Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomeris watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons.
Crisis on Infinite Earths is a monstrosity. Like the antimatter wave that threatens the (multi)cosmos in its narrative, it sprawls – cancerous, devouring everything. It’s not badly made; if anything, it’s above average, but it’s working very hard to try and duplicate the successful interfilm structural scaffolding that characterized the MCU when it was at its most culturally relevant, and coming up short. Hell, it’s falling short of the (mixed) glories of the CW’s “Arrowverse” Crisis event, even when it attempts to duplicate elements of it that can’t be explained away as simply being from the original comic. Although it’s possible that the creative (for a certain value of creativity) concept behind this was to wrap up this franchise given that there’s yet another new DC refresh on the horizon, attempting to pull off the equivalent of a direct-to-video/streaming Endgame after a mere seven films (if we’re being generous and treating The Long Halloween as two separate entities, which I don’t). That’s not even getting into the fact that one of them was set in a different dimension, another was set in outer space, another was set in the future, and Warworld was, well, whatever the hell it was.
The narrative is broken up into three 90ish minute segments. In the first, it mostly revolves around the Flash (Matt Bomer) as he “time trips” through various points in his life: the night he met his wife, Iris; the formation of the Justice League; an excursion to a morally inverted parallel Earth ruled by evil versions of the standard DC hero roster; his and Iris’s wedding day an the interruption thereof by “Harbinger,” a messenger warning of an impending threat to all of existence; and finally, the lead-up to the plan to defeat this looming doom and the failure to complete it in time. It’s at this point that we learn that the reason Barry is skipping around in time is because he has accelerated himself (and Iris) so greatly that they are able to complete the building of a giant vibrational tuning fork that should allow the wave of destruction to pass through the planet harmlessly, living an entire lifetime in the minutes that remained before it arrived.
As we learn in the second segment, which splits its focus between Supergirl and a villain known as “Psycho Pirate,” this success is short-lived. There is not merely one wave of antimatter, but many more that follow, and the network of giant tuning towers requires maintenance, spreading our heroes thin. We also learn that Supergirl actually encountered the Monitor, the heretofore non-interventionist being that’s older than our galaxy and who has finally been stirred into action by the impending destruction of existence, prior to her landing on Earth, and that although they developed a familial bond, she resents him for his inaction regarding the destruction of Krypton. Psycho Pirate is able to manipulate this grievance into causing Supergirl to kill the Monitor, which exacerbates the already perilous situation (it also doesn’t help that the future in which her friends and lover reside has been erased). It is also revealed that the unhoused doomsayer who was rescued by Jon Stewart way back in Beware My Power is none other than our old friend John Constantine, who, following his exit from the end of House of Mystery, taking on the Crisis comics role of Pariah. Further, (in Part 3) we learn that it was an action that he took at the end of Apokolips War, namely sending the DCAMU Flash back to when Darkseid was a baby with the intent to kill the still-innocent child and infecting Barry with a spell that would still kill li’l Darkseid when Barry inevitably found himself morally unable to super-shake an infant to death. Apparently, Darkseid is so vital to the universe itself that his death fractured reality and created the multiverse that our characters inhabit, which set this whole bad situation into motion. Nice work as always, Constantine.
The third segment of this sprawl sees our heroes having used the release of energy from the Monitor’s death to somehow transport all of the remaining endangered Earths into The Bleed, an extradimensional “nowhere” that was featured in the Authority comics I mentioned back in Superman vs. The Elite. There’s a bunch of rigamarole involving an alternate Lex Luthor, but the (very) long and short of it is that each Earth in their brought with it their sun (sure) and that if a Superman absorbed the energy of all of the suns, it could be redirected to destroy the entity behind the (ahem) crisis, the Anti-Monitor, and everyone could go home. Wracked by guilt from having been manipulated into killing the Monitor, Supergirl chooses to sacrifice herself to this plan instead. This is all for naught, however, as it turns out that the Anti-Monitor is an “antibody” response from the larger whole of reality, as the aforementioned Darkseid infanticide fracture isn’t resolved simply by killing off one part of its immune response. The miracle machine that resolved the conflict of Legion of Superheroes is acquired, and it’s decided to merge all the different parallel realities back into one “monoverse” as the only possible solution, and everyone says their supposedly heartfelt goodbyes and jumps into the new universe, where all the alternate versions of each character merging into one single person on the new Earth. To its credit, this does manage to make that seem more hopeful than the CW adaptation did. Constantine, assuming he’s off for more of that eternal damnation that he’s always on about, also gets a new start, which—alongside the sweetness of Barry and Iris’s relationship and some of the scenes in that comment on the sadness and somberness of Wonder Woman’s immortality—is one of the few emotional touchpoints that actually work here.
If you look back at that third paragraph, you’ll notice that there’s a lot of “we learn” and “it’s revealed” going on. This is a text that is 50% “it’s revealed,” as it weaves together the apparently disparate threads of a pre-planned narrative from movies it’s been rapidly spitting out for the prior three years, rushing headlong into this project with no reason to make it other than, well, if you’re making DC stuff, you’ve just gotta do Crisis on Infinite Earths, right? You’ve just gotta. But the truth is that this is a terrible idea done for completely the wrong reason. The original comic came out in 1986 and was created specifically to simplify what had become a too-sprawling number of parallel Earths that DC’s continuity editors were supposed to keep consistent despite DC just buying out other comic book companies and sticking them in wherever. There was the “main Earth,” of course, and then there was “Earth-2,” where DC editorial had arbitrarily said all stories from the “Golden Age” had occurred. Then there was the Earth where all the Shazam (née Captain Marvel) characters lived, and the Earth where the Justice League was instead the dictatorial Crime Syndicate, Westworld Earths, Elseworld Earths, and so on and so forth. So 1986’s COIE was going to simplify everything, while DC Animated editorial decided to create and destroy a multiverse in about 15 hours. Making COIE purely for the sake of makingCOIE is a bonkers decision. There were, collectively, twenty-three seasons of television across six different television series before the CW committed to doing this as a concept, whereas this exists to tie different continuities together that didn’t need that at all, and it does it through exhaustive exposition.
The other 50% of this movie is nostalgia bait, but to be honest, it wouldn’t be Crisis without it. The original comic was published before I was born, and I learned about it when I started getting into comics in my adolescence; I got a copy of it from the library, and, despite having a mind that was a sponge for all of what I was reading, it was a dense and incomprehensible text to me as a nascent fan. Who the hell were all these people that I didn’t know from Justice League? Why were there two Supermen? Things like an alternate reality of evil Leaguers I could figure out from context, but what the hell was an Atomic Knight? But those appearances of characters that I would come to know better (and many I would not)—Blue Beetle, Negative Woman, Nightshade, truly too many to mention—weren’t for me, who wasn’t even a glimmer in my mother’s eye when it was published. It was for all the fans at the time, people who knew who Bartholomew Lash and Hourman when they were reading the thing forty years ago and got a little thrill out of seeing to-them familiar characters all in the pages of a single comic. I understand the thrill of that, but that’s most of all the media that is being produced lately, whether it’s Free Guy or Ready Player One or any of the hundreds of less-obvious pastiches of endless nostalgia-driven regurgitation. For most of the people who are going to watch this and enjoy it, that’s going to be the reason that they do—not because of the animation or the design or the character work, but because Terry McGinnis Batman is here. Some stilted, cliche interactions between “our” Batman and his adult daughter from an Earth that’s running a few decades ahead, including lots of “Well, my father” and “I’m not your father” repeated ad infinitum isn’t going to convince me that this needs to exist. You’re also not winning me over by erasing the parallel world where Batman: The Animated Series and its associated works takes place, then dedicating the movie to Kevin Conroy. I guess some people find this touching because it was the last thing Conroy recorded before he died, but it feels ghoulish to me.
There were moments when I never thought we would reach the end of this, but here we are. Please don’t expect more of these. This little comic newsstand, like most newsstands outside of metropolitan airports, is closing for business. I didn’t have a good time, and I have no one but myself to blame, but I will take pride in managing to get through all of these in a year with most of my sanity intact. I’d say “until next time,” but there’s not going to be a next time. Excelsior!
Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomeris watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons.
I completely forgot that Justice League: Warworld existed, despite the fact that, according to my viewing history on the app formerly known as HBO, I sat through it at some point in the year since its release (or, more likely, I put it on while I was doing housework and then took a nap). Don’t let that fool you, though, as it’s not my resentment about realizing that there was still yet another one of these movies before the coming “crisis” that led to the low score for this one; it’s one of the most forgettable, despite being one of the more original of these flicks.
