The Colossus of New York (1958)

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Written by hoaxter parapsychologist Thelma Moss & released on a double bill with something called The Space Children, you’d be forgiven for assuming that The Colossus of New York was an unworthy throwaway sci-fi picture only notable because it somehow wasn’t featured on an episode of Mystery Science Theater 3000. You’d be wrong, though. Although the film is only a breezy 70min long, pads itself out with a little airport stock footage and is undeniably goofy in some of its special effects details, The Colossus of New York deserves way more respect than you might expect from its drive-in schlock pedigree. Unexpectedly serving as a bridge between Mary Shelly’s Frankenstein & Paul Verhoeven’s RoboCop, I found the film far more inventive & thematically well-considered than I would have initially assumed. It looks from the outside to be just one of many cheap 1950s Frankenstein bastardizations, but the film pushes way past a simple brain transplant horror story into something that feels anachronistically forward-thinking. A lot of The Colossus of New York‘s initial appeal rests in its drive-in era charm & unique creature design, but it somehow amounts to far more than the sum of its parts.

The film starts with two sibling scientists watching footage of automated assembly line technology that the far more successful of the pair is pioneering. His jealous brother, tired of competing for their father’s praise, jokes that the invention will “put the human race out of business.” After hearing his father brag to the press that his son is one of the all-time great human minds, comparable to the likes of Einstein & Darwin, we watch the scientist die in a horrific car accident while retrieving his child’s toy airplane. The father is driven mad by this “foolish, wasteful” death and starts raving about the shame of the human body’s inferiority to the power of the mind and some slippery slope philosophy about the brain vs the soul. Long story short, the father resurrects his favorite son by implanting his brain in a more durable cyborg body, while the lesser, more alive brother starts making moves on the scientist’s widow. The experiment works at first, with the scientist’s new cyborg body finally matching the immense power of his mind. He’s essentially a gigantic, metal version of Frankenstein’s monster, with the added bonus of light-up eyes that shoot deadly lasers. Of course, the father’s meddling with the laws of God & Nature means that the creation’s temporary success doesn’t last forever. Eventually, the titular cyborg colossus uses his newfound strength to exact his brutal revenge, first on his wife-stealing brother and then on the world at large.

What’s most striking about The Colossus of New York is what happens when it ventures into the uncanny. Most drive-in schlock would’ve stopped at the Metal Frankenstein aspect of the premise, but this film pushes itself into much stranger, more adventurous territory. When the colossus is first switched on, we see the world through his POV, a television static-inspired technique that recalls the similarly shot birth of RoboCop. When he first sees himself in the mirror as a cyborg he squeals in horror, pleading to his father, “You want to help me? Then destroy me,” in a pathetic mechanical voice. He curses his “flesh that cannot feel,” pines to reconnect with his wife (who the father initially reports to be dead), and repeatedly visits the grave for his old human body. Things get even stranger from there as the scientist’s mind begins to push beyond normal human capacity. He’s tortured by “meaningless images,” visions that are later revealed to be premonitions of future events. He also becomes more erratic in his thoughts by the day, even discovering a new talent for hypnotism, which he immediately employs for evil. This escalates to the once great, humanitarian mind declaring the poor & hungry to be “human trash” and deciding to wage a one-cyborg war on world peace, starting with a massacre at a UN conference. What was once a standard black & white horror cheapie starts to feel much stranger, much more special, and by the end The Colossus of New York starts to feel like a long buried gem.

Even if my praise of the film’s adventurous sci-fi themes sounds a little hyperbolic, I believe it’s a work that could easily be enjoyed for the simple pleasures of its sights & sounds. Lack of facial expressiveness is usually not a plus in a monster movie mask, but the cyborg colossus uses that awkward stoicism quite well as an essential part of his self-tortured inhumanity. The movie also pulls a lot of great visual play out of terrified victims being lit solely by the monster’s light-up brain & eyes in the moment before he zaps them to death. Besides boasting a cool-looking monster who eats up a lot of screentime in a refreshing change from the genre’s status quo, the film also employs a minimalist piano score from frequent Twilight Zone musician Van Cleave that affords it a classic silent horror vibe in its simplicity. If you’re ever in the mood for a Universal Monster-type classic, but you’re feeling exhausted with endless rewatches of Frankenstein or The Black Cat, I highly recommend giving The Colossus of New York a shot. It just might surprise you.

-Brandon Ledet

Alien: Covenant (2017)

Of all the wacky, scary, goofy, gory follow-ups to Ridley Scott’s space horror masterpiece Alien, it’s Scott’s own 2010s prequel Prometheus that stands as my clear favorite. Aesthetically, Prometheus is on the exact wavelength of arty pulp I crave in my genre cinema, the same gorgeous-imagery-meets-dime-store-novel-idiocy dynamic that wins me over in titles like Interstellar & The Neon Demon. I also love that film on a basic thematic level, though. The idea of human beings asking Big, Important philosophical questions about our origins & purpose to literal gods and receiving only brutal, wordless violence in response is such a killer concept, one that’s both morbidly funny & surprisingly truthful to the human condition. Alien: Covenant, also directed by Scott, picks up ten years after that Prometheus timeline, positioning itself as a sequel to a prequel (what a time to be alive). In some ways it attempts to continue those exact questions of Who We Are & Where We Come From, as if they’re the only things that matter. Humanity is once again punished for the hubris of trying to prove that its existence is no random accident, but rather a deliberate design from gods beyond our solar system. The results & significance of that query are severely downplayed in this second run-through, however. Instead of aiming for the arty pulp of Prometheus, Covenant drags these themes down to the level of a pure Roger Corman creature feature. This prequel-sequel is much more of a paint-by-numbers space horror genre picture than its predecessor, but that’s not necessarily a quality that ruins its premise. Through horrific cruelty, striking production design, and the strangest villainous performance to hit a mainstream movie in years, Covenant easily gets by as a memorably entertaining entry in its series, only middling because the Alien franchise has a better hit-to-miss ratio than seemingly any other decades-old horror brand typically has eight films into its catalog.

