All Jacked Up and Full of Worms (2022)

Does sincerity have no place in low-budget genre trash these days?  Must all of our D.I.Y. practical-gore freakouts be buried under mile-high layers of ironic detachment and nostalgia for decades of horrors past?  I was really hoping the low-budget, psychedelic gore fest All Jacked Up and Full of Worms would live up to the gruesome glory of its title, and in some ways I guess it does.  It’s impressively revolting filth in fits & jabs, at least when it’s leaning into the visceral disgust of its wriggling worm imagery – which ranges from real-life worms squirming in cigarette ashtrays to gigantic, intestine-length latex monstrosities stretching across warehouse-scale movie studio voids.  It’s too bad all of that effort is undercut by its juvenile edgelord humor, though, as shock value topics like needle drugs, Satanic worship, and pedophilia are frequently mined for cheap, empty punchlines.  When you see a “Special Worm Effects By” credit in the opening scroll, you’re prepared for a Screaming Mad George-style descent into Hellish, surrealistic gore.  Instead, you get a movie custom made for middle schoolers to prank each other with as a sleepover dare.

Like this year’s much more sincere gross-out horror Swallowed, All Jacked Up is set in a fictional world where consuming worms—either orally or nasally in this case—creates a powerful psychedelic trip akin to an acid overdose.  These are just regular, everyday worms, as far as the audience can tell – a conceit that’s underlined by the repetition of the word “worms” in every single line of dialogue.  As it’s explained by a worms enthusiast, “There’s only one wrong way to do worms, man […] Not do worms!”  This is a pure drug-trip movie, with several loosely connected characters becoming increasingly manic under the worms’ influence.  I’d recount their exploits here if they were worth repeating, but they’re mostly just an improv comedy assemblage of self-amused bits that don’t translate outside the troupe.  The worm imagery is frequent & remarkably grotesque, but so are the purposeless, off-topic jokes about sexually assaulting babies.  Maybe it’s a matter of personal taste (or tastelessness), but I just wonder how much further this movie could push its discomforts if it were a sincere low-budget horror instead of an irony-poisoned horror comedy.

Anyway, if you really want to watch a retro, VHS-warped gross-out that’s overflowing with worms, you might as well watch the 1976 Tubi mainstay Squirm instead.  It’s not an especially great film either, but it’s at least a genuine one.  All Jacked Up and Full of Worms is a distinctly modern echo of that era’s pure-schlock filmmaking, mimicking long-outdated surface aesthetics instead of seeking genuine, of-the-moment terror.  It’s likely unfair of me to pin it under the full weight of modern horror’s weakness for ironic detachment & retro aesthetic worship, but it was also unfair of the movie to make me sit through so many schoolyard jokes about baby rape, so let’s call it even.

-Brandon Ledet

The True Battle in Underworld (2003) Wasn’t Vampires vs. Werewolves, It Was Practical Effects vs. CGI

Despite extending its presence on movie marquees all the way into 2017 through a series of unnecessary prequels & sequels, 2003’s action-horror epic Underworld has always been something of a critical punching bag. Registering with an embarrassing 31% aggregated approval rating on the Tomatometer, this bygone nu-metal era tale of an ancient race war between werewolves & vampires was the Twilight of its day: a critically derided mall-goth romance that found the right angsty audience at the right angsty time. It’s admittedly easy to see why pro critics would be harsh on the film immediately upon its release, despite its populist appeal. It’s practically a work of mu-metal horror pastiche – combining elements of Blade, The Matrix, Resident Evil, and Romeo+Juliet into a single flavorless gumbo without contributing much spice of its own. The film was even sued (and settled out of court) for “borrowing” its elaborate vampires vs. werewolves mythology from the popular tabletop RPG Vampire: the Masquerade – which was the one aspect of its initial outing that critics did praise. Finally catching up with Underworld myself, sixteen years after it was first panned and two years after its final installments passed through theaters unnoticed like a fart in the wind, I enjoyed the experience far more than I expected to. That enjoyment was purely a result of its visual effects work, though, which may have seemed less special at the time of its release than the modern miracle it feels like now in 2019.

I’m not about to rush out and gobble down all four sequels to Underworld or anything. Its vampires vs. werewolves race war mythology isn’t that exciting, nor is its star-crossed interspecies romance across those battle lines. Even the novelty of seeing legitimate actors like Kate Beckinsale, Michael Sheen, and Bill Nighy occupy this leather-fetish mall-goth fantasy space could only lead to diminishing returns, as I imagine the star power in, say, Underworld 4: Awakening is much less luminous. I enjoyed Underworld for exactly one (admittedly shallow) reason: the werewolves look really fucking cool (despite being referred to in-canon as “lycans,” which is not cool at all). Whenever you look back to creature features from this early 00s era, it’s always best to brace yourself for some horrifically shoddy CGI. Contemporaries like Ghosts of Mars, Queen of the Damned, and Spawn all feature early-CG monstrosities whose ambitions overshot their means, resulting in visual effects that have aged about as well as diapers on the beach. I couldn’t believe my eyes, then, when the werewolves onscreen in this Hollywood action-horror were genuine rubber-suit creations from practical gore artists. There’s so much physical blood, fangs, werewolf hair, and leathery nipples onscreen here when the standard for its era would have been a shapeless CG blur. Underworld is stubbornly committed to practical-effects gore (for its time at least) in a way I can’t help but respect, even if I can’t extend that same dorky enthusiasm to its romantic drama or its gothy worldbuilding.

