Super Mario Bros. (1993)

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fourstar

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There are few films, campy or otherwise, that better exemplify the fine wine rule than Super Mario Bros. The first & only live action Nintendo adaptation continuously gets better with age & I fall further under its intoxicating spell every time I watch it. This is a box office bomb critics have long slammed as definitive proof that video game adaptations are an inherently bad idea, but those marks against its character matter less with every passing year. Super Mario Bros. is a cartoonish fantasy comedy that somehow, unfathomably marries elements of Blade Runner, Jurassic Park, and Who Framed Roger Rabbit? into one unholy cacophony of cinematic cheese & bloat. I marvel at this film’s sheer audacity every time I watch it, just as I find myself continually reeling from its grocery store joke book humor in the exact same breath. Without the pressure for Super Mario Bros. to prove or disprove that a video game adaptation could possibly be worthwhile (there’s now a crowded field of examples to swing that conversation either way you want it to go), the film has found a nice, comfortable space of its own as a cult-worthy camp fest. It’s thoroughly ridiculous, but it’s ridiculous in a fun & above all memorable way that dares you to sour on its 90s relic antics, but never gives you a solid reason to. Super Mario Bros. is a great film. It’s a little sad that three decades later it still feels a little transgressive to say so.

The only video game imagery that graces the screen in Super Mario Bros. is an opening prologue featuring pixelated dinosaurs in a fictional version of reality where the force of the meteor that extinguished the dinos & started the Ice Age created an alternate dimension in which humans evolved from reptiles instead of apes. If that doesn’t sound like a video game to you, much less the plumber-and-princess adventure game that iconically defines the medium, that’s because this movie is floating in its own bizarre orbit lightyears outside the property it’s supposedly adapting. There are video game-type dinos in that opening prologue, though, which proves that the husband-wife directorial team that helmed this major studio disaster are aware that Super Mario Bros. previously existed as a game with its own characters, motivations, and basic aesthetic. They just chose to ignore all that in favor of their own bonkers sense of whimsy, a fantasy realm that calls into question whether or not they’re also aware that there’s no possible way that the dino-killing meteor crash site could’ve been in Brooklyn or that a reptilian-evolved humanity would be so different from our primate selves that they’d be almost entirely unrecognizable as humans at all. No matter. This is a big budget kids’ fantasy adventure at heart, so its faithfulness to video game lore or basic science is almost entirely beside the point in the question of its entertainment value.

There are, admittedly, a few details of the Super Mario Bros. film that vaguely resemble their video game source material. They at least included some of the same characters: Mario & Luigi are Italian plumbers from Brooklyn, NY, which feels about as faithful to their video game visages as you can get. Princess Peach is now Princess Daisy for some unexplained reason, but it’s a mild change at best and the boys still have to venture out to rescue her from the reptilian clutches of an evil monarch named Koopa, which is more or less where the video game’s narrative begins & ends. Other details begin to get a lot fuzzier, though. Instead of being a giant, scary turtle-dragon motherfucker that lives in a castle full of lava, Koopa looks an awful lot like Dennis Hopper doing a dead on impersonation of Donald Trump (complete with the gaudy tower & political grandstanding). Toad is the furthest from his original form, ditching his miniature guru looks from the game in favor of a delightfully out-of-place, full-sized Mojo Nixon singing dumb protest songs about King Koopa on street corners. Staying faithful to the video game can be a double edged sword, though, as is exemplified by the baby dino Yoshi, who is cute as a button in this film, but also much more along the lines of Jurassic Park-type dinosaur puppets than what his video game creators likely intended. One of the reasons Super Mario Bros. stands out as such enjoyable schlock is that it embraces this damned if you do, damned if you don’t mentality whole-heartedly and just runs wild with the freedom adapting a video game with a very thin backstory affords it. It includes just enough characters & visual cues to resemble the Super Mario Bros. game at a glance, but does anything but keep it safe in the way it fleshes out their universe.

The most common argument against cinematic video game adaptations is that they necessitate a backstory where none is truly needed. No one playing the Super Mario Bros. game is likely to care exactly how or why the princess they’re rescuing was captured by an evil dino turtle dragon; they just hop in the green pipes & smash the mushroom-shaped baddies that get in the way of saving her. A movie requires a little more narrative coddling & a lot of the fun of Super Mario Bros. is in tracking how it either stays faithful to the game’s basic layout or disregards it completely on a minute to minute basis. The film is confident enough in its own right to exist as a standalone property that it ditches the fantasy genre brick & mortar castles of the video game for a distinct Blade Runner-style of urban dystopia. However, it also bends over backwards to include a way for Koopa’s guards to shoot the video game’s fireballs or make sense out of the role mushrooms & fungus have to play in all this (in the shape of a hideous fungal life form that would give Cronenberg nightmares). In some ways the film completely runs wild, like in its creation of an alternate dimension where the entire globe is one vast desert outside a single metropolis or in its de-evolution weapons that can turn people “back” into lizards. There’s also a few areas of compromise between the two extremes, like an inclusion of goombas that makes them out to be de-evolved lizard people instead of tiny mushroom monsters so that both properties can get equal representation. Super Mario Bros. plays along just enough to pass as a video game adaptation, but takes tremendous glee in constructing its own over-the-top fantasy realm where lizard people fight over a dino dictator’s crumbs & dance “Thriller” video-knockoff routines to bullshit like “Everybody Do the Dinosaur.” It’s an insane spectacle from front to end and because it feels little need to stay close to its source material’s limited backstory beyond its basic sketch and it’s a pleasantly unique spectacle at that.

