Bonus Features: Playtime (1967)

Our current Movie of the Month, Jacques Tati’s Playtime, is a dystopian farce that clashes futuristic sci-fi sterility with the slapstick chaos of Silent Era comedies. Playtime isn’t as screamingly funny from gag-to-gag as its Silent Era sources of inspiration; it’s more of an intellectual exercise that drolly pokes fun at the absurdity of Modern Living. In that respect, the film is undeniably genius. It’s a patient, nightmarish vision of the way that technology worship is slowly homogenizing all culture & art into one amorphous, spiritless Hell. The minor laughs along the way only soften our frustrations & despair over Capitalism’s momentum towards that inevitable global monoculture, in which new product is more valued than natural humanity.

My initial impulse for recommending further viewing to audiences who want to see more films on Playtime‘s wavelength was to dive deeper into the Monsieur Hulot catalog. Tati directed himself as Hulot in four feature films, most of which overlap thematically with Playtime‘s humanity vs. technology themes. Watching the entire Hulot saga in one go would likely be a bit draining, though, since most of Tati’s directorial work operates with the same low-key tone. Instead, here are a few suggested titles if you loved our Movie of the Month and want to experience more cinema that touches on its themes & charms without repeating them wholesale.

Jour de fête (1949)

Part of the reason I expected bigger laughs out of Playtime is because the only other Tati movie I had previously seen was his debut feature, Jour de fête. It’s a much, much funnier movie than Playtime in terms of staging laugh-a-minute gags. It’s also a much less distinguished movie, creatively speaking, as it merely feels like Tati emulating the Silent Era comedy stylings of Buster Keaton & Charlie Chaplin without adding much innovation of his own. Like Picasso learning to paint naturalistically before he devolved into Cubist mayhem, Jour de fête feels a lot like Tati earning the right to play with the purpose & structure of traditional, vaudevillian comedy by proving he knows how to effectively play it straight.

In terms of setting & atmosphere, Jour de fête is the total opposite of Playtime. Tati stars as a bicycle-equipped mailman in a tiny French village who’s overwhelmed by the sudden influx of work that accompanies a traveling carnival arriving on the scene. Eventually, though, the film adopts the same skeptical eye that Tati’s later work would have for modern innovation, as the mailman attempts to deliver mail in a rapid, new-fangled “American style” that causes exponential chaos on his delivery route. Modern techniques & innovations disrupting the simplicity of daily living was apparently something Tati was interested in exploring from the start of his career, and it’s refreshing to see him pull that off in such a stripped-down, deeply silly context (as opposed to the massive, Parisian-scale sets he built for Playtime).

If you want to see Tati in full, unrestrained goofball mode before his work got more intellectually heady, Jour de fête is a wonderfully funny film from start to end. It’s not as memorably grandiose or artistically mannered as Playtime—so it’s not nearly as essential—but comedies don’t need to be astounding achievements in craft to be worthwhile.

Modern Times (1936)

Chaplin’s Modern Times obviously shares a technophobic sensibility with Playtime in its basic themes, but it’s also stubbornly old-fashioned in a similar way in terms of its form. Made in the post-Depression 30s long after talkies had taken over filmmaking as the industry norm, Modern Times is just as nostalgic as Playtime for Silent Era artistry. There’s minimal spoken dialogue in the film, and it’s mostly sidestepped through the intertitles & pantomime that Chaplin was used to working with – a stubborn nostalgia for filmmaking tradition that Tati would pick back up decades down the line.

Like Playtime, Modern Times is highly skeptical of the convenience that modern tech is supposed to afford our daily lives. Instead of mocking the pointless, homogenizing consumerism that Tati’s film spoofs, however, Chaplin instead warns of the way technology will be used to further exploit working class labor. The film’s most iconic gags are anchored to its opening stretch, wherein factory workers on an assembly line are surveilled & tormented by their supervisors in a series of escalating indignities. This culminates in a few key images from a near-future automated dystopia: Chaplin being admonished via video screen for taking a breather in the company restroom, Chaplin being force-fed a meal via robot to cut down on lunch-break productivity dips, and Chaplin being consumed by the machinery wholesale – whimsically traveling through the assembly line cogs & gears as if it were an amusement park ride.

Overall, this is a much angrier picture than Playtime. Instead of bumbling through absurdly contrived machinery meant to streamline modern life, Chaplin’s tramp character is a chaotic agitator who breaks down the very machines that was were designed to exploit his labor. It’s also a much funnier picture than Playtime and, not for nothing, a masterpiece in its own right.

Sorry to Bother You (2018)

The dystopian warnings of Playtime & Modern Times were fairly accurate to the nightmare we live in now all these decades later, but it still wouldn’t hurt to pair them with a more modern update. The 2018 Boots Riley comedy Sorry to Bother You is a gleefully overstuffed sci-fi satire that taps into the Amazon Prime-sponsored hellscape we’re living in today like no other film I can name. Just as angry about class disparity & economic exploitation as Modern Times, Sorry to Bother You is bursting at the seams with things to say about race, labor, wealth, and the art of selling out in every over-the-top gag. Unlike the even-tempered, carefully curated confection that Tati achieved in Playtime, Riley’s film is never satisfied with exploring one idea at a time when it could just as easily flood the screen with thousands all at once, subtlety & restraint be damned. Where the films differ in tone, however, they greatly overlap in their fear of an inevitable, homogenized monoculture – a world without any recognizable sense of genuine humanity or localized community.

Overall, Sorry to Bother You‘s concerns are more aligned with the labor exploitation fears of Modern Times; this becomes especially evident in the film’s back half when its corporate villain, the fictional Amazon surrogate Worry Free, redesigns the human body itself for maximum labor efficiency. Worry Free’s insidious mission does overlap greatly with the monotonized, spiritless dystopia of Playtime for much of the film’s runtime, though. Their preference would be that the entire working-class population live on campus at their factory jobsites, six workers to each bunkbed slumber cubicle. Billboards with cheeky slogans like “If you lived here you’d be at work already” and desperately “chill” MTV Cribs episodes advertise these uniform live-at-work cubicles as a convenience that’s too tempting to pass up, but for the audience at home it’s easily recognizable as a nightmare vision of our not-too-distant future under the rule of Emperor Bezos.

While Riley’s film is much more tonally & politically chaotic than Playtime at large, it does have its own touches of carefully curated twee whimsy when it’s in the mood (including an out-of-left-field Michel Gondry gag). Both movies also share a bumbling protagonist who’s just trying to get through his day while a rapidly modernizing world around him makes every decision feel like a complex puzzle – whether one of morality (Sorry to Bother You) or one of practicality (Playtime). As you can likely tell by this group of recommendations, I tend to gravitate more towards Riley’s chaotic, messy sensibilities over the restrained subtlety of Playtime, but I still found a greater appreciation for both titles through the comparison.

-Brandon Ledet

Movie of the Month: Playtime (1967)

Every month one of us makes the rest of the crew watch a movie they’ve never seen before and we discuss it afterwards. This month Hanna made Britnee, Brandon, and Boomer watch Playtime (1967).

Hanna: My taste in film—especially comedies—was heavily influenced by the movies my dad watched.  He seemed to be especially enamored with movies about men successfully and improbably bumbling their way through circumstances that are totally beyond their comprehension with fantastic bouts physical comedy (Charlie Chaplin in The Great Dictator and Peter Sellers The Pink Panther are notable favorites).  Those films helped foster a love for absurd comedy in general, especially in relation to everyday helplessness in the face of bureaucracy (I am a big fan of The Trial and Brazil) and our attempts to convince ourselves that the world isn’t totally confounding most of the time.  About a year ago I stumbled onto Playtime (1976) while perusing through the Kanopy website, and it managed to unite all of those wonderful threads—a hapless man shuffling through confounding obstacles, the unsettling prospect of navigating inhuman systems, and the natural delights of an good old-fashioned goof—into a gorgeous comedy that shimmers up into my mind at least once a month.

