Sickhouse (2016)

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threehalfstar

I’m a huge sucker for throwaway details from internet-specific visual palettes being employed in my cheap genre cinema. Titles like Unfriended, Nerve, #horror, and Beware the Slenderman have all incorporated bullshit, disposable internet imagery in their visual aesthetic to terrorize audiences with social media alarmism in a way that feels fresh & fascinating to me, making for some of my favorite cinematic experiences in the past few years. I honestly believe that these films, although instantly dated, will serve as a great time capsule of where our culture is currently at mentally & spiritually a few decades down the line, the way slashers defined the 80s & torture porn ruled the 00s. The dirt cheap, smart phone-filmed found footage horror Sickhouse joins the recent trend of social media-obsessed genre cinema by pushing its premise even further into verisimilitude. Released over three days last Spring via a series of posts on the Snapchat app, this hour-long cheapie actively participates in the social media platform it openly condemns. By adopting the format of its critical target right down to its mode of release, Sickhouse emerges feeling like a newly exciting filmmaking innovation, despite easy complaints that could be lobbed its way in terms of narrative ambition. Admittedly, the film doesn’t stray too far from its Blair Witch But With Snapchat premise in any narrative sense, but as an experiment in genre film technique, that formula was more than enough to generate some interesting results, especially for those as enamored as I am with films like Unfriended and Nerve.

“Have you ever seen The Blair Witch Project?” A character bluntly asks his fellow teens this blatantly silly question over a campfire, knowing full well that they’ve already been living the exact plot of that late-90s milestone. A handful of young, overconfident fools venture into the woods to investigate an urban legend about a haunted house, documenting their every move with an ever-present smartphone. Like with Blair Witch, their dialogue is mostly improvised, one character is blamed for getting the whole crew hopelessly lost, and there’s an excess of extratextual material backing up the central folklore to make it feel legitimate (visitsickhouse.com). According to that smokescreen website’s account of the True Events, the titular Sickhouse has three defining rules: 1) Don’t make any noise, 2) Don’t go inside, 3) Leave a gift on the porch. Like with Blair Witch, our dumb teen protagonists turn their noses up at genuine engagement with the local legend, laughing off the danger of the scenario and breaking every single rule set before them. Also like Blair Witch, they’re punished within the house they clearly should have avoided venturing inside in the first place, but there is no gore or violent end shown onscreen. Anyone looking for more than a brief flash of a face or a hand from the teens’ supernatural tormentors is going to be disappointed by what’s delivered. The film instead attempts to creep the audience out through pure folklore & mythology. Have I mentioned The Blair Witch Project enough to get the general vibe & narrative of the film across? Because it’s exactly like Blair Witch.

What’s most important here is form, not content. Sickhouse is shot entirely through the rectangular aspect ratio of a vertical smartphone video. Onscreen text & MS Paint quality doodles overlay the imagery in the way most Snapchat videos would be hastily edited. Because shots cannot extend past 10 seconds in length due to Snapchat’s formatting, the film finds kinetic energy in a never-ending series of rapid fire shots. Characters philosophize about the nature of Snapchat and social media at large at length. When our smartphone-toting protagonist is admonished for posting too often, she’s told, “Snapchat’s not a documentary. It’s just . . . stuff.” As an audience, we all know that it’s carefully curated “stuff,” though. Even when the two girls that drive the plot are sleeping, camping, or running for their lives in a haunted house, they’re always wearing make-up and always attempting to choose the most flattering angles for their omni-present faces. One of those two girls is played by *shudder* “YouTube personality” Andrea Russet, who brings a kind of authentically false persona to the role of a narcissistic brat who obsessively cultivates online fans, but will also chide friends for using their phones too often. Russet’s real life YouTube Channel features bafflingly popular videos with inane titles like, “Dying My Hair Purple,” “Cuddling With My Ex-Boyfriend,” and “My Morning Routine,” so her onscreen presence, as painfully inauthentic as it feels, actually has a lot of credibility to it that makes Sickhouse feels as close to the genuine thing as possible.

