Blue My Mind (2018)

How much innovation do you need from a genre movie for it to feel worthwhile? Your answer to that question is likely to determine your relationship with the Swiss coming of age body horror Blue My Mind. The embarrassment & horror of the changing body during teen pubescence being interpreted through the metaphor of creature feature transformations has been a genre trope going at least as far back as 1957’s I Was a Teenage Werewolf. In more recent years, it’s become an especially common conceit for femme coming of age horror movies, with titles like Raw, Ginger Snaps, Jennifer’s Body, Teeth, and too many others to name establishing a clear narrative pattern for how these stories are told. A young teen girl experiencing her earliest encounters with menstruation & sexual desire finds her appetites extending beyond sex to bloodlust and her body’s changes extending beyond normal pubescent growth to a supernatural horror she finds increasingly difficult to hide or contain. Outside maybe taking the metaphor more deadly-serious than most titles listed above, Blue My Mind is fairly well-behaved in its adherence to the rigid genre structure established by its predecessors, following the exact narrative pattern you’ve been trained to expect. The only variable is discovering which type of beast, exactly, the protagonist is transforming into and how many teenage transgressions she’ll manage to commit along the way. Where it distinguishes itself, then, is in the details of its visual craft & character work, which is often the case with strict genre pictures. Luckily for me, I very much enjoy the femme coming of age transformation horror genre Blue My Mind dutifully participates in and didn’t need many novel details to fall in love with its familiar rhythms & grooves. Your own mileage may vary based on your relationship with the same tropes.

Mia is a 15-year-old wannabe badass who immediately seeks asylum with the rebellious reprobates of her new high school. Her new friends drink, smoke, cut class, shoplift, watch pornography, and flirt with the idea of shedding their virginity. Mia fakes being tough & experienced with these teenage transgressions, barely hiding her anxiety as an undeveloped outsider. This barely concealed social shame is coupled with the shame of her changing body & increasingly monstrous appetites. Coinciding with her first period, the entire lower half of her body launches into open rebellion. At the same time, she finds herself compelled to eat raw, still-live fish directly out of her family’s fish tank (or wherever she can get it). Blue My Mind might not be innovative in the metaphor of its central transformation, but it is ambitious in its comprehensive collection of femme teenage crises. Self-harm, drug experimentation, bulimia, dangerous flirtation with older men, flashes of same sex attraction, and indulgences in petty crime sprees detail the boundary-testing exploits of a teen in crisis of both mind & body. This being primarily a body horror, it’s the crisis of the body that eventually overtakes much of the film’s energy as Mia spins completely out of control, but the movie does take plenty of time to establish conflicts in her personal relationships—particularly with her mother and her best friend—before it focuses on the consequences of her transformation. There are some gruesome moments of self-surgery & festering injury that provide shocking pangs of outright horror, but the transformation at the film’s center is mostly concerned with the grief & helplessness of a rebelling body and unruly hormones forcing physiological changes that cannot be reverted or suppressed.

Following Good Manners, Blue My Mind is the second title I caught at this year’s Overlook Film Fest where revealing the exact nature of its central creature feature transformation might constitute a spoiler, since it’s patiently doled out late into the runtime. Much like how the narrative’s adherence to genre tropes telegraphs exactly where the story is going, it’s clear to the audience exactly what Mia is transforming into long before her body gets here. Again, appreciating the movie as a genre exercise requires an attention to its aesthetic & character-specific details, rather than an examination of where it falls within the larger pubescent body horror picture. The washes of cold aquatic blues, the strained relationships with parents & friends, the freewheeling dance parties set to repetitive synthpop, and the grief of letting go of the body’s original shape against your will all hit with serious emotional impact even if the genre tropes they service are overly familiar. If you’re always a sucker for the femme coming of age transformation horror like I am, Blue My Mind is thoughtful & well-crafted enough to earn its place in the pantheon. If you need to see something innovative or novel in your genre narratives for them to feel at all remarkable, you’re going to have to look much closer to find those flashes in its minute details.

-Brandon Ledet

Tigers Are Not Afraid (2018)

I admire the Mexican indie horror Tigers Are Not Afraid for laying all its cards on the table before it even displays its title. Onscreen text explains that drug cartel violence has effectively left many Mexican cities “ghost towns,” with countless orphaned children left behind by the abducted & the murdered. Then, a classroom of children are assigned to write their own fairy tales as a creative writing exercise, just before that classroom itself is disrupted by gang violence & gunfire. In these opening moments we’re introduced to nearly everything the film has on its mind as a post-del Toro dark fairy tale about young kids navigating the seemingly empty streets cleared out by oppressive drug cartels. The “ghost town” descriptor from the opening text is made literal as the vengeful spirits of the cartels’ victims haunt the orphaned children & their deteriorating urban environments to the point where drug wars feel like an ancient, eternal Evil with no perceptible beginning or end. Tigers Are Not Afraid announces this grim scenario upfront in clear terms, but that does little to demystify the moment-to-moment discoveries of its horrific details. Hearing about it & dwelling in its consequences are two entirely different experiences.

Children not only carelessly play near dead bodies in the streets, but are literally followed home by the resulting blood, which moves with intent & apparent sentience. Recalling the fend-for-yourselves childhood narratives of George Washington, Beasts of the Southern Wild, The Florida Project, and Nobody Knows, the parentless social structures established here sketch out a world where the only adults around are teachers & murderous drug dealers. Then the teachers disappear. The remaining kids are left alone in their own fight for survival against the villainous Huascas gang. Haunted by the ghosts of the dead (sometimes even the ghosts of their own families) as they call out for revenge, the kids find a balance between remaining under the killer cartel’s radar and re-establishing a semblance of justice in the world by striking back. Tales of cannibalism, Satanic rituals, magic wishes, and shapeshifting tigers complicate their understanding of the conflict, but their main concern is daily survival. An unorthodox domesticity emerges among the children in the rubble as they nomadically shift from one squat to the next, just outside the cartel’s reach. The ghosts of the dead call out for a climactic showdown between the warring factions, which is exceedingly dangerous, seeing how the children are outnumbered & outgunned.

