Starchaser: The Legend of Orin (1985)

Let me tell you a story. A human boy comes into possession of a bladeless sword hilt that only he can control and which only has a blade at his command. He teams up with a rogue pilot whose rough exterior belies a heart of gold and, alongside a sassy computer intelligence, they meet a space princess. They visit exotic locales like the desert, a swamp, and a hive of wretched scum and villainy. Before the end, the boy learns that he is part of a long line of people who wield a mystical power and who can appear after death as spectral guides in this metaphysical art, and he defeats an ancient evil in a dark cloak. Sounds like Star Wars, right?

I really didn’t know that much about Starchaser: The Legend of Orin. I’m not even really sure exactly when I managed to acquire a digital copy, or when I transferred that file to my phone for a potential future viewing (I’m not an Apple user so I’ve had the same phone for 4 years without a forced upgrade occurring as a result of planned obsolescence). I’m traveling at present and I did foresee that while journeying I might grow weary of the beautiful but nonetheless antiquated and challenging prose of Jessie Douglas Kerruish’s 1922 novel The Undying Monster: A Tale of the Fifth Dimension, and had planned ahead by downloading a couple of episodes of Peacemaker while I was on Wi-Fi. I did not foresee that the HBO app would simply not load at all once I was in airplane mode, and thus after failing to simply sleep on the flight, looked at what I had in my videos folder, and there Starchaser was, waiting for me to finally give it my attention. Many worse things have happened on airplanes recently than watching Starchaser, but I still nonetheless failed to be engrossed. 

The eponymous Orin is an enslaved human miner living beneath the surface of the planet Trinia, where he and other humans toil with laser diggers for volatile crystals, which are then “fed” to a giant dragon-like face when the slaves are visited by their god, Zygon. One day, Orin finds a sword buried in the rock, and when he frees it, the grandfather of his girlfriend Elan tells him that it may be part of an ancient legend about a liberator, before the sword projects an image of an old man who speaks a muddled prophecy, then the blade disappears. Elan’s grandfather is killed, prompting Orin and Elan to take actions which eventually result in them climbing into a crystal shipment and travelling through the dragon’s mouth, where the scales fall from their eyes about the nature of their enslavement, and Elan is killed by Zygon. Orin manages to dig his way up to the surface, where he meets a smug smuggler named Dagg Dibrimi and his smart-mouthed ship’s AI Arthur, although Dagg doesn’t believe Orin’s claims that there are slaves beneath Trinia’s surface. Dagg completes a hijacking of some of the crystals from one of Zygon’s freighters, and in the ensuing firefight, ends up in possession of an administrative fembot named Silica, whom he reprograms (through a not-very-funny scene in which we learn that the relevant circuits are in her posterior, and it’s very uncomfortable to watch), causing her to immediately become devoted to him. 

Along the way, the travelers are occasionally annoyed by a sprite-like “starfly,” which eventually directs Orin to discover a bomb hidden within the payment that Dagg receives for his services, eliciting Dagg’s loyalty, and the two of them eventually meet Aviana, the daughter of the local interplanetary governor. She recognizes the hilt from her historical studies and accesses a library file that reveals that the hilt belonged to the “Kha-Khan,” a group of legendary heroes from eons past who vanquish threats to humankind, although the last of the Kha-Khan disappeared from history after defeating a robot intelligence known as Nexus who sought to enslave humanity, at which point the hilt disappeared. And wouldn’t you just know it, it turns out that Nexus wasn’t really defeated; he simply rebranded as Zygon and got a new job as the overseer of the robotic underground miners of Triana, although he quickly replaced his initial automaton workers with human slaves so he could then reprogram the mechanical miners into warriors, and uh-oh, here comes the invasion fleet! They’re defeated by the ragtag group, of course, and the starfly reveals itself to be the Force, um, I mean the spirit of the Kha-Khans past, who appear to Orin and the others as Force ghosts, I mean, uh, regular ghosts, I guess. 

Director Steven Hahn worked mostly as a production manager on animated TV shows, with eighties juggernaut DIC as well as other studios, after getting his start with Ralph Bakshi working on his seminal work Wizards. During the off season for the various TV series that he was working on (like the Mister T animated series, Care Bears, the anglicization of French series Clémentine, and perhaps unsurprisingly, Star Wars: Droids), Hahn wanted to keep his Vietnamese animators busy. If you just read the Wikipedia page for this film, you might think, “Oh, how thoughtful,” but the quotation that he provided to the now-defunct sci-fi blog Topless Robot reveals that he, like George Lucas, was a man with dollar signs in his eyes more than anything: “I’d been working in television animation and owned a rather huge facility in Korea. I’ll tell you why I came to direct and produce this film. It’s not something you might expect. During the off-season, I had nothing else to do! When you own and run a big studio, it’s difficult to sit around and pay everyone a salary when there’s no work. So, I had to do something, and I thought, why not make an animated film?” There’s nothing artful in that, so it’s not really all that surprising that there’s nothing artful in the final product, either. 

I’m being a little harsh. There’s not nothing worthwhile here. Although all of the character designs for the men are ugly as sin and Princess Aviana looks like she was traced from a He-Man episode, the ship designs are relatively cool, and the robots that we see are inoffensive even if they’re not particularly imaginative. The film also manages to have a couple of cool sequences when it manages to break free from its lockstep dedication to slightly misremembering Star Wars, with the most striking images from the whole film coming close to the beginning and the end. For the former, it’s the appearance of the decomposing “mandroids” living in the Trinian swamps, cyborg ghouls that are creepy and off-putting, and it’s unfortunate that they warrant mention only in the scene in which they appear. For the latter, there’s a moment during the climactic space battle in which Orin accidentally opens a bay door, unwittingly ejecting all of the robotic troops within the hangar into open space, which was a fun visual. The space battles are the most interesting things that we get to witness, and it’s worth noting that this is probably because the film was created to cash in on 3D movies, so it’s clear that all the budget that didn’t go into making Orin and Dagg not hideous to look at went into making Dagg’s ship look cool. Money not exactly well spent, but I suppose it was put where it needed to be the most. It certainly didn’t go into score composition, as there are moments where Luke Skywalker’s theme and the Imperial March are imitated so clearly that it’s shocking that Hahn didn’t get into legal trouble. Not for the faint of heart or short of attention span, this is to be viewed solely if your only alternative is unconsciousness and you can’t seem to sleep.