Divorced from its source material, Super Mario Bros. is barrels of vapid fun. I honestly believe there are few children’s films from its era that match it in terms of ambitious set design, campy humor, and pure, directionless inanity. A lot of the film’s charms are a credit to the performances of Bob Hoskins & John Leguizamo as Mario Mario & Luigi Mario (speaking of video game background info that didn’t need to be developed), as well as Hopper’s Koopa-Trump & Harry Potter’s wicked aunt, Fiona Shaw, as his soul-sucking sidekick. Hoskins in particular is pretty great as the titular plumber & I honestly believe this film is his best work outside his iconic turn in Who Framed Roger Rabbit?. It’s way too easy to buy Hoskins as a spaghetti-slurping Brooklynite, to the point where I’m never truly convinced that the now-deceased actor actually hailed from Britain. Besides the cartoonish performances from the cast, I also appreciate how intricately detailed its production design can be. There’s a consistency in the leather spikes fashion wear that seem so popular in Koopa’s alternate dimension Brooklyn & I’m always picking up on new, small details hiding elsewhere in the fake city’s dingy nooks & crannies: Mario’s NYC apartment features a plunger rack instead of a gun rack; there are tiny lizard rodents fighting over the city’s plentiful trash; the de-evolution chamber is operated by a Duck Hunt controller; Mario & his girlfriend have plans to attend WrestleMania; a run-down cinema is screening I Was a Teenage Mammal, etc. Then there’s the now-disturbing shot of the Twin Towers partly dissolving thanks to Koopa’s evil deeds, an image that looks strikingly similar to a real life tragedy from a decade after this film’s release. As much fun as these grimy details can be, however, this is still just a silly children’s media fantasy, a fact that becomes apparent when everything magically, inexplicably reverts back to normal once Koopa is defeated (in a moment punctuated by Mario delivering the glorious one-liner “Later, alligator” to the evil, reptilian brute).

It’s a shame that Super Mario Bros. was scorned for its absurd deviations from its paper thin source material in its time. In the decades since it’s become increasingly apparent that devotion to its video game roots would have left the film far more mild & forgettable that it ended up being by learning to cut the kite strings & float on its own over-the-top, over-budget inanity. This is one remarkably silly movie and it’s amazing that it ever managed to reach theaters in the first place. My only complaint at this point is that it teased a sequel that never arrived because audiences were more than eager to let it die on arrival. Continuing down this absurd path could’ve lead to something even more amusing & special had audiences given it the chance.

-Brandon Ledet

Episode #10 of The Swampflix Podcast: Top Ten Time Travel Movies & Martyrs (2008)

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Welcome to Episode #10 of The Swampflix Podcast! For our tenth episode, James & Brandon discuss their top ten time travel films of all time with author/blogger/friend Bryan Perkins. Also, James makes Brandon watch the French-Canadian “extremist” horror Martyrs (2008). Enjoy!

Production note: The musical “bumps” between segments were also provided by James.

-James Cohn & Brandon Ledet

Timecrimes (2008)

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threehalfstar

The only thing I knew about the Spanish sci-fi thriller Timecrimes going in is that people often accuse the time travel horror Triangle of blatantly ripping it off. It’s easy to see how that accusation gets tossed around. Both films feature a similarly-masked killer and a tortured/confused protagonist stuck in a Groundhog Day-type time loop that becomes increasingly inevitable each time it plays out & progresses. Although Timecrimes beat Triangle to the punch in some ways I found myself less in love with what it delivers than the much more supernaturally bizarre film that followed. It’s probably best for Timecrimes‘s sake to ignore that comparison entirely & enjoy it for its own small scale, economical thriller charms. It works perfectly well outside that context & is a must see time travel thriller for sci-fi junkies on its own terms.

Timecrimes begins with a fairly typical horror film setup: a married, middle-aged man is violently punished (stabbed in the arm) for ogling a young topless woman through binoculars while he is supposedly bird-watching with his wife. Things get much stranger form there once he’s tricked into entering a time machine that brings him back to that exact same time of day. In order to avoid altering the trajectory of time already established he forces the young woman, a kind stranger, to disrobe so his alternate version can ogle her through binoculars. You can already see where this is headed, I’m sure. A lot of the fun in Timecrimes is in watching the ever-complicating plot set up its Rube Goldberg machinations & to scratch your head over its self-creating paradoxes. You know exactly where the plot is headed, but expect many twists & betrayals to be revealed in the process and it’s fascinating to watch a character climb into his own grave and then retroactively dig it. As the time machine operator puts it, “The machine doesn’t solve problems. In fact, it creates them.” As these “problems” stack up to an insurmountable fever pitch Timecrimes finds a nice little groove for itself, like needle slowly spiraling inwards on a record.

Although nicely layered, Timecrimes‘s plot structure is a lot less complicated than similar time loop features like Triangle or Groundhog Day or, the most complex of them all, Primer. What I most appreciated about the film, though, was not its structural complexity, but its interest in constructing a moral dilemma. It’s difficult to tell for sure if the film’s protagonist is an objectively bad person or just a victim of circumstance doing objectively bad things in order to maintain the integrity of his preferred timeline. It’s also interesting how the film turns the passive ogling of a stranger’s body into something much more violent & predatory. By the end of the film when he proclaims, “I had no choice” in regards to his escalating mess of questionable offenses, it’s all too easy to call bullshit. He had plenty of choices. He just chose to be selfish & self-preserving at every turn.

Timecrimes was obviously made on a shoestring budget, which often shows in the acting & script (I’ve never seen anyone so goofily trick a stranger into a time machine outside a UCB sketch before), but it makes the most out of its resources. Time-marking talismans like Blondie’s “Pictures of You” & the masked killer’s Darkman-esque getup are brilliant uses of simple tools at the film’s disposal and it really does get a lot of mileage out of the moral crisis of its plot despite its trashier impulses. If Triangle “borrowed” heavily from Timecrimes, I’d say it improved on its formula significantly, but the film really is an enjoyable, efficient sci-fi thriller in its own right and there’s more than enough room in this world for both works to be their wonderfully strange, independent selves, regardless of when they were released in time.

