Arrival (2016)

fourstar

I was very shaky on Arrival’s merits as high concept sci-fi until its third act revelations & narrative upendings completely turned me around on how I was thinking about the story it was telling. As such, it’s difficult to discuss the film’s successes without diving headfirst into spoilers, which is something I’d like to avoid in this review if possible. Arrival is a film about two species, human and alien, learning to communicate with one another by the gradual process of establishing common ground between their two disparate languages. Similarly, the film has to teach its audience how to understand what they’re watching and exactly what’s being communicated. It’s often said that movies are about the journey, not the destination, a (cliché) sentiment I’d typically tend to agree with, but so much of Arrival‘s value as a work of art hinges on its concluding half hour that its destination matters just as much, if not more than the effort it takes to get there. This is a story told through cyclical, circular, paradoxical logic, a structure that’s announced from scene one, but doesn’t become clear until minutes before the end credits and can’t be fully understood until at least a second viewing. Whether or not you’ll be interested in that proposition depends largely on your patience for that kind of non-traditional, non-linear payoff in your cinematic entertainment.

My initial complaints about Arrival‘s narrative shortcomings are fairly indicative of how I feel about high-concept sci-fi cinema as a whole. With a lot of hard sci-fi, Big Ideas are given prominence while smaller, more personal emotions take an unfortunate back seat. In an ideal sci-fi work, something like Ex Machina or Midnight Special, those two ends meet a well-balanced compromise. Arrival struggles to find that compromise, opening with a world-class linguist (played by a wonderfully measured & muted Amy Adams) as she recounts the loss of a child & the monotony of an academic life lived alone, but not taking the time to live in those moments & make their emotional impact count for something. The familial drama at the film’s center is conveyed through an impressionistic set of Tree of Life-type imagery & brief conversational snippets, a preview of the worst information dump stretches of the film’s eventual alien invasion plot that finds Adams’s protagonist at the center of a potentially world-ending interplanetary negotiation. The way narrative information is conveyed in Arrival is often cold & blatantly utilitarian, at one point even spelled out in a narrated monologue that completely disrupts the flow of its storytelling rhythm. The film is much more interested in the global implications of an alien invasion (within which it’s much less realistic than a Godzilla film from this year of all things, in how it depicts America’s involvement in such a crisis) and the tensions between military & academia in its problem-solving strategies than it is depicting the smaller scale personal impact that would make these tensions resonate with any significance. Any and all personal drama within Arrival, no matter how traumatic, exists only to serve the weirder turns the plot takes in its mind-bending second half. It’s a good thing that the ideas they serve in the film’s gloriously strange conclusion are so interesting that their emotionless delivery in the front end doesn’t matter in the slightest.

I’m typically a style over substance audience when it comes to movies, especially sci-fi, so a lot of Arrival wasn’t my usual mode of genre filmmaking. Until the film pushes its narrative into the loopy, paradoxical territory of its glorious third act, it mostly just reminded me of The Martian: a reasonably entertaining story of scientific problem-solving with more in-the-moment significance than ideas worth chewing over long-term. I was very much struck by the film’s design of the alien species and their vaguely egg-shaped ships, which had a kind of 2001 monolith vibe in their clean lines & oppressive grandeur. The film would have been perfectly admirable as a The Day the Earth Stood Still-style parable about humanity’s potentially aggressive response to alien contact had it remained a straightforward story, but it thankfully expands into something much stranger & much more unique. Arrival is above all else a story about the power of language, how it is the first weapon drawn in a conflict, how learning a new one can rewire your brain to think differently. Once you learn the film’s own language, you start to understand that it was never a straightforward story to begin with, that it was always just as strange as the places it eventually takes you in its final act. This rewiring of audience perception takes a little patience before it reaches a significant payoff and it’s one I expect is better appreciated when experienced rather than explained. Director Denis Villeneuve tried to do something similar with the surreal conclusion of his film Enemy, another work that plays with his audience’s linear perception of storytelling, but I think he’s much more successful in pulling off the trick in Arrival. For all of my early misgivings about the film’s emotionless information dumps & preferences for big ideas over small character moments (despite the best efforts of Adams & other capable actors like Michael Stuhlbarg, Forrest Whitaker, and Jeremy Renner), the weird dream logic surrealism and paradoxical reality-shifting of the final act makes all of those complaints entirely worthless. The truth is that the film & I just started off speaking different languages and it’s value as a work of high-concept sci-fi storytelling was lost in translation until we found common ground. I’m very much eager to give it a second look now that I know how to communicate with its more outlandish ideas in a less-linear, less literal fashion.

-Brandon Ledet

Beyond the Time Barrier (1960)

threehalfstar

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I honestly don’t expect a lot out of my genre films in terms of dialogue or narrative. The most tepid performances & the most dully hamfisted morality play plot structures are totally excusable to me as long as the film can make up for its shortcomings in terms of style. Something that really tickled me about the time travel sci-fi cheapie Beyond the Time Barrier is that it wholly commits its entire style/aesthetic to a single-minded image: the triangle. According to this film everything in the future is made of triangles: doorways, TV screens, desks, windows, goatees. Even the (too frequent) transitional wipes between scenes are triangle shaped, a choice that dives head first into stylistic overkill. Beyond the Time Barrier‘s anti-nuclear war message wasn’t likely to stand out too much amidst much better films with the same technology-has-gone-too-far-too-fast sentiment: Godzilla, Them!, The Fly, etc. The way it wholly commits to an all-triangles future makes for an interesting, memorable look for such a dinky little cheapie, though, and I have great respect for genre films with that kind of stylistic followthrough.

