Invaders from Space (1965)

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threehalfstar

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The made for TV cheapie Atomic Rulers of the World introduced me to the inane, interplanetary wonders of Starman, a blatant Superman rip-off & star of the Japanese mini-series Super Giant. Super Giant was cut down & re-edited into several made-for-American-TV movies, starting with Atomic Rulers, which was mostly a standard atomic age plot about the alien council of the Emerald Planet deploying Starman to prevent an inevitable nuclear holocaust by disrupting the dangerous gangsterism of some shady arms dealers. Invaders form Space starts with the exact same introduction, a shot-for-shot copy of the Emerald Planet council’s scene in the first film as they choose to employ Starman to once more save Earth. This helpful preamble provides not only context for Starman’s origins, but also a concise overview of his powers, both the ones he was born with (he’s made of the strongest steel) and the ones afforded to him by his fancy “globe meter” wristwatch (flight, radio activity detection, language adaptability). Thankfully, though, Invaders from Space didn’t repeat much else from Atomic Rulers’s basic structure. Instead of fighting off evil nuclear warmongers in this case, Starman does away with an alien invasion of artsy theater types with a proclivity for witchcraft and the results are deliciously ridiculous.

The titular alien invaders in this film are known by name as the Salamander Men of Planet Kuliman. When undercover, they dress like mobster types with black surgical masks covering their hideous alien faces. When letting their freak flags fly, however, they’re alien-frog humanoids with steel-tearing claws and radioactive fire breath. Their uncovered, mutilated faces recall The Joker or a nameless Dick Tracy goon. They fly UFOs seemingly made entirely of light and hide among humanity as “an unusual dance troupe” who put on a “weird performance” at an arts theater that makes its entire audience sick with radiation poisoning. The one female Salamander is a witch that chases children around a suburban home; the salamander people’s temporary home on Earth is a phallic palace with a blatant dickhead on its tallest tower; their second life as an avant-garde dance troupe means that there’s tons of cartwheels & gymnastics included in their hand-to-hand combat styles. So much of Invaders form Space resembles the exact tone of Atomic Rulers of the World that it’s impossible to ever forget the series’ origins as a television property instead of proper cinema. The film still stands out on its own in comparison to Starman’s introductory title, Atomic Rulers, though, mostly because of the absurdity of the Salamander Men of Planet Kuliman are such a perfectly comic strip-oriented type of foe for our bargain bin Superman to thwart.  Another film where Starman bucks against arms-dealing G-men might’ve been a monotonous slog, as we’ll see in a future sequel, but the UFO attacks & interpretive dance combat of Invaders from Space make for a highly entertaining sequel, one that might even surpass the original film on the basic level of enjoyability.

Cobbled together from the 3rd & 4th entries in the Super Giant series, The Mysterious Spacemen’s Demonic Castle & Earth on the Verge of Destruction, Invaders from Space finds the Starman franchise hitting its full stride. The introduction of Ken Utsui’s spandex-clad space alien hero in Atomic Rulers was  a delightful novelty, but just like most superheroes, the strength of his world relies heavily on the shoulders of his villains. The Salamander Men of Planet Kuliman don’t exactly elevate Invaders from Space into a higher tier of cinematic quality above Atomic Rulers; this is still an even keel of made-for-TV schlock that the Super Giant series is operating on. They do, however, keep the series interesting after the initial charm of Starman & his atomic menace foes settles and the reality of watching four of these ventures becomes a potential chore. Starman’s introduction remains static & carbon copied at the top of each feature. There’s no room for him to grow or change as a character from movie to movie, so it’s up to the villains he defeats to provide a sense of variety & continual novelty. Modern dance fish people from outer space who exhale radiation and live in a dick castle are more than fascinating enough as villains to maintain that novelty and Invaders form Space is one of the most interesting entries in the Super Giant series thanks to their gloriously weird presence.

-Brandon Ledet

Rogue One: A Star Wars Story (2016)

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fourstar

When I found out last year that there were going to be 6 new Star Wars films — not just the new trilogy, but three stand-alone films as well — I was skeptical. As excited as I was about the final trilogy, the in-between films sounded like nothing more than a money grab. But after seeing Rogue One, the second entry in the reboot, I’m pretty sold.

Before watching The Force Awakens last year, I kind of lost myself in fan theories and had fun with the idea of Jar Jar Binks coming back as the ultimate big baddy, but for Rogue One I went in blind. After all, chronologically it happens in between Revenge of the Sith and A New Hope. People who are even slightly familiar with Star Wars know how this plays out, but it turns out there were a few twists and turns I didn’t expect. Rogue One frames the rest of the series in a much darker light. It brings a revived urgency and anxiety to the franchise, which I hope was probably there when Star Wars was first released in 1977. It manages to make the Death Star not just an impractical super weapon and the Empire a floundering bureaucracy that can’t teach its Stormtroopers how to aim. No, the Empire is a real frightening threat. Despite Disney’s CEO insisting that this is not a political movie, there’s quite a bit of war imagery and themes that are being presented in a time when the threat of fascism seems to loom. I mean, the movie itself is about a rebellion. The notion that it’s not political is naive and out of touch. But I guess you should never count on a multimillion dollar mega corporation to stand by the radical media that they inadvertently release