-Brandon Ledet

Primer (2004)

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threehalfstar

In some ways Primer is the film The Martian was only pretending to be. The Matt Damon sci-fi action “comedy” (well, comedy by the Golden Globes’ measurement, anyway) was a hit last year that had people praising its supposedly ultra-scientific nerd-speak for not talking down to its audience & constructing a plot around basic old-fashioned problem-solving. Personally, I had a hard time seeing The Martian as much more than a crowd-pleaser balanced between a rescue mission drama & a big budget disaster pic, maybe with a little found footage thriller tossed in for flavor. Shane Carruth’s dirt cheap time travel paradox Primer, on the other hand, feels like truly authentic problem-solving nerd-speak. I can tell it’s authentic because I have no idea what’s going on and will probably need several more viewings & a notepad to catch up. The Martian may have charmed audiences into thinking they were getting the pure, uncut nerdy goods, but Primer was the real deal primo shit. I don’t think that it’s necessarily a better or more admirable movie for not speaking to a wide audience in a more toned-down, accessible version of nerd-speak, but I do think it was much closer to the intricate, intelligent movie a lot of people seemed to think they watched when they describe the much more audience-friendly The Martian.

Shane Carruth writes, directs, produces, scores, edits, and stars in this cerebral sci-fi cheapie about two tech world bros who accidentally discover a closed circuit version of time travel that allows them to loop into the future & back into their temporal starting point. It’s a little like a microwave that makes an instant, self-contained Groundhog Day experience. Before they realize what they’re even working on (it’s initially referred to as “the thing” & “the device”) the film pokes a little insider fun at the in-the-garage tech startup world of properties like Steve Jobs & Silicon Valley. Ancient analog equipment & other corner-cutting attempts to save money are played for subtle humor. All tech bros wear a Mormon-like uniform of a white dress shirt & striped tie. Corporate lingo is casually tossed around in a condescending tone. Carruth obviously knows this world intimately & it shows on the screen, but Primer doesn’t really come alive until it leaves the tech startup world behind & dives head first into the unknown. It’s about 30min into the film’s very slim runtime when mutliple timeline paradox versions of our unreliable narrator bros start constructing a mind puzzle for the audience to tinker with as they pull rugs, reveal betrayals, and get too comfy with a powerful force of nature they have no business manipulating in the first place: time.

I haven’t seen Carruth’s sophomore film, Upstream Color, since it left the theater in 2012, but I found that work to be an unmitigated masterpiece, one I mentally return to often just to mull over its many cerebral pleasures. In that context Primer feels like a young director with a limited budget just getting his legs. Much like Patrick Brice’s dual 2015 releases Creep & The Overnight, Primer is an exciting example of just how much a filmmaker can accomplish with a great script & a near-nonexistent budget (reportedly $7000 in Primer‘s case). The acting isn’t quite up to snuff with the writing here. The leads have a tendency to read their lines in a mumbled, stabby attack that often makes them difficult to decipher, especially in early scenes when they’re constructing & tweaking “the device.” However, the film has a lot of fun both tangling up a plot that would take hundreds of viewings to fully unravel & in delivering weird time travel one-liners like “Are you hungry? I haven’t eaten since later this afternoon,” and “It’s going to be a long day,” (meant literally). Primer makes a virtue out of telling, not showing and I feel like a lot of true-nerd science geeks probably would get the most out of its paradoxical conundrums & moral dilemmas.

Personally, I enjoyed & appreciated the film’s small-scale, verbal pleasures, but found a whole lot more to unpack in Carruth’s followup that was a hell of a lot more interesting than just mapping out what transpired plot-wise (which apparently is a thing entire fan sites Primer has inspired to do). Folks who enjoyed the nerdy step-by-step problem solving of The Martian would probably get even more out of it than I did. However, be forewarned. This movie is actually the real deal.

-Brandon Ledet

Independence Day: Resurgence (2016)

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twohalfstar

Several years ago when Rob Zombie’s Halloween remake was first announced, I asked my neighbor and fellow horror fan Drew if he thought it would be worth seeing. In his trademark bombast, he declared that there was no point; the original Halloween had spawned so many imitators and copycats over the ensuing decade that the movie had essentially been remade dozens of times.

I couldn’t help but think about the autumn afternoon that conversation took place while sitting in the theatre watching Roland Emmerich’s latest cinematic outing, Independence Day: Resurgence last week. Why should we revisit the world of Independence Day when there have been so many imitations, parodies, and virtual remakes of that movie in the twenty intervening years between the original and this too-late sequel? Especially given that many of the attempts to recapture ID4’s success were made by that film’s director? After early career success with cult film Universal Soldier and the big-budget sci-fi flick Stargate (which I rather like, although I understand and accept that I’m in the minority on this one), Emmerich hit the film world with comparable force to one of the ID4’s flying saucer beams. The 1996 film was the highest grossing movie of the year, with a box office take of $817.4 million (for comparison, Twister was the second highest grossing film of 1996, raking in $494.4 million, about 60% of ID4’s total), and led Time to declare that science fiction was back in the mainstream. Comparative quality aside, Independence Day was essentially the Star Wars of the nineties: a surprise blockbuster success that catapulted almost everyone involved into another level of Hollywood starpower.

There are those who argue that Independence Day is a dumb movie, including most internet reviewers like (my personal hero) Lindsay Ellis, although even the hardest-hearted nitpicker can admit that there’s nothing wrong with loving a dumb movie. I have an unabashed fondness for ID4 even after all the times that I’ve seen it, and I can’t even find it in my heart to consider it a dumb movie, for all of its flaws. The characterization is generic and bland; as a result, most of the audience investment in the film rides on the charisma of its leads, Jeff Goldblum, Bill Pullman, and (especially) Will Smith, even more than the show-stopping effects work that turns DC, LA, and NYC into smoldering ruins. The film is unabashedly patriotic and jingoistic, but in a largely positive way; it’s not pro-America to the extent that non-Americans are portrayed as chaotic evil monsters, as in films in the vein of Emmerich’s later film The Patriot. What I love most about ID4 is that the stakes feel real and tangible, because the world of Independence Day is, for all intents and purposes, our world.