A US Air Force pilot in the dead center of the Cold War space race flies a newly designed aircraft into the upper atmosphere that speeds beyond the sound barrier, breaking “the time barrier” and landing in the year 2024. After a brief 28 Days Later style tour of Earth’s desolated surface (something to look forward to next election cycle, I guess), he becomes a victim of a surveillance state tasing, gets dragged to an Oz-like “citadel,” and is imprisoned in a bell jar. His new temporal home is a sort of space age variation on the HG Wells classic The Time Machine. Radioactive mutants roaming the wasteland outside the citadel are rounded up & imprisoned underground (behind trangle-shaped jail cell bars, of course). Those not fully mutated were left sterile & abandoned by the humans who escaped to the new colonies on Venus & Mars. They plan to breed their latest captor, the American alpha male pilot, with their last hope: a telepathic mute daughter of their new nobility. She is a strange cocktail of the ideal 1950s macho male fantasy (cheerful, quiet, smart, obedient), but our hero longs to return to his own time anyway, escaping a life as a future-gigolo so that he can selflessly warn the people of Earth that their Cold War nuclear proliferation will lead to a global plague. The variation in the plot here is that the planet never had a chance to be destroyed in a nuclear war because merely testing the bombs poisoned the atmosphere enough to cause a global unraveling, but otherwise it’s not so different from any other atomic age paranoia sci-fi you can conjure. It just happens to feature more triangles than you’re used to.

Does our hero make it back to his own time to warn the people of Earth about the consequences of their evil atomic ways? I’ll bet you can answer that question for yourself. Again, there’s nothing especially radical about Beyond the Time Barrier in terms of narrative, but the film does manage to get by on the strength of its detail. Besides the Mid-Century Modern sleekness of its triangular future world, the film also features some nifty moments of plague-zombie chaos and a cool Twilight Zone reveal about how time travel can drastically affect the way your body ages. Of course, with a genre film this evidently cheap there’s going to be details that are only good for a laugh: Ed Woodian reliance on stock footage, oscillating bleep bloop machines, adorably pathetic aircraft miniatures, brushed off explanations of psuedo-science peppered with phrases like “certain mathematical equations . . .”; you get the picture. A little camp value is more than welcome in a small scale genre picture like this, though. Beyond the Time Barrier is efficient in its omni-triangle futurism, and consistently goofy in its heavy-handed sci-fi browbeating. As someone who watches way too many of these things on a regular basis, I can gladly say that was more than enough to make this one worthwhile. I’ve seen plenty of other films with the exact same basic structure play out with much less entertainment value & far less style, even if all of this film’s style was tossed in one trangle-shaped basket.

-Brandon Ledet

The Iron Giant (1999)

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fourhalfstar

I was a little surprised last year when Brad Bird’s live action Disney sci-fi epic Tomorrowland failed to find an audience, but I probably shouldn’t have been. For some reason, atomic age sci-fi throwbacks have an iffy history among moviegoing audiences, which has played to the detriment of films like Sky Captain and the World of Tomorrow and The Rocketeer, despite (in my mind) the genre’s easy likability. Given this track record, I guess what should more surprising than Tomorrowland’s lackluster response would be Brad Bird’s past success with making an actually popular atomic age throwback in the late 90s. The problem is that success was entirely critical & the movie financially flopped.

Brad Bird’s directorial debut, The Iron Giant, has earned a glowing reputation in the years since its release, but it bombed hard in the theaters, losing more than half of its production budget. I don’t know what it is about atomic age sci-fi that lends itself to slow-building goodwill instead of immediate success. Perhaps the era’s clean-cut suburban earnestness suggests a hokey aesthetic people associate with microwave popcorn on the couch VHS rentals instead of large group family outings to theater. Whatever the cause, Bird’s two stabs at the genre have both proven to be gambled-and-lost endeavors financially for major studios who’ve backed him. The difference between them is that The Iron Giant has had a consistently strong critical reception since its release, one that’s only grown as the children who did happen to catch it in the VHS rental era of their lifespan have grown up remembering it fondly. No word yet on if Tomorrowland will enjoy a similar kind of longevity in the public imagination, but I wouldn’t hold my breath.

The Iron Giant is an animated tearjerker about two out-of-place misfits who form an all-too brief friendship in the face of a world hellbent on tearing them down. One friend is a loner nerd middle school student who fills his days with adopting strange pets & his nights with watching 50s sci-fi schlock on television broadcasts. The other is a seamless combination of those two interests: a physically damaged space alien robot with the mind of a child. The unlikely pair form a sort of dual coming of age story while hanging out in a beatnik’s junkyard & evading persistent inquiries from the NSA. The human boy learns to take on responsibility & to adopt a “Who cares what those creeps think?” attitude towards his bullies. The gigantic robot learns to hate the very thing he’s designed to be (war & weaponry) & to exercise free will in a way that allows him to overcome his nature. Their greatest enemy is a warmongering G-Man just drooling to see the alien “invader” destroyed & their story plays out against a Cold War suburbia backdrop that contrasts the innocence of carefree youth with details like a duck-and-cover nuclear bomb scare film titled ATOMIC HOLOCAUST. Perhaps the film’s greatest accomplishment is how it provides a satisfying arc for both the boy and the robot, as well as an emotionally taxing climax, all while feeling like a relaxed hangout film about two buds being buds.

