Ghost in the Shell (1995)

I am once again living without a car.  It hasn’t been a traumatic life adjustment or anything, but it has limited how much of the city I can conveniently access without it feeling like an epic journey.  It’s also made me realize, once again, how few legitimate movie theaters are currently operating in New Orleans proper.  Ever since most theatrical screenings were exported to the Metairie movie palaces in the 1990s, there have been precious few cinemas operating in the actual city.  I can only name three currently running, and if you’re biking & bussing around the center of town, only two of those are easily accessible; most nights for me, the original uptown location of The Prytania might as well be on another planet.  So, in these dark days when the ludicrously cheap AMC A-List subscription service is miles of interstate out of reach, I am relying heavily on the programmers at The Broad & The Prytania at Canal Place to keep me air conditioned & entertained.  Thankfully, they do a kickass job.

In particular, I’ve been loving the repertory programming at The Canal Place Prytania in recent months.  The Rene Brunet Classic Movie series at their uptown location is the closest thing this city has to a solid rep scene, so it’s been cool to see that NOLA TCM energy flow downriver to their new outpost.  If anything, the downtown location has been much hipper in its curation, including the Wildwood series—a “weekly celebration of daring cinema”—and, more recently, a month-long program of anime classics branded “Anime Theatre.”  I had just caught up with Akira and Cowboy Bebop: The Movie in the few months before the Anime Theatre series started running, and I very much wish I had held out to catch them for the first time on the big screen.  I just never would have assumed the opportunity would present itself so conveniently (except maybe as a glitchy Fathom Events stream out in the suburbs).  Luckily, though, there was still one major blind spot that series could fill for me: the 1995 cyberpunk classic Ghost in the Shell, which was a real treat to see projected big & loud with a fired-up audience of downtown weirdos.

It’s a stain on my honor that I watched the live-action Scarlett Johansson remake of Ghost in the Shell years before seeking out its animated ancestor.  Worse yet, I apparently enjoyed that remake at the time, faintly praising it as “Blade Runner-runoff eye candy” with “a deliriously vapid sci-fi action plot.”  In retrospect, I’m surprised to see how much of that Blade Runner DNA flows through the original film’s synthetic veins.  I assumed the live-action version borrowed a lot of Ridley Scott’s neon-noir imagery as lazy shorthand, but it turns out the anime version of Ghost in the Shell sets a lot of its own moody, “What is humanity anyway?” introspection on the same neon-lit, rain-slicked streets of future-Tokyo.  There’s plenty of RoboCop influence at play here too, not only in the ultraviolence exacted by Ghost in the Shell‘s cyborg law enforcement leads, but also in the first-person POV framing of those cyborgs booting up in a cold, blue world.  The movie was plenty influential in its own time too, to the point where you could argue that The Matrix was actually its first live-action remake – right down to its green towers of binary code.  Watching Ghost in the Shell for the first time felt like finding a crucial, missing piece of a larger genre puzzle.  It helped contextualize other genre works I already love by fitting them into an infinite continuum of sci-fi visual language.

It’s also just gorgeous.  This is brain-hacking cinema of the highest order, much more low-key & philosophical than I expected based on its most lurid imagery.  Yes, these badass cyborg women strip down into flesh-tone body suits before digitally cloaking themselves in reflective pixels, but they look amazing doing it, blurring humanity & technology in the medium itself.  Ghost in the Shell was at the forefront of mixing digital animation with traditional hand-drawn cells, conjuring a new, glitchy spectacle out of their interplay where most future productions would only see cost-saving measures.  It’s through those digi animation experiments where the film manages to feel like its own weird thing despite all the convenient comparisons swirling around it.  The future-world body horror of seemingly human parts opening in segments to reveal the fabricated machinery inside is mirrored in the human/machine hybrid of the film’s animation.  It’s a tension in technique still echoed in contemporary anime, whether thoughtfully in films like Belle or lazily in films like Fireworks.

