for portraying Drusilla in Buffy and Angel, gives a great performance as minor character Labella that sells the pathos of her position, but it’s another actress best known for her genre work, Tricia Helfer of Battlestar Galactica, who deserves a call out here. As fellow Green Lantern Boodikka (I know), Helfer makes Boodikka vulnerable and trustworthy in a way that—spoilers for a fifteen year old movie incoming—make her betrayal of Hal all the more agonizing, even if the fact that it’s Helfer in the role means we should have seen that twist coming. 

When it comes to stakes and action/violence, this is the best of these films yet. Late in the film, Sinestro deactivates the lantern battery, preventing any Lanterns in the field from using their rings, so that any who were traveling through space or in a situation where they were protected by said ring are killed, with the rings then returning to Oa where they fall from the sky as thickly as rain in a raging storm. And that’s offscreen violence—characters die by falling into the walls of space transit tunnels and exploding into vapor, Sinestro temporarily reanimates the corpse of a fallen foe into a shambling semi-conscious undead thing in order to ask it some final questions, and one of Kanjar Ro’s men is sucked into space spine-first through a six-inch hole punched in the hull of a spaceship. It’s not simply darkness for the sake of being edgy, it’s often very inventive and integral to the plot. I’ve already given away too much, I fear, so I won’t spoil anything else, but I will say, this is the best one so far, and the most worthwhile one yet. 

-Mark “Boomer” Redmond