Dirty Computer: An Emotion Picture (2018)

I had honestly given up on Janelle Monáe’s potential as a popstar a few years back when I first heard her single “Yoga” on the radio. She’s proven to be a talented screen actor since, via roles in Moonlight & Hidden Figures, but there was something dispiriting about “Yoga” that made me lose interest in her music career. It’s not an especially horrendous pop song or anything. I even mildly enjoy it. It was just disappointing to hear a persona once tied up in the weirdo A.I. sci-fi themes of early releases like 2007’s Metropolis: Suite I (The Chase) deliver an anonymous pop song about letting your booty “do that yoga,” an adequate tune that could’ve been sung by anyone. I imagine it was the equivalent of longtime David Bowie fans feeling alienated by the relatively personality-free stylings of the objectively-enjoyable “Let’s Dance” in 1983. Like those disenchanted Bowie devotees before me, I was wrong to lose faith in Monáe so easily. Not only did the sci-fi themes of her early career eventually reemerge in her work, they came back louder, brighter, and more undeniably fun than ever. And as a wonderful bit of lagniappe, they also came back queer as fuck.

Janelle Monáe publicly came out as pansexual in a recent interview with Rolling Stone magazine. This announcement coincided with the release of her latest record, Dirty Computer, and its accompanying visual album, Dirty Computer: An Emotion Picture. A fifty-minute narrative film stringing together an anthology of music videos with a dystopian sci-fi wraparound, the Dirty Computer “emotion picture” delivers on the genre film undertones promised in Monáe’s early pop music career while also advancing the visual album as a medium to a new modern high. We already litigated the value of the long-form music video as cinema here when we covered Girl Walk//All Day as a Movie of the Month selection in the wake of Lemonade’s release in 2016. Dirty Computer easily earns its place among the best examples of that visual album medium by both adapting it to a clearly discernible narrative that unifies its anthology template and by feeling exceptionally personal to the artist behind it. There are seven different directors listed as having collaborated on individual segments of Dirty Computer, but Monáe clearly stands out as the auteur of the project. It’s even billed as “an emotion picture by Janelle Monáe” on the poster. A large part of that auteuism is how the film works as an expression of Monáe’s newly public identity as a queer black woman navigating an increasingly hostile world that targets Others in her position.

Monáe stars as Jane 57821 (not to be confused with THX 1138), a bisexual rebel whose group of friends & lovers have been abducted by a tyrannical future-government for conformity-encouraging brainwashing. In a cruel twist of pure malice, it’s her own previously-brainwashed girlfriend (played by longtime Monáe collaborator and all-around talent Tessa Thompson) who’s tasked with walking her through the mysterious, scientific process that drains her of her vitality & sexuality, essentially leaving her a living robot. This scenario reads like a sci-fi expression of conversion therapy anxiety, to a point where the tyrannical government facility, The House of the New Dawn, is literally draining the gay out of her in tubes of rainbow ooze. The music video tangents featured in the film are presented as memories that the facility is deleting one at a time. Through these stylized flashbacks we see a harsh contrast between the lifeless, oppressed world the government offers and the gorgeous, nonstop party Jane was living with a community of outsiders before they were broken up & captured by police drones. The world’s rebel Others appear to be a Warriors-style collection of varied factions: Bowies, punks, Holy Mountain freaks, Beetlegeese, etc. They party in a swirl of heavy leather, drag makeup, and glittered-up naked flesh that calls into question what’s memory and what’s fantasy. The drone-equipped future-police intrude in each vignette, along with Tessa Thompson’s character (and the couple’s masculine third), to establish a clearly discernible narrative through-line with a Blade Runner/Logan’s Run sci-fi throwback bent.

Like many examples of classic sci-fi, Dirty Computer gets a lot of mileage out of establishing its own futuristic terminology. In the evil future-government’s parlance, social Others are “dirty,” while all people are “computers,” devices that can be “cleaned” and made more useful. Monáe is clearly invested in challenging this kind of constrictive labeling through the film’s conversion therapy metaphor. The music videos read as aggressive challenges to the societal & governmental oppression that she faces as a queer black woman (from the South no less). She sings of being “highly melanated’ and of how “Everything is sex except sex, which is power.” Some tracks include studio collaborations with the since-deceased Prince, which can be heard just as clearly in the synths & guitars as it can be seen in Monáe’s weaponized, politicized expressions of race & sexuality. (At one point she appears in floral vagina pants that would make Georgia O’Keeffe blush; this film is anything but subtle.) I don’t know if I’ve seen or heard such a clear Prince descendant in a major pop star since Beyoncé’s fabulously filthy music video for “Blow.” I was a fool for giving up on Monáe so easily after a brief experience with hearing “Yoga” on the radio. With the recent losses of both Bowie and Prince, her mainstream exposure as a neon-lit queer icon feels like a beacon of hope in the grimmest times Western culture’s seen in decades. The fact that she chose to broadcast that beacon through a long-form, sci-fi themed music video about queer rebels who like to party might just be my favorite thing she’s done in her career to date, even with the awkward “emotion picture” branding.

-Brandon Ledet

Episode #55 of The Swampflix Podcast: Honey, I Franchised the Kids & Them! (1954)

Welcome to Episode #55 of The Swampflix Podcast! For our fifty-fifth episode, we continue our recent 90s nostalgia streak as Brandon & Britnee discuss the Honey, I Shrunk the Kids franchise. Also, Brandon makes Britnee watch the big-bug monster movie Them! (1954) for the first time. Enjoy!

You can stay up to date with our podcast through SoundCloud, iTunes, Stitcher, TuneIn, or by following the links on this page.