Resurgence’s biggest flaw lies in how it fails to understand the simple appeal of that reality. Because all the reviews that you’ve seen talking about how Resurgence is an awful piece of shit aren’t really accurate: Resurgence is a perfectly serviceable modern science fiction film. That’s faint praise and I know it, but it’s the truth. Resurgence is not a good movie or a bad movie, it’s just a moderate, middle of the road, mediocre film. It’s just as “dumb” as ID4 but without the charm. It’s basically a Syfy Channel original but with actors who can recite dialogue like they’ve met a human being before (minus Brent Spiner) and a budget that accommodates the spectacle that Emmerich wants to put on display. It’s as bland and inoffensive as a film can possibly be, and it would be as quickly forgotten as comparably unmemorable sci-fi time-passers like 2013’s Oblivion and 2014’s The Signal were it not for the fact that it’s a follow-up to a movie that people have intense nostalgic fondness for.

But before I spend any more time deliberating on the differences between the sequel and the original, a brief plot outline: 20 years after the “War of 1996,” the various nations of the planet are largely unified into a single governmental body and with a singular planetary defense force. Doctor Ian Malcolm David Levinson (Jeff Goldblum) is director of Earth Space Defense, and his father Julius (Judd Hirsch) wrote a self-aggrandizing book and is living off of its profits on an apparently indestructible houseboat. Former President Whitmore (Bill Pullman) is tended to by his daughter Patricia (It Follows’s Maika Monroe taking over for Mae “Her?” Whitman, because the latter is “not pretty enough” I guess), who is also a former space jet pilot and current staffer in the White House under President Sela Ward, who may have been given a character name but damned if I can recall it. Dylan Dubrow-Hiller (Jessie Usher replacing Ross Bagley), the stepson of Will Smith’s character in the first film, is the leader of a squadron of “legacy” pilots, including new characters Jake Morrison (Liam Hemsworth) and Charlie Miller (Travis Tope), who have been busted down to menial work after Morrison endangered Dylan in a practice flight. Also, Charlotte Gainsbourg is in this movie for some reason, as a researcher who thinks that a very simplistic icon that repeats itself in the drawings of people who were psychically connected to the aliens is important before disappearing as soon as the plot no longer needs her. Oh, and Brent Spiner is back as Dr. Okun, only this time he’s a major part of the plot in addition to service as one of the film’s four(!) comic relief characters. The plot follows the new generation (Hemsworth/Monroe/Usher) teaming up with the old (Spiner/Pullman/Goldblum) to destroy a new alien threat, which is the same as the old alien threat but bigger.

One of Emmerich’s trademarks is that his films (that aren’t the least historical historical pictures ever committed to film, like The Patriot and the utter garbage Anonymous) usually open with one character finding out about something, then that information being communicated to several other people before being disseminated to one of our protagonists. Stargate opens with a child in Egypt discovering something that becomes her life’s work, and then James Spader is eventually brought in to translate the hieroglyphics that kickstart the plot. In ID4, a signal is detected and the information is eventually escalated to the point that the president is awoken to be told this information. Often, someone of import will be in the middle of a party and then be called away to answer a phone call. As lazy as it is to repeat this trick over and over again, it’s a decent filmic way of using a gigantic cast of characters in order to convey a sense of scale. That’s part of what helped ID4 feel so global, but here the world of the film feels very small, and we see characters that we already know almost immediately. A lot of this has to do with the film’s world-building, which is another element that alienates this sequel from the original. The appeal of Independence Day is that it took place in our world, whereas Resurgence takes place on an Earth with antigravity helicopters, interplanetary “tugs” that can shuttle to the moon and back in a matter of minutes, a building that you don’t even realize is the rebuilt White House at first, and soldiers carrying around Halo-esque pulse rifles. Everything in the film is futuristic because it’s been reverse-engineered from alien tech; this needn’t inherently detract from the film, but it does mean that the world of Resurgence isn’t ours, and it’s hard to care about the stakes in this film when compared to the original. This entire film could take place on Alderaan or Arrakis for all that it resembles the 2016 we’re all living in. And when we live in a world where 9/11 imagery is used to “sell” the audience destruction on a massive scale in everything from Man of Steel to Transformers, Independence Day’s relatively tasteful and understated destruction and use of practical effects seems dated now, but Resurgence goes too far in the other direction, with the over-the- top devastation looking like outtakes from 2012 that were put back in the box for being too unbelievable.

There’s honestly too much to say about why this film fails as a sequel, so divorcing it from that context and viewing it as a run-of- the-mill sci-fi flick that combines absurd schlock (Judd Hirsch outrunning a tidal wave on a tiny boat is some ‘98 Godzilla shenanigans) with occasional tenderness (Monroe and Pullman pull off some damn fine interfamilial love) is the best way to enjoy it Resurgence, should you want to do so. There are interesting ideas aplenty: post-singularity life forms that exist elsewhere in the universe, an insular nation where a ground war against survivors of a crashed alien ship went on for a decade after the invasion proper was thwarted, and the haunted dreams of post-invasion survivors are all woefully underdeveloped in comparison to subplots that are useless and forgettable, like Charlie’s crush on the Chinese pilot, the tagalong auditor comic relief character, the busload of kids that Judd Hirsch rescues, and pointless rivalry between Dylan and Jake. The attempts to recreate the personal relationships of the first film fall flat, and it would have been better not to try at all.

Overall, Resurgence is too little, too late, and it doesn’t have the heart and charm that the original did to cover its flaws. But it exists now and we all have to live with it, so my advice is to either not bother or try to enjoy it as an Asylum flick that somehow got a big-screen budget.

-Mark “Boomer” Redmond

The Hands of Orlac (1924)

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three star

The 1920s sci-fi horror The Hands of Orclac holds quite an impressive pedigree. Directed by Austrian filmmaker Robert Wierne, who also helmed the infamous silent era classic The Cabinet of Dr. Caligari, and starring Conrad Veidt, whose visage in The Man Who Laughs partly inspired the DC Comics villain The Joker, this modest silent horror has spawned two separate remakes & nearly a century of admiration. You can see The Hands of Orclac‘s imprint on schlocky titles like Idle Hands & Manos: The Hands of Fate as well as more prestigious horror milestones like the way Bela Lugosi manually hypnotizes women in the 1930s Dracula. The movie has a challenging runtime in terms of ancient feature lengths (a lot of the silent horrors I’ve watched recently have been barely over an hour; this one doubles it) and a lot of what makes its special is unfortunately undone in its closing minutes, but I still found it fascinating as an old world relic & there were some really strong, dreamlike images that made the experience memorable even if it couldn’t quite stick the landing.