Playtime, directed by Jaques Tati, follows an assortment of characters—namely, a Parisian in his mid-50s named Monsieur Hulot (played by Tati) and an American tourist named Barbara (played by Barbara Dennek)—ambling through a variety of settings in a grayscale Kraftwerk version of 1960s Paris. The film begins in an airport (which is so devoid of identity that I mistook for a hospital for the first few minutes) as groups of tourists leave and enter Paris, and follows them into an absurd rendering of downtown Paris, a giant gray set populated by tourists and businessmen and an sea of monolithic steel and glass structures. It is here that we meet Hulot, who seems to be in the city on some sort of business, but is so completely baffled by the city that he’s not really capable of accomplishing much of anything.  Next, we follow Hulot into a bizarre gadget trade show, then out of Paris’s commercial center and into a domestic one; he runs into an old friend, who invites him to see his “ultramodern” apartment complex, a sleek set of gray cubes with glass walls facing the street (very modern, and a voyeur’s delight). Once Hulot leaves the apartment, we follow a group of young American tourists to the disastrous opening of The Royal Garden, an upscale restaurant and club with such shoddy and poorly planned construction that it begins to fall apart before the guests arrive. The film ends on the morning of the following day, as tourists prepare to leave for their homelands and Parisians prepare for work.

These distinct environments, which connect to form the absolute heart of the film, were part of an elaborate set built for Playtime called Tativille, which covered six acres of land in southern France; its construction added significantly to the film’s production period (three years) and budget ($15.4 million euros today), and was burned down after production ended.  Tativille radiates a kind of colorless disorientation through its impenetrable grayness, its blocky monotony, and its perpetual electric buzz that perfectly illustrates the surreal experience of living in a world that opposes organic engagement.  The comedy in Playtime rests on the tension between existing in and navigating vast technological and bureaucratic systems, which are both unnecessarily complex and hopelessly illogical. In an early scene, for instance, Hulot carefully considers a map containing absolutely no helpful information in an attempt to orient himself in an office building, only to find that he is standing in an elevator that is quickly rising many, many floors away from the man he’s supposed to be meeting.  In one of the film’s most iconic moments, he witnesses a terribly inefficient file transfer in a perfectly arrayed rat maze of cubicles.

What I like most about this tension, though, is that human connection does persevere sometimes, especially in the latter half of the film: restaurant patrons sing old songs together amid the restaurant’s wreckage, pipelayers collaborate to sneak a glass of beer in the morning, and life goes on.  It’s nice (and naïve, given the current moment) to imagine that technological, bureaucratic, and capitalist systems around us might just be baffling, as opposed to actively toxic and harmful.  Britnee, how did you feel about the environments in Playtime?  Do you think the world Tati built is still relevant?  How do you think those environments would have changed if Playtime was made today?

Britnee: It took me a while to realize that the film wasn’t set in a hospital, so I was relieved to read that you got the same hospital vibes in the first scene.  Everything about each environment felt so sterile.  I would usually find nothing but discomfort in such plain and ultra-clean environments, but given the current COVID-19 circumstances, I felt at ease.  I’m also surprised by how interesting the each environment turned out to be.  I was fascinated by the restrooms in the airport (Confession: I love exploring different types of public restrooms in general).  They were built just like an office cubicle, and offered no privacy for the men walking in to use it.  That’s the thing with the cubicle structure that is ever so present in this movie.  While it seems like a cubicle offers privacy, it really doesn’t.  It gives you just enough privacy to think you’re hidden, but you aren’t.  Parts of you are still seen and your movements and discussions are still clearly heard by others.  You’re just contained in a place where everyone knows where to find you, sort of like a lab rat in some sick experiment.  I work in a cubicle, so I’m speaking from experience.  It’s the worst.

I’m also just finding out about Tativille, and I’m so blown away.  An entire city built from scratch, only to be burned to the ground and never seen again.  RIP Tativille.  Whether Tativille would still be relevant today is a tricky question.  Modern office spaces are moving towards having more open work spaces, with no more cubicles and glass walls and doors.  Even modern homes are typically built or renovated with an open floor plan, where walls are being torn down to create more opportunities for togetherness.  The separated style of the airport, business office, and trade show of Tati’s world would be a bit different today.  However, the minimalistic look of the building’s interior and exterior would most definitely be relevant.  I can’t help but think of the overpriced, cheaply built homes, apartment buildings, and office buildings popping up all over New Orleans.  They appeal to many—mainly newcomers to the city—with their modern, lifeless look.  So much so that a plain three-bedroom shotgun home can easily go for half a million dollars within a week of popping up out of nowhere.  Even modern restaurants popping up around New Orleans are similarly styled to the one in Playtime, with a bar that looks like a science lab instead of an actual bar.  I truly think that a modern day Tativille would not look that much different than the one from 1967.  It would be a little more open but still just as soulless in design.

I found a lot of humor in the group of American tourists. It made me think about my trip to Paris a few years ago that I took with a group of people. There was a time where the majority of the group almost passed out with joy at the sight of a Starbucks, which I couldn’t understand at all.  Why would anyone go to Starbucks while in Paris, surrounded by so many unique cafés that aren’t found anywhere else in the world?  These were the same folks who were amazed by the huge steel buildings in the business district while bored with the charming cobblestone streets of Montmatre.  This is one of the many reasons why I travel solo nowadays.  Brandon, were there any particular characters or groups that you found to be funny?

Brandon: Honestly, judging Playtime‘s merits as a comedy is where I struggle most in my appreciation for the film  overall.  It reminds me a lot of over-budget American comedies of its era like What’s New Pussycat? & It’s a Mad, Mad, Mad, Mad World that packed gigantic casts into sprawling runtimes, drowning out their intended madcap humor in a flood of flop sweat.  As a comedy, I am not convinced that Playtime is as screamingly funny as it needs to be to justify the effort that went into constructing it (or the effort that goes into watching it).  Every single gag is precisely designed & picked over so that no hair is left out of place, yet the overall comedic payoff amounts to the polite chuckles of recognition that East Coast Intellectuals get out of reading New Yorker cartoons.  On one hand, I do believe that was the intended effect of the piece — to stimulate the intellect of its viewers by drolly poking fun at the absurdity of Modern Living.  After all, Chaplin had already utilized the same cinematic slapstick medium to attack the same satirical target decades earlier for full-bellied laughs in Modern Times; it makes sense that Tati would want to push the artform into a new, exciting direction in his own revision.  Still, I found myself struggling to adjust my personal metrics of what makes a successful comedy while watching Playtime, since I’m trained to expect laugh-a-minute gags from the genre — something this movie isn’t particularly interested in providing.

If there is any one sequence that I found especially funny, it’s the hip, modernist restaurant’s disastrous opening night.  There is something incredibly satisfying about watching a pristinely mapped-out, designed-to-death space gradually break down into drunken chaos as that sequence progresses.  As Hanna mentioned, it is one of the few instances of the film where the natural disorder of humanity actually breaks through the monotonous control of technology that makes most of the film feel so sterile, and that payoff was a huge relief.  I don’t know that any one character within that sequence stuck out to me as a favorite, because this is a film that generally follows the progress of commotion rather than following the progress of particular characters.  Monsieur Hulot himself doesn’t enter the restaurant until well after the wheels have already fallen off among other diners and the staff, and he’s ostensibly the film’s protagonist.  I did find a lot of humor-of-recognition chuckles in the predicaments of the anonymous restaurant staff, however: the bartender having to work around an ornamental wall hanging that impeded the practical motions of his job; the waiter whose uniform gradually breaks down as the unfinished jobsite slashes at his armor; the doorman who continues to pretend that nothing is amiss hours after the glass door he is in charge of shatters, etc.  The restaurant sequence reminded me a lot of the specific indignities & absurdities of my own years working in the service industry, which combined with my general thirst for unstructured chaos to elicit most of the film’s biggest laughs.