There’s a lot of interesting technical aspects to The Iron Giant that suggest Brad Bird came out of the gate as a strong directorial talent. First of all, the film knows the source material it’s evoking quite well, cobbling together plots from other sci-fi fare like Superman comics, giant robot stories, and alien invasion features into a single, The Day the Earth Stood Still-style parable that makes great use of its various influences. The film also looks like a feature-length adaptation of a toy raygun, perhaps the most accurate evocation of the era’s style since Joe Dante’s Matinee. I’m not a huge fan of CG animation, but the way The Iron Giant‘s computer graphics mix with its hand drawn style actually serves the mechanical nature of its subject matter quite well. Even the sound design is on point, pulling great period setting authenticity from The Coasters song “Searching” & utilizing a rusted metal vocal performance from a Groot-mode Vin Diesel as the titular robot without overworking the gimmick. Bird’s first feature is an amazingly balanced work that impresses both in its narrative & technical proficiency as well as its ability to inspire a genuine emotional response. It’s downright bizarre that it didn’t immediately strike gold at the box office, but it’s also no wonder that it eventually found an enthusiastic audience once it hit home release.

Having only seen The Iron Giant & Tomorrowland once a piece, I can confirm that the former is the better work & totally deserving of its reputation as such. I’d like to think that there’s enough room in the world’s heart for both atomic age children’s epics to earn long-term success, though, and I hope Tomorrowland eventually joins The Iron Giant’s ranks as an initially-overlooked crowd favorite. If nothing else I’d just like to see its esteem grow so Brad Bird could maybe, just maybe, find funding for a third product within the genre, despite its reputation as box office poison. He’s damn good at making these things & I honestly believe his two entries in the genre are his best, most personally distinct work to date (no offense to the diehard Pixar crowd who’d likely stand up for The Incredibles or Ratatouille in that regard). We don’t have many directors working who still understand the appeal of the genre as Brad Bird & it’d be a shame to let something as pedestrian as money stop him from making more.

-Brandon Ledet

Atomic Rulers of the World (1964)

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threehalfstar

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It almost seems unfair to review the public domain cheapie Atomic Rulers of the World as a legitimate feature film, because it has such a ludicrous pedigree. Edited together for American television from two Japanese shorts in a series titled Super Giant, this is a work that just barely qualifies as proper cinema. As far as made-for-TV schlock goes, though, Atomic Rulers is too fun to resist. In a melting pot plot of for-kids camp that touches on sci-fi, espionage, and Adam West-era Batman vibes in its all-encompassing quest for genre thrills, Atomic Rulers of the World is a live action comic book sugar blast that literally & figuratively represents the best of old-fashioned serial storytelling. The first of four films following the out-of-this-world superhero Starman as he attempts to save Earth from destroying itself in a nuclear holocaust, Atomic Rulers looks, feels, and resonates like comic book camp. In a modern context, where all comic book cinema is super serious & adult-oriented, though, its particular band of Saturday morning inanity is oddly infectious.

There are several more infamous superheros Starman could be compared to (as well as some more obscure reference points like Fletcher Hanks’s Stardust character), but there’s no clearer reflection of his character than, arguably the most famous superhero of all time, Superman. Like Superman, Starman is a bulletproof alien with movie star handsomeness, inhuman strength, and a frequent indulgence in green screen flight. The only aspects he’s missing are the adoptive parents & laser beam eyes. Instead of crash landing in Kansas as a wee babe, Starman lives on a distant world known simply as The Emerald Planet. The high council of The Emerald Planet (who look like every episode of the 1950s Dr. Who series smashed together as a dinner party theme) becomes concerned with Earth’s impending doom as the radiation from atomic weapons testing leaks from the atmosphere & poisons other worlds. They deploy Starman, who can master intergalactic flight without any kind of vessel, to stop an evil nation from deploying “atomic superweapons” that would lead to intentional nuclear peril. The alien superhero occasionally does Superman-esque things like landing on the outside of the airplanes to physically steady their landings or alternating between skin-tight supergear & sharply tailored suits, but for the most part Starman acts as a solo agent in Cold War espionage. When a gangster accuses, “You’re a police agent!” he responds “Not of this earth,” which isn’t exactly a denial. By the time he fences like a swashbuckler & engages at length in hand-to-hand martial arts, Starman seemingly encompasses all genre film cliché in a single vessel, but Superman certainly provides his basic framework.

Paced & narrated for television, Atomic Rulers of the World occasionally suffers a boring stretch of narrative or a rigidly episodic story structure, but it’s a format that works well in a superhero cinema context. In the first half of the film, Starman sets out to rescue an orphan boy kidnapped by an evil organization attempting to hold Japan hostage with “atomic superweapons.” In the second half, he has to rescue a second hostage, this time a young woman, while thwarting the impending nuclear holocaust. As this was made for 1960s children’s television, it goes without saying that Starman succeeds in both instances (even though one encounter ludicrously requires him to survive a mini-nuke in an enclosed space). If I hadn’t known that there were three more Starman films to follow, I might have found the story a little slight, but it at least feels totally self-contained. At the end of the movie Starman decides not to destroy the atomic superweapon, but to return it to the “good guys,” urging them to “use it for peace.” It’s a simplistic solution for a massively complex problem (that still hasn’t been solved half a century later), but it still works well enough as a standalone product in an episodic series. I’ve certainly seen films in the MCU with less in-the-moment stakes & frustratingly unresolved “until next time” conclusions.