Rogue One follows Jyn Erso (Felicity Jones) and Captain Cassian Andor (Diego Luna) of the Rebel Alliance. They form a group of misfit rebels with Andor’s brutally honest droid sidekick K-2SO (voiced by Alan Tudyk), a blind force warrior Chirrut Imwe (Donnie Yen), his big gun toting conterpart Baze Malbus (Wen Jiang), and a defecting Imperial shuttle pilot named Bodhi Rook (Riz Ahmed). Together they work against the Empire to smuggle the plans of the the Death Star to the Alliance. One big problem I had, though, was that the characters are not as developed as they should be. I keep hearing people say that it’s a lack of screen time, but in the case of Jyn I really think that they had ample opportunity to present her as more than just another brunette leading lady with good aim and an uncanny ability to scale vertical surfaces. I also thought that Cassian could have been a much more interesting character. As he is, I don’t really buy the vague romance that he and Jyn are supposed to have by the end of the movie. Though with Star Wars, it’s usually the minor roles that win hearts. Chirrut and Baze are a great pair, and K-2SO is a real pal. I’d like to have had more from Riz Ahmed’s character, instead of shoving him to the background and referring to him as “the shuttle pilot” half the movie, though.

What the movie gets right, it gets really right. The villains are scary. Somehow Rogue One was able to present a fresh introduction to Darth Vader, which is great because this is the first time we’re seeing Vader as Vader, really doing his thing, since Return of the Jedi thirty-three years ago. He is used sparingly and masterfully, and is truly terrifying and cruel. It’s so great to hear James Earl Jones’s voice coming out of that mask again. The gestures were spot on, right down to that iconic Vader finger wag. This is not the “NOOOOO!” moment of the prequels. This is true Vader. Peter Cushing’s Grand Moff Tarkin also gets resurrected as a total computer recreation. Despite the general mixed response, I found to it be extremely impressive and convincing.

It’s also a pretty movie. It really captures the look and feel of a Star Wars movie. There’s hazy shots of star ships gliding across horizons at sunset and far off planets in the distance. One of the locations in particular really stands out. There’s a moon called Jedha, with a city and a temple that we’re to assume belonged at one point in time to the Jedi. There’s an aerial shot of the landscape featuring a giant, ancient Jedi statue on it’s side in the sand that, nerdily enough, reminded me of The Gates of Argonath, the great statues of kings on the river Anduin in Lord of the Rings. There’s some really cool costumes too: floor length bright red robes in the cities, Chirrut’s semi monk style clothing, and some retro helmets made a comeback.

In the day and age of reboots and series revivals Star Wars has taken the lead for quality. The two newest movies have proven that the old “if it ain’t broke don’t fix it” attitude works out and has even redeemed a franchise so nearly killed by its own creator. Rogue One was far from being the nostalgia fueled money grab I expected, and actually left me feeling some complex things.

-Alli Hobbs

Rollerball (1975)

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three star

Despite what you may assume from the flood of recent titles like Nerve, The Hunger Games, and The Maze Runner, the future-murder sports dystopia flick is not a new invention. The stars of those YA action flicks might skew younger & more feminine than they used to, but there’s a long tradition of dystopian sci-fi sports movies that dates at least as far back as cult classic like Death Race 2000, The Running Man, Tron, and Logan’s Run. Unfortunately, the James Caan sports dystopia Rollerball isn’t exactly a forgotten gem of the genre. It’s an admirable contribution to the field, though, and it had the good fortune of arriving early enough in the deadly future-sports genre to escape accusations of being derivative. If released in 2016 with a Chloë Grace Moretz or an Elle Fanning in its lead role, Rollerball would be a bankable, but forgotten addition to an already-crowded field, but in 1975 it could still pass as an oddity & a novelty, one that’s – for better or for worse – a lot more gruff & macho than its genre has become in the decades since.

The most exciting aspect of Rollerball is, of course, its titular game. Like a deadly version of roller derby filtered through aspects of football, hockey, jai alai, and motocross, rollerball is a swirling tornado of roller skates, motorbikes, and beefy men aiming to break the neck of any competitor willing to block their path to the same goal that commands most professional sports: putting the ball in the hole. Director Norman Jewison (who is also responsible for Moonstruck, oddly enough), throws all of his weight into the staging & the cinematography of the scenes set in the rollerball arena. The film opens with ominous organs that playfully hover between stadium music & a horror score. Intensely lit players on roller skates & motorcycles whip around the arena, flashing spiked gloves & ridiculous facial hair. Rollerball was made in a time when roller derby felt like a brutal & futuristic sport. It’s since become somewhat of a retro relic, but it’s got its own legion of dedicated fans & players and the movie captures the excitement of those crowds, just with an extra layer of bloodlust piled on top. As such, it’s perfectly calibrated for cult film longevity, even if it’s outshone by far superior works like Death Race 2000 & Logan’s Run.

