Teenage Hooker Became Killing Machine (2000)

The streaming era has democratized film distribution in many ways, offering direct user-uploaded platforms like YouTube & Vimeo to publish your work for a worldwide audience alongside lower-tier streamers who are hungry to fill their libraries with cheap-to-license titles like Tubi, Hoopla, and PlutoTV.  Good luck getting anyone to actually watch your work, though.  Because there are so many platforms for low-budget productions, the likelihood that an audience will stumble across your particular no-budget movie in the endless #content wilderness shrinks every year.  There are some ways that the scarcity of earlier eras was healthy for the independent filmmaking landscape, if not only because it was a lot more likely that your film would get noticed outside your local friend-circle bubble.  For instance, a digi-SOV sci-fi novelty from Korea could break out of the genre film fest circuit to reach an international audience and land a belated review from luminary critic Jonathan Rosenbaum despite being shot on home video equipment in empty alleys & warehouses.  The try-hard edginess of Teenage Hooker Became Killing Machine tested my patience as soon as I read its title, but there was something about its “Let’s put on a show!” no-budget earnestness that made me weirdly nostalgic for a recent bygone era.  Nowadays, you have to be Steven Soderbergh if you want your handheld digi-cam experiments to earn a sizable audience for anything longer than a TikTok clip.  So, even when I was wincing at the grotesque ribaldry that Teenage Hooker wanted me to find humorous, I still found myself compelled to pour one out for the D.I.Y. cyberpunk gore hounds who’ve been left behind by the cruel march of time. 

Teenage Hooker Became Killing Machine is SOV genre trash about an underage sex worker who’s murdered by her schoolteacher then brought back to life by a mad scientist as a killer cyborg on a revenge mission.  Because the movie is only an hour long (and bookended by at least ten minutes of opening & closing credits), there isn’t much else to divulge beyond that one-sentence premise.  All I can really do here is spoil its one great idea: the strap-on machine gun our undead heroine uses to shoot her teacher dead from crotch level in the final scene.  Everything before that final act of criminally horny violence is either a goofball non sequitur (like an impromptu dance break when the evil teacher first discovers his student turning tricks in an alley, disturbing his mother’s sleep) or a home movie level restaging of more substantial, professional work (including a cosplay version of the cyborg-construction imagery of Ghost in the Shell).  Had the entire movie been a revenge rampage in which the main weapon of choice was a cyborg’s killer strap-on, this would still very likely be making the rounds as a must-see cult film for dorm room stoners everywhere.  Instead, it’s just outrageous enough of a stunt that you can see how it briefly held audiences’ attention in the early 2000s.  There’s little scene-to-scene cohesion in its hurried shaky-cam tours through the back alleys of Seoul, but every few scenes there’s a detail that’ll perk you up in your seat: nighttime sunglasses paired a schoolgirl uniform, sex set to Benny Hill-style novelty jazz, a bed that is also a lightbulb, etc.  It’s the kind of movie where the protagonist is shot in the chest, exposing the wires inside, just so you can turn to your nearest bro and shout “Whoa, her tit exploded!” between bong rips.

I mostly had a good time with Teenage Hooker despite my dorm room days being decades behind me.  Its humor is flat, its sex is sour, and its comic book stylization can be a little embarrassing for an adult audience … and yet, there’s something mesmerizing about its digi-cam cinematography that makes it a thrilling watch.  The absurdly wide fish-eye lenses and the handheld jerkiness of its framing—combined with the late-90s record store staff-picks soundtrack—gives it the instant cool cred of a vintage skateboarding video, a relic of a time long gone.  I dare say there’s even a Wong Kar Wai quality to the digital red, yellow, and green hazes of its fluorescent-lit color palette.  There are dozens of Japanese genre titles from this era that I would recommend someone check out before prioritizing Teenage Hooker (the playful handheld camera work of Hideaki Anno’s Cutie Honey and the vicious, supernatural schoolgirl violence of Sion Sono’s Suicide Club both immediately come to mind), but the D.I.Y. production values and the Korean context of this specific title do make it tempting to root for as an underdog.  Even now, while we’re living under the illusion that every movie ever made is affordable & accessible, I had to access Teenage Hooker Became Killing Machine through Archive.org, since it wasn’t commercially available through any official means.  At least that low-quality, heavily pixelated transfer accentuated the early-2000s nostalgia of the presentation, recalling a time when it would take 20 hours to download no-budget schlock like this through a torrent tracker – a time when no-budget schlock like this was enough of a buzzy online attention-grabber to be worth that all-day wait.

