Lagniappe Podcast: Demonlover (2002)

For this lagniappe episode of The Swampflix Podcast, Boomer, Brandon, and Alli discuss Olivier Assayas’s early-aughts hentai thriller Demonlover (2002).

00:00 Welcome

02:45 X (2022)
07:45 Dungeons & Dragons: Honor Among Thieves (2023)
11:45 Indiana Jones and the Dial of Destiny (2023)
15:25 Past Lives (2023)
24:08 Asteroid City (2023)
37:10 Ziggy Stardust and the Spiders from Mars (1979)

41:55 Demonlover (2002)

You can stay up to date with our podcast through SoundCloudSpotifyiTunesStitcherTuneIn, or by following the links on this page.

-The Podcast Crew

Asteroid City (2023)

There’s something about the way that people have been reacting to the sudden appearance of A.I.-generated “art” that makes me sad. Not because I think that it’s “coming for my job” or because I think it can replace art made by human beings (it definitely can’t, no matter how many attempts your preferred media monopoly makes in order to try to make that happen), but because it once again reveals just how unbelievably stupid a lot of people are, or perhaps how lacking they are in that ineffable quality we might call “a soul.” Specifically, I’m talking any person who looked at any of the A.I.-generated trailers for movies within the past couple of months and then reposted it on social media. Some did it with a dire warning that this braying abomination heralded the death of artistic careers, others relished in the lizard brain delight of watching an algorithm shuffle a deck of Star Wars images into a deck of almost-but-not-quite-accurate Wes Anderson references and create a nightmare. To take a quick diversion, think about all of the fairy tales that you read as a kid in which some clever boy or girl defeated something wicked posing as a human because they recognize the villain’s otherworldly bizarreness and think out a method to outwit them. What I’m trying to say is that there were a lot of eyeballs on these monstrosities and an awful lot of people failed to recognize the fundamental inhumanity of the image with which they were presented. Nothing is real, nothing is convincing, and it’s like people have no real interest in being convinced. 

Into all of this comes a real Wes Anderson film, and one which plays with the concept of narrative and nesting stories. It also deals with the nature of separation, distance, and isolation. Software can’t do that because software doesn’t get lonely; software is never tempted to give their ex-boyfriend another chance; software never had to figure out how to deliver bad news. Software doesn’t have to go into quarantine for a time that ends up stretching to the horizon, and software doesn’t understand how that kind of thing might make one lose their grip on reality, and software really, really can’t grasp why people might come out of the other side of that with a song in their heart and a spring in their step. 

Asteroid City is a play, being performed for a broadcast over the air in the days of pre-color TV. It’s also the name of the tiny desert settlement in which the play takes place. The TV program host (Bryan Cranston) introduces us to this setting through the use of stage directions, which include a hand-painted mountain backdrop, an eternally incomplete elevated highway on-ramp as a permanent testament to the apparent insignificance of the place, a diner, a mechanic, a motor court with individual cabins, and, most importantly, a meteorite (and its attendant scientific complex). Each of these elements is first presented as stage dressing before we enter the full color world of the narrative itself, complete with proportion shift in addition to the Wizard of Oz-esque transition between the world of the artificial mundane and the imaginative sublime … which is somewhere that shouldn’t be that interesting, and yet it is. That is, perhaps, the point. Asteroid City the place shouldn’t be anything special; it’s the tiny little nowhere that, in a film with broader, more mainstream appeal, we would only see as a crane or drone shot as our protagonist dashes through it so that we can see that they are leaving everything behind through the visual language of them speeding away from the last outcropping of civilization into a desert of the unknown. For Anderson, this isn’t fly-over (or drive-through) country; this inhospitable specimen is made hospitable, and fascinating. 

Within the play, Augie Steenbeck (Jason Schwartzman) is, like Chas Tenenbaum before him, a widower who has not yet figured out how to tell his children that their mother has died. He and his four kids—teen genius Woodrow (Jake Ryan) and girl triplets Andromeda, Pandora, and Cassiopeia—find themselves stranded in Asteroid City when their car breaks down, and Augie calls his father-in-law Stanley (Tom Hanks) to collect the girls. The town was already the final destination for Augie and Woodrow, however, as the boy is a finalist for a scholarship prize in the Junior Stargazer convention, as a result of his invention of a device that allows one to project an image onto the moon. There, he falls in puppy love with another finalist, Dinah (Grace Edwards), whose mother happens to be famous actress Midge Campbell (Scarlett Johansson), with whom the emotionally raw Augie finds some connection and solace. The play itself has a huge cast, including an entire class of children on a field trip with their teacher (Maya Hawke), a singing cowboy who seeks to woo her, three other finalists with their own strange inventions (including death rays, jet packs, and brand new elemental particles), the meteor science team leader Dr. Hickenlooper (Tilda Swinton) – honestly, too many names to name without essentially reciting the IMDb page. And that doesn’t include the “outer” layer of “reality,” which features not only the aforementioned host, but also stage director Schubert Green (Adrien Brody), his wife Polly (Hong Chau in a brief but memorable scene), and the actress who would have played Augie’s wife in a flashback if that scene hadn’t been cut in the final draft (Margot Robbie). And that’s not even the half of them. 

