Ancestors of the Corn

My memories of it were never especially vivid, but the 1984 Stephen King adaptation Children of the Corn scared me silly as a kid. All I truly remembered about the film was a rural town of killer children roaming roadside cornfields under the cult-leader rule of the prophet Isaac, played by series mascot John Franklin. I didn’t even have that central character’s name locked down in memory, though, as I’ve been wrongly referring to him by the more memorable name Malachi for decades (despite that name belonging to one of Isaac’s faithful child soldiers, not the leader himself). Still, even with the only the vaguest memory of that mid-80s cult curio rattling around in the back of my brain, it was easy to recognize it as a clear descendent of our Movie of the Month, the 1976 Euro-grindhouse provocation Who Can Kill a Child?. It’s not nearly as vicious, purposeful or, frankly, as good as Who Can Kill a Child?, but it certainly shares a lot of its thematic DNA.

Originally a short story published in Penthouse Magazine one year after Who Can Kill a Child?’s theatrical release, Stephen King’s killer-children cult thriller is strongly reminiscent of its elder. In both films, a tourist couple are trapped in a remote village overrun by violently rebellious children who’ve massacred all other nearby adults. Both films open with the eeriness of being the only car on the road while violent children quietly watch from their hidey holes. They’re primarily Daylight Horror films staged in open, sunlit spaces that are unusual for a genre that loves to build tension in cramped darkness. Their respective Killer Children contingents are headed by enigmatic leaders who mock traditional religious ceremonies in their town’s abandon churches and, most damningly, share the rarely used scythe as a murder weapon. If King was entirely unaware of Who Can Kill a Child? when he wrote this film’s source material (or if Fritz Kiersch hadn’t seen the picture before directing this adaption nearly a decade later) then this is a phenomenally precise case of parallel thinking.

At first, it appears as if the major distinguishing factor that would deviate Children of the Corn from the Who Can Kill a Child? template is that Isaac’s corn-worshipping flock aren’t killing adults for a supernatural cause, but rather a misguided superstition. There’s a Wicker Man-inspired track here about a cult who believes they must sacrifice anyone over 18-years-old to a vengeful god they call “He Who Walks Behind the Rows” to ensure a good corn harvest. Being ritually murdered by alarmingly organized children on the orders of a false prophet with an overactive imagination sounds genuinely chilling, but that’s not exactly what’s gong on here. There’s plenty of confirmed-to-be-“real” supernatural shit transpiring in these corn fields: harvest demons, Hellish weather patterns, predictive visions, and anything else Stephen King’s coke-addled mind could excitedly splatter on the page in its default over-excited state. If anything, it complicates Who Can Kill a Child?’s supernatural horror by adding more, more, more to the pile instead of appreciating the simplicity of the original’s premise & execution.

The true mutation of the Who Can Kill a Child? formula here is that Children of the Corn perversely feels like a Killer Children horror film made for children. The adult couple abducted by Isaac’s corn-worshiping cult (featuring The Terminator’s Linda Hamilton in an against-type distressed damsel role) provide a basic plot for the story to follow as outsiders who interrupt the killer-children’s natural order. They’re not necessarily the POV characters, though. The film is narrated by a cutesy child actor who plays a detractor within the cult who questions Isaac’s “wisdom.” Even with all the bloodshed & spooky cult rituals, the film plays with a Kids’ Movie sensibility throughout, which excuses some of its sillier touches like its faux-Latin choral score and its dynamic shots of “menacing” corn. A too-early viewing of Who Can Kill a Child? would scar a child for life, but catching Children of the Corn on late-night cable at an early could easily create a lifelong horror fan, something I can personal confirm. I suspect that’s how this deeply silly film earned no fewer than nine sequels, anyway, while Who Can Kill a Child? has been relegated to in-the-know cult status. Children of the Corn is about as original & hard-hitting as a Kidz Bop cover of that superior work, but there are far worse things a film could do than transform impressionable children into future genre nerds.

For more on October’s Movie of the Month, the 1976 Euro-grindhouse provocation Who Can Kill a Child? , check out our Swampchat discussion of the film and last week’s look at its more muted predecessor, Village of the Damned.

-Brandon Ledet

Bloody Birthday (1981)

The lineage of films borrowing from the killer-children British chiller Village of the Damned has echoed thunderously over the last half-century – from the Euro-grindhouse provocation of Who Can Kill a Child? to the corny folk tale of Children of the Corn to the cosmic Christmas horror subversion of The Children and beyond. If 1986’s Bloody Birthday does anything especially novel with this Evil Children subgenre it’s in the way it retrofits Village of the Damned into the post-Halloween slasher format. If you cut the killer children angle out of the film entirely, this picture would be unmistakable as a cheap-o Halloween knockoff. Its designated bookworm Final Girl archetype walks down suburban streets fending off invitations to party & sin with her promiscuous friends, scenes that look like half-remembered recreations of specific Halloween moments. Her doomed-to-die neighbor friend’s dad is even town sheriff, like in the John Carpenter classic, and the final showdown with the film’s pint-sized killers is a harrowing night of babysitting gone awry. Swapping out the looming presence of Michael Myers with a small cult of toe-headed rascals is a pretty substantial deviation from the Halloween slasher template, however, offering the Village of the Damned formula an interesting new subgenre avenue to explore. It’s an unholy marriage of two horror sensibilities that likely shouldn’t mix, and that explosive combination makes for a wickedly fun time.