We open in the Old West, where a lady gunslinger arrives in a town that has barricaded its funds inside the town bank, to protect it from an outlaw Jonah Hex and his crew, who claim that they are owed their “protection interest” by the miners who reside within. The woman is more trusting of the townsfolks’ representative, Bartholomew “Bat” Lash. She ends up defending the town from the bandits, including derailing a train that was sent barreling toward the town’s fortifications. When Hex kills Lash, she almost beats the former to death, before riding off into the dawn, her name still unknown. From there, we find ourselves on the world of Skartaris, a very Edgar Rice Burroughs sword-and-sorcery jungle planet, where a man named Warlord captures a mercenary sent by his enemy, the dark wizard Deimos. The mercenary offers to reveal Deimos’s hideout to Warlord, but the latter man insists that the mercenary accompany them, and once Deimos is dead, he will reward the mercenary with his freedom and his weight in gold. Warlord’s little Masters of the Universe-style team gets picked off one by one until only he and the mercenary are the only ones to arrive in Deimos’s loot cave, where they also find a familiar woman chained to his throne. They ultimately manage to kill Deimos, and the mercenary and the now-freed warrior woman share a look of recognition as a portal opens, and they enter it. From here, we find ourselves in what is, for all intents and purposes, a pastiche of the Twilight Zone classic “Will the Real Martian Please Stand Up?”, where an “Agent Kent” meets his new partner, King Faraday, at a diner where a group of bus travelers have gathered after seeing a supposed UFO crash. They’re assisted by highway patrolman Bruce Wayne, and among the diner patrons is a woman who identifies herself as “Ms. Prince.” Of course, nothing is what it seems.
Warworld really suffers from being viewed so closely after I marathoned all of the DC Showcase Shorts. Although they weren’t all perfect, most of them were very effective as exactly the kind of vignettes that this film is seeking to achieve (albeit while making them fictional “mindscapes” in which our heroes are trapped), and failing. The western segment fails to achieve the atmosphere of the Jonah Hex short, and is a fairly rote “protect the townspeople” narrative that offers no genuine excitement. The “savage land” section is a pale imitation of the Kamandi short, and there’s nothing all that interesting about “What if Batman was a mercenary on a strange world?,” since it’s just another retread of tropes you’ve seen done before, and better. The black & white alien paranoia bit is the most intriguing experiment that the film does, and it turns into a pretty rote retreading of all the tropes associated with that genre before speeding right past it into the realization on the part of Clark, Bruce, and Diana that they’ve been forced to play out scenarios by an alien known as Mongul, who has harnessed the psychic powers of Martian Manhunter to do so. The three manage to escape from their psychic prisons, get out into the large “war world” planet-killing ship, and blow it up, before being saved by an unknown woman who tells them that they will be needed “for the coming crisis,” and then it’s credits time.
I spent most of the movie assuming that the Wonder Woman whom we were following was a version of the character that we had not yet seen, since the only Wonder Woman appearance prior to this in this new “Tomorrowverse” sub-franchise was the one from the alternate dimension in the Justice Society movie; as a result, I kept asking why I was supposed to care about this character when we had never seen her before. As it turns out, this is that Wonder Woman, which is revealed when she recognizes Superman as Clark, but as a younger version of him than the man she knows. It’s needlessly complicated, and the narrative decisions on display only make sense when looking at this not as a film unto itself, but as a placeholder and teaser for the upcoming Crisis film. It’s not interesting, it’s not exciting, it’s not fun, and exists solely for the least interesting reason for any piece of art to exist: filler sequel bait.
In our recent podcast episode about Sirocco and the Kingdom of the Winds, Brandon mentioned having seen (and not enjoyed) Wicked. I had previously shared that, when this film was over, I turned to my viewing companion and said, “I have a confession to make. I thought I was going to hate this,” but admitted that I had, in fact, loved it. The Wizard of Oz is one of the first movies that I can ever remember seeing, and I had a secondhand walkman that the red cassette of Oz songs basically lived inside of for years. I loved the books, reading them repeatedly (my favorite characters were Tik Tok and The Hungry Tiger, whose tormented existence torn between desire and moral conviction probably spoke to me at a deeper level, even at that young age). We named one of our chickens Billina and I even spent an entire summer saving my chore money toward a layaway copy of the much-maligned SNES Wizard video game. (The only other person I have ever met with any memory of the game, my friend Eric, also admitted he had never been able to beat it. About five years ago, we got together to watch a playthrough of it on YouTube and were shocked to discover that, of about 110 minutes of gameplay, neither of us had ever gotten past the first 25 minutes, which is where we inevitably died. It was just that hard.) I read Gregory Maguire’s Wicked in the summer between undergrad and grad school, and while I didn’t love it, I didn’t think it was bad, just that I preferred to imagine Oz as I had when I was a child. But after so many bad Oz movies and series over the years (especially Oz the Great and Powerful), I didn’t expect that I would fall into the magic of a movie that had so much negative press surrounding its visual style, especially since a musical is already kind of a hard sell for me. I was mostly there for the Jonathan Bailey of it all (since Broadchurch, if you’re keeping score at home).
Wicked (Part 1, as everyone suspected) is about Elphaba Thropp (Cynthia Erivo), a woman from Munchkinland who, as the result of some magical hanky-panky in the middle of some extramarital hanky-panky, was born with green skin. This makes her an ostracized outsider among the Munchkins and leaves her the less-favored daughter of her widowed father, who dotes upon her paraplegic younger sister Nessarose (Marissa Bode). Nessarose is accepted to attend Oz’s Shiz University, and although Elphaba is not a prospective student, her accidental use of real magic in the presence of Madame Morrible (Michelle Yeoh) leads her to being invited to attend, under direct tutelage of Morrible, on the spot. As the result of a misunderstanding, Elphaba is set up to room with Galinda (Ariana Grande), the prettiest, most popular girl in all of Oz, although Elphaba ends up shoved into a small corner of their shared lodgings as a result of Galinda’s extensive pink wardrobe. Initial conflict between the two leads to Elphaba’s further isolation at school, and it is further exacerbated with the arrival of Prince Fiyero from Winkieland, whose devil-may-care attitude and carpe diem approach to academics, love, and life in general. Fiyero and Elphaba meet before he arrives at the school, and he is charmed by her lack of deference to either his royal title (of which she is ignorant) or his stunning good looks (which she cannot help but notice). However, upon arrival at the school, Galinda immediately gloms onto him and he accepts and reciprocates the attention, attempting to get the entire student body to reject the boredom of academia in favor of vice and fun, much to Elphaba’s annoyance. Meanwhile, there is an undercurrent of fascism and racism at Shiz U, as the once-diverse teaching body of the university has been whittled down to have only one remaining talking Animal instructor, the goat Dr. Dillamond (Peter Dinklage), who is the person willing to befriend Elphaba. Galinda and Elphaba eventually reconcile when, after a particularly cruel prank, Galinda learns that Elphaba has done something genuinely kind and meaningful in helping Galinda pursue her greatest ambitions; Galinda then makes it her project to rehabilitate Elphaba’s public image and make her, as the song says, popular. When Elphaba at last receives an invite to come to the Emerald City and meet The Wizard (Jeff Goldblum), she chooses instead to argue on behalf of the plight of the Animals rather than ask him to cure her of her green skin, setting events into motion that change the destinies of everyone involved.
I’ve long been known to be a musical-averse person, but I’m coming around. After having seen recorded versions of Sweeney Todd (the one with Angela Lansbury) and Phantom of the Opera (the 25th anniversary production) this year, I’m more open to them than I once was, and it’s no secret that Wicked is one of the biggest and most widely acclaimed ones of all time. I can’t really speak to this one as an adaptation, but I really enjoyed it. I didn’t love every song (“Dancing Through Life” is acceptable as a bit of exposition/character development, but it’s very boring to me, and if it didn’t have Jonathan Bailey dancing through it, I wouldn’t work at all), but I thoroughly enjoyed most of them, and some are real standouts. Erivo’s voice is fantastic, and in some behind-the-scenes footage she’s singing live in several scenes that show that the magic is coming from her and not from any studio enhancements. She’s entrancing here as Elphaba, and I see so much of people I’ve known and loved in her performance that she completely won me over. I’ve also never been all that interested in Ariana Grande; she came along after I had already long graduated from the age group that she’s aimed at. I was of the generation whose adolescent-aimed-cable-channel-musical-industrial-complex products were Raven and Hillary Duff, so Grande’s rise from that same metaphorical farm league came long after I was among the target demographic. She’s quite fun here, and separates herself from the others on the same career path with a lot of genuine charm and a willingness to commit to the bit that’s quite admirable.
As for most people’s complaints about the film and its visual style, I have to admit that I didn’t mind it. It would have been nice to have the film try to replicate the Technicolor-sais quoi of the MGM classic, but there’s still a lot to love here in the designs and the details. The costuming is fantastic, and at no point did I think that Oz looked boring or colorless, except in moments in which there’s an intentionality to the blandness that I find appropriate. This one left me feeling elevated and effervescent, and I loved that, even if what we’re watching is the real time character assassination of our protagonist at the hands of an evil government. What more could one really ask for?
My number one movie of last year, La vaca que cantó una canción hacia el futuro, was advertised at my local arthouse theater with a quote calling the film an “eco-fable,” a term I had theretofore been unfamiliar with. When Aku wa Sonzai Shinai, or Evil Does Not Exist, was advertised at the same earlier this year, there was another quote in their trailer referring to it using the same neogenre epithet. I was excited by this, but missed the window in which it was playing and had to wait for other means to view it to come around.