-Brandon Ledet & Britnee Lombas

The Lady and the Monster (1944)

It’s sometimes difficult to recognize the value of a work done right when it’s been diluted by enough cheaper, sillier versions of its exact aesthetic. R.E.M. & Throwing Muses no longer sound like paradigm-shifting college rock innovators now that their sound has been assimilated & dispersed. John Carpenter’s Halloween will never again be as jarring as it was before it inspired an entire genre of immitators. We can never truly go back to the awe of the first appearance of the CG brontosaurus in Jurassic Park. Familiarity & normalization can be the worst enemy of a movie, especially a thriller that’s looking to shock you into a state of terror. The 1944 horror curio The Lady and the Monster is a blatant victim of over-familiarity. In the 1950s & 60s, sci-fi horror films boasting its exact plot structure & bleep-bloop future-machines were a dime a dozen (with They Saved Hitler’s Brain & The Brain that Wouldn’t Die being the most readily recognizable examples), but in the 1940s The Lady and the Monster would have been much more striking in its tone & brutality. A film this handsomely crafted & zeitgeist-predictive should stand out as a kind of innovator in its field, but I can’t help but take its achievements at least somewhat for granted. It’s just an aesthetic I’ve seen too many times before.

Underlit wealthy creeps occupy a dank gothic mansion, complete with a menacing science lab. The only female lab assistant (Czech figure skater-turned-actress Vera Ralston, who often boasted about the time she insulted Hitler to his face at the 1936 Olympics) finds herself in a love triangle with her fellow lab partner and their mad scientist boss (infamous Greed-director-turned-character-actor Eric von Strondheim). This tension is amplified when the stressed-out trio fall into a Dr. Frankenstein plot in an initially successful experiment to keep a human brain’s “electrical beat” intact after its host’s death, using only lab equipment. Said brain belongs to a millionaire reprobate who “survived” a plane crash and whose wife & lawyer are very interested in the circumstances of his supposed death. The brain has its own mysteries to solve as well, a task it completes by possessing the minds of the scientists who keep it alive and sending them sleuthing for clues. As much as the film resembles 1950s drive-in horrors that would follow, it’s also a low-end version of a 1940s noir— an intensely-lit investigation of a mysterious web of cheats & double-crossings. If it can be understood as idiosyncratic in any way, its peculiarity is in that hybrid of genres & temporal sensibilities.

One thing is for sure: if The Lady & the Monster were made in the 1950s or 60s, there would have been a much more explicit depiction of the mind-controlling millionaire brain itself. As is, the brain only appears as a loaf-shaped silhouette adorned with extraneous wires, which isn’t quite as satisfying as the cheaper thrill of actually getting a good look at it. I assume the the 1953 film Donovan’s Brain, adapted from the same novel as The Lady and the Monster, took an entirely different approach. At the same time, I doubt Donovan’s Brain is nearly as handsomely crafted as its sci-fi noir predecessor, as there are countless other 1950s sci-fi horrors with a near identical premise and yet very few of them, if any, actually look this good. The acting is superb. The exterior shot miniatures & impossibly tall ceilings recall German Expressionist silent horrors like Destiny & The Hands of Orlac. The attention to lighting is a wonderful split between that silent era & the noir pictures the film has a direct lineage from. Still, no matter how technically well-made The Lady and the Monster is in terms of craft, I can’t help but somewhat undervalue it, due almost entirely to overly familiar tropes that would not have been nearly as cliché in 1944. I feel as if we’re all susceptible to taking this one for granted, no matter how much we try not to.

-Brandon Ledet

Godzilla 2000: Millennium (2000)

The 2016 theatrical release of Shin Godzilla was an incredible experience for varied reasons: it was an excellent course corrective for a series that hit a slump with Gareth Edwards’s lumbering 2014 Godzilla film; it packed a surprisingly acidic taste of unexpected political satire among its kaiju action; Godzilla himself is always exciting to see on the big screen no matter the vehicle, etc. Most significantly, though, as an American audience, I appreciated the chance to see a Japanese Godzilla production faithfully translated in its original tone & intent on the big screen, which is a frustratingly rare experience. From the original 1950s Godzilla to the 1985 American-Japanese coproduced sequel to beyond, the standard for most Godzilla imports is for them to be heavily re-edited & altered in translation in their American dubs. In the case of Godzilla 1985 (titled Return of Godzilla in Japan), many of the scenes not involving the monster itself were swapped out with inserts of war rooms packed with American actors, completely altering the story. There’s no telling to my English-language ear what might have been lost in translation in Shin Godzilla’s journey to America, but I highly doubt that anything so egregious transpired there. It’s something I appreciated even more in retrospect when recently watching Godzilla 2000: Millennium for the first time. While the American dub of Millennium doesn’t quite substitute entire scenes with American actors like Godzilla ’85, it does drastically alter the tone & intent of the original Japanese script in a show of bad faith for the attention spans of American audiences and the inherent appeal of the original work. Shortened by nearly ten minutes and punched up with intentionally campy dialogue not included in the original script, the American release of Godzilla 2000 is yet another example of the typical fuckery this long-running franchise is subjected to in its trips across the ocean and the language barrier.