While Tigers Are Not Afraid declares its entire dark fairy tale ghost story about drug cartels conceit upfront, it still leaves plenty of room to surprise in its details. Images of skateboards, rooftop dance parties, animated graffiti, pianos in flames, and ghosts seemingly made entirely of darkness establish an otherworldly urban aesthetic entirely unique to the picture. The film is also admirably committed to its own sense of brutality, threatening to destroy young children by bullet or by ghost without blinking an eye. Anyone especially in love with similar past works like The Devil’s Backbone or The City of Lost Children should find a lot worthwhile here, though there’s a specificity to the Mexican drug cartel context that saves the film from feeling strictly like an echo of former glories. The movie reveals few surprises in the execution of its initial premise except maybe the depths of its brutality, its willingness to incorporate conventional ghost movie scares into its fairy tale tone, and its commentary on how political corruption makes its grim world possible. I suppose its obedience to ghost story & dark fairy tale tropes elsewhere is what makes it a genre picture to begin with, but it finds plenty opportunity in its details to establish its own magical, nightmarish space.

-Brandon Ledet

Good Manners (2018)

A long, winding picture that’s shy to reveal its basic genre or intent to its audience, Good Manners is a strange, unexpected beast. It would be near impossible to define the film in terms of an overarching theme (outside the undercurrents of class & gender politics that flow throughout), since its two halves are clearly bifurcated in both tone & genre. It would also be reductive to frame Good Manners as a monster movie I caught at a horror film festival, as that context did little to set expectations for the patient, sincerely dramatic rhythms of a story that sprawls & shifts in mood as it explores the logical consequences of an illogical crisis. Descriptors like “queer,” “coming of age,” “romantic,” “body horror,” and “creature feature” can only describe the movie in spurts as it loses itself in the genre wilderness chasing down the details of its own nature & narrative. Minute to minute, Good Manners discovers its dramatic rewards in the emotional beats of a dark fairy tale that follows its own inherent progression instead of the command of a central metaphor. As a whole, it offers the welcome novelty of centuries-old, long-familiar stories about monstrous transformations recontextualized in a new, unpredictable package. That alone is a commendable achievement.

A financially strapped black woman takes on a position as a live-in nurse at the edge of São Paulo, Brazil. Recalling the economic power disparity in the art cinema classic Black Girl, she finds herself helplessly subordinate to her white, wealthy, pregnant employer’s whims as her nanny position expands to include cooking, cleaning, and emotional labor duties that far exceed her original job description. However, the power dynamic shifts drastically when the employer’s pregnancy brings on strange, unexplained stomach pangs and violent sleepwalking episodes. Her cravings for raw meat also push the pregnancy into menacing, supernatural territory, with only the nanny at hand to take the abnormalities seriously. This vulnerability lands the pair on more equal, even amorous footing as the dread of the approaching birth threatens to upend their little remaining stability. Eventually, the pregnancy-themed body horror of the first half reaches its inevitable, fever pitch climax. Halfway into the runtime, Good Manners outs itself as a lowkey monster movie with fairy tale rhythms to its narrative, only for the timeline to then jump seven years into the future to further explore the consequences of that disruption. The second half of the film is a sad, anxious echo of the first, with its own conflicted relationships & inevitable consequences building to a secondary, unavoidable monster movie climax.

It feels odd to tiptoe around the reveal of the central monster’s nature in the film, since it’s telegraphed to the audience long before it arrives onscreen or its name is spoken. There’s too much horror lore in the canon for the significance of the moon cycle or an ultrasound technician remarking what big eyes, mouth, and hands the unborn baby has to go unnoticed. The patience of the reveal is almost a sly joke, as the movie delivers the exact monster you expect, just in a different form than how you’re used to seeing it. Depicted through both CG & practical puppetry (when not restlessly shifting inside a pregnant belly), the monster in question is an adolescent beast—dangerous, but in need of parental care. The movie isn’t shy about delivering typical creature feature goods in later scenes set in traditional horror movie locales (like an after-hours shopping mall), but it mostly evokes a post-del Toro fairy tale take on adolescent monster narratives like The Girl with All the Gifts or Let the Right One In. It’s a film about motherhood & unconventional families first and a monster movie second, a declaration of priorities made explicitly clear by how long it takes for the monster to even appear.

Good Manners is distinctive in ways that stretch far beyond its narrative patience & temporal sprawl. Animated flashbacks, operatic musical tangents, and the visual precision of a Canadá music video push its take on the creature feature into totally unexpected territory that transcends any of its telegraphed genre tropes. On a horror movie spectrum, the film is more of a gradual, what-the-fuck mind melt than a haunted house carnival ride with gory payoffs & jump scares at every turn. It’s an unconventional story about unconventional families, one where romantic & parental anxieties are hard to put into words even if they’re painfully obvious onscreen. Anyone with a hunger for dark fairy tales and sincerely dramatic takes on familiar genre tropes are likely to find a peculiar fascination with the subtle, methodical ways it bares its soul for all to see. Just don’t expect the shock-a-minute payoffs of a typical monster movie here; those are entirely secondary, if they can be detected at all.