The film primarily concerns a widower named Takumi (Hitoshi Omika), who lives in the rural mountain village of Mizubiki, with his daughter, Hana. Takumi is a vital member of the community as a performer of local odd jobs, like collecting and transporting water directly from a mountain stream to a cafe in town that is noted for its exceptional udon. He lives in a state of constant distraction caused by the grief of the loss of his wife, not necessarily reliable but relied upon, with the fact that he often forgets to pick his daughter up from school being established early on. Two representatives from a glamping development project that is set to begin construction near Mizubiki arrive in town from Tokyo, and a polite-but-tense interaction ensues. Initially, the male representative, Takahashi (Ryuji Kosaka), comes off as condescending while his partner Mayuzumi (Ayaka Shibutani) is more receptive to the locals’ concerns. These include but are not limited to: the placement of the glamping site’s septic tank will result in runoff that will enter the water table for the village, that the location is part of the migration area of local deer, that the lack of 24-hour on-site management opens up the possibility of guests starting campfires that result in major forest fires. By the end, even Takahashi recognizes that the concerns of the villagers are far from trivial, but his and Mayuzumi’s efforts to have all issues addressed are rebuffed by their upper management in Tokyo, who concede on the issue of 24-hour support but not moving the septic tank, and who recommend hiring Takumi to act as the caretaker of the site. As he and Mayuzumi return to Mizubiki to discuss this with Takumi, Takahashi confesses that he’s grown tired of this, as he entered the industry as an entertainment agent and feels that his work has moved him into places that he finds morally questionable and for which he is largely unsuited; he’s even considering applying for the caretaker position himself. He can barely keep from repeating this to Takumi shortly after they arrive, and the local man takes the two on his rounds, before realizing that he’s forgotten to pick up his daughter from school yet again, although this time, she’s not home when he gets there.
The title is incorrect, of course. Evil does exist, it simply rarely announces itself and is good at obfuscation. When Takahashi and Mayuzumi’s boss refuses to consider the possibility of finding some other way to address the septic tank issue at the proposed glamping site, he does so with a tense and polite smile that demonstrates that he’s only willing to concede on the issue of having a caretaker because it’s possible to do it without any additional funding. He says that they’ll just have to cut overall staff. On the issue of making sure that the precise natural resource that forms the most delicate, intricate part of the experience that the company is selling is threatened, he is unmovable. Comically underscoring his point, he presents as evidence a “stocks go up” style graph that says merely that the glamping industry exists and is profitable. None of this is seen by him as “evil,” merely as him fulfilling his position in a capitalist hierarchy. Nonetheless, each of his decisions has a direct effect on the health of a village of people “downstream.” That is the nature of evil, that it’s all a series of selfish decisions that each person justifies to oneself, snowballing downhill and getting larger and more harmful as it goes. No person’s individual choices are evil in their own hearts, but it does exist.
Unfortunately, this film lacks the clarity and cohesion of La vaca que cantó. That film dove hard into its magical realism, while this one is straightforwardly realistic, at least until its final minutes, which are narratively ambiguous to the point of potential frustration. I have a feeling that most people will be turned off by the film’s pace, which one could describe as “meditative” or “glacial,” depending upon how much patience you’re willing to lend it. Evil Does Not Exist spends a lot of time in observation of the peaceful stillness of its setting, as it is filled with long and loving shots of people travelling through the picturesque beauty of the forests and mountains that fill virtually every frame of the film. To be frank, I found this one taxing my patience, and I have a lot more patience for these kinds of slow, sprawling pastorals than most. It could be argued that it’s a necessary part of the package for interpretation of this as a text, but the parts of the film in which something does happen are electric, even when it’s something that’s as objectively uninteresting as a town hall meeting in which no one ever raises their voice. I can see what’s being done here, by making the banality of real estate development and the resultant community conflict more interesting by juxtaposing it against a landscape which is beautiful but also harsh and empty – that is, not in the least bit escapist. However, that doesn’t make the movie a more enjoyable experience for me.
What I did like was the density of the narrative that exists. When we first meet Takahashi, he seems like just another stuffed shirt who’s been sent solely in order to make it appear that his employing corporation checked all the boxes needed to get nominal approval from the local community. And that’s exactly what he is, but he does soften up a bit after hearing from the people of Mizubiki. Unfortunately, he learns exactly the wrong thing from this, as he immediately thinks that he would be best suited for the caretaker position, and he’s exhilarated and energized when Takumi allows him to chop a single log and assist with the collection of springwater for the udon restaurant. Earlier in the film, one of the local women asks for a clarification on what “glamping” is, and settles for the definition that the new development will be a “camping themed hotel.” Takahashi, despite rejecting his company because of their treatment of the people of the village, completely buys into the exact thing that they are selling. That’s one of the more interesting insights that the movie plays with. One of my other favorite moments is when Takumi refers to his grandparents as “settlers,” and notes that even the people who already reside there are responsible for “deform[ing]” the nature that exists there to some extent. The issue is not so straightforward as “glamping bad,” but that there’s no action without reaction. I like all of that quite a lot. Unfortunately, I just can’t find it in my heart to love this one as much as I wish I did. I see why it is the way that it is, but I just can’t bring myself to love it.
For this lagniappe episode of The Swampflix Podcast, Boomer, Brandon, and Alli discuss the Belgian-French animated fantasy adventure Sirocco and the Kingdom of the Winds (2024).
Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomeris watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons.
At long last, we have reached the final Batman film in this long saga. I don’t expect that this will be the last time we talk about him, as I have no doubt that he’ll play a part in the upcoming massive Crisis on Infinite Earths triple feature (pray for me), but this is the last time that it’s his name in the title, and that’s something to celebrate. This is another one of those Elseworlds style flicks—what if Batman, but H.P. Lovecraft? The answer is another adaptation of a comic by Mike Mignola, whose previous Gotham by Gaslight was adapted into a thoroughly mediocre animated feature that sanded off all of the grit from Mignola’s art. Will this one fare better?
This time, it’s the 1920s, and Gotham City’s most beloved orphan, Bruce Wayne (David Giuntoli), has spent the last two decades traveling hither and yon in the wake of his parents’ deaths. In Antarctica, he and his three assistants—Dick Grayson (Jason Marsden), Santay Tawde (Karan Brar), and Kai Li Cain (Tati Gabrielle)—are searching for the lost Cobblepot Expedition. They encounter undead members of the crew and manage to subdue one, named Grendon (David Dastmalchian), and return with him to Gotham City, not realizing that he was already infected by parasites from the otherworldly creature he was attempting to free from the ice when Wayne et al arrived. Thus begins the unraveling of a tangled web of interconnections between the founding families of Gotham and the Cult of Ghul that worships the elder, eldritch god Iog-Sotha, and need only the Testament of Ghul to allow him to cross the threshold into our world and do whatever it is that Cthulhu entities do.
In addition to the above-mentioned group of onetime Robins whom Bruce collected on his voyages, there are, of course, other members of the same old usual suspects here. The “Cult of Ghul” tells you pretty early on that Ra’s and Talia are going to pop up and cause trouble at some point. Kirk Langstrom, who is normally a tragic villain known as the “Man-Bat,” is referred to as “the bat man of Crime Alley” before our title character really becomes a known element in the city. Here, instead of being transformed into a giant batlike man, he’s a mad scientist whose research into bats has led him to believe that they are speaking to him, a trait we ultimately learn he shares in common with Bruce. Jason Blood is also here, sometimes in his demon form as Etrigan, and it is he who starts Bruce on his road to learning the true horrors which lie beneath the surface of the rational world. Oliver Queen (Christopher Gorham) is made a Gotham resident here and the Queens are established as one of the founding families of the city, with OIiver using his family’s wealth to fund a one-man war on supernatural evil, while playacting as a booze-smuggling lush to keep his activities under wraps. There’s no Joker or Catwoman, but Harvey Dent is here reimagined as a candidate for mayor who becomes infected on one side of his body with a horrible rash that eventually breaks out in bumps and tumors which then spread onto a nearby wall to create a portal to Iog-Sotha’s realm. It sounds gross, and it is, but it also doesn’t really hold a candle to how revolting and frightening the demons in Justice League Dark and JLvTT were.
This is one of the film’s bigger weaknesses: the inability for this animation to really convey the horror of the mythos that it’s adapting. It disgusts, but it never harrows. One could unironically call it the comic book-ification of Lovecraftian horror, except that actual comic book adaptations of that material often rise from actual artistic interest and which result in some truly glorious art, but not art that easily translates to the moving image, even if what we’re talking about is being “drawn” in both artforms. I’ll admit that it was an inspired choice to bring in Jeffrey Combs(!) to voice Kirk Langstrom via his apocalyptic log, but that desire to make connections to previous Lovecraft adaptations is the only real time that this feels like it’s trying. Everything that makes it special comes from the source material, which, like Gotham By Gaslight before it, means that this is just a diminished version of what it’s supposed to adapt, with no real improvements. It’s not a bad movie, but there’s something really lacking that would have pushed it into being something special. I’d rank it only slightly above average if for no other reason than that we get to see Bruce fully commit to turning into an eldritch bat monster in order to save the day. That’s got to be worth something, right?
Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomeris watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons.
When I first started this project, I knew that I would eventually have to watch these shorts in addition to the features in order to hit that magic number, 52. At that time, the streaming service formerly known as HBO Max still hosted just about every DC project ever made, as a result of Warner Bros. folding the DC Universe service into HBO. All of these shorts were available there, until they were slowly offboarded from the service —never forget what they, and by “they” I mean David Zaslav, took from you. Most of these were only released as special additions to the DVDs of the feature films, which meant that tracking them all down proved no small feat. Ironically, although I have no issue with the wider internet at large knowing that I will soon have watched all of these films, I’m not exactly hot to expose this side of myself to the ubercool clerks at my local video rental. Somehow, we got there.
