Nadja (1994)

In 1987, Fisher Price introduced the PXL2000, a toy black and white camera that used audio cassettes to capture video images. It didn’t go over well initially, but 90s indie filmmakers apparently liked to futz about with them. After directing Twister—not the one that you’re thinking of, a movie released by Vestron and which I have seen the trailer for across dozens of their VHS tapes without ever stumbling across a cassette of the film itself—director Michael Almereyda made a fifty-six-minute feature using the PXL2000 in its entirety. For his third feature, Nadja, Almereyda decided to use the toy camera only intermittently. Theoretically, it was only for the shots that were supposed to represent the point of view of the title character, but in practice, I don’t think that’s the case. 

Nadja is, naturally, the story of Nadja (Elina Löwensohn), Dracula’s daughter via a serf somewhere “in the shadow of the Carpathian mountains.” When her father dies, having been killed at long last by Van Helsing (Peter Fonda, with grey hair almost down to his waist), she, alongside her attendant, Renfield (Karl Geary), claims his body and ensures that he will not rise again. Van Helsing, inexplicably released from prison despite being caught in the act of murdering someone, impresses upon his disbelieving nephew Jim (longtime Hal Hartley collaborator Martin Donovan) that Dracula’s daughter may still be at large in their unnamed American city; meanwhile, Nadja is in the process of seducing Jim’s wife Lucy (Galaxy Craze) into joining her in the darkness. Nadja’s other primary goal is to reunite with her twin brother, Edgar (Jared Harris), who has seemingly allowed himself to slip into virtual catatonia as a result of refusing to feed on humans, leaving him bedridden and attended to by his beloved Cassandra (Suzy Amis), who also happens to be Van Helsing’s daughter. 

Those parts of the film that are shot on film are gorgeous, and sumptuous. The periodic intrusion of “footage” from the PXL2000 is incredibly off-putting, even as a stylistic choice. It doesn’t hold weight conceptually, either, as it at first appears that it is supposed to be in use to indicate when a character is being affected by Nadja’s psychic powers, but it also seems to be used randomly at other points. In essence, the effect it creates is one that presages what it’s like to watch a high quality video online only for it to randomly buffer from 1080p to 120p for the duration of a scene, then cut back to crystal clarity. My neck was actually stiff from the contortions I made sitting in the arthouse theatre trying to clearly understand what was happening when Almereyda suddenly switched recording devices. It looked almost as bad as the version of Hitchcock’s Secret Agent that’s currently available on Hoopla, which is really saying something. When it would cut back to the actual film, it was a wave of relief, and I can only imagine that may have been the intention, but it did not make for a pleasant viewing experience. 

Narratively, there’s not much to the film. Fonda’s Van Helsing is bizarrely fascinating as he wanders into scenes full of energy that his younger co-stars don’t really seem to match, either because this was too far outside of Donovan’s wheelhouse or because Craze’s character was simply in the midst of one of her many dull sequences of being a mindless thrall. For most of the film, characters simply stand around and deliver exposition to one another, and while it’s nice that the screen is full of pretty people (and Jared Harris) when that’s happening, there’s very little plot to speak of. I’d have been much more entertained if the film had been more full of deadpan humor, but the really fun bits of dialogue are few and far between. After a brief cameo from David Lynch as the morgue attendant who falls under Nadja’s spell, the laughs are hard to come by, and one can never be sure just how much of the film one is laughing with instead of at. This was a packed screening, and I still often found myself the only one chuckling during scenes which I was certain were being played for humor. Surely, the idea of calling the communication between Edgar and Nadja a “psychic fax” was a joke, right? This also sets up the biggest laugh of the film for me, when Edgar puts his fingertips to his temple and says “I’m getting a psychic fax… [Nadja’s] on a plane… she’s dying. For a cigarette.” This did manage to get a guffaw from most of the audience, but I’m not sure that we were all aware just what we were in for. I can see this one developing a cult audience in the 90s, especially when it has a soundtrack that features both The Verve and Portishead, but it’s also a puzzling little oddity that I’m not sure I’ll remember much about in the months to come.  