Alien: Covenant is, above all else, a Michael Fassbender showcase. Reprising his role as the A.I. robot David & appearing simultaneously as a second A.I. named Walter, Fassbender delivers his strangest onscreen performance going at least as far back as Frank. In the context of how Covenant fits into the Alien franchise at large, it could maybe be understood as a Jason Takes Manhattan-type eccentric outlier, if only retitled as Michael Fassbender: Sex Robot. A whole new crew of intergalactic colonists find themselves stranded on an alien planet with only one non-xenomorph related resident: David, Fassbender’s chilling A.I. robot from Prometheus. Among the crew is Fassbender’s Walter, who David takes a special liking to while the disposable human characters are picked off one by one by xenomorph teens (they’re less evolved, less “perfect” offshoots of the typical alien species). There’s a strange sexual tension between these two Fassbender bots that only gets stranger as they spend more time alone together. In the movie’s best moment there are no killer xenomorphs to be seen, no on-screen bloodbath to placate anyone looking for a straightforward body count horror. It’s a quiet moment in David’s art studio (which could easily pass for HR Geiger’s masturbatorium) where he teaches Walter how to play the flute, openly bringing any unspoken sexual tension to the surface by directly hitting on his A.I. brethren. Lines like, “Watch me, I’ll do the fingering,” & “Put gentle pressure on the holes” are almost enough to push Covenant solidly into outright camp and their relationship only gets more perverse from there. Fassbender does a mesmerizing job of differentiating between his two characters: one is a spooky robot with barely-secretive agendas and one’s a tough guy soldier with mommy issues involving his mothership. You never forget which character you’re watching, even when the plot should probably ask you to, and that kind of dramatic craft confidently carries a lot of scenes that could easily devolve into absurd inanity, like the seductive flute blowing or a brief foray into kung fu. Regardless of your thoughts on Prometheus or the collection of Alien sequels as a whole (which each seem to be individually divisive), Covenant is worth seeing for the Fassbender weirdness alone.

David & Walter aren’t the only romantic couple in Covenant, but they are the only one that matters. The titular space mission in the title references Abraham & Noah’s covenants with with God, setting up the spaceship, Mother, as a kind of Ark meant to rebuild humanity on an alien terrain. Every crew member is married in pairs and responsible for the transportation of thousands of future citizens meant to populate a distant world with human seed. Mostly, these human characters have no more personalities or purpose than the drawers full of human embryos they’re being paid to transport across the universe. Katherine Waterson does a decent job of physically emoting as she watches her crew members die at the hands(?) of the film’s teenomorphs. Billy Crudup is believably off-putting as a captain who’s in way over his head commanding a crew who doesn’t respect him because he’s a Kirk Cameron-style “man of faith.” Danny McBride never truly disappears into his role in any detectable way, but he somehow isn’t the most distracting celebrity presence in the film, against all odds (there’s a celebrity death that needs to be seen to be believed; it’s essentially a prank). None of these characters matter. Unlike in Prometheus, the questions of Faith & the Meaning of Life don’t matter here either. Only Fassbender’s Cruella De Vil levels of villainous camp & the teenomorph (and eventually straight up xenomorph) creature attacks register as memorable, worthwhile aspects of Covenant, but they’re both effective enough to save the picture from from horror film tedium, even individually. The moments of horrific monster movie gore are both plentiful & plenty fucked up. Fassbender’s weirdo characters are given plenty of screen time to warp the picture into a strange dual character study, correcting the one frequently cited Prometheus complaint I can truthfully echo. As with a lot of post-Corman creature features, the monsters & kills are exciting enough to cover up the shortcomings of the film’s basic philosophy & humanity. In fact, the human aspect of the film is so weak that it almost directly supports its own villainous arguments about the superiority of other, “perfected” beings.

I’m never really sure what audiences want from Alien sequels. Prometheus & Resurrection are my favorite follow-ups to the original film because they push its imagery & mythology into unexpected directions – goofy, gorgeous, or otherwise. They’re also both frequently cited as the worst of the franchise because they deliberately stray from a more-of-the-same horror sequel ethos, so what do I know? I can see Covenant eliciting a similar polarizing reaction from Alien devotees, as it dabbles both in the goofiness of Resurrection and the overreaching philosophy of Prometheus without ever landing convincingly on either side. I ultimately find that split a little middling in the grand scheme of the series, but the film is brutal enough in its sequel-by-numbers gore & campy enough in its Fassbender weirdness to survive as yet another entertaining entry into an increasingly trashy, but eternally mesmerizing horror franchise that’s likely the most consistently rewarding one we’ve got running.

-Brandon Ledet

Hell Comes to Frogtown (1988)

As hardwired as my brain is to only focus on pro wrestling whenever given the opportunity, the name “Rowdy” Roddy Piper doesn’t automatically take me to the ring. Piper’s kilt-wearing, Goldust-kissing, race-stereotyping gimmickry as a wrestling heel is beyond infamy, but it’s his leading role in the John Carpenter sci-fi horror They Live! that defines his career for me. From the meaningless street brawl over a pair of sunglasses to the classic line “I have come here to chew bubblegum and kick ass . . . and I’m all out of bubblegum,” Piper’s foray into Kurt Russell-esque genre film machismo was perfectly suited for his skills as a world class shit talker & in-ring performer. What I didn’t know until recently is that Piper actually headlined two outlandish sci-fi pictures in 1988. They Live! has rightfully earned its place as the one deserving cultural longevity, even seeing a recent resurgence in meme form after last year’s disastrous presidential election. Somehow, though, that film’s paranoia about space aliens brainwashing the American masses was the most grounded & plausible of Piper’s 1988 sci-fi pics. The other title was the real weirdo shit.