If I’m not spending much time recapping the themes or plot details of Ghost in the Shell, it’s because I assume most cinema obsessives have already seen it.  This was a behind-the-times educational experience for me, which is pretty much how I always feel when watching classic anime.  The only relatively unique aspect of my Ghost in the Shell experience was the opportunity to see it projected big & loud, thanks to the downtown Prytania.  It was the closing film in their Anime Theatre series, but their kickass repertory programming is marching on into spooky season with their upcoming line-up of Kill-O-Rama double-features, pictured below. In a city with a relatively small cinema exhibition scene, that kind of thoughtful, adventurous curation is invaluable.

-Brandon Ledet

Inu-Oh (2022)

I’ve only seen two anime films in theaters so far this year, but it still feels significant that both were pop musicals.  Both also happen to feature whale-themed light shows in their stadium concert fantasy sequences, as if they were both anime adaptations of The Decemberists performing “The Mariner’s Revenge Song”.  However, whereas Mamoru Hosoda’s Belle was set in an online cotton candy future-world, Masaaki Yuasa’s Inu-Oh dials the clock back to an earthtones watercolor illustration of feudal Japan.  Despite the centuries’ distance between their settings, Belle explores the merits & limitations of seeking community online, while Inu-Oh does the same for rock n’ roll fame, which can only elevate the marginalized so high before the fascists at the top take notice & shut them down.  I greatly appreciate both films as psychedelic experiments with the outer limits of animation.  I’m surprised that Inu-Oh was my favorite of the pair, though, since my tastes lean more to the ultra-modern, ultra-femme cyber-realms of Belle.

Like all the best rock operas, Inu-Oh is specifically a glam rock opera, joining the likes of Rocky Horror, Velvet Goldmine, Hedwig, and Lisztomania at the pinnacle of the art form.  Despite anchoring itself to the historical specifics of “biwa priests” providing musical entertainment for the emperors of 14th Century Japan, its story is easily relatable to anyone who’s familiar with rise-to-fame rock n’ roll myths – especially ones that involve crossdressing, glitter, and platform boots.  The biwas are electric guitars; the emperors are record execs; the shadow-puppet lightshows are proto-pyrotechnics; it’s all accessible & familiar.  Inu-Oh details the friendship & artistic collaboration between a rebel biwa priest (lead guitarist) and a freakish mutant (rock n’ roll frontman) he meets in his travels.  The biwa player is blind and perpetually mourning the childhood loss of his father.  His singing, dancing partner is a bizarre collection of physical abnormalities, an “ugly monster” covered in scales, with eyes, mouth, and limbs drifting to unlikely locations.  Through rock n’ roll, they not only find fame & respect they’ve never been afforded as ordinary citizens, but they also find the freedom to be their true selves in public for the very first time – testing the boundaries of their gender identity, political convictions, and sexual desirability in full public display.  And then, as always, The Man gets in their way.

Comparing Inu-Oh against Belle is likely a cheap shot, since anime is more of a broad artistic medium than a niche, rigid subgenre.  If anything, it more closely resembles the other cyberpunk movie musical I saw in theaters this year: Neptune Frost.  Both Inu-Oh & Neptune Frost use the propulsive, euphoric power of music to echo the momentum & rhythms of political resistance.  They’re both celebratory of the political power the disenfranchised can find in communal solidary, while also appropriately grim in detailing how futile that power can feel in the face of systemic fascism.  In particular, Inu-Oh often plays like a love letter to provocative, gender-ambiguous rock legends like Alice Cooper, David Bowie, Iggy Pop, and Prince, threading them into a larger continuum of artists who challenge the political status quo.  At the same time, it reckons with the reality that a lot of similar artists on the fringe never achieve that level of fame or cultural respect; a lot of queer activists’ voices are violently snuffed out before they can be heard.  For their heart and their anger, Inu-Oh & Neptune Frost are the most politically energizing movies I’ve seen all year; they’re also the very best.