I might struggle with assessing Playtime as a comedy, but as a dystopian vision of the way that technology worship is slowly homogenizing all culture & art into one amorphous, spiritless Hell, the movie is absolutely genius — undeniably so.  Although most of the film’s characters are playing tourist throughout Paris, we only see famous monuments like the Eiffel Tower & the Arc de Triomphe in the reflections of mundane skyscrapers’ endless grids of windows.  The sterile airport’s lobby advertises travel posters for other exotic, romantic destinations — each with the same uniform super-buildings waiting to bore & confound visitors in a new climate.  There are many ways in which technology is incredibly helpful in connecting the world as a communication tool, but it’s also aiding capitalistic forces that would prefer the world entirely homogenized so that it’s easier to control & market to.  In some respects, this dystopian vision of Paris is no different than would be if it were set in Tokyo or São Paulo or downtown Houston, Texas.  All distinguishing cultural features have been effectively, systematically erased, which is a loss that all major cities’ populations are currently fighting to prevent — lest their communities transform into endlessly repeating grids of skyscrapers & condos.  If this is a work that relies on the humor of recognition, it’s a success in how it reflects my own fears of New Orleans’s trajectory towards corporatized monoculture in the post-Katrina years (a disturbing trend Britnee already noted earlier).  Except, I feel just as much frustration & despair in this seemingly inevitable arc towards global singularity as I do humor in its relatable minute-to-minute absurdities, if not more so.

Boomer, how did you find Playtime‘s balance between humor and despair?  Were you more affected by its dystopian vision of a globally homogenized future or by its optimistic assertion that the quirky disorder of humanity will always find a way to burst through the seams (as in the chaotic restaurant opening)?

Boomer: I like that Hanna mentioned Brazil in her introduction, because that was the first thing that came to mind during the scene in which Hulot waits as one of the people with whom he is meeting walks towards the camera from very far away, moving at a rapid place but taking a nearly interminable time to reach the foreground destination.  This film is dystopian, but I never would have defined the film that way if the pump had not been primed, so to speak.  I tend to conceptualize dystopias—Oceania, Panem, the Cardassian Union—as monolithic and oppressive by nature and intention; the bureaucratic nature of dystopia is an effect and not a cause, a consequence of the indifference and pragmatism needed to prop up and propagate malice, to give it credibility through structure.  Playtime is the story of the opposite, where bureaucracy gives birth to depersonalization rather than the other way round.

As for the humor . . . Snow White and the Seven Dwarfs is (not quite accurately) cited as the first feature-length animated film, and the Disney-propagated narrative is that the majority of resistance to the film’s creation was the idea that no one would want to watch a feature-length cartoon.  To an extent, Playtime is that feature-length cartoon that a standard audience would find difficult to complete — cutesy sound effects accompanying the movement of actors filmed on a Synecdoche, New Yorkian labyrinth film set that evokes a depressed Tex Avery.  At nearly two hours, it’s perhaps slightly too long for me to enjoy.  Unusually for me and my normal tastes, the film’s narrative actually acts against it, as I enjoyed the individual vignettes well enough in and of themselves (give or take a few), but forcing an interconnectedness between them extended the length unnecessarily.  For a film that foregoes “plot” so much as it does, what filaments of story that exist strangle much of the comedy for me.  I would have preferred if we had cut straight to Hulot’s visit with this old friend in his ultramodern exhibitionist apartment rather than having the two run into each other and Hulot having to be convinced.  There are so many fun and enticing images in that section: the different television sets bathing two households in identical light, the way that each family and their guest(s) seem to be starting at each other at certain moments as if in a conversational lull, the framed, boxed-in portrait of home life that may be a commentary on the banality of the domestic sitcom, for which it could easily be mistaken.  But the bracketing of this sequence with Hulot’s reluctance to arrive and his desperation to leave reduces it to be less than the sum of its parts.  So I was equally affected by its quirky humanity?

I don’t want to be down on Playtime or unnecessarily critical, because I’m glad I’ve seen it.  My favorite gags were the aforementioned filing sequence, Hulot and his colleague seeing each other reflected in the glass of a different building and mistaking their positions despite being within feet of each other, and every time poor Barbara got harassed by her clingy friend while just trying to enjoy Paris (there’s not that much dialogue in the film, but 25% of it consists of “Come on, Barbara! C’mere, Barbara!”).  I just feel like I got shuffled about in it, which I suppose could be the point.

Lagniappe

Boomer: I was terribly disappointed that the electronic broom only had headlights. I was imagining a Roomba on a stick.

Britnee: The Royal Garden restaurant scene is both one of the longest and one of the funniest scenes in Playtime. A turbot à la royale is being prepared and seasoned tableside for several diners, but it never gets eaten. It’s wheeled around the restaurant while getting salted and peppered numerous times, and for some reason, I found it to be so funny while also being very anxious about it at the same time.

Hanna: There’s a moment in the beginning of Playtime where an American tourist essentially forces an older woman selling flowers on the street to pose for a photo. The woman’s flowers are one of the only sources of organic color in the movie, and the photo-op is ostensibly an attempt to capture the rustic essence of Paris. The shot is repeatedly interrupted by other tourists, businessmen, and young Parisian ne’er-do-wells walking through the frame. When they’re finally gone, a man in military garb approaches the two women and asks them both to pose in his photo. This scene reminded me so much of tourists in the French Quarter, especially in the context of the city’s gentrification and the homogenous gutting of shotguns across the city; people will continue to document the vestiges of a city’s cultural identity as if they’re ubiquitous, even when they’ve been reduced to purely cosmetic touches on an anonymous backdrop.

Brandon: The only other Tati movie I have seen to date is his debut feature, Jour de fête.  It’s a much, much funnier movie than Playtime in terms of staging laugh-a-minute gags.  It’s also a much less distinguished movie, creatively speaking, as it merely feels like Tati emulating the Silent Era comedy stylings of Buster Keaton & Charlie Chaplin without adding much innovation of his own.  Like Picasso learning to paint naturalistically before he devolved into Cubist mayhem, Jour de fête feels a lot like Tati earning the right to play with the purpose & structure of traditional, vaudevillian comedy by proving he knows how to effectively play it straight.  If you want to see Tati in full, unrestrained goofball mode before his work got more intellectually heady, it’s a wonderfully funny film from start to end.  It’s just not as memorably grandiose or artistically mannered as Playtime, so it’s not nearly as essential.

Upcoming Movies of the Month
June: Brandon presents Funeral Parade of Roses (1969)
July: Boomer presents Marjoe (1972)
August: Britnee presents Three Women (1977)

-The Swampflix Crew

The X from Outer Space (1967)

The standard complaint about most kaiju movies is that they feature too much human-to-human interaction and too little Giant Monster action. There has never been a single Godzilla movie that hasn’t suffered complaints that there wasn’t enough Godzilla in it, regardless of how that true that is in its specific case. What a lot of people don’t realize is that a pure 100% Monster Action kaiju movie would almost certainly be a repetitive bore. Yes, the heavy metal imagery & cheap-thrills payoffs of watching a giant creature smash buildings to crumbs is inherently more exciting than listening to scientific government types cook up a plan to stop it (expect maybe in the brilliant bureaucracy satire Shin Godzilla), but if kaiju movies didn’t break that mayhem up with something, the spectacle would quickly become a monotonous bore.

What I love most about The X from Outer Space is that it breaks up its Monster Mayhem spectacle with so much on-the-ground human drama that it feels as if it’s actively trolling its audience. If it weren’t for the monster on the poster, there’d be no implication that this was a kaiju movie during its opening hour, two-thirds of its total runtime. In the meantime, the movie putters around outer space to a snazzy samba score – like a hip, jazzy update to vintage Flash Gordon radio serials with a (mostly) Japanese cast. There are a few run-ins with “space sickness,” love-triangle melodrama, and a UFO that’s shaped like a glowing pot pie to drum up some conflict before the monster arrives, but it all registers as lighthearted fluff – deliberately so. By the time the film’s doomed space crew pauses their mission for a fun, carefree holiday at their company’s moon base it’s clear no one is in a rush to fight off any giant monsters, at least not while the party vibes are still alive.

