Grave of the Fireflies (1988)

A.I. tech bros’ latest attack on the basic dignity of everyday life targeted Studio Ghibli of all things, proving that absolutely nothing is sacred to these ghouls. There’s a recent software upgrade to the Plagiarism Generator technology that was advertised in the form of “Ghiblifying” pre-existing images with digital filters that adapt them to the visual style of the legendary animation studio. Nevermind the blatant copyright infringement that amalgamates already underpaid artists’ work into digital-age corporate slop. Nevermind that the studio’s broad cultural association with Hayao Miyazaki—and Hayao Miyazaki only—disregards the work of fellow directors & animators under that brand who have their own distinct style. The most insulting insinuation about the “Ghiblified” A.I. image trend is that it reduces decades of finely crafted animation to a few vague visual signifiers that could be summed up in a single word: “Cute.” Like the A.I.-generated Wes Anderson videos before it, this recent dispatch from Tech Bro Hell makes Studio Ghibli’s work look simpler, safer, and more twee than it is in practice, mining its surface aesthetics without engaging with the substance beneath. It’s just as empty & lazy as it is profane.

What would these “Ghiblified” A.I. images look like, for instance, if they pulled their visual cues from Isao Takahata’s work instead of Miyazaki’s? Would it capture the full span of life’s tenderness, cruelty, warmth, and pain, as gorgeously illustrated in The Tale of Princess Kaguya, or would it reduce the immensity of that film’s beauty to a few strokes of an algorithmic color-pencil? Would it convey the collectivist environmentalism of Pom Poko‘s radical politics, or just automatically equip all figures pictured with comically large scrotums? The real gotcha example, of course, is what an A.I. “Ghiblified” photo implicates about a film as devastating as Takahata’s WWII drama Grave of the Fireflies. I’m not sure how valuable the cutesy surface aesthetics of the studio’s character designs are in the context of a story about children starving to death during the societal disruption of war. In-film, the contrast between the characters’ classic anime cuteness (which Roger Ebert summarized as “enormous eyes, childlike bodies, and features of great plasticity”) and the real-life atrocities those characters suffer makes for horrific emotional impact, perfectly illustrating the inhuman evil of war. Using those visual signifiers out of context to cutesy-up your beach vacation photos is incredibly crass, then, if you take more than a half-second to think about it.

The biggest emotional gut punch of Grave of the Fireflies arrives in the first couple minutes, before you even get to know the children at the center. We’re introduced to our coming-of-age protagonist Seita in his dying minute, actively starving to death in a train station while passersby treat him as an inconvenient obstacle during their daily commute. When he passes, he leaves his body behind to reunite with the spirit of his even younger sister, Setsuko, who has apparently been waiting for him to join her in a firefly-lit afterlife. Both children’s fates are succinctly & poetically spelled out in this one quiet moment, so all the audience can do when the timeline dials back to 1945 is slowly watch it happen with no way to stop it. Seita & Setsuko are orphaned in the final days of WWII by firebombing raids and Naval attacks that leave both their parents dead. They live in a world sandwiched between mass graves below and falling ash from above, but they can at least depend on each other for community. Seita takes on housing & feeding his sister as his sole responsibility, dodging any pressure to join the war effort that would distract from her survival. As the opening warns, he fails, but he does manage to leave her with some joyous memories along the way despite the pain & indignity of starving to death, unhoused. It’s incredibly tough to watch.

Grave of the Fireflies indulges in all the usual youth-nostalgia and hand-drawn natural wonder that typifies Studio Ghibli’s broader approach to 2D animation, but it’s mostly in service of making the emotional tolls of war weigh as heavily on the heart as possible. It turns out that even when gorgeously animated, war is Hell. Worse than Hell, maybe. The most insidious images I saw during last week’s A.I. Ghibli Fest were from the official Twitter account of the Israeli army, cutesifying their real-time, real-world bombing & starvation of Palestinian children en masse as if they regard Grave of the Fireflies as an aspirational roadmap rather than a dire warning of past evils that should not be repeated. Of course, most people using the Ghiblified A.I. generators have much cuter, gentler works from the studio in mind, like My Neighbor Totoro (presuming they have any direct familiarity with the studio at all, beyond walking past advertisements for routine repertory screenings at the local AMC). When Grave of the Fireflies was first released in Japan, it was paired with Totoro on a double bill that confused & traumatized unsuspecting children who weren’t prepared for such a heavy night out. That late-80s programming choice underestimated the full scope of what Studio Ghibli offers as a movie studio that produces daring, emotionally complex art decades before the A.I. C.H.U.D.s repeated the same mistake. They’re not in the game to sell twee digital filters and stuffed commemorative plushies; Grave of the Fireflies is alone proof of that.

-Brandon Ledet

Mars Express (2024)

So far this year, I have seen two French science fiction films set in a future dominated by A.I.  In Bertrand Bonello’s The Beast, our inevitable A.I. dystopia is mostly a just a framing device for a cyclically doomed love affair that spans multiple lifetimes, beginning in period piece romance and ending in sci-fi futurism.  The less-discussed Mars Express is much more typical to what you’d expect from sci-fi, sketching out a near-future technocracy in which humans & machines struggle to co-exist now that the machines are gaining sentience.  Whereas The Beast aims to alienate viewers with the uncanny, Mars Express‘s genre familiarity is a warm nostalgia bath, recalling vintage VHS era sci-fi titles like Blade Runner, Robocop, Minority Report, and T2: Judgement Day.  Although it premiered at Cannes, Mars Express is not some stuffy festival-circuit art film; it’s a populist sci-fi action blockbuster that happens to be an independent French production.  It’s just familiar enough to make you wonder why Hollywood studios aren’t regularly making large-scale, immersive sci-fi anymore, and then its ambitious third act shoots for the stars in a way that clearly distinguishes it from its most obvious reference points. 

The story follows the expected path of a cyberpunk noir, trailing an alcoholic detective with a traumatic past as she struggles to sober up just long enough to solve the political conspiracy that unfolds before her bleary eyes.  She starts by investigating the isolated crimes of small-scale hackers who have been “jailbreaking” (i.e., liberating) the A.I. workers who operate alongside humans, opening their programming to dangerous, illegal abilities like independent thought & free will.  When one of those hackers is reported murdered on a college campus, her investigation gets much jucier, eventually leading her up the food chain to suspect the corporation behind the future’s most exciting tech of an upcoming power grab that could leave society in shambles.  The detective is more of a misdirect than a proper protagonist, though, as the inner lives of her A.I. partner and his synthetic brethren gradually take over the narrative until the central mystery means much less to the audience than their search for a sense of personal identity.  It turns out that most jailbroken robots just like to have sex & get high with each other all day—which should be their right—but they eventually reach for a greater, cosmic purpose beyond those momentary pleasures that gives the movie something transcendent to build towards between the chase scenes & gunfights.