That’s why it’s somewhat of a shame that the rest of the film surrounding the fictional sport is so oddly subdued. James Caan is perfectly cast as a gruff, but aging sports star, recalling several mid-70s quarterbacks from the NFL. He’s seen as being too on top of his game, however, as the wealthy executives who won the international rollerball league urge him to retrieve & squash his massive fanbase. The world of Rollerball is vaguely defined, but features a monolithic organization of Corporations that have replaced world governments with insular profit sharing & traded in business-disrupting wards with, you guessed it, rollerball. The Energy Corporation, who owns the Houston team Caan’s protagonist leads to frequent victory, reminds their star player constantly and with grave seriousness that, “No player is greater than the game itself.” As a sport, rollerball was specifically designed to encourage being a team player & to downplay the significance of the lone hero, a sentiment & philosophy meant to keep The Corporation’s subjects complacent, Caan’s heroic sports star threatens to disrupt that complacency when he refuses to step out of the spotlight and the executives who run the show conspire to rig the game in in order to force him out with the in-the-arena violence. By the time this comes to a head, bodies are on fire & piled on the court, but Caan keeps skating on & putting the ball in the hole. I like the central idea of a bloodsport keeping the common people’s heroics in check by encouraging groupthink, but the film does a much more compelling job establishing that story in the rollerball arena than it does in the lavish boardrooms & penthouses that languidly eat up the other half of its bloated runtime.

There may never be a better time for a Rollerball remake. Not only are remakes in general a hot commodity, but if you recast Caan’s lead role with a female teen you’ll have instant YA profits waiting to pour in (although I suppose it might’ve been a better bet to get it greenlit around the time of the first Hunger Games film, seeing how Nerve unfortunately passed by with little fanfare this summer). Rollerball was already disastrously duplicated in the hellish cultural low point of the nu metal 00s, but the time was less ripe then. Throw some neon & electronica on those undeniably exciting & PG-13 violent roller derby sequences and you’d have a really fun summer blockbuster on your hands. The 1970s version we already have is a decent enough picture on their own, though, especially in its exhilarating scenes of futuristic murder sports. You might have to be an already-established fan of that kind of sci-fi dystopia to be won over by its ludicrous thrills; it’s not an exception within its genre, but more of a typified. It is a weird little action movie, though, one I probably should have watched a lot sooner than I did, given my affection for its highly specific subgenre.

-Brandon Ledet

Arrival (2016)

fourstar

I was very shaky on Arrival’s merits as high concept sci-fi until its third act revelations & narrative upendings completely turned me around on how I was thinking about the story it was telling. As such, it’s difficult to discuss the film’s successes without diving headfirst into spoilers, which is something I’d like to avoid in this review if possible. Arrival is a film about two species, human and alien, learning to communicate with one another by the gradual process of establishing common ground between their two disparate languages. Similarly, the film has to teach its audience how to understand what they’re watching and exactly what’s being communicated. It’s often said that movies are about the journey, not the destination, a (cliché) sentiment I’d typically tend to agree with, but so much of Arrival‘s value as a work of art hinges on its concluding half hour that its destination matters just as much, if not more than the effort it takes to get there. This is a story told through cyclical, circular, paradoxical logic, a structure that’s announced from scene one, but doesn’t become clear until minutes before the end credits and can’t be fully understood until at least a second viewing. Whether or not you’ll be interested in that proposition depends largely on your patience for that kind of non-traditional, non-linear payoff in your cinematic entertainment.

My initial complaints about Arrival‘s narrative shortcomings are fairly indicative of how I feel about high-concept sci-fi cinema as a whole. With a lot of hard sci-fi, Big Ideas are given prominence while smaller, more personal emotions take an unfortunate back seat. In an ideal sci-fi work, something like Ex Machina or Midnight Special, those two ends meet a well-balanced compromise. Arrival struggles to find that compromise, opening with a world-class linguist (played by a wonderfully measured & muted Amy Adams) as she recounts the loss of a child & the monotony of an academic life lived alone, but not taking the time to live in those moments & make their emotional impact count for something. The familial drama at the film’s center is conveyed through an impressionistic set of Tree of Life-type imagery & brief conversational snippets, a preview of the worst information dump stretches of the film’s eventual alien invasion plot that finds Adams’s protagonist at the center of a potentially world-ending interplanetary negotiation. The way narrative information is conveyed in Arrival is often cold & blatantly utilitarian, at one point even spelled out in a narrated monologue that completely disrupts the flow of its storytelling rhythm. The film is much more interested in the global implications of an alien invasion (within which it’s much less realistic than a Godzilla film from this year of all things, in how it depicts America’s involvement in such a crisis) and the tensions between military & academia in its problem-solving strategies than it is depicting the smaller scale personal impact that would make these tensions resonate with any significance. Any and all personal drama within Arrival, no matter how traumatic, exists only to serve the weirder turns the plot takes in its mind-bending second half. It’s a good thing that the ideas they serve in the film’s gloriously strange conclusion are so interesting that their emotionless delivery in the front end doesn’t matter in the slightest.