Luckily for Americans, there’s a baseline enjoyability to all Godzilla movies that transcends these bad faith translations. As the 24th entry in the franchise and the start of its own “Millennium” era, you might suspect hat Godzilla 2000 would find it necessary to change up the basic formula to keep itself fresh. Instead, this is largely the same kaiju action vehicle all Godzilla movies are, just with updated effects. Chronologically a sequel to the 1954 film, Godzilla 2000 finds its titular lizard beast returning to the shores of Tokyo to battle a mysterious UFO that has been terrorizing its people & buildings (mostly the buildings). While different organizations argue over whether Godzilla needs to be subdued or destroyed, the monster busies himself by attacking the mysterious UFO with his kaiju fire-breath, to no avail. For its part, the UFO attempts to absorb Godzilla’s DNA to steal his regeneration powers, making it possible for the alien species to adapt to life on Earth. This culminates in the UFO transforming into the (new to the series) kaiju Orga for a classic big-beast battle among Tokyo’s fragile skyscrapers. The fight is played 100% seriously, but the Humorous Dialogue surrounding it can be try-hard goofy in a way that’s difficult to earn a genuine laugh. There’s enough physical humor & basic absurdity inherent to the original Japanese cut that there’s no need for these additional wisecracks, which include a military general bragging that his missiles will “go through Godzilla like crap through a goose.” Har, har. I’m not entirely opposed to the idea of making a Godzilla film that’s shorter & campier than the series’ dead serious nuclear origins (Godzilla vs. Hedorah is my favorite in the franchise, after all), but the joke-writes on Godzilla 2000 do seem especially hokey, outside maybe the brilliance of the “Get ready to crumble” tagline. Either way, they didn’t cut any of the sweet monster action in the American release, which is a universal pleasure that can never be truly lost in translation.

As frustrating as it likely was to have its Japanese cut goofed-up for its domestic release, I’m sure it was still a massive joy to have a Godzilla picture back in American theaters in the year 2000. The few previous Toho-produced Godzilla films were straight to video affairs (I’m guessing the 1998 Roland Emmerich Godzilla picture gave the series enough of a popularity-boost to transcend that) and kaiju movies are obviously meant to be seen as big and loud as possible. That’s largely because special effects are their main draw, whether or not films like Godzilla ’54 and Shin Godzilla back them up with Big Ideas. Special effects-wise, Millennium offers an exciting mix of the old and the new. Godzilla & Orga are still actors in rubber suits stomping around hand-built miniatures. That original-flavor special effects recipe is spiced up with a more current influence, though, particularly the matte painting & set piece spectacle of the early Spielberg era and the shoddy CGI of post-Spielberg disaster pictures. Godzilla 2000 arrived long after the 90s disaster epics wave of titles like Twister & Independence Day (not to mention Godzilla ’98’s own participation in that aesthetic), so it shouldn’t be so jarring to see Toho’s tried & true brand of Kaiju action mixed with that influence. Still, the visual references (to Twister & Independence Day particularly) are too specific and too plentiful not to stand out in this context. I’m sure that the Japanese cut of Godzilla 2000 is the superior piece of writing (and I probably should have watched it before filing this review) but even the goofed-up American version of the film retains enough visual spectacle, both in classic kaiju action & in its 90s disaster epic aesthetic, to be well worth a look. That was likely especially true for those who caught it on the big screen in its initial theatrical run. It would have been vastly preferable for Millennium to be afforded the Shin Godzilla treatment of a faithful American translation, but this is still a badass monster movie where Godzilla lays an extensive beatdown on a sky scraper-sized UFO beast. It would be near-impossible to ruin that.

-Brandon Ledet

Ready Player One (2018)

As a pasty pro wrestling fan with a film blog, I’m comfortable with being identified as a nerd, but I’ve never quite felt like the right kind of nerd. Superhero comics, video games, Buffy the Vampire Slayer, anime – the staples of Nerd Culture have never been the pop media I personally obsess about. It’s not that my own nerdy obsessions are especially esoteric; I’ve just always felt like somewhat of an outsider when observing what typical nerds cosplay as or geek out over. When the pasty nerd hero of Ready Player One sneers at the business dick villain pretending to share his interests, “A fanboy knows a hater,” I had to think to myself that I likely qualify as neither. I also suspect director Steven Spielberg is an objective outsider to that distinction as well. Looking at the scruffy, near-sighted goon, it’s not too difficult to imagine that he’s seen the wrong end of a swirly or a locker-shove in his past, especially considering his life-long interest in science fiction. However, it is difficult to imagine him caring about the particular Nerd Shit on display in Ready Player One. Although there is plenty evidence to the contrary, I just can’t picture Spielberg wasting days behind the controller of a marathon session of Halo or repeatedly rewatching Akira in his Cheetos-stained pajamas. Roughly 75% of the Nerd Shit references that weren’t verbally acknowledged Ready Player One’s dialogue when over my head and I suspect a millionaire over twice my age wouldn’t have fared much better (many of the background details were reportedly included by special effects teams without his explicit request). As an outsider, I must admit I’m baffled by the consensus that Ready Player One is intended to be seen as a fun popcorn movie. To me, it’s a nightmare vision of a plausible near-future Hell that we’re helplessly barreling towards. Maybe that qualifies me as a hater. I wouldn’t know; you’d have to ask a fanboy. I do suspect, though, that the film’s director shares that same point of view somewhere beneath his King Nerd exterior.

Gatekeeping is perhaps the ultimate qualifier of true nerdom. Nerds tend to declare what pop culture is objectively Good or Bad as if their opinion is law and no interests outside their own have value. Like how 10 Cloverfield Lane exposes the creepiness of Doomsday preppers by depicting the dystopian world they secretly desire, Ready Player One envisions the logical, terrifying result of what this pop culture gatekeeping would look like if it were taken as seriously as every self-aggrandizing nerd wants it to be. A lonely trillionaire nerd (Mark Rylance) builds a virtual reality video game universe where his own pop culture obsessions (mostly white boy nerd shit from the 1980s) are canon as the greatest works of art of all time. Because of the universal popularity of his immersive gaming system, this über-Steve Jobs experiences the ultimate power fantasy all nerds crave: he’s celebrated for his superior tastes in esoteric pop culture. If he was into it, it’s fantastic & worthy of scholarly study. If he wasn’t, it essentially never existed. By the year 2045, long after his death, this celebration of one man’s pop culture tastes has driven the world into a digital Hell. Most people live impoverished in overpopulated slums (picture a game of Jenga where the building blocks are mobile homes). They escape their grim surroundings by immersing themselves in a dead trillionaire’s nerdy pop culture utopia through increasingly realistic virtual reality technology. No new art or creativity is necessary, since their preferred world’s creator isn’t around to approve it. This dystopian vision feels like a less classist version of Idiocracy in that way, where the world is driven to its lowest point by mindless 80s nostalgia instead of “bad breeding.” If a single, gatekeeping Nerd won the ultimate prize of being taken seriously as a tastemaker and had their own obsessions guide the establishment of a universal monoculture, this is exactly the world we would eventually live in. It’s a goddamn nightmare.

