Demonwarp (1988)

Most low-budget genre movies I tend to recommend on this blog make up for their lack of resources with an excess of style. I love a scrappy production that strives to impress its audience in every frame, distracting us from the shoddiness of the acting, sets, and props with an extravagance of over-the-top images & ideas. A major problem with those kinds of high-style, low budget oddities, though, is that the initial novelty can wear off in the first or second act, around the time when they’re done establishing a world or mood and have to start telling a compelling story within it, or else fall flat. In contrast, the 1988 creature feature Demonwarp flips that trajectory around, starting with a going-through-the-motions plot trudge in its first hour before attempting to wow its audience with over-the-top, go-for-broke novelty in its final act. It’s a major risk to operate that way, since most of the audience might doze off or wander away before they get to the goods, but for those too stoned to get off the couch and swap out the VHS tape for something more exciting, the movie leaves you on a high note. I guess in some ways it’s better to finish strong than to start strong, if it’s going to be an either/or choice.

Demonwarp is a bugnuts alien invasion movie hiding in plain sight as a mediocre sasquatch movie. A mysterious space egg crashes in the American woodlands in the opening scene, setting expectations for a far-out mutant creature feature. Instead, that opening leads to a lazy procession of sasquatch attacks, mostly thinning out the ranks of a college-age Reaganite polycule. Those young dolts have no discernible chemistry to speak of, as if they all just met minutes before camera arrived, despite the scripts’ insistence that they’re all longtime friends & lovers. The only saving grace in the cast is the movie star charisma of Academy Award winner (and Naked Gun alum) George Kennedy, who babysits the dopey duds as they’re all throttled to death one sasquatch attack after another. Then, the dwindling group of survivors arrive at the sasquatch’s hidden cave lair, and the movie suddenly decides to get interesting, throwing everything it can at the screen at the last minute to pass itself off as a latent cult classic: zombies, occultists, scorpion-tailed alien beasts, bare breasts, you name it. It’s your reward for putting up with the boring, going-through-the-motions presentation that precedes it, like sitting through a timeshare sales pitch for the “free” gift.

Before Demonwarp finally gets interesting in its final minutes, it at least has the decency to be laughably incoherent. It treats its woodland setting as a boundaryless otherworld with no spatial rules or logic. The edit constantly alternates between different factions of sasquatch victims fearfully running in arbitrary directions, with no clear sense of which group the monster is actively hunting. Occasionally, they’ll stop to trade half-hearted quips or take their tops off (with those duties rigidly assigned along gender lines), but for the most part they run and yell and ineffectually point guns in the sasquatch’s general direction. The only memorable paragraph of dialogue in the entire picture is a brief monologue in which George Kennedy explains the backstory of why he’s wearing a yellow hat. It’s all just barely entertaining enough to drain beers to with your closest buddies until it shifts gears in the final minutes, to the point where entering the sasquatch’s cave feels like entering an entirely different film. I almost feel bad for ruining the surprise that the sasquatch’s space-alien antics extend beyond the opening crash, but I also suspect most audiences wouldn’t make it to the end credits without dangling that proverbial carrot.

-Brandon Ledet

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