And another perfect little Halloween watch! This one opens in 1969 with a clear invocation of Texas Chain Saw Massacre as a group of hippies and their newest friend, a young blonde woman named Marcie (Natalie Lander) travel west across a desert in a VW van. The quartet of groovy folks—Dee Dee, Violet, Harry, and Ted—praise her for seeing through the scam of “society” and having escaped suburbia and her controlling parents, and, as they cross the border into California, hype up the guru they are going to see. Upon arrival to a run-down mansion, Marcie takes a moment to smoke a cigarette and clear her head and finds the details of the decaying decadence creepy: a statue in the form of the goat god Pan stands atop a run-down fountain that’s full of gross algae and dead fish, that sort of thing. It’s here that she’s startled by the presence of a suited man with an out-of-date hat, who introduces himself as the Phantom Stranger (Peter Serafinowicz) and urges her to leave this place before it’s too late. She laughs him off and enters the house, where she meets the guru, Seth (Michael Rosenbaum). As they have a dance party, Seth anoints each of his disciples with wine and then kisses them, his ouroboros pendant glowing with each locking of lips. Before he can do the same to Marcie, the Stranger appears again, telling Seth that he’s come to bring the latter’s reign of death and terror to an end. Seth doesn’t seem very scared, as he warns that he, a soul-sucking vampire, can only be killed by a truly pure soul, and he knows the Stranger doesn’t qualify. The two engage in a brief fight before Marcie knocks the Stranger out with a piece of statuary. While Seth drains the Stranger’s life force, she notices the corpses of the hippies and turns the tables on Seth by offering to become his queen, before snatching his necklace and smashing it, killing the demon. After a few parting words of wisdom from The Stranger, she gets into the van that the hippies no longer need and seeks out her next adventure, and her ongoing pursuit of finding her own truth.
I think what I like most about these little shorts is that their condensed nature means that there’s no room to pad these stories out with endless fight scenes. I’ve brought up before that a lot of the feature length films don’t feel like they have sufficient story to justify their lengths. Looking back, I think a lot of them sacrificed the possibility of adding a second or third plotline because what most of the people watching these are interested in are those superhero fights: punch, punch, laser eyes, kick, punch, piledriver. Being much shorter, these have exactly the amount of narrative substance for their run time, without the need to include the fight scenes that I often found extraneous, tiresome, and repetitive in the movies. This is a nice little kernel of a story about an ingénue with ingenuity and the mysterious being that acts as her guardian angel at just the moment that she needs it most in order to avoid falling under the spell of an eldritch entity. The short it’s most reminiscent of is The Spectre, as that story was also a period piece about a supernatural antihero, although this one is lacking in some of the creative scares of that first short. What it has in its place is some of the most interesting animation out of any of these, with a psychedelic dance party that’s truly beautifully animated; in particular, a recreation of the kind of multi colored lights that would turn up in a happening party are extremely well done, as they play across both the background and the characters (imagine the club sequences from Godzilla vs. Hedorah). This was a great little bit of fun, and I’m consistently surprised at how much higher the good-to-not-so-good ratio of these is in comparison to the features.
Adam Strange eventually gets to some good places, but it takes too long to get there, especially for a short film. We open on an ironically named mining colony called “Eden,” where an unwashed drunken man gets into a scrap with some other miners outside of a dingy bar. As he goes down, he mutters “Take me, take me,” and we cut straight into his flashbacks. This is Adam Strange (Charlie Weber), formerly of planet Rann (in the comics he was a human teleported from Peru to Rann by an errant “zeta beam,” and while that tech appears here, no mention is made of Adam’s earthling origins, so it’s unclear if he’s supposed to be human or Rannian). On the day of the invasion of his planet by the hawkpeople of Thanagar, his wife was killed in a bombing, surviving only long enough to tell him that their daughter may have made it to safety. Before he can search for the girl, however, a “zeta beam” appears and teleports him to the Eden Corp colony. He immediately sets to work calculating when the beam may appear next, hoping it will take him home, but as the years pass he grows bitter and disagreeable. While sleeping off his drunken stupor, several of the miners at a nearby digging site go too deep, unwittingly allowing insectoid alien beasts the size of cars out, which slaughter most of the men, with only a few escaping to warn the colony. The colony foreman (Roger Cross), the closest thing that Strange has to a friend, asks him to join in the barricading of the town, but the older man is knocked out. He awakens when he hears the sound of the battle outside and dons his spaceman gizmos in order to go out and join the fight, where he manages to kill all of the attacking bugs, leading the colony folk to see him with new, awed respect. As the colonists are evacuated the following morning, he is invited to join them, but says he has to remain behind so that he can await the beam that will bring him home and help him find his daughter. As the evac ships depart, his rocket pack pings, alerting him that a zeta beam is inbound.
When writing about Beware My Power, I noted that it was odd that the series took so long to do a proper space story, given what a larger cosmic universe the comics are set in. That was more of a space opera, while this is a bite-sized space western. The narrative isn’t complex: a man who’s lost everything ends up in a frontier town as an outsider, he loses hope of ever seeing his missing daughter again, and he gains the respect of the townsfolk by managing to defend them against an external force. It’s a little bit Shane with a dash of Tremors; it’s The Magnificent Seven with Aliens on the side. And man, once the bug creatures show up, they do some real damage, slicing dudes in half and spraying one miner with an acid that melts his face clean off like he looked into the Ark of the Covenant. I wrote in the review just prior to this one that a lot of the fights in the longer movies are the least interesting things in them, but this one has a story that feels a little rote, and it’s greatly enlivened by the alien attack. And, if you’re a completist, this one is supposedly part of the “Tomorrowverse” continuity, with this film serving to set up the appearance of Adam Strange (albeit in a different art style and with a different voice actor), so have at it. If you’re going to put together that spooky season playlist that I keep harping on about, this one might work alongside the others, but it’s also the one during which your guests are most likely to take a quick bathroom break.
Batman: Death in the Family (2020), released solo with other shorts
It’s impossible for me to rate this one, since it’s not really a short film at all? It’s listed as one on the series’ Wikipedia page, and even noted as a sequel to Under the Red Hood, but this one is more of an interactive experience à la Bandersnatch, which came out a few years prior. There were nine different story paths with seven alternate endings, starting from the point at the beginning of Red Hood in which Joker beats Robin nearly to death with a crowbar. The viewer would then select either “Robin Dies” (in which case the events play out exactly as they did in Red Hood), “Robin Cheats Death” (in which Jason becomes a vigilante with his face wrapped in bandages like Hush), or “Batman Saves Robin” (in which Batman, um, saves Robin but dies in the process). From the last of these choices there are further branches: either Jason kills the Joker (and from there either turns is captured by or escapes from the police, depending on your choice) or catches the Joker (which ends in either a bombing that kills all participants or a relatively bittersweet ending). I felt pretty lucky to discover that it was on Tubi, the people’s streaming service, and then balked when I saw that its runtime was over ninety minutes. I assumed that this meant that this must be the digital version which, according to Death in the Family’s own wiki page, is 96 minutes long and contains all story paths. However, that’s not what’s online, and I didn’t get all of those different pathlines above from watching every version; they came from the internet.
See, the version of Death in the Family on Tubi doesn’t contain all possible endings like the broadcast version of Clue; in fact, it’s just the “Robin Dies” narrative, which, if you recall, is just the plot of Under the Red Hood, again. It’s like a Reader’s Digest condensed version of that movie, where everything “extraneous” is cut out and the film’s entire plot is recounted in new voiceover from Bruce Greenwood, which is to say, it’s just a shorter, worse version of the earlier movie. Worse, it’s not even consistent with UTRH, since Bruce repeatedly refers to Jason as “son,” which is something he never did in the original film, and I think that it’s narratively important that this is the case. The closest thing to a term of endearment that he’s able to spare in his grief is in his mournful six word line: “My partner. My soldier. My fault.” All that is added is a final scene where we learn that this recap has been provided from Bruce to Clark Kent, who praises him for facing his inner demons or some such fluff.
However! If you noticed that the above doesn’t account for the hour-and-a-half runtime that’s on Tubi; that’s because there are several other of these shorts right after it, and which are not mentioned in the description. And one of them is the previously nigh-unfindable Sgt. Rock! Rock is followed by Adam Strange, The Phantom Stranger, and finally Death, which means that your Halloween playlist is already kinda made for you! And that I didn’t have to rent Hush and expose my nerdiness to the rental clerks after all. Alas. This also prompted me to check out the other Tubi listings for the shorts, and found that the 25-minute Return of Black Adam has a listed runtime of 62 minutes – because it’s followed by The Spectre and Jonah Hex (although they stuck Green Arrow there in the middle). Go forth with this knowledge, and enjoy!