In the absurdly-titled Hell Comes to Frogtown, “Rowdy” Roddy Piper stars as the titular antihero Sam Hell, a gruff loudmouth who roams a post-nuclear fallout sci-fi dystopia as the most virile man on Earth. Although he prides himself as the ultimate alpha male, Hell has to learn how to navigate what is now a decidedly matriarchal society. World War III has drastically diminished the male population of the planet and left only a few survivors with a viable sperm count, putting the human race’s longterm survival at risk. And thus, even in the rare 80s genre film where the world is run by women, the citizens of Earth still need a man to save them. Hell is essentially enslaved as a sperm donor by the government agency Med Tech and given militaristic marching orders to impregnate as many as women possible in attempt to save the human race. The only thing standing in his way of fulfilling his literal stud duties is the other lingering side effect of the nuclear fallout disaster: humanoid frogs. Described in-film as “mutant greeners,” the villains of this dystopian wasteland are frog-like scavengers who are holed up in the titular Frogtown and lead by Commander Toadie, presumably in power because he has three dicks (one of the advantages of mutation, I guess). To simplify the plot & budget, Hell Comes to Frogtown boils down this worldwide crisis into a simplistic heist scenario. Lead Commander Toadie is holding fertile women hostage at his palace/harem for ransom (and pleasure). Med Tech commands Sam Hell to free these prisoners so that he can spread his seed, explaining “We’re gonna get them out and you’re gonna get them pregnant.” All in all, it’s a fairly solid contender for silliest Road Warrior knockoff ever.

It should go without saying that there’s a deeply strange sexual energy running throughout Hell Comes to Frogtown. I’m not convinced film didn’t start as an ill-advised exercised in erotic fiction that just got way out of hand and snowballed into a screenplay. The pervasiveness of this strange sexuality extends far beyond just the weirdo details of the plot and obviously charged imagery like rhythmic rifle-polishing and the hose of a gas can being carefully inserted into a tank.  In this dystopian hell hole, condoms are effectively outlawed. The Bible verse, “Be fruitful, multiply, fill the Earth, and conquer it” is treated like a national slogan. A slow pan up a stripper’s body reveals a frog’s face, the first of the mutant greeners we actually see instead of just listening to their ribbits. Then there’s the BDSM undertone of Sam Hell’s relationship with his matriarchal captors. Outfitted with a high-tech, government-issued chastity belt, Hell is kept on a very short leash. His dick is now considered government equipment and any attempts to run away with it are punished by directly-applied electric shock. His captors tease him to keep him sexually excited, though, using military-sanctioned “seduction techniques” to keep him in the mood. This intense pressure to perform (and for an audience, no less) sometimes leads Hell to embarrassing moments of erection-killing anxiety. He barks at the female scientists in control of his sexual impulses, “Maybe you oughta try making love to a complete stranger in the middle of a hostile mutant territory and see how you like it!” It also seems a little odd that every woman in the world would be begging, desperate to sleep with and be impregnated by Hell at first sight, but at least that choice keeps the mood light; I wouldn’t want to watch a version of this picture where a matriarchal government was forcing Hell to impregnate women against their will.

Of course, the bizarre nature of this film’s sexuality is at least somewhat matched by its humanoid amphibian threat. The frogs that attempt to stop Sam Hell from saving the world through his progeny are weird looking boogers, resembling a cross between the classy masquerade scene from The Abominable Dr. Phibes and the Goombas from the Super Mario Bros. movie. They have the expressionless and flapping jaws of a cheap Planet of the Apes sequel, but a kind of incredible throat-swelling effect with every ribbit that distracts from their mobile limitations. Even when the villainous frogs’ general look isn’t exactly impressive, though, there’s always an underlying absurdity to their general presence, especially when they’re doing ridiculous things like wielding a chainsaw or insulting Hell by calling him “flat lips.” Combine that visual absurdity with the film’s weirdo sexuality and the campy cult classic potential just oozes from the screen like so much nuclear waste.

I can’t say that Hell Comes to Frogtown is entirely successful in living up to its full cult classic potential. As far as “Rowdy” Roddy Piper vehicles go, it’s certainly no They Live! and it’s difficult not to compare that film’s heights like the bubblegum one-liner to this one’s much lesser, “Eat lead, froggies.” Overall, Hell Comes to Frogtown’s comedic antics gleefully command a ten year old’s sense of humor, the same maturity range that seemingly dictates its Indiana Jones-style swashbuckling & slack-jawed fascination with naked breasts. Still, it’s overloaded with enough strange energy & discomforting sexual undertone to distinguish itself as a midnight movie novelty. Every scene in the movie looks like it was lit by car headlights. Piper brings distinct pro wrestling flavor to scenes where glass bottles are smashed over his head or where his loin cloth resembles a tattered version of his signature ring gear kilt. Camo bikinis with doily-style lace trim and phone chords tethering Piper’s crotch to mysterious electronic devices sear the brain with their kinky idiocy. This is an exceedingly inane movie that dares you to ask “What in the Sam Hell?” on a scene to scene basis, but somehow abstains from vocalizing that particular line itself against all odds. Hell Comes to Frogtown may not be the outlandish 1988 sci-fi picture that defined Piper’s career as a screen presence, but it has enough bizarre energy – sexual, amphibian, and otherwise – to stand on its own as a memorable, ramshackle novelty.

-Brandon Ledet

Guardians of the Galaxy Vol. 2 (2017)

The gang is back with a few new faces this time around in Guardians of the Galaxy Volume 2, with director James Gunn returning to the helm of the weirdest series in the MCU franchise. Although there are a few missteps this outing, including a lack of screentime for some of your old favorites, violence that is at turns disturbingly unexamined in its brutality when it’s not cartoonish, and hit-or-miss emotional resonance, this second installment reminds us that Guardians is still the funniest and most charming Marvel property currently being produced.

After a flashback opening sequence that shows a CGI de-aged Kurt Russell planting a strange alien plant on Earth in 1980s Missouri while romancing Peter Quill’s (Chris Pratt) mother, the film finds the team performing a mission to protect the extremely powerful batteries of a race known as the Sovereign from theft by a gross, fleshy tentacle monster (its essentially Caucasian flesh tones and stubble make the thing quite nauseating to gaze upon, as it looks like a scrotum come to life). This first action sequence felt a little off to me, as the obsession Rocket (Bradley Cooper) has with getting Peter Quill’s (Chris Pratt) music ready before they fight seemed a rather on-the-nose tip of the hat to the popularity of the first movie’s soundtrack. As the action primarily occurs in the background, the camera follows Baby Groot (Vin Diesel) around the platform in a one-shot that’s impressive despite being largely CGI.