Asteroid City is a matryoshka doll of stories, like a few of Anderson’s recent works. He’s always had an obvious talent for creating a sort of tableau within itself and an intentionality in his evocation of stage elements for the purpose of drawing attention to the artificiality of the form. There’s an escalation of it here that I really love, because the inherent staginess of Asteroid City and the way that it gives way to the vibrant “real” Asteroid City is a beautiful externalization of what we mean when we talk about the suspension of disbelief. I recently ranted in my There’s Something Wrong with the Children review about how far (that is, not very) most modern audiences are willing to extend their patience for narratives that require more than 25% attentiveness, and along comes this movie with imagery that illustrates this exact idea. Art can sometimes merely be evocative and then transport you to some distant place; it’s your choice to stay trapped in the Platonic cave staring at the set decoration, or you can choose to transcend the limited ability of painted flats to stand in for an open sky and just see the sky. Any text with which we interact must put in some of the work to meet us halfway, of course, but it’s on us to let go a little and embrace the opportunity to slip these surly bonds and let our spirits soar. 

And soar you will, or at least I did. There is a distinct loneliness that flows out of the screen, and even if Anderson hadn’t confirmed in an interview that the story was informed by COVID, the fact that the play’s third act (and therefore the film’s final act as well) takes place in quarantine makes this all but explicit. There are many scenes in which Augie and Midge talk to each other between cabins, sitting at their respective windows, at once so close that they don’t have to raise their voices to be heard while nonetheless separated by a distinct barrier – a tableau that calls to mind the imagery of early quarantine when these sorts of six-feet-apart casual visitations were the temporary norm. Every character, like every human being on earth, is lonely in his or her own way; Stanley has lost his beloved only daughter, Augie his wife, his children their mother, the schoolteacher her certainty about the order of the cosmos, Schubert his own wife, and the world a brilliant playwright with the death of Asteroid City‘s author, Conrad Earp (Edward Norton). Even quarantined on top of one another in a tiny town, we are all alone, but that’s okay, because we’re all alone together. 

-Mark “Boomer” Redmond

65 (2023)

There’s something adorably quaint about the recent sci-fi action picture 65, in which a sweaty Adam Driver going to intergalactic war with dinosaurs in Earth’s futuristic past.  Driver is technically playing a space alien, but he has no physical features that distinguish him from Earthling humanity: no antennae, no fins, no gills, nothing beyond his usual unique physique.  When he arrives on Earth, he removes his helmet and vocally declares the air breathable.  His weapon against our prehistoric planet’s dinosaur creatures is a ray gun.  Whether intentionally or not, 65 is essentially a dumb-as-rocks throwback to 1950s schlock.  It plays like a basic-premise remake of an MST3k punching bag with a title like Beasts of a Savage World or Journey to the Planet Earth, updated with modern CG but thankfully not softened with modern self-referential irony.  There isn’t much to the film beyond its bar napkin premise, in which Driver drives a spaceship into Earth’s dirt 65 million years ago, then fights off the dinosaurs (and dino-adjacent monsters) that attempt to eat him along with the only other survivor of the crash.  The film’s only real value beyond the novelty of watching Driver shoot laser guns at dinosaurs, then, is in comparing how differently modern action schlock handles the premise from how Atomic Age sci-fi might have over half a century ago.

The major modern affect that drags down 65‘s entertainment value is the compulsion to overexplain itself with expositional context.  Directed by the screenwriters of the similarly weighed-down A Quiet Place—Scott Beck & Bryan Woods—the film is seemingly fearful of YouTube fanboy criticism of its “plot holes” & fanciful outlandishness.  Because humanity evolved after dinosaurs went extinct, Driver must belong to another humanoid race of people to share the screen with the towering beasts.  Surviving a spaceship crash alongside a young adolescent passenger is apparently not enough motivation for him to protect her against this far-out world’s Jurassic beasts; it’s also explained that he has a daughter of a similar age back on his homeworld, whose diaries in his absence are doled out through a device lifted wholesale from Interstellar.  Between the film’s opening storybook narration informing us that these events occur “prior to the advent of mankind, in the infinity of space” and the unnecessary prologue set on Driver’s alien planet, it isn’t until 40 minutes into the runtime that our hero actually shoots a laser beam at a dinosaur.  And since the film is only worth the novelty of its one-sentence premise, that’s a huge problem.  If 65 were made in the 1950s, Driver would’ve been from Earth, crash-landed on a similar planet with its own dinosaurs, immediately opened fire, smooched an “alien” babe, discovered in a last-minute twist that he had merely time-traveled backwards, and the whole thing would’ve been wrapped up in 65 minutes to leave room for the next movie on the drive-in double bill.  The dinosaurs would’ve been stop-motion too, and maybe even borrowed from the footage of a better-funded picture.  Roger Corman is still alive & working somewhere out there, but Hollywood really doesn’t make efficient, delirious schlock like it used to, mostly because every fanciful creative impulse now has to be “justified” to keep online cynics at bay.