-Brandon Ledet

Rampage (2018)

Despite the conventional wisdom, I believe the video game adaptation is a strong template for a deliriously fun B-picture. Much like how novellas & short stories often make for better literary adaptations than lengthy novels because they invite filmmakers to expand rather than condense, the video game medium (particularly in vintage examples) tends to only carry vaguely sketched-out lore & world-building that affords filmmakers a lot of freedom to create in extrapolation. In theory, the Rampage arcade game should have been a prime candidate for an entertainingly absurd action movie, since it’s basically a blank-slate, plot-wise. In the game, players assume the avatars of three cartoonish kaiju—a gorilla, a wolf, and a lizard—earning points by destroying buildings & eating helpless citizens one city at a time. There’s no progression to this initial setup, just more buildings & people to populate an eternally resettable scenario. Unlike the better examples of video game adaptations that use these blank-slate launching pads to create absurdly preposterous worlds, the film version of Rampage instead exhausts itself trying to imagine a plot where its resettable videogame scenario could be at least somewhat plausible. The Super Mario Bros., Mortal Kombat, and Resident Evil movies accept the over-the-top absurdism of their source material as a matter-of-fact conceit; Rampage instead goes out of its way to reduce its premise to the most unimaginative action vehicle possible, one it already feels like we’ve seen Dwayne “The Rock” Johnson star in before. A better-realized Rampage adaptation would have just started with the monster attacks destroying a major city and worried about the reasoning behind their origins after the fact (there are literally dozens of Godzilla pictures that teach that lesson). This adaptation instead dulls down its entertainment potential by laboriously working towards that payoff in a too-late third act turnaround.

The Rock stumbles into this picture wearing a khaki-colored composite costume of every single ex-military jungle adventurer character he’s played before. In this particular case, our impossibly handsome, charismatic hero is defined by his relationship with an albino gorilla named George. With a rapport established through sign language and sex jokes, this Buff Zoologist & Brilliant Gorilla supercouple are seemingly best-bros-for-life until a nearby satellite crash infects George (along with a wolf & an alligator) with a “genetic editing” pathogen. Designed by an Evil Corporation for military weapons purposes, this pathogen causes the three beasts in question to grow exponentially larger, more aggressive, and more resistant to harm. Teaming up with a rogue scientist (Naomie Harris) who helped develop the pathogen, The Rock must race to cure George with an antidote before the military strikes him down and to destroy the other two monsters before they destroy Chicago. And because the movie delusionally believes the monsters need a reason to work together to destroy Chicago, there’s also a broadcasted signal attracting them to the Evil Corporation’s headquarters that must be shut off before it’s too late. Beyond the too-few scenes of monsters destroying buildings (and a few villainously hammy performances from what-are-they-doing-here actors Jeffrey Dean Morgan, Jake Lacy, and Joe Manganiello) there’s nothing distinctive about Rampage as a disaster epic, not even its deployment of three separate kaiju. The movie could have made better use of its satellite crash opening by taking its monster fight to outer space or used its inciting pathogen to create Dwayne “The Giant Boulder” Johnson or anything over-the-top enough to suggest that it fully embraces the absurdity of its central conceit. Instead, it almost outright apologizes for being built on a silly video game foundation by exhaustively explaining a scenario where a giant wolf, gorilla, and reptile might team up to destroy a major city as a team, when that should have been its first act starting point—no explanation necessary.

I was left exactly this cold by last year’s giant ape monster movie Kong: Skull Island, which also hosted just enough monster action & hammy performances to call into question how the sum of its parts could possibly be so aggressively bland. Rampage is a total MoviePass decision, an unenthused picture that’s only worth your attention if it has a convenient showtime in a directionless afternoon you’re looking to kill. No amount of helicopter-tackling wolf action or Jeffrey Dean Morgan’s cowboy cop quipping things like, “When science shits the bed, I’m the guy they call to clean the sheets,” can make up for the grey mush that surrounds them. Even the novelty of the glorious creature feature Alligator being blown up kaiju-size is only worth a fleeting smirk. The only moment of pure so-bad-it’s-great bliss at hand is a spectacularly awful Kid Cudi remix of “Bullet with Butterfly Wings” that the film unfortunately buries deep in its end credits, where it’s meant to not be heard. It’s ashamed of that cheese just as much as it’s ashamed of its video game roots. Cut the wolf out the the kaiju trio and there’s no point in passing this movie off as a Rampage adaptation at all; it might as well be San Andreas 2 or Journey 3 or a sequel to any number of The Rock’s disaster epics. The green screen/mocap animation, closely cropped shaky-cam action (which is a really weird choice for a film about giant monsters), and cornball stepdad humor are entirely indistinct & interchangeable within the context of the modern Rockbuster. It’s a total shame, because the gleefully trashy arcade game the film chose as a starting point should have been an easy layup in delivering something fun & memorably absurd. Instead, five no-name screenwriters ground it down into a shapeless, unremarkable orb carried on the back of a bored-looking Rock.

-Brandon Ledet

Moonbeam’s Childhood Terrors: The Secret Kingdom (1998) & Magic in the Mirror (1996)

The most shocking revelation in our Movie of the Month discussion of the Charles Band-produced children’s fantasy film Magic in the Mirror was that I was the only member of the Swampflix crew who found the movie to be a total nightmare. While everyone else found the film’s villains— humanoid ducks who boil children alive to make delicious tea— to be amusingly quaint, I cowered in fear of their menacingly cheap presence. I stand by my description of those tea-slurping murder-ducks as resembling “a D.I.Y. production of the Howard the Duck movie as a stage play in an adult stranger’s basement” and believe a large portion of the movie’s appeal to be the discomfort of their design. Schlockmeister Charles Band’s production company Full Moon has long been fascinating to me for pumping out cheap, R-rated horror films that feel like they were intended for children. In the mid-90s, Band somehow made his aesthetic even more terrifying by deliberately making films for children’s media sensibilities, but still allowing his violent, horror impulses to shine through. If the cheap duck costumes from Magic in the Mirror are not a compelling enough argument that the Full Moon children’s media sublabel Moonbeam Entertainment was more horrifying than most of Band’s deliberately horrific productions, I’d like to submit 1998’s The Secret Kingdom as Exhibit B. The Secret Kingdom follows Magic in the Mirror’s exact formula of infusing a fairly innocuous down-the-rabbit-hole fantasy adventure with truly horrific character design, but its own childhood terrors are much more blatant & inarguable than the ducks that disturbed me so much in our Movie of the Month.