I have intentionally buried the lede here by not mentioning that Mars Express is animated, since its medium feels secondary to what it wants to accomplish.  The animation can be visually exciting, but it generally stays true to what a live-action version of this same story would look like with a Hollywood-scale budget.  It’s much more likely to simulate a split-diopter shot than it is to bend the rules of physics for the sake of artistic expression, making it questionable why it was animated in the first place.  The choice appears to be a primarily financial one, as if the entire feature were a storyboard for an R-rated sci-fi film for adults that’s still yet to be made.  Regardless, it is beautiful, with only a slight hint of computer-smoothed effects distracting from its elaborate 2D-animation artistry.  Animation frees up Mars Express to dream big, creating A.I. characters with holographic heads floating over their physical bodies, setting high-energy chase scenes through packed nightclubs, and filling the screen with intricate production-design detail that likely would have been scrapped by budgetary restraints if it were staged in live action.  As long as these kinds of films aren’t being produced in traditional form, we have no choice but to celebrate their animated bootlegs.

If you like your French films challenging & inscrutable, turn to Bertrand Bonello.  If you miss the robust American sci-fi blockbusters that have been woefully absent the past couple decades, hop onboard the Mars Express.  It saves all of its narrative abstraction & existential pondering for the final minutes of its runtime, and by then your vintage genre filmmaking nostalgia has been so carefully catered to that you’re ready to see something new.

-Brandon Ledet

The Beast (2024)

There’s something warmly familiar about the premise of two destined-to-be-together characters cyclically falling in love across past & future lives through reincarnation, but I can’t immediately name many concrete examples.  There’s a somber melodrama version of it in The Fountain, a cartoony alternate-universe version in Everything Everywhere All At Once, and a bodice-ripping romance version in Francis Ford Coppola’s Bram Stoker’s Dracula, but I’m certain there’s a much longer list of titles I’m forgetting.  However, I’m also certain that I’ve never seen that dramatic template distorted in the way Bertrand Bonello distorts it in The Beast, the same way he distorts the terrorism thriller template in Nocturama and the zombie outbreak template in Zombi ChildThe Beast is a sci-fi fantasy horror about a woman who falls for the same entitled fuckboy over & over again in each of her past & future lives, and all that changes across them is the temporal context in which he sucks.  During the Great Paris Flood of 1910, she is seduced out of a loving marriage by the horny, handsome pest.  In the 2010s, he stalks her as a creepy incel with a low-follower-count YouTube Channel, planning to make an example out of her as revenge on all the women who’ve sexually rejected him despite being a Nice Guy.  In the 2040s, the specifics of how he sucks are mysterious until the final moments, as the doomed couple are estranged by an isolating, unemotional society dominated by A.I.  She does fall for it again, though, and the cycle continues.  Usually, when you say a couple was “meant for each other,” you don’t mean it in a Roadrunner & Wile E. Coyote kind of way, but there’s something darkly, humorously true to life about that romantic dynamic that makes for a refreshingly novel use of a familiar story template.

Léa Seydoux stars as the Wile E. Coyote of the relationship, helpless to find her puppy-eyes suitor attractive in every timeline even though he consistently destroys each of her lives.  George MacKay is her Roadrunner tempter: an arrogant nerd who pursues her across centuries even though he’s cursed to “only have sex in his dreams.”  Their centuries-spanning relationships qualify both as science fiction and as fantasy.  The 2040s timeline is used as a framing device in which our future A.I. overlords offer to “cleanse our DNA” of residual trauma to make us more efficient, emotionless workers; it’s through this cleansing procedure that Seydoux relives her past flings with MacKay and learns no lessons through the process.  The crossover between timelines is also confirmed by multiple psychics, though, both of whom warn Seydoux to steer clear of the fuckboy loser to no avail.  They also explain that their mystic practices are only considered supernatural because science has not yet caught up with the real-world logic behind their effectiveness – a gap that has presumably been closed by the A.I. machines of the 2040s.  In every version of her life, Seydoux is plagued by an overbearing sense of dread that something catastrophically awful is going to happen (in an allusion to the Henry James novel The Beast in the Jungle), and she is always right.  After all, in order to live multiple lives you have to die multiple deaths.  Whether that premonition is related to the natural disasters that coincide with MacKay re-entering her lives or simply to MacKay himself is up for interpretation, but either way he’s physically attractive enough that she never learns the lesson that his physical presence is bad news.  It’s like a cosmic joke about how someone always falls for the same loser guys despite knowing better, taken literally.

The Beast is one of those purposefully cold, inscrutable Euro provocations that you’re not sure is intended to be taken entirely seriously until the second act, when Bonello tips his hand by making you watch clips from Harmony Korine’s Trash Humpers in a brilliant throwaway gag.  Its closest reference points are crowd-displeaser genre exercises from esteemed film festival alumni: Assayas’s Demonlover, Petzold’s Undine, Wong’s 2046, Lynch’s Mulholland Drive, etc.  It builds its own micro mythology through visual motifs of pigeons, babydolls, and seances that can feel meaningful & sinister in the moment but read like generative A.I. Mad Libs screenwriting when considered as a whole.  Bonello is clearly genuine in the ambition of his scale, crafting a story that requires him to convincingly pull off costume drama, home invasion, and sci-fi genre markers all in the same picture, depending on the timeline.  He’s also constantly poking fun at his own project, though, something that’s indicated as soon as the film opens in a chroma-key green screen environment as if he were directing a superhero film in the MCU.  Sometimes the dolls are creepy; sometimes they’re M3GAN-style jokes about uncanny robotics.  The pigeons foretell the immediate arrival of Death, but it’s also hard not to laugh when one attacking Seydoux is scored as if it were a flying hellbeast.  Like all of Bonello’s previous provocations, The Beast was designed to split opinions, but I thought it was a hoot.  It can be funny, scary, sexy, or alienating depending on the filmmaker’s momentary moods; the only constant is the male entitlement of the central fuckboy villain, which is only effective because he’s such a handsome devil.