-Mark “Boomer” Redmond

Ash (2025)

It is a truth non-universally acknowledged that all art is political, but Ash, from director Steven Ellison (better known under his musical moniker Flying Lotus), may be the first film I’ve ever seen that has no identifiable thesis and thus appears to be completely apolitical. This isn’t a criticism so much as an observation of the fact that this movie, despite how much I enjoyed it, seems to be all but completely theme-less. Riya (Eiza González) wakes up, amnesiac, inside of what appears to be crew quarters, surrounded by dead bodies, all of which demonstrate extreme violence done against them. She experiences horrifying flashes of such violence: a head bashed in by a rock, a face melting away as it decomposes, smiles turning from friendly and warm to malevolent and menacing. She walks outside and discovers that she was inside of some kind of station or base on an alien world, as something snowlike drifts down from a sky that is dominated by a radial design that resembles the iris of a great eye, pulsing and pulsating. She sees something vaguely humanoid at a distance, obscured by the harsh atmosphere, although it remains unclear if there is someone or something out there, or if it is perhaps a mirror image of herself (as it mimics her movements) or even a mirage or hallucination. She manages to make it back inside before the atmosphere suffocates her, only to hear a knock at the door. It’s Brion (Aaron Paul), the sixth member of their expedition team, who has left his post in orbit in response to a distress call from the surface, saying that Riya himself had told him that Clarke (Kate Elliott), the only person not accounted for between the two of them and the corpses, had undergone some kind of psychotic break and attacked the others. Riya attempts to recover her memories and advocates for finding and rescuing Clarke, but their time is limited; they have to return to the main spaceship the next time that it completes its orbit in just a few hours, as damage to the base means that they have insufficient atmosphere to wait for it to come around again. 

In writing about Lotus’s previous film, Kuso, Brandon noted that the gross out comedy (with heavy focus on the “gross out” part) was of a kind with Adult-Swim-to-feature pipeline films that “tend[ed] to push attention spans to the limit at full length.” I can confirm that this was an issue for one of my viewing companion, who admitted in the car ride on the way home that some of the gaps in his understanding of the film could be attributed to dozing off a couple of times, but this is also a film with an intentionally dense plot that lends itself to few easy answers. The amnesiac protagonist character is not necessarily a new one, but the film initially sets itself up as a bit of a science fiction mystery with an anachronic order: Who killed everyone? Can Brion be trusted? Can Riya, for that matter? As characterization and events are doled out in flashes of recovered memory as well as exploration footage that Riya manages to recover from a drone, we learn more about what happened, and it becomes apparent that this movie is little more than a remix of other films from this genre — an excellently photographed, perfectly soundtracked, and gorgeously colored, to be sure, but a remix nonetheless. That does not detract from the film, but that all of these elements come with a bit of a pacing issue does. 

In the opening minutes, as Riya makes her way outside of the base and sees a figure in the distance mimicking her movement, one thinks of the finale of Annihilation. The quick cross-cutting of horrific images in Riya’s mind—be they memories, hallucinations, nightmares, or some combination thereof—calls to mind Event Horizon, which famously tucked all of the visuals that pushed the film into the NC-17 rating into mere blips on screen in order to secure an R, so that the viewer isn’t sure what they’re seeing but are nonetheless disturbed. As Riya watches the video captured by one of the mission’s drones and we intercut between the footage itself and the memories that it awakens within her, one is reminded of the crew of the Nostromo as they approach the downed ship on LV-426 in Alien (that the planet “Ash,” from which the film takes its title, also has a very similar designation is but one of the smallest of many allusions to that franchise). Their discovery of an alien artifact of their own and the realization that this is the first domino that falls before the tragedy we entered in media res at the start of the film is likewise very Alien-like, and then the film pushes further and becomes a bit like Prometheus in the study of organic matter taken from it, which becomes an orifice-invading life form that is ultimately responsible for everything. There’s even a little The Thing in there, as this is an isolated place in a desolate environment where no one can be trusted, as well as a really great Rob Bottin/Stanley Winston style mutant human at the end. 

One Alien film it doesn’t borrow from is Alien3, but it does crib from another of director David Fincher’s films, but to say more on that would stray too far into spoiler territory, and I think this is a film that should be gone into with as little foreknowledge as possible. I certainly did; it just happened to be $5 Tuesday (well, $5.75 now) and a friend finally had some time off after having to work an extended stretch of days during and around SXSW. The arthouse was doing repertory screenings of things I had already seen, and Brandon had written about Black Bag and the new Looney Tunes picture, so with nothing more to go on than the tiny icon of the film’s poster in the MoviePass app, I went to the film with a couple of friends. As soon as the characteristic “heartbeat” sound and logo card that accompanies the opening of the Shudder app and precedes the films it distributes, I realized that I had accidentally duped myself into paying for a movie that I could watch at home. That having been said, when the film’s opening fifteen minutes or so felt very much like the beginning of a Syfy Channel original (albeit an extremely elevated and gory one), I was glad that I was watching this in a theater instead of at home, where the film’s pacing would have been a greater challenge on my attention span. This is a film that is introspective, but temporally, not tonally. There’s a lovely dream sequence in the middle that I rather liked, but the purposeful use of long scenes in which very little is happening and we are left to merely contemplate the tableau is something that I can see turning off certain audiences (my two viewing companions, for example, had polar opposite reactions).

Even if you, like me, are more tolerant of those contemplative moments, you may still find that what’s most critically missing here is a lack of theme. Alien is positively (and often literally) dripping with concepts of motherhood, gestation, and birth; The Thing captures a quiet paranoia and isolation that’s universally emotionally applicable; Event Horizon is a parable about madness through the consequences of what happens when science pierces the veil of reality. All of these are existential horrors in what are normally considered environments of speculative fiction, and all of them feature terrifying results of encounters with beings so unlike us that moral concepts of “good” and “evil” don’t really apply. So is Ash. But as to what Ash is about … I’m not really sure that I could tell you. The overall societal decline in attention span has resulted in a lot of discourse about whether a certain scene has a “purpose” or a “point,” meaning to what end does it serve the god of plot and the god of plot alone. Those people are not going to have a good time screening Ash. But the fact that I liked this one so much despite its real lack of theme or thesis tells me that this is a movie with no small amount of things to enjoy and even praise. Its “purpose” is to be an Alien movie unapologetically shot like Knife+Heart; its “point” is to synthesize all of those elements together and then create the best sci-fi synth soundtrack since Blade Runner. It won’t be for everyone, but if you have the inclination after this review to see it, I’d see it on the big screen if you can.

-Mark “Boomer” Redmond

Lagniappe Podcast: Planet of the Vampires (1965)

For this lagniappe episode of The Swampflix Podcast, Boomer, Brandon, and Alli discuss Planet of the Vampires (1965), Mario Bava’s atmospheric Italo sci-fi precursor to Ridley Scott’s Alien (1979).