Still, I appreciated that this modern DTV action treatment of a retro pulp sci-fi premise never slips into winking-at-the-camera Deadpool irony.  Although Driver has a knack for comedic delivery, the world is better off being spared of his alien-invasion equivalent of Kong: Skull Island.  I suspect that happened because Beck & Woods are largely humorless in their craft and were somehow unaware that they were making 1950s sci-fi pastiche in the first place.  Whatever the reason, the movie’s self-serious tone is a great counterbalance to its glaringly unserious premise.  Its internal aversion to irony & camp does mean that it’s a little boring in stretches (especially in the dino-free opening half), but it’s a pleasant, cozy kind of boring.  65 is crash-landing on Netflix soon, but its ultimate, ideal presentation is in afternoon daylight programming on whatever basic cable channel dads nap to these days.  As a creature feature, it’s got a playfully unscientific approach to what counts as a “dinosaur.”  As an Adam Driver vehicle, it’s going to make for a delightfully odd footnote in what’s sure to be a delightfully odd movie star career.  It was also partially filmed in Louisiana swamps (the parts that weren’t filmed against green screens on New Orleans sound stages), which gives it an extra layer of novelty for local napping dads, too tired to find the clicker.

-Brandon Ledet

The Last Starfighter (1984)

I am reporting from deep within the bowels of New Nerd America: a pop art dystopia in which nerds have decidedly won the culture war and allowed the media landscape to rot in decades-old rubble instead of encouraging anything fresh to flourish.  What I mean to say is that there’s nothing especially interesting to me in theaters right now, because all the local marquees are cluttered with nostalgia-bait IP.  Our poptimistic celebration of vintage nerd culture has gone too far, to the point where nearly all American screen space has been gobbled up by bajillion dollar intellectual propertie$ that service some long gestating fandom: Marvel fans, DC fans, Mario fans, Transformer fans, Fast & Furious fans, Little Mermaid fans, oscillating fans, and fans of the Boogeyman.  Even the more artistic alternatives to this deluge of summertime corporate schlock—the new Spider-Man and the new Kamen Rider—are reverently referential to the nerdy histories of their titular superheroes; they just happen to be better crafted than most other nerd-culture nostalgia stokers currently on the market.  In these moments of early-summer panic, I always think back to Spielberg’s dystopian adaptation of Ready Player One, a movie that mourned the cultural brain rot of a society willing to dwell in the artistic triumphs of the past instead of innovating new populist art for the future.  As you’ll remember, Ready Player One was a critical failure upon its release, mostly for its association with its vapid source-material novel, which celebrated the dawning of the New Nerd America with uncritical nerdgasmic glee.  I personally thought Spielberg did a good job of undercutting the nostalgic poptimism of Ernest Cline’s book, though, the same way that Verhoeven “adapted” Starship Troopers into an argument against its own militaristic thesis.  To me, Ready Player One was a nightmare vision of a near-future Hell dominated by 1980s nerd culture bullshit (one we’re already living in just five years later).  The only way its Pre-Existing IP Futurism could possibly look fun & celebratory is if nerds were still the pop culture underdogs fighting to earn wider cultural respect for their personal pet obsessions.  Basically, it’s as if everyone misread 2018’s Ready Player One as a remake of 1984’s The Last Starfighter.

There’s something fascinating about the pop culture ouroboros of The Last Starfighter borrowing heavily from early Spielberg, then being echoed in Ready Player One, which was then adapted into a legitimate Spielberg film with outright contempt for its own source material.  Like in Cline’s celebration of New Nerd America, The Last Starfighter is the story of a Fanboy loser who proves the local Haters who doubt him wrong when his video gaming skills end up saving the planet instead of just wasting countless hours of his youth.  The 1980s setting means that he’s addicted to an arcade cabinet instead of a VR headset, but the spirit remains the same.  Lance Guest “stars” as a frustrated, go-nowhere teen who earns the high score on his trailer park’s communal arcade game while all the Cool Kids are off enjoying a social day at the beach.  The game turns out to be an intergalactic recruitment tool for a noble space alien army who need the nerd’s joystick skills to win their space-laser war with a vaguely defined enemy.  Instead of directly adapting the gameplay “plot” of a specific game the way most Video Game Movies would (the animated Super Mario Bros movie being a recent example), The Last Starfighter instead portrays the reason nerdy kids obsess over those games in the first place.  It’s a live-action illustration of the escapist power fantasy the medium offers its pasty shut-in players.  And since video games were still a nerds-only proposition at the time The Last Starfighter was produced, it’s a charming prototype for the much sourer escapist power fantasy that would be echoed in the Ready Player One novel, which is a gloating celebration of the dominant pop culture of its time.  The Last Starfighter is almost just as much a celebration of 1980s kitsch as its 2010s equivalent.  Its titular arcade game is a shameless Star Wars rip-off; its space-age adventurism is directly informed by early Spielberg titles like E.T. & Close Encounters; and its basic video-game-recruitment premise is essentially a too-soon remake of Tron‘s.  It’s so deeply steeped in 80s nerd shit that its inclusion of a DeLorean-shaped spaceship feels like an homage to Back to the Future, even though it was released a year earlier than that Zemeckis touchstone.  There’s just something wholesome about that reverence for 80s nerd culture being filmed when it could still get you dunked in a toilet or shoved in a locker, as opposed to it being screen-printed on every Target brand t-shirt on the shelf.