Once “the space monster Guilala” does hatch from its space-spore incubator, he does go full Monster Mayhem on any and all Japanese infrastructure he can smash by hand, laser beam, and fireball. By saving all its kaiju spectacle payoffs for its final half hour, The X from Outer Space can afford to allow Guilala to rampage on uninterrupted for long stretches, as there’s little time for his mayhem to backslide into monotony. Even then, the character design for Guilala has too much Big Goofball energy to be taken fully seriously – falling somewhere between the dorky giant-bird looks of Big Bird, The Giant Claw, and Q: The Winged Serpent. His motivation for smashing up Japanese infrastructure is that he’s just a little hangry. The fictional compound the space cadets synthesize to stop that temper tantrum is somehow even sillier than his motivator: guilalanium. Watching Guilala smash the miniature sets beneath him is absolutely adorable, which might not be the exact effect most kaiju movies are aiming for.

The X from Outer Space is too purposefully, flippantly campy to be taken seriously as the pinnacle of the kaiju genre (at least not while Godzilla vs. Hedorah outshines it in every conceivable way). Between its adorable miniature space rockets, its goofball bird monster, and its willingness to pause any conflict for a jazzy soiree, the movie’s overall tone is decidedly Cute. The movie only makes vague gestures towards the Horrors of the Atomic Age that usually concern the genre, while it mostly busies itself by having a swinging good time. Still, I do think there’s something to the peculiar way it withholds all of its kaiju action for its third act, where it unloads its rubber-suit monster mayhem in one continuous, concluding flood. That choice sidesteps the usual complaint about lack of kaiju action in kaiju movies by leaving the audience with the strongest dose of the stuff at the very end, making for a potent final impression. This particular kaiju action just happens to be very, very goofy – adorably so.

-Brandon Ledet

Dark City (1998)

I stumbled into the late-90s sci-fi curio Dark City with the best contextual background info possible: none. I picked up a used DVD copy of its Director’s Cut from a cat-rescue thrift store in Metairie, knowing only that it’s a divisive work from a director I don’t typically care for: Alex Proyas (Gods of Egypt, The Crow). I didn’t even know what decade the film was initially released in, assuming that it must have arrived at least five years later than it had – if not twice that. In retrospect, it was incredibly rude of this shameless decade-late Matrix rip-off to arrive a year before The Matrix, further confusing my understanding of what I had watched. Dark City is an infinitely faceted mystery. It initially establishes the mystery of what’s even happening in its futurist-noir plot, something that doesn’t become fully apparent until a third of the way into its runtime. Once its worldbuilding cards are all on the table, the questions only snowball: How is this much parallel thinking with other sci-fi works of its era even possible? Is it a masterful work of speculative fiction or just a fascinating mess? How did Proyas, of all people, stumble into creating something so worthy of continued personal interpretation & debatr? These mysteries are best experienced in a contextual vacuum, a self-discovery blind-watch. In other words, you should not be reading this review if you haven’t already seen the film for yourself.

Oddly, the audiences least equipped to see Dark City with the necessary blank slate were the people who caught it during its initial theatrical run back in 1998. At producers’ insistence, the initial theatrical cut of the film opened with a narration track that spoiled the central mystery of its sci-fi premise – dumping key information that’s carefully trickled out in the Director’s Cut with one intense flood. I’m genuinely glad I waited the twenty years necessary for the film to find me in the wild, rather than jumping on it in a time when it was less special and, apparently, self-spoiled. Whereas Dark City feels like a bizarro anomaly in retrospect, it was a victim of a crowded field of parallel-thinkers in the late-90s. Remarkably similar titles like eXistenZ, The Thirteenth Floor, and The Matrix (a movie that, like Dark City, was curiously an American-Australian co-production) were all released within a year of Proyas’s curio. It’s tempting to blame Dark City‘s financial failures on New Line Cinema’s decision to open it on the same weekend as James Cameron’s cultural behemoth The Titanic, but the truth is that only one of these films succeeded in their time, regardless of their opening-weekend competition. Contemporary audiences seemingly only had the capacity to love one simulated-reality sci-fi spectacle in that era, allowing the test of time to sort out the rest to varying results – eXistenZ rules as a video game era update to Videodrome; The Thirteenth Floor is a “You Had to Be There” snoozer; and Dark City is a confounding headscratcher that’s equal parts glaringly Flawed and mesmerizingly Ambitious.

If you haven’t guessed by all this repetitive Matrix referencing, this is a science-fiction film about simulated reality. Whereas the Wachowskis approached that topic through a cyberpunk lens, however, Proyas dialed the genre clock back to 1940s noir. The titular Dark City looks like a physical recreation of Gotham City as it appears in Batman: The Animated Series. Only, the towering metropolis shifts & reconfigures like a malfunctioning Rubik’s Cube, controlled by an unseen force that only reveals itself to the audience once they lose control of the game. The characters shift around just as easily as the buildings. That’s because an alien race known only as The Strangers have abducted an entire city-sized population of human beings and quarantined them in a human-scale rat maze, a closed-off city with no exits. Their experiments on human behavior are hinged on nightly resets where The Strangers transplant memories from one human test subject to another, reassigning different personalities & roles to arbitrarily selected specimens as if they were a rotating theatre company cast instead of “real” people. The goal of the experiment appears to be settling the Nature vs. Nurture debate, determining whether a person’s life path is defined by their lived experiences or their set-in-stone soul. The undoing of the rat maze simulation is very similar to the one in The Matrix: one of the rats gains the seemingly magic ability to alter the physical environment that contains him, becoming just as powerful as his captors, if not more so. We watch a confused protagonist start off as a Hitchcockian archetype who’s wrongly accused of murder discover an even greater mystery in the effort to clear his name: Nothing is real.

Since it understandably takes a while for this high-concept premise to fully reveal itself (at least in its narration-free Director’s Cut), Dark City‘s strongest asset is its creepy mood. Not only does it borrow the late-hour, back-alley atmosphere from the noir genre, it pushes that stylistic influence to the point where the only sunlight depicted onscreen is in billboard advertisements. Characters half-remember sunlight being A Thing, just like they remember trains that actually leave the city and childhoods that were entirely fabricated by The Strangers. Watching them grapple with the slow realization that everything they see & know is Fake is genuinely disturbing, no matter how many times that theme was echoed in similar contemporary works. It helps that The Strangers themselves make for deeply creepy foes, chattering their teeth when agitated and dressing up like Nosferatu G-Men. Those alien super-creeps are maybe the only truly idiosyncratic element at play visually, as the film blatantly borrows a lot of influence from the production design of preceding works like Brazil & City of Lost Children. Dark City mostly distinguishes itself in how its familiar noir archetype characters and retro-futurist cityscapes shift around—both physically and spiritually—into chaotic, unstable configurations. It’s a continuous sensation of having the rug pulled from under you as you attempt to get a sturdy footing in established, solid reality. That sensation has its thematic justifications rooted in an Early Internet era when online personae & communication were starting to supplant The Real Thing, which might explain why so many of these simulated-reality sci-fi pictures all arrived in the same year. More importantly, it’s effectively creepy, at least enough so to carry you through the mystery of its plot.