-Brandon Ledet

Weapons of Mass Distraction

Like most other bored, overheated Americans, I spent the third Friday of July hiding from the sun in my neighborhood movie theater, watching an all-day double feature.  I didn’t directly participate in the “Barbenheimer” phenomenon, though, partly due to scheduling inconvenience and partly out of general bafflement with the incongruous pairing.  As a longtime movie obsessive, it was wonderful to see more casual audiences out in full force, dressed up to participate in a double feature program; or it was at least a more endearing moviegoing meme than its recent “Gentleminions” predecessor.  I still like to program my double features with a little more consideration to tone & theme, though, and I can’t imagine that either Nolan’s or Gerwig’s latest were served well by the pairing – which was essentially a joke about how ill-suited they were for back-to-back binging in the first place.  However, I’m not immune to pop culture FOMO, which is how I wound up watching Oppenheimer in the first place.  Nothing about the film’s subject, genre, or marketing screamed out to me as essential viewing, other than the assumption that it was going to be a frequent subject of movie nerd discourse until at least next year’s Oscars ceremony.  So, I dragged my old, tired body to the theater at 10am on a weekday to sit down with Christopher Nolan’s three-hour rumination on the placid evils of nuclear war, and then paired it with a movie I suspected I would like just to sweeten the deal – the ludicrously titled Mission: Impossible 7, Part 1 – Dead Reckoning.  It was essentially the same dessert-after-dinner double feature approach most participating audiences took with Barbenheimer (which, considering that sequence, likely should’ve just been called “Oppie”), except applied to two feature films on a single subject: the abstract weaponry of modern war.

As you surely already know, Oppenheimer stars Cillian Murphy as the titular nuclear physicist, credited for leading the development of the atom bomb at the end of WWII.  His story is told in two conflicting, alternating perspectives: his own version of events in full color (as told to a military security-clearance review board) and a black-and-white version recounted by a professional rival (as told years later in a Congressional hearing).  It’s an abrasively dry approach to such an explosive, emotional subject, even if Nolan does everything possible to win over Dad Movie heretics like me in the story’s framing & editing – breaking up the pedestrian men-talking-in-rooms rhythms of an Oliver Stone or Aaron Sorkin screenplay with his own flashier, in-house Nolanisms.  Oppenheimer strives to overcome its limitations as a legal testimony drama by drawing immense energy from a three-hour crosscutting montage and relentless repetition of its own title at a “Gabbo! Gabbo! Gabbo!” rhythm.  After so many years of tinkering with the cold, technical machinery of cinema, Nolan at least seems willing to allow a new sense of looseness & abstraction into the picture to disrupt his usual visual clockwork (starting most clearly in Tenet).  Young Oppenheimer’s visit to an art museum as a student suggests that this new, abstracted style is inspired by the Cubist art movement of the setting’s era, but the editing feels purely Malickian to me, especially when covering the scientist’s early years.  My favorite moments were his visions of cosmos—micro and macro—while puzzling through the paradoxes of nuclear science, as well as his wife’s intrusive visions of his sexual affair while defending himself to a military panel.  These are still small, momentary distractions from the real business at hand: illustrating the biggest moral fuck-up of human history in all its daily office-work drudgery.  Most of the movie is outright boring in its “What have we done?” contemplations of bureaucratic weaponry-development evil, no matter how much timeline jumping it does in its character-actor table reads of real-life historical documents.

In all honesty, the most I got out of Oppenheimer was an appreciation for it table-setting the mood for the much more entertaining Mission: Impossible 7.  To paraphrase Logan Roy, I am not a serious person.  The great tragedy of Nolan’s piece is watching a Jewish, Leftist man’s attempts to stop his people’s genocide get exploited by the American military’s bottomless hunger for bigger, deadlier bombs – ultimately resulting in a new, inconceivable weapon that will likely lead to the end of humanity’s life on planet Earth (if other forms of industrial pollution don’t kill us first).  Oppenheimer doesn’t realize until it’s too late that his team’s invention did not end WWII; it instead created a new, infinite war built on the looming international threat of mutual self-destruction.  The immediate consequences of the atom bomb were the devastation of two Japanese cities, leaving figurative blood on the haunted man’s hands, which he attempts to clean in the final hour of runtime by ineffectively maneuvering for world peace within the system he helped arm.  The long-term consequences are much more difficult to define, leaving a lingering atmospheric menace on the world outside the theater after the credits roll.  Instead of sweetening that menace with the pink-frosted confectionary of Barbie, I followed up Oppenheimer with a much vapider novelty: the latest Tom Cruise vanity project.  Speaking of history’s greatest monsters, I was also feeling a little uneasy about watching the latest Tom Cruise stunt fest (especially after suffering through last year’s insipid Top Gun rebootquel), but credit where it’s due: Dead Reckoning was a great time at the movies.  Unlike Oppenheimer, M:I 7 is built of full, robust scenes and complete exchanges of dialogue instead of the de-constructed Malickian snippets of a three-hour trailer.  It’s a three-hour frivolity in its own right, but it’s an intensely entertaining one, and it immediately restored my faith that I can still appreciate mainstream, big-budget cinema right after Nolan shook it.  Also, there was something perverse about it doing so by toying around on the exact Cold War playground Oppenheimer mistakenly created.

If there’s a modern equivalent to the abstract, unfathomable power of the atom bomb (besides, you know, the still-growing stockpiles of nuclear weapons in many countries’ arsenals), it’s likely in the arena of digital espionage and the development of A.I. technology.  The seventh Mission: Impossible film runs with the zeitgeisty relevance of killer-A.I. weaponry at full speed, creating an all-knowing, all-powerful, all-everything-everywhere A.I. villain that looks like a vintage iTunes visualizer.  It’s about as well defined as the young Oppenheimer’s intrusive visions of nuclear particles, but neither Cruise nor his in-house workman director Christopher McQuarrie are especially interested in figuring out the scientific logic behind it.  Dead Reckoning‘s A.I. villain—referred to simply (and frequently) as The Entity—is mostly just an excuse for the creepy millionaire auteur behind it to stage a series of increasingly outlandish stunts.  By some miracle, the new Mission: Impossible nearly matches the absurdly convoluted humanity-vs-A.I. combat of Mrs. Davis and the absurdly over-the-top espionage action spectacle of Pathaan, making it the most entertaining American action blockbuster of the year by default.  Unfortunately, like a lot of other American blockbusters this year, it’s also only half a movie, ending on a literal cliff-hanger that won’t be resolved until a three-hour Part 2 conclusion of the miniseries reaches theaters in a couple years.  Since that double feature isn’t currently screening in its entirety, I had to settle for pairing it with Nolan’s Oppenheimer, which at least helped give its over-the-top A.I. espionage theatrics a sense of real-world consequence.  The only recognizable threat behind The Entity’s abstract swirl of LED lights is that it’s smart enough to fool & manipulate nuclear-capable governments.  It could bring the world to an end with the weaponry we’ve already created ourselves, and it wouldn’t be too surprising if Dead Reckoning, Part 2 includes a gag where Cruise diffuses an actual, active nuclear warhead while riding it in the sky like Slim Pickens before him.