-Brandon Ledet

Shin Kamen Rider (2023)

As omnipresent as superhero media feels in pop culture right now, I honestly don’t think it’s much more prevalent than it was when I was a child in the 80s & 90s.  It may be more aggressively marketed to adults now, but it’s always been around. The major difference between post-MCU, post-Dark Knight comic book adaptations and the Saturday morning superhero schlock I grew up with is that adults are now expected to take them seriously as meaningful art, each with their own decades of backstory worthy of literary study.  As a child I was aware that characters like Batman, Superman, Spider-Man, and the X-Men had long-running, epic scale stories that stretched beyond the thirty-minute episodes of their respective animated series.  I would tune into those episodes sporadically, though, and I didn’t really need to know their larger stories to enjoy the simple pleasures of their violent Good Guys vs. Bad Guys morality tales.  In contrast, now you have to watch Batman learn ninja skills for an entire origin saga before he can start Batmanning in earnest.  You have to watch 30 feature films, several streaming series, and a non-denominational holiday special to fully appreciate a talking raccoon whooping ass in space.  Context & lore used to matter way less in our long-running superhero epics, or at least they used to be secondary to novelty & iconography.  That’s why it was so thrilling to return to that vintage style of Saturday morning superhero storytelling in Hideaki Anno’s Shin Kamen Rider, which hurls you directly into the continued adventures of its titular cyborg superhero without any expectation that you’ll have done your decades of televised homework before arriving at the theater.  Its approach to lore is confusing the same way the subtextual meanings of an abstract art film can be; you’re not expected to know the answer, and it’s freeing to admit you’re lost and just enjoy the ride.

Yes, Shin Kamen Rider is technically connected to a network of other Anno-revived tokusatsu franchises—Shin Godzilla, Shin Ultraman, and the latest Neon Genesis Evangelion reboot—all bundled under the banner of the “Shin Japan Heroes Universe.”  Unlike with the MCU, however, each title in the SJHU is designed to work as a standalone project, only crossing over in action figure toy commercials instead of Cultural Event double features like Infinity War & EndgameShin Kamen Rider‘s connection to Anno’s other two “Shin” tokusatsu titles is more one of method than one of narrative.  It carries over all of the retro kitsch of Shin Ultraman and the volatile brutality of Shin Godzilla, now streamlined into one unfathomably efficient superhero saga.  All you really need to know is that our titular hero is a grasshopper-hybrid cyborg man who escapes the evil laboratory that augmented his body and vows to destroy it before they augment the rest of humanity.  Anno doesn’t bother with Kamen Rider’s origin story, nor even his escape from the lab.  He invites the audience to join in three or four episodes into a Kamen Rider TV series, then zips through the next half-century’s weekly storylines so quickly there’s no time to care whether you have any idea what’s going on. You just do your best to tag along for the high-speed motorcycle rides & insectoid hyperviolence or you miss a season’s worth of plot reveals in a single blink.  And if you blink, so what?  There’s still plenty for-its-own-sake pleasure in watching the heroic grasshopper cyborg man beat up the evil cyborg spider man, the evil cyborg bat man, the evil cyborg mantis man, and so on, regardless of why he’s doing it.  I didn’t grow up with the Kamen Rider TV series as a kid, but I did have a very similar experience watching the Americanized tokusatsu series Mighty Morphin’ Power Rangers, where I would enjoy whatever random, out-of-order episodes I happened to catch on a schedule I was too young to control, continuity be damned.