Unfortunately, I can’t quite match the enthusiasm of Dark City‘s most emphatic defenders (most significantly Roger Ebert, who repeatedly declared the flop his favorite film of 1998). Besides suffering the same Macho misinterpretation of noir that most of the genre’s throwbacks perpetrate (sidelining Jennifer Connelly of all people and mostly casting women as half-naked prostitute corpses), the movie also makes a major mistake in how it unravels the rat-maze experiment of its premise. I don’t know that I needed a fatalistic worldview where there’s no escape from The Strangers’ wicked manipulations of their victims’ memories, but that option certainly would have fit the mood of the piece better than transforming its running-from-the-law protagonist into a Chosen One superhero archetype. The more our amnesiac anti-hero uses his newfound superpowers to bend his rat-maze surroundings to his will (materializing doorways in brick walls, shaping the geography of the buildings to his convenience, fighting off The Strangers with his Professor X mind powers, etc.), the more they deflate the film’s creepy mood. It doesn’t at all help that Dark City accurately predicted the very worst impulses of the 2000s-2010s superhero blockbuster in its abrupt climactic battle, where our hero squares off against the top Stranger in mind-powers combat while the city crumbles around them in shoddy CGI. This genre shift from atmospheric noir to superhero spectacle isn’t a total mood-killer, but it does fall just short of “It was all a dream” in the least interesting paths the movie could have chosen. At least, that’s how it feels watching this after a solid decade of MCU dominance over mainstream culture.

The benefit of watching Dark City for the first time all these years later is that it doesn’t have to be perfect to be interesting or worthwhile. Its need to compete with contemporary triumphs like The Matrix or eXistenZ continues to fade with time, even if its year-early arrival before those sci-fi classics remains a mysterious curiosity. I found the movie glaringly flawed & confounding from start to end, and yet I’m increasingly fond of it the more I puzzle at it. It’s a deeply strange, beautifully hideous film that’s totally dislodged from its place in time.

-Brandon Ledet

The Platform (2020)

“There are three types of people: those at the top, those at the bottom, and those who fall.”

Last December, James and I recorded a podcast episode on what we called “Vertical Class Warfare.” We discussed three genre movies that illustrated their class-based conflicts through an excessively blatant, literal metaphor in which the working class had to physically fight their way up a vertical structure to take down the upper-class oppressors who towered above them. The three movies that anchored the episode were Parasite, Us, and C.H.U.D., while High-Rise & Snowpiercer (a horizontal deviation on the theme) naturally came up in conversation. I would now like to add the Netflix-released sci-fi picture The Platform to that growing list, which is may even be more dutifully committed to its Vertical Class Warfare gimmick than any other movie mentioned. While the two films from last year that inspired the episode—Parasite & Us—invest time in developing the characters & interpersonal relationships staged in their Vertical Class Warfare scenarios, The Platform is almost singularly obsessed with the actual structure of its geographical class divide and how it is policed. It’s so into Philosophy & economic theory that there’s room for little else, ensuring that the movie is almost 100% worldbuilding – a guided tour of an already established dystopian hellscape. Luckily, it has more than enough Big Ideas & gory catharsis to pull that indulgence off.

A man with no established background or goals awakes in a concrete tower that resembles an impossibly tall prison. We learn the circumstances of this tower (“The Vertical Self-Management Center” in the official corporate-speak) along with this new resident/prisoner as he finds his own bearings. A viciously unhelpful, mysterious cellmate dodges his endless flood of questions and allows him to discover the rules of their confinement in his own time. As the stranger puts it (and as the rules of this growing subgenre dictate), there’s no need to explain these things because, “It’s obvious” – a phrase that’s repeated so often it effectively becomes the film’s self-parodic mantra. Gradually, we learn that prisoners are randomly assigned floor numbers at the start of each month, counting down from Floor #1 at the top to the seemingly bottomless number of higher-numbered floors hundreds of levels below. Every day, a platform lowers down each of these levels with an overflowing banquet that offers more than enough food to feed everyone housed in the facility. Except—and it’s obvious—the arbitrarily privileged gluttons on the upper floors gorge themselves on as much food as they can stomach, leaving little to nothing for the peasants below (despite having tasted the raw end of that deal themselves many, many months prior). Once this preposterous scenario is established, all there’s left to do is contrive a way for that cycle to be broken. How to achieve that systemic change, it turns out, is the one thing that is not Obvious.

The most rewarding thing about these kinds of movies is that they’re excellent conversation starters. The entire struggle of the movie is rooted in the frustration that the prisoners are wholly committed to their arbitrarily assigned class divides, abusing their temporary power over one another rather than seeking solidarity or inciting a prison-wide riot. It’s the same compromise most of us make every day in a rigged-to-exploit, Capitalist hierarchy: the need to comfortably survive another day outweighs the huge risks & efforts it would take to positively change the system forever. The way The Platform applies its titular metaphor to topics as wide-ranging as worker solidarity, the fallacy of “upward mobility,” and the cruel frivolity of fine dining in an age where people who cannot access it literally starve to death all serve to provoke the audience into active debate with its themes. Even the questions left by its constant worldbuilding (basically, what any aspect of society looks like outside the jail cells or the haute cuisine kitchen where the banquets are prepared) seem designed to provoke further discussion after the credits roll. Yes, the function of its central metaphor is brazenly Obvious, but the movie digs far enough into each logistic of its dystopian hierarchy that it keeps itself plenty busy after the rules of its world are initially established.

Luckily, heady ideas about economic inequality aren’t all that’s being offered on a platter here. The Platform is also committed to serving up horrific, stomach-turning violence in a full-on practical gore spectacle. The Platform pursues a “Eat or be eaten” cannibalism metaphor just as literally & extensively as it explores the logistics of its vertical food distribution contrivance. That way, your eyes are dazzled by traditional, gross-out genre payoffs in the forefront while your mind prods at the meaning & shortcomings of its Obvious political provocations in the background. This is an incredibly nasty slice of schlock with a deviously wicked sense of humor; it’s also a politically engaged provocation that’s obsessed with understanding & undermining the systemic power imbalances that keep us all stuck in place and at each other’s throats. It’s a perfect film to watch in these increasingly bizarre, dysfunctional helltimes where it seems like those very systems are crumbling before our eyes. It feels like there might be a chance that we’ll all soon break out of our own arbitrarily cruel rut and tear this prison down any day now – as long as we don’t eat each other alive before we achieve that solidarity.

-Brandon Ledet

Color Out of Space (2020)

Richard Stanley is back, baby. After decades of Film Industry exile (documented in the bizarre saga Lost Soul), the witchcraft-obsessed genre freak has re-emerged fully charged and ready to explode. It would be inaccurate to claim that Stanley’s comeback feature hadn’t missed a beat since his early-90s nightmares Hardware & Dust Devil. The director seemingly also hasn’t been keeping up with modern filmmaking trends & aesthetics either, though. If anything, Color Out of Space finds Stanley regressing back to the grotesque 1980s sci-fi creep-outs of horror legends like David Cronenberg, Brian Yuzna, and Stuart Gordon. His comeback’s practical gore effects, neon lighting, and ominous synth score all harken back to an era before Stanley’s own heyday. He even mines Stuart Gordon’s pet favorite source material to achieve the effect: public domain short stories penned by H.P. Lovecraft. The only blatant difference between Color Out of Space and its 1980s predecessors (beyond its casting of a post-memeified Nicolas Cage) is that Stanley appears to be a true believer in the spooky, occultist forces that his imagery conjures – opening the movie up to some genuinely heartfelt moments of supernatural familial trauma.

To oversimplify Lovecraft’s fifty-page short story, Color Out of Space is about a horrific, unearthly color that crashes to Earth via a meteor and puts all of humanity in potential peril. In classic Lovecraftian fashion, this unfathomable hue (represented onscreen as a searing neon purple) drives anyone who gazes upon it absolutely mad, representing a kind of forbidden, otherworldly knowledge the puny human mind cannot handle. This global-scale phenomenon is presented in Stanley’s adaptation as an intimate drama among a nuclear family unit, with an increasingly unhinged Nicolas Cage centered as its figurehead. Cage’s family lives on an isolated alpaca farm (a Mad Libs-style variation on the source material’s story template), driving each other into a sweaty, self-cannibalizing mania as the titular cosmic hue spreads from its meteoric landing pad to the plants, animals, and other wildlife who share the farm with them. The prologue before the meteor crash is a little creaky & awkward, recalling the tone of a VHS-era fantasy movie that never quite earned the forgiving lens of cult classic status. Once the horror of the Evil Color fully heats up, however, the movie is genuinely just as disturbing as anything Stanley accomplished in Hardware – if not more so.