00:00 Sarah Squirm: Live + In the Flesh
05:40 Video rental stores

08:11 Fright Night (1985)
13:35 Love Lies Bleeding (2024)
20:07 Pumping Iron II: The Women (1985)
22:49 Spirited Away (2001)
27:01 10 Things I Hate About You (1999)
30:48 But I’m a Cheerleader (1999)
33:48 Blade Runner (1982)
37:02 Am I Okay? (2024)
42:13 Longlegs (2024)
55:26 MaXXXine (2024)
1:00:00 A Quiet Place: Day One (2024)
1:03:13 Twisters (2024)

1:06:36 Planet of the Vampires (1965)

You can stay up to date with our podcast through SoundCloudSpotifyiTunesTuneIn, or by following the links on this page.

– The Lagniappe Podcast Crew

The Last Starfighter (1984)

I am reporting from deep within the bowels of New Nerd America: a pop art dystopia in which nerds have decidedly won the culture war and allowed the media landscape to rot in decades-old rubble instead of encouraging anything fresh to flourish.  What I mean to say is that there’s nothing especially interesting to me in theaters right now, because all the local marquees are cluttered with nostalgia-bait IP.  Our poptimistic celebration of vintage nerd culture has gone too far, to the point where nearly all American screen space has been gobbled up by bajillion dollar intellectual propertie$ that service some long gestating fandom: Marvel fans, DC fans, Mario fans, Transformer fans, Fast & Furious fans, Little Mermaid fans, oscillating fans, and fans of the Boogeyman.  Even the more artistic alternatives to this deluge of summertime corporate schlock—the new Spider-Man and the new Kamen Rider—are reverently referential to the nerdy histories of their titular superheroes; they just happen to be better crafted than most other nerd-culture nostalgia stokers currently on the market.  In these moments of early-summer panic, I always think back to Spielberg’s dystopian adaptation of Ready Player One, a movie that mourned the cultural brain rot of a society willing to dwell in the artistic triumphs of the past instead of innovating new populist art for the future.  As you’ll remember, Ready Player One was a critical failure upon its release, mostly for its association with its vapid source-material novel, which celebrated the dawning of the New Nerd America with uncritical nerdgasmic glee.  I personally thought Spielberg did a good job of undercutting the nostalgic poptimism of Ernest Cline’s book, though, the same way that Verhoeven “adapted” Starship Troopers into an argument against its own militaristic thesis.  To me, Ready Player One was a nightmare vision of a near-future Hell dominated by 1980s nerd culture bullshit (one we’re already living in just five years later).  The only way its Pre-Existing IP Futurism could possibly look fun & celebratory is if nerds were still the pop culture underdogs fighting to earn wider cultural respect for their personal pet obsessions.  Basically, it’s as if everyone misread 2018’s Ready Player One as a remake of 1984’s The Last Starfighter.

There’s something fascinating about the pop culture ouroboros of The Last Starfighter borrowing heavily from early Spielberg, then being echoed in Ready Player One, which was then adapted into a legitimate Spielberg film with outright contempt for its own source material.  Like in Cline’s celebration of New Nerd America, The Last Starfighter is the story of a Fanboy loser who proves the local Haters who doubt him wrong when his video gaming skills end up saving the planet instead of just wasting countless hours of his youth.  The 1980s setting means that he’s addicted to an arcade cabinet instead of a VR headset, but the spirit remains the same.  Lance Guest “stars” as a frustrated, go-nowhere teen who earns the high score on his trailer park’s communal arcade game while all the Cool Kids are off enjoying a social day at the beach.  The game turns out to be an intergalactic recruitment tool for a noble space alien army who need the nerd’s joystick skills to win their space-laser war with a vaguely defined enemy.  Instead of directly adapting the gameplay “plot” of a specific game the way most Video Game Movies would (the animated Super Mario Bros movie being a recent example), The Last Starfighter instead portrays the reason nerdy kids obsess over those games in the first place.  It’s a live-action illustration of the escapist power fantasy the medium offers its pasty shut-in players.  And since video games were still a nerds-only proposition at the time The Last Starfighter was produced, it’s a charming prototype for the much sourer escapist power fantasy that would be echoed in the Ready Player One novel, which is a gloating celebration of the dominant pop culture of its time.  The Last Starfighter is almost just as much a celebration of 1980s kitsch as its 2010s equivalent.  Its titular arcade game is a shameless Star Wars rip-off; its space-age adventurism is directly informed by early Spielberg titles like E.T. & Close Encounters; and its basic video-game-recruitment premise is essentially a too-soon remake of Tron‘s.  It’s so deeply steeped in 80s nerd shit that its inclusion of a DeLorean-shaped spaceship feels like an homage to Back to the Future, even though it was released a year earlier than that Zemeckis touchstone.  There’s just something wholesome about that reverence for 80s nerd culture being filmed when it could still get you dunked in a toilet or shoved in a locker, as opposed to it being screen-printed on every Target brand t-shirt on the shelf.

Not every aspect of The Last Starfighter is wholesome & quaint.  In my dusty DVD’s behind-the-scenes documentary on the movie’s “continued popularity”, the computer effects artists behind its creation are loudly proud of their contribution to modern blockbuster filmmaking, claiming that The Last Starfighter was the first feature film to primarily use CG effects to produce its “real world” space-fighting environments.  The early-80s CG has aged about as well as you would expect, often giving the film the feel of a vintage PC video game instead of a proper sci-fi picture.  It was certainly ahead of the industrial curve, though, which you can tell in how improbably advanced its star-war graphics look in the arcade gameplay vs. how surreally dated they look once our nerdy hero is playing the game “for real.”  It was also made in a time before programmers were brave enough to attempt computerizing their space alien characters, so there are thankfully plenty of adorable rubber-mask monsters cheering on & fighting alongside our fanboy gamer hero.  The computer animation team did a decent job for their era, but they could have done even better if the studio had given them the proper time & resources needed to complete the project.  Even in my DVD’s victory lap featurette, they complain about the stress of completing the project on time, having been given an impossible 6-month deadline to finalize their effects work. As a result, they rushed the project to completion, putting in overworked, undercompensated hours to make sure the movie could hit its predetermined release date.  In that way, the New Nerd America is nothing new at all.  The way the computer animators behind all the nostalgic fan service behemoths currently on the market are treated by the studios who subcontract them is bottomlessly cruel & abusive, especially considering how much money their employers are making on their undervalued labor.  The Last Starfighter was a template for modern nerd culture filmmaking both its reverence for schlocky 80s pop art (which was at least fresh & interesting at the time) and in its exploitation of the actual, real-life nerds behind the keyboards that made it come to life.  I’m going to guess that the Ready Player One film, no matter how much higher in quality than the Ready Player One book, also participated in that modern industry standard, which has only gotten worse as the demand for this kind of material has exponentially risen.

