Smile 2 (2024)

I wanted to see a new-release horror on the big screen in the lead-up to Halloween, and the offerings are desperately thin.  There are no original horror films in wide release this week (give or take the last few remaining screenings of The Substance, which premiered over a month ago).  Everything on offer is reboots & sequels, continuing this summer’s trend of name-brand horror properties filling in the gaps left by the usual action/superhero fare that’s nowhere to be seen this year.  Among the few horror franchise extenders that did make it to theaters in time for Halloween, it was difficult to find one worth leaving the house to see. Besides being a novelty-Christmas slasher, Terrifier 3 simply looks too mean.  By contrast, Beetlejuice 2 & Venom 3 both look too goofy, to the point where they barely converge with horror at all.  Smile 2 was the obvious choice, then, since it falls somewhere between those tonal extremes.  I remember the first Smile movie being cruel in its messaging that the suicidally depressed should self-isolate to avoid scarring or infecting loved ones with their mental illness, but at least it wasn’t as violently, grotesquely misogynistic as the first Terrifier film.  I also remember Smile being silly in concept, never overcoming the initial cheese of building its horror around an evil Snapchat filter, but at least its sequel isn’t going to indulge in the self-aware schtick of a Beetlejuice or Venom sequel: echoes of you-had-to-be-there comedic properties that would’ve been better off abandoned as one-off novelties.  So, Smile 2 reigns supreme this Halloween, entirely by default.

I suppose Smile 2 is also superior to the first Smile film entirely by default, given that it finally comes up with a reason for The Smile gimmick besides it looking off-putting.  In the first film, the titular Smile is a body-hopping demonic curse that possesses the minds of the mentally unwell, driving them to suicide within a week, then transferring to a new host through the miracle of Trauma. It’s represented onscreen as the hallucinated smiling face of everyone the possessed victim meets, creeping the doomed soul out with a harsh face-altering digital filter that exaggerates their features (a gimmick borrowed from Blumhouse’s Truth or Dare, from which Smile 2 also borrows its ending).  You could meet Smile halfway by mentally reaching for some thematic connection in how it’s isolating to suffer a mental episode while everyone around you is seemingly, sinisterly cheery, but there really isn’t much to it beyond it looking creepy.  However, Smile 2 does justify The Smile visual gimmick in its narrative, this time following demonically possessed popstar Skye Riley (Naomi Scott) as she prepares for a career-comeback tour after rock-bottoming as a drug addict.  Skye is outfitted to look like Lady Gaga in her onstage costuming, but her offstage struggle to please fans, staff, press, record label execs, and her micro-momager while maintaining a cutesy smile read as Chappell Roan.  Being grinned at by strangers & sycophants all day really does seem like a tough part of the popstar gig.  Usually, the millions of dollars in monetary compensation help make that discomfort worthwhile, but I can see how being stalked by a suicide-encouraging demon might tip that scale in the wrong direction.

Not that it’s easy to know exactly what poor Skye Riley is going through.  The demon’s main method of attack is to cause its hosts to hallucinate, confirming their fears that nobody cares about them, and they deserve to die alone (soon!).  As a result, roughly 90% of Skye’s onscreen journey happens entirely in her head, and the movie constantly pulls the rug from under her to reveal that she’s imagining things, often while humiliating herself in public.  It’s the kind of social cringe that makes you cover your eyes in embarrassment while watching a hack sitcom more often that it is the kind of unnerving horror that makes you cover your eyes in dread.  There are plenty of genuine scares, though.  This being a mainstream studio horror means that things get real quiet every time Skye is alone, only for a loud soundtrack stinger to startle the audience with an out-of-nowhere jump scare (punctuated by a creepy smile, of course).  Her luxury apartment is also invaded by a hallucination of her backup dancers doing a body contortionist routine straight out of Climax, revealing anxieties around how she’s passed around like a doll during her stage act.  Thankfully, no one stops the plot dead to recite search engine results for the word “trauma” like in the first Smile film, but there’s still plenty of brooding over topics like addiction, survivor’s guilt, and suicidal ideation, establishing a visual device where Skye chugs bottled water every time she’s triggered.  Just when you think all of this could be solved by the popstar-in-crisis admitting herself to a “health clinic” for “exhaustion,” though, the film reminds the audience that, yes, there is an actual, physical demon at work here – not just a metaphorical one.