That’s not to say that Inu-Oh‘s medium isn’t a major part of its appeal.  Anime often feels like the last remaining refuge of traditional, complex animation in a world where that visual artistry is being lost to cutesy, over-simplified computer graphics.  Yuasa is highly respected in that field as one of the best of the best, thanks to psychedelic free-for-alls like Mind Game & Night is Short, Walk On GirlInu-Oh matches the euphoric transcendence of its rock n’ roll music with the expressive imagination of its visual style.  When viewing the world though a blind character’s mind, we navigate a white void where sounds trigger impressions of color.  We travel backwards through the centuries in still-photo montages of devolving landscapes.  We don’t see swordfights; we see the slash of the weapon and the steam rising from the blood.  This is a gorgeous, invigorating, heartbreaking work about the bliss, power, and turmoil of rock n’ roll outsiders.  Speaking personally, it’s the best genderfucked feudal Japan glam rock opera anime I’ve ever seen, but your mileage may vary.

-Brandon Ledet

Episode #158 of The Swampflix Podcast: Perfect Blue (1997) & Anime Basics

Welcome to Episode #158 of The Swampflix Podcast. For this episode, Brandon, James, Britnee, and Hanna discuss a grab bag of classic anime films, starting with Satoshi Kon’s technophobic psych thriller Perfect Blue (1997).

00:00 Welcome

00:48 Ambulance (2022)
04:40 Aline (2022)
15:40 The Fear (1995)
20:40 Catwoman: Hunted (2022)

23:40 Perfect Blue (1997)

48:40 Princess Mononoke (1997)
1:04:46 Akira (1988)
1:17:50 Vampire Hunter D (1985)

You can stay up to date with our podcast by subscribing on SoundCloudSpotifyiTunesStitcher, or TuneIn.

– The Podcast Crew

Lagniappe Podcast: Paprika (2006)

For this lagniappe episode of the podcast, BoomerBrandon, and Alli discuss the psychedelic sci-fi anime Paprika (2006), an explosively imaginative movie about shared dreams from the genius Satoshi Kon. 

00:00 Welcome

00:40 Once Upon a Time in Hollywood (2019)
05:15 #swampboox
11:52 Pig (2021)
14:10 There’s Someone Inside Your House (2021)
17:24 The MCU
19:02 The Paper Tigers (2021)
24:30 We Need to Do Something (2021)
27:52 The Medium (2021)
31:00 All Light Everywhere (2021)
33:50 Benedetta (2021)
36:08 Jumbo (2021)
38:40 Mandibles (2021)
40:16 Cryptozoo (2021)

43:27 Paprika (2006)

You can stay up to date with our podcast through SoundCloudSpotifyiTunesStitcherTuneIn, or by following the links on this page.

– The Lagniappe Podcast Crew

Cowboy Bebop: The Movie (2001)

Unless we’re discussing titans of the medium like Hayao Miyazaki or Satoshi Kon, I’m shamefully unfamiliar with most anime.  As the last thriving refuge for traditional hand drawn animation, I respect the artistry of anime greatly.  I’m just more of an admirer than I am a “fan,” since claiming that latter designation implies you’re extremely well versed and deeply opinionated about the medium in a way I’ll never be able to match.  Saying you’re an Anime Fan is like saying you’re a fan of superhero comics or Star Trek or any other extremely nerdy artform with a decades-spanning history; you better know your obscure, inconsequential trivia down to the last detail, or you’re in for a gatekeeping headache.  Case in point: I finally watched the landmark anime series Cowboy Bebop for the first time since it popped up on Hulu last year, over two decades after its initial run.  If I were an anime fan, that kind of blindspot would be a source of shame I’d have to hide from my cannibalistic anime nerd friends.  Since I’m a casual admirer, though, I get to walk away unscathed — the same as I did when Netflix started streaming Neon Genesis Evangelion a couple years back.

Unsurprisingly, the Cowboy Bebop series is pretty good.  A mash-up of neo-noir, neo-Western, and space travel sci-fi tropes, it’s fairly accessible to casual anime admirers with an appreciation for old-fashioned genre filmmaking.  I found it to be hit-or-miss by episode, but mostly as a matter of personal taste.  The standalone villain-of-the-week episodes were mostly fantastic—especially the ones that veered into my beloved subgenre of spaceship horror—but I was largely indifferent to the show’s overarching Spike vs. Vicious storyline: a prolonged, vague neo-noir plot with no sense of propulsion or purpose.  If I were recommending the show to a similarly anime-ignorant friend, I’d try my best to save their time with a Best Of list of standalone episodes to burn through: the ones with the killer fridge mold, the virtual reality cult, the mushroom trip, the annoying cowboy, and the deranged clown.  If you haven’t seen Cowboy Bebop by now you likely don’t need to watch all 11 hours of the series; you just need a taste, if not only for general pop culture familiarity.  I likely would’ve said the same thing about the monster-of-the-week episodes of The X-Files, though, and I watched that show religiously as it aired, so your mileage may vary.