Mysteriously, neither Charles Band nor Moonbeam’s names are listed in the opening credits of The Secret Kingdom. IMDb lists Band as an “uncredited executive producer” on the film, though, and his fingerprints can be found all over the premise thanks to his seemingly lifelong obsession with miniature bullshit (see: Dolls, Demonic Toys, Ghoulies, Dollman, The Gingerdead Man, etc.). In this particular case, a pair of snotty siblings are transported to a miniature, war-torn kingdom located beneath their kitchen sink, due to a magical lightning storm (or some such nonsense). A world of miniature terrors awaits them there, thanks to a maniacal dictator’s obsession with achieving “perfection” through elective surgery. The Minister of Perfection barely fights back his Nazi undertones as he proudly shows off his favorite “perfected” creations: people with smoothed-over flesh instead of eyes, Nazi cops with metal places for faces, a creepy S&M dog-man who aids in hunting undesirables, etc. The Alice in Wonderland-riffing premise of The Secret Kingdom isn’t too far off from the basic plot of Magic in the Mirror. The only differences are in their Mad Libs-style details: instead of a fantasy kingdom the kids are transported to a steampunk metropolis; instead of traveling through a mirror their adventure is prompted by an ancient lighting rod; instead of negotiating a war between two queens they negotiate a war between a surgery-addicted bureaucrat & a band of woodland rebels. The only major difference between them is that the terror of the Minister’s creations are unambiguously horrific, while the menace of the humanoid ducks is vague enough to be debatable. Director David Schmoeller (who also helmed the horror oddities Tourist Trap & Puppet Master for Band) makes his blatant horror intentions clear in jump scares & references in the dialogue to titles like The Bad Seed & The Elephant Man. Charles Band’s stated vision for Moonbeam was to produce children’s sci-fi & fantasy films with “no hard hedge”, but by the time The Secret Kingdom arrived late in the sublabel’s run a glimmer of that hard Full Moon edge reemerged in the work and was all the more terrifying for its contrast with the safe children’s fantasy picture surrounding it.

It’s possible I find The Secret Kingdom more outright creepy than Magic in the Mirror because it hits closer to home. First of all, the non-sink portion of the film is conspicuously set in New Orleans and reminds its audience of that locale often with a slew of gratuitous local details: The St. Louis Cathedral, The Natchez, French Quarter street performers, Mardi Gras parade floats, above-ground cemeteries, street cars, issues of the Times Picayune, etc. More significantly, the tiny-world-under-the-kitchen-sink premise is very reminiscent of the (presumably problematic) film The Indian in the Cupboard, which was a VHS era staple in my childhood. It might seem odd that Band would produce an intentional knockoff of a flop that lost $10mil at the box office, but I suspect that it’s possible he may have felt like he could improve on the premise as the king of miniature bullshit. Even if their similarities are only an instance of parallel thinking, Band’s way of putting his own unique stamp on the premise was hiring a horror director responsible for one of the most disturbing Texas Chainsaw Massacre-modeled 70s slashers in charge of a children’s film and populating it with eyeless, dog-like, Nazi victims of state-ordered surgery. Band may have truly thought of Moonbeam as a way to produce Full Moon-style pictures “with no hard edge” for a younger demographic and that may have been the case with early Moonbeam pictures like Prehysteria!, which sweetly supposed “What if dinosaurs were miniature & danced to rock n’ roll?” By the time he got to the eyeless goons of The Secret Kingdom and the child-boiling duck-people of Magic in the Mirror, though, I believe he lost sight of that mission statement. The children’s film backdrops that clash with these nightmarish monstrosities only make them appear more horrific by contrast and the sensation that dynamic generates just feels plain wrong. I don’t think the Moonbeam catalog necessarily reflects the creative heights of the Charles Band aesthetic in terms of absurdism or novelty, but it did often generate the most legitimately creepy imagery of his schlocky oeuvre, if not only for those creations’ soft-edge context.

For more on April’s Movie of the Month, the Full Moon Entertainment fantasy piece Magic in the Mirror, check out our Swampchat discussion of the film this comparison to its direct-to-video sequel Fowl Play, and last week’s look back to Moonbeam’s premiere picture, Prehysteria!.

-Brandon Ledet

 

Truth or Dare (2018)

There are two competing gimmicks at war with each other in the gleefully idiotic trash-horror Truth or Dare?. As suggested in the title, one gimmick involves a supernatural, deadly version of the schoolyard game truth-or-dare that drives the film both to explorations of contrived ethical dilemmas and to even more contrived novelty indulgences in demonic possession clichés. As delightfully silly as a haunted truth-or-dare game is for a horror movie premise, though, it’s not the gimmick that most endeared the film to me. It’s Truth or Dare?’s stylistic gimmick as The Snapchat Filter Horror Movie that really stole my trash-gobbling heart. Whenever demonically possessed participants prompt contestants in the titular game to answer “Truth or dare?” their faces are altered with cheap digital effects to display a sinister, impossible grin. It’s a design that unmistakably resembles a Snapchat filter, which is explicitly acknowledged in the dialogue when a character reports, “It looked like a messed-up Snapchat filter.” I’ve already exhaustively stressed in the past how important high-concept/low-budget horrors about the evils of the Internet are for being willing to document what modern life online looks & feels like in a way that classier productions would tend to avoid. Films like Unfriended, #horror, Afflicted, and so on are doing more to preserve the history of modern online communication than they’re given credit for, specifically because they’re willing to exploit pedestrian trash mediums like Skype, Candy Crush, and webcasting as foundational gimmicks for feature-length narratives. For its own part, Truth or Dare? has earned its place in cheap horror’s academic documentation of online discourse by exploiting Snapchat filter technology as a dirt-cheap scare delivery system. As silly as its titular gimmick can be, it wouldn’t have deserved camp cinema legacy without that secondary Snapchat filter gimmick backing it up.