Much like with the 1940s cheapie The Monster Maker, The Hands of Orlac centers on a concert pianist who suddenly, horrifically finds himself unable to use his hands. Instead of being maliciously inflicted with a glandular disorder by a mad scientist, however, our man Orlac loses his money-makers in a near-fatal train wreck. Because of the special effects limitations of the time the train wreck occurs off-screen, a necessary choice that pays off nicely as the audience watches Orlac’s wife stumble into the chaos of the wreckage in search of her beloved. While Orlac is recovering she begs for the surgeons to save his precious ivory-ticklers and they reluctantly oblige . . . sort of. Orlac’s hands are replaced with those of a convicted killer who is to be hung that same day. He can feel the murderous hatred shooting up his arms & into his very soul as he winds up walking around with his arms stretched out like a zombie, doing his hands’ evil bidding. Casting must’ve been essential in selling the horror of this scenario onscreen, as Verdt’s huge, veiny hands really do look like they’re controlling his body & bending his will for malicious purpose.

Like I said, a lot of what makes The Hands of Orlac special is retroactively undone by a lackluster finish involving a police procedural and a criminal caricature that plays about as broad & goofy as a Bobby Moynihan sketch. The film finds a lot to work with before it allows itself to unravel, though. It has a The Red Shoes quality in its fantastical ideas on how an object or a body part can possess you to act or hallucinate. There’s also impressive attention paid to the romantic falling out of such a bizarre situation. Because Orlac cannot play piano, the married couple suffers newfound debt & subsequent crisis. Also, Orlac refuses to touch his wife with his new murder hands, but the hands themselves have no qualms with seducing/being seduced by other women, which leads to one strikingly odd, fetishistic exchange with a maid. There’s a lot of great, weird imagery & ideas that top even that moment of bizarre seduction, including a giant, God-like hand descending from the ceiling over a hospital bed, a reference to head transplant experiment, and an army of wicked bankers mechanically shaking their heads no while Orlac’s wife begs for an extension on their debts. The Hands of Orlac also makes great use out of what’s becoming one of my favorite silent era tropes: impossibly enormous, bare interior spaces that feel like something out of a dream. I don’t think the film is anywhere near wholly successful, especially in light of its total cop out ending, but The Hands of Orlac is still fascinating in it smaller moments & details.

-Brandon Ledet

Hardware (1990)

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fourhalfstar

In last year’s fascinating film industry documentary Lost Soul, director Richard Stanley is made out to be something of a madman auteur. Over the course of the film Stanley watches his first major Hollywood production crumble both from behind the camera and as a masked extra snuck back onset after being unceremoniously removed from the project for his supposed ineptitude & lack of mental stability. It’s unclear whether or not Stanley’s very particular vision for The Island of Dr. Moreau would’ve been any more successful than the madhouse delivered after hothead actors Val Kilmer & Marlon Brando hijacked & derailed the production. It’s certainly true that Stanley did have a specific vision, though, and it was one steeped in his upbringing bent on his mother’s fascination with both anthropology & the occult. I can’t speak for the finalized version of The Island of Dr. Moreau eventually directed by John Frankenheimer, but looking through the documents of the film’s production throughout Lost Soul, I couldn’t help but be spooked by what was happening onset, as if I were witnessing a real life account of black magic gone horribly wrong, a verifiable case of a malicious curse backfiring.

I mention all this because it feels like it was a window into understanding the power of Richard Stanley’s debut feature, Hardware. Existing galaxies outside the typical live action comic book adaptation as we currently understand it, Hardware is far less interested in telling a story than it is in exploring its own Luddite philosophy as a source for horror. This is a film born of the same late 80s technophobia that made the rise of industrial rock & noise music such an era-specific success. Its plot is thin. The characters’ motivations can be unclear. However, this is undeniably powerful filmmaking that can chill & shatter your bones if you allow yourself to lock onto its wavelength. I can’t explain how, but Hardware seemingly casts a spell on its audience, a sentiment I mean quite literally.

If you’re going into Hardware expecting the black cinemagic I just promised you’re likely to be confused for at least the first fifteen minutes. In its opening jaunt of uneven worldbuilding the film feels like a dirt cheap amalgamation of Mad Max & The Terminator (and a boring one at that). Dylan McDermott stars as some kind of futuristic hardware scavenger that combs the desert either in search of roboparts or a site for the first Burning Man festival. I’m not entirely sure. He ends up returning to his longtime, distant girlfriend, having moved on somewhat emotionally, forming a newfound domesticity with their shared bestie/80s sidekick, Shades. Shades trips out on meditation & future-drugs as the couple attempt to rekindle their relationship (by boning). If you can’t tell by my flippant attitude, none of this matters in the least.

What is important is what happens after Dylan McDermott hits the road, somewhat romantically spurned. While smoking legal future-weed, his kinda-girlfriend works on her found object sculpture art and, after including a scavenged piece of robotics brought to her as a gift before the ceremonial boning, she mistakenly gives birth to an evil arachnid droid with a helmet in the shape of a human scull & a thirst for more, more, more blood & gore. This is when Richard Stanley’s evil spell takes hold. The onslaught of roboviolence that dominates the final 2/3rds of Hardware is a chilling glimpse into Cronenberg’s America. Hardware‘s basics are very simple: a damsel in distress is trapped by a scary monster (robot) and any attempt to rescue her leads to more bloodshed. As trashy & campy as these genre films can be, however, Stanley manages to make them uniquely terrifying & unnerving. Hardware is both exactly just like every other creature feature I’ve ever seen before & not at all like any of them. I don’t know what to say about the film’s particular brand of horror other than it subliminally dialed into a part of my mind I prefer to leave locked up & hidden away. Stanley’s debut feature is both a schlocky horror trifle & an unholy incantation that puts the ugliest aspects of modernity to disturbing, downright evil use.