Unlike in Village of the Damned, there isn’t much explanation provided as to why the murderous tykes of Bloody Birthday are evil. The three unrelated miscreants are born simultaneously in a small town during an absurdly windy solar eclipse, and their wickedness is waved off with Astrological babblings about cosmic alignments. What’s more important than their origin is the Lawful Evil characterization in their costuming & murder tactics. They dress like shrunken-down Reaganite adults and sidestep the traditional slasher weapon of a glistening kitchen knife for more pedestrian tools of chaos: skateboards, baseball bats, shovels, cars, etc. One of the little tykes even hunts down his elders with a stolen handgun – which would be a disappointing weapon in the hands of a Michael Myers but is genuinely horrifying when operated by a child. It’s unexpected details like that gun that keeps Bloody Birthday exciting even if you’re already over-familiar with the slasher genre at large. It’s not interesting enough for teens to make out in a graveyard in this film; they have to make out in a grave. Not only do the children have an unsettling prurient interest in adult sexuality, peering in on sex & private stripteases; they also fire a bow & arrow through their peephole. After two 2019 releases (Ma & Psycho Granny), this is the third film I’ve seen this year where a killer maniacally scrapbooks about their crimes – a very unsettling hobby for a child. This is a deeply ugly, unwholesome glimpse at Reagan Era suburbia, and the kids are not alright, not at all.

That spiritual ugliness also extends to the film’s look & sound. This is a repugnantly colorless affair, dealing almost exclusively in muddied browns & greys. The sound quality of my blind-buy DVD copy left the dialogue outright indecipherable, prompting us to switch to Severin’s digital restoration currently streaming on Shudder (which was only slightly better, but at least audible). Unlike in most first-wave slashers of its era, the murders in the film actually weigh on the community they terrorize, which mostly manifests in teary-eyed funerals, public meltdowns at kids’ birthday parties, and hospitalized psychiatric retreats to aid recovery. It’s a sense of grief & despair that keeps the mood harshly grotesque & rotten, even when the Evil Children’s wicked deeds stray into over-the-top camp. I personally never tire of the killer-children horror genre and had a lot of fun with this film’s peculiar melding of Village of the Damned tradition with Halloween modernism. It’s an ugly watch in both texture & sentiment, though, one that’s bested as a bygone nasty in its genre only by Who Can Kill a Child?. It works wonderfully well as a genre deviation for both the killer-children thriller and the traditional first-wave slasher, and there are plenty of cartoonishly excessive joys to be found in its intergenerational kills. It’s just also a nasty slice of schlock in its own right, though, so be prepared to squirm between your guffaws.

-Brandon Ledet

Sorority Babes in the Slimeball Bowl-o-Rama (1988)

It’s a shame that the David DeCoteau horror-comedy curio Sorority Babes in the Slimeball Bowl-o-Rama couldn’t live up to the glorious sleaze of its A+ title, but what movie possibly could? From the hot pink comic sans & video game keyboards score of its opening credits to the Porky’s-level slimeballery of its nerds-desperate-to-get-laid rising action, everything about the film’s opening act plays like an attempt to undercut the expectations set by that wonderful title. It almost worked too. Once I adjusted to the limited scope of its horny teen-boy sexuality & no budget DeCoteau shapelessness I started to have fun with the film as a low-stakes Full Moon Entertainment acquisition (the exact VHS genre territory that encapsulates the entirety of the Canuxploitation schlockteur’s catalog). Unfortunately, it was the Full Moon calling card of a pint-sized monster puppet that interrupts the film’s party-time sleaze and sours the mood past the point of enjoyability.

Three virginal nerds escape the boredom of their college dorm by spying on a sorority pledge initiation ritual: a softcore display that leans heavily into girl-on-girl spanking erotica. Once inevitably caught in the act, the boys are paired off with the pledges they spied on for a much less titillating hazing ritual: being dispatched to break into the bowling alley at the nearby shopping mall. As you would expect, this transgression releases a demonic puppet known as an “imp” who lives in an enchanted bowling trophy. The imp then tortures the college-age bimbos of both genders by granting a series of backfiring monkey’s paw wishes. Sorority Babes in the Slimeball Bowl-o-Rama is half sorority-initiation spanking erotica (which is admittedly fun for what it is) and half a goofball creature feature centered around this itsy-bitsy-cutie demon, who actively ruins the mood. It’s not that his design or his kills aren’t passably amusing. It’s that he’s inexplicably voiced with a minstrel show-level racial caricature, which is a deeply ugly impulse the film never recovers from.

The one saving grace of this picture as a cult curio is that it managed to collect an impressive gaggle of 1980s scream queens – The Slumber Party Massacre’s Brinke Stevens, Hollywood Chainsaw Hookers’s Michelle Bauer, and all-around Sleazy Slasher goddess Linnea Quigley. You can see that exact trio share the screen in other titles like Nightmare Sisters, however, without having to suffer the “comedy” stylings of this film’s racist puppet. Only Quigley breaks through the tedium of the script with a notable performance, playing a no-fucks-to-give biker who hates the other character’s guts just as much as the audience does. Otherwise, the only exciting character work here is in the light kink teased in the sorority sisters’ prurient enthusiasm for spanking new recruits. Their horned-up declaration that “It’s better to give than it is to receive” frames them as young lesbian dominatrices in training, which the movie can’t help but accentuate with some leather fetish gear when a wish goes awry in the tiny, racist hands of the demon imp.