It’s tempting to bail on enjoying Truth or Dare? in its initial setup & character introductions, which make for a very shaky first act. In an opening sequence so cliché it was parodied in The Cabin in the Woods a half-decade ago, a group of college age friends embark on their Last Spring Break Together and are met with a supernatural evil on the journey. Lured into a drunken, late-night round of truth-or-dare by a mysterious stranger in an even more mysterious abandoned Mexican church, the group is locked into a demonically-possessed version of the schoolyard game that follows them home and threatens their lives. Taking turns in several rounds, each character is challenged by hallucinations of the Snapchat Filter Demon into following through on truth-or-dare prompts or violently dying in refusal. Besides a closeted gay character and hilariously oblivious party bro (“I can’t say no to shots. Everybody knows that.”), none of these College Kid archetypes especially stand out as distinct individuals. They’re instead used as personality-free placeholders for the movie’s deployment in awkwardly staged moral dilemmas. The dares indicated by the film’s title are almost exclusively acts of lethal violence, but the real hook of the premise is in exposing the truth behind people’s desire to be seen as charitable & good. The demonic game of truth-or-dare forces characters to act out their unspoken desires and to confess their most shameful secrets in grand displays of public humiliation. The hidden selfishness of the self-righteous is a particular fixation of the game, as characters are challenged to back up statements like “I didn’t have a choice” or to prove claims that they’d sacrifice their own lives to save many strangers’. Honesty is the most highly valued virtue in Truth or Dare?’s worldview and it’s one the movie searches for in the most gleefully cruel ways possible.

Although the initial setup is a little labored (a probable side-effect of having five writers share one screenplay), Truth or Dare? gets exponentially more ludicrous (and, thus, fun) as its titular game escalates, ending on a surprisingly ambitious note with implications that are incredibly far-reaching & clever, considering the film’s lowly starting point. It’s possible to find more fully committed versions of the film’s central gimmicks in better works. The pitch-black exploitation comedy Cheap Thrills offers an even more cruel indulgence in depicting a series of violent dares gone out of hand. While Truth or Dare? verbally admits its Shapchat filter gimmick in the dialogue and adopts cell phone aspect ratios in its opening credits, it has nothing on the fully-committed Sickhouse, which is essentially a The Blair Witch Project remake staged through a series of Snapchat posts (and originally posted on the Snapchat app itself). Nerve might even be a better midpoint between the two gimmicks, where a series of escalating dares are filtered through the language of social media. The acting & character work in Truth or Dare? are aggressively bland. The music feels like faux-inspirational Chariots of Fire/allergy medicine commercial runoff. The PG-13 rating indicates both its potential for truly disturbing violence and its loyalty to genre cliché. On the Blumhouse scale, this film is more Happy Death Day than Get Out. On the Evil Internet horror scale, it’s more Friend Request than Unfriended. Still, its specificity as a Snapchat filter horror (as opposed to a Snapchat platform horror) distinguishes it from previous app-based schlock and its follow-through on the implications of its demonic truth-or-dare premise wholly makes up for its first act unease. If nothing else, I can report that the film’s ending is the most satisfying trash-horror resolution I’ve seen since the evil doll cheapie The Boy, a reference I intend as the highest of compliments (it did rank high on our collective Top Films of 2016 list, after all). Between leaving me on that high note and generating its terror through a disposable mode of online discourse, Truth or Dare? very easily endeared itself to me. I wish more people were having this much fun with it.

-Brandon Ledet

Bride of the Gorilla (1951)

As monumental as the 1930s King Kong was in influencing special effects innovation in early cinema, there was a nasty undercurrent of racism that flowed from that picture & dispersed into the larger cultural pool. Many ape-themed B-pictures that followed in King Kong’s footsteps preyed on societal discomfort with interracial romance, horrifically coding their villainous primates as African or South American invaders stealing square-jawed Americans’ refined white women. It’s not a genre I tend to pay much attention to as a result, despite my bottomless appetite for schlock, unless there’s a hook like witnessing Bela Lugosi’s decline into poverty row Hell in The Ape Man. 1951’s Bride of the Gorilla is a strange exception to the rule. It’s a deeply racist picture, to be sure, but its avoidance of the usual tropes & grooves of the genre makes it a bizarre, fascinating work as an outlier. More of a melodrama than a B-grade horror and a complication of the way its villainous ape is coded as a racial Other, Bride of the Gorilla surprises & subverts in its participation in a genre that doesn’t deserve the effort. It’s a morally repugnant, but oddly compelling as a cultural artifact.

Presented as a story about “how the jungle itself took the law into its own hands”, this is a tale of adultery, guilt, and the white man’s sense of displacement in the Amazon. A rubber plantation owner’s young wife falls in love with one of his workers. The pair consummate this passion after a fight over their affections leads to the old man’s accidental death. Haunted by their own guilt and a criminal investigation from the Amazonian country’s police commissioner (?) & audience narrator (horror cheapie veteran Lon Cheney, Jr.), the new union is cursed & ultimately tragic. This is compounded by a local witch who poisons & gaslights the new husband/former employee into believing he’s turned into a gorilla. He hallucinates that his body is changing and he is losing his humanity to the jungle, where he begins to spend most of his time instead of comforting his new, wealthy bride. There isn’t a lot of gorilla action in the picture; it’s mostly colonialist melodrama. Still, the psychological horror of this transformation (which is never confirmed to be real) has interesting thematic implications & moments of dread.

Bride of the Gorilla’s thesis that white people don’t belong in the Amazonian jungle is a technically accurate conclusion derived from deeply faulty reasoning. According to the film, “White people shouldn’t live too long in the jungle,” because it “brings out their bad side.” The transformation horror at the center of the film brings into question the sexual threat of the Other that usually permeates its genre. The movie practically functions as a horror of racial transformation, where a white man loses his privilege & civility as be becomes more in tune with the “primitive” culture of the jungle. Because this is a poverty row cheapie rapidly fired off to fill out a double bill, there likely wasn’t much intentional thought put into how the film would participate in, complicate, or subvert the racist tropes of its genre, but the results are fascinatingly muddled all the same. The movie takes an unintended anti-colonialist stance and breaks down the barriers that separate its white man lead from the jungle community he fears. It even does so with an almost exclusively all-white, American cast, which makes it all the more bizarre.