I’m not convinced writer-director Hannah MacPherson knows exactly what to do with all of this internet age narcissism & over-sharing except to represent it onscreen. There’s nothing to Sickhouse‘s social media themes that are explored too far beyond maybe a character ironically declaring, “Social media is a plague” while obsessively uploading short-form videos to Snapchat or a few online “followers” becoming stalker-level followers in a much more literal, physical sense. Still, the way MacPherson applies the visual & narrative techniques of broadcasting a curated personal aesthetic on social media to a standard obnoxious teens getting punished for smoking weed & having sex horror structure make for some really exciting results. I have my own stray complaints about some of her individual choices (the ending could’ve been more jarring, the third act body horror of the teens becoming ill could’ve been pushed further, there really was no need for any non-diegetic music), but for the most part I was delighted & energized by what she pulls off here. Many will brush off Sickhouse as a gimmick, an act of frivolity, but I think it’s secretly a doorway to the future of filmmaking. Not the long-term future, mind you, but certainly what’s soon to come. Even Sickhouse‘s phone screen aspect ratio makes it feel as if you’re peeking in on the film through a doorway and that space-conscious tension allows for an unnerving feeling in images like a mangled deer or a well-arranged still life of “gifts” left on the titular house’s porch. That won’t be enough of a payoff for everyone who tunes in, but I at the very least found it to be an entertaining experiment.

-Brandon Ledet

Nerve (2016)

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fourhalfstar

If you read this blog regularly you might be surprised that there’s no Camp Stamp perched at the top of this review. Trust me, I’m even more surprised than you are. I went into Nerve expecting a trashy thriller version of Unfriended and, in some ways,  that’s exactly what the film delivered. However, I was shocked to find myself genuinely engaging with its smartphone app paranoia instead of chuckling at that gimmick’s over-the-top absurdity. In fact, I think Nerve is actually kind of brilliant? Like, maybe one of the best movies I’ve seen all year? What am I even saying? There’s something really special about how the film adopts the action thriller genre for teen girl sensibilities that I find really smart & fresh, if not long overdue. Other YA action properties like The Hunger Games & The Divergent Series might have female protagonists, so Nerve isn’t exactly unique there, but they typically appeal to a much wider demographic within a certain age range. Nerve, on the other hand, is the single most aggressively feminine action thriller I can ever remember seeing, an aesthetic that mixes with its killer smart phone app technophobia premise to create something really fun & truly memorable without devolving into so-bad-it’s-good schlock. This film is the biggest surprise of the summer for me & I’m already prepared to watch it again, being “the watcher”that I apparently am.

I guess I should admit up front I was already a little predisposed to root for Nerve‘s success before I even reached the theater, because its trailer promised that it’d indulge in one of my favorite recent movie tropes. Something that really excites me in modern genre pictures is when directors incorporate new, cheap forms of disposable digital imagery in their visual palette. I’ve been delighted by the real time Skype horror of Unfriended, the psychedelic emoji & social media game kaleidoscope of #horror, the pixelated flip phone video footage of Amy, etc. The only time cheap digital imagery has actively bothered me in a film was in David Lynch’s persistently ugly standard-definition work Inland Empire, but I’m willing to chalk that up as a failed early experiment. Nerve joins the fray, picking up with #horror‘s particular adoption of social media game imagery in its story about fame-hungry teens completing an escalating series of dares for large piles of cash. It’s basically Do It for the Vine: The Horror Film, with a steady flow of “like” cartoon hearts & glitchy animated .gif imagery backing up its online visual palette with a kind of creepy, “dark web” terror & grotesque message board sense of humor. The visual choices are not subtle here. When the film wants to conjure Anonymous, it breaks out the Guy Fawkes masks. It is, however, very much of the time and, in my opinion, a fascinating new avenue of visual discovery for cinema to explore while it still feels current to the cultural zeitgeist.