The titular Kamandi is, in fact, the last boy on this post-apocalyptic earth, which bears more than a passing similarity to the distant future earth of Planet of the Apes (uh, spoiler alert, I guess?). Kamandi (Cameron Monaghan) takes his name from the bunker in which he was raised, Command D, by his now-dead grandfather. Outside of the bunker, despite a maximum of two generations having passed, the animals of the earth have evolved both anthropomorphically and anthropologically, speaking English and living in hierarchical structures. One such animal, Kamandi’s friend Tuftan, is the prince of the Tiger Kingdom (presumably no relation), and the plot opens with Kamandi rescuing Tuftan from some rat guys. Unfortunately, in their escape from one captor, they are captured by ape men on horseback, along with some of those rat dudes. Turns out these apes are cultists, who are dedicated to finding the reincarnation of a god they call The Mighty One. To that end, they have created a series of challenges to test the mettle of potential messiahs: to leap across a giant chasm, to weather a hallway full of tripwired guns and an acidic gas, and to defeat a giant insect monster (lot of those lately). Kamandi and Krew—including a guy named Ben Boxer who assures us that he is not human despite his appearance as well as an ape who has trained for this moment (and who could forget, a few dear rat boys)—manage to make it the whole way. Tuftan breaks his foot on the first obstacle, and although he orders Kamandi to leave him, he refuses. The hallway of machine guns is only passable when Ben Boxer says that this test requires “a man of steel” and changes his body into metal so that the others are shielded by him. Boxer falters when the acidic gas is released, Kamandi reasons that there are some acids that are more effective against metal than flesh and rushes through the green cloud to reach the shut-off valve, at the expense of burning himself, although not terribly. In the final test, Kamandi manages to wrest the control collar off of the huge bug monster, which earns him the animal’s trust and allows him to emerge as the victor of the confrontation without having to cause harm, while also showing mercy to the ape man who has been antagonizing him. As it turns out, the “Mighty One” that the ape cult worship was actually Superman, and they have one of his outfits in their shrine, waiting to be given to the person who exemplified the characteristics of their god — not strength of invulnerability or tactical prowess, but mercy and wisdom.
This doesn’t hold up much if you think about it too hard. That machine gun hallway is just a death trap; although there is a cooperative element to surmounting that obstacle, that makes it more of a test of teamwork than anything else, and really only if you’ve already got a bulletproof teammate. Kamandi shows compassion by helping the others cross the chasm once he reaches the other side, but it’s still a test that requires at least one person who is capable of a superhuman feat. I suppose that could mean that this is left up to the potential interpretation that maybe Kamandi truly is destined to walk this path, but I assume that most viewers are like me and would immediately dismiss a religion that’s less than a century old and devised by uplifted apes as … probably not true. According to the DC Universe Wikipedia page, this one is supposed to be a part of the Tomorrowverse (I’m so close to never having to type that again that I can taste it), and it’s part of Justice Society that Kamandi somehow travels back to (a parallel earth’s) 1940s to deliver the superclothes to the Superman. Damned if I remember that happening, to be honest, but I guess that makes this whole story a predestination paradox: Kamandi has to give past Superman his suit, so that he can become Superman, so that an ape cult will worship him after the apocalypse, so that they can give Kamandi the suit, so he can go back to the past, etc. Gee, sounds kinda stupid when you put it that way, huh? Predestination paradoxes are just destiny with a few extra steps, so I suppose it’s internally consistent.
I’m being hard on this one for no real reason, though, as I actually found it fun. I liked the choice of art style here, which is very reminiscent of Kirby’s style for the original run of the comic in the 1970s. It’s also fun to do something completely different from the rest of the franchise at large. These shorts have erred mostly on the spooky side, which I have loved, and in so doing they’ve been able to focus on characters who aren’t the same old roster of mostly superheroes and the occasional wizard, and I’ve really enjoyed these smaller stories. This is the weirdest one yet, and it’s a lot of fun to see a tiger guy run an obstacle course with his equally weird pals. You’d never see a feature length animation about this weird post-apocalyptic world, and we’re all going to be dead before they get desperate enough for comic books material that James Gunn makes this part of whatever he’s got stewing over there, so I’m glad that this ride exists to be taken.
This was the first of these shorts that I watched, as it was one that I found online and worried it would be scrubbed before I got the chance to watch it. This short features characters from the comic team “The Losers,” which was a collection of previously unrelated WWII characters brought together into a single unit in 1969 in an issue of G.I. Combat, a DC war comics anthology that ran for over thirty years, from 1952 to 1987. There was Navajo pilot Johnny Cloud (here voiced by Martin Sensmeier), who always destroys his planes after a mission, Gunner and Sarge (both voiced by Dave B. Mitchell), two “mud-marines,” accompanied by their white German Shepherd in the Pacific Theater, and Captain William Storm, a one-legged PT Boat captain who had previously helmed his own self-titled series from 1964 to 1967. There was also a single issue character named Henry “Mile-a-Minute” Jones, who appears here in this film, voiced by Eugene Byrd. Following their initial “team-up,” The Losers went on to become the main feature of Our Fighting Forces, yet another DC war anthology that ran from 1954 to 1978.
There’s not much to this one. The short, which runs about 13 minutes, features the above-mentioned characters being tasked with infiltrating an island that has seen the sudden appearance of several dinosaurs, aided by Chinese intelligence agent Fan Long (Ming-Na Wen). After a couple of close calls, including Storm being grabbed by the leg and appearing to be in imminent mortal danger in the mouth of a T. Rex, the group comes upon a research camp next to an anomaly that Fan identifies as a “laceration,” a rift in time through which the dinosaurs have made their way. After a few actions that demonstrate that Fan is willing to risk the lives of her companions in order to complete her mission, it’s discovered that she already killed the research team, and she confirms that she was sent by her government to find a way to harness the power of the laceration, which could yield power even greater than that of the in-development atomic bomb. In what I suppose would be a twist for the viewer familiar with The Losers, Cloud plans to fly a plane into the rift to destroy it, only to be relieved by Storm, who sacrifices himself instead, so Cloud doesn’t lose this particular plane. It’s thin on just about everything, and there’s not much to write home about here.
The last of the independent shorts to be released to date, Blue Beetle is a cute throwback to the Hanna Barbera animation of the 70s, and could easily be slotted into a block of Superfriends without being noticeably different from the cartoon segments that surround it, other than its humor being too self-aware to truly blend in. Blue Beetle is not Jaime Reyes here but Ted Kord (Matt Lanter), who teams with conspiracy theorist The Question (David Kaye) while investigating a diamond theft at the hands of the Squid Gang, so named because of their suits that feature suckers which allow them to climb the outside of buildings for their heists. The two do some goofy detective work, as they find a chemical at the crime scene that is only found in a now-defunct soda that was discontinued because it contained too much caffeine. Using the penny from the take-a-penny-leave-a-penny tray at one of the last places still selling old soda stock, they trace it to the lair of the villain who has hired the Squids, a “Doctor Spectro” (Tom Kenny) who plans to use the diamond for his mind control ray. In the meantime, he’s been able to get some traction in the brainwashing sphere through the use of the soda, which includes bringing heroes Captain Atom and Nightshade under his sway. The Question is able to get through to Captain Atom long enough for him to use his powers to turn the soda into its own antidote, releasing him and Nightshade from Spectro’s thrall, although he manages to escape to sow villainy another day. And hey, Blue Beetle made a friend!
There’s a moment in this one where the entire fourth wall is demolished, as Blue Beetle and The Question face off against Atom and Nightshade, to which he replies that they shouldn’t be enemies as “[they]’re all Charlton Comics characters,” pulling out a comic book and showing it to the others. Charlton was one of many smaller comics publishers that DC bought out before folding that imprint’s characters into their larger comics canon. Long ago, Alan Moore was tasked with penning a miniseries that would incorporate the Charlton characters into DC proper and ended up creating Watchmen, one of the most important and groundbreaking comics ever published, although by the time it hit print the characters had changed. Blue Beetle became Owlman, The Question became Rorschach, Captain Atom became Dr. Manhattan, and Nightshade become Silk Spectre. As a result, this one plays out a bit like the Watchmen Babies bit from The Simpsons, albeit as more of a Saturday morning cartoon that you might catch between Partridge Family 2200 A.D. and Jabberjaw (although, come to think of it, we kind of have an 80s version of that as well). It’s a loving parody of that which it mocks, right down to the repeated animation (Nightshade kicks Beetle in the same animation cycle at three different points in their scuffle), and its jokes mostly land, with Beetle trying and failing to pretend that he’s not Ted Kord when The Question sees right through him being a great repeating gag. A strong finish for this series of shorts, and one worth seeking out.