The catch about Ready Player One (and the internal tension that makes it interesting) is that it was written by one of those gatekeepers. Writer/stand-up comedian Ernest Cline penned both the film’s screenplay (along with several co-writers) and its source material novel. Cline takes gleeful pleasure in the material’s endless pop culture references, but that doesn’t feel at all reinforced on Spielberg’s end. Spielberg’s adventurism works in tandem with Cline’s geeked-out tone in an occasional chase sequence or flash of goofball humor, but as a whole their work feels more like a philosophical debate than a blissful collaboration. Cline constructs a story about a young nerd (Tye Sheridan) wooing another young nerd (Olivia Cooke) and saving the world by playing video games with incredible skill & displaying esoteric 80s pop trivia. It should be a joyous power fantasy for the like-minded video game obsessives in the world, but it instead looks & feels like a continuation of the grim, grimy futurism of Minority Report & A.I.: Artificial intelligence (two of the best films of Spielberg’s career, but also two of the most acidic). By all accounts, Cline’s writing style tends to dwell in long lists of nerdy pop culture ephemera, taking time to build its own gatekeeping canon of exactly what nerdy shit is worth preserving. By contrast, Spielberg’s film feels unconcerned with dwelling on its references at all, as plentiful as they are. Instead of relishing the joy of seeing disparate characters form across all of nerdom share the screen, Ready Player One essentially glosses over them in favor of fleshing out its grim dystopian future. There are plenty of extratextual characters referenced in the film, but they mostly appear so briefly in the background in moments of chaos that you hardly have time to notice them. It’s like Ernie Bushmiller’s “three rocks” principle: there are exactly just as many nostalgic references included as necessary to create the illusion that the film is overrun with them. In the few times when the film does dwell on them, their distant memory distorts the original intent of the artwork that’s supposedly being celebrated, like a copy of a copy. The Shining is now a jump-scare fest; the Iron Giant is now a ruthless killing machine; Chucky is all maniacal laughter instead of smart-ass quips; etc. Spielberg doesn’t take the same joy in referencing past works that Cline does; he practically mocks the way that thoughtless, performative celebration changes their fundamental nature. Spielberg’s not quite the same level of satirist as Paul Verhoeven, to put it lightly, but I haven’t seen a film this at odds with its own source material since Starship Troopers.

Maybe I’m giving Spielberg too much benefit of the doubt here. Maybe he does spend his lonely nerd nights creaming his Zelda pajamas while dreaming about how cool it would be if Gundam fought Mechagodzilla. Either way, Ready Player One plays much closer to the grim future-tech prophecies of his own early 2000s sci-fi than the pure-fun video game crossover indulgences of a Super Smash Bros or a Marvel vs. Capcom. Like the surveillance state speculation of Minority Report or the cruelty of artificial intelligence creation in A.I., Ready Player One taps into the potential, foreseeable darkness of a world that’s already nostalgia-obsessed, with escapist pleasures to be found in the anonymity of Internet avatars & in watching strangers make money playing video games on YouTube. If nerds win the culture war, this is a plausible vision of where we’re headed. If you look to Ready Player One as mindless popcorn fun, your enthusiasm for that vision might be determined by where you fall on the fanboy/hater divide. To me, the film is much more rewarding if you consider the ways it makes its own Nostalgia Bait fun appear grotesque & terrifying, regardless of what Spielberg’s intent may have been. Maybe the film works as a fanboy/hater Rorschach test in that way. Audiences who see a love letter to nerdy pop culture where Gremlins, Goro, and Batman can finally share the same universe can maintain their fanboy status. Others who see a deeply depressing glimpse into a near-future Hell, like I did, might just be haters after all (at least in Ernest Cline’s nomenclature). However, haters can take solace in the likelihood that Spielberg’s secretly a hater was well, considering how similar this grim vision is to his past dystopian world-building. Paradoxically, you’d have to be generous to classify Spielberg or myself as anything but nerds, even if we are the wrong kind of nerds. Let’s hope we’re aren’t found out as imposters in the virtual reality Hell that apparently awaits us.

-Brandon Ledet

Isle of Dogs (2018)

Director Wes Anderson has such a meticulously curated aesthetic that his work is almost polarizing by design. As his career has developed over the decades, long outlasting the wave of “twee” media it partly inspired, he’s only more fully committed himself to the fussed-over dollhouse preciousness of his manicured visual style. That can be a huge turnoff for audiences who prefer a messier, grimier view of the world that accepts chaos & spontaneity as an essential part of filmmaking. Personally, I can’t help but be enraptured with Anderson’s films, as if my adoration of his work were a biological impulse. Like the way house cats host parasites that fool pet owners into caring for them, it’s as if Wes Anderson has nefariously wired my brain to be wholly onboard with his artistic output. It’s a gradual poisoning of my critical thinking skills that stretches back to my high school years, when his films Rushmore & The Royal Tenenbaums first established him as a (divisive) indie cinema icon. Anderson’s latest work, Isle of Dogs, only makes his supervillain-level command over my critical mind even more powerful by directly pandering directly to things I personally love. A stop-motion animated sci-fi feature about doggos who run wild on a dystopian pile of literal garbage, the basic elevator pitch for Isle of Dogs already sounds like a Mad Libs-style grab bag of the exact bullshit I love to see projected on the big screen, even without Wes Anderson’s name attached. As he already demonstrated with Fantastic Mr. Fox, the director’s twee-flavored meticulousness also has a wider appeal when seen in the context of stop-motion, which generally requires a level of whimsy, melancholy, and visual fussiness to be pulled off well. That’s why it’s so frustrating that Isle of Dogs is so flawed on such a fundamental, conceptual level and that I can’t help but thoroughly enjoy it anyway, despite my better judgment.