Not every aspect of The Last Starfighter is wholesome & quaint.  In my dusty DVD’s behind-the-scenes documentary on the movie’s “continued popularity”, the computer effects artists behind its creation are loudly proud of their contribution to modern blockbuster filmmaking, claiming that The Last Starfighter was the first feature film to primarily use CG effects to produce its “real world” space-fighting environments.  The early-80s CG has aged about as well as you would expect, often giving the film the feel of a vintage PC video game instead of a proper sci-fi picture.  It was certainly ahead of the industrial curve, though, which you can tell in how improbably advanced its star-war graphics look in the arcade gameplay vs. how surreally dated they look once our nerdy hero is playing the game “for real.”  It was also made in a time before programmers were brave enough to attempt computerizing their space alien characters, so there are thankfully plenty of adorable rubber-mask monsters cheering on & fighting alongside our fanboy gamer hero.  The computer animation team did a decent job for their era, but they could have done even better if the studio had given them the proper time & resources needed to complete the project.  Even in my DVD’s victory lap featurette, they complain about the stress of completing the project on time, having been given an impossible 6-month deadline to finalize their effects work. As a result, they rushed the project to completion, putting in overworked, undercompensated hours to make sure the movie could hit its predetermined release date.  In that way, the New Nerd America is nothing new at all.  The way the computer animators behind all the nostalgic fan service behemoths currently on the market are treated by the studios who subcontract them is bottomlessly cruel & abusive, especially considering how much money their employers are making on their undervalued labor.  The Last Starfighter was a template for modern nerd culture filmmaking both its reverence for schlocky 80s pop art (which was at least fresh & interesting at the time) and in its exploitation of the actual, real-life nerds behind the keyboards that made it come to life.  I’m going to guess that the Ready Player One film, no matter how much higher in quality than the Ready Player One book, also participated in that modern industry standard, which has only gotten worse as the demand for this kind of material has exponentially risen.

I didn’t revisit The Last Starfighter in order to heap more praise onto a five-year-old Spielberg film most people hate or have totally forgotten.  I also didn’t revisit it to make some kind of Galaxy Brain point about the state of modern populist filmmaking.  I revisited it because I was bored, I wanted to watch a movie, and nothing currently playing in theaters looked novel or exciting enough to justify leaving my couch.  However, I did venture out the next day to sell my Last Starfighter DVD (along with other dusty pop culture leftovers) and was greeted with two bittersweet responses from the incurably nerdy clerk at my local 2nd & Charles: 1. “We’re no longer buying back DVDs,” which is a real heartbreaker for me — the end of an era.  And, 2. “That movie’s badass,” which I hope is the same reaction whoever picks up my copy from the Mid-City Goodwill has as well.  It turns out these 80s nerd culture leftovers aren’t worth all that much after all.  They’re meant to sell popcorn & digital downloads for a few months then promptly be forgotten forever, which would be the ideal amount of reverence for this kind of nerdy pop art if it weren’t for the fact that all of its latest examples are regurgitations of past triumphs. 

-Brandon Ledet

Lagniappe Podcast: Flaming Ears (1992)

For this lagniappe episode of the podcast, Boomer, Brandon, and Alli discuss the D.I.Y. lesbian sci-fi dystopia Flaming Ears (1992)

00:00 Welcome

05:38 The Curve (1998)
07:22 Memories of Murder (2003)
09:22 Blind Willow, Sleeping Woman (2023)
14:40 Kong: Skull Island (2017)
19:30 Dragonheart (1996)
24:44 The Bob’s Burgers Movie (2020)
28:55 Canoa: A Shameful Memory (1976)
33:25 Shin Kamen Rider (2023)
41:50 Mega Monster Battle: Ultra Galaxy Legends The Movie (2009)

45:13 Flaming Ears (1992)

You can stay up to date with our podcast through SoundCloudSpotifyiTunesStitcherTuneIn, or by following the links on this page.