I didn’t revisit The Last Starfighter in order to heap more praise onto a five-year-old Spielberg film most people hate or have totally forgotten.  I also didn’t revisit it to make some kind of Galaxy Brain point about the state of modern populist filmmaking.  I revisited it because I was bored, I wanted to watch a movie, and nothing currently playing in theaters looked novel or exciting enough to justify leaving my couch.  However, I did venture out the next day to sell my Last Starfighter DVD (along with other dusty pop culture leftovers) and was greeted with two bittersweet responses from the incurably nerdy clerk at my local 2nd & Charles: 1. “We’re no longer buying back DVDs,” which is a real heartbreaker for me — the end of an era.  And, 2. “That movie’s badass,” which I hope is the same reaction whoever picks up my copy from the Mid-City Goodwill has as well.  It turns out these 80s nerd culture leftovers aren’t worth all that much after all.  They’re meant to sell popcorn & digital downloads for a few months then promptly be forgotten forever, which would be the ideal amount of reverence for this kind of nerdy pop art if it weren’t for the fact that all of its latest examples are regurgitations of past triumphs. 

-Brandon Ledet

Guardians of the Galaxy Vol. 3 (2023)

Things sure do seem awfully final these days, don’t they? There’s a part of my brain lighting up right now that hasn’t been active since my last days of high school, alongside parts of my brain that hadn’t felt this flush with fear hormones since the last time I was worried about the Rapture. Past lovers have reappeared at a rate of about one per month since last summer like my own personal Broken Flowers, a succession of insights into the me that could have been. Things are so dark and bleak sometimes that I’m not really sure what to do with myself. So much of what I’ve been seeing and writing about lately are about completion, ending, and finalizing triptychs that it feels pervasive. Then again, I’ve always had an unfortunate tendency toward apophenia, and my brain chemicals have been all over the place since, within the past two weeks, I spent days upon days expecting that I was going to have to put down my elderly cat (he rebounded, the little comeback king—he’s dying, but not today, and not this week). It’s also theorized that the human brain is wired to find patterns even where none exist, and since the smallest number of “things” in which we can find patterns is three, it’s possible there’s something innate and instinctual in humans that causes us to see triptychs and trilogies and triads and three-part godheads as complete. We’ve known this for hundreds of years, given that Aristotle wrote in RhetoricOmne trium perfectum”—essentially, “Everything that comes in threes is perfect,”—in the 4th century B.C.E. Brandon and I texted about this recently, as he wanted to give me the chance to write about Beau is Afraid before he took a crack at it since I had covered both Hereditary and Midsommar. Also relatively recently, and more in line with what we’re talking about today, I wrote about how I went to see the most recent Ant-Man out of a sense of obligation to close out the third and final part of something that had relevant sentimental value to me as a person and as a member of this site. 

I wasn’t planning to see this movie in theaters, if at all, ever. No one’s public persona is 100% accurate to them as a person, but Chris Pratt’s bungling of the goodwill that Parks & Rec and the first film in this series bought him via (at best) poorly conceived social media posts has made me not really all that interested in seeing him in a big budget film. I don’t expect celebrities to adhere to an old-fashioned studio contract morals code, and I appreciate that people in the public eye are expected not only to tolerate the fact that they have virtually no privacy but to even use what little privacy they have to essentially buy more stock in the interest economy by posting their private moments to their verified social media accounts. I really do. But man, there was something about that post about having a healthy child with his new wife that left a really bad taste in my mouth, even if it wasn’t an intentional dig at ex-wife Anna Faris or a reference to their special needs son; it churned my stomach. On top of that, I just haven’t been able to make myself care much about the MCU, as I’ve mentioned the last few times I’ve covered it, and with that last Ant-Man being such a miss for me, I can’t work up the interest to check these things out most of the time, let alone the compulsion. But, on a night when all my friends had plans and I was facing some pretty strong writer’s block, I took my MoviePass down to the [redacted] and I got myself a hot dog and a blue ICEE and sat in a sparsely populated theater on what seems like it’s the last of these. And it was good. 

Guardians of the Galaxy vol. 3 opens on a downbeat note. Peter Quill (Pratt) is still in mourning for the loss of Gamora (Zoe Saldana) in Infinity War, a situation exacerbated by the fact that a different, time-displaced version of Gamora from before the two met now exists somewhere out there, not caring at all about his existence. The Guardians have settled in on Knowhere, which you may (and are expected to) remember as the severed head of a long-dead god-adjacent being. A depressed Rocket (Bradley Cooper) is forcing an entire settlement of people to listen to Radiohead’s “Creep” over the loudspeakers and as a former radio DJ who struggled with mental health issues, I have to say: relatable. His reverie is interrupted by the arrival of Adam Warlock (Will Poulter), who puts our little raccoon friend into a coma, and the Guardians are unable to use their handy automated medical equipment because there’s a kill switch on his heart. You see, the man who cyborgified Rocket in the first place, the High Evolutionary (Chukwudi Iwuji) left behind a failsafe to protect his proprietary interest in Rocket, whom he is attempting to recapture. Nebula (Karen Gillan) proposes that they reach out to one of her contacts who might be able to get the group inside the headquarters of the H.E.’s megacorp and get the shutdown code for the kill switch so that they can get Rocket medical help before he dies. This involves the rest of the team, including Mantis (Pom Klementieff), Groot (Vin Diesel), and Drax (Dave Bautista), reuniting with the version of Gamora who does not know them. It’s not as simple as all of that, of course, as the attempted heist goes awry and requires them to track down the Evolutionary himself, with all the unusual fleshy detail that we’ve come to expect from James Gunn, a jailbreak of nice Village of the Damned kids, a telepathic dog feuding with Kirk from Gilmore Girls, an octopus man selling drugs in a back alley, bat people, and unexpected needle drops from the likes of Florence + the Machine and Flaming Lips. As this plays out, extended comatose flashbacks reveal the extent of the torturous experimentation that left Rocket the difficult, bristly, prosthetic-obsessed sapient Procyon lotor about whom we’ve all been suspending our disbelief for the past eight years. 