We then meet our decoy antgonist, the High Priestess of the Sovereign (Elizabeth Debicki), as she presents the Guardians with their payment for the successful defense of their batteries, a captured Nebula (Karen Gillam), who is to be taken back to Xandar by her sister Gamora (Zoe Saldana) for the bounty on her head. The team is pursued by the Sovereign as Rocket, unable to control his kleptomania, made off with Sovereign tech; as a result, the team is forced to crash land in a forest after taking heavy damage and ultimately being rescued by Ego (Russell) and his servant Mantis (Pom Klementieff), an empath who helps the powerful being sleep. After revealing his familiar connection to Peter, Ego offers to take him, Gamora, and Drax (Dave Bautista) to his planet to explain his abnormal existence, and present Peter with a unique opportunity.

Elsewhere, Yondu (Michael Rooker) faces an existential dilemma when it is revealed that he and his squad are outcasts in the greater Ravager community, in a way that ties back to his essentially having raised Peter after abducting him, moments after the boy watched his mother die. He accepts a bounty for the Guardians from the Sovereign, but when his crew learns that he did so in order to protect them rather than hunt them, they mutiny, taking over his ship and freeing Nebula, who goes after Gamora in pursuit of revenge. Rocket, Groot, and Yondu must then attempt escape, with a little help from everybody’s favorite Stars Hollow weirdo (Sean Gunn, whose character’s name is irrelevant, and we all know it).

There’s no Infinity Stone MacGuffin here, and it’s a real break from the MCU’s usual storytelling machine that the narrative of GotG 2 isn’t motivated by set pieces, action sequences, or even plot, but by character. The only real example of this in the franchise thus far has been Winter Soldier, which was motivated by Cap’s desires to save one friend and avenge another, but even that film was organized around the plot of a conspiracy thriller as much as (if not more than) character motivation. Here, however, every choice and conflict is about character. The conflict between Peter and Rocket centers around Rocket’s insecurities about whether or not he deserves to be part of a family, even if that family is a group of outlaws who found each other. The violence Nebula seeks against Gamora comes from an obsession with besting her sister out of misplaced jealousy and rage, without realizing that they are both survivors of the same abuse but who have allowed that past to push them in different directions. The interaction between Peter and his father gives rise to the film’s climax (although it feels the weakest to me, despite being the primary conflict). Yondu’s desire to right the moral failings of his past give him the longest character arc of the film, and even the comedy bits between Mantis and Drax, both fish out of water but from very different worlds, is display of character, rather than the needs of pushing the narrative forward.

This is an elegantly constructed movie, and it moves with such precision and humor that you’ll never feel bored. Still, it is odd that this is a movie with a protagonist character who readily admits to a lust not only for violence, but specifically of killing others, and he’s never really called out on it. I’m not necessarily opposed to the whimsical way one particular scene of what’s essentially a mass murder is treated, since this is a James Gunn movie that we’re talking about, but it feels odd, if not exactly wrong. The fact that this sequence follows another that has a distinct Looney Tunes feel to the violence simply makes it feel like something is out of place.

I’ll save my thoughts on the more spoilery content and the way that this film interacts with the rest of the MCU for our Agents of S.W.A.M.P.F.L.I.X. review, but Guardians 2 gets an endorsement from me. It’s still the weird sci-fi comedy that you can recommend to your friend who doesn’t like superheroes. Also, be on the lookout for a cameo from Ben Browder, who portrayed the protagonist of Farscape (which was mentioned as a spiritual predecessor of Guardians in our Agents review), playing a member of the Sovereign and using his best Peacekeeper voice.

-Mark “Boomer” Redmond

Evil Brain from Outer Space (1964)

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After the dispiriting slumps of the third title in the series, Attack from Space, I was starting to worry that I had already mined the Super Giant films for all of the entertainment value they could easily provide. The initial Saturday morning cartoon charm of the superhero Starman and his powers-providing wrist watch, the globe meter, had started to wear a little thin and without a worthwhile villain to thwart, the intergalactic buffoonery felt entirely flat. Thankfully, the concluding film in the series, Evil Brain from Outer Space returned the Starman saga to its batshit insane heights and reminded me of what I found so entertaining in the first place. Evil Brain from Outer Space repeated the formula that proved so effective in the Starman film Invaders from Space (the same formula that makes Batman such a consistently fresh property to adapt): providing Starman with such a wildly entertaining, chaotic villain that the audience is distracted from the fact that the hero is static & unchanging. Instead of Invaders from Space‘s Salamander Men of Planet Kuliman, Evil Brain from Outer Space complicates Starman’s eternal quest to prevent nuclear holocaust by pitting him against, well, an evil brain from outer space. What’s so brilliant about this evil brain is that, like so many Krangs to come, he commands an army of varied, subservient weirdos that keep the film interesting from scene to scene as Starman takes them out one by one.

There really isn’t much to convey here in terms of plot. A council of space alien peacekeepers on the Emerald Planet deploy Starman to prevent nuclear war on Earth . . . but every film in the series literally starts with that exact same premise, even that exact same footage. All that’s different here is the villain. Balazar is an evil genius from the planet Zomar, the most brilliant mind in the universe. He is promptly assassinated, but his brain is kept alive and operating in a transportable briefcase. This briefcase, of course, must be destroyed before the brain takes over Earth, presumably through some kind of nuclear threat. What’s great here is the way Balazar’s brain enlists a wide array of weirdos to exact his evil deeds. This includes eyebrowless alien men who try to throw knives at children, a bunker full of baddies dressed in matching Batman uniforms and constantly doing Nazi salutes, mutants who breathe radioactive vapor, some kind of a humanoid dragon who wears a fiant eyeball belt & multiplies like a Power Rangers villain, a Tom Waits-looking motherfucker with a hook for a hand, and a witch who haunts a ballet studio. Balazar is even so kind as to employ an Earthling in his evil army: a ludicrous-looking mad scientist with a hawk for a pet. Even this widespread of a treat is no match for the interplanetary heroics of Starman, of course, and each foe is dealt with in a tidy, 70+ minute romp. We even get to watch Balazar’s brain die, which is a fun treat, though it’s not nearly as gruesome as the similar conclusion to They Saved Hitler’s Brain. The film concludes as all Super Giant movies do, with Starman waving goodbye to his young child superfans as he flies back to his home planet. This time, however, he wouldn’t be returning to save them again, since the series had officially come to a close.