It’s a shame that this film never fully veers into genuine softcore porno, since that’s where its heart truly lies. A few occasional stunts like a car flipping over, a victim being set on fire, and a human head being substituted as a bowling ball justify its designation as a horror comedy, but it’s foremost a sorority-set spanking video that’s unfortunately hosted by a minstrel show puppet. I suppose there’s some novelty in seeing that kind of genre territory poke around a bowling alley setting and I highly doubt this is the worst specimen in DeCouteau’s expansive catalog of cheapo oddities, but there’s still not much to recommend here beyond an A+ title & poster:

-Brandon Ledet

Rukus (2019)

A lifetime ago, I used to be friends with the Memphis filmmaking collectives behind the microbudget docudrama Rukus. They were making backyard movies as long as I’ve known them, from music video fan art to thematically daring documentaries to an ambitious feature-length fairy tale titled What I Love About Concrete (that felt like a breakthrough achievement for the crew). Rukus is a different beast entirely, not least of all in its personal, diary-like confessions of central contributor Brett Hanover as the film’s writer-director, with the rest of the collective (mainly Alanna Stewart & Katherine Dohan of Do You Know Where Your Children Are? Productions) taking on a myriad of supportive filmmaking duties – music, sound, cinematography, assistant-direction, etc. This sense of a long-lasting community collaborating on a single project over many years of spare weekends & rigidly structured “free time” affords Rukus a sense of depth in both subject & emotion, especially in how it tracks Hanover’s own maturity from high school sexual anxiety to a more confident, adult sense of self-understanding over what feels like fifteen years of footage & backstory. It’s over that exact span of time that I have drifted away from this community myself, to the point where I’m so far outside their orbit now I’m hesitant to suggest I have the right to still call them friends – even if “acquaintances” sounds too cold. I also don’t believe it’s extratextual to mention my fading personal connection to the filmmakers here or to recount their backstory as a microbudget filmmaking collective, as Rukus is a film about communities & intimate connections, both online and in the flesh (and fur). Like all great documents of personal importance, it has universal implications about relationships we’ve all had over the internet & irl; we all already know the players in Rukus, whether or not we’ve actually met them.

It’s important to mention the universality of Rukus’s themes of isolation, community, maturity, and self-harm upfront, because its on-paper premise indicates that it’s about something far more niche: furries. The most flippant (and inaccurate) way you could describe Rukus would be to contextualize it as the furries equivalent of the Netflix documentary Bronies: The Extremely Unexpected Adult Fans of My Little Pony. That might have even been Hanover’s original intent when he first documented a Memphis furries convention for a high school photography project in the aughts: a fascinated, but detached interrogation of furry culture that borders uncomfortably close to a gawking “Getta load of this freak show!” voyeurism. Smartly, Hanover instead shifts this eagerness to gaze at human oddities inward – confronting his initial impulse to engage with furry culture from the academic distance of an “anthropological observer” as a self-serving lie. Anyone looking for a culture-gawking doc on furry conventions is going to be disappointed by the breadcrumb trail of information Rukus leaves behind as it prods at something much more personally vulnerable & ambitious. I was frequently reminded throughout of Nathan Rabin’s (excellent) book You Don’t know Me but You Don’t Like Me, in which the pop culture critic learns almost too much about his own mental & emotional health while attempting to cheekily document the often-mocked subcultures of Phish & Insane Clown Posse fandoms, only to become a member of both communities himself. Hanover’s personal journey as the loudest creative voice & most central subject of Rukus parallels Rabin’s across two entirely separate communities: his irl Memphis friends who are directly confronted with his OCD & sexual hang-ups and an online contingent of furries whose digital anonymity offers a freer, more accepting playground where he can find himself. Larger themes of kink power dynamics, queer identity, depression, romance, abuse, and self-harm emerge over the long haul of the story’s over-sprawling narrative, but it’s all anchored to that pursuit of finding intimate connections & personal fulfillment while navigating the needs & politics of the communities that are willing to put up with you – furries and beyond.