Luckily, you don’t even have to watch those five Best Of episodes (“Toys in the Attic”, “Brain Scratch”, “Mushroom Samba”, “Cowboy Funk,” “Pierrot le Fou”) to get a proper taste of Cowboy Bebop.  The series conveniently concluded with a standalone villain-of-the-week movie that also sidesteps the energy-draining Spike vs. Vicious storyline entirely, allowing for one final ride with your new favorite spacetraveling bounty hunters.  Cowboy Bebop: The Movie dials the clock back a few episodes into the series before the bounty hunter crew is disbanded (and partially killed) to offer a taste of the show at its prime.  In this extended, posthumous episode, the crew is attempting to capture bio-terrorists on Mars (styled to look suspiciously similar to 1990s NYC) before they release a deadly virus in a densely populated crowd.  The viral outbreak is planned to be staged at a jack-o-lantern-themed variation of the Macy’s Day Parade, making the film a low-key Halloween movie of sorts.  The crew selfishly bickers among themselves, tries to score the bounty on their own, falters, then reforms at the last minute to save the day.  It’s quintessential Cowboy Bebop in that way.

The problem with recommending Cowboy Bebop: The Movie (subtitled Knocking on Heaven’s Door) as a crash course overview of the show is that it’s way too goddamn long.  You could watch all five of the Best Of episodes I mentioned in less time than it would take you to watch this one feature film, and it never hits the same highs as the series proper at its best.  You’d have to trim 30-40 minutes off this thing to make it an enticing alternative for newcomers, and I imagine even long-time fans of the show had their own patience tested with this two-hour standalone.  Cowboy Bebop: The Movie isn’t Cowboy Bebop at its most creative or most exciting.  However, it is Cowboy Bebop at its most functional.  The main draw of the film is seeing a somewhat scrappy, experimental series funded with proper time & budget to get its details in order.  The personal & professional dynamics among the space crew are never as clearly defined on the show as they are in the movie, where even lesser side characters like Ein & Edward are fully integrated into the daily business of intergalactic bountyhunting in a way that finally makes sense.  More importantly, the animation itself is afforded way more resources to flourish.  On the show, the intrusion of CG animation felt like a budget-cutting measure; here it looks purposefully surreal in a more thoughtfully mapped-out hand drawn backdrop.  Whereas most “The Movie” versions of TV shows go big with their plots, locations, and scope to justify the jump from the small screen, Cowboy Bebop: The Movie only goes big on its look.

If I had only watched Cowboy Bebop: The Movie for an overview taste of the show, I might’ve assumed the series was a lot more creatively limited than what the best bounty-of-the-week episodes had to offer.  It’s a good episode of the series, but it’s too long and too tame to be a great one.  However, I did find it to be a great “What If” illustration of how much more visually spectacular the TV show might’ve been if it had the time & money to luxuriate in production the way the movie did.  It’s fun to look back on the production limitations of the five Best Of episodes I mentioned and imagine them even more visually extravagant in their animation, since I now know what that might look like.  Regardless of that hypothetical, I very much love them as-is.  You might even call me a fan.

-Brandon Ledet

The Humanoid (1986)

I really do try my best to not be a snob.  I pride myself in being able to evaluate films on their own terms, careful not to dismiss a work outright because of its genre or budget or level of prestige.  Still, I obviously have personal hang-ups & biases I’ll never be able to look past, and they do make me helplessly snobbish about certain movies from time to time.  One of these major hang-ups is my general distaste for computer-animated children’s films, including from widely beloved institutions like Pixar.  Outside of more adventurous experiments in form like Spiderman: Into the Spiderverse, the majority of CG animation looks like dogshit to me.  Even films that’re praised by industry experts for their exquisite, time-consuming animation of ocean waves or animal fur look lazy & uninspired to my biased eye, so I know this is a personal hang-up and not some objective truth.  Meanwhile, I’m easily wowed by traditional 2D animation even if the movie is objectively lazy & uninspired, as is the case with the straight-to-video sci-fi anime The Humanoid.