Constantine: The House of Mystery, released 2022 as the feature presentation on a Showcases Round-Up DVD
Technically, this is the last thing that was released as part of the DCAMU (I am so tired of typing that acronym). Taking place immediately after Constantine sends Flash back in time to reset the timeline, Constantine finds himself once again in the “House of Mystery,” where he opens a door to find his lover Zatanna and several of his old friends enjoying a meal, which is then interrupted by the appearance of two little moppets, a boy and a girl, who greet him as their father. This idyllic moment quickly turns to horror, however, as they begin to cough up blood, before the other adults in the room turn into demonic horrors who rip him apart, only for him to once again wake up in the same hallway in the House of Mystery, enter another room, and have another situation in which he is loved and appreciated turn into a bloodbath. He’s stuck in a Groundhog Day loop of horror, for centuries according to his monologue, and while he learns from each iteration how to more quickly escape his fate and avoid pitfalls, it always ends in his death. He only manages to finally break free when he allows a demon to whom he has sold his soul to find out where he is, so that when said demon, Nergal, comes to claim him, he must face off against two other demons with whom Constantine has made the same bargain. Escaping in the ensuing chaos, Constantine comes face to face with The Spectre, who reveals to John that his meddling with the universe by trying to create another Flashpoint has made the universe itself angry at him, and that Spectre had put him in the House of Mystery not as imprisonment for his meddling but to hide Constantine from the universe’s wrath. The irony is that Constantine was supposed to be able to spend eternity in the House with his loved ones in heaven-like bliss, but John’s self-hatred was so powerful that his mind refused to accept paradise and turned it into an endless hell. As John is dragged away by forces unknown, Spectre sadly intones: “Woe to you, John Constantine.”
Writing that description out, I almost gave this one an extra half star after deciding on three after my initial viewing. The problem is that this one is a fascinating story with a pretty thin premise, and even at a mere twenty-six minutes, runs a little too long. This one could easily have been another ten minute miracle like The Spectre or Phantom Stranger, but instead, the looping deaths drag on a bit. I understand the idea that, for us to believe that John would allow for his soul debtors to come looking for him as his last ditch attempt to get out of his personal hell, we have to see him make a few failed attempts at escape. I also understand that the length of time that we spend watching him is part of the point, but its runtime works against it. Like the mediocre Return of Black Adam that was pushed out to 20+ minutes when it would have functioned better by keeping the leanness of the other Showcase shorts, this one ends up being less bang for more buck. The need to make this the cornerstone and selling point of a DVD release with other shorts is probably the reason for this, which is just another example of DC shooting itself in the foot via its need to market these. Alas.
I’ve actually really loved the version of John Constantine that this little film subseries has pulled off, and with City of Demons as one of the highlights. The need to revisit the end of Justice League Dark robs that previous film of some of the strength in its ending, and the continuation lessens both the dour finality and optimistic possibility of a new world. On the other hand, that matters a lot less to me than the chance at one more character study of John Constantine. Just as I liked the tragic ending of City of Demons, one more look into the life and mind of this character, and the revelation that his self-hatred is so deep and powerful that it robbed him of the chance of eternal happiness but also happiness for eternity is heady and wonderful. It’s just too bad that it takes too long to get there.
Welcome to The Not-So-New 52, your digital Swampflix comic book (adaptation) newsstand! Starting in 2007, DC Comics and Warner Premiere entered the direct-to-home-video market with animated features, mostly in the form of adaptations of well-received event comics or notable arcs. This Swampflix feature takes its name from the 2011 DC relaunch event “The New 52,” and since there are (roughly) fifty-two of these animated features as of the start of 2024, Boomeris watching them in order from the beginning with weekly reviews of each. So, get out your longboxes and mylar sleeves and get ready for weekly doses of grousing, praise, befuddlement, recommendations, and occasional onomatopoeia as we get animated for over fifteen years of not-so-new comic cartoons.
When I first started this project, I knew that I would eventually have to watch these shorts in addition to the features in order to hit that magic number, 52. At that time, the streaming service formerly known as HBO Max still hosted just about every DC project ever made, as a result of Warner Bros. folding the DC Universe service into HBO. All of these shorts were available there, until they were slowly offboarded from the service. Never forget what they, and by “they” I mean David Zaslav, took from you. Most of these were only released as special additions to the DVDs of the feature films, which meant that tracking them all down proved no small feat. Ironically, although I have no issue with the wider internet at large knowing that I will soon have watched all of these films, I’m not exactly hot to expose this side of myself to the ubercool clerks at my local video rental. Somehow, we got there.
This short film, clocking in at just twelve minutes, is a strong start for this project. The Spectre features the voice of Gary Cole in the role of Jim Corrigan, an LAPD detective who inserts himself into the investigation into the death of a film producer. It’s not his case, as the assigned detectives and his chief remind him, but he has a vested interest in the case as the producer’s daughter Aimee (Alyssa Milano) is an old flame of his. His boss tells him to instead investigate the strange deaths of the suspects in the case of the producer’s death. The list of enemies is fairly long, but the potential motive of a few of them relates to not being hired for the guy’s most recent production. The first of these is a special effects man whose own macabre creations are animated by a spectral (naturally) being called The Spectre, an avenging spirit. The second suspect is killed while trying to flee to Mexico, as The Spectre forces him to flip his vehicle and, when he miraculously lives, repairs the vehicle supernaturally and has it run down its owner, Christine style. Finally, Corrigan confronts Aimee directly and accuses her of involvement in her father’s death, and when she manages to distract him long enough to pull out a gun, her shots pass through him without effect. Corrigan reveals that he is The Spectre, before avenging Aimee’s father by surrounding her with a cyclone composed of the money she was paid by the two dead men in order to give them the security code so that they could slip in and kill her father, killing her with a thousand cuts before the police arrive on the scene as Corrigan departs, unnoticed by the living people whom he passes by (and through) before driving away.
This is a neat one! A sly little horror story/renegade cop pastiche that features seventies style funk music and some genuinely creepy sequences. The Spectre himself is effectively scary, and his sense of punishment-by-irony is fun. The sequence set in the special effects warehouse allows the animators to go wild, as the SFX guy gets attacked by Dracula, the Wolfman, and even a (similar-to-but-legally-distinct-from) possessed Reagan animatronic, which dutifully vomits on him. The sequence in the desert in which the second suspect meets his fate is also a lot of fun, calling to mind the classic Twilight Zone episode “The Hitch-Hiker” as The Spectre’s sudden appearance in the car in the guilty man’s rearview mirror, and he proves an unshakeable avenging force. Even the death of Aimee is brutal, even if it’s mostly offscreen, as she screams to her dying breath before the windows of her father’s sleek Beverly Hills MCM mansion are coated in her blood. This short form really allows the animation team to go all in on something that would be unsustainable for a feature length film (even one that only clocks in at around only 80 minutes like most of these do) and focus on a character who would be a hard sell for a solo outing. Of these movies, over a third of them are Batman flicks, and it’s not because there were simply so many of these stories that demanded to be told; it’s purely a matter of marketing, because the Batbrand sells. The Spectre … not so much. This is the perfect bite-size story for the character and to give the team the chance to work on something different and weird. You can probably trace a clear line from this one to the darker, more horror-oriented flavor of later outings like Justice League Dark and City of Demons. Worth a watch.
Another strong early showing for these shorts. There’s not a huge demand for a full-length Jonah Hex animated film (hell, there wasn’t a market for the live action feature, which came out the same year), so one of these shorts was the right call to tell a little western story. In the animation, an outlaw named Red Doc shows up to a saloon, drunken and boisterous, and claims that he can outdraw any man in the place. The saloon’s proprietor, Madame Lorraine (Linda Hamilton) invites him up to her bedroom, and once he’s comfortable, she kills him, robs his corpse, and has two henchmen dispose of the body. The next day, bounty hunter Jonah Hex arrives in town on the trail of Red Doc, but the bartender at the saloon claims to have never seen the man when presented with his “wanted” poster. A bar girl (Michelle Trachtenberg) tells him that Madame Lorraine sometimes takes men up to her parlor, men who are never seen again; Hex allows Lorraine to see his billfold so that she invites him to her boudoir as well, but he knocks her out and takes care of her henchmen. When she awakes, Hex forces her to take him to the abandoned mine that she and her flunkies have turned into a mass grave pit, and Hex retrieves Red’s body to collect his bounty and leaves Lorraine in the hole with the evidence of her crime.
Jane is doing great voice work here with Hex. He’s such a passionate fan of the character that he petitioned to play the lead in the ill-fated live action adaptation by getting a make-up artist to give him Hex’s trademark scarred face to audition for the role, losing out to Josh Brolin, so he’s bringing his A-game here to make up for it, and it shows. Hamilton’s aged rasp lends a lot of gravitas to her frontier serial killer character, and our innate association as an audience of her voice with Sarah Connor means that her world-weariness comes naturally to mind. Although this one lacks the overt horror elements of The Spectre, there’s a creep factor to it that makes this more of a “weird west” than a standard saddle-and-spurs bounty hunter story. The final images that we see of Lorraine, surrounded by the rotting corpses of her victims as her lamp slowly dies, is chilling, and it’s interesting to note that the animation team behind this studio was willing to put in such good work on something that was destined to be seen by very few people (I’ve had Under the Red Hood on DVD for years and never even considered watching this short, which was bundled with it, until this project). I might be giving too much away about when I’m writing about this, but alongside The Spectre, this one would make a great addition to a playlist of spooky season shorts.
It’s very strange to hear Green Arrow voiced by Neal McDonough. The first piece of his work that comes to mind (after this role in Star Trek: First Contact, of course) is his longtime role as DC villain Damien Darhk in the CW TV series universe, where he first appeared as the primary antagonist on Arrow in that show’s fourth season before becoming an antagonist on Legends of Tomorrow. It’s also interesting that this one, which is a little lackluster in comparison to the previous two, is directed by the same person, Joaquim Dos Santos. After this, he mostly spent time focused on TV projects (notably working on every episode of Legend of Korra in some capacity) before he went on to become one of the co-directors of Across the Spider-Verse last year.