The thematic ambition & personal vulnerability of Rukus is evenly matched by the film’s own formal adventurousness. It initially presents itself as a documentary on Hanover’s interaction with real-life furries (with a particular focus on his relationship with the titular self-published furry artist Rukus), but as it unravels the question of what is & what isn’t real becomes muddled to the point of not mattering at all. There are moments of pure fantasy represented through hand-drawn sketchbook animation and childhood fursona dreamscapes that recall the immersive artworlds of films like Paperhouse & MirrorMask. Outside those forays into escapist magic, though, the question of what’s “real” is much more deliberately confused. Real-life footage & interviews mix freely with dramatic reenactments and intangible online personae to test the boundaries of what could be considered a “documentary.” It’s a dissociative tactic that evokes the feeling of looking at the world through a video camera – a remove that’s echoed in the film’s multimedia indulgences in laptop-lit stage plays, webcam cinematography, and crudely drawn outsider art. It’s also a fitting approach for conveying the emotional lives & development of its subjects: furries that express their truest selves through the remove of carefully-sculpted costumes & online avatars and the director’s own expression of his sexual & romantic impulses through a detached “academic” interest in niche fetish communities outside his comfort zone. I’ve seen plenty of recent documentaries that blur the line between reality & crafted narrative in this way Rat Film, Swagger, and The World is Mine to name a few. The overall effect of Rukus is something much more personal & vulnerable than what those dramatically obscured titles offer, though. It reaches more for the unembarrassed emotional exhibitionism of Josephine Decker’s (criminally underrated) project Flames: the volatile self-revelation of reading your private diary’s most intimate passages at top volume in a public space.

It’s doubtful that if Rukus were an outside-observer’s anthropological examination of furry culture it would have meant as much to the community it depicts. I doubt Bronies gather around to watch that Netflix documentary as a community, for instance, whereas past public screenings listed on Rukus’s website (where you can now watch the film in its entirety, for free) include multiple furry conventions. It’s tough to suppose whether that’s because Hanover & the Do You Know Where Your Children Are? crew tapped into something deeply true about furries in particular or if the movie moreso taps into something universally true about the roles of community & identity in our larger modern digital hellscape while inviting furries along for the ride. Either way, it’s the exact kind of ambitious, challenging filmmaking you’d hope to see from no-budget outsider artists passionate about their craft but locked outside official means of production. I’m proud to have ever been even on the periphery of a community this empathetic, inclusive, and vulnerably honest, even if time has eroded those connections to the point where we’re total strangers only flimsily tethered to our shared past online.

-Brandon Ledet

Steven Universe: The Movie (2019)

If you’ve been watching the Cartoon Network fantasy series Steven Universe since its 2013 debut, it’s difficult to think back to when the show was a collection of one-off adventures instead of a complex intergalactic epic with five seasons of mythology guiding its every move. Insular adventures like Steven begging for French-fry bits at the wharf or raising an island of adorable Watermelon Stevens have gradually given way to emotionally tough, intellectually challenging tales of queer love & war across the endless canvas of Space & Time. It would be a total shame to roll back all that careful incremental progress from the canon adventures of Steven & The Crystal Gems at this point in their saga, which is entirely the point of Steven Universe: The Movie. Most “The Movie” addendums to television shows dial the clock back to their respective mythologies’ starting point to welcome in new audiences at a late stage in their run, once they’ve earned that larger platform. Steven Universe: The Movie isn’t screening in cinemas across America or anything, but it does mark the occasion of having gradually earned a sizeable audience by reaching for the grandiose spectacle of a feature-length musical. It also leans into its “The Movie” designation by resetting all character development & plot complications back to a square-one factory default setting. What’s most impressive about the movie is that this reset is treated as a devastating tragedy for longtime fans, not an ingratiating plea for a new audience.

As accustomed as we’ve become to our favorite pop culture institutions extending themselves into perpetuity through reboots, network jumps, and crowd-funded movie sequels, the harsh truth is that Steven Universe pretty much wrapped up the story it needed to tell by the end of its fifth season. This feature-length follow-up to that arc about says as much. All the work of dismantling an intergalactic empire is through; all the characters have reached a personal & communal place of self-acceptance; there’s nowhere left for the show to go. All that can be done at this point is to tread water solely so that we can spend more time with the Crystal Gems whom we love so much, or to dial the clock back and ruin all their progress for the sake of establishing a worthwhile conflict. Steven Universe: The Movie expertly demonstrates the folly of both approaches. It opens with the Crystal Gems on Earth in peaceful communal health and the empirical Gems in space no longer searching to destroy deviants outside their colonial rule. Steven announces that he hopes things never change, aligning himself with the satiated fandom. Then, a Fleicsher cartoon-style villain, Spinel, arrives on Earth to cause havoc by erasing all the memories & personal progress the Gems have earned over the course of the show as vengeance for a past wrong. It’s heartbreaking to lose all that progress at an instant, but at least the challenge of rebuilding the Gems’ memories & personae gives Steven something to do besides reveling in how perfect his life is now and how he never wants anything to change. I don’t think it’s too much of a spoiler to say that Steven saves the day by empathizing with & healing Spinel (as is his usual M.O.), once again resetting the scenario back to normal with characters settled exactly where you’d want them to be. It’s an incredibly smart, concise demonstration of why the show needs to end as soon as it will (after its sixth, final season), as it looks back at all the work it’s already accomplished – work we don’t want or need to see cyclically destroyed & restored.