I’m typically a style over substance audience when it comes to movies, especially sci-fi, so a lot of Arrival wasn’t my usual mode of genre filmmaking. Until the film pushes its narrative into the loopy, paradoxical territory of its glorious third act, it mostly just reminded me of The Martian: a reasonably entertaining story of scientific problem-solving with more in-the-moment significance than ideas worth chewing over long-term. I was very much struck by the film’s design of the alien species and their vaguely egg-shaped ships, which had a kind of 2001 monolith vibe in their clean lines & oppressive grandeur. The film would have been perfectly admirable as a The Day the Earth Stood Still-style parable about humanity’s potentially aggressive response to alien contact had it remained a straightforward story, but it thankfully expands into something much stranger & much more unique. Arrival is above all else a story about the power of language, how it is the first weapon drawn in a conflict, how learning a new one can rewire your brain to think differently. Once you learn the film’s own language, you start to understand that it was never a straightforward story to begin with, that it was always just as strange as the places it eventually takes you in its final act. This rewiring of audience perception takes a little patience before it reaches a significant payoff and it’s one I expect is better appreciated when experienced rather than explained. Director Denis Villeneuve tried to do something similar with the surreal conclusion of his film Enemy, another work that plays with his audience’s linear perception of storytelling, but I think he’s much more successful in pulling off the trick in Arrival. For all of my early misgivings about the film’s emotionless information dumps & preferences for big ideas over small character moments (despite the best efforts of Adams & other capable actors like Michael Stuhlbarg, Forrest Whitaker, and Jeremy Renner), the weird dream logic surrealism and paradoxical reality-shifting of the final act makes all of those complaints entirely worthless. The truth is that the film & I just started off speaking different languages and it’s value as a work of high-concept sci-fi storytelling was lost in translation until we found common ground. I’m very much eager to give it a second look now that I know how to communicate with its more outlandish ideas in a less-linear, less literal fashion.

-Brandon Ledet

Beyond the Time Barrier (1960)

threehalfstar

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I honestly don’t expect a lot out of my genre films in terms of dialogue or narrative. The most tepid performances & the most dully hamfisted morality play plot structures are totally excusable to me as long as the film can make up for its shortcomings in terms of style. Something that really tickled me about the time travel sci-fi cheapie Beyond the Time Barrier is that it wholly commits its entire style/aesthetic to a single-minded image: the triangle. According to this film everything in the future is made of triangles: doorways, TV screens, desks, windows, goatees. Even the (too frequent) transitional wipes between scenes are triangle shaped, a choice that dives head first into stylistic overkill. Beyond the Time Barrier‘s anti-nuclear war message wasn’t likely to stand out too much amidst much better films with the same technology-has-gone-too-far-too-fast sentiment: Godzilla, Them!, The Fly, etc. The way it wholly commits to an all-triangles future makes for an interesting, memorable look for such a dinky little cheapie, though, and I have great respect for genre films with that kind of stylistic followthrough.

A US Air Force pilot in the dead center of the Cold War space race flies a newly designed aircraft into the upper atmosphere that speeds beyond the sound barrier, breaking “the time barrier” and landing in the year 2024. After a brief 28 Days Later style tour of Earth’s desolated surface (something to look forward to next election cycle, I guess), he becomes a victim of a surveillance state tasing, gets dragged to an Oz-like “citadel,” and is imprisoned in a bell jar. His new temporal home is a sort of space age variation on the HG Wells classic The Time Machine. Radioactive mutants roaming the wasteland outside the citadel are rounded up & imprisoned underground (behind trangle-shaped jail cell bars, of course). Those not fully mutated were left sterile & abandoned by the humans who escaped to the new colonies on Venus & Mars. They plan to breed their latest captor, the American alpha male pilot, with their last hope: a telepathic mute daughter of their new nobility. She is a strange cocktail of the ideal 1950s macho male fantasy (cheerful, quiet, smart, obedient), but our hero longs to return to his own time anyway, escaping a life as a future-gigolo so that he can selflessly warn the people of Earth that their Cold War nuclear proliferation will lead to a global plague. The variation in the plot here is that the planet never had a chance to be destroyed in a nuclear war because merely testing the bombs poisoned the atmosphere enough to cause a global unraveling, but otherwise it’s not so different from any other atomic age paranoia sci-fi you can conjure. It just happens to feature more triangles than you’re used to.

Does our hero make it back to his own time to warn the people of Earth about the consequences of their evil atomic ways? I’ll bet you can answer that question for yourself. Again, there’s nothing especially radical about Beyond the Time Barrier in terms of narrative, but the film does manage to get by on the strength of its detail. Besides the Mid-Century Modern sleekness of its triangular future world, the film also features some nifty moments of plague-zombie chaos and a cool Twilight Zone reveal about how time travel can drastically affect the way your body ages. Of course, with a genre film this evidently cheap there’s going to be details that are only good for a laugh: Ed Woodian reliance on stock footage, oscillating bleep bloop machines, adorably pathetic aircraft miniatures, brushed off explanations of psuedo-science peppered with phrases like “certain mathematical equations . . .”; you get the picture. A little camp value is more than welcome in a small scale genre picture like this, though. Beyond the Time Barrier is efficient in its omni-triangle futurism, and consistently goofy in its heavy-handed sci-fi browbeating. As someone who watches way too many of these things on a regular basis, I can gladly say that was more than enough to make this one worthwhile. I’ve seen plenty of other films with the exact same basic structure play out with much less entertainment value & far less style, even if all of this film’s style was tossed in one trangle-shaped basket.