Most audiences are going to treat Color Out of Space as an excuse for yet another memeable Nic Cage highlight reel to pass around via YouTube clips. The movie’s exponential mania setup provides more than enough fodder for that kind of ironic mockery, eagerly leaning into the humor of Cage’s patented freak-outs. If all you want from the film is some classic Nic Cage stunts, you’ll get what you paid for: Nic Cage milking alpacas, Nic Cage ferociously gnawing on vegetables, Nic Cage foaming at the mouth while repeatedly firing a shotgun. He even revives his classic Vampire’s Kiss accent fluctuations to update them with erratic backslides into Donald Trump parody. When his petrified children ask each other, “Dad’s acting weird, right?,” it’s a hilariously cautious understatement. This movie totally delivers on the Nic Cagian absurdity that ironic goofs recently searched for in the much more somber Mandy, only to find it in isolated scraps. I just think framing Stanley’s film as a pure indulgence in over-the-top buffoonery is selling its merits short. As consistently fun as the Nic Cage Freak-out is as a novelty from scene to scene, the movie at large registers as a genuine, heartfelt nightmare. The thing about Stanley’s 90s films is that they were always a little cheesy & over-the-top, but they were also legitimately scary. So is his decades-delayed comeback.

The Lovecraftian theme of forbidden, maddening knowledge can be (and has been) applied to a wide range of metaphors, from the philosophical to the psychosexual to the purely surreal. As I took it, Color Out of Space finds deeply personal resonance in the source material specifically as an illustrative metaphor for the spread of cancer. Mirroring Stanley’s mother’s death by lymphoma in real life (as well as bit player Tommy Chong’s real-life struggle with prostate cancer), the nuclear family unit at the film’s center immediately starts the story off in a grim mood, suffering the aftershocks of their mother figure’s battle with breast cancer. The supernatural, maddening growths that later mutate from the purple meteor crash site aren’t entirely contained to the plants & animals in the area. They also scramble the cells of the family’s cancer-survivor mother figure so that she’s an unrecognizable, difficult-to-stomach burden on her family. Meanwhile, her loved ones devolve into increasingly hostile maniacs, unable to maintain their cool as the mutinous growths resulting from the meteor tear their bonds to shreds. On the surface, Color Out of Space is a genre film throwback to Lovecraftian horrors of the 1980s like Society, Possession, and From Beyond. What really enables it to terrorize its audience, however, is that it’s also a fucked-up family drama about cancer wreaking havoc on a household. It’s just as heartbreakingly grim as it is colorful, Nic Cagian fun.

I was genuinely horrified by this film’s total nightmare of a third act; it’s the same lingering chill I picked up from Hardware, Stanley’s powerful debut. He may not know how to construct a recognizably human prologue before his supernatural plots take off. Nor does he know how to conduct a Normal conversation, if his recent interviews and past clashes with potential financiers are any indication. He sure does know how to deliver an upsetting, fucked-up horror show, though, and I hope it doesn’t take another two decades before he’s allowed to stage another one.

-Brandon Ledet

Ad Astra (2019)

I don’t know if it’s entirely fair to judge an Okay movie against its potential to be Great (as opposed to appreciating how decent it already is), but I can’t help doing so with Ad Astra. If this were a direct-to-VOD space travel thriller featuring nobody actors and a shoestring budget, I might be more forgiving towards it as a sci-fi mediocrity. As is, the film has all the building blocks needed to achieve something great; they’re just arranged in a confoundingly dull configuration. Worse, there’s literally not one thing about its combination of vintage sci-fi pulp & faux-philosophical melodrama that Interstellar didn’t already achieve to greater success, so there’s constantly a better viewing option hanging over its head. Ad Astra never does enough to justify its own existence, much less its Major Studio budget, which makes its momentary flashes of greatness all the more frustrating.

Brad Pitt is a near-future astronaut who’s tasked to retrieve his war-hero father (Tommy Lee Jones) from the furthest reaches of our solar system, as he’s assumed to have become a radicalized domestic terrorist, attacking Earth’s power supplies from afar. If that sounds like a trashy space thriller, that’s because it kind of is. The video game style obstacles that obstruct Pitt’s path to his deranged father include Moon pirates, feral space baboons, and mutinous astronaut crews who’d rather fight to the death following company orders than do what’s obviously right. Ad Astra seemingly wants to be a fun, swashbuckling space adventure – a Flash Gordon for the late 2010s. Instead, it somehow comes across as microwaved Malick leftovers.

Through a godawful, entirely unnecessary narration track, Pitt continually steers the focus away from the B-picture Moon Wars thrills towards a shallowly introspective story about toxic masculinity. His dangerously emotionless protagonist prides himself on maintaining a calm, “manly” control over his feelings – despite the obvious heightened emotional stakes of chasing down a father who abandoned him (by the length of an entire solar system). In theory, this opens the film to some interesting themes about the emotional prisons of gender. In practice, it steals screen time away from the much more enticing trash-thriller beats that actually make the film entertaining for short bursts – replacing them with purposefully emotionless voiceover announcements like “I always wanted to become an astronaut, for the future of mankind,” and “I’ve been trained to compartmentalize. It seems to me that’s how I approach my life.” What a bore.

I very much want to like this movie, which only makes me harsher towards its faults. I’m drawn to its cosmetic near-future speculation about interplanetary commercial flights and crowded Moon Malls, as much as I am to its more somber speculation about a future where Macho Men are forced to regularly seek therapy for psych-evaluations. These touches never quite match the thrills of its video game action sequences, though, which only makes them feel like annoying distractions instead of the main drive of the text. I want to enjoy the film as a big-budget B-picture with exquisite visual compositions that far outweigh the heft of the killer space baboons & Moon Pirate conflicts they serve. Unfortunately, its function as a sub-Tree of Life stargazer frequently gets in the way of that indulgence, and I spent most of the film wishing I had just rewatched Interstellar or Aniara instead.

-Brandon Ledet

Underwater (2020)

One warm night outside The Broad Theater in July of 2017, we were chatting with friends who happened to attend the same screening of the psychedelic gem Funeral Parade of Roses as us. When asked about what they’ve been up to lately, a buddy groaned that they were working on “some dumb under-the-sea monster movie with Kristen Stewart” that was in production. For the longest time, I was struck by the dismissive tone of that complaint, as if they were currently working on Paul Blart: Mall Cop 3 instead of the coolest-sounding project to ever be greenlit. I immediately began salivating over the prospect of watching KStew square off against deep sea monstrosities in a schlocky creature feature, an excitement I’d have to hold onto for three years as the movie suffered a series of post-production delays. And now, having experienced the final product myself, I can look back to see that our buddy’s nonplussed attitude was probably the more appropriate level of enthusiasm. It turns out that the Kristen Stewart deep-sea monster movie is just okay, nothing to dork out about.

Like last year’s Captive State, Underwater feels like the exact kind of generic sci-fi schlock that usually goes straight to VOD streaming platforms but somehow instead broke free to wide theatrical release. Everything from its vague title, to the over-explanatory newspaper headlines that provide its opening-credits exposition (“REALLY BIG DRILL,” “DRILL REAL BIG”), to naming its corporate villain Titan Industries, feels like the bargain brand facsimile of a Real Movie. The only distinguishing factor at play that signals this is a proper Hollywood production is the presence of a few over-qualified actors. In the cases of Kristen Stewart & Vincent Cassel as the central heroic duo who wage war against invading sea monsters, the overambitious casting is a blessing that elevates the material. In the unfortunate case of human colostomy bag T.J. Miller, it’s a curse. It should be noted to all concerned that Underwater’s T.J. Miller problem is a major problem. His character’s comic “relief” is constant for the entire time that he remains alive (far too long) so that he never fades into the background enough for you to forget that you’re watching a movie that stars a known abuser. I will forever love KStew’s unshakable sense of detached cool, but it’s not enough to cover up the stench of Miller’s obnoxious presence here, no matter how gruesomely he dies when his time comes.