Unlike most “The Movie” mutations of ongoing television shows, I don’t think this will necessarily win over anyone who hasn’t already converted to the cult of the Crystal Gems. The show has gotten so detailed & insular in its own mythology that even slight changes in costume & character design have massive implications for fans of the show (especially regarding Steven’s physical maturity in this instance), whereas a casual viewer or newcomer would likely shrug those details off or fail to notice them at all. Because this movie resets its characters to their factory-default settings, it does somewhat work as an introduction to its featured players, but the recaps are so compressed that they mean more as a reminder to fans of how far we’ve come than they’d signify to the uninitiated. The best chance a Steven Universe newbie would have of being reeled in by the movie is in director (and series mastermind) Rebecca Sugar’s songwriting. The film’s structure as an Old Hollywood musical (or a Golden Era Disney throwback, depending on its whims) allows for plenty of space to feature Sugar’s emotionally potent songs, which have always been a vital cornerstone for the show. In particular, the fictional band Sadie Killer and The Suspects’ number “Disobedient” is legitimately the best song I’ve heard all year—in a movie or otherwise—and should work just as well for someone who doesn’t know how much personal progress Sadie had to achieve in order to perform it (a lot!). Otherwise, the movie is clearly aimed at an already converted audience. It reminds us of how far the story has progressed, allows us to briefly celebrate that victory, and then demonstrates why continuing the show past this point could only lead to stagnation or heartbreak. It’s apparently possible to love Steven Universe and still be happy that it’s coming to an end.

-Brandon Ledet

Movies to See in New Orleans This Week: 10/10/19 – 10/16/19

Here are the few movies we’re most excited about that are playing in New Orleans this week, including a couple horror classics to help fill out your Spooktober calendar.

Movies We Haven’t Seen (Yet)

Dolemite is My Name Eddie Murphy stars in a celebratory biopic about raunchy comedian Rudy Ray Moore, whose iconic Dolemite character helped define the blacksploitation era. A festival darling with co-writing credits from the writing team behind Tim Burton’s Ed Wood; catch it with a crowd on the big screen before it’s forever trapped in the Netflix abyss. Playing only at The Broad.

Gemini Man This Ang Lee-directed, Will Smith-starring sci-fi action epic about guns & clones looks like it could be a heap of big dumb fun (despite its early lackluster reviews). It’s almost guaranteed to bomb financially, but there’s a novelty to its obsession with filmmaking tech that I can’t help but be intrigued by – not least of all the fact that AMC Elmwood is one of the few cinemas in the nation screening it in its intended, absurd 120fps frame rate (essentially, motion smoothing on steroids). Playing wide.

Dial M for Murder (1954) – Alfred Hitchcock’s classic crime thriller was the first of his three collaborations with Grace Kelly (followed by Rear Window and To Catch a Thief in the following year). Originally shot in 3D but released only in 2D after that fad was quickly abandoned, the film has a striking visual playfulness to it that’s notable for even Hitch. Screening Sunday 10/13 and Wednesday 10/16 as part of the Prytania’s ongoing Classic Movies series.

Movies We’ve Already Enjoyed

Alien (1979) – Ridley Scott’s sci-fi horror classic, bolstered by the bottomless subliminal nightmare of H.R. Giger’s visual art, is still the all-time scariest movie ever set in outer space (and maybe even beyond). Screening to commeorate its 40th Anniversary on Sunday 10/13, Tuesday 10/15, and Wednesday 10/16 via Fathom Events.

Child’s Play (1988) – Long before reports warned that the new Joker movie was going to incite violent acts from the incel “community” (angry online white men who’re likely to act violently no matter how many Scorsese movies the Crime Clown rips off at the cinema), there were protests claiming that this cult classic about a killer doll was going to incite violence in children. Instead, it inspired six sequels, a (surprisingly excellent) reboot, and an increasingly campy character we’ve all come to love despite his murderous ways. Maybe there’s hope for us yet. Screening in the midnight slot at The Prytania on Friday 10/11 and Saturday 10/12.

Hustlers Boomer highly recommends this surprise critical-hit thriller about a crew of strippers who embezzle money from the Wall Street bozos who frequent their club. Features an absolute stunner of a performance from Jennifer Lopez in particular, who just wants to know one thing from her audience: “Doesn’t money make you horny?” Of course it does. Playing wide.

-Brandon Ledet

Island of the Damned

One of the most underappreciated cul-de-sacs in horror cinema is the 1950s & 60s British thriller that turned expansive premises with global implications into bottled-up, dialogue-heavy teleplays. Sci-fi horror classics like Devil Girl from Mars, The Day of the Triffids, and The Earth Dies Screaming executed big ideas on constricted budgets in excitingly ambitious ways, even if they often amounted to back-and-forth philosophical conversations in parlors & pubs. It’s difficult to imagine so, but our current Movie of the Month, the 1976 Euro-grindhouse provocation Who Can Kill a Child? has strong roots in one of the most iconic examples of this buttoned-up British tradition – the 1964 chiller Village of the Damned. What’s most amazing about that influence is that the calmer, more dialogue-heavy example of the pair is somehow just as disturbing as its ultraviolent descendent. Even working under harsh financial restraints & systemic moral censorship in a more conservative time for horror cinema, Village of the Damned holds its own against the free-to-shock grindhouse nasties that followed in its wake.