-Brandon Ledet

The Iron Giant (1999)

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fourhalfstar

I was a little surprised last year when Brad Bird’s live action Disney sci-fi epic Tomorrowland failed to find an audience, but I probably shouldn’t have been. For some reason, atomic age sci-fi throwbacks have an iffy history among moviegoing audiences, which has played to the detriment of films like Sky Captain and the World of Tomorrow and The Rocketeer, despite (in my mind) the genre’s easy likability. Given this track record, I guess what should more surprising than Tomorrowland’s lackluster response would be Brad Bird’s past success with making an actually popular atomic age throwback in the late 90s. The problem is that success was entirely critical & the movie financially flopped.

Brad Bird’s directorial debut, The Iron Giant, has earned a glowing reputation in the years since its release, but it bombed hard in the theaters, losing more than half of its production budget. I don’t know what it is about atomic age sci-fi that lends itself to slow-building goodwill instead of immediate success. Perhaps the era’s clean-cut suburban earnestness suggests a hokey aesthetic people associate with microwave popcorn on the couch VHS rentals instead of large group family outings to theater. Whatever the cause, Bird’s two stabs at the genre have both proven to be gambled-and-lost endeavors financially for major studios who’ve backed him. The difference between them is that The Iron Giant has had a consistently strong critical reception since its release, one that’s only grown as the children who did happen to catch it in the VHS rental era of their lifespan have grown up remembering it fondly. No word yet on if Tomorrowland will enjoy a similar kind of longevity in the public imagination, but I wouldn’t hold my breath.

The Iron Giant is an animated tearjerker about two out-of-place misfits who form an all-too brief friendship in the face of a world hellbent on tearing them down. One friend is a loner nerd middle school student who fills his days with adopting strange pets & his nights with watching 50s sci-fi schlock on television broadcasts. The other is a seamless combination of those two interests: a physically damaged space alien robot with the mind of a child. The unlikely pair form a sort of dual coming of age story while hanging out in a beatnik’s junkyard & evading persistent inquiries from the NSA. The human boy learns to take on responsibility & to adopt a “Who cares what those creeps think?” attitude towards his bullies. The gigantic robot learns to hate the very thing he’s designed to be (war & weaponry) & to exercise free will in a way that allows him to overcome his nature. Their greatest enemy is a warmongering G-Man just drooling to see the alien “invader” destroyed & their story plays out against a Cold War suburbia backdrop that contrasts the innocence of carefree youth with details like a duck-and-cover nuclear bomb scare film titled ATOMIC HOLOCAUST. Perhaps the film’s greatest accomplishment is how it provides a satisfying arc for both the boy and the robot, as well as an emotionally taxing climax, all while feeling like a relaxed hangout film about two buds being buds.

There’s a lot of interesting technical aspects to The Iron Giant that suggest Brad Bird came out of the gate as a strong directorial talent. First of all, the film knows the source material it’s evoking quite well, cobbling together plots from other sci-fi fare like Superman comics, giant robot stories, and alien invasion features into a single, The Day the Earth Stood Still-style parable that makes great use of its various influences. The film also looks like a feature-length adaptation of a toy raygun, perhaps the most accurate evocation of the era’s style since Joe Dante’s Matinee. I’m not a huge fan of CG animation, but the way The Iron Giant‘s computer graphics mix with its hand drawn style actually serves the mechanical nature of its subject matter quite well. Even the sound design is on point, pulling great period setting authenticity from The Coasters song “Searching” & utilizing a rusted metal vocal performance from a Groot-mode Vin Diesel as the titular robot without overworking the gimmick. Bird’s first feature is an amazingly balanced work that impresses both in its narrative & technical proficiency as well as its ability to inspire a genuine emotional response. It’s downright bizarre that it didn’t immediately strike gold at the box office, but it’s also no wonder that it eventually found an enthusiastic audience once it hit home release.

Having only seen The Iron Giant & Tomorrowland once a piece, I can confirm that the former is the better work & totally deserving of its reputation as such. I’d like to think that there’s enough room in the world’s heart for both atomic age children’s epics to earn long-term success, though, and I hope Tomorrowland eventually joins The Iron Giant’s ranks as an initially-overlooked crowd favorite. If nothing else I’d just like to see its esteem grow so Brad Bird could maybe, just maybe, find funding for a third product within the genre, despite its reputation as box office poison. He’s damn good at making these things & I honestly believe his two entries in the genre are his best, most personally distinct work to date (no offense to the diehard Pixar crowd who’d likely stand up for The Incredibles or Ratatouille in that regard). We don’t have many directors working who still understand the appeal of the genre as Brad Bird & it’d be a shame to let something as pedestrian as money stop him from making more.

-Brandon Ledet

Atomic Rulers of the World (1964)

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threehalfstar

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It almost seems unfair to review the public domain cheapie Atomic Rulers of the World as a legitimate feature film, because it has such a ludicrous pedigree. Edited together for American television from two Japanese shorts in a series titled Super Giant, this is a work that just barely qualifies as proper cinema. As far as made-for-TV schlock goes, though, Atomic Rulers is too fun to resist. In a melting pot plot of for-kids camp that touches on sci-fi, espionage, and Adam West-era Batman vibes in its all-encompassing quest for genre thrills, Atomic Rulers of the World is a live action comic book sugar blast that literally & figuratively represents the best of old-fashioned serial storytelling. The first of four films following the out-of-this-world superhero Starman as he attempts to save Earth from destroying itself in a nuclear holocaust, Atomic Rulers looks, feels, and resonates like comic book camp. In a modern context, where all comic book cinema is super serious & adult-oriented, though, its particular band of Saturday morning inanity is oddly infectious.