Anyone who’s curious about watching Atomic Rulers of the World isn’t likely all that interested in the film’s narrative ambition, though, and it’s a work that survives largely on the novelty of its multi-genre thrills. The villainous nuclear cult that plans to take Japan hostage boasts some interesting details in the meth lab futurism of their secret base & their preferred execution method of the world’s most convoluted, slow-moving guillotine. There’s also a quaint charm to the film’s cheap production design, with its half-assed dubbing & green screen flight. The real joy of Atomic Rulers, however, is the introduction of intergalactic superhero Starman. Actor Ken Utsui’s near nude outer space get-up & everything-to-everyone invincibility/versatility turns the character into something of a campy joke, but I do have a strong nostalgia for this kind of over-the-top cartoon superhero media. Some of Atomic Rulers‘s best moments are when Starman is simply delighting an orphanage full of kids who ooh & ahh as he demonstrates his ability to fly or to mangle firearms with his bare hands. I often found myself getting giddy right along with those impressed & overwhelmed tykes, as Starman is a high camp superhero I didn’t know I needed back in my life until Atomic Rulers showed me the way.

-Brandon Ledet

The Unknown Terror (1957)

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three star

Common wisdom tends to posit Francis Ford Coppola’s Apocalypse Now as an art film upheaval of Joseph Conrad’s novel Heart of Darkness, but I think there’s something undeniably pulpy in the film’s final act that compromises that reading. Marlon Brando’s infamous performance as Colonel Kurtz is an intensely weird vision of madness that elevates the material in a last minute left turn, but the more I mull over the character the more he plays like a true archetype of a mad villain than a modern subversion of that trope. This rings especially true after watching the drive-in horror cheapie The Unknown Terror. The villain of The Unknown Terror is a mad scientist type who has won over the hearts of a remote Mexican community by “conquering the God of Death” with First World medicines, an act of “charity” that has made him something of an unchecked deity among the locals. Much like Kurtz, the wicked Dr. Ramsey loses control of his hubris and lets the newfound power go straight to his head. He also loses his sanity and becomes enraptured with the natural world, dangerously so. The idea that Dr. Ramsey would be modeled after Kurtz isn’t too much out of the ordinary, given the influential nature of Conrad’s novel, but the way his character is played for cheap drive-in thrills in The Unknown Terror points to a pulp aspect of Brando’s odd mode of scenery chewing in Apocalypse Now, an energy he would later repeat in The Island of Dr. Moreau.

Even outside of its context under the umbrella of Heart of Darkness adaptations/bastardizations, The Unknown Terror is still an entertaining slice of schlocky sci-fi horror. In a way it plays like the major studio productions in the decades before its time that promised to have something for everyone: music!, adventure!, romance!, scares!. Yet, it still avoids feeling entirely like cookie cutter tedium, since each of these individual elements are executed surprisingly effectively. The musical performances are badass calypso tunes about a mysterious Cave of the Dead that haunts local superstition, featuring menacing lyrics about how Man has to “suffer to be born again.” The adventure is an Indiana Jones-style spelunking effort meant to retrieve a man lost to the Cueva Muertes, a cave believed to be a physical manifestation of Purgatory, where you can hear the screams of the damned. The romance is a love triangle disturbed by a crippling accident in the past & a seething air of jealousy that bubbles to the surface in the rescue mission attempts to recover the missing explorer in the Cueva Muertes. The scares are, of course, what they find in the cave and what has been driving the once reputable Dr. Ramsey to the point of madness. What Ramsey has been hiding from the villagers is that the screams coming from the Cueva Muertes are not at all the screams of the dead, but rather the screams of the very much alive survivors of his cruel science experiments on unsuspecting human subjects.

The same way the evil scientist of The Flesh Eaters cultivates & weaponizes a pre-existing, natural virus, Dr. Ramsey orchestrates the horrors of The Unknown Terror by cultivating & weaponizing a killer fungus. The Cueva Muertes is covered in a very peculiar fungus that spreads through “binary fusion,” latching onto parasitic hosts, namely humans, and transforming them into hideous fungus monsters.  The visual effects of this cave fungus are more or less on par with what you’d expect from this era of filmmaking. The “monsters” are men in Halloween costume getups. The “fungus” covered set looks like a combination of a Buck Rogers alien terrain & a nightclub foam party with a science fair volcano theme. What makes The Unknown Terror at all memorable is the strength of its ideas within its cookie cutter genre film shape, dragging in the specificity of its Of Human Bondage disability shame & the Heart of Darkness vibes of its mad scientist villain to elevate the auto-pilot material, when it didn’t need to try nearly as hard to fulfill its destiny as double bill drive-in fodder. I would never suggest pairing any film with Apocalypse Now, since Coppola’s supposed masterpiece is already an overlong three hour affair, but I do think The Unknown Terror shines some unexpected light on how that film mixes a little genre film cliché into its overreaching art film ambition, especially when it comes to the character of Kurtz. The Unknown Terror is entertaining enough even without that connection to a beloved 1970s classic, but the way it resembles the standard-issue shape of so many of its contemporaries means it wasn’t likely to be remembered otherwise.