-The Lagniappe Podcast Crew

Shin Kamen Rider (2023)

As omnipresent as superhero media feels in pop culture right now, I honestly don’t think it’s much more prevalent than it was when I was a child in the 80s & 90s.  It may be more aggressively marketed to adults now, but it’s always been around. The major difference between post-MCU, post-Dark Knight comic book adaptations and the Saturday morning superhero schlock I grew up with is that adults are now expected to take them seriously as meaningful art, each with their own decades of backstory worthy of literary study.  As a child I was aware that characters like Batman, Superman, Spider-Man, and the X-Men had long-running, epic scale stories that stretched beyond the thirty-minute episodes of their respective animated series.  I would tune into those episodes sporadically, though, and I didn’t really need to know their larger stories to enjoy the simple pleasures of their violent Good Guys vs. Bad Guys morality tales.  In contrast, now you have to watch Batman learn ninja skills for an entire origin saga before he can start Batmanning in earnest.  You have to watch 30 feature films, several streaming series, and a non-denominational holiday special to fully appreciate a talking raccoon whooping ass in space.  Context & lore used to matter way less in our long-running superhero epics, or at least they used to be secondary to novelty & iconography.  That’s why it was so thrilling to return to that vintage style of Saturday morning superhero storytelling in Hideaki Anno’s Shin Kamen Rider, which hurls you directly into the continued adventures of its titular cyborg superhero without any expectation that you’ll have done your decades of televised homework before arriving at the theater.  Its approach to lore is confusing the same way the subtextual meanings of an abstract art film can be; you’re not expected to know the answer, and it’s freeing to admit you’re lost and just enjoy the ride.

Yes, Shin Kamen Rider is technically connected to a network of other Anno-revived tokusatsu franchises—Shin Godzilla, Shin Ultraman, and the latest Neon Genesis Evangelion reboot—all bundled under the banner of the “Shin Japan Heroes Universe.”  Unlike with the MCU, however, each title in the SJHU is designed to work as a standalone project, only crossing over in action figure toy commercials instead of Cultural Event double features like Infinity War & EndgameShin Kamen Rider‘s connection to Anno’s other two “Shin” tokusatsu titles is more one of method than one of narrative.  It carries over all of the retro kitsch of Shin Ultraman and the volatile brutality of Shin Godzilla, now streamlined into one unfathomably efficient superhero saga.  All you really need to know is that our titular hero is a grasshopper-hybrid cyborg man who escapes the evil laboratory that augmented his body and vows to destroy it before they augment the rest of humanity.  Anno doesn’t bother with Kamen Rider’s origin story, nor even his escape from the lab.  He invites the audience to join in three or four episodes into a Kamen Rider TV series, then zips through the next half-century’s weekly storylines so quickly there’s no time to care whether you have any idea what’s going on. You just do your best to tag along for the high-speed motorcycle rides & insectoid hyperviolence or you miss a season’s worth of plot reveals in a single blink.  And if you blink, so what?  There’s still plenty for-its-own-sake pleasure in watching the heroic grasshopper cyborg man beat up the evil cyborg spider man, the evil cyborg bat man, the evil cyborg mantis man, and so on, regardless of why he’s doing it.  I didn’t grow up with the Kamen Rider TV series as a kid, but I did have a very similar experience watching the Americanized tokusatsu series Mighty Morphin’ Power Rangers, where I would enjoy whatever random, out-of-order episodes I happened to catch on a schedule I was too young to control, continuity be damned.

The paradox here is that while Anno is not taking the longform lore of superhero storytelling all that seriously, his SJHU movies are much more emotionally earnest than the jokey, sarcastic heroes of The MCU.  While all modern Marvel heroes have borrowed a touch of self-satirical Deadpool snark, Anno takes the emotional stakes of his outlandish superhero premises 100% seriously.  Shin Godzilla is a scathing political satire about the inefficiency of bureaucratic government in the face of genuine public crisis.  Shin Ultraman is a loving tribute to humanity’s go-getter resiliency despite that governmental failure to unite & protect.  Shin Kamen Rider is more of a brooding, Upgrade-style tale of a hero horrified by the violence he’s capable of, isolated & alienated by the biological weaponry of his augmented body.  Despite its jabs of soulful remorse between fight scenes, though, it still indulges in the retro kitsch of reviving a 1970s children’s TV show for its 50th anniversary – mimicking the cheap-o action cinema style of its source material for modern audiences’ semi-ironic amusement.  Anno frames every establishing shot and character movement with the attention to visual detail he brought to anime, so that a leather glove casually falling to the floor is afforded the same heft of a building crumbling or a world ending.  He carries over the extreme wide-angle camera work of Shin Ultraman but frees it from that film’s drab office spaces, so it feels less like Soderbergh doing anime and more like the first-person-POV of a bug.  There’s an inherent visual absurdity to following a cyborg grasshopper man on a motorcycle from one insectoid enemy to another that Anno never shies away from, but he also takes that heroic bug man’s self-conflicted emotions seriously as he stares at the blood dripping from his leather-gloved hands.  It’s a tricky tonal balance to achieve, no matter how easy Anno makes it look.

You do not have to be specifically nostalgic for the original Kamen Rider TV series to enjoy the Shin Kamen Rider film.  It does help to be generally nostalgic for the episodic superhero media of yesteryear, though, assuming you’re old enough to remember a time when you were only expected to vaguely know what Batman’s deal was to enjoy a Batman film.  Before the streaming era, it took a lot of effort, time, and money to be a nerd-culture completist, and it was okay to dip your toe into this kind of thing mid-adventure – encouraged, even.  All that really mattered was whether you were enticed to buy the action figures.