There are several more infamous superheros Starman could be compared to (as well as some more obscure reference points like Fletcher Hanks’s Stardust character), but there’s no clearer reflection of his character than, arguably the most famous superhero of all time, Superman. Like Superman, Starman is a bulletproof alien with movie star handsomeness, inhuman strength, and a frequent indulgence in green screen flight. The only aspects he’s missing are the adoptive parents & laser beam eyes. Instead of crash landing in Kansas as a wee babe, Starman lives on a distant world known simply as The Emerald Planet. The high council of The Emerald Planet (who look like every episode of the 1950s Dr. Who series smashed together as a dinner party theme) becomes concerned with Earth’s impending doom as the radiation from atomic weapons testing leaks from the atmosphere & poisons other worlds. They deploy Starman, who can master intergalactic flight without any kind of vessel, to stop an evil nation from deploying “atomic superweapons” that would lead to intentional nuclear peril. The alien superhero occasionally does Superman-esque things like landing on the outside of the airplanes to physically steady their landings or alternating between skin-tight supergear & sharply tailored suits, but for the most part Starman acts as a solo agent in Cold War espionage. When a gangster accuses, “You’re a police agent!” he responds “Not of this earth,” which isn’t exactly a denial. By the time he fences like a swashbuckler & engages at length in hand-to-hand martial arts, Starman seemingly encompasses all genre film cliché in a single vessel, but Superman certainly provides his basic framework.

Paced & narrated for television, Atomic Rulers of the World occasionally suffers a boring stretch of narrative or a rigidly episodic story structure, but it’s a format that works well in a superhero cinema context. In the first half of the film, Starman sets out to rescue an orphan boy kidnapped by an evil organization attempting to hold Japan hostage with “atomic superweapons.” In the second half, he has to rescue a second hostage, this time a young woman, while thwarting the impending nuclear holocaust. As this was made for 1960s children’s television, it goes without saying that Starman succeeds in both instances (even though one encounter ludicrously requires him to survive a mini-nuke in an enclosed space). If I hadn’t known that there were three more Starman films to follow, I might have found the story a little slight, but it at least feels totally self-contained. At the end of the movie Starman decides not to destroy the atomic superweapon, but to return it to the “good guys,” urging them to “use it for peace.” It’s a simplistic solution for a massively complex problem (that still hasn’t been solved half a century later), but it still works well enough as a standalone product in an episodic series. I’ve certainly seen films in the MCU with less in-the-moment stakes & frustratingly unresolved “until next time” conclusions.

Anyone who’s curious about watching Atomic Rulers of the World isn’t likely all that interested in the film’s narrative ambition, though, and it’s a work that survives largely on the novelty of its multi-genre thrills. The villainous nuclear cult that plans to take Japan hostage boasts some interesting details in the meth lab futurism of their secret base & their preferred execution method of the world’s most convoluted, slow-moving guillotine. There’s also a quaint charm to the film’s cheap production design, with its half-assed dubbing & green screen flight. The real joy of Atomic Rulers, however, is the introduction of intergalactic superhero Starman. Actor Ken Utsui’s near nude outer space get-up & everything-to-everyone invincibility/versatility turns the character into something of a campy joke, but I do have a strong nostalgia for this kind of over-the-top cartoon superhero media. Some of Atomic Rulers‘s best moments are when Starman is simply delighting an orphanage full of kids who ooh & ahh as he demonstrates his ability to fly or to mangle firearms with his bare hands. I often found myself getting giddy right along with those impressed & overwhelmed tykes, as Starman is a high camp superhero I didn’t know I needed back in my life until Atomic Rulers showed me the way.

-Brandon Ledet

The Unknown Terror (1957)

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three star

Common wisdom tends to posit Francis Ford Coppola’s Apocalypse Now as an art film upheaval of Joseph Conrad’s novel Heart of Darkness, but I think there’s something undeniably pulpy in the film’s final act that compromises that reading. Marlon Brando’s infamous performance as Colonel Kurtz is an intensely weird vision of madness that elevates the material in a last minute left turn, but the more I mull over the character the more he plays like a true archetype of a mad villain than a modern subversion of that trope. This rings especially true after watching the drive-in horror cheapie The Unknown Terror. The villain of The Unknown Terror is a mad scientist type who has won over the hearts of a remote Mexican community by “conquering the God of Death” with First World medicines, an act of “charity” that has made him something of an unchecked deity among the locals. Much like Kurtz, the wicked Dr. Ramsey loses control of his hubris and lets the newfound power go straight to his head. He also loses his sanity and becomes enraptured with the natural world, dangerously so. The idea that Dr. Ramsey would be modeled after Kurtz isn’t too much out of the ordinary, given the influential nature of Conrad’s novel, but the way his character is played for cheap drive-in thrills in The Unknown Terror points to a pulp aspect of Brando’s odd mode of scenery chewing in Apocalypse Now, an energy he would later repeat in The Island of Dr. Moreau.