The Humanoid is a 45min relic I found collecting dust on YouTube, where all forgotten media goes to effectively disappear.  At first glance, it appears to be a backdoor pilot for a retro Saturday morning cartoon show, introducing the audience to a Alien-knockoff spaceship crew who travel from job to job, planet to planet, collecting paychecks by doing Good.  This particular mission feels fairly self-contained, as the crew meets the titular humanoid—an android named Antoinette—who’s learning to become more human while also protecting her home planet from colonizer corporate villains.  There are a couple stray laser fights & chase scenes peppered throughout the film, but most of the story concerns Antoinette’s struggles with human emotions & desires, as well as her ultimate decision to sacrifice herself to save the spaceship crew, so they can putter onto their next adventure.  The result is that the only compelling character in this would-be series pilot dies at the end of the “episode,” making it difficult to imagine the adventure continuing in future installments.  There’s also a decisive finality to this hilariously overwritten epilogue addressed to Antoinette, which also suggests this was always meant to be a standalone piece:

“Who can say a machine has no soul?  Aren’t humans machines too? Mechanisms of flesh and blood.  Across the endless light-years . . . life, mind, and spirit must flourish in a variety of forms.  And as long as there is life, there will be love.  Antoinette — I’m sure we’ll meet again, somewhere in the vastness of time.  Until then, I send my blessing.  Wherever you may be.”

If The Humanoid isn’t a pilot for a Saturday morning cartoon show, what is it exactly?  My best guess is that it’s a coffee commercial — not for any particular brand of coffee, mind you, just for the general, basic concept of Coffee.  There’s very little in the way of thrilling robo action in this film, but there are plenty of hilariously inane conversations about how great the coffee is on the planet-of-the-week.  Seriously, there are at least five lengthy discussions of its robust flavor & aroma.  The film’s opening narration includes the line “It’s only memories of Earth and the rich smell of this coffee that keeps my spirits up.”  It’s closing scene muses “Coffee? my salvation from my day-to-day drudgery”.  In-between, characters occasionally interject “This coffee tastes great!” just to keep the product at the top of the viewer’s mind.  It’s maddeningly inane, making you question whether the generic villains’ quest for a MacGuffin “energy source” on the planet will ultimately result in the discovery that there is no power source greater than the rich, bold pick-me-up you can find in a hot cup of joe.  And, as an advertisement, it totally works!  I desperately want a cup of coffee right now.

So, here we have an action-light sci-fi cheapie that’s supposed to be about an android’s quest for human emotion, but it is actually about how great coffee tastes.  The thing is, though, that it still looks great.  This might be straight-to-VHS fluff with a retro Saturday morning cartoon vibe, but its animation is intricately detailed & vibrantly imaginative, especially as it builds to its explosive, overwrought climax.  It’s hard to imagine any modern-day, computer-animated children’s media putting this much effort into its visual aesthetics, and this really is the bottom of the barrel in terms of passionate anime artistry.  I try my best not to be a grump about how modern media doesn’t stack up to my nostalgia-tinged memories of the types of media I happened to grow up with.  Comparing the look of low-effort 80s schlock like The Humanoid to today’s $200mil CG animation monstrosities is too depressing to ignore, though.  I genuinely feel like we’ve lost a basic attention to visual craft (or at least a collective sense of good taste) in animated media over the decades.  At this point, it’s only the memories of vintage cartoons and the rich smell of coffee that keep my spirits up.

-Brandon Ledet

Lagniappe Podcast: The Cat Returns (2002)

For this lagniappe episode of the podcast, BoomerBrandon, and Alli discuss the Studio Ghibli novelty The Cat Returns (2002), an anime fantasy film about a kingdom of anthropomorphic cats.

