The Spine of Night (2021)

There’s a character design in The Spine of Night that I swear was animated to look exactly like Sean Connery in Zardoz.  That should be a strong indicator of the genre-nerd waters this film treads, whether or not the reference was intentional.  A rotoscoped throwback to retro D&D fantasy epics like Wizards, Gandahar, and Heavy Metal, The Spine of Night is a for-its-own-sake aesthetic indulgence on the artistic level of a metal head doodling in the margins of their high school notebook.  If you’re not the kind of audience who thinks giant tits & giant swords make a badass pairing—especially when airbrushed on the side of a van—the movie will not offer much to win you over.  Its story is consistently thin & disposable, but it’s just as consistently good for flashes of metal-as-fuck imagery from scene to scene (“swamp magic,” beheadings, galloping horse skeletons, etc.).

The Spine of Night‘s voice cast is packed with always-welcome celebrity contributors: Patton Oswalt, Richard E. Grant, Joe Manganiello, Larry Fessenden, Betty Gabriel, etc.  I can only claim to have recognized a few of those voices without an IMDb cheat sheet, but the only contribution that really matters is the novelty of hearing Lucy Lawless voice a warrior princess in the 2020s.  She’s a perpetually naked swamp witch, the spiritual leader of her people, and a fearless warrior who unites oppressed communities from many disparate lands & eras to stop a power-hungry sorcerer from using magic for his own selfish, world-conquering ends.  At least, that’s the gist of what I picked up between all the beheadings & disembowelings that the movie’s actually interested in illustrating, with only the vaguest whisper of a plot reverberating onscreen amidst the gory mayhem.

I’m not entirely convinced by the visual majesty of the rotoscope animation showcased here, which I feel like is the entire point of the production.  The crisp, flat line work makes the characters less visually interesting than the detailed backdrops they disrupt (Zardoz references notwithstanding), which feels like a major problem.  There’s something clunky & leaden about the way they move too, as if the original footage they were traced over was accidentally slowed down a touch in the editing process.  Still, I’m enough of a sucker for heavy metal badassery to give the film a pass for what it is: bong rip background fodder.  There are plenty of “adult” animation curios from the 70s & 80s that enjoy ongoing cult-classic status for serving that same superficial function, so why not throw one more on the fire? The Spine of Night is not even the best nostalgic throwback to that era of fantasy animation from last year, though; that niche honor belongs to Cryptozoo.  It’ll have to settle for just being the more gleefully violent of the pair.

-Brandon Ledet

Like Me (2018)

A neon-lit technophobic thriller profiling a teenage hedonist who posts videos of her increasingly violent, entirely preposterous crime spree on social media for likes, Like Me portends to be about the violence & voyeurism of modern online culture. Its title & basic premise promise the exact kind of genre-film fearmongering about the Evils of the Internet that I love so much in titles like Cam, Nerve, Unfriended, and #horror. That genre’s influence certainly runs throughout Robert Mockler’s microbudget debut as a constant, background hum, but the film overall is more of a character study of an ambitionless slacker who fills her days with drugs & violent pranks as a destructive form of self-amusement. The moral pitfalls & visual hallmarks of online culture are mostly an aesthetic choice used to flavor the post-Gen X road trip drama our reckless slacker protagonist stumbles through aimlessly. Given her grotesque impulses to indulge in large quantities of brightly colored junk food – both as sustenance and as bodily decoration – the film is just as much about sploshing as it is about the Internet. The command “Like me” from the title, then, is a clever indication of the midpoint where the film teeters between genres: stuck between an Internet Age crime spree thriller and a character study of a timeless teenage-loner archetype who just desperately needs attention & adoration.

The first 20min of Like Me is the exact social media-obsessed cyberthriller its surface-details promise. The film opens with our adoration-craving anti-hero filming her robbery of a late-night convenience store as if it were a 1st person shooter video game. Everything from her pixelated mask, her victim’s discomfort, and her audiences’ flippant online response to the misery being documented for their entertainment is a perfect encapsulation of the fearmongering cyberthriller that’s promised on the tin. Her subsequent stunts stray further from that theme as she often forgets to even film her crimes, which range form staging an elaborate dine & dash with a homeless man to kidnapping & shooting a pervy motel owner with a handgun. It’s in her relationship with that kidnapped perv (Larry Fessenden, looking like a mix between Jack Torrance & the Too Many Cooks creep) that Like Me begins to show its true, hideous colors. Its online-voyeurism critiques fade to the background as this unlikely, doomed pair become increasingly friendly on a go-nowhere road trip. As they hop novelty motels, share cheap drugs & morbid stories, and loosen the constraints of their captive-captor dynamic, the film becomes more about a single interpersonal connection made irl instead of thousands being made online – as irrevocably fucked up as the relationship might be.

As much as I’ve been focusing on Like Me’s various themes & character relationships here, those are admittedly the film’s most glaring weaknesses. Online commenters reducing human misery to the same entertainment value applied to movie trailer reaction videos & Funko Pops unboxings on YouTube is too thin of a critique to carry the movie on its own – both due to over-familiarity & to the broadness of its caricatures of an online audience. The closest Like Me gets to making a unique, interesting point about the evils of online culture is in casting a young female lead in a world where she’s surrounded almost exclusively by misogynist MRA types who make her feel small no matter how large her social media following becomes. It fares slightly better on that front once it becomes a kidnapping road trip drug movie, but for the most part the themes are razor thin and the quality of its actors’ performances is wildly uneven. It’s just easier to dwell on those narrative weaknesses in discussion of the film than it is to convey what makes it worth a watch: its visual experimentation. Like Me’s hyperactive editing style, neon-soaked production design, and glitchy .gif-influenced cyber-psychedelia transform what should be an entirely dismissible microbudget thriller that’s kind of about the dangers of the Internet into something genuinely worth a look. It didn’t deliver the Internet Age fearmongering I was hoping for, it stumbles a little in its search for having something to say, and the acting talent on hand is spotty, but the imagery it assaults the audience with is undeniably something – especially in its drugged-out, up-close depictions of day-glo sploshing.

-Brandon Ledet