Even outside of its context under the umbrella of Heart of Darkness adaptations/bastardizations, The Unknown Terror is still an entertaining slice of schlocky sci-fi horror. In a way it plays like the major studio productions in the decades before its time that promised to have something for everyone: music!, adventure!, romance!, scares!. Yet, it still avoids feeling entirely like cookie cutter tedium, since each of these individual elements are executed surprisingly effectively. The musical performances are badass calypso tunes about a mysterious Cave of the Dead that haunts local superstition, featuring menacing lyrics about how Man has to “suffer to be born again.” The adventure is an Indiana Jones-style spelunking effort meant to retrieve a man lost to the Cueva Muertes, a cave believed to be a physical manifestation of Purgatory, where you can hear the screams of the damned. The romance is a love triangle disturbed by a crippling accident in the past & a seething air of jealousy that bubbles to the surface in the rescue mission attempts to recover the missing explorer in the Cueva Muertes. The scares are, of course, what they find in the cave and what has been driving the once reputable Dr. Ramsey to the point of madness. What Ramsey has been hiding from the villagers is that the screams coming from the Cueva Muertes are not at all the screams of the dead, but rather the screams of the very much alive survivors of his cruel science experiments on unsuspecting human subjects.

The same way the evil scientist of The Flesh Eaters cultivates & weaponizes a pre-existing, natural virus, Dr. Ramsey orchestrates the horrors of The Unknown Terror by cultivating & weaponizing a killer fungus. The Cueva Muertes is covered in a very peculiar fungus that spreads through “binary fusion,” latching onto parasitic hosts, namely humans, and transforming them into hideous fungus monsters.  The visual effects of this cave fungus are more or less on par with what you’d expect from this era of filmmaking. The “monsters” are men in Halloween costume getups. The “fungus” covered set looks like a combination of a Buck Rogers alien terrain & a nightclub foam party with a science fair volcano theme. What makes The Unknown Terror at all memorable is the strength of its ideas within its cookie cutter genre film shape, dragging in the specificity of its Of Human Bondage disability shame & the Heart of Darkness vibes of its mad scientist villain to elevate the auto-pilot material, when it didn’t need to try nearly as hard to fulfill its destiny as double bill drive-in fodder. I would never suggest pairing any film with Apocalypse Now, since Coppola’s supposed masterpiece is already an overlong three hour affair, but I do think The Unknown Terror shines some unexpected light on how that film mixes a little genre film cliché into its overreaching art film ambition, especially when it comes to the character of Kurtz. The Unknown Terror is entertaining enough even without that connection to a beloved 1970s classic, but the way it resembles the standard-issue shape of so many of its contemporaries means it wasn’t likely to be remembered otherwise.

-Brandon Ledet

Devil Girl from Mars (1954)

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three star

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If most people had access to a single trip in a time machine, they’d likely use it to do some kind of good deed: saving a life, preventing a tragedy, correcting a mistake, etc. If I could take a single trip in a time machine, I’d waste it on something stupid, namely getting drunk with Ed Wood & attending a screening of Devil Girl from Mars. So much of Devil Girl from Mars feels like standard Ed Woodian fare that I suspect the infamous weirdo schlockmeister would’ve gotten a kick out of the film & perhaps been inspired by it to make something truly astounding. Devil Girl from Mars takes the same lofty, but empty stage play dialogue of Plan 9 from Outer Space & marries it to the same absurdly cheap, but highly memorable sci-fi visual effects. Yet, the film feels oddly flat & uninteresting for long stretches in a way that Ed Wood’s sci-fi work could never be accused of. As is, Devil Girl from Mars is an interesting trifle with a killer high camp villainess. If it had the aggressively inane guiding hand of an Ed Wood behind it, it might’ve been a trashterpiece. It already had the building blocks on hand.

Part of what makes Devil Girl from Mars so interesting, oddly enough, is also exactly what makes it dull: a false air of sophistication. A British production adapted from a stage play, the film aims for the heady B-picture space of a Village of the Damned or The Earth Dies Screaming, but falls far short of the mark. The dialogue is just as inane & inconsequential as any other 50s sci-fi cheapie you can conjure, but it’s given the utmost respect & reverence in a way that makes for both a curious watch & a disappointing slog, depending on who’s talking, human or devil girl. The stage play machinations of gathering various archetypes (an escaped convict, a lady barkeep, a square jawed alpha male, a wise professor, etc.) holed up at an isolated inn are belabored to the point of exhaustion, as if there was confusion about what kind of movie drive-in audiences would want to see: a stuffy parlor drama or a high camp sci-fi train wreck. Luckily, there’s enough of the latter to make Devil Girl from Mars worthwhile, but just barely, as the two halves of the film seem to be at war with each other.