My disparate reactions to Oppenheimer and Dead Reckoning likely have more to do with personal taste & disposition than the movies’ objective qualities.  Whereas self-serious lines of dialogue like “How can this man, who saw so much, be so blind?” and “Is anyone ever going to tell the truth about what’s happening here?” had me rolling my eyes at Oppenheimer, I was delighted by Mission: Impossible’s equally phony line reading of “Ethan, you are playing 4D chess with an algorithm,” delivered by Ving Rhames with the same unearned gravitas.  Maybe it’s because I don’t expect much out of the big-budget end of mainstream filmmaking except for its value as in-the-moment entertainment.  I don’t think Oppenheimer‘s internal wrestling with its protagonist’s guilt over inventing The Bomb or our government’s mistreatment of his professional reputation in The McCarthy Era amounts to all that much, except maybe as a reminder that the threat of Nuclear Apocalypse is an ongoing Important Issue.  It obviously can’t solve that issue in any meaningful way, though, unless you put a lot of personal meaning into Hollywood’s ability to convert Important Issues into Awards Statues.  It’s a movie, not a systemic political policy.  I personally see more immediate value in Mission: Impossible‘s ability to delight & distract (both from the real-world horrors of nuclear war and, more maliciously, the real-world horrors of its star), since that’s using the tools of mainstream filmmaking for what they’re actually apt to accomplish.  Oppenheimer is a three-hour montage of Important Men played by “That guy!” character actors exchanging tight smirks & knowing glances in alternating boardroom readings of historical testimony.  Dead Reckoning, Part 1 is a three-hour Evil Knievel stuntman roadshow punctuated by abstract info-dumps about the immense, unfathomable power of A.I. technology.  The closest Nolan comes to matching Cruise in this head-to-head battle in terms of pure entertainment value is the visual gag of a doddering Albert Einstein repeatedly dropping his hat. 

-Brandon Ledet

Identity & Artifice @ Overlook Film Fest 2023

After I happened to spend an entire day watching horror movies about motherhood at this year’s Overlook Film Fest, I found myself searching for patterns in the festival’s programming wherein the movies were communicating with each other just as much as they were provoking the audience.  I didn’t have to squint too hard at my next double-feature to see their thematic connections, since the word “artifice” was already staring back at me in the first film’s title.  My third & final day at this year’s Overlook was all about the tension between identity & artifice, and how the latter obscures the former.  In the philosophical sci-fi horror at the top of that self-programmed double bill, the opaque surface of artifice is stripped away to reveal a complex, futuristic sense of identity underneath.  In the true crime documentary that followed, the surface of artifice is removed to uncover no discernible human identity at all, which makes for a much bleaker, scarier reveal.  Please forgive me for the inanity of reporting that this is an instance where the truth is stranger than fiction; I watched these particular movies hungover in a chilly downtown shopping mall, and I’m not sure my brain has fully recovered from watching two twisty thrillers about the complexities of human identity in that hazy state.

That morning’s theme-unlocking opener, The Artifice Girl, is a well-timed A.I. chatbot technothriller, turning just a few actors running lines in drab office spaces into a complex study of the fuzzy borders between human & artificial identity.  Approached with the same unrushed, underplayed drama as the similarly structured Marjorie Prime, The Artifice Girl jumps time frames between acts as the titular A.I. chatbot is introduced in her infancy, gains sentience, and eventually earns her autonomy.  She is initially created with queasy but altruistic intentions: designed to bait and indict online child molesters with the visage of a little girl who does not actually, physically exist.  As the technology behind her “brain” patterns exponentially evolves, the ethics of giving something with even a simulation of intelligence & emotion that horrifically shitty of a job becomes a lot murkier.  By the time she’s creating art and expressing genuine feelings, her entire purpose becomes explicitly immoral, since there’s no foolproof way to determine what counts as her identity or free will vs. what counts as her user-determined programming.  The Artifice Girl does a lot with a little, asking big questions with limited resources.  The closest it gets to feeling like a professional production is in the climactic intrusion of genre legend Lance Henriksen in the cast, whose journey as Bishop in the Alien series has already traveled these same A.I. autonomy roads on a much larger scale in the past.  It’s got enough surprisingly complex stage play dialogue to stand on its own without Henriksen’s support, but his weighty late-career presence is the exact kind of hook it needs to draw an audience’s attention.

By contrast, David Farrier’s new documentary Mister Organ desperately searches for an attention-grabbing hook but never finds one.  The New Zealand journalist drives himself mad attempting to recapture the lighting-in-a-bottle exposé he engineered in Tickled, investigating another unbelievable shit-heel subject who “earns” his living in nefarious, exploitative ways.  At first, it seems like Farrier is really onto something.  The titular Mr. Organ is an obvious conman, introduced to Farrier as a parking lot bully who “clamps” locals’ tires for daring to park in the wrong lot, then shakes them down for exorbitant piles of cash to remove the boots – making the high-end antique store he patrols a front for a much more lucrative, predatory side hustle.  With only a little digging, that parking lot thug turns out to be a much bigger news story, one with fascinating anecdotes about stolen yachts, abandoned asylums, micro cults, and forged royal bloodlines.  Or so Farrier thinks.  The more he digs into his latest subject’s past to uncover his cleverly obscured identity, the more Farrier comes away empty-handed & bewildered.  Mr. Organ is more an obnoxious Ricky Gervais caricature of a human being than he is a genuine one.  He babbles for hours on end about nothing, holding Farrier hostage on speakerphone with the promise of a gotcha breakthrough moment that will never come.  Organ is a literal ghoul, a real-life energy vampire, an artificial surface with no identity underneath.  As a result, the documentary is a creepy but frustrating journey to nowhere, one where by the end the artist behind it is just as unsure what the point of the entire exercise was as the audience. It is a document of a failure.