A lot of Hardware is difficult to decipher as either a cliche or a trendsetter. The film’s monochromatic desertscape isn’t an exactly unique vision of the future, which tricks a modern audience into thinking it’s got the film figured out before it really gets rolling. All I know is that once you’re locked in that surveillance state fish tank apartment with that robotic spider monster the results are transcendent. If it weren’t for the trashiness of everything that surrounds that central quest for robosurvival, the film could almost match the fear of the unknowable mastered in John Carpenter’s The Thing. That’s not too shabby for a debut filmmaker the industry tossed off as disorganized & mentally unstable. Richard Stanley has very few feature films attached to his name, but with Hardware alone he deserves to be recognized as a powerful, destructive force. I enjoyed laughing at the film’s sillier flourishes just as much as I did being terrorized by its technological paranoia. This is well calibrated schlock and it’s a shame we don’t have more of it.

-Brandon Ledet

Popstar: Never Stop Never Stopping (2016)

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fourstar

Popstar: Never Stop Never Stopping is doing dismal numbers at the box office right now, but so did the cult classic comedy it most closely resembles: Walk Hard – The Dewey Cox Story. The Judd Apatow-penned John C. Reilly comedy Walk Hard applied ZAZ-style spoofery to the musician’s biopic genre and wound up covering the entire history of rock & roll from its blues origins to its Vegas crooner swan song. Popstar picks up exactly where Walk Hard leaves off, mixing ZAZ spoofery with a Spinal Tap documentary format to skewer the modern state of pop music as it has developed since Walk Hard‘s release nearly a decade ago. It’s a shame both of these films failed to make waves financially (Popstar‘s seemingly complete lack of advertising couldn’t have helped there), but they do promise to hold onto a more significant longevity among their respective comedy nerd fandoms. Case in point, just look to the other The Lonely Island film that failed at the box office & found a second life among dedicated fans, Hot Rod. Popstar is just as funny as Hot Rod & just as primed for repetitive viewings, so there’s no doubt in my mind it’ll get the same cult comedy treatment as that militantly goofy title in the long run.

The really interesting thing about that lack of immediate financial success, though, is the way it plays directly into Popstar‘s plot. In the film former SNL player Andy Samberg embodies a versatile stand-in popstar archetype that covers enough ground to resemble any popstar of note you could name from Kanye to Bieber to Skrillex to whoever. Samberg’s titular popstar struggles to repeat past success with a solo record & tour that only do a fraction of the numbers landed on his hit releases. Over the course of the film he learns to put past grudges & current hubris behind him & give the people what they want: a cash-in reunion of the Beastie Boys-esqe pop group that first made him famous. In a lot of ways Popstar itself is Samberg’s way of giving the people what they want. Presuming that Hot Rod didn’t make as much money as it could have because its delightfully moronic daredevil subject matter isn’t exactly what audiences would expect from a The Lonely Island movie, Samberg & company return to their roots here to construct a full-length version of what made their SNL sketches & comedy albums popular decade ago: pop music parody. According to the film’s fantasy version of this well-deserved cash-in, they should be making absurd amounts of money right now, but that’s not exactly how things are working out despite the product being on-point.

Box office numbers & middling reviews aside, Popstar stands as Andy Samberg’s greatest achievement to date. His deeply silly magnum opus lovingly skewers the totality of hedonistic excess & outsized hubris on the modern pop landscape. The film nails the feel of modern pop documentaries in terms of style coopting the on-screen text & social media illustration of titles like Amy along with talking head “interviews” with folks like Nas, Questlove, and Pharrell, the exact kind of contributors you’re likely to see pop up in films like Fresh Dressed. Popstar builds a solid, believable base to hang its gags upon & that in-the-know confidence allows the humor to go as broad or as absurd as it needs to in any particular moment without throwing the audience off track. You’re never entirely shaken by a throwaway gag like a baby playing drums like Neil Peart or an artist responsible for the “brilliance” of catchphrases like “#doinkdedoink” having the self-confidence to declare the Mona Lisa “an overrated piece of shit” because the movie is well-calibrated enough to support those kinds of over-the-top indulgences. The format, the character, his world, and our own pop music terrain all back up each ridiculous gag Samberg throws at the wall,  making the film out to be an efficient little comedy machine in comparison to the sprawling, Apatow-dominated landscape comedic cinema’s been exploring to death in recent years. There’s certainly loose improv afoot in Popstar, but it’s arranged & edited into highly functioning efficiency.

I don’t think I’d call Popstar my favorite comedy of the year so far (it’s got the looming presences of Hail, Caesar!, The Mermaid, Pee-wee’s Big Holiday, The Nice Guys and The Bronze to deal with there), but I do think it outshines its closest comparison point in recent months: Zoolander 2. My main complaint with Zoolander 2, a movie I quite enjoyed, was that it gets “a little exasperating in its never-ending list of cameos & bit roles […] The film is overstuffed with both celebrity cameos & SNL vets dropping in for a dumb joke or two.” Popstar somehow adopts that exact cameo-saturated format & makes it work like gangbusters. It’s impossible to review this film without name dropping some of the musicians (RZA, Usher, A$AP Rocky, Arcade Fire, etc.) & comedians (Sarah Silverman, Eric Andre, Bill Hader, an actually-utilized Tim Meadows, etc.) involved, but their presence is actually necessary for the format to work instead of being distracting & dilutive the way they were in Stiller’s film.

Popstar smartly & lovingly dismantles the entirety of pop music’s current state of ridiculousness from EDM DJ laziness to the devastation of a negative Pitchfork review, to Macklemore’s no-homo “activism” to U2’s invasive album release snafu. Celebrity obsession & absurd acts of cartoonish hubris play right into that surreally vapid world, so Samberg has established a work here where needless cameos &  unhinged silliness are a necessity just as much as they’re an indulgence. Long after the lack of critical or box office buzz are forgotten, Popstar might just stand as Samberg’s greatest to work, the most efficient application of his distinct sense of humor put to record.

