Way back in the ancient pop culture landscape of 2018, there was some excitement & novelty to be found in a one-off experiment like Batman Ninja. Sure, every other major film in production was a superhero picture and, sure, the Caped Crusader was in roughly 30% of them, but it was still a welcome break in format to see the genre reimagined in a unique context – freed from the laborious narrative responsibilities of a “shared cinematic universe.” The first Batman Ninja film was an over-the-top indulgence in redesigning famous Batman villains within an alternate-universe anime aesthetic. Its newly released sequel does the same for members of The Justice League, but all the excitement & novelty has been dulled by a constant flood of multiversal storytelling over the years since. Every superhero picture is an alternate-dimension reimagining of familiar superhero archetypes now, and so Batman Ninja vs Yakuza League serves no real purpose beyond being an easy gateway into appreciating the visual delights of anime artistry for previously uninitiated 12-year-olds. Still, it’s cute.
Yakuza League‘s boldest creative gamble is in its assumption that its audience remembers any plot details or running jokes from the previous Batman Ninja outing. The story picks up at the exact moment when the last movie ended, with Batman & Robin returning to modern Gotham from their time-travel adventure in feudal Japan. It seems there are some lingering space-time anomalies resulting from that adventure, mainly that the island of Japan has disappeared from global maps and relocated to the sky above Gotham. The now sky-bound nation’s alternate history has been ruled by infinite yakuza gangs, leading to a “Yakuzageddon” event that threatens to tear Gotham down if the Bat Family cannot fix the corrupted “multiverse frequency” in time. The anomaly initially manifests in a “yakuza hurricane,” raining countless gangster intruders into Gotham like so many Agents Smith from Matrix sequels past. The situation escalates when Batman & Robin fly to the floating Japan in the sky to restore order in the now crime-ridden country, only to discover that the alternate-universe anime equivalents of fellow Justice League members are the biggest, cruelest gangsters of all. Many loud, silly fights ensue as they struggle to restore Justice League values into the Yakuza League variants, with only Wonder Woman working as their ally on the inside.
The major saving grace of Yakuza League is that DC has once again given Japanese animators free rein to reimagine their most iconic characters in an anime context (with Junpei Mizusaki & Shinji Takagi sharing directorial credit). They have as much fun with that freedom as possible, taking for-their-own-sake detours into 80s Saturday morning cartoon parody, Lady Snowblood-inspired karaoke video art, and pop-up book illustrations that help expand the artistic project beyond its most obvious boundaries. By the time Batman climbs into yet another mech suit to fight the Yakuza League equivalent of Superman, however, the “Batman, except it’s anime” aesthetic can’t help but feel a little rote. If you’ve already seen Batman Ninja, you’ve already seen everything Yakuza League has to offer – give or take scenes of The Flash sharing lightning powers & sartorial choices with Mortal Kombat‘s Raiden. If you’ve seen any superhero movie in the 2020s, you’ve also already seen the genre collapse in on itself with this style of “What if?” alternate-universe reimagining, which is starting to feel like an admission that there’s nothing exciting or novel left to mine from this material. It’s all just different flavor packets added to the same basic gruel.
-Brandon Ledet


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