-Brandon Ledet

Guardians of the Galaxy Vol. 3 (2023)

Things sure do seem awfully final these days, don’t they? There’s a part of my brain lighting up right now that hasn’t been active since my last days of high school, alongside parts of my brain that hadn’t felt this flush with fear hormones since the last time I was worried about the Rapture. Past lovers have reappeared at a rate of about one per month since last summer like my own personal Broken Flowers, a succession of insights into the me that could have been. Things are so dark and bleak sometimes that I’m not really sure what to do with myself. So much of what I’ve been seeing and writing about lately are about completion, ending, and finalizing triptychs that it feels pervasive. Then again, I’ve always had an unfortunate tendency toward apophenia, and my brain chemicals have been all over the place since, within the past two weeks, I spent days upon days expecting that I was going to have to put down my elderly cat (he rebounded, the little comeback king—he’s dying, but not today, and not this week). It’s also theorized that the human brain is wired to find patterns even where none exist, and since the smallest number of “things” in which we can find patterns is three, it’s possible there’s something innate and instinctual in humans that causes us to see triptychs and trilogies and triads and three-part godheads as complete. We’ve known this for hundreds of years, given that Aristotle wrote in RhetoricOmne trium perfectum”—essentially, “Everything that comes in threes is perfect,”—in the 4th century B.C.E. Brandon and I texted about this recently, as he wanted to give me the chance to write about Beau is Afraid before he took a crack at it since I had covered both Hereditary and Midsommar. Also relatively recently, and more in line with what we’re talking about today, I wrote about how I went to see the most recent Ant-Man out of a sense of obligation to close out the third and final part of something that had relevant sentimental value to me as a person and as a member of this site. 

I wasn’t planning to see this movie in theaters, if at all, ever. No one’s public persona is 100% accurate to them as a person, but Chris Pratt’s bungling of the goodwill that Parks & Rec and the first film in this series bought him via (at best) poorly conceived social media posts has made me not really all that interested in seeing him in a big budget film. I don’t expect celebrities to adhere to an old-fashioned studio contract morals code, and I appreciate that people in the public eye are expected not only to tolerate the fact that they have virtually no privacy but to even use what little privacy they have to essentially buy more stock in the interest economy by posting their private moments to their verified social media accounts. I really do. But man, there was something about that post about having a healthy child with his new wife that left a really bad taste in my mouth, even if it wasn’t an intentional dig at ex-wife Anna Faris or a reference to their special needs son; it churned my stomach. On top of that, I just haven’t been able to make myself care much about the MCU, as I’ve mentioned the last few times I’ve covered it, and with that last Ant-Man being such a miss for me, I can’t work up the interest to check these things out most of the time, let alone the compulsion. But, on a night when all my friends had plans and I was facing some pretty strong writer’s block, I took my MoviePass down to the [redacted] and I got myself a hot dog and a blue ICEE and sat in a sparsely populated theater on what seems like it’s the last of these. And it was good. 

Guardians of the Galaxy vol. 3 opens on a downbeat note. Peter Quill (Pratt) is still in mourning for the loss of Gamora (Zoe Saldana) in Infinity War, a situation exacerbated by the fact that a different, time-displaced version of Gamora from before the two met now exists somewhere out there, not caring at all about his existence. The Guardians have settled in on Knowhere, which you may (and are expected to) remember as the severed head of a long-dead god-adjacent being. A depressed Rocket (Bradley Cooper) is forcing an entire settlement of people to listen to Radiohead’s “Creep” over the loudspeakers and as a former radio DJ who struggled with mental health issues, I have to say: relatable. His reverie is interrupted by the arrival of Adam Warlock (Will Poulter), who puts our little raccoon friend into a coma, and the Guardians are unable to use their handy automated medical equipment because there’s a kill switch on his heart. You see, the man who cyborgified Rocket in the first place, the High Evolutionary (Chukwudi Iwuji) left behind a failsafe to protect his proprietary interest in Rocket, whom he is attempting to recapture. Nebula (Karen Gillan) proposes that they reach out to one of her contacts who might be able to get the group inside the headquarters of the H.E.’s megacorp and get the shutdown code for the kill switch so that they can get Rocket medical help before he dies. This involves the rest of the team, including Mantis (Pom Klementieff), Groot (Vin Diesel), and Drax (Dave Bautista), reuniting with the version of Gamora who does not know them. It’s not as simple as all of that, of course, as the attempted heist goes awry and requires them to track down the Evolutionary himself, with all the unusual fleshy detail that we’ve come to expect from James Gunn, a jailbreak of nice Village of the Damned kids, a telepathic dog feuding with Kirk from Gilmore Girls, an octopus man selling drugs in a back alley, bat people, and unexpected needle drops from the likes of Florence + the Machine and Flaming Lips. As this plays out, extended comatose flashbacks reveal the extent of the torturous experimentation that left Rocket the difficult, bristly, prosthetic-obsessed sapient Procyon lotor about whom we’ve all been suspending our disbelief for the past eight years. 