For all of Bride of the Gorilla’s grotesque, Darwinist implications as a racist participation in colonialist narratives, it does have occasional moments of genuine psychological terror. Raymond Burr (of Perry Mason & Rear Window fame) sells the fear of his primitive de-evolution nicely, especially in a scene where he punches in the glass of a mirror that displays a gorilla’s reflection. Late in the film his gorilla form stalks his titular bride through the jungle and the movie takes his first-person POV. It’s a decision that’s intended to mask the truth of his transformation, but accidentally telegraphs the aesthetic of an 80s slasher in the process. Most of Bride of the Gorilla works this way. Its indulgence in prolonged melodrama is likely an effort to limit its special effects budget, but makes it an interesting B-horror outlier in the process. Its subversion & complication of racist ape movie tropes was likely a thoughtless act in the pursuit of a quick, cheap-to-shoot script, but makes for an fascinating discussion anyway. The psychological & bodily horrors of its central transformation, which likely isn’t even “real,” shines through despite the many faults holding it back. I wouldn’t normally recommend anyone explore this particular B-movie territory, but if you find yourself doing so, Bride of the Gorilla is an interesting outlier within a cursed genre.

-Brandon Ledet

Godzilla 2000: Millennium (2000)

The 2016 theatrical release of Shin Godzilla was an incredible experience for varied reasons: it was an excellent course corrective for a series that hit a slump with Gareth Edwards’s lumbering 2014 Godzilla film; it packed a surprisingly acidic taste of unexpected political satire among its kaiju action; Godzilla himself is always exciting to see on the big screen no matter the vehicle, etc. Most significantly, though, as an American audience, I appreciated the chance to see a Japanese Godzilla production faithfully translated in its original tone & intent on the big screen, which is a frustratingly rare experience. From the original 1950s Godzilla to the 1985 American-Japanese coproduced sequel to beyond, the standard for most Godzilla imports is for them to be heavily re-edited & altered in translation in their American dubs. In the case of Godzilla 1985 (titled Return of Godzilla in Japan), many of the scenes not involving the monster itself were swapped out with inserts of war rooms packed with American actors, completely altering the story. There’s no telling to my English-language ear what might have been lost in translation in Shin Godzilla’s journey to America, but I highly doubt that anything so egregious transpired there. It’s something I appreciated even more in retrospect when recently watching Godzilla 2000: Millennium for the first time. While the American dub of Millennium doesn’t quite substitute entire scenes with American actors like Godzilla ’85, it does drastically alter the tone & intent of the original Japanese script in a show of bad faith for the attention spans of American audiences and the inherent appeal of the original work. Shortened by nearly ten minutes and punched up with intentionally campy dialogue not included in the original script, the American release of Godzilla 2000 is yet another example of the typical fuckery this long-running franchise is subjected to in its trips across the ocean and the language barrier.

Luckily for Americans, there’s a baseline enjoyability to all Godzilla movies that transcends these bad faith translations. As the 24th entry in the franchise and the start of its own “Millennium” era, you might suspect hat Godzilla 2000 would find it necessary to change up the basic formula to keep itself fresh. Instead, this is largely the same kaiju action vehicle all Godzilla movies are, just with updated effects. Chronologically a sequel to the 1954 film, Godzilla 2000 finds its titular lizard beast returning to the shores of Tokyo to battle a mysterious UFO that has been terrorizing its people & buildings (mostly the buildings). While different organizations argue over whether Godzilla needs to be subdued or destroyed, the monster busies himself by attacking the mysterious UFO with his kaiju fire-breath, to no avail. For its part, the UFO attempts to absorb Godzilla’s DNA to steal his regeneration powers, making it possible for the alien species to adapt to life on Earth. This culminates in the UFO transforming into the (new to the series) kaiju Orga for a classic big-beast battle among Tokyo’s fragile skyscrapers. The fight is played 100% seriously, but the Humorous Dialogue surrounding it can be try-hard goofy in a way that’s difficult to earn a genuine laugh. There’s enough physical humor & basic absurdity inherent to the original Japanese cut that there’s no need for these additional wisecracks, which include a military general bragging that his missiles will “go through Godzilla like crap through a goose.” Har, har. I’m not entirely opposed to the idea of making a Godzilla film that’s shorter & campier than the series’ dead serious nuclear origins (Godzilla vs. Hedorah is my favorite in the franchise, after all), but the joke-writes on Godzilla 2000 do seem especially hokey, outside maybe the brilliance of the “Get ready to crumble” tagline. Either way, they didn’t cut any of the sweet monster action in the American release, which is a universal pleasure that can never be truly lost in translation.

As frustrating as it likely was to have its Japanese cut goofed-up for its domestic release, I’m sure it was still a massive joy to have a Godzilla picture back in American theaters in the year 2000. The few previous Toho-produced Godzilla films were straight to video affairs (I’m guessing the 1998 Roland Emmerich Godzilla picture gave the series enough of a popularity-boost to transcend that) and kaiju movies are obviously meant to be seen as big and loud as possible. That’s largely because special effects are their main draw, whether or not films like Godzilla ’54 and Shin Godzilla back them up with Big Ideas. Special effects-wise, Millennium offers an exciting mix of the old and the new. Godzilla & Orga are still actors in rubber suits stomping around hand-built miniatures. That original-flavor special effects recipe is spiced up with a more current influence, though, particularly the matte painting & set piece spectacle of the early Spielberg era and the shoddy CGI of post-Spielberg disaster pictures. Godzilla 2000 arrived long after the 90s disaster epics wave of titles like Twister & Independence Day (not to mention Godzilla ’98’s own participation in that aesthetic), so it shouldn’t be so jarring to see Toho’s tried & true brand of Kaiju action mixed with that influence. Still, the visual references (to Twister & Independence Day particularly) are too specific and too plentiful not to stand out in this context. I’m sure that the Japanese cut of Godzilla 2000 is the superior piece of writing (and I probably should have watched it before filing this review) but even the goofed-up American version of the film retains enough visual spectacle, both in classic kaiju action & in its 90s disaster epic aesthetic, to be well worth a look. That was likely especially true for those who caught it on the big screen in its initial theatrical run. It would have been vastly preferable for Millennium to be afforded the Shin Godzilla treatment of a faithful American translation, but this is still a badass monster movie where Godzilla lays an extensive beatdown on a sky scraper-sized UFO beast. It would be near-impossible to ruin that.