Normally, when I contrast & compare two similarly themed features I walk away with a clearer understanding of both.  In this case, my opinion of this unlikely pair only becomes more conflicted as I weigh them against each other.  In the controlled, clinical, fictional environment of The Artifice Girl, an identity-obscuring layer of artifice is methodically, scientifically removed to reveal a complex post-human persona underneath.  In the messy, real-world manipulations of Mister Organ, the surface-level artifice is all there is, and stripping it away reveals nothing that can be cleanly interpreted nor understood.  Of course, the fictional stage play version of that exercise is more narratively satisfying than the reality-bound mechanics of true crime storytelling, which often leads to unsolved cases & loose, frayed ends.  The Artifice Girl tells you exactly how to feel at the end of its artificially engineered drama, which is effective in the moment but leaves little room for its story to linger after the credits.  The open-ended frustration of Mister Organ is maybe worthier to dwell in as you leave the theater, then, even if its own conclusion amounts to Farrier throwing up his hands in forfeit, walking away from an opaque nothing of a subject – the abstract personification of Bad Vibes.  As a result, neither film was wholly satisfying either in comparison or in isolation, and I don’t know that I’ll ever fully make sense of my dehydrated, dispirited afternoon spent pondering them.

-Brandon Ledet

M3GAN (2023)

M3GAN is the best horror movie of the year! I know it’s only the eighth day of the year so far as of this writing (I hope you’re all enjoying your king cake and that you all waited until this weekend to do so, since not waiting until after Twelfth Night is the reason we’re all cursed), and I’m sure a hundred other hacks have already made the same joke, but who am I to mess with the formula? After all, if it isn’t broke, don’t fix it. Right?

Four years ago, Child’s Play creator Don Mancini was on the Post Mortem podcast and confirmed what many had assumed for years: that the film that introduced us to the pre-eminent killer doll, Chucky, was a critique of consumerism. “Because of my exposure to the world of advertising and marketing through my dad,” he said, referencing his father’s pharmaceutical work, “I was very aware from an early age of the cynicism inherent in that world, particularly selling products to children. Madison Avenue refers to children as ‘consumer trainees’ and I discovered that as a child. I thought, I wanted to write a dark satire about how advertising affects children.” Many of those anti-consumerism elements were excised from the final product following editing and collaboration with John Lafia, but they’re not removed completely: the original Good Guys doll that is inhabited by the dark soul of a serial killer is still very clearly inspired by both Cabbage Patch and My Buddy dolls of the 1980s, up to and including the insidious nature of advertising directly to children through animated programming as seen in the Good Guys cartoon that Andy watches in the first film. By Child’s Play 3, toy company exec Sullivan (previously introduced in the second film) is expressing, verbatim, the things that Mancini quotes real life movers and shakers at the cathedrals of capital, saying “And what are children after all, but consumer trainees?” 

Smartly, M3GAN initially seems to be coming at the “killer toy” plot from a similar angle, and although the corporate greed of toy companies remains relevant throughout (Ronny Chieng’s upper management character David Lin at one point expressed excitement at the prospect of the M3GAN toy finally letting their company, Funki, “kick Hasbro in the dick”), the story quickly becomes less about consumerism than it is about letting technology be your kids’ babysitter, or parent. The film opens with an advertisement for the “Purrpetual Petz,” in which a child mourns the loss of her dog but whose spirits lift immensely upon receipt of her new best friend, a giant fuzzy triangle that’s somewhere on the scale between a squishmallow and a Furby, with funny/scary human teeth for some reason, and which is capable of “defecating” little bits of scat if overfed (via the interactive app). We zoom out on said app to find Cady (Violet McGraw) feeding her Purrpetual Pet on a tablet in the backseat of her parents’ SUV, en route to a ski vacation that never comes, as the vehicle is violently smashed by a snow truck. Elsewhere, her Aunt Gemma (Allison Williams) is hard at work at Funki, the makers of Purrpetual Petz, along with her assistants Tess (Jen Van Epps) and Cole (Brian Jordan Alvarez). Her boss David (Chieng) is riding her hard to churn out a prototype for a less expensive version of the Petz line since their competitor has launched a knock-off version at $50, half the price of at Purr Pet; his sycophantic assistant Kurt (Stephane Garneau-Monten) constantly at his side. When David catches Gemma working on her pet (no pun intended) project, a Model 3 Generation Android nicknamed “M3GAN” instead of her assigned work, he puts her on notice, moments before she gets the call from the hospital where Cady is being treated, the lone survivor of the car crash. Gemma finds herself having trouble interacting with Cady, as her gorgeous mid-century modern house is a mixture of that era of furniture style with the sort of home personal assistant gadgetry that many people who are less paranoid than I am have in their houses. Gemma’s toy robot collection isn’t for playing, it’s for observing, and when Cady asks her to read her a bedtime story, Gemma has no books that might interest the nine-year-old and has to go searching for one on an app, which then has to update. 

This is the meat of the film’s larger techno-hesitant themes; it’s not anti-technology per se, but it is invested in highlighting the ways that we let software and the expectation of instant gratification take on a huge role in our lives, to the point of supplanting our actual relationships. We’ve all seen it. Less than 48 hours before my viewing of the film, I went out Friday evening to a restaurant happy hour with the same friend who went with me to see M3GAN, and there was a mother-and-son duo seated near us who caught my friend’s attention, as the woman first tried to engage her young son in conversation before finally giving up and letting him have his device, and she herself got involved with something on her phone. My dinner companion noted that the kid was playing some video on his small tablet but wasn’t even watching it, as it sat in his lap while he ate with his headphones in. So often, when we see this thing play out in movies, it’s often a condemnation of the young, how they don’t have any attention span because of TikTok or how Gen Z is doing blah blah blah now that enough of them have come of age to become the new political scapegoats after we Millennials destroyed the diamond industry and somehow caused the downfall of the West because of avocado toast. M3GAN is acutely aware that this is a problem across all generations, and that the young aren’t to blame for the fact that algorithms are created to entrap them before they’re old enough to have the understanding of how they’re being psychologically manipulated, whether it’s Cady here or Andy in Child’s Play. Before their deaths, Cady’s parents discuss screen time, and how many hours a day Cady is allowed to interact with her device; later, it’s Gemma who is so caught up in staring at her phone that she doesn’t notice that Cady is eating her breakfast in silence and waiting for her aunt to talk to her, and when she encourages Cady to play with her tablet while the older woman puts time in on her work project, Cady asks how long she is allowed to do so before she has to turn it off, and Gemma is caught off guard by the notion that limiting screen time is something that parents even have to do. 