Set decades into the future in a dystopian Japan, Isle of Dogs details the samurai epic-style adventure of a young boy attempting to rescue his dog from an evil, corrupt government (helmed by his own uncle). All dogs in his region have been exiled to the pollution-saturated hell of Trash Island (which is exactly what it sounds like) amidst mass hysteria over a canine-specific virus, “snout fever.” The story is split between two efforts: a search & rescue mission involving the boy & a gang of talking Trash Island dogs (voiced by Bryan Cranston, Jeff Goldblum, Bill Murray, Ed Norton, Bob Balaban, Tilda Swinton, etc.) and a much less compelling political intrigue narrative in which an American foreign exchange student (voiced by Greta Gerwig) attempts to expose the government’s villainous deeds. As an American outsider himself, Wes Anderson is at times contextually positioned in the POV of both the Trash Island Dogs and the foreign exchange student, the only consequential English-speaking characters in the film (a large portion of the dialogue is unsubtitled Japanese). In his worst impulses, Anderson is like Gerwig’s foreign exchange student– an enthusiastic appreciator of Japanese culture who awkwardly inserts themselves into conversations where they don’t belong, wrongfully feeling entitled to authority on a subject that is not theirs to claim. From a more generous perspective, Anderson is like one of the American-coded trash dogs– compelled to honor & bolster Japanese art from a place of humbled servitude, even though he doesn’t quite speak the language (either culturally or literally). By choosing to set an English language story in a fictional Japanese future, Wes Anderson has invited intense scrutiny that often overpowers Isle of Dogs’s ambitious sci-fi themes, talking-dog adorability, and visually stunning artwork. This is especially true in Gerwig’s (admittedly minor) portion of the plot, which sticks out like a sore thumb as one of the film’s more conceptually flawed impulses. For a work so visually masterful & emotionally deft, it’s frustrating that it seemingly wasn’t at all self-aware of its own cultural politics.

There are much better-equipped critics who’ve more thoughtfully & extensively tackled the nuanced ways Isle of Dogs has failed to fully justify its Japanese culture-gazing: Inkoo Kang, Justin Chang, Emily Yoshida, Alison Willmore, to name a few. As a white American, it’s not my place to declare whether this gray area issue makes the film worthy of vitriol or just cautions consideration. I could maybe push back slightly on the cultural appropriation claims that say there’s no reason the story had to be framed in Japan and that Anderson only chose that setting for its visual aesthetic. Like Kubo & The Two Strings’s philosophical relationship with the finality of death (or lack thereof), Isle of Dogs engages with themes of honor and ancestry that feel very specific to its Japanese setting (even if not at a fully satisfying depth). Truth be told, though, I likely would have enjoyed the film even without that thematic justification. Unless Isle of Dogs is your very first exposure to the director’s work, you’ve likely already formed a relationship with Wes Anderson as an artist, whether positive or negative. It’s a relationship that can only be reinforced as the director doubles down with each project, sinking even deeper into his own particular quirks. I assumed with Moonrise Kingdom that no film could have possibly gotten more Wes Andersony. Its follow-up, Grand Budapest Hotel, immediately proved that assumption wrong. While Isle of Dogs stacks up nicely to either of those films in terms of visual achievements, its own doubling-down on the Wes Anderson aesthetic is tied to the director’s long history of blissful ignorance in approaching POC cultures (most notably before in The Darjeeling Limited). It does so by submerging itself in a foreign culture entirely without fully engaging with the implications of that choice. As a longtime Anderson devotee in the face of this doubling-down, I’m going to have to reconcile my love of his films with the fact that this exact limitation has always been a part of them, that I’ve willfully overlooked it in my appreciation of what he achieves visually, emotionally, and comedically elsewhere. Isle of Dogs is a gorgeous work of visual art and a very distinct approach to dystopian sci-fi. It’s a great film, but also a culturally oblivious one. The conversation around that internal conflict is just as vital as any praise for its technical achievements.

-Brandon Ledet

Never Let Me Go (2010)

The recent critical success of Annihilation (to say nothing about the film’s financial doom at the hands of its distributor) has been a welcome opportunity to look back to Alex Garland’s career-long achievements as a sci-fi screenwriter before he made the jump to buzzworthy auteur in his debut feature as a director, Ex Machina. A significant part of that reexamination has been tied to a rumor, recently confirmed by actor Karl Urban, that Garland was the uncredited director of the sci-fi action thriller Dredd. I very much enjoy Dredd as a slick, bare-bones slice of schlocky spectacle, but it’s not quite of the same cloth as what I enjoyed so much in Annihilation & Ex Machina. To me, Garland’s personal brand of sci-fi is one of heady, introspective melancholy. His films might feature Domhnall Gleeson seducing a sexy robot or Natalie Portman firing bullets at a monstrous alligator-beast, but they’re still works built on the backs of sci-fi ideas, as opposed to sci-fi spectacle. To that point, I’d suggest that the undersung work of Garland’s past is not Dredd at all, but rather the sci-fi melodrama Never Let Me Go. Adapted from a widely adored novel by Nobel prize-winning author Kazuo Ishiguro, who also penned Remains of the Day, Never Let Me Go is a romantic period drama set in an alternate timeline version of the 1970s (and later stretching to the 1990s). It details a decades-long love triangle melodrama between three doomed characters, recalling more the historical romantic epic ambitions of a film like Atonement rather than the shoot-em-up spectacle of Dredd. It’s not an especially fresh, attention-grabbing work. There’s no space travel, ray guns, or alternate dimensions. Instead, it dwells on the glum, moody repercussions a sci-fi dystopia wreaks on the emotional state of the characters who live it, which makes the film feel right at home with Garland’s more recent, more revered directorial efforts.