-Brandon Ledet

The Strangers (2008)

As much as I’m usually game for cheap, single-location genre exercises, I tend to avoid the home invasion thriller as a medium. Occasionally, the campy humor of a Knock Knock or a Trespass will pique my interest, but I have a general aversion to the genre as a whole when it’s played seriously. This is mostly because home invasion premises tend to lazily rely on the threat of sexual violence to mine their terror, an exploitation genre go-to that’s getting to be just as boring as it’s always been repulsive. The 2008 home invasion nightmare The Strangers does an excellent job of getting around that exploitative tedium by instead conjuring the most terrifying motivation for a domestic break-in imaginable: nothing at all. In most home invasion scenarios, a woman is trapped in house alone as male assailants threaten their financial & sexual safety from all directions. In The Strangers, a romantic couple are surrounded by a mixed-gender posse of masked sadists who seem to want nothing at all. It’s a purposeless, nihilistic cat & mouse game, in that it’s like watching cats bat around a half-dead mouse for 86 minutes just for the mild amusement. There’s something much more disturbing (and yet less morally grotesque) about that approach and the film easily ranks among the best examples of its genre because of it.

Liv Tyler & Scott Speedman star as a disheveled romantic couple bickering in the late night/early morning hours after a friend’s wedding. It’s the kind of drunken argument they should know better than to continue into the delirious headspace of a post-midnight mental haze, but feel compelled to continue anyway. In this vulnerable, volatile atmosphere, a trio of masked killers gradually emerge from the shadows both inside & outside the house. With practically no dialogue and no discernible intent they stalk, hunt, and torture the couple as the night stretches past sunrise. There are, conceivably, only two potential victims in this scenario, so The Strangers has no real potential as a body count slasher. Its tension is instead drawn from the couple being out-gamed & outnumbered, with the potential window for survival incrementally closing as the violence inflicted upon them rises exponentially. When asked, “Why are you doing this to us?” the masked assailants only answer, “Because you were home,” a response so succinctly chilling it was eventually marketed as a tagline. That just-because ethos is a powerful source of terror that largely substitutes any need for a fully-developed plot. Likewise, the look of the killers’ masks is distinctly memorable enough on its own to fill in any void left by their oppressively sparse dialogue. The Strangers dwells in the terror of negative space and the absence of intent, a much more satisfactory source of scares than what’s usually achieved with the home invasion template.

As you likely already know, the titular killers in this home invasion chiller recently resurfaced in a decade-late sequel titled The Strangers: Prey at Night. Watching the original film, I was struggling to imagine a scenario where Prey at Night could be accused of being blasphemous to or “ruining its predecessor, a fate most horror sequels inevitably suffer. The Strangers does a great job of steeling its potential sequels from that concern. Not only does it intentionally leave its ending open to the possibility of subsequent episodes, but it sticks to such a simple, bare-bones story structure that almost anything could be built on its foundation without feeling out of place The difference between the first installment in the Strangers series and its potential follow-ups, then, is almost entirely a matter of style. Prey at Night is a love letter to the neon-lit, post-Carpenter slasher of the 1980s, a violently campy romp that gleefully accepts the phrase “style over substance” as a challenge instead of a potential criticism. It’s a far cry from the cold, keep-it-simple nihilism of the original film, but also not at all tied to that blueprint as a sacred text. There’s almost no text at all to remain true to. Dialogue mostly fades away in The Strangers after its early, scene-establishing arguments in favor of well-staged attacks on its central, petrified couple. The only connective tissue between the two films, really, are the killers’ iconic masks, which is honestly more than enough to justify the liberties of Prey at Night.

The Strangers itself is not above mining nostalgia from past horror greats in establishing its own aesthetic. The opening warning, “What you are about to see is inspired by true events,” distinctly recalls the similar introduction to The Texas Chainsaw Massacre. That grimy 70s horror throwback atmosphere is only palpable in the film’s simplicity & the distinct design of its killers’ masks, though. If it’s at all an exercise in overt style, its indulgences can only be detected in its attention to detail. Intricate lighting choices allow for some impressively built tension, as the obscurity of shadows affords the killers a wealth of hiding places and the movie literalizes Liv Tyler’s often-deployed deer in the headlights routine. The sound design is even more meticulous, aurally attacking the audience with the chills of scraped metal and history’s most unexpected Joanna Newsom needle drop. Since light & sound are the two most essential components to cinema, I’d say that attention to craft alone makes the film praiseworthy even as a barebones genre exercise. It’s also, to be frank, damn scary, a rare achievement from a horror film so familiar in its basic template. Even though that home invasion template is typically something I avoid on-sight, I was wholly won over by The Strangers. I even preferred it over its Carpenter pastiche sequel, something I never would have expected going in. The sequel’s camp + violence genre formula is usually much more my speed.