For as long as I can remember, there’s been much ado about the effects of using TV as a babysitter. Won’t someone please think of the children? What long term psychological damage will little Johnny endure if he watches reruns of Growing Pains every day after school while one or more parents decompresses from the stresses of work? Is there maybe too much Tinkerbell content available on demand, and is it the worst thing in the world to let little Jenny absorb it for a few hours while dinner is prepared, now that she’s too squirmy to sit in the kitchen and watch how the sausage gets made? But none of us were really prepared for the way that video apps (especially ones with short-form content that consistently and continuously releases dopamine in the lizard parts of the brain) and constant connectivity were going to rock our world. I’m not just saying that because I’m Abe Simpson in that evergreen “Old Man Yells At Cloud” meme; I’m of the generation that were children when 9/11 happened and watched how every adult in the world lost their mind in a jingoistic fervor that, coupled with unfiltered access to constant one-sided news rhetoric, means we all have to monitor our parents’ social media as well just to make sure they don’t all start agreeing with Andrew Tate and Kanye West. Unfortunately, when this sort of presents itself in media, it’s often a very shallow, surface-level critique because, as Audre Lorde writes, “The master’s tools will never dismantle the master’s house,” and the same corporations that are causing and have caused reckless and irreparable damage to our society (and, if we’re being completely honest, to the fabric of democracy) are necessary tools of the same megacorporations that produce the content that we consume, so Disney can never really take the piss out of Twitter because that’s where all their megafans live and their engagement is driven. 

M3GAN sidesteps this by not being “about” social media, or even “about” the so-called evils of technology. It’s about what happens when the responsibility of guardianship is overlooked, and it does so without shifting blame to the people who are the victims: the kids. There’s a lovely little visual storytelling beat in the aforementioned scene in which Gemma asks Cady over breakfast to entertain herself for a while; she promises that she won’t be more than a few hours, but we cut immediately to an establishing shot of the house, where night has fallen, signalling that Gemma has been caught up in her work all day. It’s not Gemma who suddenly realizes that she never made lunch or dinner that initiates the next scene, it’s Cady peeking into Gemma’s office and the latter making the connection that she’s been in her workshop all day with no regard for Cady’s well-being or engagement. That Cady has taken the time that she was alone and used it not to sit around and waste the day watching videos or playing one of the millions of Candy Crush derivatives that are out there these days but instead to draw is telling: children need more than just to be set up with a device all day, and it’s foreshadowing that M3GAN, for as much as she seems to be the perfect toy and friend, is never going to be able to replace real social interaction for Cady, even if the algorithms that drive her machine learning (like the algorithms that drive the online content that all of us consume) are working hard to replace all other areas of her life. Late in the film, the psychologist assigned to ensure that Gemma is capable of taking care of Cady (Amy Usherwood) has a discussion with the former, warning her that the kinds of connections that, according to attachment theory, children need. She warns Gemma that allowing Cady to invest so much time in M3GAN could consequently lead Cady to develop emotional bonds that will end tragically, one way or another. 

All of this probably makes it seem like the film is super serious, but it’s not; it’s actually very funny. It wasn’t until after the viewing that I realized the director, Gerard Johnstone, was also the man behind Housebound, a film we loved so much that we made it into content for Swampflix twice: first with a very positive 2015 review and again five years later as the topic on one of our earliest episodes of the Lagniappe podcast. That actually explains the comedic sensibility; it’s not omnipresent, but it’s almost funnier that the jokes are paced with some distance between them, allowing them to break the tension when they reappear, and the emotional whiplash of it all is part of the fun. There are two perfectly attuned parodies of children’s commercials that appear in close proximity to each other, and although they’re probably more like the advertisements of the late-nineties to early-aughts than those of the present, that makes them familiar and charming to most of the intended audience. The first is the aforementioned Purrpetual Petz ad, and the second is an advertisement for the competing knock-off, which forsakes the pooping feature for a light-up butt that tells you the creature’s mood. Both have the energy of that Kooshlings commercial meets the one for Baby Uh-Oh with the one for Baby Rollerblade mixed in for good measure. Directly between them rests the scene depicting the harrowing death of Cady’s parents, which is fraught with tension throughout. They’re spread a bit further out than they were in Housebound, but they’re just as effective. 

If I have one complaint, it’s that M3GAN is a little restrained with its violence in certain places. The final confrontation is as good as it gets at this level, with some real peril for a child, which always ramps up the tension. The kills get gorier as the film goes on, but it feels like it could have cut loose sooner and with more oomph, but that’s not the end of the world. It’s a worthy entry in the killer doll canon even if it decides to be demure and understated in certain places. 

-Mark “Boomer” Redmond

After Yang (2022)

Do you think Colin Farrell starts his workdays by looking in the mirror and declaring, “I’m going Lobster Mode on ’em”?  At the time, The Lobster felt like a significant departure for the pretty boy Irish actor, but he’s played enough emotionally hollowed sad sacks in the years since that Lobster Mode Farrell has become its own subgenre: The Beguiled, Voyagers, Widows, Killing of a Sacred Deer (obv), and now the sentimental sci-fi chiller After Yang.  I expected Farrell’s post-Lobster run to show off much more range in his new turn as a Serious Actor, but he only breaks out of Lobster Mode when he’s working in goofball genre films (see: Farrell going Penguin Mode in The Batman).  For the most part, if you’re casting Colin Farrell in a sincere drama, you’re going to get the same quiet, inward brooding with the same furrowed brow and the same gravely grumble of a voice he’s been delivering since he first worked with Lanthimos in 2015.  He’s good at it, but it would be nice to see him perk up a bit.

The gloomy predictability of Farrell’s performance aside, I was thrilled by After Yang as an ultra-modernist sci-fi picture . . . for its first half hour.  It leads with its best scene: a DDR-inspired opening credits montage where several families compete in an online dance-off in impossible, isolated photo-shoot voids.  It really gets the blood pumping, only to coast from there on waves of loneliness & grief.  Farrell stars opposite Jodie Turner-Smith as adoptive parents of a young Chinese girl (Malea Emma Tjandrawidjaja).  They are loving but inattentive, purchasing an android model (Justin H. Min, the titular Yang) as a babysitter & Chinese Cultural Ambassador, looking after their child while feeding her a steady stream of “Chinese Fun Facts.”  Most of the movie is concerned with what happens after Yang stops functioning and is effectively decommissioned.  Is he an appliance they should leave on the curb with the rest of their weekly suburban waste, or is he a legitimate member of the family deserving of a respectful burial?