There’s a lot more going on thematically in these movies than in the other recent products/content than this organization is creating, and as a result there’s a narrative cohesion here where all three movies are in greater communication with one another than, say, the Thor movies, which went from decent origin story to dour table-setting to wacky throwback comedy to whatever happened in Love and Thunder (I don’t know; I didn’t see it). On a very surface level, these movies, like a lot of Gunn’s work, can be described as a feature length Creepy Crawlers commercial, but there’s something that’s genuine here underneath all of that, and more moving than it really has any right to be. Personally, I think that the scenes in which we see Rocket bond with other more abominable abominations that have been experimented upon by the High Evolutionary set foot a few inches over the line into saccharine territory, but schmaltz, like beauty, is in the eye of the beholder. It’s a foregone conclusion that the sweet otter character voiced by Linda Cardellini at her most warm isn’t making it out of those flashbacks alive, so you’re never able to relax and appreciate the scenes that they’re in because the other shoe is always hovering just out of frame, ready to drop. In the interest of full disclosure, I have to admit that seeing the frail and dying body of Rocket hit me personally because of the resemblance to the recent extreme health situation of my cat; it ended up pushing too far into the treacly territory for me as a result, but that won’t be the case for everyone, and hasn’t been based on the reviews I’ve seen. 

These movies are about fathers, and about god, and about the fact that we (in the west at least) form our images of what constitutes “god” around the concept of “father.” In the first film, Gamora and Nebula are constantly at each other’s throats to prove themselves to their shared father, Peter viewed Yondu (Michael Rooker) as his surrogate father even though the man had actually kidnapped him as a child, and Drax’s motivation to join the team was as vengeance for his lost wife and daughter. The second film saw Peter meeting his biological father, who was also, in many ways, a living god; Yondu sacrifices himself for his surrogate sons and finds meaning in bettering himself through fatherhood, and Gamora encourages Nebula to break free from the influence of their father as she has. Peter’s father being a nigh-omnipotent living planet was a kind of apotheosizing of that father-as-god concept. Now, in this third and presumed final film, the narrative is once again focused on the relationship between one of these characters and their father/creator, but this time it’s Rocket, and it plays out as a story about a god who, in seeking an ephemeral “perfection,” created something that he didn’t understand and which threatened his ego by demonstrating the ability to exceed the creator’s own intelligence. That’s not normally the kind of story that’s told through creator and creation; that’s the story of a father and the son upon whom he heaps all of his own insecurities and coping mechanisms. Beyond that, the jailbreak mentioned above ends with Drax finding himself with the opportunity to be a father again, in a new way.

I’ve mentioned in the past that I often divide finales/endings, at least of mass media, into two broad categories: the “Everybody goes their separate ways” ending and the “The adventure continues” ending. They’re both equally valid, conceptually, and the former is frequently the right narrative choice for a broad spectrum of stories; sometimes a piece of fiction ends in a place where characters have no choice other than to separate, but that doesn’t mean that I’m not sometimes bummed out by them. They can’t all be “God bless the brick house that was! God bless the brick house that is to be!” This is a definitive finale, and I don’t think it’s a surprise that the ending, despite concluding on an optimistic note, left me a little blue. That’s not to say that there weren’t jokes aplenty here (it took me until about the halfway mark for me to reach a point where it felt right to laugh, despite many gags throughout), but there’s a surge of love for the movie that feels more like people are just happy that there’s a good Marvel movie that everyone went to see rather than interacting with the text directly, because the text is weird in a way that mainstream audiences are normally more squeamish about. There were moments that made me think of Basket Case 2, of all things, which is a strange thing to say about a movie in this larger franchise, owned and operated by a monopolistic media empire. The consensus on this one is positive, and you can count me amongst that number, but at this point, these films have to advocate for themselves or not. This one does.

-Mark “Boomer” Redmond

Galaxy Quest (1999)

There’s something really special about Galaxy Quest that’s hard to describe. It’s not just the loving send-up of classic Star Trek that permeates the film, because if that were all it had going for it, then it wouldn’t resonate comedically with an audience that’s unfamiliar with the old sci-fi juggernaut’s quirks and foibles, and I’ve witnessed enjoyment of the film by many a non-Trekkie. My most recent re-watch of the film was at least the twentieth time that I’ve seen it in my life, including an attendance during its theatrical run the summer I turned twelve, and I still get a kick out of it every time. Other genre parodies and pastiches have come and gone, but Galaxy Quest‘s enduring popularity even led to a 2019 documentary about the film, twenty years after its initial release. I’m not surprised by how beloved it is, however, as its appeal has never worn off for me, either. 