The paradox here is that while Anno is not taking the longform lore of superhero storytelling all that seriously, his SJHU movies are much more emotionally earnest than the jokey, sarcastic heroes of The MCU.  While all modern Marvel heroes have borrowed a touch of self-satirical Deadpool snark, Anno takes the emotional stakes of his outlandish superhero premises 100% seriously.  Shin Godzilla is a scathing political satire about the inefficiency of bureaucratic government in the face of genuine public crisis.  Shin Ultraman is a loving tribute to humanity’s go-getter resiliency despite that governmental failure to unite & protect.  Shin Kamen Rider is more of a brooding, Upgrade-style tale of a hero horrified by the violence he’s capable of, isolated & alienated by the biological weaponry of his augmented body.  Despite its jabs of soulful remorse between fight scenes, though, it still indulges in the retro kitsch of reviving a 1970s children’s TV show for its 50th anniversary – mimicking the cheap-o action cinema style of its source material for modern audiences’ semi-ironic amusement.  Anno frames every establishing shot and character movement with the attention to visual detail he brought to anime, so that a leather glove casually falling to the floor is afforded the same heft of a building crumbling or a world ending.  He carries over the extreme wide-angle camera work of Shin Ultraman but frees it from that film’s drab office spaces, so it feels less like Soderbergh doing anime and more like the first-person-POV of a bug.  There’s an inherent visual absurdity to following a cyborg grasshopper man on a motorcycle from one insectoid enemy to another that Anno never shies away from, but he also takes that heroic bug man’s self-conflicted emotions seriously as he stares at the blood dripping from his leather-gloved hands.  It’s a tricky tonal balance to achieve, no matter how easy Anno makes it look.

You do not have to be specifically nostalgic for the original Kamen Rider TV series to enjoy the Shin Kamen Rider film.  It does help to be generally nostalgic for the episodic superhero media of yesteryear, though, assuming you’re old enough to remember a time when you were only expected to vaguely know what Batman’s deal was to enjoy a Batman film.  Before the streaming era, it took a lot of effort, time, and money to be a nerd-culture completist, and it was okay to dip your toe into this kind of thing mid-adventure – encouraged, even.  All that really mattered was whether you were enticed to buy the action figures.

-Brandon Ledet

Ghost in the Shell (1995)

I am once again living without a car.  It hasn’t been a traumatic life adjustment or anything, but it has limited how much of the city I can conveniently access without it feeling like an epic journey.  It’s also made me realize, once again, how few legitimate movie theaters are currently operating in New Orleans proper.  Ever since most theatrical screenings were exported to the Metairie movie palaces in the 1990s, there have been precious few cinemas operating in the actual city.  I can only name three currently running, and if you’re biking & bussing around the center of town, only two of those are easily accessible; most nights for me, the original uptown location of The Prytania might as well be on another planet.  So, in these dark days when the ludicrously cheap AMC A-List subscription service is miles of interstate out of reach, I am relying heavily on the programmers at The Broad & The Prytania at Canal Place to keep me air conditioned & entertained.  Thankfully, they do a kickass job.

In particular, I’ve been loving the repertory programming at The Canal Place Prytania in recent months.  The Rene Brunet Classic Movie series at their uptown location is the closest thing this city has to a solid rep scene, so it’s been cool to see that NOLA TCM energy flow downriver to their new outpost.  If anything, the downtown location has been much hipper in its curation, including the Wildwood series—a “weekly celebration of daring cinema”—and, more recently, a month-long program of anime classics branded “Anime Theatre.”  I had just caught up with Akira and Cowboy Bebop: The Movie in the few months before the Anime Theatre series started running, and I very much wish I had held out to catch them for the first time on the big screen.  I just never would have assumed the opportunity would present itself so conveniently (except maybe as a glitchy Fathom Events stream out in the suburbs).  Luckily, though, there was still one major blind spot that series could fill for me: the 1995 cyberpunk classic Ghost in the Shell, which was a real treat to see projected big & loud with a fired-up audience of downtown weirdos.