As with most deep-sea aquatic horrors, Underwater mostly functions the same as any post-Alien spaceship thriller. It just skips a lot of the usual atmospheric preamble to jump right into its monster action. We open in a corporate Hell-future where Stewart & crew are working at an oil facility that mines directly into the ocean floor with seemingly the world’s largest drill. This fracking experiment throws our heroes into immediate crisis before we even get to know their names. Stewart teases a pensive, jaded narration track as if we’re about to watch a calm mood piece, but her inner thoughts are immediately interrupted by the deep-sea facility being attacked from all sides by creatures unleashed from beneath the ocean floor. Using her elite hacking skills as a ship mechanic, Stewart navigates the crumbling facility by bypassing its failing computer systems to open & close jammed doors as she flees to safety. She picks up a small crew of survivors along the way (including the ship’s captain, played by Cassel) and scrambles to save as many lives as possible by trekking to a far-off bay of escape pods. This doomed mission includes walking outside of the facility across the ocean floor as the monsters swirl around them in the deep-sea darkness. Few survive.

All told, Underwater is a modestly serviceable, 3-star aquatic horror that’s only elevated by the casting of its leads, the last-minute escalation of its monster mayhem, and the novelty of giving its creatures the same fracking origin story that Monster Trucks gave Creech. Setting its crisis on the ocean floor was smart in a few ways, as the darkness allows for a few moments of surprise and conveniently hides its cheap-end CG effects. Unfortunately, it also makes the film resemble far too many deep sea & deep space creature features that precede it – ones that don’t star T.J. Miller. For the movie to truly distinguish itself in any significant way, it would’ve had to make some grand gesture to break free from its subgenre’s expectations: a found-footage framing device, a “one-shot” editing gimmick, a last-second tie-in to the Cloverfield franchise, something. Instead, its monsters just get bigger & more plentiful until it’s over, delivering exactly what you’d expect from “some dumb under-the-sea monster movie with Kristen Stewart.” I thought that novelty would be more than enough to swoon over, but it turns out it’s just enough to pass the time. It’s fine.

-Brandon Ledet

Upstream Color (2013)

Shane Carruth’s mind control sci-fi whatsit Upstream Color was my favorite film I saw in a movie theater in 2013, back when I used to only make it out to the megaplex a few times a year (as opposed to a few times a month). In an effort to encourage other people to experience the film in a proper theatrical environment, I posted the following cringe-inducing paragraph on Facebook, which I am transcribing verbatim here as a vicious self-own: “playing one last time tuesday (tomorrow) night at the chalmette movies, 7:30pm; this movie is terrifying. truly horrific. if you are irritated by expressionistic directors like miranda july, harmony korine & whoever made ‘we need to talk about kevin’ you should skip out on this one; if you find those ppl/movies exciting and you like to be scared/confused/nervous go see it.” Woof. I like to think that my writing skills and frames of reference have both expanded greatly since starting this film blog in 2015 (please don’t report that you feel otherwise) and I’ve just revisited Upstream Color for the first time since that theatrical release, so I’d like to take a second crack at praising its merits here. Maybe I can even pull it off without insulting the great Lynne Ramsay this time. We’ll see.

While my initial “review” of the film was essentially the online equivalent of shitting my pants in public, I do maintain that a few key adjectives in that paragraph genuinely apply to Upstream Color – mainly “terrifying,” “expressionistic,” and “confused.” Shane Carruth still only has two feature films to his name but has earned great notoriety in film nerd circles for executing astonishingly complex sci-fi ideas on meager micro-budgets. His debut feature (2004’s Primer) was notoriously scraped together with a mere $7,000 behind it and yet has inspired entire websites dedicated to parsing out the A-B story of its complex time travel narrative. Although Upstream Color operated with a relatively massive $50,000 budget (still chump change even in indie filmmaking terms), it’s somehow even more stubborn in accommodating its audience narratively, especially since it opts for a sci-fi subgenre much less culturally familiar than time travel: mind control. Over time, Upstream Color sketches out in both macro & microscopic terms the life cycle of a mysterious parasite that, when ingested, leaves its hosts vulnerably suggestible (and inexplicably, inextricably connected to anyone else infected). It’s a closed loop of human connection and subhuman exploitation that makes for a legendarily weird trip for as long as you allow yourself to remain under its spell. It’s just also an uninviting one that doesn’t reveal its true shape until you’ve made it all the way through the loop yourself. And even then, you’re bound to walk away with more questions than explanations.

While their relationship to each other is deliberately obscured from scene to scene, the individual players of this sordid tale are at least distinct & well defined. We open with a nameless thief who harvests a mysterious blue chemical from orchids that he then injects into grubs and force-feeds to unsuspecting victims. This starts as a story of severe & total exploitation, with seemingly the one player with a full grasp on what these parasites can do abusing their mind-control properties for cheap financial gain. We then shift to his victims’ post-trauma haze as they try to piece together exactly what happened to them and why they feel subconsciously connected to each other. Also in play are a pig farmer, his cattle, and nearby orchid salesmen who unknowingly complete the life cycle of this phenomenal parasitic grub – each to their own selfish gain. The bulk of the story’s pathos is rooted in the search for connection & meaning among the traumatized victims of the parasite’s harvester, but making sense of exactly what they’re going through from minute to minute requires a complete understanding of how all these disparate players are connected – something you don’t fully acquire until you follow the entire life cycle to completion. Until then, the film plays like a half-remembered nightmare, with the logical reasoning of what’s happening in the moment making just enough sense to carry you through to the next disorienting crisis.

If any of the directors’ work I foolishly compared Upstream Color to in my initial “review” stands, it’s the only one I didn’t cite by name. If you’re being generous, I suppose there’s a stubborn obfuscation the film shares with Korine and its everyone-is-connected plot structure could be seen as a sci-fi mutation of July’s Me and You and Everyone We Know. I don’t deserve that generosity, though. The Lynne Ramsay comparison is at least slightly interesting in retrospect, though, in that Upstream Color‘s greatest feat is surely in its editing (a task Carruth took on himself in addition to writing, directing, producing, scoring, shooting, and starring in the film as its over-achieving auteur). Upstream Color & We Need to Talk About Kevin are connected in that they’re clearly the most impressively edited films of the decade, considering how they communicate complex, internal narratives through a jumble of disjointed imagery and yet their basic outlines are crystal clear if you afforded them your full attention from start to finish. Either film would be doomed to confuse anyone who allows them to compete with a smartphone or tablet at home, as every image onscreen in an essential context clue as to what’s being communicated at large. An occasional special effect or microscopic science lab footage insert will help Upstream Color overcome its limited financial means, but its true spectacle is its editing room alchemy – a purposefully disorienting, alienating terror. In that way (and in that way only) it’s outright Ramsayesque.

Given Upstream Color‘s stubbornness to provide upfront explanations for what its isolated images, characters, and even sounds signify in the larger picture, it’s the kind of film that demands your full attention from start to end, completing its closed loop for yourself. As hard as I cringe over the word choice of my seven-years-stale plea that more people experience it in a proper theater, I can at least stand by the sentiment that full, undistracted immersion in that environment was its best shot of wholly winning over an audience. The best you can do to recreate that experience now is locking your smartphone away in another room and burying your ears in some high-end headphones. Hopefully this better-elaborated reasoning on why this film is worth that effort will convince someone new to experience this low-budget, high-ambition sci-fi chiller for themselves. Either way, I should probably cut myself some slack for my shortcomings in singing its praises – both now and in 2013. It’s an exceedingly difficult film to describe to anyone who hasn’t already fallen under its spell themselves. However, I do feel an eerie, soul-deep connection to those who’ve been a defender of it as one of the decade’s great works, as it could have easily been one of the many great 2010s indies to slip into total obscurity.