-Brandon Ledet

Devil Girl from Mars (1954)

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three star

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If most people had access to a single trip in a time machine, they’d likely use it to do some kind of good deed: saving a life, preventing a tragedy, correcting a mistake, etc. If I could take a single trip in a time machine, I’d waste it on something stupid, namely getting drunk with Ed Wood & attending a screening of Devil Girl from Mars. So much of Devil Girl from Mars feels like standard Ed Woodian fare that I suspect the infamous weirdo schlockmeister would’ve gotten a kick out of the film & perhaps been inspired by it to make something truly astounding. Devil Girl from Mars takes the same lofty, but empty stage play dialogue of Plan 9 from Outer Space & marries it to the same absurdly cheap, but highly memorable sci-fi visual effects. Yet, the film feels oddly flat & uninteresting for long stretches in a way that Ed Wood’s sci-fi work could never be accused of. As is, Devil Girl from Mars is an interesting trifle with a killer high camp villainess. If it had the aggressively inane guiding hand of an Ed Wood behind it, it might’ve been a trashterpiece. It already had the building blocks on hand.

Part of what makes Devil Girl from Mars so interesting, oddly enough, is also exactly what makes it dull: a false air of sophistication. A British production adapted from a stage play, the film aims for the heady B-picture space of a Village of the Damned or The Earth Dies Screaming, but falls far short of the mark. The dialogue is just as inane & inconsequential as any other 50s sci-fi cheapie you can conjure, but it’s given the utmost respect & reverence in a way that makes for both a curious watch & a disappointing slog, depending on who’s talking, human or devil girl. The stage play machinations of gathering various archetypes (an escaped convict, a lady barkeep, a square jawed alpha male, a wise professor, etc.) holed up at an isolated inn are belabored to the point of exhaustion, as if there was confusion about what kind of movie drive-in audiences would want to see: a stuffy parlor drama or a high camp sci-fi train wreck. Luckily, there’s enough of the latter to make Devil Girl from Mars worthwhile, but just barely, as the two halves of the film seem to be at war with each other.

The key to the entertainment factor in this film is, duh, the Martian devil girl herself. Our titular antagonist is dressed like an S&M take on Darth Vader, commands a lazily-constructed robot in the shape of a refrigerator, and flies around in an adorably shoddy UFO miniature. The people of Earth (or at least the people of the tavern) take her word for it that she’s from Mars without any semblance of doubt, based entirely on her sleek space dominatrix uniform, presumably. She boasts at length about her invisible force fields, her killer robot, the mental superiority of the Martian people, and rambles about the 4th dimension, the War of the Sexes, and a newly-invented organic metal; the tavern folk listen in bewilderment. I love the audacity of rambling off these giant ideas while sticking to the most bare bones cast, set, and effects imaginable. Yes, the killer fridge-bot shoots deadly laser bullets, but its arms lay limply at its sides; the film felt no need to animate them. The titular devil girl zaps men with her own atomic age ray gun, but when they disappear there’s no skeleton or goop left behind; there’s no visual effect as they fade away, only the cheap trick of removing them from the frame.

Devil Girl from Mars is mostly recommendable for the ridiculous camp of its central villain, but should be approached with patience, as it takes its mediocre dramatic setup just as seriously as its goofy sci-fi horror camp. An airplane is zapped out of the sky before the opening credits even have a chance to roll (take that, Sully), but otherwise it takes a while for the men to gather & grumble in the tavern before they’re tortured by the film’s space dominatrix & her robot sub. There’s a few stray lines that make their ludicrous bickering amusing (“I’m a scientist! I believe what my brain tells me to believe,”) but for the most part it’s too dry to be funny & too inane to be prestigious, resting somewhere in a B-movie limbo. With an Ed Wood behind the wheel, both halves of these films would shine together as one ridiculous whole, but until I get the chance to waste a trip in a time machine to make that happen we just have to settle on celebrating the good & forgetting the bad in this one. If you watch the film & Ed Wood’s name is in the credits or attached to a remake, you’ll know that my mission was a success.

-Brandon ledet

Missile to the Moon (1958)

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twostar

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With recent remakes like Ben Hur, Blade Runner, and Ghosbusters, it’s easy to get into the mindset that reboot culture has recently gotten out of hand, but the truth is that it may have always been out of hand. Consider the case of Missile to the Moon. This throwaway sci-fi B-picture is a five-years-later remake of the ludicrous camp oddity Cat-Women of the Moon. Delivered by the same indie production company that made the much more fun original, Missile to the Moon merely added more moon monsters & extraneous plot lines to Cat-Women of the Moon’s exact narrative structure and casually slapped on a new title. It’s what we folks in a post-Dark Knight world would call “a gritty reboot.” Whatever you want to call it, its existence feels entirely unnecessary, especially once you start splitting hairs over the film’s baffling decision of what to keep from its source material & what to discard.