Evil Brain from Outer Space might be the most objectively entertaining of all the Super Giant films, since most movies in the series were edited down from two Japanese broadcasts in their American TV adaptations while this one was comprised of three: The Space Mutant Appears, The Devil’s Incarnation, and The Poison Moth Kingdom. Cramming three Starman films into a single, paired down vessel makes for an exciting episode in the series, one overstuffed with the one thing that keeps its rigid formula fresh: ridiculous villains. Evil Brain from Outer Space is the Super Giant title that most often winds up on large collections of horror & sci-fi films, despite the entire series being in the public domain, and that extra attention is honestly well deserved. Anyone who gets a kick out of the film should certainly track down Invaders from Space as well, as it boasts just as much cartoonish villainy in its interplanetary threats. Realistically speaking, the series never reaches any sort of mind-blowing heights of cult classic potential, but those two titles are delightfully inane oddities in their own way. Even the first film in the series, Atomic Rulers of the World, is entertaining in its own minor ways and only Attack from Space registers as a thoroughly mundane waste of time, which isn’t such a bad track record for an American superhero series cobbled together from scraps of Japanese television, all things considered.

The Super Giant movies were important when they were first broadcast because Ken Utsui’s portrayal of the interplanetary Superman knockoff Starman (a role he reportedly despised because of the snug costume & stuffed crotch) was the very first Japanese superhero to appear on celluloid. In the years since, after so many similar riffs on that same formula have come to pass, that significance has faded, but Starman has become relevant in a different way. In the era of post-Nolan superhero media “for adults,” I often need to return to a time when Saturday morning cartoon absurdism is the driving creative force in my comic book cinema. I find way more solace in stray properties like Roger Corman’s ill-received Fantastic Four adaptation and last year’s Ninja Turtles sequel Out of the Shadows than I probably should because of that yearning for a goofier time. Starman’s filmography fulfilled that niche nicely. I’d encourage anyone who similarly enjoys a goofy superhero movie with their morning cereal to at least check out Evil Brain from Outer Space or Invaders from Space the next time they’re looking to fill that void. The entire series might not be recommendable to binge on as I have, but Starman is charming & entertaining nonetheless, especially when he has enough goofy baddies to knock down in the face of nuclear destruction.

-Brandon Ledet

Ghost in the Shell (2017)

I feel like I was uniquely qualified to enjoy watching the live action Ghost in the Shell, a hunch that paid off nicely. First, I watched the movie weeks after its fiercely negative hype had already died down. I also caught a free screening, which eased a lot of its potential moral dilemma in regards to its white-washed casting. Then there’s the fact that I have no personal attachment to its source material, having never read the original manga or seen the anime film that followed in the 90s. I went into Ghost in the Shell expecting nothing more than Blade Runner-runoff eye candy and a deliriously vapid sci-fi action plot. The movie did not disappoint on either front. It’s an intensely beautiful, intellectually empty spectacle overloaded with laughably stilted dialogue and nonsensical plot machinations. I would never hold it against anyone who takes offense with how the movie functions as an adaptation or how it handles the casting of its front & center protagonist, but divorced from that context and considered solely as a trashy sci-fi themed shoot-em-up, it’s a deeply silly, surprisingly entertaining film.

In two upfront information dumps, one provided by onscreen text and one delivered by a slumming-it Juliette Binoche, we’re explained to be living in a dystopian techno-future where the cutting edge of robotics is bio-enhancements to the human body. Routine cosmetic surgery outfits citizens of a Future Tokyo with everything from robo-eyes to robo-livers to enhance both the practical and the recreational aspects of modern life. Scarlett Johansson’s cyborg protagonist is the next logical step in this technology: a human brain/soul (“a ghost”) implanted into a completely synthetic body (“a shell”). She’s not allowed to be her own autonomous person with this new merchandise, however. It turns out the Evil Corporation that implanted her ghost in its new shell intends to use her solely as a militarized bio weapon, erasing memories of her true past and ordering her to strike down people she might consider comrades if given freedom of choice. This inevitably leads to a dual quest to both track down her (embarrassingly ill-considered) origin story and to take down the corporate monsters who own her. And if that weren’t enough of a by-the-books superhero plot for you, she begins & ends the film perched like Batman on the edge of Tokyo rooftops, surveying the city she’s reluctantly doomed to protect.

What a city it is, though. The delicious synths, neon lights, and post-Blade Runner grime borrowed for this dystopian techno-future make for a surprisingly intense visual experience despite Ghost in the Shell‘s cookie cutter superhero plot. Billboard advertisements have evolved into kaiju-sized holograms, layering an eerie artificiality onto the city like .gifs flickering on a gigantic smartphone. The range of influences on this visual palette cover everything from the legitimately respectable (The Matrix, Advantageous, The Congress, Paprika) to the trashy media I probably shouldn’t champion as much as I do (Nerve, Tron: Legacy, Demolition Man, Johnny Mnemonic). This isn’t the first time I’ve had that reaction with director Rupert Sanders either. I remember leaving his Kristen Stewart vehicle Snow White and the Huntsman thinking it hopelessly vapid, but hauntingly beautiful, like a feature-length perfume commercial. I’m not exactly sure what product Ghost in the Shell would be selling me as a 120min advertisement. Maybe those Pop Tarts with the bright blue icing or, I don’t know, light-up Reebox? Whatever it might be, I was totally on the hook to make the purchase even while recognizing to an extent just how much of a sellout dweeb with no moral compass it makes me.