It’s a stain on my honor that I watched the live-action Scarlett Johansson remake of Ghost in the Shell years before seeking out its animated ancestor.  Worse yet, I apparently enjoyed that remake at the time, faintly praising it as “Blade Runner-runoff eye candy” with “a deliriously vapid sci-fi action plot.”  In retrospect, I’m surprised to see how much of that Blade Runner DNA flows through the original film’s synthetic veins.  I assumed the live-action version borrowed a lot of Ridley Scott’s neon-noir imagery as lazy shorthand, but it turns out the anime version of Ghost in the Shell sets a lot of its own moody, “What is humanity anyway?” introspection on the same neon-lit, rain-slicked streets of future-Tokyo.  There’s plenty of RoboCop influence at play here too, not only in the ultraviolence exacted by Ghost in the Shell‘s cyborg law enforcement leads, but also in the first-person POV framing of those cyborgs booting up in a cold, blue world.  The movie was plenty influential in its own time too, to the point where you could argue that The Matrix was actually its first live-action remake – right down to its green towers of binary code.  Watching Ghost in the Shell for the first time felt like finding a crucial, missing piece of a larger genre puzzle.  It helped contextualize other genre works I already love by fitting them into an infinite continuum of sci-fi visual language.

It’s also just gorgeous.  This is brain-hacking cinema of the highest order, much more low-key & philosophical than I expected based on its most lurid imagery.  Yes, these badass cyborg women strip down into flesh-tone body suits before digitally cloaking themselves in reflective pixels, but they look amazing doing it, blurring humanity & technology in the medium itself.  Ghost in the Shell was at the forefront of mixing digital animation with traditional hand-drawn cells, conjuring a new, glitchy spectacle out of their interplay where most future productions would only see cost-saving measures.  It’s through those digi animation experiments where the film manages to feel like its own weird thing despite all the convenient comparisons swirling around it.  The future-world body horror of seemingly human parts opening in segments to reveal the fabricated machinery inside is mirrored in the human/machine hybrid of the film’s animation.  It’s a tension in technique still echoed in contemporary anime, whether thoughtfully in films like Belle or lazily in films like Fireworks.

If I’m not spending much time recapping the themes or plot details of Ghost in the Shell, it’s because I assume most cinema obsessives have already seen it.  This was a behind-the-times educational experience for me, which is pretty much how I always feel when watching classic anime.  The only relatively unique aspect of my Ghost in the Shell experience was the opportunity to see it projected big & loud, thanks to the downtown Prytania.  It was the closing film in their Anime Theatre series, but their kickass repertory programming is marching on into spooky season with their upcoming line-up of Kill-O-Rama double-features, pictured below. In a city with a relatively small cinema exhibition scene, that kind of thoughtful, adventurous curation is invaluable.

-Brandon Ledet

The Cheap, Diminished-Returns Depths of Class of 1999 II: The Substitute (1994)

EPSON MFP image

November’s Movie of the Month, Class of 1999, is by no means a great movie. It’s a strange, didactic, dated, entertaining, culturally intriguing piece of mindless cyborg action with misguided social commentary, but while it’s a movie that holds a special place in my heart, there’s nothing groundbreaking or objectively iconic about it. For all its strengths and weaknesses, it’s a movie that truly commits to its fictional world and its boundaries and stays within those strictures: the grime is grimy, the robots are robotic, and the violence-prone teenagers are teenaged and prone to violence. The idea that armed, militant teenagers whose schools are at the heart of free fire zones would continue to attend class is absurd, but the movie never winks at this idea. Sure, the dieselpunk armored vehicle chase that opens that film is ridiculous, but the movie plays it with sufficient sincerity to make it, if not believable, at least explicable. The sequel? Not so much.