This short features Oliver “Green Arrow” Queen trying to get to the airport to pick up his girlfriend, Dinah “Black Canary” Lance, fiddling with an engagement ring in his pocket. He faces some difficulty in getting there on time as he’s fighting traffic that’s the result of a visit from royalty, the child princess of Vlatava, Perdita (Ariel Winter). It’s fortunate for her that he’s there, as he assists in the foiling of an assassination attempt, but the sheer number of snipers and goons forces him to protect her as they try to escape from them. As it turns out, Perdita’s father died the night before, making her the heir apparent to the throne and the only thing preventing her uncle, Count Vertigo, from ascending instead. Vertigo has hired the villainous archer Merlyn (Malcolm McDowell) to take out Perdita, and although Arrow has faced him before and been bested by him every time, he’s been practicing.
This one is serviceable, but nothing to get too excited about. I wouldn’t be surprised if Dos Santos was simply spread too thin, having to get all three of these first few shorts out, all for release in one calendar year. This one was penned by Greg Weisman, who I wrote about more extensively in my review of Catwoman: Hunted, and if you’re a Young Justice fan, Weisman has stated that this short is (essentially) in the same canon, so that may make it worth your while.
Superman/Shazam!: The Return of Black Adam (2010), released only in the DC Showcase Original Shorts Collection
This one is pretty rote. Orphan boy Billy Batson (Zach Callison, of Steven Universe fame) is living in a rundown slum after being kicked out of his foster home by his abusive parents, and he’s the runtiest of the street kids so he’s a target for bullies. The closest thing he has to a friend is Clark Kent (George Newbern), who is writing a series of articles about the boy’s struggles. When Billy is attacked by the supervillain Black Adam (Arnold Vosloo), Superman is thus close at hand to rescue him. From there, he gets an infodump from a mysterious wizard who tells him that Black Adam was once the wizard’s champion and had then been corrupted, forcing the wizard to banish him to a distant place, so far that he has spent the last 5000 years returning for his revenge. The wizard bestows his powers on Billy and tells him to speak the name “Shazam,” and you know how this goes from here. Billy turns into the adult superhero Shazam, he and Superman team up and defeat Black Adam, and he chooses to turn back into his human form and age into dust instantly rather than be banished again. And, of course, Billy gets to turn the tables on his bullies as Shazam, much in the vein of Bastian at the end of The NeverEnding Story.
There’s nothing special about this one, I’m afraid. It’s serviceable, but not special. The only thing interesting about it is, perhaps, that this features both a previous Superman voice actor reprising the role (Newbern had previously voiced the role on Justice League and Justice League Unlimited, and would later reprise the role further in Superman vs. The Elite and Justice League vs. The Fatal Five) and one who would play the character in the future (Jerry O’Connell, who voices Batson’s superheroic alter ego Shazam, would portray him in all of the so-called DCAMU movies). The animation is up to par, and the narrative is sufficient. Not exactly high praise, but this one may set the tone of the exact median of quality of this whole franchise overall. Perfectly balanced, not that interesting.
This one is unusual in that, unlike the others on this list, it was intended to be a tie-in to the film with which it was released. Eliza Dushku reprises her role as Selina “Catwoman” Kyle from Year One, this time on the trail of a Gotham heavy with diamond teeth called Rough Cut (John DiMaggio). After his thugs, trying to kill a cat, chase the poor thing over the edge of a bridge, it’s revealed that the cat was rescued by Selena, who recognizes the ornate collar the cat is wearing. She tracks Rough Cut down to a strip club, where a dancer named Buttermilk Skye (Tara Strong), who gets a diamond from Rough Cut as a tip, is warned by fellow stripper Lily (Cree Summer) that another girl got the same tip the week before, and no one has seen her recently. Catwoman appears through the back door and convinces the ladies to take a break, whereupon she takes the stage in her latex get-up, to much enthusiasm. Even her whip-cracking is appreciated, at least until she starts taking out Rough Cut’s lackeys. He escapes her, leading to a prolonged chase sequence that ultimately ends with the gangster driving off of Gotham pier in a hook truck, taking out the ship that was arriving to take on his latest shipment: trafficked women. One of them is a friend of Selena’s who returns her bracelet to her as the rescued women are tended by paramedics.
Catwoman is … weird. It’s not bad, per se, but much of it feels more like late night 90s softcore than anything else. Lauren Montgomery was the director on this one, having previously directed First Flight and Crisis on Two Earths, and having been a storyboard artist on Under the Red Hood and All Star-Superman, so she’d worked on pretty much all of these projects that I enjoyed until she left this franchise in 2016. It’s an unusually cheesecake-y product for her, although given that she’s spent so much of her career working on these superhero franchises, maybe she just wanted to direct a short film that’s twenty-five percent stripping. The work is impressive; Buttermilk and Selena both move with lithe, athletic grace, which I assume is pretty difficult to capture in a short that was budgeted as the add-on to a DVD that was already destined to haunt CVSes all over the country for the next fifteen years. But it’s also intended to capture sexiness for an audience that I am not a part of, so I mostly spent that time waiting for the scene to move on. At least when Tony Soprano and the boys are at the Bada Bing, there’s some narrative happening. I recently put on a David DeCoteau film in the background for some housework (it was Brotherhood II: Young Warlocks, if you must know, because of Sean Faris), and there were so many lingering scenes of swimming pools, locker rooms, and shirtless football tossing in that one. Those sequences exist solely because those movies are just material that you can fap to but also have on the shelf in your mid-aughts dorm room without having to come out to your roommate. Maybe the problem is just that I’ve never understood erotic animation, which this very much is, but I’ve honestly dwelt on it for so long that it’s starting to feel strange, so I’ll just say: to each their own. The chase sequence that follows is pretty good, and the dock setpiece works, but overall, this one didn’t leave much of an impression.
This was the hardest one of these to find. Most of them were available online to stream or download on the grey market, but for Sgt. Rock I had to go out and find a physical copy of Hush to watch this on. Luckily, there was a blockwide pop-up shopping experience going on outside of my local rental shop this weekend, so I was able to get in and get out with the movie without anyone paying too much mind to my renting of something so embarrassing. And, since I was only able to rent a BluRay copy, that also meant fighting with my extremely finicky machine just to get it to play (tweezers were involved).
This short stars Karl Urban as the titular army sergeant, who awakens in a hospital after his squad is killed in the line of duty in WWII. A superior officer tasks him with taking leadership over a small group of “unusual” soldiers to take out a Nazi base that intelligence reports indicate houses a facility that is in the middle of creating a doomsday device. Said group turns out to be the “Creature Commandos,” a trio of monster dudes: a wolfman, a Nosferatu-esque vampire named Velcoro, and a reanimated Frankenstein(’s monster). On the mission, they manage to enter the facility and discover a full Frankensteinian reanimation set-up, which the re-alived private sets out to destroy. As it turns out, this is the final weapon: undead, reanimated troops made up of the fallen enemy, with the first successes having been Rock’s previous squad, who attack their former leader and his current crew. Rock’s current forces emerge victorious, and when the Nazi major on-site teases Rock that he knows that they must be taken as captives as Rock must have been ordered to bring them in alive so that the U.S. could incorporate this research into their own war effort, Rock allows Velcoro to drain the Nazi scientists dry: “Bottoms up.”
Again, I might be giving away too much about how far in advance I am working on this project, but this strikes me as a perfect little Halloween short, and would work great in a mini-screening with The Spectre and Jonah Hex, although it beats the hell out of me how you’re going to get ahold of this short and somehow get it onto a playlist for you and your friends. I had no idea what I was going into with this one, and when it started, I was immediately bored by yet another scene of soldiers engaged in infantry fighting, but this is really only the prologue until we get to the good stuff, like a wolfman devouring Nazi soldiers and a vampire turning into a bat so that he can fly over a wall and open the reinforced door from the other side. This is the first of these shorts that I think would have really benefited from being extended to a feature length, as this was a pretty fun little ride.
Another little spooky short, this one both sweet and near and dear to my heart. Neil Gaiman’s Sandman is my favorite comic book series of all time, and my favorite character within it (after Delirium) is Death, a personification of the concept and a member of “The Endless.” The Endless are not gods; they existed before mankind dreamt of gods, and are as old as the universe itself. First came Destiny, who was born alongside existence, as existence required Destiny to, well, exist. With the first living things came Destiny’s sister Death, as life does not exist without Death; she was followed by Sandman’s title character Dream, whose existence was necessitated when the first living thing to dream did so. (And so on and so forth.) Death was presented in Sandman as a perky goth lady, which has become a huge influence on the idea in pop culture and in real life, and some of my favorite stories from that series revolve around her (notably issues #43, “Brief Lives pt. 3,” and #20, “Façade,” which is my favorite Sandman story of all). It’s weird to see her being written by someone other than Gaiman, but this one was penned by J.M. DeMatteis, who had written the screenplays for Justice League Dark and City of Demons at this point, so his spooky DC credentials were already demonstrated.