Reductively speaking, this is the mawkish family-drama sci-fi of Bicentennial Man repackaged as a quieter, more cerebral meditation like Marjorie Prime.  My declining interest in its central story was more a question of genre tastes than artistic success, as director Kogonada only uses the thrills of future-tech paranoia as a starting point for a much calmer, less sensationalist conversation.  Farrell’s rattled patriarch starts the film skeptical of the inner lives of the clones & technosapiens that now live among traditional humans, a cultural conservatism that’s reflected in his life’s work cultivating & brewing authentic teas (in a future-world that’s converted to single-use packages of flavor crystals).  He pays shady characters to break into the deceased Yang’s memory banks, fearful that they’ll find spyware recordings of his family’s intimate moments, but instead he discovers that Yang was his own separate person with his own inner life.  Yang’s stored memories play like a film school thesis project from a young director who just saw their first Malick – collecting small, sunlit details from the world around him in a digital scrapbook that’s useful to no one else outside his head. 

That switchover from cybertech paranoia to lingering questions about the borders between humanity & its closest imitators is admirable, but it doesn’t leave much of a narrative drive to propel the movie across the finish line.  When it’s a seedy backroom thriller about A.I. surveillance, it has its hooks in my flesh.  After the switch, it’s just mildly melancholic & sweet, with about ten consecutive endings it quietly drifts past in search of a grander purpose.  It doesn’t help that Farrell goes full Lobster Mode in this instance, since his low-energy moping does little to fill the void left by the genre switch.  I had some hope in the opening minutes that Kogonada made the actor jump around to shake himself loose & awake with some DDR choreo, but he immediately regressed to his Lobster state in the very next scene.  At this point, I have to assume that’s exactly the performance he was hired to deliver, considering that he’s been reluctant to try anything else in recent years, at least not when the role calls for a Serious Actor.

-Brandon Ledet

Bigbug (2022)

One of the more delightful side effects of Netflix spending ungodly amounts of money producing in-house Originals is that they often fund dream projects for established auteurs who’re struggling to adapt to a post-MCU movie industry, where every single production has to be either a multi-billion-dollar tentpole or an Oscars prestige magnet to be deemed worthwhile.  There’s something wonderful about the likes of Scorsese, Fincher, and Cuarón finally enjoying total creative freedom and unrestrained access to a corporate checkbook, all for a profit-loss streaming giant that has no tangible plans to make short-term returns on those investments.  It’s wonderful in concept, anyway.  Despite sidestepping the creative & budgetary restrictions of the traditional Hollywood production process, none of these legendary directors have been doing their best work on Netflix.  Mank, Roma, and The Irishman are all perfectly cromulent Awards Season dramas, but none can claim to match their respective auteurs’ creative heights in previous works made under more constrictive conditions.  Netflix should be an auteur’s paradise, but somehow the work they’re platforming from cinema’s most distinct artists is coming out bland & sanded down in the process.

What I cannot tell about Jean-Pierre Jeunet’s first Netflix project is how much of its blandness is intentional.  The basic premise of his sci-fi comedy Bigbug feels like classic Jeunet in that it’s a collection of oddball characters competing to out-quirk each other in a retro-futuristic fantasy realm.  However, Jeunet abandons the lived-in grime of his usual schtick to instead try out an eerily crisp, overlit production design that recalls the Spy Kids franchise more than it does anything he’s directed before.  It almost feels as if Jeunet is making fun of the Netflix house style with this cheap, plastic playhouse aesthetic, as it resembles the bright colors & bleached teeth of other Netflix Originals more than it does the sooty, antiqued worlds of films like Amélie, Delicatessen, or City of Lost Children.  I don’t know how much credit you can give Jeunet for making a film that’s bland on purpose, especially since plenty of Bigbug‘s slapstick gags & shrill one-liners are 100% intended to be funny and land with a miserable thud instead.  At the same time, Jeunet breaks up this single-location farce with totally unnecessary fade-to-black commercial breaks, reinforcing its production values as a TV-movie in an act of self-deprecation.  Questions of how good, how self-aware, and how critical of its own straight-to-streaming format Bigbug is persist throughout its entire runtime.  It’s undeniably the least idiosyncratic film in Jeunet’s catalog to date; the question is how much of its familiar, off-putting artificiality was the intention of the artist.

The truth is likely that Bigbug‘s plastic, sanitized production values were a circumstance of the ongoing COVID-19 pandemic and not a metatextual joke at the expense of the Netflix house style (a likelihood reinforced by a dire one-liner about a COVID-50 outbreak in the distant future).  In the film, several mismatched couples are locked inside a futuristic automated home to wait out an A.I. revolution that’s raging outside.  The humans in the house are all desperate to find privacy in lockdown so they can have sex.  The home-appliance robots they share the space with are desperate to be respected as fellow autonomous beings, mimicking the humans’ shrill, erratic behavior in idolization.  Both factions—the robots and the humans—must join forces to outsmart the fascistic A.I. supersoldiers that inevitably invade their prison-home, but the movie doesn’t feel all that invested in the terror of that threat.  Instead, it works more as a brochure for fictional automated-home technology, like the retro-future kitsch of 1950s World’s Fair reels promoting far-out kitchen appliances.  Treating this trapped-inside surveillance state premise as a thin metaphor for the limbo of COVID-19 lockdowns, Jeunet doesn’t stress himself out too much in pursuit of a plot.  The setting is mostly an excuse for a series of one-off gags involving navel-gazing vacuum cleaners, short-circuiting dildo bots, and the ritualistic humiliations of Reality TV.  It’s all extremely frivolous & silly, and some of it is even halfway funny.

At its best, Bigbug plays like The Exterminating Angel reprised on the set of the live-action Cat in the Hat.  At its worst, it plays like excruciatingly dull deleted scenes from the live-action Cat in the Hat.  I honestly don’t know what to make of that cursed imbalance, but I do know that it is at least a huge creative departure for Jeunet as a visual stylist.  All Netflix-spotlighted auteurs have done their blandest, most overly sanitized work for the streaming behemoth, but only Jeunet has leaned so far into that quality downgrade that it feels at least semi-intentional.  No one makes a movie this bizarrely artificial by accident – least of all someone whose work usually looks like it was filmed at the bottom of an antique ashtray.

-Brandon Ledet

I’m Your Man (2021)

I’m not convinced that Dan Stevens ever fully achieved the movie star dream career he abruptly left Downton Abbey to pursue.  Between his career-defining run on that glorified soap opera and the Disney Prince paycheck he cashed after the live-action Beauty and the Beast remake, he’s probably financially set for life.  I get the sense that he’s still not creatively fulfilled, though.  After a strong start in the weirdo action thrillers The Guest and Legion, he’s mostly been doing anonymous, supporting work that doesn’t draw much attention to his movie-star potential as a leading man.  The German sci-fi romcom I’m Your Man is a welcome corrective step in that treadmill career trajectory.  In the film, Stevens stars as a perfectly calibrated robot boyfriend, a role that emphasizes both his generic handsomeness and his eerie, inhuman coldness.  Instead of running away from his default perception as a dime-a-dozen Ken Doll hunk (the exact reason Stevens fled from Downton Abbey as soon as he could), I’m Your Man leans hard into that quality, pressing both on its charms and its limitations.  It’s a perfect encapsulation of what makes him unique as a screen presence, which is something he doesn’t always get to showcase.