-Brandon Ledet

Ivan Vasilievich Changes Profession (1973)

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fourstar

Self-described as a “non-science fiction, not quite realistic, and not strictly historical film” and a “comedy of anxieties” Ivan Vasilievich Changes Profession (sometimes distributed under the ridiculous title Ivan Vasilievich: Back to the Future) is both just like & completely unique from every zany comedy title that immediately comes to mind. It’s easy to see echoes of the film’s sense of flippant, whimsical humor in works as varied as Monty Python, Scooby-Doo, and ZAZ comedies, but at the same time I can honestly say I’ve never seen anything exactly like it before. I’m not sure how many Soviet Russian slapstick comedies the average American movie buff watches in their lifetime, but this was a first for me.

Ivan Vasilievich Changes Profession is remarkable for its ability to dabble in the same visual play & artistic pranksterism as titles like the infamous, surreal Czech comedy Daisies while maintaining the accessibility of a sketch comedy show or a weekly sitcom. It’s about as fun as any crossroads between camp & high art as you’re ever likely to see and it’s one that boasts an unlikely specificity & context due to its USSR setting. Rarely is a comedy this artistically rich so recommendable for its entertainment value & basic humorous appeal to audiences who would normally turn up their noses at the idea of watching a hoity-toity foreign film outright. I could easily see it sitting among the works of folks like Michel Gondry & Wes Anderson as the perfectly attractive gateway drug to drag youngsters into a life of art cinema geekery. Basically, I’m saying I greatly enjoyed this film as an adult, but really wish someone had shown it to me in high school. It would’ve saved me a lot of time in helping define & develop my own cinematic tastes.

The film’s plot is an exercise in cartoonish artificiality. A scientist/inventor risks losing the attentions of his beautiful actress wife by constantly hammering away at his latest project: a time machine. On the first, disastrous operation of his “apparatus”, the scientist opens the wall to his apartment to a hundreds-years-old castle setting and, through machinations not worth describing in detail, winds up swapping the places of his landlord, Ivan Vasilievich, with the 16th century dictator Ivan the Terrible. The landlord has a difficult time adjusting to his new digs. He’s initially mistaken for a demon by his newfound contemporaries before he disastrously assumes the throne of Ivan the Terrible in disguise (in addition to sharing a name & similarly predatory occupations, they also share an exact likeness). The “real” Ivan the Terrible, by contrast, does fairly well in the modern world. After briefly struggling with confounding inventions like recorded music, lightbulbs, and racy pin-ups, he somewhat comfortably settles into a world that still finds his demanding, violent attributes disconcertingly appealing. While the befuddled scientist struggles to return both Ivans to their proper places in time, the film bifurcates itself into being both a fish out of water comedy in modern times & a violent comedy of errors in ancient ones. It’s all very silly.

It’s difficult to describe the plot of Ivan Vassiliech without making it sound like a very thin, minimal work. Indeed, even certain gags within the film feel like something out of Benny Hill sketch or a mimicry of silent-era hamming. What’s most incredible about this film to me is in the way it distinguishes itself in the details. Its central time-bending apparatus is bizarre mess of sciency vagueness that makes Rick Moranis‘s goofy shrink ray in Honey I Shrunk the Kinds look downright realistic by comparison. Visual techniques like alternating between color and black & white film and mixing live action photography with animation heightens the film’s consistent playfulness to its own unique artform. The shattered fourth wall & movie-within-a-movie meta structure leads to inspired gags like the “real” Ivan the Terrible auditioning for a leading part in a movie about Ivan the Terrible. Ivan Vasilievich is flexible enough to both impress the idea with its meticulous, color-coded set design & to inspire guttural laughter with lines like “Please don’t put me to death, kind sir!” It’s an old-fashioned song & dance comedy that leaves enough room for genuine awe in its majestic Russian castle settings, which are used almost like a playground. Even the would-be bummer of a cop-out ending is significantly softened by the very polite concluding title card of “Ciao! Thank you for your attention.”

Ivan Vasilievich Changes Profession hits that perfect sweet spot of smart, well-crafted cinema that’s also eager to please & easy to digest. As soon as the first watch I felt like it had already been in my life for decades, like a fuzzy memory triggered by a particular scent. That kind of instant familiarity is difficult to come by, especially with a product this silly & this finely tuned.

-Brandon Ledet

Roger Ebert Film School, Lesson 13: 2001 – A Space Odyssey (1968)

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Roger Ebert Film School is a recurring feature in which Brandon attempts to watch & review all 200+ movies referenced in the print & film versions of Roger Ebert’s (auto)biography Life Itself.

Where 2001: A Space Odyssey (1968) is referenced in Life Itself: On pages 88 & 395 of the first edition hardback, Ebert mentions that the film’s infamous, evil A.I. robot was built at his alma mater, writing “Chills ran down my spine when I first heard the voice of HAL 9000 in 2001: A Space Odyssey announce that it had been born in the computer lab at the University of Illinois in Urbana.” He also mentions on page 153 that 2001 was one of the biggest “event” films of his early, formative years as a professional film critic.

What Ebert had to say in his reviews: “Kubrick’s universe, and the space ships he constructed to explore it, are simply out of scale with human concerns. The ships are perfect, impersonal machines which venture from one planet to another, and if men are tucked away somewhere inside them, then they get there too. But the achievement belongs to the machine. And Kubrick’s actors seem to sense this; they are lifelike but without emotion, like figures in a wax museum. Yet the machines are necessary because man himself is so helpless in the face of the universe.” -from his 1968 review for the Chicago Sun Times

“The genius is not in how much Stanley Kubrick does in ‘2001: A Space Odyssey,’ but in how little. This is the work of an artist so sublimely confident that he doesn’t include a single shot simply to keep our attention. He reduces each scene to its essence, and leaves it on screen long enough for us to contemplate it, to inhabit it in our imaginations. Alone among science-fiction movies, ‘2001’ is not concerned with thrilling us, but with inspiring our awe.” -from his 1997 review for his “Great Movies” series

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“Boys go to Jupiter to get more stupider.” – Ancient proverb

