In Albert Birney’s debut feature The Beast Pageant, a lonely man who gets all of his social interaction through the machines in his job & home is shaken out of his daily routine and forced to go on a supernatural adventure in a Natural world that looks suspiciously like rural upstate New York (where Birney was living at the time). In Birney’s breakout collaboration with Kentucker Audley, Strawberry Mansion, a lonely man who gets all of his social interaction through the machines on his jobsite visits to strangers’ homes is shaken out of his daily routine and forced to dream of a supernatural adventure in a Natural world that looks suspiciously like rural Maryland (where Birney has been living since). In his most recent directorial outing, OBEX, Albert Birney himself appears onscreen as a lonely man who . . . you get the picture. Birney has six feature films to his name, and the three I’ve happened to have seen all follow the same basic narrative structure, the same way that all Neil Gaiman stories I’ve read happen to rely on the same Alice-down-the-rabbit-hole plot device. The only thing that’s changed between these career checkpoints, really, is the nature of the sad-sack protagonist’s job, the types of machines that distract him from his mind-numbing daily labor, and the type of fantasy adventure that breaks him out of the routine. If you’ve already seen The Beast Pageant or Strawberry Mansion, you’re already familiar with the general vibe & shape of OBEX but, thankfully, Birney still finds plenty room for variation & novelty when coloring within those rigid lines.
In this iteration, Birney plays a 1980s computer whiz & agoraphobe who never steps outside his modest Baltimore apartment. His only true friend is a geriatric lapdog named Sandy that randomly wandered into his yard and has been spoiled like a baby ever since. Birney’s sad-sack loner makes a living by “drawing” computerized portraits of strangers on commission, recreating family photos with carefully arranged keystrokes on commercial-grade printer paper. When it’s time to relax, he entertains himself with the other screens arranged throughout his house, most notably a tower of cathode-ray TVs stacked in his living room as a kind of unintentional video art instillation. He often runs three different programs out-of-sync on this TV tower like a televised-media DJ, cuddling up with Sandy on the couch and cranking up the volume to drown out the roar of cicadas outside of the house. Things go awry when he purchases a PC computer game through mail catalog that promises to bring great adventure into his life — a promise made literal when the game invites a demon named Ixaroth to invade his home through the screen, directly importing Sandy into the game. To rescue Sandy, he must then go on a harrowing adventure outside of his apartment by willingly entering the game himself, represented as a live-action roleplay version of 8-bit era Zelda puzzle games. The story is not unfamiliar (especially not if you’ve seen Riddle of Fire in addition to Birney’s prior work), but its familiarity is ultimately, warmly sweet.
The most notable shift in craft here is Birney’s newfound interest in horror genre tropes, which is usually where most low-budget directors start. Some of his best couch time with Sandy in the first act is spent recording the entirety of A Nightmare on Elm Street Film from TV broadcast to VHS tape, so they can rewatch it together later, anytime they want. This allusion opens the film up to a wide range of surrealistic horror touches, including dozens of rubber-masked cicada mutants straight out of 1950s creature features, a couple Harryhausen-style skeleton soldiers and, most improbably, some spooky late-night drives inspired by Lynch’s Lost Highway. The treacherous demon Ixaroth obviously adds to the film’s horror bona-fides as well, represented onscreen as a beast made entirely out of TV static, with a tangible taxidermy skull. It’s an image that pairs well with Birney’s return to the Game Boy Camera-style black & white cinematography of The Beast Pageant, but more importantly it’s one that signals the themes he’s getting at with this latest stylistic experiment. The evil entity is composed of the glowing-screen filler that keeps his protagonist from venturing outside his apartment, making the film out to be a dire warning about the price of staring at screens all day instead of living a real life. Sure, you get some mind-melting psychedelic video art out of it, but at what cost? In comparison, I’m not sure that The Beast Pageant had a similar underlying message other than that having a job sucks. Maybe OBEX is Birney admitting that making & looking at niche art all day sucks too, especially if that’s the only thing you do.
-Brandon Ledet