I’ll try not to waste too much time on a plot description here, since Missile to the Moon largely resembles hundreds of other B-movie space pictures & standalone episodes of serials like Roy Rogers. A rocket ship (picture the most generic toy rocket ship imaginable; you’ve got it) travels to the moon through some dangerous meteorite turbulence and once the crew lands on the alien terrain they face mysterious dangers posed by lunar monsters. In Cat-Women of the Moon these monsters only included a gigantic moon spider & a misandrist society of alien women determined to steal the crew’s rocket ship & use it to take over Earth. Missile to the Moon repeats this dynamic with only a few slight changes: the spider puppets look a little better; they’re joined by entirely unneeded Styrofoam rock monsters; the cave-dwelling women are no longer misandrists. That last point, of course, is what sucks a lot of the fun out of the source material’s dynamic. Instead of a man-hating city of women dressed in black catsuits, we get a vague harem of one or two alien baddies who are a little power hungry, but mostly in desperate need of a man’s loving company. Boring.

Much like with the case of Russ Meyer’s Faster, Pussycat! Kill! Kill! dry run Motorpsycho!, Missile to the Moon is only interesting as a comparison point to a far better work that shares its basic dynamic. In the original film the lone female member of the astronaut crew is a navigator with a key role central to the plot. In the remake she’s a stowaway & a scientist’s fiancée, not even as central to the plot as a pair of escaped convict ruffians who also wind up on this lunar expedition. Her biggest concern is that the moon women might lure away her future husband, which leads her to mutter catty things like “If I knew there was going to be this much competition, I would’ve undressed for the occasion.” In Cat-Women of the Moon the titular aliens function in villainous peace & harmony; here they have petty, jealous fights over space idiot love interests who say endearing things like “Don’t think, honey. Just be beautiful.” There’s even an added moment of threatened sexual assault, you know, to liven things up. All the transgressive elements of the original are stripped from its derivative follow-up in favor of some barely-better special effects, increased violence, entirely unnecessary rock monsters, and a few baffling tweaks to the details, like swapping out the moon gold of the first film for the radically different treasure of moon diamonds. Whatever.

Everything about Missile to the Moon is secondary. As a remake, it feels purposeless and only interesting in the schlocky shadow of its predecessor. As a sci-fi horror cheapie in its own right it doesn’t even look as interesting as the other half of its double bill: Frankenstein’s Daughter. Just about the only moment of joy I got from the film was the cattily jealous fiancé asking of her leading man, “Do you think I’m prettier than that girl?” mere moments after watching her fellow crew members die a grisly death. And even the humor of that moment points to the film’s central problem: a complete lack of the playfully transgressive misandry of its predecessor.

-Brandon Ledet

The Earth Dies Screaming (1964)

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fourstar

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Sometimes efficiency is the most impressive quality a movie can boast, especially in the case of schlocky genre fare. From the outside looking in, The Earth Dies Screaming might not appear to be much. As an alien invasion sci-fi horror from the drive-in 60s that barely clocks in at an hour’s length, it’d be easy to dismiss the film outright as a filler title on some indistinct double bill. The film is far more interesting than its pedigree would lead you to believe, however, and one of its best qualities is that it recognizes the limits of its somewhat slight premise and chooses to stick to the point. The Earth Dies Screaming smartly avoids overexplaining the exact scope & nature of its murderous alien threat and instead uses the mystery & minute to minute deadly obstacles posed by its otherworldly dread to propel the plot forward through several unexpected gear shifts until the whole thing’s over before you know it. The film may look cheaply made & hastily produced, but you gotta respect that kind of genre flick efficiency.

Although you can pinpoint other genre films that have utilized individual elements of The Earth Dies Screaming for more fully realized conflicts, this particular cheapie achieves a very specific aesthetic by gathering all of those elements in a single, well-tuned vehicle. I kind of feel like the genre film equivalent of a fine wine snob while watching this one, detecting hints of 28 Days later, The Village of the Damned, and The Night of the Living Dead with a strong The Day the Earth Stood Still undertone rounding out the bouquet. In the film’s dialogue-free five minute opening most of the world’s population is seemingly struck dead by a mysterious gas, later revealed to have been released by a malicious alien race. Planes, trains, and automobiles crash as their individual pilots are strewn about, lifeless. The few survivors in a rural England town find themselves isolated form the world with no radio or television broadcasts seemingly able to make it through the chaos. The horrors don’t end there, though, as an army of killer alien robots is deployed to sweep the streets of any temporarily lucky survivors and, just in case that wasn’t enough, they’re followed by an undead, mindcontrolled zombie hoard. The alien threat of The Earth Dies Screaming is one thing after another, a continually shifting obstacle course that pummels its audience and its victims with just the right rhythm to remain surprising & just the right runtime to never outwear its welcome.

I guess there might be some kind of lesson at the heart of this film about the best attribute of humanity being in comradery. Our would-be victims (ranging from a drunken cad to a young pregnant woman to an all-American alpha male, all strangers) find their best chance of survival in their ability to solve their differences & work together as a unit. That aspect of the film’s formula is faint at best, though, especially when compared to more heavy-handed message pieces like The Day the Earth Stood Still or nuclear paranoia monster pictures like Godzilla or Them!. Here, the alien threat has no real discernible intent outside pure malice. There’s no source or ending for the attack and instead of worrying about context the film instead eats up its runtime with details like its robots’ Touch of Death executions & its zombies’ whiteout contacts. In the age where big budget action franchises have no foreseeable end in sight & follow a carnival act trajectory of promising the next big thing down the road without ever having to deliver a self-contained product (much like pro wrestling or, better yet, those films’ comic book source material), there’s a satisfying quality to this kind of genre filmmaking simplicity that’s more than a little refreshing. Despite what’s promised in this film’s (undeniably badass) title, the Earth could actually use a lot more of this contextless, go-for-broke efficiency.