The moral crisis at the center of Ghost in the Shell‘s production is the casting of ScarJo in the lead role, a character initially depicted with Asian characteristics in the original anime and manga. The live action version decided to double down on this casting choice by not only outfitting Johansson with an Asian-style haircut and making her & the few other white characters (in an otherwise diverse cast) the constant center of attention, but also by making her character a literal Asian woman trapped in a white woman’s body. If I were at all taking this film seriously, as I assume many dedicated Ghost in the Shell fans have, I could see finding that choice horrifically misguided. Instead, it plays to me as humorously clueless, just another colossal misstep in a film that’s essentially a long line of colossal missteps. Besides the racial implications of ScarJo’s casting, the film also hilariously misuses the cold, inhuman delivery that she’s employed so well in films like Lucy, Her, Under the Skin, and The Jungle Book. It might entirely be a question of quality in dialogue too. I can’t say that Johansson is doing anything especially different in Ghost in the Shell than she does in any of her other non-human roles, but something about her robotic delivery of lines like “I will find him and I will kill him. It is what I am built for, isn’t it?” that plays more like an SNL sketch than a legitimate character study. By the time a villainous Michael Pitt arrives to attempt to out-do her robo-speech, all bets are off and Ghost in the Shell plays like an oddly violent, expensive-looking comedy.

Your personal experience with this disposable sci-fi action spectacle is going to depend almost entirely on how seriously you’re willing to take it. For those expecting an intricately crafted visual feast that presents a glimpse of a haunting, technology-ridden future, Ghost in the Shell will only offer you morsel-sized scraps: creepy “geisha bots” with segmented faces, neon-lit nightclub shootouts, a sea of writhing bodies in a brief dive into a machine’s subconscious, etc. What’s a lot easier to latch onto is the humor in the movie’s overblown absurdity. Spider tanks, robo-Yoda speak, casual references to something called “The Lawless Zone,” digital cloaks, blatant ogling at ScarJo’s naked, Barbie doll-smooth body: Ghost in the Shell is teeming with ridiculous production details and screenwriting choices. Any awe I had for its visual craft was equally balanced out by my frivolous amusement with throwaway lines like, “Your shell belongs to them, but not your ghost. Your ghost is yours.” Like the Super Mario Bros. movie, this strange mess of a film is fundamentally misguided as an adaptation of its source material, but also surprisingly impressive in its attention to its intricate Blade Runner Jr. production design and charmingly dopey in its reductively simplistic superhero narrative arc. It’s a delightfully dumb source of sci-fi action entertainment as long as you don’t ask for too much intellectual stimulation from it. You’re not going to get it.

-Brandon Ledet

Attack from Space (1964)

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Three films into the Super Giant series I’m finally starting to feel a little fatigued. Atomic Rulers of the World was a great introduction to the franchise, establishing the bizarre Superman knockoff Starman and placing him in the context of Cold War atomic paranoia. Invaders from Space kept Starman’s world fresh by pitting him against a ludicrous villain, the alien race of The Salamander Men of Planet Kuliman. Attack from Space is where the limitations of Super Giant, a made-for-Japanese-television miniseries that was chopped up & reassembled into four American features, really starts to show at the seams. There’s a sense of monotony & going through the motions in Attack from Space that even Starman, a spandex-clad space alien superhero & intergalactic cop, can’t overcome.

The main problem in Attack from Space is the lack of a compelling villain . The movie begins with the exact footage that begins every entry in the series: an Emerald Place space counsel deciding to prevent nuclear war on Earth by deploying Starman. From there, it’s the villains’ job to keep the to keep the formula interesting. Starman himself, however entertaining in concept, remains as rigidly unchanged as his introduction in each film. The villains of Attack from Space fail to carve out their own niche as a novel Starman foe, as they’re very much reminiscent of the nuclear arms dealers of the first entry in the franchise. The Sapphireans are the baddies du jour in this case, but for convenience’s sake, let’s just call them Space Nazis. They dress like Space Nazis; they salute like Space Nazis; I think even the movie itself has a hard time not referring to them as Space Nazis. There might have been a way to make this villain exciting if they stood out enough from the atomic gangsters of Atomic Rulers, but after the boundless absurdity of the Salamander Men of Planet Kuliman, they play as totally limp onscreen. The Space Nazis kidnap a scientist so he can point his dangerous satellites towards Earth or some scheme that’s just as vague & uninteresting, and the procedure of thwarting their evil Space Nazi deeds leaves little room for surprise & excitement.

There’s very little, if anything, on display in Attack from Space that you can’t see done better before or since in the Starman series, and the exercise ultimately feels pointless because of that lack of novelty. Although it aired in Japan after the broadcast of the titles that made up Invaders from Space (under its own original titles of The Artificial Satellite & the Destruction of Humanity and The Spaceship and the Clash of the Artificial Satellite), American producers placed it directly after the first film in the series, the one it most closely resembles. I think that was a massive mistake, as it would have signaled to me as an audience that Super Giant was a one trick pony. The film transports the atomic strife of Atomic Rulers into space, which makes room for some decent miniatures, explosions, rocket ship designs, and astronaut fashions. If those effects were smashed together with the novelty of Starman’s introduction in Atomic Rulers or with the space alien weirdos of Invaders from Space, it might have been enough for a worthwhile venture. As is, it feels like watching Space Nazis tread water for 70+ minutes in a punishing void of purpose.

-Brandon Ledet

The Mind of Mr. Soames (1970)

Big off-white machines with flashing red buttons, men with glasses wearing white lab coats, and lots of obnoxious buzzing and beeping flood the screen in the first few minutes of the British sci fi cult classic, The Mind of Mr. Soames. 1970s sci-fi is an acquired taste that I have not picked up on quite yet, and, unfortunately, Mr. Soames didn’t change my opinions on the genre at all. There were moments in the film that were so absurd that I couldn’t help but screech or laugh, but for the most part, it was very boring and plain.