-Brandon Ledet

Star Wars: Episode IX – The Rise of Skywalker

I saw a Star War! And it was fine. Not great, but pretty good.

I loved The Force Awakens. From the moment that first trailer dropped, a chill went through my body; I’ve always been more of a Trek boy, but Star Wars has a special place in my heart, too. With that trailer way back in the innocent days of 2015, I felt like I was eight years old again, seeing something that resonated with me in a special way as if it were the first time. And the film itself didn’t disappoint! Then along came The Last Jedi, which was … fine. The discourse surrounding TLJ in the past two years has been exhausting, with a lot of hatred leveled at director Rian Johnson, containing a level of vitriol that should rightfully be reserved for—and aimed at—some of the real monsters currently haunting the venerated halls of our government. For me, I usually tend to forget about the elements of a work that I find boring and instead focus on the things that entertain me, but with TLJ, I don’t remember much about what I liked. In my mind, the whole pointless, infuriating side story about Finn and Rose going to the stupid casino planet seems to take up the entirety of the film’s run time in my recollection. I got into my general issues with the way slavery in the Star Wars universe is presented and my hatred of the stupid chihuahua horse escape sequence from TLJ in my Solo review, so I won’t beg your patience by revisiting it here, but suffice it to say that I’m not terribly invested in the fate of a bunch of CGI creatures when the end of the film shows that there are still enslaved children cleaning those stables. I hate that the body politic of the internet bullied Kelly Marie Tran until she basically quit social media because that’s idiotic on the part of her bullies (not to mention cruel); you have to be a child or an idiot to blame an actor for the poor choices that their character makes, but holy shit, Rose (as written) really was a horrible addition to this franchise. She didn’t have to be, but Christ almighty did that entire subplot drag the movie down.

But this isn’t a review of The Last Jedi; it’s a review of The Rise of Skywalker. When we last left our heroes, Luke Skywalker and Han Solo were dead, and Mark Hamill and Harrison Ford were alive. Leia was alive, but Carrie Fisher has, sadly, passed. Rey (Daisy Ridley), Finn (Jon Boyega), and Poe Dameron (Oscar Isaac) were reunited with Chewie, R2-D2, and C3PO aboard the Millennium Falcon and lived to fight another day. Kylo Ren (Adam Driver) was throwing a tantrum about not being able to kill his uncle Luke and live up to the legacy of grandfather Darth Vader, and General Hux (Domnhall Gleeson) was pretty tired of his shit. Caught up? Well, unlike TLJ, this movie doesn’t pick up right where the last installment left off; instead, we’ve catapulted some period of time into the future. Finn and Poe are off on one of those generic “gathering intelligence” missions, Rey is getting some Jedi training finally (from Leia), and Kylo Ren is micromanaging the shit out of the First Order, flying all over the place and singlehandedly attempting to wipe out any and all threats to his new position as Supreme Leader. And that’s all from the opening crawl!

Do you remember whenever Batman, as played by Adam West, would feed a bunch of information into his Batcomputer and then come to an utterly incoherent conclusion that was inexplicably correct, despite the fact that it shouldn’t have been? Half of the plot points in this film feel that way. You’ll spend the first half of this movie wanting to talk back to the screen, asking characters how they “know” that they have to go to this planet or that moon. One plot coupon leads to the next at a breakneck speed, and there’s no time for any revelations or new pieces of information to breathe before we’re off to get the next one. Some of this works, and there’s some real Indiana Jones stuff that happens with a dagger that turns out to be a compass, but even getting to the place where the dagger is found (almost by accident) takes up an inordinate amount of screen time. Information and vistas come at you so quickly that you barely have time to get your bearings before jumping to hyperspace.

Even at that pace, there’s still far too much that happens offscreen, or relies on the audience to grant meaning to information that hasn’t been pre-established. The best comparison I can make is to the later Harry Potter sequels. As someone who was just a tad bit too old for the books when they came out, I’m really only familiar with the first two of those novels from reading them as part of a college course for people who might one day teach young adult literature. The movies were fun, though, and I enjoyed them, up until around The Half-Blood Prince, where they started too become incomprehensible if you didn’t have knowledge that came from the book series alone; from what I understand from conversations with friends who read J.K. Rowling’s books and Dominic Noble’s “Lost in Adaptation” YouTube series, later films adapted plot points from the novels on which they were based, but which followed up on plot elements which had been dropped from the previous film adaptations of the source material. A notable example is that, when I finally saw The Deathly Hallows in grad school, there’s a moment where Ron has some kind of accident while apparating, and Hermione screams that he’s “splinched.” As someone who had only seen the films, I had no reference point for what that could possibly mean. There’s a lot that happens here in Rise of Skywalker that feels much the same, except that there’s not even a source material from which this is taken that might give more insight, and the film wallpapers over these narrative leaps by moving so fast that (hopefully) you won’t notice it.

I’m going to get into minor spoilers here, so skip to the last paragraph if that’s not your bag. I’m not really a fan of the term “retcon” when talking about media franchises because of the overwhelmingly negative connotations that surround that term, both within the fandom and from the outside looking in. Retcons aren’t always bad; my personal favorite comic book character, Jessica Jones, only exists because Brian Michael Bendis wasn’t allowed to use Jessica Drew (Spider-Woman) in his proposed noir private eye comic and had to invent a new character out of whole cloth, then retroactively slotted her into previously established Marvel Comics continuity. Even questionable retcons, like Star Trek: Discovery‘s insertion of a human foster sister into Spock’s backstory, have their fans (I don’t hate it). But there are things that happen in Rise of Skywalker that push the limits of what a narrative can expect its audience to go along with. The fact that Palpatine is still alive (or perhaps undead), despite the previous two films in this new trilogy even hinting that this might be the case, is a big one. That’s barely a spoiler, considering that this is literally the first thing that the audience learns in the opening crawl: “THE DEAD SPEAK!” is the text that immediately following the film’s title. The fact that Rey is, in fact, related to a previously established character despite Ren’s assertions to the contrary in the last film isn’t really a big deal in comparison to this horseshit. The fact that a major character that last appeared onscreen over a decade ago is actually not (quite) dead isn’t something that you establish offscreen. That’s just bad storytelling.

But even that doesn’t bother me as much as the moment where Rey is presented with a special gift: Leia’s lightsaber. It’s a moment that’s treated with such reverence that, as a viewer, you understand that you’re supposed to be awed by it, and by gum, I really wanted to be. I wanted to feel thrilled again; I wanted to feel the rush of childlike delight, but instead I felt the all-too-familiar sting of adulthood, the realization that you can’t go home again, a hollow dissatisfaction with the artifice that was constructed to play upon your nostalgia. It was like the first time that you realized that chocolate Easter bunnies are empty inside, and that now a little part of you will be, too, forever. There’s nothing magical about learning that Leia had a lightsaber, or even that she trained as a Jedi with Luke (who really wasn’t super qualified for that, all things considered, which would have been a much more interesting arc for him in these films). It’s just more bad retconning that, if you read the expanded universe novels and comics, may mean something to you, but which is lost on the rest of us.

Look, Rise of Skywalker is good. It’s not great like The Force Awakens or passable like The Last Jedi, but it’s also not that spectacular either. It doesn’t take the chances that TLJ took, and I was glad that the return of JJ Abrams meant that we went back to mostly practical FX for the aliens (those stupid chihuahua horses from TLJ will haunt me to my goddamned grave) even if the resultant film felt like he was trying to railroad the ending back to his original concepts after not liking how another director played with his toys. On the one hand, I wish the whole thing had ended with TFA so that we could just imagine our own endings, but on the other hand, no one’s stopping you from doing that anyway.

-Mark “Boomer” Redmond