In popstar-crisis terms, Smile 2 is about on par with Trap but oceans behind Vox Lux.  It makes good use of the inherently exaggerated music-video aesthetics of its setting but just as often strays from that world to dwell in the same drab, grey spaces most mainstream horrors occupy.  It’s clear that writer-director Parker Finn was funded for more creative freedom to play around as a visual stylist here than in the first film, and he uses the opportunity to make a name for himself as a formidable auteur before tackling his next ill-advised project: a modern remake of Żuławski’s Possession.  The results are mixed.  The high-gloss pop music aesthetic and sprawling 127min runtime suggest an ambitious filmmaker who’s eager to leave his mark on the modern-horror landscape, but by the third or fifth time he frames that landscape through an upside-down drone shot you have to wonder if he has enough original ideas in his playbook to pull off a name-brand career.  I’m not yet fully invested in Parker Finn as an artist, but I am grateful that he delivered a moderately stylish mainstream horror with a few effective jump scares during such an otherwise abysmal Halloween Season drought.  Smile 2 might not have meant much to me as cinema, but as a commercial product it supplied exactly what I demanded.

-Brandon Ledet

Smile (2022)

Every Halloween season, it’s customary for me to get suckered into at least one mediocre, mainstream horror that wouldn’t turn my head any other month of the year.  This October, I was ensnared by Smile, which has been effectively guerilla-marketed at baseball games & Today Show tapings by attendees with creepy, direct-to-camera stares in a way that’s bound to catch anyone’s attention.  A major studio horror from Paramount Pictures, it was the #1 movie in America its first couple weeks of release, less than a month after the similarly off-putting Barbarian led the box office its own opening weekend.  The people are hungry for this kind of conventional, jump-scare driven horror right now, so Smile seems like as good as any state-of-the-union check-in on mainstream horror that I’ll likely find this year.  In that Spooky Season context, it was perfectly cromulent.

When compared to the grim, grey days of 2016’s Mental Illness Metaphor horror Lights Out, Smile at least registers as a sign that the industry has improved.  In terms of the two films’ depictions of mental health crises, those improvements are miniscule.  Lights Out cruelly asserts that suicide is a heroic act for the mentally ill, so they will no longer burden their family. Smile softens that messaging to say the mentally ill should isolate themselves, so they don’t infect others with their mania.  In this case, suicidal ideation is a curse passed from victim to victim like VHS tapes in Ringu, infecting each poor soul with a demonic presence that smiles at them so intensely they kill themselves, passing on the trauma-curse to whoever’s unfortunate enough to witness the violence.  Between the grinning Depression Monster presence of The Babadook, the Snapchat filter smiles of Truth or Dare, and the chain e-mail curse distribution path of It Follows, Smile is made entirely of pre-existing building blocks borrowed from much more creative works. It’s basically a greatest hits collection of late-2010s horror tropes, the kind you’d expect to find on a Target end-cap CD rack.

The post-Hereditary trauma-monster trend forces Smile to participate in a mental illness metaphor it’s too vapid to tackle with any nuance.  There are multiple scenes where uncaring therapists, boyfriends, and siblings line up to recite the dictionary definition of “trauma” to our cursed protagonist, explaining how they learned in their online research that mental illness can be . . . you guessed it, hereditary.  Maybe the recent “elevated horror” trends from smaller studios like Neon & A24 have led the industry down a treacherous path, since more by-the-numbers chillers from major players like Paramount don’t pay enough attention to the meaning behind their scares to pull off these Trauma & Grief metaphors with any credibility.  Still, artsy-fartsy mutations of the genre have at least helped steer the industry’s visual aesthetics into some exciting directions.  We’ve finally left the greyed-out, fluorescent-lit dungeons that mainstream horror lurked in for the entirety of the aughts, emerging into lightness, humor, color, and atmospheric tension that’s been missing from the genre since at least the 1990s.  Smile might not know why Ari Aster’s camera twists its establishing shots upside down, but at least it’s borrowing from something that’s more interesting to look at than Saw.

Of course, none of Smile‘s relationships to its horror contemporaries really matter in the moment.  Its jump scares rattle; its trauma-monster creature design is memorably bizarre; and its constant rug pulls continually prompt you to question reality.  That’s all it really needs to pull off to succeed at the one thing it’s supposed to do: entertain horror-hungry audiences its opening weekend in October.  By next year, Smile will be replaced by another high-concept, low-creativity horror novelty from a major studio with a knack for attention-grabbing marketing gimmicks, forgotten to time by everyone who’s not a total nerd for this stuff.  I just like thinking about what those disposable Halloween Season novelties indicate about the horror industry at large, because I happen to be one of those nerds.

-Brandon Ledet