Class of 1999 II: The Substitute isn’t just a movie with a title that combines Arabic and Roman numerals in an attempt to drive classicists insane, it’s also one of those sequels that features no returning cast members and seems to have missed the point of the first film. I hardly know where to start here—there’s almost nothing right about this movie and so very much that’s wrong. According to the poorly composed Wikipedia plot summary of the film, Substitute is, like the original Class, set in “a violent future metropolis where gangs rule the hallways.” This is a lie; the setting of Substitute is somewhere in the featureless American midwest, judging by the area surrounding the school, in a building that the crew wasn’t allowed to alter in any way. Early in the movie, a character stands atop the school’s roof, and the entire background is just rural dusty nothingness, where cars move slowly and lazily down a traffic-free highway. With regards to set design, the graffiti that covers the walls of the school is clearly painted on translucent plastic sheeting that moves in the wind, demonstrating zero effort to maintain the illusion that this isn’t just some random school that was open for filming on weekends. A teenage wasteland it most definitely isn’t.

The plot follows John Bolen (Sasha Mitchell), a substitute-of-fortune who happens to be a decommissioned and repurposed military android, just like the three killer bots from the first film, apparently the last of his kind still wandering the earth. He is being pursued—if lackadaisically and perfunctorily following the trail of a killer robot can be called a pursuit—by a man whose sole purpose is to provide voice-over exposition in the form of digressive verbal journal entries, named G.D. Ash (Rick Hill). Bolen’s left a trail of bodies behind at every school that has had the misfortune of playing host to one of the iterations of his cycle of violence, and he’s just arrived at a new school. Jenna McKenzie (Caitlin Dulany) is a teacher there, although she’s suffering harassment at the hands of gang members who support Sanders (Gregory West), a gangbanger against whom Jenna is planning to testify; she’s the only one who saw him intentionally aiming at a fellow student who was supposedly killed by an accidental gun discharge. Her boyfriend, Coach Grazer (future Alpha Dog director Nick Cassavetes), is also the curator of the local military history museum, and he pleads with Sheriff Yost (Jack Knight) to increase his protection of Jenna, but Yost doesn’t have the manpower (in fact, there is not one other police officer in the entire film, seeming to imply that Yost is the beginning and end of this town’s police force). Bolen shows up and immediately starts killing students. He also develops an attraction to Jenna, whom he protects from attacks by Sanders’s goons.

You’ll notice that there’s scarcely a mention of students in the above paragraph, or of classes, or of school. Unlike the previous film, wherein the teenage students were the protagonists, here they are indistinguishable cannon fodder, with Jenna and Grazer as the unmemorable leads. With Class, even if the characters were thinly defined, there was a supporting group of recognizable people with different clothes and hairstyles rounding out the main cast of teen characters like Angel, Cody, and Hector. Here, every single teenager wears a prison orange jumpsuit, even though they’re not incarcerated or even particularly violent; the only two teenagers of consequence are Sanders and his lieutenant Ice (Diego Serrano), and neither of them are ever seen attending school. We never even find out what subject Jenna teaches! Grazer doesn’t mention that he’s a coach until well into the film and long after the audience has made the assumption that he’s just some survivalist who Jenna happens to be dating, like Burt Gummel from the Tremors series. Class was about kids whose teachers happened to be military killdroids. Substitute is, instead, about a killer robot who happens to be a teacher, and only the former is relevant. There’s no reason that this narrative needed to be set at a school at all; the plot could be transposed to a law firm, a diner, or a grocery store with no significant effect on the storyline, which is a problem when your title has the word “class” in it.

I hate to keep coming back to the problem with the film’s setting and the difference from Class, but it’s quite distracting, especially since the movie itself refuses to let you forget that it’s a sequel, what with all the reused footage that illustrates Ash’s expository narration. The editing in Substitute is already schizophrenic, but Ash’s presence in the story is particularly poorly integrated, as his stream of information feels like it was initially written as one long monologue that was then chopped up and distributed throughout, played over unconnected footage from the first film. Case in point: one sequence of the film features Ash describing Bolen’s M.O., “His method is to cap off a series of onesie/twosie murders with a mass kill.” This information is relayed over footage from Class of the P.E. teacher’s Terminator walk, the teachers’ Taurus flying over the edge of a dock, and a random fire. This is followed by a scene of Jenna and Grazer talking about their relationship, which is itself followed by more expository monologuing that begins with “This is consistent with his infiltration programming….” The monologue is one uninterrupted thought that is artificially broken up into incomplete chunks. That’s madness.