Death follows a man named Vincent Omata (Leonardo Nam), a painter who never made it. Despite his love for making art from his youth, he was discouraged by his father as well as his art school professors —one of whom told him that he had no real talent for art and should consider transferring to the university’s dental school program. As an adult, he now finds himself unable to keep a job painting gates, as in, covering the entrance gate to Arkham Asylum in a new coat of paint rather than painting landscapes with such fixtures within them. His various personal demons appear to him in the guise of fiery specters that take the shape of people who have discouraged him, speaking the harsh words to him once again. After a chance encounter with a cute goth girl who gives him her top hat, she reappears later when he sparks up a cigarette to warn him that “Those things will kill [him],” and he offers to show her his artwork. He asks if he can paint her portrait, and he does; however, even realizing that he must have worked all through the night and it should be morning, he notices that the sun has not yet risen. In reality, Vincent has died, having fallen asleep with a lit cigarette, and that the woman he has painted, Death, has shown him a kind of tenderness by stopping the night from passing until he could complete one last work of art, one that he can be proud of. He begs her not to let the painting burn, and as she takes his hand to lead him to the door that opens into whatever comes after life, she does ensure that the portrait he painted of her survives, leaving it behind in the charred ruins of his apartment like that viral Stanley cup that survived the Kia Sorento fire.
This is another entry in the horror-adjacent shorts that form this sub-franchise, but one that focuses less on fright than on the only thing that all humans share: the inevitability of death. Like Sandman before it, the short chooses to imagine Death not as an end, but a transition, and not as something to fear, but as something to accept. It’s a lovely little story, and, if you’re only ever going to see one of these, this is the one to catch.
For this lagniappe episode of The Swampflix Podcast, Boomer, Brandon, and Alli discuss the Romanian gig-economy comedy Do Not Expect Too Much from the End of the World (2024).
02:46 Heretic (2024) 08:08 Wicked – Part 1 (2024) 20:07 Noirvember 22:08 High Sierra (1941) 26:17 Human Desire (1954) 30:52 Coma (2024) 34:48 Beetlejuice Beetlejuice (2024) 38:25 Am I OK? (2024) 42:31 The Apprentice (2024) 45:12 The Last Showgirl (2024) 47:21 The End (2024) 52:01 A Different Man (2024) 56:04 Carol Doda Topless at the Condor (2024) 58:32 Queen of the Deuce (2024) 1:00:31 A Real Pain (2024) 1:02:59 Nightbitch (2024) 1:05:07 Hard Truths (2024)
1:07:52 Do Not Expect Too Much from the End of the World (2024)
The premise of Heretic is a good one. Two teenage girl missionaries from the Church of Jesus Christ of Latter Day Saints (you know, Mormons) are invited into the home of a potential convert, only to realize he may have a better knowledge of their faith than they do and that his intentions are sinister. As a result, the first act of the film is very strong, as the dyed-in-the-wool believer Sister Paxton (Chloe East) and the more worldly convert Sister Barnes (Sophie Thatcher, of Yellowjackets) bond over the divergent ways that they see the world before becoming trapped in the home of the seemingly harmless Mr. Reed (Hugh Grant). From there, as he starts to ask questions about their beliefs that reveal that he has a strong knowledge of Mormonism and which pokes at the outer edges of their own familiarity with doctrine, the girls become more and more uncomfortable with his familiarity and apparent deception. Where is the wife that he claims is in the house, and upon whose supposed existence the missionaries’ willingness to enter the home is predicated? And why, when they attempt to leave while he is out of the room, do they discover that the door is locked and all of the windows are impossible to open?
I was already familiar with what a strong performer Thatcher was from her excellent portrayal of the younger version of Juliette Lewis’s character in Yellowjackets, and she’s marvelous here in the role of a young woman who was initially raised in a home with no religious affiliation and who became a member of her faith later in childhood. A more obvious route to go with this character would be to make her an overt zealot like many later-life converts often are, or to have Sister Barnes be a non-believer who’s been conscripted into doing mission work because that’s what’s expected of her simply because her mother fell into a faith in the wake of a failed marriage. Instead, she’s an earnest believer, albeit a modern one, and that makes her genuine friendship with lifelong church devotee Sister Paxton feel all the more earnest and sincere. Paxton comes from a large family in which she is one of eight children (gotta keep that quiver full, am I right, elders?), and she’s written with an incredibly accurate understanding of what kind of girl emerges from these families and their religious traditions. She’s sweetly innocent and undersocialized, but she’s also strong under pressure. I spent many unfortunate years in my youth attending a Christian school that was part of an evangelical megachurch, and which also served as the host for at least one annual fundamentalist homeschooling convention. I’ve met many Sister Paxtons in my life, and there’s something very knowing about the way that she’s written on the page here that hints at a similar familiarity with fundamentalist kids on the part of the screenwriters. That they manage to communicate this so well in the film’s opening scene, in which Paxton talks about having seen an amateur hardcore video (which she endearingly refers to as “porno-nography,” which is very fundie-coded) while also showing that she, like Barnes, is finding her way in a modern world as she claims that she saw the truth of God in the porn, even if only for a moment. Both characters are remarkably well-conceived and performed. It’s unfortunate that the film devolves so quickly after the opening minutes of the second act.
I went into this one with little knowledge beyond the basic logline, and I was on the edge of my seat throughout the first thirty minutes. After an incident in which Paxton is humiliated by some secular girls, she’s already slightly ill at ease, and Mr. Reed’s apparent warm, chummy openness to receiving their evangelizing comes right on the heels of it, so it’s easy to understand how getting back into the routine of sharing her faith feels comforting enough that the first signs that his intentions are sinister might fly under the radar. Once it becomes clear that he’s been deceptive about everything and has locked them inside, he lures the girls into a fake chapel behind his living room where he proceeds to give them a lecture about how, as a student, he studied the beliefs of several different faiths, only to come to the conclusion that all of them were false, and thus set out to determine which was the one true faith. There are some great bits in this sequence as well, like how he compares the major Abrahamic religions to various iterations of the same ideology by using versions of the board game Monopoly (and its predecessor, the anti-capitalist Landlord’s Game) and also doing a terrible, terrible impression of Jar Jar Binks. As it turns out, the girls have fallen into his spiderweb where he now seeks to convert them to his faith, and he offers them the choice to pass through one of two doors, one labeled “Belief,” and the other “Disbelief.” Ironically, it’s the convert Sister Barnes who chooses “Belief,” and she attempts to convince Paxton to join her, while Paxton chooses “Disbelief,” based on her understanding of Mr. Reed’s serpentine logic. Ultimately, both doors lead down a set of stairs into the same dungeon, and it’s here that the film starts to fall apart.
Spoilers ahead. There was a portion of this film that I spent believing that this might be one of those plots where a seemingly irrational belief on the part of someone with authority might turn out to be true, with the possibility that Reed was spreading a sincerely-believed gospel that he had somehow received through true divine revelation. The fact that the victims were members of the LDS church, a denomination that traced its existence to a verifiably historical person and whose faith is based on a supposed divine revelation to that person laid some groundwork for this to be the case. I’m thinking of something like 10 Cloverfield Lane, where we see everything through the eyes of a protagonist who has no real reason to believe that the supposed apocalypse above ground is real and not merely the lies of a kidnapper, or the classic Twilight Zone episode “The Howling Man,” in which a lost traveller appears at a monastery and is told that an apparently innocently imprisoned man is a captured devil, only to release the man out of kindness and learn that the monks were telling the truth. I think this would have been a much more interesting place for the narrative to go. Instead, what we get is a Saw variation in which Reed manipulates events to try and convert the girls to the concept of the only true god being “control.” Ironically, it’s his lack of control over all of the circumstances in the dungeon (as well as an oversimplification of certain religious precepts to make them appear more common across multiple belief systems, which doesn’t hold up under scrutiny) that allow for the girls to see through his deception. Instead, this becomes a cut-rate Barbarian that completely fails to stick the landing. Ultimately, the pontification about religion and what that means to Reed’s motivation is a lot of window dressing for some gross-out scenes.
I don’t know how to explain it other than to say this: Heretic feels like it was written by a really, really smart college freshman. Someone who has seen a lot of horror movies and comes from a religious background that they’re now grappling with in their art, creating a film that’s full of Intro to Religious Studies intersections that are ultimately a little shallow. Where it functions best is in its work as a character study of Barnes and Paxton, and one of my viewing companions and I had the same thought about the film when coming out of the screening: this would make for a strong stage play, with the story remaining confined in Reed’s parlor as he plays mind games on the girls to break their faith. As it is, once we go down the stairs into the basement where Reed has supposedly managed to confine his “prophet,” this completely stops working for me. Beyond the stellar performances from both Thatcher and East, there are some notably cinematic moments that deserve to be called out. I love the final moment before the credits roll, when the final girl manages to escape into the snow and a Monarch butterfly alights on her hand, calling back to a prior conversation in which Paxton reveals that if she wanted to let her loved ones know that she was safe on the other side, a butterfly would be the sign. There’s also a really fun transition near the end of the film when one of the girls is fleeing from the depths of Reed’s murder basement and we see her progress through this via an overhead shot of a miniature of the house, which Reed has been using to keep track of all of his moving pieces; the missionary escapes the miniature maze via breaking into the room where the miniature is, so we see her break out in both micro and macro forms. It’s just too bad that this movie’s hard turn into early aughts torture porn aesthetics and late night freshman dormitory religious discussion ruins the overall text.