-Mark “Boomer” Redmond

Resident Evil: Apocalypse (2004)

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When we binged on a small selection of “iconic” video game adaptations for episode #11 of the podcast, I was surprised to see Paul WS Anderson’s name pop up twice in a row as a director of both Mortal Kombat & Resident Evil (2002). Not only is the video game adaptation not a genre you’d typically associate with an auteur’s go-to passion for repeat offerings (outside maybe a stray Uwe Boll-type), but Anderson’s two contributions to our list were actually two of the better films, bested only by 1994’s Super Mario Bros in terms of pure entertainment value. Of his two entries, Resident Evil was the biggest surprise in terms of competency. Mortal Kombat had the narrative upper hand of a ridiculous interdimensional martial arts tournament to boost its camp value (along with a delightfully obnoxious theme song & a scenery-devouring Christopher Lambert). Resident Evil, on the other hand, was a seemingly straightforward zombie picture, so it was downright bizarre that Anderson managed to make it even moderately memorable in the face of a market that’s been overcrowded with similar works for decades. The Milla Jovovich-helmed action vehicle was actually an interesting trifle, however slight, one made novel by a wealth of weird details like A.I. children, genetically mutated beasts, and menacing corporations with dystopian designs on world domination.

What’s even more surprising than Anderson managing to make a watchable film out of the Resident Evil video game franchise is that he did not stop at just one film. The 6th (and supposedly final) entry in the series has just reached theaters over a decade later and both Anderson & Jovovich have shared some level of involvement in the series throughout its entire run, which is a much higher level of consistency than you’d expect for a zombie video game franchise. The second film in the series, Resident Evil: Apocalypse (which obviously didn’t follow through on the finality of its title) wasn’t half bad either. It expands the bunker-confined action of the lower budget first film by bringing its zombie breakout above ground. Its world-building details like the exact nature & temporal location of its Raccoon City setting, its menacing (and hilariously named) villain the Umbrella Corporation, and the exact skills & origins (and even name) of its Ripley stand-in (Jovovich), all remain fuzzy to me after two full-length features. All you need to know to make it through a Resident Evil movie is that zombies & capitalists are bad, while women & guns are good. The rest is all shoot-em-up nonsense and militaristic zombie movie mayhem, a triumph of action horror cinema only in that it should be impossible for Anderson to make something so generic so delightful to watch and, yet, he’s done it at least twice.

I think Resident Evil‘s key to surviving as a notable action horror franchise is its dedication to excess. The film couldn’t logically bring in Jovovich’s hero immediately to deal with the above-ground breakout so it created a second badass with a gun cliché (a cop named Valentine, hilariously) to shoot some undead baddies in her initial absence. There’s some first person POV shooting in a police station and found footage shenanigans with a rogue news broadcaster that helpfully treads plot water until Jovovich can burst onto the scene by flying a motorcycle through a church’s stained glass windows and then turning said motorcycle into a makeshift bomb. Once our two badass ladies join teams everything else is an action-packed blur of knives, grenades, rocket launchers, and the undead bursting out of graves like a cover version of the “Thriller” video. New locations play like video game levels. The film’s Final Boss characer is a new genetic mutant called Genesis (who vaguely resembles the version of Bane in Joel Schumacher’s Batman & Robin). Everything is all very loud and violent and impossibly dumb, to the point where the monotone excess becomes its own artform and your options are either to play along with the film’s buffoonery or to feel like your better senses are constantly being assaulted.

I don’t care to learn any more about this series’ mythology than the little I can catch between explosions and bullets. Jared Harris (Lane from Mad Men) pops up here as some kind of smart programmer type who’s constantly hacking into the mainframe or some such nonsense and Iian Glen (Jorah from Game of Thrones) swoops in at the last minute for some Wolverine-type experiments & mumblings about clone technology, but outside of those actors’ before they were C-list stars pedigree, their presence signifies nothing. No one really matters here outside Jovovich & Anderson. Even the newly introduced & oddly omnipresent character of Valentine is mostly just a place holder until Jovovich can arrive above-ground, guns & motorcycle blazing (and the less I say about the film’s wisecracking pimp comic relief, the better). I’m sincerely amazed that a single filmmaker & a single performer have stuck with such an explosively inane series for as long as Jovovich & Anderson have. I also wonder if there are wholeheartedly dedicated fans of the series out there who care deeply about its AI, genetic monsters, and walking dead mythology enough to have been counting the days until the series wrapped up in its final installment. I can’t imagine being at all invested in Resident Evil’s narrative throughline & overarching themes, but I will admit that these films are much louder, dumber, and more entertainingly chaotic than I expected them to be and I’m curious about how they can keep up that stamina for four more installments.

-Brandon Ledet