The Spine of Night (2021)

There’s a character design in The Spine of Night that I swear was animated to look exactly like Sean Connery in Zardoz.  That should be a strong indicator of the genre-nerd waters this film treads, whether or not the reference was intentional.  A rotoscoped throwback to retro D&D fantasy epics like Wizards, Gandahar, and Heavy Metal, The Spine of Night is a for-its-own-sake aesthetic indulgence on the artistic level of a metal head doodling in the margins of their high school notebook.  If you’re not the kind of audience who thinks giant tits & giant swords make a badass pairing—especially when airbrushed on the side of a van—the movie will not offer much to win you over.  Its story is consistently thin & disposable, but it’s just as consistently good for flashes of metal-as-fuck imagery from scene to scene (“swamp magic,” beheadings, galloping horse skeletons, etc.).

The Spine of Night‘s voice cast is packed with always-welcome celebrity contributors: Patton Oswalt, Richard E. Grant, Joe Manganiello, Larry Fessenden, Betty Gabriel, etc.  I can only claim to have recognized a few of those voices without an IMDb cheat sheet, but the only contribution that really matters is the novelty of hearing Lucy Lawless voice a warrior princess in the 2020s.  She’s a perpetually naked swamp witch, the spiritual leader of her people, and a fearless warrior who unites oppressed communities from many disparate lands & eras to stop a power-hungry sorcerer from using magic for his own selfish, world-conquering ends.  At least, that’s the gist of what I picked up between all the beheadings & disembowelings that the movie’s actually interested in illustrating, with only the vaguest whisper of a plot reverberating onscreen amidst the gory mayhem.

I’m not entirely convinced by the visual majesty of the rotoscope animation showcased here, which I feel like is the entire point of the production.  The crisp, flat line work makes the characters less visually interesting than the detailed backdrops they disrupt (Zardoz references notwithstanding), which feels like a major problem.  There’s something clunky & leaden about the way they move too, as if the original footage they were traced over was accidentally slowed down a touch in the editing process.  Still, I’m enough of a sucker for heavy metal badassery to give the film a pass for what it is: bong rip background fodder.  There are plenty of “adult” animation curios from the 70s & 80s that enjoy ongoing cult-classic status for serving that same superficial function, so why not throw one more on the fire? The Spine of Night is not even the best nostalgic throwback to that era of fantasy animation from last year, though; that niche honor belongs to Cryptozoo.  It’ll have to settle for just being the more gleefully violent of the pair.

-Brandon Ledet

Loving Vincent (2017)

It’s near impossible to discuss the animated biopic Loving Vincent without focusing on the stunning visual achievement of its form. In a painstakingly meticulous animation process, the film combines rotoscoping technology with hand-painted, Impressionist oil paintings to provide a real, tangible texture to its morbid exploration of the final days of Vincent Van Gogh. The movie wants you to pay special attention to that process, opening with a title card that reads “The film you are about to see has been hand-painted by over 100 artists.” Between those painters, the two credited directors, the rotoscoped cast of in-the-flesh actors, and the film’s crowdfunding backers, Loving Vincent is a massive collaboration that finds entirely new avenues of expression in its visual form. As impressive as that visual achievement can be, however, it’s a shame that the film’s narrative is so creatively restricted. If the exact same script were presented as a live action production, this by-the-books biopic of the final days of a troubled artist would be more befitting of a BBC miniseries than an arthouse film, which points to there not being much substance here beyond the surface of its visual form.

In 1891, one year after Van Gogh’s death, a family friend is tasked to deliver a fundamentally undeliverable, posthumous letter to the artist’s brother. This mission of honoring a dead man’s request evolves into a kind of historical revisionism murder investigation that calls into question whether Van Gogh actually killed himself or if he was shot by a second party. Our makeshift sleuth (actually just a dutiful son of a postman) goes on a Magic Schoolbus-style tour of the various sets & characters that filled the frames of Van Gogh’s most infamous works. Just as the animation style approximates the Impressionism of Van Gogh’s brush, a series of black & white flashbacks emerge from these interviews to provide fractured sketches of who he was as a person (not unlike the structure of Citizen Kane). In a typifying line, one interviewee asks, “You want to know so much about his death, but that do you know of his life?” in-between the sweeping orchestral flashbacks that eat up half the runtime. The film is a re-examination of Van Gogh’s life & art both in its story & its form, but ultimately doesn’t have much to say except that he was a deeply depressed man who made beautiful paintings, something we all already knew.

Like Russian Ark, Loving Vincent is a stunning visual achievement that will prove useful as a classroom tool that actually holds students’ attention. Unlike Russian Ark, it could have used more imagination & lyricism in its content to match the intensity of its form. There’s a mind-blowing animated work to be made out of this oil painting rotoscoping process now that the idea’s out there, but much like how The Jazz Singer was never going to be the all-time greatest example of the talkies, Loving Vincent isn’t representative of the extremes where that technique could be pushed. The texture of the canvas surfaces & malleability of reality (especially in the way movement leaves a barely-perceptible trail) are promising of a strong future for this aesthetic, but Loving Vincent is a little too muted as a biopic to experiment with its full possibilities. There are obvious limitations to this visual style: the bizarre intrusion of recognizable faces like Chris O’Dowd & Saoirse Ronan, the internet cheesiness of seeing a Starry Night dorm room poster come to life, the eye’s search for details in texture while essentially running through an art gallery at full speed, etc. Mostly, though, Loving Vincent is an admirably ambitious proof-of-concept visual project that opens the door to a new mode of artistic expression: a brand new, but paradoxically traditionalist tool in the animator’s arsenal. Its worth is entirely tied to the audacity of its form.

-Brandon Ledet