The key to the entertainment factor in this film is, duh, the Martian devil girl herself. Our titular antagonist is dressed like an S&M take on Darth Vader, commands a lazily-constructed robot in the shape of a refrigerator, and flies around in an adorably shoddy UFO miniature. The people of Earth (or at least the people of the tavern) take her word for it that she’s from Mars without any semblance of doubt, based entirely on her sleek space dominatrix uniform, presumably. She boasts at length about her invisible force fields, her killer robot, the mental superiority of the Martian people, and rambles about the 4th dimension, the War of the Sexes, and a newly-invented organic metal; the tavern folk listen in bewilderment. I love the audacity of rambling off these giant ideas while sticking to the most bare bones cast, set, and effects imaginable. Yes, the killer fridge-bot shoots deadly laser bullets, but its arms lay limply at its sides; the film felt no need to animate them. The titular devil girl zaps men with her own atomic age ray gun, but when they disappear there’s no skeleton or goop left behind; there’s no visual effect as they fade away, only the cheap trick of removing them from the frame.

Devil Girl from Mars is mostly recommendable for the ridiculous camp of its central villain, but should be approached with patience, as it takes its mediocre dramatic setup just as seriously as its goofy sci-fi horror camp. An airplane is zapped out of the sky before the opening credits even have a chance to roll (take that, Sully), but otherwise it takes a while for the men to gather & grumble in the tavern before they’re tortured by the film’s space dominatrix & her robot sub. There’s a few stray lines that make their ludicrous bickering amusing (“I’m a scientist! I believe what my brain tells me to believe,”) but for the most part it’s too dry to be funny & too inane to be prestigious, resting somewhere in a B-movie limbo. With an Ed Wood behind the wheel, both halves of these films would shine together as one ridiculous whole, but until I get the chance to waste a trip in a time machine to make that happen we just have to settle on celebrating the good & forgetting the bad in this one. If you watch the film & Ed Wood’s name is in the credits or attached to a remake, you’ll know that my mission was a success.

-Brandon ledet

Missile to the Moon (1958)

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twostar

campstamp

With recent remakes like Ben Hur, Blade Runner, and Ghosbusters, it’s easy to get into the mindset that reboot culture has recently gotten out of hand, but the truth is that it may have always been out of hand. Consider the case of Missile to the Moon. This throwaway sci-fi B-picture is a five-years-later remake of the ludicrous camp oddity Cat-Women of the Moon. Delivered by the same indie production company that made the much more fun original, Missile to the Moon merely added more moon monsters & extraneous plot lines to Cat-Women of the Moon’s exact narrative structure and casually slapped on a new title. It’s what we folks in a post-Dark Knight world would call “a gritty reboot.” Whatever you want to call it, its existence feels entirely unnecessary, especially once you start splitting hairs over the film’s baffling decision of what to keep from its source material & what to discard.

I’ll try not to waste too much time on a plot description here, since Missile to the Moon largely resembles hundreds of other B-movie space pictures & standalone episodes of serials like Roy Rogers. A rocket ship (picture the most generic toy rocket ship imaginable; you’ve got it) travels to the moon through some dangerous meteorite turbulence and once the crew lands on the alien terrain they face mysterious dangers posed by lunar monsters. In Cat-Women of the Moon these monsters only included a gigantic moon spider & a misandrist society of alien women determined to steal the crew’s rocket ship & use it to take over Earth. Missile to the Moon repeats this dynamic with only a few slight changes: the spider puppets look a little better; they’re joined by entirely unneeded Styrofoam rock monsters; the cave-dwelling women are no longer misandrists. That last point, of course, is what sucks a lot of the fun out of the source material’s dynamic. Instead of a man-hating city of women dressed in black catsuits, we get a vague harem of one or two alien baddies who are a little power hungry, but mostly in desperate need of a man’s loving company. Boring.

Much like with the case of Russ Meyer’s Faster, Pussycat! Kill! Kill! dry run Motorpsycho!, Missile to the Moon is only interesting as a comparison point to a far better work that shares its basic dynamic. In the original film the lone female member of the astronaut crew is a navigator with a key role central to the plot. In the remake she’s a stowaway & a scientist’s fiancée, not even as central to the plot as a pair of escaped convict ruffians who also wind up on this lunar expedition. Her biggest concern is that the moon women might lure away her future husband, which leads her to mutter catty things like “If I knew there was going to be this much competition, I would’ve undressed for the occasion.” In Cat-Women of the Moon the titular aliens function in villainous peace & harmony; here they have petty, jealous fights over space idiot love interests who say endearing things like “Don’t think, honey. Just be beautiful.” There’s even an added moment of threatened sexual assault, you know, to liven things up. All the transgressive elements of the original are stripped from its derivative follow-up in favor of some barely-better special effects, increased violence, entirely unnecessary rock monsters, and a few baffling tweaks to the details, like swapping out the moon gold of the first film for the radically different treasure of moon diamonds. Whatever.

Everything about Missile to the Moon is secondary. As a remake, it feels purposeless and only interesting in the schlocky shadow of its predecessor. As a sci-fi horror cheapie in its own right it doesn’t even look as interesting as the other half of its double bill: Frankenstein’s Daughter. Just about the only moment of joy I got from the film was the cattily jealous fiancé asking of her leading man, “Do you think I’m prettier than that girl?” mere moments after watching her fellow crew members die a grisly death. And even the humor of that moment points to the film’s central problem: a complete lack of the playfully transgressive misandry of its predecessor.

-Brandon Ledet