00:00 Welcome

02:40 My Winnipeg (2007)
03:40 The Twentieth Century (2020)
05:40 The Snyder Cut (2021)
11:30 Hannibal (2001)
13:15 Red Dragon (2002)
14:30 Hannibal Rising (2007)
15:40 The Boy Next Door (2015)
18:20 What Lies Below (2020)
25:00 Godzilla vs Kong (2021)
28:00 Mothra vs Godzilla (1964)
30:15 Godzilla vs Mothra (1992)

32:17 The Cat Returns (2002)

You can stay up to date with our podcast through SoundCloudSpotifyiTunesStitcherTuneIn, or by following the links on this page.

– The Lagniappe Podcast Crew

Weathering With You (2020)

Japanese animator Makoto Shinkai earned so much international success with his supernatural teen romance Your Name. that he unintentionally sparked an entire subgenre of imitators. Watching blatant Your Name. knockoffs like Fireworks & I Want to Eat Your Pancreas in the few years since Shinkai’s breakout hit has been amusing, but also a threat to dilute & over-familiarize the director’s schtick before he could deliver a proper follow-up himself. The first hour or so of Shinkai’s Weathering With You seemed to confirm that fear – essentially landing like an amusing-but-weak echo of what Your Name. had already accomplished. However, with time it eventually gets somewhere truly incredible that Shinkai’s imitators have failed to replicate, pushing its plot further & further into the weirdest direction possible until it ends at a stunning Choice of a conclusion that fully won me over. It by no means bests Shinkai’s previous highs, but it does break far enough away from that precedent to justify its own existence as a bizarro YA romance tale.

In terms of plot & aesthetic, Weathering With You shares a lot of DNA with Your Name. Its tale of two star-crossed teens who yearn for each other so earnestly that their bond defies the limits of real-world physics is as shamelessly derivative of that predecessor as Fireworks or Pancreas. Shinkai seems to have a genuine weakness for that realm of teenage yearning as a storyteller, however, given how his debut feature 5 Centimeters per Second was already hinged on teenage runaways throwing caution to the wind for love. In this update, a small-town boy runs away to the big city with no money to his name and a vaguely abusive past homelife behind him. While working odd jobs as a “journalist” for a paranormal investigation rag (think Weekly World News), he falls in love with a similarly emancipated teen who happens to be a “Sunshine Girl.” Amidst record-setting, unrelenting rainfall that keeps Tokyo under a constant downpour, this “Sunshine Girl” has the ability to produce small patches of sunlight as a temporary, hyper-local relief. The pair form a small sunshine-for-hire business around this phenomenal ability, developing feelings for each other along the way, but alas her gift is gradually revealed to come with a price that could ruin their life together before it has a chance to blossom.

As fun as the heart-on-sleeve teenage romance & small-town angst can be in these supernatural heart-tuggers, that’s not really what stood out to me in Shinkai’s previous work. What I’ve been especially enamored with in his modernized anime aesthetic is the way he applies a Miyazaki-style reverence for Nature to Big City urban environments. With Your Name., I was struck by how Tokyo skyscrapers were flanked by birds & sunshine, reflecting the same sense of majesty a Miyazaki picture would typically reserve for an undisturbed forest or the miracle of flight. Weathering With You pushes that Natural wonder for Modernity even further in its third act as its rainstorms continue to flood the streets of Tokyo. This is a film where Nature reclaims the Big City as part of itself, a big-picture phenomenon that sneaks up on you as you get lost in the intimate, insular teen drama in the foreground. I don’t believe the soaring romance or the small-town angst gave me anything I didn’t already absorb from pop punk anthems in my own youth (dutifully replicated here by returning Shinkai collaborators Radwimps), but the way the film captures the Natural beauty of the Big City in traditional animation flourishes will likely stick with me for a long time. I’m not sure I’ll ever look at a downtown rainstorm the same again.