The plot of the film is genius. Mr. Soames (Terence Stamp) is born into a coma and revived 30 years later after an innovative brain procedure, and a group of medical professionals attempt to cram 30 years worth of human development into a couple of weeks. Basically, Soames a baby trapped in a grown man’s body, and he is “raised” by a couple of doctors in an enclosed medical facility.  Dr. Bergen (Robert Vaughn) and Dr. Maitland (Nigel Davenport) are the two main doctors responsible for Soames’ wellbeing and development, and most of the conflict in the film exist between the two as they are not on the same page when it comes to what is best for Soames. Bergen is compassionate and sees Soames as a human being while Maitland views him as more of an experiment, allowing the press to be very invasive with Soames’ progress. Soames ends up receiving little affection, as Maitland is more in control of his development. He is kept separate from the rest of the world and doesn’t have much positive, loving human interaction, and this causes him to completely lose it.

The film was marketed to be something totally different that what it actually is. A quote on one of the main movie posters states “Can this baby kill?” while an image of Soames’ screaming face is in the background, which is very misleading as this is not really a horror flick. The funny thing is that the film would have been much more successful if it was a horror movie. A brain procedure gone wrong that turns Soames into a killing machine with childlike behavior would be a hell of a lot better than a slow moving doctor drama.

-Britnee Lombas

The Girl with All the Gifts (2017)

Whoever botched the distribution for the recent zombie-themed sci-fi horror The Girl with All the Gifts should be ashamed of themselves. It took two full years for this British production to reach American shores, only to be quietly dumped onto VOD instead of enjoying a full theatrical run. A little apprehension about its chances in wide release is understandable. If this film were released in the mid-00s it’d be considered highly marketable, but its genre’s cultural status has changed since then. The zombie film as a medium may have reached its cultural nadir last year with the exceedingly silly Pride and Prejudice and Zombies, but that doesn’t mean the genre is thematically bankrupt by nature. The recent South Korean action thriller Train to Busan alone was exciting enough for some critics to declare the zombie genre undead and now we have a small, thoughtful drama with a strong sci-fi bent arriving in its wake to very little, if any fanfare. On paper, a sci-fi horror with a female lead (and several well-written female supporting characters) that narratively splits the difference between Logan & 28 Days Later sounds like an easy sell. It must have arrived to the market at the exact wrong time, though, as it only earned half of its budget back in its brief run at the box office. Time should be very kind to The Girl with All the Gifts, but modern audiences & distributors weren’t, probably due to an understandable bout of genre exhaustion.

The opening half hour of this film is absolutely stunning. The concluding half hour is similarly worthy of praise & attention. It’s everything between those points that could be accused of slipping into overly-familiar genre territory. The Girl with All the Gifts begins in a military facility where children are being groomed & studied for mysterious scientific purposes, not unlike in the recent art horror piece Evolution. The star pupil/prisoner at this facility is an unusually intelligent youngster named Melanie (promising newcomer Sennia Nanua). This eternally chipper, persistently curious young’n responds to the military security guards referring to her as “it” and “an abortion” with a smiling “Good morning!” and “You’re very welcome!” despite being restrained and wheeled around like a pint-sized Hannibal Lector. She eventually sets in motion an action adventure plot where she, her most adoring teacher, a few overly-cautious security guards, and an uncaring scientist creep (an effectively chilling Glenn Close) venture into a cinematically familiar world of abandoned, zombie-infested cities. It’s out in this post-apocalyptic hellscape that the movie begins to feel a little disappointingly generic, especially in its assertion that Melanie may just be the key to their search for a cure. However, the solution to the problem of The Cure is unlike anything I’ve ever seen in a zombie film before and The Girl with All the Gifts finds its own way to refresh the genre by focusing on the scientific implications of the way its zombie virus spreads & the philosophical implications of what it means to attempt to stop it.

The major variation on genre expectation here is the way the film plays with the children in peril trope. The initial hook of The Girl with All the Gifts is that it complicates the emotional effect of placing a child in danger by making that child a danger herself. Like in Logan, we’re asked to sympathize & identify with a young girl who has to be held back from doing harm to others, even to the people she loves. It’s difficult not to pity a child who’s locked in a cell & forced to eat worms for sustenance, but once you see the potential damage that can be wrought if those worms & that cell are taken away from her the scenario becomes a little more nuanced. Thankfully, that twist on the children in peril trope isn’t the only major conflict the film has in mind. After a brief, forgivable trek through Search for a Cure zombie film tedium, The Girl with All the Gifts sinks into a fascinating exploration of the ways Nature reclaims human structures when given enough time and how human bodies are a part of that reclamation. Fighting against Nature’s course is proposed to be potentially futile, which is a pretty hefty lesson to stomach within a genre that’s often reduced to cheap jump scares and Michael Jackson dance routines. The post-Romero tradition of zombie cinema has always thrived on reaching for metaphor in its modes of undead havoc and although The Girl with All the Gifts may briefly appear to be something you’ve seen before in its second act stretch, it eventually finds new thematic purpose for the genre. That’s no small feat, considering the decades of tradition it’s riding in on, not to mention the oversaturation of the zombie market in the past decade alone.

If nothing else, this film is proof that a straightforward, gimmick-free zombie movie can still be worthwhile. There’s no real need for Zombieland, Fido, Life After Beth, Warm Bodies, The Scout’s Guide to the Zombie Apocalypse, and their like-minded contemporaries to shake up the genre with jokey meta humor (although I’ll admit to enjoying all five of those films to some degree, due to being a huge sucker for gimmicky horror in general). The Girl with All the Gifts does what it can to best distinguish itself within the genre, searching for a very specific aesthetic in its militaristic grey & green color palette, its loopy drone soundtrack, and its world-building details like a scent-distorting “blocker gel” that repels the zombies, who characters call “hungries.” There’s also a literary feel to the film in a larger sense, which includes blatant references to things like Pandora’s Box & Schroedinger’s Cat, perhaps as a result of its nature as an adaptation of a pre-existing novel. For the most part, though, the film tries to excel through basic measurements of craft. Its dialogue is well-performed, its creepy sound design is top notch in terms of tension & atmosphere, and it manages to stage a convincing, fantastic image of widespread, zombie-fueled chaos on a miniscule indie horror budget. If released in the mid-00s days of the James Gunn/Zack Snyder Dawn of the Dead and Danny Boyle’s 28 Days Later I have no doubt this film would have been a hit. It’s an impressively well-made genre entry that wrings plenty of surprise pleasures out of a medium everyone presumed was bone dry, simply through strength of craft & metaphor. Hopefully as modern culture’s zombie fatigue lifts, The Girl with All the Gifts will get its due as a thoughtful, thematically-rich sci-fi horror flick. Even if that never happens, it will always remain a great film.