I was intrigued by the trailer for Never Let Me Go when I saw it nearly a decade ago, but also confused why the advertising made its central twist so obvious. As it turns out, it’s because the main conceit is not a twist at all, but a premise that’s stated up front and seen to its logical, emotional conclusion. A breakthrough discovery in the alternate history 1950s raised the live expectancy rate of the average citizen well past the 100-year mark: clones. Clones are systemically raised as part of an organ-farming program. Donations are involuntary, required without exception, and donors are raised to understand what fate awaits them as their purpose in life reaches “completion” (hint: they don’t get to enjoy the extended life expectancy rate the new technology affords the rest of the world). Our window into this scenario is a traditional British boarding school that only appears sinister at the margins. Cloned children are taught that it’s their special duty to keep themselves “healthy inside.” Chip readers, daily pills, and mysterious art contests hint at the administration behind their care, but we never peak behind the proverbial curtain. Instead, we watch them mimic social behaviors form music & television, find enormous pleasure in the thrift store castoffs of regular children, and search blindly for clues to the identity of the “originals” they were cloned from in any scraps of the outside would they can gather. From this grim backdrop emerges a decades-long tale of unrequited love & romantic jealousy among three of the boarding school student as they age out of the safety of childhood education and into active, repetitive organ donations. Some attention is paid to the mysteries behind the administrative structure of their preparation as donors, but the story is much more concerned with the emotional repercussion of an unfulfilled romantic life of people who were “born” to die young. It’s a small, intimate story told within the context of a massively ambitious sci-fi premise, so it’s no wonder Garland was drawn to telling it onscreen (he was also reportedly chummy with Ishiguro on a social basis, which helps I’m sure).

I can’t kick myself too much for missing Never Let Me Go in its initial theatrical run. Practically nobody saw this thing. It earned $9 million on a $15 million budget, only $2 million of which was domestic box office. The real shame there is that I believe the film could have been a huge hit if it had arrived just a few years later. Its romantic strife amidst a grim dystopia would have been right at home with the YA craze that followed The Hunger Games in 2012. Then there’s the cache of the film’s cast, which only gets more impressive every passing year: Keira Knightly, Carey Mulligan, Andrew Garfield, Sally Hawkins, Domhnall Gleeson, and so on. With Garland’s recent critical success, Never Let Me Go now has a unique context as a primer for his auteurist voice, but it’s honestly baffling that the film has yet to become a hot topic before, whether initially or upon reappraisal. The film may be a little low-key melancholy for a star-studded sci-fi picture, but it’s far from the limited appeal of the art house version of this child-farming territory in works like Lucile Hadžihalilović’s Evolution. This is the tragic story of young people being disfigured & discarded by a menacing society who treats them like appliances, but in the midst of watching it the weight of that premise never overwhelms the simple love story at its core. If there’s anything Garland has proven himself to be particularly adept at, it’s achieving intimacy against the backdrop of far-reaching sci-fi concepts and Never Let Me Go is a great, distilled example of how effective that dynamic can be. He’s never quite turned that talent into boffo box office (not even with the popcorn action spectacle of Dredd), but Ex Machina & Annihilation both enjoyed a critical goodwill Never Let Me Go deserves as well. It’s doubtful that wide scale reappraisal is ever coming, since the movie’s previous lack of attention doesn’t make much sense either, but it’s still pure-Garland in its intimate sci-fi introspection, an auteurist voice we’re just starting to fully understand.

-Brandon Ledet

Episode #53 of The Swampflix Podcast: Live-Action Looney Tunes & Spaced Invaders (1990)

Welcome to Episode #53 of The Swampflix Podcast! For our fifty-third episode, we examine what happens when vintage cartoon nostalgia invades the modern world. Brandon and Britnee discuss three feature films where live-action players interact with animated characters from the Looney Tunes franchise. Also, Britnee makes Brandon watch the kids’ space alien comedy Spaced Invaders (1990) for the first time. Enjoy!

You can stay up to date with our podcast through SoundCloud, iTunes, Stitcher, TuneIn, or by following the links on this page.

-Britnee Lombas & Brandon Ledet

A Wrinkle in Time (2018)

The popular myth about A Wrinkle in Time is that it’s an “unfilmable” novel, but there have certainly been more out-there, ethereal works of fiction adapted to the big screen with great success, so I don’t necessarily buy that. Ava DuVernay’s recent big screen adaptation of the children’s fantasy novel is being lumped in with past failed attempts, including a horrendous-looking made-for-TV monstrosity from 2003 that’s way beneath its pedigree as a big budget Disney release. I don’t think that comparison is giving DuVernay’s ambitious, bravely earnest self-empowerment fantasy enough credit for the admirably bizarre (even if frequently minor) successes it pulls from its loose-logic source material. I think the problem might largely be viewers’ emotional attachment to a novel that meant a lot to them as kids, but must be streamlined & reshaped to be presentable in a feature length movie format. The best novels leave a lot of mental space for readers to fill in the details, which is a luxury the visual medium of filmmaking cannot afford, so the difference between a reader’s mental picture & what ends up on the screen is always going to be a little jarring. While watching A Wrinkle in Time I thought a lot about Boomer’s review of Annihilation, which he called an “A+ science fiction that also happens to be a D+ translation of the source material, if your qualifications for a good adaptation revolve solely around how closely the film version adheres to the novel.” To me, that A+ means the adaptation was a total success, faithfulness to the source material be damned. I’d more likely call A Wrinkle in Time a C+ fantasy picture, as I’m not nearly as enthusiastic about it as I am about Annihilation, but in being even a passably enjoyable film that could’ve been improved upon, it still defies the idea that its inspiring novel is “unfilmable.”