-Brandon Ledet

Vegas in Space (1991)

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threehalfstar

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Vegas in Space is an early 90s sci-fi cheapie distributed by Troma in which all characters are played by either drag queens or women. It took almost a decade to complete, was partially fueled by sex work & meth, and was filmed entirely in its star performer’s San Francisco apartment. You can feel all of those qualities in every shoddy fiber of what’s essentially a glorified home movie and, yet, there’s enough artistry in the film’s set & costume design and its central B-movie sendup gimmick to make for a fun, fascinating watch. Filmed in full glory Glamourama & staged on entirely hand-built sets, Vegas in Space looks the way a B-52s song sounds (“Planet Claire”, especially) & recalls a drag routine version of either Corman’s unreleased Fantastic Four adaptation or the cult television series Pee-wee’s Playhouse. It’s very rough around the edges, but it has style to spare as it lives by its pronounced motto “Glamour first, glamour last, glamor always!”

An all-male (including women in male drag) crew fly their space ship to the Planet Clitoris in The Beaver System in order to help solve a diamond heist caper. This proves to be a dangerous mission since “No males are allowed to touch down on Clitoris”, so the men disguise their gender by taking sex change pills, a transformation process that looks & sounds a lot like the female orgasm. Newly feminized & disguised as 20th Century showgirls, the men infiltrate the city of Vegas on the Planet Clitoris, “an oasis of glamor in a Universe of mediocrity.” They set themselves on saving the planet by entertaining for a slumber party and keeping their eyes peeled for a jewel thief who has stolen a precious object that keeps Clitoris from suffering dangerous earthquakes. The whole plot feels like something out of erotic fiction, but does serve as a loving tribute to real-life titles of 1950s space epics like Cat-Women of the Moon. There’s no sexual energy to its women-only “pleasure planet’ premise, despite what you might expect from a film written & performed by drag queens & there’s really no point to the space crew starting the film as men at all, really, except for pointing to its own central drag queen gimmick, since they readily adapt to the change & suffer no conflict because of it. For the most part, even the sci-fi aspect of the story doesn’t feel all-that necessary or fully-explored. Outside some cardboard spaceship & a few goofy ideas (like swapping out the term “warp speed” for “ultra space jumps”), the sci-fi setting is mostly an excuse for the film’s true bread & butter: outrageous costume & set design. Those aspects far outweigh any petty concerns like plot structure or a command of pacing, so you have to love their charms to ignore the film’s blindspots & land yourself on its wavelength.

Obviously, it would help if you love drag as an artform for you to appreciate Vegas in Space as art. Starring San Francisco personalities like Doris Fish, Miss X, and Ginger Quest, the film is billed as being “based on the party by Ginger Quest” in its opening credits and “the first ever all-drag queen sci-fi musical” in its liner notes. Now that latter point is up for debate, not only because it might not be the first ever, but because it features cis women among its many drag performers and doesn’t feel at all like a musical besides the fact that it does feature some music (as most films do), most notably the deliciously cheesy lounge number “Love Theme from Vegas in Space.” It may very well be, however, the first film adapted from a drag queen’s party theme (can you name another?), which is much more of an accomplishment in my book anyway. Vegas in Space mostly serves as a Doris Fish showcase, as the performer wrote, co-produced, starred, built the sets (including the miniature outer space cityscapes), did the makeup for her fellow crew members, and (if director Phillip R Ford is to be believed) partially funding the picture by turning tricks. Fish is a delightful personality to helm the picture as the once-male space crew’s captain, but I actually think she’s upstaged by fellow drag queen Miss X, who boasts a kind a gothy, bitchy, Violet Chachki vibe as the film’s would-be villain, The Queen of Police. Miss X‘s cruelty in forcing imprisoned shoplifters to harvest cotton candy and her palace on ”The dark side of the planet” show in glorious black & white) a choice that feels truer to the film’s drive-in era source of inspiration) are where Vegas in Space finds its groove, even if those moments were birthed by Fish’s work on the page. The film features some classic moments of painfully corny drag queen humor, like when The Queen of Police answers the question “Are there crimes here?” with a deadpan “Only crimes of fashion,” or when Doris Fish comments on the mission at hand “sounds like a cinch.” The all-female pleasure planet setting also affords the film plenty of opportunities to do what drag does best in the first place (besides showcasing killer costuming & makeup): poke fun at femininity as a social construct. In this particular case, it helps that here are “real” woman there who are in on the joke, too, especially at sillier moments like when the crew war using their “feminine intuition” to navigate their ship. In some ways Vegas in Space plays its premise a little too, for lack of a better word, straight, (I really cannot believe there is no lesbianism or any sexuality at all in this film), but it’s still delightfully corny & transgressive in the way most drag performances are by nature.