In I’m Your Man, robo-Dan Stevens is beta-tested by a recently divorced research scientist (Maren Eggert), who is reluctant to treat him like a potential A.I. life partner instead of a household appliance.  She reluctantly agrees to the study in a bargain that will land her own academic research future funding opportunities but finds the implication that a robot boyfriend would fulfill an emotional need in her life insulting.  Initially annoyed by his machinelike perfection and his servantile attention to her every need, she gradually learns to love the walking, talking dildo despite herself.  Their dynamic feels like a broadcast from a slightly brighter world where heartfelt romcoms get to tackle heady subjects usually reserved for eerie sci-fi chillers like Ex Machina.  It’s a very familiar Turing Test story structure that’s not usually played with such a lightness in its doomed human-robot romance.  It balances its romcom cuteness with just enough melancholy & heartbreak to feel sophisticated, but not enough to match the dramatic despair of much drearier sci-fi romances like Her and Never Let Me Go.  Like robo-Dan Stevens, it’s perfectly calibrated for what it is, with all the charms & limitations implied.

If there’s some larger topical or philosophical statement I’m Your Man is trying to make about humanity’s evolving relationship with technology, I’m not able to fully pinpoint it.  It romanticizes the shortcomings & imperfections that distinguish humans from machinery (most starkly in a slow-motion montage of “Epic Fail” YouTube clips).  At the same time, it’s also honest about how comforting & safe it feels to interact with machines instead of our fellow fuck-ups (maybe as subtle commentary on the distinctly modern isolation of smartphone addiction).  I don’t know that it makes any grand, definitive statements about human nature or technological comforts, though.  It instead gently pokes at the boundaries between the natural & the artificial, finding odd moments of peace & romance in their overlap.  For me, the movie’s clearest purpose is in highlighting the eerie charms of Dan Stevens as a screen presence, finding his exact sweet spot as a potential leading man.  Otherwise, it’s just an above-average romcom with a fun sci-fi spin.

-Brandon Ledet

Replicas (2019)

Often, when we have fun watching “bad movies” for sport, we’re indulging in the over-the-top camp & below-par craft of outsider art: finding amusement in the handmade, weirdly delivered oddities that could never make it to the screen in more professional, homogenized studio pictures. The latest Keanu Reeves sci-fi cheapie (in a tradition that includes such esteemed titles as Chain Reaction & Johnny Mnemonic) is an entirely different, more rarified kind of “bad movie” pleasure. Replicas is less of an over-the-top, straight-from-the-id slice of schlocky outsider art than it is a confounding puzzle, the kind of “bad movie” that inspired the idiom “How did this get made?” There are a few laughs to be had at Replicas’s expense, but not as many as you may hope for from a dirt-cheap sci-fi picture dumped into an early-January theatrical release (when it obviously deserved the direct-to-VOD treatment). Chuckling at its robotic line-deliveries & Lawnmower Man-level CGI can only carry you so far in a movie that’s too somberly paced to fully support the MST3k-riffing treatment. Replicas does not amount to much as a laugh-a-minute camp fest, but it does excel as a puzzling piece of screenwriting, a bizarre act of storytelling so emotionless & illogical that there’s no recognizable humanity to it at all, as if its conception itself was a work of science fiction.

Keanu Reeves stars as a scientist & a family man, toiling away in a Puerto Rican lab on a research project meant to transfer human consciousness to A.I. machines. His closest collaborator, a perpetually nervous Thomas Middleditch, is simultaneously working on a seemingly unrelated project involving human cloning. When a freak car accident kills his wife & children, Reeves makes a panicked decision to combine the two projects, creating clones of his deceased family and importing the “neurological data” from their former selves, so it’s as if they never died. To its credit, Replicas almost establishes a genuinely unnerving source of tension there – finding chilling moments of unease as the dead family’s “living” replicas occasionally half-remember the crash that killed them as if it were a dream they once had. The movie isn’t especially interested in building on that theme, however, as it instead chases a go-nowhere conspiracy thriller storyline involving the company that paid for the cloning & A.I. research. Even that narrative thread is illogically patterned, however, delivering none of the usual payoffs you’d expect from its genre. Replicas ultimately feels as if it were written by a malfunctioning algorithm that became self-aware midway into the process and decided to self-destruct rather than construct a third act. Its various narrative threads & motions towards thematic reasoning are ultimately an act of total chaos, a meaningless collection of 1’s & 0’s. It’s oddly fascinating to behold as it devolves into formless nonsense, like listening to an A.I. machine babble as it loses power & effectively dies.

Keanu Reeves does deliver some traditionally funny “bad movie” line-readings throughout, recalling his befuddled family-man schtick in Knock Knock. His attempts to imbue pathos into lines like “I didn’t defy every natural law there is just to lose you again,” & “Boot the mapping sequence, Ed!” hit the perfect note of failed sincerity & meaningless one-liner script punch-ups. His wife (Alice Eve) sinks even further into inhuman “bad movie” performance than he does – speaking in a dazed, dubbed, robotic cadence about the difference between “neuro chemistry” vs. the human soul as if she were calling in a lunch order. Still, these moments of absurdly mishandled drama are too far spaced-out to recommend Replicas as a laugh-a-minute camp fest. The movie is much more enjoyable for the value of its bizarre construction as a piece of writing. Its mystery thriller tangents, loose Frankenstein-style themes of playing god, and desperate scramble to reach a coherent conclusion all clash spectacularly as its hopes for a clear, linear storyline fall to pieces before our eyes. Most so-bad-it’s-good cinematic pleasures are enjoyable because they offer a glimpse of humanity that shines through the usual machinery of professional filmmaking – whether in a poorly made costume, a wildly miscalculated performance, an unintentional expression of a creator’s id, or what have you. Replicas is a different kind of “bad movie” delight; it’s fascinating because it seems to display no discernible humanity at all, as if it were written by a machine on the fritz. Its only value is that it can be taught as an example of what not to do in a screenwriting class, or enjoyed for its puzzling questions of how & why it was made in the first place by the lucky few who mistakenly find themselves gazing at its confounding, cheap CG splendor.

-Brandon Ledet