Oddly enough, its adventurousness as an adaptation is not the only facet of A Wrinkle in Time that reminded me of Alex Garland’s Annihilation. Josh Larsen of Filmspotting has already expanded upon the surprising similarities between their dual mind-bending trips into alien landscapes (The Camazotz & The Shimmer, respectively) elsewhere, but what’s fascinating to me is the way A Wrinkle in Time makes Annihilation’s brand of sci-fi psychedelia palatable to children by softening it with Oprah-flavored self-empowerment & Disney Channel precociousness. Oprah Winfrey herself appears in A Wrinkle in Time as a godlike figure in outer space drag makeup. She & her lesser eternal-being underlings (Reese Witherspoon & Mindy Kaling) relieve a depressed young nerd from grief over her NASA scientist father’s disappearance by offering her a chance to miraculously travel through space & time to rescue him from a realm ruled by Fear & dark thoughts. Backed by a queasily earnest inspo-pop soundtrack and blown up to almost kaiju-sized proportions, Oprah is in her element here. The movie is built around her career-long self-help messaging about overcoming fear & self-doubt. This advice & reinforcement is doled out to our troubled protagonist in encouraging slogans: “You have no idea how incredible you are,” “Be a warrior,” “You have such beautiful faults,” “We can’t take any credit for our talents; it’s how you use them that counts,” etc. The middle school drama she suffers enough to need this New Age inspo encouragement has a distinct Disney Channel vibe to it that will directly appeal to children, whereas adults are likely to see cheese. Oprah & her magical space crew can only prepare this child so much for the psychedelic darkness that will greet her (along with history’s most annoyingly shrill adopted brother & a blank page love interest) as she enters the nightmare landscape of The Camazotz to rescue her father, much like Natalie Portman’s complete lack of preparedness at the edge of the big evil soap bubble in Annihilation. The surprises and challenges that await her there are genuinely odd, distributing stuff and make any of the awkward precociousness of the build-up worthwhile for the emotional payoff.

Everyone seems to have an opinion on how A Wrinkle in Time could have been improved as an adaptation, so I might as well offer mine here: this film should’ve been animated. As a modern, Disney brand exercise in CG spectacle, the film is already in a way a live-action/animation hybrid. Oprah’s five-point star silhouette & 50ft stature already make her resemble a Hayao Miyazaki character. Reese Witherspoon briefly transforms into a flying lettuce dragon that would have been a lot easier to stomach in a 2D animation context. The literalized encroachment of an evil Darkness poisoning the Universe with fear & self-destructive thoughts works a lot better in the proto Disney-Miyazaki collaboration Little Nemo’s Adventures in Slumberland. There’s a lot of reverence for flight & Nature in the film that feels familiar to Studio Ghibli territory (not to mention the studio’s tendency to adapt female-penned fantasy novels); the recent animated release Mary and the Witch’s Flower telegraphed its melding of science & magic; last year’s Your Name. laid out a lot of solid groundwork for how its more intangible, psychedelic impulses could’ve been represented onscreen in expressive, illogical indulgences in traditional animation. God help me, I think I’m saying I would have enjoyed A Wrinkle in Time more if it were a modern anime, the last major refuge for traditional, hand-animated cinema. As someone who doesn’t watch nearly enough anime to be considered even slightly informed on the subject and hasn’t read the film’s source material in at least two decades, my take on how to successfully adapt A Wrinkle in Time to the screen should be treated as highly suspect. I do think the logical freedom of animation could do this book wonders, though.

As a sucker for wide-eyed earnestness & soft psychedelia in children’s work, I enjoyed A Wrinkle in Time more than I found fault in it. The larger critical community’s dismissal of better works like Tomorrowland & Wonderstruck that operate within a similar tone means this movie never really had a chance for anything near universal appeal. That’s purely a matter of taste, though. What really bugs me is the idea that the movie was mediocre because its source material is “unfilmable.” In every other way Ava DuVernay’s Oprah-worshipping Annihilation Jr. psychedelia might have been only a mild success, but it’s in itself proof that an affecting, engaging adaptation of the novel can be (and now has been) done. There’s also huge chance that the film’s Disney-level distribution will get it in the hands of the people who need it most: depressed, unsociable middle school nerds who could use a 50ft Oprah-sized ego boost. I imagine those kids will then be led to the novel and form their own ideas about what is and what isn’t “filmable.” Those are the takes we should probably trust the most; feel free to ignore mine in the meantime.