There’s a lot more going on thematically in these movies than in the other recent products/content than this organization is creating, and as a result there’s a narrative cohesion here where all three movies are in greater communication with one another than, say, the Thor movies, which went from decent origin story to dour table-setting to wacky throwback comedy to whatever happened in Love and Thunder (I don’t know; I didn’t see it). On a very surface level, these movies, like a lot of Gunn’s work, can be described as a feature length Creepy Crawlers commercial, but there’s something that’s genuine here underneath all of that, and more moving than it really has any right to be. Personally, I think that the scenes in which we see Rocket bond with other more abominable abominations that have been experimented upon by the High Evolutionary set foot a few inches over the line into saccharine territory, but schmaltz, like beauty, is in the eye of the beholder. It’s a foregone conclusion that the sweet otter character voiced by Linda Cardellini at her most warm isn’t making it out of those flashbacks alive, so you’re never able to relax and appreciate the scenes that they’re in because the other shoe is always hovering just out of frame, ready to drop. In the interest of full disclosure, I have to admit that seeing the frail and dying body of Rocket hit me personally because of the resemblance to the recent extreme health situation of my cat; it ended up pushing too far into the treacly territory for me as a result, but that won’t be the case for everyone, and hasn’t been based on the reviews I’ve seen. 

These movies are about fathers, and about god, and about the fact that we (in the west at least) form our images of what constitutes “god” around the concept of “father.” In the first film, Gamora and Nebula are constantly at each other’s throats to prove themselves to their shared father, Peter viewed Yondu (Michael Rooker) as his surrogate father even though the man had actually kidnapped him as a child, and Drax’s motivation to join the team was as vengeance for his lost wife and daughter. The second film saw Peter meeting his biological father, who was also, in many ways, a living god; Yondu sacrifices himself for his surrogate sons and finds meaning in bettering himself through fatherhood, and Gamora encourages Nebula to break free from the influence of their father as she has. Peter’s father being a nigh-omnipotent living planet was a kind of apotheosizing of that father-as-god concept. Now, in this third and presumed final film, the narrative is once again focused on the relationship between one of these characters and their father/creator, but this time it’s Rocket, and it plays out as a story about a god who, in seeking an ephemeral “perfection,” created something that he didn’t understand and which threatened his ego by demonstrating the ability to exceed the creator’s own intelligence. That’s not normally the kind of story that’s told through creator and creation; that’s the story of a father and the son upon whom he heaps all of his own insecurities and coping mechanisms. Beyond that, the jailbreak mentioned above ends with Drax finding himself with the opportunity to be a father again, in a new way.

I’ve mentioned in the past that I often divide finales/endings, at least of mass media, into two broad categories: the “Everybody goes their separate ways” ending and the “The adventure continues” ending. They’re both equally valid, conceptually, and the former is frequently the right narrative choice for a broad spectrum of stories; sometimes a piece of fiction ends in a place where characters have no choice other than to separate, but that doesn’t mean that I’m not sometimes bummed out by them. They can’t all be “God bless the brick house that was! God bless the brick house that is to be!” This is a definitive finale, and I don’t think it’s a surprise that the ending, despite concluding on an optimistic note, left me a little blue. That’s not to say that there weren’t jokes aplenty here (it took me until about the halfway mark for me to reach a point where it felt right to laugh, despite many gags throughout), but there’s a surge of love for the movie that feels more like people are just happy that there’s a good Marvel movie that everyone went to see rather than interacting with the text directly, because the text is weird in a way that mainstream audiences are normally more squeamish about. There were moments that made me think of Basket Case 2, of all things, which is a strange thing to say about a movie in this larger franchise, owned and operated by a monopolistic media empire. The consensus on this one is positive, and you can count me amongst that number, but at this point, these films have to advocate for themselves or not. This one does.

-Mark “Boomer” Redmond

Gagarine (2022)

In the early 1960s, the Communist Party of France funded the construction of the Cité Gagarine housing project in the Parisian suburb of Ivry-sur-Seine.  On a practical level, the building was intended to house low-income Parisians & immigrant communities in its near-400 units.  On a more symbolic level, it was intended as a monument to the power & possibility of Communist ideology in France.  To that end, Cité Gagarine’s opening was commemorated with the attendance of the Soviet cosmonaut Yuri Gagarin—the first human to reach outer space—who also inspired its namesake.  To me, Gagarin is only significant as the muse for a kickass PJ Harvey song (simply titled “Yuri G“), but a half-century ago he was a much more inspiring symbol of the endless possibilities of a Communist Future, in France and beyond.

That dream apparently ended in the late 2010s, when Cité Gagarine was demolished for not keeping up with modern public health & safety standards in the decades since its construction.  As the Communist Party of France lost its financial & political sway, no other governmental power stepped in to support the Cité Gagarine residents.  First-time directors Fanny Liatard & Jérémy Trouilh are obviously fascinated by the political symbolism of Cité Gagarine’s history & demolition.  Their 2015 short Gagarine was inspired by interviews with the real-life residents of the housing project in the months before its condemnation, and they’ve since expanded the project into a debut feature of the same name.  It’s a small, intimate drama with huge, Paris-wide political implications about both the current state of European politics and what communal solidarity & resources have been lost from more hopeful eras of the past.

Newcomer Alensi Bathily stars as the aptly named Youri, the last true believer of the Yuri Gagarine dream.  As Cité Gagarine is being forcibly evacuated, the teenage Youri has nowhere to turn, so he decides to squat until the building is physically destroyed.  A lifelong astronautical obsessive, he converts the abandoned building into a kind of D.I.Y. spaceship, recruiting as many fellow teens as he can for his naive mission into the uncertain beyond (including The French Dispatch‘s Lyna Khoudri as an amused love interest).  What little community is left in the aftermath of Cité Gagarine’s closure is only held together by Youri’s stubbornness.  He inspires fellow tenants with solar eclipse watch parties and analog retro-futurist refurbishments to his living space, but it’s just not enough to overcome the cold, bureaucratic indifference of the modern world.  No matter how much beauty or community Youri finds in his home, recent history has already decided his mission is doomed.

Gagarine maintains a striking balance between grounded, pessimistic realism and the magical thinking of a young mind still awed by the possibilities of life.  It searches for a far-out middle ground between a twee version of Silent Running and a distant galaxy where the Dardenne brothers occasionally lighten up.  As often as the film slips into heart-soaring escapism, it’s also balanced by a wealth of archival footage from Cité Gagarine’s history that makes it clear that fantasies of a bigger, better life were always part of its design (including footage of Yuri Gagarine’s attendance at the building’s inauguration).  Gagarine has had a slow international roll-out since it first premiered at Cannes in 2020, which speaks to its relative anonymity as a low-budget coming-of-age indie drama, but there is something special in its heart and its historical context that merits more attention than it’s ever likely to get.