You can get a concise snapshot of this stubbornness & dorky enthusiasm on the Special Features menu of the Underworld DVD, which includes a 12min featurette titled “Creature Effects.” Director (and all-around Underworld mastermind) Len Wiseman’s dorkiness just oozes from the screen in this behind-the-scenes interview. Dressed up like a mall-metal dweeb himself, Wiseman recounts meeting special effects artist Patrick Tatopoulos on the set of Stargate (where Wisemen was working as a props manager) and dreaming up ways to use the veteran’s expertise to craft a gothy creature feature of his own design (with some help from plenty of pre-exiting genre films of a higher caliber, of course). As Tatopoulos takes the audience on a backstage tour of the massive teams & teams of creators needed to achieve the film’s practical effects, it becomes apparent why CGI became the dominant industry standard. Animatronics tech, stilts, silicone body suits, and post-Matrix wire work all needed to operate in tandem to make just one werewolf crawl across the wall—and then CG effects were still used after the fact to smooth out the details. Watching artists work tirelessly to punch individual yak hairs into a werewolf mask or airbrush purple veins onto actors to indicate they’ve been poisoned with silver bullets is astonishing in its commitment to the value of real, tangible effects, even when they’re bolstered by CG touchups. Wiseman & Tatopoulos citing tiles like Aliens, the Predator, and Pumpkinhead as influences or insisting that they “wanted the werewolves to be sexy” really helps contextualize the horror nerd enthusiasm necessary to pull those effects off in the CGI-worshiping days of 2003 when the preference would be to just do it all on computers. It also helps explain why Underworld has aged (at least slightly) better than its contemporary critical reputation might have prepared us for.

Over time, Wiseman & Tatopoulos lost the war over preserving practical effects artistry in the face of CGI dominance. By Underworld 4: Awakening & Underworld 5: Blood Wars, CGI was no longer used to enhance their “sexy,” in-the-flesh werewolf creations, but instead had replaced them entirely. That’s a shame, since the obviously physical presence of those “lycans” in a time when everything was fading away into a CG blur was the one saving grace that makes Underworld something of a modern novelty. It would have been so cool to see that nerdy stubbornness extend into the 2010s, and might have afforded the series a second populist wind. Oh well, at least we can still revel in that dying artistry in the film’s behind-the-scenes tour, which some kind, copyright-infringing soul has uploaded to YouTube:

-Brandon Ledet

The Void (2017)

I often tout the importance of practical effects in genre filmmaking, even claiming that it saves otherwise dire tongue-in-cheek properties like Zombeavers and Stung from total tedium. The recent horror fantasy picture The Void made me question that devotion to my practical-effects-above-all-else ethos. At every turn, The Void disappoints as a feature film & a genre exercise, except that its classic, tactile 80s gore is gorgeous to behold. I left the film positive overall due to its visual artistry, but just barely. I was so close to souring on The Void from a scene to scene basis that I almost wish I had watched the movie on mute while folding the laundry & making phone calls. It was only worthwhile for its imagery.

A sort of Stranger Things cocktail of 80s-specific genre nostalgia, The Void stages a John Carpenter-style single location thriller at a small town hospital and tortures its characters within by way of a Clive Barker-style threat of otherworldly hedonism. Every character bottled up in this promising, go-nowhere plot can be boiled down to a single defining characteristic: The Cop, The Pregnant One, The Old Timer, etc. Their flat, emotionless line delivery, snarky post-Joss Whedon riffing, and dispiriting lack of character depth made me expect a twist that never came where the hospital setting would be exposed as an artificial environment, like in Southbound or Cabin in the Woods. No such luck. The only thing that opens up their hospital-set imprisonment is that one of them is some kind of occultist figurehead with access to hideous, beastly mutations and a titular realm of otherworldly horrors. Instead of playing like a threat, though, this villain is the audience’s only salvation from a bland group of inhuman forgettables, more of whom survive than I would have liked.

As bland as The Void is to listen to & absorb on a narrative level, it sure is pretty to gander at. It’s got everything: the impossible to define monstrosities of The Thing, the triangle-reverent mysticism of Beyond the Black Rainbow, the wooded threat of The Witch, the heavy metal hellscapes of Thor 2: The Dark World, the home invasion brutes of You’re Next, the personal nightmare visualizations of Event Horizon (just without the pesky outer space setting classing up the joint), etc. Just about the only thing The Void doesn’t have is an original bone in its body, getting by mostly as a Frankenfilm composed entirely from pieces-parts of horror cinema past. I frequently didn’t care about that nostalgia-baiting nature of the imagery, though, especially when it came to the Cronenbergian creature designs & Hellraiser 2: Hellbound visage of exposed muscle & nerve. The Void may borrow heavily from seemingly every movie that came before it, the reference points that comprise its feature length mixtape aren’t the easiest visual feats to pull off and the film ultimately gets by on the strength of its grotesque visual artistry, even if just barely.

I usually don’t require much, if any, verisimilitude from my practical effects-heavy gore fests about mutant beasts & alternate dimensions, but something about The Void’s detachment from reality bothered me. When an in-over-his-head sheriff from a small industrial town sees someone he’s presumably known his entire life shave off their own face & melt into an alien-looking creature, I expect at least a little bit of an emotional freakout, if not a violent puking & fainting combo. Since The Void is disinterested in that kind of recognizable humanity, its best bet would’ve been a reason or explanation why everyone was acting so oddly, even if a comically outlandish, campy one. As is, the human interactions feel like dead space placeholders between the film’s admittedly righteous horror film homages to past practical effects monstrosities. These visual achievements were enough on their own to make the film feel at least worthwhile, but not nearly enough to elicit any kind of genuine enthusiasm. If the characters within the film don’t care all that much about having their ranks torn apart by mutated beasts, why should I?

-Brandon Ledet