Although the film’s premise of teens competing for social media fame obviously carries a lot of millennial-shaming baggage in its basic DNA, Nerve‘s secret weapon is in how it celebrates teen-specific adventurousness within that digital-age moralizing. High school photography student Vee (Scream Queens‘s eternally hoarse Emma Roberts) finds herself frustrated with her reputation as a boring nerd & decides to shake up her safe, suburban life by adventuring into the big city (think of a less racist Adventures in Babysitting) in a game of Nerve. Hideously self-described as “a game of truth or dare without the truth,” Nerve is a social media game that combines modern surveillance state mining of personal information from various online profiles with a deadly version of reality TV game show gawking not too far off from Roger Corman & Paul Bartel’s creation in Death Race 2000. This teeny bopper millennial version of The Running Man drags a reluctant Vee far outside her comfort zone, Trojan horsing a surprisingly potent coming of age narrative inside a tawdry action thriller shell. Nerve might indulge in some occasional eyeroll-worthy Hollywood touches, mostly in its pairing of Vee with a cute romantic partner (“Lil'” Dave Franco, whose brother James apparently exists in this universe as his famous self) & its depiction of female-jealousies competitiveness between Vee & her best friend, but those relationships are actually determined & manipulated by the game’s “watchers”, so they’re more a part of the film’s audience indictment than a blind misstep. For the most part, this film is about Vee’s journey to find her own strengths & desires in a wild, out-of-character night of teenage rebellion & Bling Ring-esque excess set to aggressively girly pop music beats & the same neon lights nightlife palette of films like Drive. Vee is likeable, but also vaguely undefined in a way that allows her to serve as an audience surrogate for the kids playing along at home (both in the movie & otherwise). I can’t remember the last time a dangerous action thriller was so unashamedly marketed for teen girls. I have to say, it felt refreshing.

Unlike the film’s trailer, I don’t want to give away too much of Nerve‘s plot here, but things do get a little more complicated as the film indulges in some Hackers-style onsceen coding on “the dark web” in the third act. Vee & her mysterious suitor find themselves “prisoners of the game” where “the only way out is to win,” unless they can tear the whole system down against in a life-threatening race against the odds or whatever. In some ways it’s actually a miracle, given how much ground it covers & cinema’s current climate, that Nerve wasn’t adopted from its YA novel source material into a years-long trilogy with a two-part conclusion. Instead, we’re blessed with a fairly concise & effortless action thriller that I expected to find delightfully corny but instead just found delightful. The two leads are cute. The internet-specific imagery gimmick afforded the film some all-important distinctiveness. When two girls have a climactic argument it’s over something much more personally significant than boys (despite that conversation’s catalyst). There’s a moment where Wu-Tang Clan’s “C.R.E.A.M.” is actually put to important, narratively potent use, maybe even standing as my favorite pop music cue of the year so far. There’s a “White People Problems” punchline that’s somehow legitimately funny despite this not being 2009. I’m not sure if this technically counts as a spoiler, but my entire theater gasped with joy when Samira “Poussey” Wiley appeared onscreen halfway into the runtime, which was the best communal at-the-movies moment I’ve had in a long while. For the most part, Nerve just made me feel great, an escapist high that marks the best aspect of the summertime action thriller.

It’d be easy to treat Nerve like a campy farce, thanks to its ludicrous premise or details like its drone-based jump scare or its tense shot of a mouse cursor pensively hovering over the “like” button on a Facebook post. However, I genuinely enjoyed the film far too much to treat it that way and those elements mostly play like self-aware summertime fun once the overall tone finds its appropriate groove. It’d also be easy to fault the film for its millennial shaming in the way it depicts teens as smart-phone addicted fame chasers, but I don’t thank that reading holds water either. If anything, Nerve presents a fantasy world where technology actually makes people more adventurous instead of less insular (the same argument a lot of folks tend to use to defend the popularity of Pokémon Go). Instead, I’d pin the film as the most surprisingly successful popcorn flick of the summer, a thoroughly enjoyable action thriller that shouts its teen girl femininity just as loudly & proudly as its instantly dated, 2016-specific pedigree. I’m honestly still in shock over how much that dynamic worked for me.

-Brandon Ledet