-Brandon Ledet

Stowaway (2021)

“They sure don’t make [X] like they used to” is something that I either never tire of hearing or can’t stand to hear someone say, depending upon who’s making the statement and what they’re complaining about. “They sure don’t make gender theory like they used to” is a statement that could go either way, varying wildly depending on whether it’s a radical person at your local DSA meeting or a talking head on any news outlet. “They sure don’t make Confederate monuments like they used to” is a delight to hear if the person saying it is pleased, but would be a huge red (and treasonous) flag if the speaker is wistful for the days when they could indulge in their Lost Cause nonsense without inspection. Nothing in life is ever really stable, but one thing that they’re still making just like they used to are contemporary(ish) medium-to-hard sci-fi dramas about Things Going Wrong in Space. 

Medical researcher Zoe Levenson (Anna Kendrick) originally applied for a position with space exploration agency Hyperion because she thought that “I was rejected by Hyperion” would be a funny story to tell at parties. To her surprise, she was accepted for a position for a two-year Mars mission, alongside biologist David Kim (Daniel Dae Kim), whose work revolves around the possibility of using algae as a feasible atmosphere conversion medium. Leading the mission is Commander Marina Barnett (Toni Collette), for whom this is a bittersweet journey, as it marks her third and final interplanetary trip. Their ship, the MTS-42, has an interesting configuration: the upper stage booster remains attached to the ship proper by a tether, and using centrifugal interia, provides artificial gravity for the crew. After a bumpy takeoff, the astronauts get down to the business of making the journey to Mars, but it turns out that this was no run-of-the-mill shaky departure: the ship’s weight is off due to the presence of Michael Adams (Shamier Anderson), a support engineer working as part of Hyperion’s ground crew, who was caught between two modules and trapped aboard the vessel. Worse still, his presence has inadvertently damaged the ship’s carbon dioxide scrubbers, which are needed to ensure a breathable atmosphere for the astronauts and their accidental stowaway for the entirety of their journey. 

Although Stowaway is set in the not-too-distant future, as evidenced by the way that a trip to Mars is treated as a semi-regular aeroscience practice and the lack of a NASA presence (Hyperion is never identified as a government agency or a private corporation; its international crew implies the latter but the genuine concern that home base demonstrates regarding the lives of its astronauts implies the former). It’s still part of the genealogy of films that can trace their ancestry back to The Right Stuff but were defined as a genre by Apollo 13: realistic space dangers. Stowaway doesn’t break the mold that also created The Martian and Gravity, but it’s also not really breaking the mold of Tom Godwin’s 1954 short story “The Cold Equations,” from which it draws its primary dilemma. “Equations,” which itself draws inspiration from works going back to the nineteenth century, takes its title from the calculations needed when a starfaring vessel whose margins of error are very small finds those margins exceeded by a stowaway (an intentional one in that text), in order to determine if there’s a way for both pilot and passenger to survive. There isn’t; the stowaway passenger in “Equations” makes the ultimate sacrifice upon realizing that her actions, however well-intentioned if poorly-informed, threaten the lives of an entire colony. 

That it fails to break that mold isn’t necessarily a bad thing, however. “The Cold Equations” is considered a classic sci-fi story with values that resonate across time for a reason. Stowaway also circumvents two potential problems with updates to the central conflict of “Equations” as well: the ship in “Equations” is pretty clearly in violation of common sense safety standards (it was published 16 years before OSHA went into effect, after all) by failing to provide for even the smallest margin of error, and the teenaged stowaway intentionally boarded the vessel to see her brother. In Stowaway, we instead have an engineer who was accidentally injured and knocked unconscious before being sealed behind a panel prior to liftoff, meaning that he is an innocent in this situation; secondly, it’s not merely a matter that the ship can’t support more than three people, but that the scrubbers that are the safety precaution and could enable them to make it to Mars with an extra person on board are damaged. Every attempt is made to find another solution, including using the algae from Kim’s experiment to try and produce sufficient oxygen to make the rest of the flight, and a daring and thrilling climb across the tether to the second stage booster to collect any remaining oxygen from its tanks in an attempt to extend MTS-42’s atmospheric supply until they reach Mars, but ultimately, just as in “Equations,” not everyone will make it out alive. 

Stowaway isn’t likely to blow the average audience member away. Its appeal lies largely in its similarity to what’s come before in the Things Going Wrong in Space genre and applying hard contemporary science to its familiar plot, but therein lies its weakness; there’s nothing here that you haven’t seen before. The minimal cast is strongly composed, but although no one’s phoning it in, everyone involved knows that this isn’t their opus, so it’s no one’s career best performance either. Anderson is a standout, given that he’s the least seasoned cast member, and Kendrick manages charm and gravitas in equal measures in a rare non-comedic role. I have a feeling that this would play better on the big screen; I certainly remember being captivated by Gravity and Interstellar while watching them in theaters, and Stowaway has sequences that feel stifled on my TV at home. Hopefully, we’ll see writer-director Joe Penna’s next feature large and beautiful, but in the meantime, this one’s on Netflix if you’re itching for a near-future sci-fi tragedy. 

-Mark “Boomer” Redmond

Aniara (2019)

Among the big-city dwellers who were lucky enough to see it on the big screen, Claire Denis’s High Life proved to be one of the year’s more divisive films. That work’s stubbornly esoteric allegories about climate change & humanity’s isolation in an uncaring universe could either register as captivating or exhaustively boring depending on its audience’s sensibilities – an effect Denis only amplified by rooting the story in prolonged, systemic cruelty. Even the Swampflix crew was divided on the film’s merits, with Boomer filing a negative review for it the same week CC & I sang its praises on the podcast. In some ways, I wish that same awe-and-vitriol divide had been afforded to this year’s other brutal space travel allegory, Aniara, which shares a lot of thematic ground with High Life when considered in the abstract. Instead, Aniara has been suffering the much worse fate of not being talked about at all. Ever since it premiered at TIFF last year, Aniara has been damned with faint praise as a decent-enough, 3-star sci-fi yarn, which naturally stirs up a lot less critical conversation than the wild, alienating swings of Denis’s film. That’s a shame, since it covers similar thematic territory as the more divisive, attention-grabbing work in a way I think a lot more people would be receptive to. And it’s just sitting right there on Hulu, largely unwatched & undiscussed.