That’s not even getting into the nitpicky inconsistencies with Class‘s worldbuilding, such as it is. The entire plot against Jenna hinges upon the fact that Sanders claims his gun went off in class accidentally, ignoring that the first film made it abundantly and explicitly clear that weapons were confiscated at the entrance and students had to go through metal detectors, not to mention that this would have gotten a kid in 1994 charges of criminal negligence and possession of a firearm at the very least. There’s also the fact that the excesses of 1989 made their way into Class‘s vision of the future, while the relative drabness of real-world 1994 meant that Substitute‘s aesthetic was more realistic but much less visually intriguing. Class‘s northwestern shooting locations rendered that film’s post-apocalyptic world in an effective perpetual overcast, whereas the glaring sun in this movie makes for a complete tonal reversal, further distancing Substitute from its predecessor. And I haven’t even mentioned that the big, violent setpiece that serves as this movie’s anticlimactic climax is a paintball game, whereas Class ended with full-on warfare between killer droids and a unified teenage front comprised of rival gangs. Comparatively, imagine that Rocky II had boiled down to Stallone battling the antagonist at Rock ‘Em Sock ‘Em Robots, or that the conclusion of Terminator II featuring Sarah Connor and the T-1000 settling their differences with laser tag.

This movie is cheap in every conceivable sense of the word. Its sets are cheap, its actors are cheap, its plot is cheap, and it’s not really all that entertaining. The bizarre editing sometimes makes the movie seem to have more energy than it actually does, which is a mark in favor of the editor. The few jokes that we get about the future are likewise cheap, like references to the impeachment of Bill Clinton (“hahaha”) and the reference to American domination of Japan in the realm of computer advancement, a jingoistic attitude that carries over into the film’s inexplicable and sudden occasional fervor for and idealization of the war machine and military history. Substitute also has the ultimate cheap ending: Bolden isn’t even a military droid after all! He’s actually the son of Robert Forrest, the creator of the robots, memorably portrayed by Stacy Keach in Class. His robotic behavior is the result of PTSD, and all those times he was shot and kept going was because he was wearing Kevlex, silvery spandex that can stop bullets! To be fair, I did find myself wondering early in the film why he would be out taking a jog if he didn’t need exercise, and why he would be programmed to sweat while experiencing lustful thoughts, but the explanation that he’s actually human doesn’t make sense either, given all the buildings and precipices he leaps from with impunity.

It’s really no surprise that the director of the film has never made another feature, although he helmed several episodes of the terrible 90s series Team Knight Rider and has credit as a second unit director on 72 projects, although his major area of expertise is in stuntwork. Writer Mark Sevi appears to have rooted his entire career in drafting scripts for bad DTV sequels to forgotten and forgettable fare like Excessive Force and Relentless; it was not until his ninth script that he wrote something that didn’t have Roman numerals in the title, and two of his last five writing credits appear to be creature features of the Asylum Studios mold. Star Sasha Mitchell was arrested a year after release for alleged domestic assault, and a year after that he was briefly a fugitive after skipping out on his probation, a debacle that cost him his lucrative main cast role as lovable dimwit Cody on TGIF staple Step by Step; his career never really recovered. No one emerged from this movie unscathed, save for Cassavetes, who will still be remembered by history as the man who directed The Notebook, so the curse touched him as well.

If this were just a standard review, this would be the point where I would say “avoid this movie” and award a star value, but this movie is more than just a 1.5 star piece of DTV detritus, it’s a time capsule that reminds us of a period when sequels were all but guaranteed to be cheaper, less imaginative retreads of a more successful movie, and not even one that was particularly popular or noteworthy. It represents the beginning of the era we live in now, where everything from My Big Fat Greek Wedding to Sinister to Cars can and will get a sequel that sees a theatrical release. It was a sequel that required no knowledge of the first film, and one which actually makes no sense in the original’s context. It has a place in history, but isn’t worth celebrating.

For more on November’s Movie of the Month, 1989’s Class of 1999, check out our Swampchat discussion of the film.

-Mark “Boomer” Redmond