In a lot of ways Vegas in Space feels like what might happen if I tried to make a movie, from its dedication to bad taste to its overwhelming cheapness to its painfully troubled production history. Even if the film sounds exhausting to you or just not really your thing, I’d still encourage you to read director Phillip R. Ford’s lengthy making-of account of this film’s production, because it’s a fascinating mess. Vegas in Space required two years of filming & seven years of post-production, meaning Ford & his drag scene buddies more or less worked on the film for the entirety of the 1980s. Besides the behind-the scenes meth & sex work that color the film’s already plenty colorful aesthetic, there’s also a tragic air to its history as many of the performers involved didn’t live to see the final product due to its lengthy post-production period & the horror of the AIDS crisis in the gay community of that era. As a director, Ford brings a few interesting ideas to the table I especially appreciated: an opening credits scroll that mixed B-movie worthy shots of outer space with Vegas strip light bulbs, a psychedelic dream sequence that intentionally evokes the early stirrings of MTV, and his inclusion of earthquakes in the film’s central crisis that reflected the San Francisco scene where the film was produced (although I suspect that Doris Fish had enough input on all three points to deserve a co-director credit among her endless list of other duties). However, I think Ford’s greatest accomplishment here is in completing the project in the first place. As indicated in his account of the film’s production, this was a sprawling mess of a collaboration that’s nothing short of miracle to ever have been released at all (even if it means suffering through a disturbingly transphobic “bit” from Troma madman/cretin Lloyd Kaufman in its intro). I could see Vegas in Space maybe gaining traction as a cult-adored object or maybe a RuPauls’ Drag Race runway category (Vegas in Space Realness does have certain ring to it), but I think the film’s greatest accomplishment might be that it simply exists in the first place. Well, that and the glorious makeup & costume designs, especially the ones sported by one Miss X. They’re the film’s true artistry, as it should be in what’s essentially a drag queen’s unusually expensive home movie.

-Brandon Ledet

Cat-Women of the Moon (1953)

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fourstar

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“The eternal wonders of space & time. The faraway dreams & mysteries of other worlds, other life. The stars, the planets: man has been face to face with them for centuries, barely able to penetrate their unknown secrets. Someday, the barrier will be pierced. Why must we wait? Why not now?”

Judging by the above prologue, the 1950s writers behind Cat-Women of the Moon really wanted to fuck outer space. Like, all of it. The film’s phallic symbol space rocket searches the cosmos for something to “pierce” & “penetrate” from minute one, but the film doesn’t find a tangible target for its desire of interstellar sexual conquest until more than halfway into its measly 60min runtime. The titular cat-women of the moon, played by the less-than-infamous “Hollywood Cover Girls” don’t appear until more than a half hour into their own film. The movie mostly functions like a cheap version of a Planet of the Vampires or The Angry Red Planet, with a bewildered crew of astronauts exploring a strange alien terrain (this time not venturing any further then our own moon) and facing challenges presented by the life they unexpectedly encounter there. When these alien monster obstacles take the shape of meteorites & giant moon spiders the film remains fun & lighthearted, but more than a little indistinct. For some reason, it’s the hidden Dark Side of the Moon city of sinister women in black catsuits with a passion for misandry & ritualistic dance that distinguishes Cat-Women of the Moon as above average, 3D-era schlock. I just can’t place my finger on it.

The men of the doomed astronaut crew are outnumbered & made vulnerable when their only female member, the navigator, falls under the hypnotic spell of the lunar cat women and leads them to peril at the underground city where the sexed-up aliens dwell. Her strange directives are at first perceived as a “touch of space madness” and her crew is already in danger by the time her unwitting betrayal is revealed. The men of this lunar expedition (it’s not clear if it’s the first mission to the moon, but they’re certainly the first crew to breathe oxygen in a moon cave, which is something) sought to “pierce” & “penetrate” the mysteries of space and initially believe their buxom alien hosts to be a great conduit for that conqueror’s spirit. However, the moon women prove to be far more powerful than the Earth men could imagine, commanding abilities that include teleportation, telepathy, and hypnotism. While the men make plans to make love & swipe some precious moon gold, the cat-women plot to steal away their only female crew member & pilot their rocket ship back to Earth where all men will be killed or enslaved to make room for more lunar cat-women. There’s an interesting push & pull between the film’s posturing bravado & its villainous “We have no use for men!” misandry that makes this a really fun, almost anachronistic watch. This isn’t quite the man-bashing roadster gangs of Faster, Pussycat! Kill! Kill!, but it might be somewhere in the same ballpark in its own silly way.

It’s kind of incredible just how much of Kubrick’s 2001 blew this entire space-exploration B-picture genre apart, but the painted lunar backgrounds & tiny rocket ship models presented here are still beautiful & interesting in their own quaint way. The cat-women’s moon city in particular has a quality to it that looks like a cross between a chess board and a De Chirico painting in an interesting way. As you can tell by the film’s title, though, visual craft is far from what makes it interesting or distinct. Cat-Women of the Moon’s mix of man-hating sex kittens, gigantic spider puppets, hostile lunar terrains, and the men desperate to survive them is what makes the film a blast as a quick, cheap B-picture with a  killer titular hook. If watching something this unrepentantly silly & leering sounds a little exhausting at an hour’s length, I at least urge you to watch the film’s trailer below. Its promise of alien women who are “everlastingly beautiful … and without men for centuries!” just waiting to “lure men into the den of bloodthirsty moon monsters” is just as silly as anything that happens in the film, which it should be mentioned features red-blooded Americans carrying cigarettes & guns on the moon’s surface, as is their cosmos-penetrating right. I recommend the film for a cheap, schlocky thrill not too far off from a visually realized work of erotic fiction, but this two minute ad is also a work of art in its own right.

-Brandon Ledet