Maybe it’s only genre nerds who’ve spent hundreds of hours watching SyFy Channel reruns of venerated series like Star Trek & Battlestar Galactica who would be greatly excited by Aniara’s melancholy space travel mood. It shares existential climate change themes with High Life, but its story is much more linear & traditionally structured than its arthouse counterpart. At least, it appears that way in the early goings. As the boundaryless void of outer space and the meaningless of time for those drifting across it becomes increasingly apparent, the movie gradually blossoms into its own blissfully bizarre object. No matter how familiar the film’s storytelling structure & spaceship setting may first appear, it’s ultimately a surreal, existential descent into despair that processes the horrors of climate change through a deep-space travel narrative. It features a bisexual female scientist as the lead, dabbles in the psychedelia of futuristic space-cult religions, and argues that maybe bringing new children into a dying world isn’t necessarily the best idea – a tough, but worthwhile topic given our current path to extinction. No film that embodies all those potentially alienating elements should be brushed off as “conventional,” no matter how familiar its tone & setting might feel to sci-fi television storytelling ritual. It’s just that it’s more adventurous & ambitious in its ideas than it is in its formal structure, which could be said about plenty sci-fi classics of the past.

A massive spaceship ferrying a routine transportation haul of human passengers from Earth to Mars is unexpectedly thrown off-course by space junk debris. The captain of the ship informs his horrified passengers that their trip will now take months instead of hours. Those months turn into years as it becomes increasingly unclear whether the ship will ever return home at all. The organic supplies that generate fresh food & oxygen gradually start to rot. Drifting through space with no hope or purpose, the passengers search for higher meaning & easy escapism in their severely limited environment. This mostly entails visits to Mima – a machine that broadcasts holodeck-style images of Nature into the minds of its users. Even before they were stranded on this spaceship, this imagery belonged to a nostalgic past before Earth was wrecked by climate change. Through Mima, it’s now twice removed from its original source, and becomes an addictive tool for mental escapism in what’s essentially a prison ship. Of course, this shipwide abuse of Mima is not sustainable in the long run; the demands of the passengers far outweigh the supply. As the passengers search for other, grander ways to find meaning in their endless drift into the void of deep space (and wrestle with the morality of bringing newborns into such a nihilistic environment), we experience daily life on the titular ship through the eyes of Mima’s operator – who suffers the full spectrum of love, loss, labor, and search for purpose while her years adrift endlessly accumulate.

I’d readily recommend Aniara to any & all sci-fi nerds who’ve ever gotten hooked on a long-running space travel series. I’d especially recommend it to those who were intrigued but frustrated by High Life earlier this year. Personally, both films hit me in about the same way on a thematic level, but I found it easier to buy into the linear, structured drama of Aniara on an emotional one (not least of all due to a stunner of a lead performance from Emelle Jonsson). I appreciated High Life more for its arthouse craft, whereas Aniara left me gutted and terrified for our inevitable near-future doom as a species. Both works are worthy of attention & discussion, even if you end up falling in love with neither.

-Brandon Ledet

Night on the Galactic Railroad (1985)

I didn’t really grow up with anime as a child, or even a teen. It was something I first explored in my early twenties in the aughts when it seemed like the last remaining sanctuary for hand-drawn animation in modern cinema. And even since then my familiarity with anime has been very surface-level, defined by major genre touchstones like Miyazaki, Sailor Moon, and Satoshi Kon. The one major exception I can think of in this late-to-the-table anime exposure was my childhood VHS tape of Little Nemo: Adventures in Slumberland, an 80s relic (and a Japanese-American co-production) that I watched countless times as a kid despite it being a drowsy, unhurried mess. Watching its contemporary peer Night on the Galactic Railroad for the first time recently felt like a weirdly comforting return to those childhood viewings of Little Nemo – one of the rare anime titles where I felt at home with the tone & artistry instead of in over my head with a genre I don’t know nearly enough about. Night on the Galactic Railroad is a soothing, hypnotic film for me, which is odd because it’s intended to play as a devastatingly somber fantasy drama.

This is an adaptation of a popular 1930s children’s novel from Japan, in which a lonely young boy escapes the isolation of caring for his sick mother in a small town where hardly anyone notices him by riding a magical late-night train with his only friend his age. For reasons unexplained, the movie decided to remain faithful to the book’s plot but recast most of its characters as talking cats. But not all of them! It’s in no rush to emphasize or justify this major alteration to its source text (or to clarify exactly why most characters are cats, but some remain human). In fact, it’s in no rush to do anything at all. It takes nearly 40 minutes for the titular magic train to arrive, before which we mostly watch our melancholic feline protagonist attend to his daily chores at work, school, and home. Once on the train, he has lowkey conversations about the immensity of the galaxy and the meaning of life with a series of passengers – including his aforementioned bestie and, most surprisingly, passengers of The Titanic. The tone is grim & low energy, slowly chugging along to a major reveal about what riding the train symbolizes in its closing minutes, long after an adult audience would have guessed the twist. If young children had the attention span to follow its story and parse out its symbolism, it’s devastating enough that it could really fuck them up. Instead, it plays like a minor-notes lullaby, a warm naptime blanket made entirely of grief & regret.

Besides my recollections of Little Nemo, Night on the Galactic Railroad reminds me of when I had Final Fantasy on Gameboy as a kid but didn’t really know how to play it, so I would just wander around the game’s villages talking to fictional strangers. Absolutely nothing happens in this movie and the feline character designs stray disturbingly close to online furry art, but it still works like a soothing salve on a troubled mind. This film is potent catnip for anyone who can lose themselves in the pleasures of looking at cute cats & outer space imagery for the eternity of a lazy afternoon. Its unrushed tedium isn’t boring so much as it’s a time distortion device, making 100 minutes stretch on for 100 pleasantly melancholic hours – like contemplating the nature of Death while drifting through outer space all by your lonesome. It’s not the dazzling, intricate artistry and propulsive excitement of anime that I’ve come to appreciate in recent years as I’ve sought out the legendary standouts of the medium, but rather the dozy nostalgia-prone slow-drift of 80s anime that I grew up with as a kid.

-Brandon Ledet

High Life (2019)

Oddly enough, two nights after I went and saw Knife+Heart, I took in a screening of High Life, the new English-language sci-fi horror film from French director Claire Denis, the visionary behind Un beau soleil intérieur and Beau travail. When asked by a friend how I liked them, I said “I loved Knife+Heart! It’s so French!” followed immediately by “I hated High Life! It’s so French!”

CW/TW: Discussion of on screen sexual assault. That’s way more of a warning than this movie gives you. Also, you know, there’s a scene in this movie where a female character rapes a sedated man to acquire his ejaculate, then squats and drips it out into her open palm so she can impregnate someone else. You know, for science.