If you’re looking to shoot Shinkai down for the sin of repeating himself, he’s willing to supply more than enough ammo. Weathering With You even features the definitive calling card for the Your Name. knockoff: a CG fireworks display. It also indulges in shameless product placement (most egregiously in a scene where the main character declares that a Big Mac was “the best meal of his life”) & gun violence sensationalism that drags its teen drama down into a much trashier stratosphere than its predecessor occupied. Still, the intrinsic pleasures of the supernatural YA romance & Shinkai’s visual majesty remain intact enough here that repeating the exercise is a pure joy, despite your better judgement. Most importantly, the way Shinkai pushes his interest in the border between Nature & Cityscapes into new, grandly bizarre directions in the film’s third act feels like an entirely new growth sprouting from the foundation of his previous work. Thanks to its full-hearted commitment to its own outlandish premise, all that overlap feels less like a redundancy and more like an expression of auteurist preoccupation. I would pay to watch Shinkai warp the basic outline of Your Name. into new, weird shapes forever, whether or not I’ve already gotten a little exhausted with his paint-by-numbers imitators.

– Brandon Ledet

Lily C.A.T. (1987)

There were countless Alien knockoffs that followed in the wake of Ridley Scott’s genre-shifting 1979 classic. Roger Corman alone produced three I can name offhand (Galaxy of Terror, Humanoids from the Deep, and Battle Beyond the Stars) and even that notorious schlockteur’s takes on the Alien template weren’t the cheapest or most derivative of the bunch. Within that crowded field, the straight-to-video cheapie Lily C.A.T. had very little chance of standing out as something especially unique or worthwhile. Yet, as it escalated to its own grotesque, cosmically horrific creature-feature crescendo, I found myself gradually convinced that I was watching something truly special, something that reaches beyond the confined-space creature feature dread of its obvious inspiration source to achieve its own rewarding, unnerving effect. If you’re going to be an Alien knockoff, you might as well strive to be the best Alien knockoff, or at least the most distinct.

Part of what saves Lily C.A.T. from devolving into sub-Alien tedium is that it’s more of a mutation of that seminal work than it is a Xerox copy. The film is immediately distinct from its fellow Alien riffs in its distinction as a mid-80s anime, converting the cheap sets & limited practical effects resources of this genre template into a freeing, visually impressive handdrawn animation style. It’s also, smartly, only an hour-long – firing off its checklist of genre requirements with rapid-fire efficiency where most cheap-o Alien riffs risk drifting into boredom in their half-hearted attempts to stir up atmospheric dread. Early in the film a character even asks aloud, “Hey captain, when are we getting to work? This is getting boring,” as if to signal to the audience that no time will be wasted in getting to the goods. Lily C.A.T. also mutates the Alien template by crossbreeding it with other creature feature influences: Cronenberg, The Thing, and any number of post-Lovecraft cosmic horrors you can conjure. It’s a quick, nasty little monster movie rendered in intricately handdrawn animation – the perfect genre nerd cocktail.

The story told here is so familiar it almost doesn’t require repeating for anyone who’s ever seen a spaceship-bound horror film. A motley crew of wisecracking Corporate employees are distracted from their stated mission by a distress call & a subsequent onboard alien invasion. They’re only broadly defined as “time-jumper” types: mercenaries who use the decades of hibernated sleep associated with deep-space travel to avoid personal troubles left back on Earth. Their individual archetypes are only developed from there in the way they’re drawn (uncomfortably so in the only black character’s exaggerated facial features) and their motivations for jumping time on their home planet (uncomfortably so in the main woman’s petty revenge on a romantic rival by returning twenty years younger than her). Their personalities matter less & less as they’re picked off by the invading alien creature, of course, although the film does generate suspense in an early reveal that there are dangerous intruders hiding among them under false credentials.

The threat of an intruder lurking among the crew is only an introduction to a larger theme of imposterism, which plays out in a much more grandiose fashion with a non-human member of the crew: the titular cat. Lily C.A.T. seems to be fascinated with the implications of traveling through the far reaches of outer space with a common housecat, and expands that detail from the original Alien film to generate the majority of its creature feature chills & thrills. While the crew assumes that it only has one cat onboard, that feline is actually copied by two of its own uncanny imposters. One cat is a robotic spy that secretly answers to Corporate back home behind their backs. In fact, it’s not a cat at all, but rather a C.A.T. (a Computerized Animal-shamed Technological Robot). The other imposter cat is a shapeshifting alien creature that fills its victims’ lungs with deadly body-morphing bacteria and gradually transforms into a grotesque Lovecraftian tentacle monster that absorbs the features of its growing list of victims in an exponential creepout. The original cat, unfortunately, does not make it too long into the film’s runtime, and we’re treated to a grisly confirmation of its . . . organic nature when its time onboard is up.