-Brandon Ledet

A.I.: Artificial Intelligence (2001)

It’s a difficult era of my life to recall, but there was a time while I was alive when the internet was not a ubiquitous influence on pop culture & politics, but just something nerds in basements used to discuss nerd shit on nerdy message boards. Before the at-your-fingertips availability of sites like IMDb & Wikipedia, it was easier for false word-of-mouth information about movies to spread, which is how I heard weird urban legends about the production of A.I.: Artificial Intelligence. The lie I was told about A.I. as a kid was that it was a Stanley Kubrick film that the infamous auteur did not live to see completed, so it was taken over & “ruined” by populist filmmaker Steven Spielberg. I vaguely understand where this claim is coming from, as it’s difficult to reconcile the out-of-nowhere sweetness of A.I.‘s epilogue with the (out-of-character for Spielberg) brutally bitter, ice cold sci-fi masterpiece that precedes it. The truth, of course, is that Kubrick did not direct a frame of A.I. He held onto the rights for the project (an adaptation of a Brian Aldiss short story) for decades, but was frustrated with child acting & special effects limitations that made the task appear impossible. Kubrick essentially gave up on A.I., handing over the reins to Spielberg, who turned it into what I believe to be the most beautifully bonkers & traumatic work of his career. Kubrick’s influence certainly guided Spielberg’s hand through the project (with some spillover into his next project, Minority Report) and seemingly pushed him to creative heights as great as any of his earliest, most iconic blockbusters. The idea that Spielberg ruined the work of a deceased auteur is total bullshit, though, and I’m embarrassed that I initially believed it without seeing the picture for myself.

Watching A.I. now, well over a decade after the initial umbrage around its jarring epilogue, the film’s few faults seem microscopic in comparison with its towering ambition & technical achievements. What clicked most for me on my recent initiation to the film is in the tension between the warm Spielbergian concept & cold Kubrickian execution, which I suppose is what inspired the urban legend around its production history. It’s difficult to imagine a more Spielbergian narrative than a scientist (William Hurt in Icarus/Altered States mode) striving to “build a robot who can love” or “a robot who dreams.” Instead of filtering that concept through the childish, wide-eyed wonder of something like Hook or E.T., though, Spielberg leans into the scenario’s emotional terror. A.I.: Artificial Intelligence is a fairy tale about a machine who loves unconditionally, but receives nothing in return because he is considered a Thing, not a Person. Its many allusions to Pinocchio rely heavily on that tale’s horrors of body dysmorphia & crises of self, not its potential for storybook cuteness. Filtering that formula through a Blade Runner-inspired future of “real” people playing god with artificial minds & bodies opens the film up to a brutal adventure into philosophical dread & emotional torture. Spielberg is not at all afraid to twist the emotional screws here— stabbing, melting, dismantling, and psychologically torturing his robo-cast at every cruel twist in the story, a far cry from the “gee willikers!” sci-fi throwbacks of his 1980s work. He walks back those impulses somewhat in the epilogue, but the film has already dug too much of a wickedly cold groove at that point for the emotional damage to be undone. I’m always on the hook for Spielberg’s forays into sci-fi but I can’t remember a time a film of his has struck me more in its sheer audacity.

Haley Joel Osment delivers the performance of his career as the titular A.I. and the de facto Pinocchio— a childlike robot created to soothe parents traumatized by the declining health of their “real” son. When their human son snaps out of his life-threatening coma, their robo-boy no longer serves a purpose in the household and is essentially curbed as if he were a broken dishwasher. This sets off a never-ending quest to earn his “mother’s” love by becoming a “real boy,” something the audience knows is impossible, but the robot does not. Every line-reading of “I love you, Mommy. I hope you never die,” & “I’ll be so real for you,” is a stab to the audience’s heart, a feeling the film chooses to linger in at length. A.I. starts as a climate change parable, a traditional fairy tale set in a nightmarishly familiar near-future for yuppies. Once its central robo-boy is abandoned as obsolete technology, its vision shifts to a Blade Runner hellscape packed with a never-ending parade of sci-fi eccentricities: canine-shaped Tron bikes, an oversexed neon perversion of Atlantic City, a moon-shaped hot air balloon, a Ministry concert/right wing robo-torture rally, etc. Out poor, lost robo-boy is not built to survive these conditions, having been designed for intimate, domestic comfort. He finds comrades in fellow abandoned comfort appliances (most notably an animatronic teddy bear & a sex robot played a perfectly-cast Jude Law). Their help is mostly an empty gesture, though, as his ultimate goals of earning his “mother’s” love and becoming “real” are tragically unobtainable. Because of his programming, it’s a fact he never accepts and the audience has no choice but to watch him search in vain for peace that will never come.

There’s a clear sequence late in A.I. when the story logically comes to a (bottomlessly grim) conclusion and the movie seemingly ends. Everything after that moment has been picked apart & scrutinized for “ruining” the picture by so many people, to the point where its meaning has been widely misinterpreted & urban legends about its inclusion have muddled the film’s history. Personally, I think the ending is perfectly serviceable, even if mediocre; it only stands out like a sore thumb because of the near flawless 2+ hours that precedes it. Even on a technical level, A.I. is a modern wonder. Haley Joel Osment’s creepily convincing robotic acting digs under your skin, even as you feel deep empathy for his existential plight. The mixture of practical effects (including robotics work holdovers form the Jurassic Park crew) and CGI is remarkably seamless for a film this far in the past, amounting to an intoxicating visual experience. Even if the technical end were amateurish, though, I’d still be in amazement of how Spielberg can use his knack for emotional manipulation for evil here, creating a truly torturous experience out of his typical childlike wonder. The dismount may be subpar in comparison to the rest of the film, but the claim that the final ten minutes “ruins” everything that comes before it is ridiculous. Spielberg’s at his best when working in this rare mode of Not For Everyone sci-fi instead of his usual populist grooves. Claiming that he corrupted the genius work of another filmmaker is a disservice to what’s really going on here: a darkness & mastery of the form he’s not always willing to dwell in when afforded the chance. A.I. is a great glimpse at the genre-film master Spielberg could be if he weren’t so careful with his less emotionally complex crowd-pleasers. This is a work of obsessive, insular passion, even if it feels on the surface like Kubrickian coldness.

-Brandon Ledet