It’s not that Village of the Damned was the only killer-children horror film that could or would have influenced Who Can Kill a Child?. From the classier Evil Children artifacts like Rosemary’s Baby & The Bad Seed to schlockier contemporaries like It’s Alive! & Kill Baby Kill, it’s remarkably rich thematic territory that’s been mined countless times before & since. Still, there’s something about the way the concept is handled in Village of the Damned that directly correlates to Who Can Kill a Child?, particularly in the two films’ opening acts. They both begin with the eerie quiet of a vacated city where the adults have been neutralized (in Who Can Kill a Child? because they were massacred, in Village of the Damned because they were gassed by alien invaders). Both films dwell on the mystery of those vacant rural-village settings for as long as possible before revealing that their central antagonists will be murderous children. Those children may have different respective supernatural abilities (the ones of Who Can Kill a Child? are unusually athletic & muscular while the toe-headed cherubs of Village of the Damned are hyper-inteligent), but they share a common penchant for telepathic communication that leaves their adult victims out of the loop. Most importantly, Village of the Damned concludes with its main protagonist (veteran stage actor George Sanders) making the “heroic” decision to kill a classroom full of children to save the planet, which touches on the exact thematic conflict referenced in its unlikely decedent’s title.

There are, of course, plenty of ways that Who Can Kill a Child? mutates & reconfigures the Village of the Damned template instead of merely copying it (lest it suffer the same fate as John Carpenter’s tepid 90s remake). Instead of the killer children being a set number of alien invaders in a small village, they’re instead a growing number of infectious revolutionaries who can recruit more tykes into their adult-massacring cause – making their eventual escape from their island home a global threat. Since the sensibilities of the horror genre in general has changed drastically between the two films – from teleplays to gore fests – Who Can Kill a Child? also translates the earlier film’s “The Birds except with Children” gimmick to more of a hyperviolent George Romero scenario. Surprisingly, though, the most pronounced difference between the two works is their respective relationships with the military. In Village of the Damned, the British military is a force for patriotic good against an invading space alien Other – who trigger post-War trauma over entire communities being gassed & destroyed. Who Can Kill a Child? is much, much tougher on military activity, framing its entire children’s-revenge-on-adults scenario as retribution for the way it’s always children who suffer most for adults’ war crimes. That makes this gory Spanish mutation of the buttoned-up British original the exact right kind of cinematic descendent – the kind that’s in active conversation with its predecessors instead of merely copying them.

Who Can Kill a Child? is less restrained than Village of the Damned in terms of its politics & its violence, but both films are on equal footing in terms of bone-deep chills—which speaks to the power of the teleplay-style writing & acting of 1960s British horror. Village of the Damned is nowhere near the flashiest nor the most audacious entry in the Evil Children subgenre, but it is an incredibly effective one that plays just as hauntingly today as it did a half century ago. It’s like being locked in a deep freezer for 77minutes of pure panic, so it makes sense that it’d have a wide-reaching influence on films that don’t either share its sense of restraint nor its politics.

For more on October’s Movie of the Month, the 1976 Euro-grindhouse provocation Who Can Kill a Child? , check out our Swampchat discussion of the film.

-Brandon Ledet

Lily C.A.T. (1987)

There were countless Alien knockoffs that followed in the wake of Ridley Scott’s genre-shifting 1979 classic. Roger Corman alone produced three I can name offhand (Galaxy of Terror, Humanoids from the Deep, and Battle Beyond the Stars) and even that notorious schlockteur’s takes on the Alien template weren’t the cheapest or most derivative of the bunch. Within that crowded field, the straight-to-video cheapie Lily C.A.T. had very little chance of standing out as something especially unique or worthwhile. Yet, as it escalated to its own grotesque, cosmically horrific creature-feature crescendo, I found myself gradually convinced that I was watching something truly special, something that reaches beyond the confined-space creature feature dread of its obvious inspiration source to achieve its own rewarding, unnerving effect. If you’re going to be an Alien knockoff, you might as well strive to be the best Alien knockoff, or at least the most distinct.

Part of what saves Lily C.A.T. from devolving into sub-Alien tedium is that it’s more of a mutation of that seminal work than it is a Xerox copy. The film is immediately distinct from its fellow Alien riffs in its distinction as a mid-80s anime, converting the cheap sets & limited practical effects resources of this genre template into a freeing, visually impressive handdrawn animation style. It’s also, smartly, only an hour-long – firing off its checklist of genre requirements with rapid-fire efficiency where most cheap-o Alien riffs risk drifting into boredom in their half-hearted attempts to stir up atmospheric dread. Early in the film a character even asks aloud, “Hey captain, when are we getting to work? This is getting boring,” as if to signal to the audience that no time will be wasted in getting to the goods. Lily C.A.T. also mutates the Alien template by crossbreeding it with other creature feature influences: Cronenberg, The Thing, and any number of post-Lovecraft cosmic horrors you can conjure. It’s a quick, nasty little monster movie rendered in intricately handdrawn animation – the perfect genre nerd cocktail.

The story told here is so familiar it almost doesn’t require repeating for anyone who’s ever seen a spaceship-bound horror film. A motley crew of wisecracking Corporate employees are distracted from their stated mission by a distress call & a subsequent onboard alien invasion. They’re only broadly defined as “time-jumper” types: mercenaries who use the decades of hibernated sleep associated with deep-space travel to avoid personal troubles left back on Earth. Their individual archetypes are only developed from there in the way they’re drawn (uncomfortably so in the only black character’s exaggerated facial features) and their motivations for jumping time on their home planet (uncomfortably so in the main woman’s petty revenge on a romantic rival by returning twenty years younger than her). Their personalities matter less & less as they’re picked off by the invading alien creature, of course, although the film does generate suspense in an early reveal that there are dangerous intruders hiding among them under false credentials.