Weirdly, I’m not sure if Alien superfans would be the first audience I would recommend Lily C.A.T. to, unless their favorite detail from the original film happens to be Ripley’s relationship with her cat. This cheap DTV animation never had a chance to stack up to the original in a direct comparison, nor does it really attempt to. This film’s built-in audience is more likely nerds who salivate at the idea of any horror-themed anime or, more to my own alignment, weirdo genre enthusiasts who salivate over ludicrous killer-cat creature features like Cat People ’82, Sleepwalkers, and Night of a Thousand Cats. Surely, there’s some significant overlap between those two camps who will find Lily CA.T.’s shapeshifting-feline-tentacle-monster genre thrills exactly to their tastes. If nothing else, it’s a very specific niche that strikes a tone no other Alien knockoff ever could—animated or no.

-Brandon Ledet

Night on the Galactic Railroad (1985)

I didn’t really grow up with anime as a child, or even a teen. It was something I first explored in my early twenties in the aughts when it seemed like the last remaining sanctuary for hand-drawn animation in modern cinema. And even since then my familiarity with anime has been very surface-level, defined by major genre touchstones like Miyazaki, Sailor Moon, and Satoshi Kon. The one major exception I can think of in this late-to-the-table anime exposure was my childhood VHS tape of Little Nemo: Adventures in Slumberland, an 80s relic (and a Japanese-American co-production) that I watched countless times as a kid despite it being a drowsy, unhurried mess. Watching its contemporary peer Night on the Galactic Railroad for the first time recently felt like a weirdly comforting return to those childhood viewings of Little Nemo – one of the rare anime titles where I felt at home with the tone & artistry instead of in over my head with a genre I don’t know nearly enough about. Night on the Galactic Railroad is a soothing, hypnotic film for me, which is odd because it’s intended to play as a devastatingly somber fantasy drama.

This is an adaptation of a popular 1930s children’s novel from Japan, in which a lonely young boy escapes the isolation of caring for his sick mother in a small town where hardly anyone notices him by riding a magical late-night train with his only friend his age. For reasons unexplained, the movie decided to remain faithful to the book’s plot but recast most of its characters as talking cats. But not all of them! It’s in no rush to emphasize or justify this major alteration to its source text (or to clarify exactly why most characters are cats, but some remain human). In fact, it’s in no rush to do anything at all. It takes nearly 40 minutes for the titular magic train to arrive, before which we mostly watch our melancholic feline protagonist attend to his daily chores at work, school, and home. Once on the train, he has lowkey conversations about the immensity of the galaxy and the meaning of life with a series of passengers – including his aforementioned bestie and, most surprisingly, passengers of The Titanic. The tone is grim & low energy, slowly chugging along to a major reveal about what riding the train symbolizes in its closing minutes, long after an adult audience would have guessed the twist. If young children had the attention span to follow its story and parse out its symbolism, it’s devastating enough that it could really fuck them up. Instead, it plays like a minor-notes lullaby, a warm naptime blanket made entirely of grief & regret.

Besides my recollections of Little Nemo, Night on the Galactic Railroad reminds me of when I had Final Fantasy on Gameboy as a kid but didn’t really know how to play it, so I would just wander around the game’s villages talking to fictional strangers. Absolutely nothing happens in this movie and the feline character designs stray disturbingly close to online furry art, but it still works like a soothing salve on a troubled mind. This film is potent catnip for anyone who can lose themselves in the pleasures of looking at cute cats & outer space imagery for the eternity of a lazy afternoon. Its unrushed tedium isn’t boring so much as it’s a time distortion device, making 100 minutes stretch on for 100 pleasantly melancholic hours – like contemplating the nature of Death while drifting through outer space all by your lonesome. It’s not the dazzling, intricate artistry and propulsive excitement of anime that I’ve come to appreciate in recent years as I’ve sought out the legendary standouts of the medium, but rather the dozy nostalgia-prone slow-drift of 80s anime that I grew up with as a kid.

-Brandon Ledet