-Brandon Ledet

All About Evil (2010)

Typically, movies made by drag queens require a little good will & benefit of the doubt from their audience. I’ve written positive reviews of dirt cheap drag productions like Vegas in Space & Hurricane Bianca in the past, but my forgiving love of drag as an artform likely made me a little lenient in discerning their merits, just like how my love of pro wrestling can lead to positive reviews of widely-hated films like Ready to Rumble. I’d like to distinguish All About Evil from that bias. Written & directed by infamous San Francisco drag queen Peaches Christ (under her boy name, Joshua Grannell), All About Evil is a genuinely well-made participation in B-movie schlock tradition. The film features performances from legitimate camp cinema players (and friends of Grannell’s, presumably): Natasha Lyonnne, Mink Stole, and Cassandra “Elvira” Peterson, an admirably unholy trinity. While Peaches Christ appears in the film in full drag (as herself!), the story isn’t especially concerned with the artform; it’s a natural part of the San Francisco setting, nothing more. The production values are about on par with most drag cinema indies (I’m thinking specifically of outsider art made by drag queens, not major productions like The Adventures of Priscilla, Queen of the Dessert or To Wong Foo, Thanks for Everything! Julie Newmar), but its ambition aims much higher than most camp comedies of its ilk. Most importantly, tough, All About Evil displays a deep, knowledgeable love for the horror cinema refuse it imitates & pays homage to. As the screen fills with references to Blood Feast, The Wasp Woman, The Bride of Frankenstein, The Brain that Wouldn’t Die, The Pit and the Pendulum, and so on, All About Evil’s midnight movie credentials are beyond legitimized and it transcends its drag cinema pedigree to become something else I’m strongly biased to enjoy: over-the-top horror schlock.

Although its title is a play on the name of a Bette Davis picture and there are plenty throwaway references to other cult horror works, All About Evil most resembles the Roger Corman classic Bucket of Blood in its basic plot. Natasha Lyonne (telegraphing her later re-emergence in weirdo horror cheapies like Antibirth & #horror) stars as a mentally unstable librarian who inherits a repertory movie theater form her deceased father. Her business struggles to stay afloat until security footage of her murdering her father’s shrill widow is projected on the screen for an unsuspecting midnight audience. The gore hounds in the crowd mistake the violent act as a fictional work of outsider art, commending her for creating a few found-footage subgenre they call “surveillance slaughter” and eagerly awaiting her next homemade short film. She continues to build her local legacy from there by committing more murders for the camera, often punishing her victims for faux pas like disparaging horror as an artform or using their cellphones in the theater. There might be vague correlations to be made between horror audiences’ insatiable bloodlust and the film’s movie theater goths mistaking murder for art, but the premise is mostly an excuse to have fun while celebrating horror as a communal joy. In true drag queen tradition, Lyonne’s short film slashers are given ridiculous pun titles like “Slasher in the Rye” & “Gore and Peace.” Popcorn machines & library books are fashioned into ridiculous murder props. The gore flows freely in practical effects indulgences instead of settling for the cheaper, lazier route of CG blood splatter. All About Evil is a genuine specimen of gleeful horror fandom. Like with the TV persona of bit part actor Elvira and the stage performances of Peaches Christ herself, it’s always wonderful when that quality can convincingly intersect with the world & art of drag. For an enthusiastic fan of both like myself, it’s all too easy to get swept up in the joy of that combo.

The one thing that tempers my appreciation of All About Evil is its choice of protagonist. Instead of detailing Lyonne’s mental unraveling from her own perspective, the film is told mostly from the POV of a teenage horror bro who arrives on the ground floor as one of her biggest fans. He makes sense as a choice for inserting an audience surrogate into the narrative, but like in Joe Dante’s embarrassing Burying the Ex misfire, can often unintentionally display some of the fandom’s worst macho tendencies. His relationship with a horror-hating Feminist Nag is particularly troubling, especially in an exchange where he mansplains to her that Lyonne’s deranged killer is “important” because there’s (supposedly) never been a great female horror director before. The statement is, at best, misinformed, devaluing the the cult classic films of women like Stephanie Rothman, Doris Wishman, Jackie Kong, Roberta Findlay, and Mary Lambert. It’s even more cringeworthy once you consider the fact that Cindy Sherman’s Carol Kane slasher Office Killer is by far a superior example of the exact mousy-homebody-turned-vengeful-killer aesthetic All About Evil aims towards; a woman has essentially made a better version of the movie that’s telling its audience no woman has ever made a truly great horror film before. It’s a frustrating claim to stomach. Office Killer also didn’t feel the need to tell its story through the eyes of a goth bro, keeping its perspective solidly anchored to Kane even as she descended into gory madness (which is partly why it’s a better film). I wouldn’t have been so taken aback by the character’s misguided horror bro mindset if it weren’t so clearly meant to be a mouthpiece for the audience. All About Evil is such a gleeful celebration of cult horror subculture (and women in general) otherwise that it was disappointing such a misguided choice made it to the screen in the process.

Being mildly offended is honestly just as natural to drag culture as bad puns & glitter, though, so I wasn’t too bothered with All About Evil’s slightly off-center feminist politics. It also helps that I saw the film in one of the best possible environments: with Peaches Christ present for a Q&A in the back room of a local bar. The screening was preceded by a few B-movie friendly drag performances (including a Female Trouble-themed act from fellow Krewe Divine member CeCe V Deminthe) and was supervised by local drag workshop instructor Vinsantos (a friend of Peaches Christ’s who also provided the film’s low-fi score). The entire evening was reminiscent of old school art cinema screenings, where weirdos would pile into unconventional spaces like bookstores & dive bars to struggle to hear avant-garde experiments over the roar of a nearby whirring projector. In this case the projector had an inaudible, digital-era hum, but the environment was still the same. The similarities between the drunken drag enthusiasts in that barroom and the gore-thirsty goths calling for the peril of Natasha Lyonne’s victims onscreen were apparent & plentiful. I’m much more suspicious of that environment’s effect on my enthusiasm for the film than I am with my general drag cinema leniency. Still, Peaches Christ delivered an impressive love letter to campy, gore-drenched schlock in All About Evil. The film was clearly a blast to make, but far from the lazy, self-indulgent hangout it easily could have been (and many microbudget horror comedies are). I’d without question recommend it to anyone with a voracious love of B-movie history, whether or not they’re familiar with Peaches Christ as a real-life persona or drag as an artform. That’s more than I can say for pictures like Vegas in Space, as much I as I love those for their own sake.

-Brandon Ledet