-Brandon Ledet

Power Rangers (2017)

I cried during a Power Rangers movie. I’m not sure if that’s something to be proud of or embarrassed by, but it’s true regardless. The last thing I would have expected from a superhero origin story that’s simultaneously a reboot of a 90s nostalgia property and a long-form Krispy Kreme commercial is that would bring a tear to my eye, but it happened several times throughout the latest Power Rangers film. Long before Power Rangers is overrun with alien sorcery, robot dinosaurs, and corporate-made donuts, it shines as a measured, well-constructed character study for a group of teenage outsiders longing for a sense of camaraderie, whether terrestrial or otherwise. Isolated by their sexuality, their position “on the spectrum,” their responsibility of caring for ailing parents​, and their past bone-headed mistakes, the teens who eventually morph into the titular Power Rangers are a broken, lonely lot. Their gradually-earned cohesion as a team of superheroes who sport what look like full-body bike helmets & drive robo-dinos through the streets of their home town looks an awful lot like nearly every generic action thriller released in the wake of the ongoing MCU & Transformers franchises, but it means so much more here than it does in the similar, but lesser work of its contemporaries. Just thinking about the film’s, “Together we are more” tagline gets me a little emotional. The only way you can earn that kind of genuine outsiders-vs.-the-world pathos is by investing real time & genuine effort in character work before your teen heroes suit up & kick alien ass, which is exactly what makes Power Rangers such an overwhelming success.

Now that I’ve gotten that confession about my idiotic blubbering out of the way, it’s time to admit that this is still a deeply silly film adapted from even sillier source material. It takes a long while before the audience gets to see fully-costumed Power Rangers battling their sworn enemy Rita Repulsa and her rock monster army of “puddies,” but the film announces the silliness at its core right out the gate. The very first scene in Power Rangers involves a prank that escalates to one teen jerking off a bull and another crashing into several cop cars. Off-handed references to cramming crayons into assholes & masturbating in the shower similarly cut through the heavy-handed teen drama, despite its team-building training montages and its campfire confessions about what’s been getting the poor lot down. From there, Power Rangers embarks on a daring journey of cobbling together several genre-disparate films from cinema past: The Breakfast Club (where a group of alienated teens on weekend detention struggle to relate to peers outside their respective social circles), Explorers (where kids stumble into an out-of-this-world adventure after discovering a real-life space ship), Chronicle (I have no idea what that one’s about; it just sounds right), and so on. Just about the only movie Power Rangers doesn’t resemble in some way is the 1995 feature Mighty Morphin Power Rangers: The Movie, which arrived during a very specific era of ooze-obsessed children’s media. Instead of that film’s purple slime, you have to settle for a little post-Dark Knight grim & grime, but the 2017 version does find its fair share of heightened camp within its few recognizable actors: Elizabeth Banks as a drag routine version of Suicide Squad‘s The Enchantress, Bill Hader as a pot-bellied robot named Alpha 5, and Bryan Cranston as an all-knowing, floating alien head named Zordon (not to be confused with Zardoz), who more than vaguely resembles the Engineer aliens from Prometheus. And by the time the whole thing reveals itself to be a feature-length ad for Krispy Kreme donuts, the emotional resonance of its character-driven build-up is an absurd thing to have to reconcile with its campier tendencies.

The machinations necessary to set the cookie cutter plot in motion aren’t all that interesting to recount. Five teens gather at an operational gold mine for various personal reasons, discover color-coded Infinity Stones/Coins, board a buried space ship, and wind up staging a battle against a 65 million year old mummified alien and her gigantic, liquid gold prometheus. It’s all simple enough. Much like how Lucas Black spent the entirety of Tokyo Drift searching inside himself for the ability to drive sideways, these teens come together to look inside themselves for the ability to “morph” into their inner Power Rangers & form Voltron to defeat the evil, donut-eating space alien. If I were a little more academic and a lot more frivolous I’m sure I could mount an argument about how the team of horny teens’ initial failure to morph is metaphorically related to their frustrated inability to achieve orgasm. This subtext almost becomes explicit in a transition where the Yellow Ranger’s campfire confession of her closeted queer identity is immediately followed by Rita Repulsa appearing under her sheets and roughing her up in her bedroom. The truth is, however, that the gang’s transformation into an ancient, transferable line of intergalactic superheroes isn’t nearly as well thought-out or thematically rich as the various revelations of their troubled home lives, nor does it need to be. Beating up giant golden monsters in dinosaur-shaped mech suits is rad enough on its own not to require any such justification. This is a superhero origin story about a group of teens saving the world by learning to perform a communal, pro wrestling-style suplex on a giant space alien baddy. How much more plot do you really need?

I’m of two minds about the 2017 Power Rangers movie. On the one hand, I was totally on the hook for its emotional character work where isolated teens console each other with lines like, “You did an awful thing. That does not make you an awful person,” and discover a newfound sense of community among themselves. At the same time, I was tickled stupid by its robo-dino battles, donut-flavored ad placement, thrash metal Tai Chi, and self-deflating meta humor, like when Hader’s pudgy robot declares, “Different colors, different kids, different color kids!” Overall, this is a nostalgia-minded camp fest that’s not at all above cheap pops like briefly playing the 90s “Go Go Power Rangers” theme during its climactic battle. In the long run, it’ll likely lead to nothing more than a handful of forgettable, diminishing returns sequels. I still bought right into what it was selling, though, just like I greedily ate up every other recent reboot of similar bullshit media I loved as a kid: Ghostbusters, GoosebumpsTeenage Mutant Ninja Turtles, etc. Maybe that makes me a sucker & a rube, but this rube had a good laugh and a good cry at a kids’ movie this past weekend, which is more than anyone should have been able to ask for out of a property this old & this inane.

-Brandon Ledet