The threat of an intruder lurking among the crew is only an introduction to a larger theme of imposterism, which plays out in a much more grandiose fashion with a non-human member of the crew: the titular cat. Lily C.A.T. seems to be fascinated with the implications of traveling through the far reaches of outer space with a common housecat, and expands that detail from the original Alien film to generate the majority of its creature feature chills & thrills. While the crew assumes that it only has one cat onboard, that feline is actually copied by two of its own uncanny imposters. One cat is a robotic spy that secretly answers to Corporate back home behind their backs. In fact, it’s not a cat at all, but rather a C.A.T. (a Computerized Animal-shamed Technological Robot). The other imposter cat is a shapeshifting alien creature that fills its victims’ lungs with deadly body-morphing bacteria and gradually transforms into a grotesque Lovecraftian tentacle monster that absorbs the features of its growing list of victims in an exponential creepout. The original cat, unfortunately, does not make it too long into the film’s runtime, and we’re treated to a grisly confirmation of its . . . organic nature when its time onboard is up.

Weirdly, I’m not sure if Alien superfans would be the first audience I would recommend Lily C.A.T. to, unless their favorite detail from the original film happens to be Ripley’s relationship with her cat. This cheap DTV animation never had a chance to stack up to the original in a direct comparison, nor does it really attempt to. This film’s built-in audience is more likely nerds who salivate at the idea of any horror-themed anime or, more to my own alignment, weirdo genre enthusiasts who salivate over ludicrous killer-cat creature features like Cat People ’82, Sleepwalkers, and Night of a Thousand Cats. Surely, there’s some significant overlap between those two camps who will find Lily CA.T.’s shapeshifting-feline-tentacle-monster genre thrills exactly to their tastes. If nothing else, it’s a very specific niche that strikes a tone no other Alien knockoff ever could—animated or no.

-Brandon Ledet

Spookies (1986)

At their best, horror anthologies revive the undead spirit of EC Comics and short-fiction collections like Scary Stories to Tell in the Dark: curated omnibuses of various ghouls & creepies that run the full creature-feature spectrum in one concise volume. The 1986 horror cheapie Spookies accomplishes that same effect in a roundabout way, even though it’s not technically an anthology picture. Its own tasting-menu collection of spooky monsters was not arranged as a deliberate series of vignettes, but rather hastily slapped together in post-production to save itself from being scrapped entirely. Originally conceived & shot as a haunted house picture titled Twisted Souls, the film was stripped from the hands of its original creators in a bitter post-production brawl with the studio. After-the-fact co-director & editor Eugenie Joseph was then hired to shoot additional footage set in the same haunted house locale to Frankenstein together a “cohesive” cut of the film without the input of the original crew. Joseph received top-bill over the original directors (Thomas Doran & Brendan Faulkner), as her revision of & addition to the Twisted Souls footage was molded into the delightful, creepy-crawly mess that is Spookies. Fractured across two separate production crews and held together only by its central haunted house locale, Spookies is effectively a creature feature horror anthology: a series of disconnected vignettes that each present a spooky-creature-of-the-minute for our temporary enjoyment.

It’s crystal clear why Joseph had to shoot additional footage to craft a cohesive “story” out of Twisted Souls’s leftovers. The original storyline, as presented in the finished product, involves a cast of drunken hooligans looking to party in a haunted house only to be tormented by the spooky creatures therein. There’s no goal, payoff, or overarching theme to this haunted house experience – just a Scooby-Doo style investigation: systematically opening very door in an old Gothic house to reveal the next consecutive jumpscare. Joseph’s first major addition is the semblance of a plot. She shot a series of ghoulish pontifications from a Vincent Price-type eccentric villain who seemingly dispatches the titular spookies on the housecrashers from a far-off parlor. He never shares the screen with the spookies for obvious reasons, but he at least affords them a purpose & an origin. Other additions were obviously a play to pad out the slim runtime of Twisted Souls’s leftovers, especially a B-story where a young boy unconnected to the housecrashers is chased through a graveyard by the ghoulish eccentric’s werecat servant. I also get the sense that Joseph made some of her more obnoxious additions to Spookies merely to amuse herself in the editing room –namely adding fart noises to a scene where characters are tormented by subterranean monsters that I suppose she interpreted to be septic. Whether the fart noises were something she genuinely believed improved the atmosphere of that scene or she added them solely to troll the financiers who put her in the position of cleaning up someone else’s mess in the editing room is anyone’s guess. Either way, it’s a hilariously juvenile gag that helps remind the audience to not take anything onscreen too seriously, lest we start getting annoyed at Spookies’s total disregard for purpose or continuity.