The arthouse space opera 2001: A Space Odyssey is madman auteur Stanley Kubrick’s magnum opus. Or, wait, maybe that’s The Shining. Or maybe Dr. Strangelove. Kubrick boasts too many crowning achievements to definitively rank any particular one as king beast, but 2001 certainly inspires that kind of lofty thinking, just in mere acknowledgement of its grand scale ambition. It’s a film that attempts to encapsulate the totality of time– past, present, and future– and does a fairly successful job of it. Its iconic scenes of space epic obfuscation have in time become so seminal that they now almost feel cliché, considering the one million and ten times they’ve been referenced & parodied in later, lesser works. This film is an unimaginable technical achievement for 1968, however, and I’m still scratching my head over the practicality of how some of it was accomplished through practical effects. Because each scene in the film is so overly-familiar to the public lexicon at this point, it’s near impossible to tell if I’ve actually watched it from front to end before. I do distinctly remember falling asleep to it once or twice in high school at the very least. As majestic & awe-inspiring as any particular achievement in 2001 can be, the film is also a slow, plodding, dialogue-light downstream drift that dares you at nearly every turn to lose focus & nod off. This is more or less the definition of challenging cinema. It takes a determined effort to stay on board for the journey, but the destination’s rewards are bountiful.

The funny thing for me on this most recent watch was that the movie I always think of as being 2001: A Space Odyssey, the movie where a crew of astronauts are murdered by an evil A.I. named HAL 9000, is just one segment of many in the film’s cinematic patchwork. 2001 functions almost like a horror anthology, with each of its four separate segments providing only a small window into its larger narrative. Each section of the film is dominated by the throughline talisman of the monolith, but they each stand as rigidly divided works of art, just in the same way Kubrick allows nearly every shot of the film to hang in the air like an isolated, precious object worth examination. 2001 is an art gallery just as much as it is a narrative motion picture.

In the first segment the film takes poetic license with evolution & the Dawn of Man and depicts the all-important monolith teaching humanity’s primate ancestors how to use tools, a development that immediately leads to the world’s first coldblooded murder. In the second segment a second monolith is discovered by astronauts on the moon and its effect is largely shrouded in mystery, other than the signal it projects that points to Jupiter. As this film was released just one year before the real moonlanding (an event some eccentrics believe Kubrick himself had a part in “faking”), the mysterious terror of this piece points to modern anxiety about what comes next on the frontier of scientific discovery. The third segment answers that question loud & clear, proposing that our near future will be dominated by pompous A.I. robots with murderous intent. The closing segment, beautifully titled “Jupiter & Beyond the Infinite” is a somewhat-open-to-interpretation trip though religious transcendence, a gateway into the next step in our evolution. The lucky astronaut who endures that final chapter’s monolith as a test subject emerges on the other end as some sort of unknowable space fetus. The future of humanity is left open-ended here, but given that all previous monoliths in the film were directly followed by murder, the outlook is just as chilling as it is majestic.

Much like how the monoliths transformed the state of humanity at several points throughout the film, 2001 transformed the state of sci-fi adventure media. Long gone are the days of Flash Gordon & Buck Rogers, although they would later return with 2001-esque special effects in George Lucas’s Star Wars franchise. The HAL 9000 segment of 2001 functions somewhat like a genre film if you squint at it the right way, but the other 3/4s of the picture are so gloriously obscured & open-ended that Kubrick’s version of a space adventure is a much stranger, more artful beast than the examples that preceded it. There is a clear narrative progression here in the evolution of humanity, but the source, nature, and purpose of that evolution is so immense & mysterious that the “odyssey” of the title is more figurative than it is literal. I’m sure Arthur C. Clarke’s novelized version of this story (which he wrote for the film as a collaborator) is much clearer than what’s onscreen, but I feel like any concrete, extraterrestrial explanation of what transpires would cheapen the movie’s poetry. The aliens in this film may as well be an all-knowing god or The Will of the Universe, considering the immensity of what’s onscreen. I left the film with few solid answers and took delight in that ambiguity.

Not everyone feels that way. Ebert noted in his “Great Movies” review of the film that there were several walkouts during the 1968 Los Angeles premiere he attended. Most notably among the miffed was an especially exasperated Rock Hudson, who was visibly livid that the couldn’t pin down the film’s exact plot. Indeed, 2001 feels determined at every turn to spurn its audience, like an ornery mechanical bull in a dive bar (except one bucking in spectacular slow motion). This is a film that will either bore or terrorize you depending on how game you are for its journey. As much as I loved it as an immersive cinematic experience I’ll even admit that a couple dialogueless shots where the soundtrack was dominated by heavy breathing & mechanical whirs tested my patience a great deal. I’d even go as far as to say it got on my nerves. That’s not to say this is  humorless, highbrow work without a touch of pedestrian entertainment value, though. I think the shock of starting the film among the unevolved primates was something of a sly joke, maybe even serving as Kubrick’s way of poking fun at human folly & hubris. Hal 9000, however creepy, is subtly funny in its own cold, biting way, even downright bitchy in intonations of phrases like “Oh, I wouldn’t worry about that, Frank.” There’s even an honest-to-God, outright gag in the film where a character perplexedly reads a long list of instructions for a zero gravity toilet.

Of course, humor & genre thrills are not likely to be anyone’s biggest takeaway from 2001. For those who can stay on board for its demanding runtime, glacial pace, and deliberate obfuscation, the film delivers a perfectly crafted, near-flawless glimpse into the unknown, which is a rare treat for any kind of art, much less a cinematic space adventure. The violence on display here ranges from blind rage to cold calculation, but never for a minute feels exploitative. The visual effects & smooth, spinning camerawork are dizzying achievements of technical prowess, but feel more purposeful than showy. An old-fashioned overture & intermission feel entirely earned given the scope of the film’s ambition. I’m not sure if 2001 is Kubrick delivering a passionate work of narrative art so much as a perfectly calibrated machine that begs to be gawked at as it functions with divine precision. Either way, it’s a real beaut.

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Roger’s Rating: (4/4, 100%)

fourstar

Brandon’s Rating: (4.5/5, 90%)

fourhalfstar

Next Lesson: Cool Hand Luke (1967)

-Brandon Ledet