In its defense, High Life is not a bad movie. It’s beautifully framed and edited, and the extended lingering shots of both the macrocosmic and the microcosmic–from the depths of space and all the beautiful delights and terrors that it contains to close-ups of eyes and protracted shots of delicate droplets of water on leaves—make for a beautiful experience on the big screen. But there’s also sexual assault aplenty, shot with the same cold indifference, not to mention flat performances from almost every member of the cast, all of whom you’ve seen give stronger, bolder performances in other things.

High Life tells (in non-chronological order) the story of Monte (Robert Pattinson), a mostly unwilling astronaut on a damned voyage. A convict serving a life sentence, he and other young prisoners in the same situation are placed aboard a utilitarian space ship for the purpose of determining if black holes can be used to provide a source of renewable energy. The captain, Chandra (Lars Eidinger) is the only person who is not a felon, and the life support on the ship demands he make a log entry every 24 hours, or the crew will die. The real authority, however, is Dibs (Juliette Binoche), a medical officer who killed her own children and now oversees the regulation of sedatives among the crew and is engaged in her own side experiment to try and create a perfect offspring, although her efforts have largely been in vain and none of the children survive, even if they make it to term. Members of the crew use “The Box,” a masturbatorium, to relieve their pent-up sexual frustrations, and Dibs collects DNA from all aboard as part of her “scientific” enquiry, most notably Ettore (Ewan Mitchell). Other crew members/prisoners of note include Tcherny (André Benjamin/3000) and Boyse (Mia Goth, of Suspiria); Tcherny is Monte’s only real friend, who reminisces about life on earth and the family he left behind, while Boyse is a deeply troubled and unpleasant woman who is the first and only mother on the ship to successfully bear a child, as the result of two separate sexual assaults.

I’m really not quite sure what to make of this movie. Were it directed by a man, we could call this film troublingly sexist and degrading and call it a day, but with Claire Denis at the helm, it’s not so easy. A lot of this is bound up in the treatment of Boyse, and the questions that revolve around her. She is utterly unlikable in every imaginable way, which speaks to Goth’s range, considering how much I enjoyed her turn in Suspiria. There’s something to admire in her declaration that “[her] body obeys [her]” after Ettore sexually assaults her, but we never learn what her crime was that landed her in prison and thus on this shit detail in the first place, and her willingness to kill Nansen (Agata Buzek), who attempted to come to her defense, further obscures any possibility that we could really understand Boyse. She’s more than just an animal running on instinct, but she’s wild in a way that makes it impossible to understand her actions or desires.

In addition to being non-linear, the film is deliberately obtuse and obscure when revealing details. No one on the ship ever recounts why they ended up there; we only learn of this from a brief scene aboard a train in which a young reporter interviews a man credited only as “Indian Professor” (Victor Banerjee). Very little takes place planetside: this Professor rides inside of a train, two children play with a dog that later dies, and Ettore and Boyse are also seen riding on the tops of a train (presumably not the same one but who knows) while Monte discusses what it was like to be a societal castoff and outcast. The traintop scenes are shot in the first person, but the audience is never given clarification of whether these are Monte’s memories or not, or if they are projections of his assumptions; after all, we later learn that the crime for which he is incarcerated occurred when he was a child, so it makes very little sense for him to be free and enjoying the lifestyle of a crusty wanderer as a young adult. Maybe it doesn’t matter. Maybe it shouldn’t matter. But to me, it does.

At a very cursory glance, the film seems to be attempting to create a narrative about the dehumanizing treatment of the incarcerated, perhaps weaving that together with a statement about overpopulation or resource allotment, or even eugenics. As a statement about any of these topics, the film is fairly shallow. Is the film about the fact that all human progress in some way relies upon exploitation of the labor of a lower class? Is it about historical precedent of experimentation on prisoners? Is it about countering the idealized speculative fiction narratives of Star Trek and its cohort that point toward a lofty future of post-scarcity humanitarian egalitarian utopiae by showing that space travel and technological advancement will really only show us our true, animalistic selves? Yes! To all those things! Maybe(?)! It’s also about 110 minutes long, but that still doesn’t really tell you anything, does it?

That’s what I mean by the film being “too French.” High Life is has awful lot of Big Ideas, but not much in the way of Big Statements. It would be intellectually dishonest to say “This film does not demonize the prison system,” because it clearly wants to and expects the audience to fill in those gaps; at the same time, it would be a more straightforward lie to say “This film demonizes the prison system,” because it never really does. We see that there are outright dangerous people in the system, like Dibs, as well as seemingly good people like Monte (it helps that his crime was one of passion that was in defense of a helpless animal, which is almost laughable in its lack of subtlety), and others who were perhaps decent but were pushed beyond their limits as the result of the dehumanization of incarceration, like Boyse and perhaps Ettore (I’m not saying that Ettore’s aggressive assault of Boyse isn’t morally reprehensible or that it’s an unavoidable consequence of being involuntarily celibate, just that the film might be making that argument). Is Denis’s thesis that even good and moral people will become monsters in a captive prison state? If so, it follows that murder and rape are inevitabilities in such a broken system, absolving the individual from both agency and responsibility, which is grotesque. The only person that we see rise above these moral lapses is Monte, whose only stated difference from his shipmates is the fact that he is voluntarily celibate, going so far as to even abstain from the dubious pleasures of “The Box.”

I’ve never seen any of Denis’s other work. The friend with whom I saw this movie is very pro-Denis; when I asked if he wanted to check this one out, he cited her as his favorite living director. He was rather pleased with this cinematic experience, noting that she had directed his favorite movie about cannibalism, which led to me asking about Raw (we also saw that one together), and he made the statement that Raw wouldn’t exist without Denis. That’s all well and good, but as my first foray into her oeuvre, I’m not sure that I’m impressed. The musical score is haunting, every actor gives a great performance, and many of the visuals are pure visual art, but on the whole, this is a film that I’m not sold on, and I’m not sure I’m sold on Denis. Looking back over her filmography, she’s made multiple films with Vincent Gallo, and even wanted him to star in this one, which makes me question a lot about her instincts (if you’ve ever accidentally swallowed something that had a label on it that says “Induce vomiting if consumed,” here’s a self-aggrandizing, Trump-worshipping essay by Gallo to get you started; my favorite commentary on it came from The Playlist, which wrote “[we] reached out to Roger Ebert for comment, [then] remembered that Roger Ebert passed away in 2013, and that Gallo is picking a fight with a dead film critic.”).

I’m not here to pick fights with anybody. Honestly, I’ve given a lot of other films credit that they didn’t deserve. But this one? Not so much. Its unimaginative plot is given the semblance of originality through an irregular nonlinear narrative structure, but that doesn’t make up for making a film that is a sad slog through human misery.

-Mark “Boomer” Redmond