As interesting as Spookies is for its AIP-reminiscent production history (think The Terror or Blood Bath), the film’s only true merit as entertainment is how many spookies it can manage to deliver in its brisk 80min runtime. It does an admirable job in that respect, flooding the screen with as many “spookies” as it can think to conjure: demons, witches, zombies, werecats, spiderwomen, killer toys, Ouija boards, basement-dwelling fart monsters, and so on. Its disinterest in plot, its overflow of spooky creatures, and its classic haunted house & graveyard sets all make it perfect background fodder for your next cheap-beer Halloween gathering with spookies-loving friends. Horror anthologies are always an excellent choice for those short attention span scenarios, apparently including ones that become anthologies by accident in post. I even got a déjà vu sensation midway through the film that I had seen it before somewhere, so maybe I’ve even been to a party where Spookies was playing in the background – exactly where it belongs.

-Brandon Ledet

Phantasm (1979)

Because we’re living in an absurdly spoiled golden age of physical media production & cult horror reappraisal, there’s a new, crisp digital 4K restoration the 1970s regional cheapie Phantasm currently making the rounds. It wasn’t until I saw that restoration listed in the BYOB Midnight Movie slot at the Prytania this summer that I realized I had never actually seen it before. I’m familiar with the film’s Tall Man villain (played by the recently deceased Angus Scrimm) and his armory of flying, bloodletting orbs from catching a sequel or two out of sequence over the years, but the original film has always eluded me. In retrospect, it’s incredible that it ever registered on my radar at all. Crowdfunded by director Don Coscarelli’s Long Beach, CA community (including major financial & production contributions from his own parents) and crewed mostly by locals, Phantasm likely should be relegated to the cult curio popularity level of other regional cheapies like Don’t Let the Riverbeast Get You!, The Gate, and The Pit. Instead, it’s somehow earned horror-legend status for its Tall Man villain among the likes of Freddy, Jason, and Chucky, as well as four better-budgeted sequels in the decades since, most recently Phantasm: Ravager in 2016. After dragging my old-man bones to the Prytania’s midnight screening of this regional-cheapie-turned-cult-classic, the reason for that success became abundantly clear: Phantasm fuckin’ rules.

Like The Gate & The Pit, the film is framed through the POV of a young boy whose anxiety over his shifting family dynamic & his own coming of age discomforts is reflected in the increasingly nightmarish world around him. The protagonist here is slightly older than our usual nervous-child-with-bad-dreams tykes from this genre template, so his tween interest in the adult activities just beyond his reach get a little squicky in their prurience — especially when he trails his older brother to a graveyard to watch him have sex with a stranger. Mostly, though, it’s a familiar story in which the boy has trouble handling a recent death in the family, so that no one believes him when he reports that the evil ghouls he’s been spotting around town aren’t just an extension of his grief-stricken nightmares. Phantasm puts most of its emotional heft into exploring the feeling of abandonment & helplessness when family members die or move away while you’re still at a formative age. In that respect, its most distinct early scenes involve the teen boy’s fascination with the funeral business, both compelled and scarred by watching a member of his family going through process of being prepared for burial then hidden away forever. Angus Scrimm’s performance as The Tall Man starts off as a part of that morbid funeral business fascination, standing in as a Lurch-like funeral home mortician (and by extension, Death) in his earliest scenes before his role becomes something much, much stranger.

Of course, it’s not the Horror 101 themes of familial grief & childhood anxiety that make Phantasm stand out as a gem in its genre. The film is most remarkable for its constantly shifting, disorienting nightmare logic. It plays like a bad drug trip or a half-lucid dream, wherein its unprepared teenage victims struggle to establish their footing in a world that’s rules are completely governed by the moment-to-moment whims of a lanky ghoul. The Tall Man is a scary enough figure just in his enormous stature & funeral parlor costuming, but what really fucks with your head is his ever-evolving arsenal of creepy crawlies & sci-fi gadgets that he unloads on his victims. He commands an army of Druid-costumed dwarves from an alien planet; he disguises himself as a smokin’ hot Blonde Babe to lure men in with his feminine wiles; he appears in your actual dreams to expend his powers to a Freddy Krueger level command on the metaphysical world around him. And then there’s the Tall Man’s signature weapon: a flying metallic orb that latches onto victims’ skulls with a retractable blade to drain the blood from their bodies in a geyser of gore. This grab bag of surrealistic horrors all arrive to the same repetitive prog organ theme music, making the film play like a low-budget D.I.Y. version of an American giallo. It’s a beautiful, confusing, creepy, deliberately goofy film that surprises at every turn because it follows the cyclical, non-linear rhythms of a nightmare instead of the typical slasher template it teases in its first act.

This “Let’s put on a show!” communal enthusiasm & D.I.Y. approximation of nightmare-logic surrealism is the exact kind of thing I’m always looking for in low-budget genre films. Phantasm’s trajectory of starting with familiar regional slasher locations like suburban cul-de-sacs, dive bars, and graveyards before launching into a fully immersive nightmare realm of its own design is a perfect encapsulation of how it somehow turned low-budget scraps into cult classic gold in the real world as well. By the time the sparsely decorated mausoleum set starts to resemble a de Chirico painting (or a precursor to The Black Lodge) that opens a gateway to an alien planet, the film is bewilderingly impressive as an act of low-budget alchemy. And it only gets more surprising & impressive from there. I now get why Phantasm has earned so many sequels over the decades; I’m dying to see them myself, even if I doubt this is the kind of low-budget movie magic that could ever be duplicated. Any chance to continue poking around in the makeshift dreamworld Coscarelli created could only be a gift.

-Brandon Ledet