The film opens some twenty years after the unresolved cliffhanger finale of kitschy old school space opera series Galaxy Quest, at a fan convention for the show. The show’s stars have seen little success in their careers after the show ended and the fan convention circuit seems to be the only way that they provide for themselves, other than Jason Nesmith (Tim Allen), who portrayed Kirk-analog Peter Quincy Taggart on the show. Allen plays Nesmith pitch perfectly, with a massive ego that’s just a few degrees off of William Shatner’s real life braggadocio, pairing it with a very un-Shatner tenderness with fans that makes him more sympathetic than Shatner is (sorry, Bill). He also hints at an ongoing attraction to former castmate Gwen DeMarco (a blonde Sigourney Weaver), who played Lieutenant Tawny Madison, whose sole function on the series was to look pretty and repeat everything that the computer said. Alexander Dane (Alan Rickman) is our not-quite-Leonard-Nimoy here, with a few shades of Patrick Stewart, as a classically trained British theatre actor whose role as the alien Doctor Lazarus—complete with a prosthetic rubber “head” that covers his hair—has so dwarfed anything else that he could possibly do that he openly laments that he will be repeating his character’s corny catchphrase until the day that he dies. True to his veteran stage nature, he can always be coaxed onstage with the reminder that “the show must go on.” Clearly (but for the sake of the film’s PG rating not explicitly) stoned Fred Kwan (Tony Shalhoub), who was the ship’s engineer Chen is also present, at least physically, as is Tommy Webber (Daryl Mitchell), who played the pilot of the Protector on the show as a child, like Wil Wheaton did as Wesley Crusher on The Next Generation

Nesmith overhears some teenagers mocking him while in the bathroom at the convention, which results in him blowing up at eager young fan Brandon (Justin Long), which even the castmates who dislike him find out of character. After blowing off a group of people that are presumed to be alien cosplayers at the convention, they come to his home to pick him up for a mission, which he interprets to be the group simply maintaining character as Galaxy Quest LARPers for a side appearance that he accepted. Hungover from drinking himself unconscious the previous night over the embarrassment of being mocked and then exploding at teenagers afterward, Jason fails to notice that he has been transported up to a real spacecraft, where the leader of the group, Mathesar (Enrico Colantoni), brings him into contact with Sarris (Robin Sachs), a reptilian warlord who has attacked Mathesar’s people, the Thermians. Jason directs the aliens to fire, half-asses a Kirk Taggart speech, declares victory, and asks to be sent home. The Thermians, worriedly, allow him to leave, but they send him back via teleportation via goo, which shocks him and makes him realize that his experience has been real. When he tries to share this news with his castmates (and bumping into Brandon again, accidentally swapping out the functional communicator that Mathesar gave him with the kid’s toy), they believe he’s having a mental breakdown, but when Fred points out that he might have been talking about a gig, they race to catch up with him and then experience their own epiphanic space transport. Also along for the ride is Guy (Sam Rockwell), a convention emcee whose sole stake in the show was playing a Redshirt credited only as “Crewman 6,” but who is also living off of the convention appearances. Once aboard the real Protector, he immediately assumes that his status as a “non-character” means that he’s doomed to die first, which sets off a great running gag in which he, as the only person who watched the show, is the only one who has any genre awareness about presuming that there’s air on a planet or that seemingly cute aliens might be vicious predators. 

So how did this all happen? Why is there a real starship Protector? The Thermians received the broadcasts of the Galaxy Quest show and, having no cultural reference for fiction, presume that they are “historical documents” and reverse engineered what they saw on the show into something that actually functions. Their pacifism, however, made them easy prey for the hostile Sarris, and so they did the only thing that they could think of, which was go to Earth and enlist the help of their heroes, not realizing that they were simply actors. Upon witnessing what happened to the previous leader of the Thermians, who was tortured to death by Sarris, the actors attempt to flee back to earth, but are unable to leave due to the arrival of Sarris, and have to do in reality what they’ve only ever accomplished on screen. 

There are so many little details that really make this one punchy. When we see some of the cast members’ homes, Alexander is living in squalor while Gwen’s bedroom looks comfortable but modest; Jason, in contrast, lives in a gorgeous mid century modern ranch style house with huge windows. He’s not hard up for money like the others are, which not only means that he’s been more successful but also that he doesn’t really need to go to these conventions to stay afloat financially like his old co-workers, but that he does it to stoke the fires of his own ego. Still, we remain sympathetic to him, as he does seem to truly love his old role, even being able to remember a monologue from an episode that he filmed decades before when he stumbles upon the episode on late night television. Another really great detail is the costuming in the convention; when Gwen poses with a group of fans who are all cosplaying as her character Tawny, each Tawny’s costume is clearly based on the one she wears in the show but are different from one another in ways that reveal their homemade nature. It’s really an inspired touch that the movie includes a half dozen people wearing their own interpretation of the same outfit, just like you would see at any other convention. Look at any photo of a real Star Trek convention and you’ll see the same thing, with several Doctor Crushers all posing together in variations on a style, a non-uniform uniform of black and teal and maybe a blue lab coat, but none identical. It reflects a love of not just the source material but the people who make up the community that enjoys it as well. There are hundreds of inspired choices throughout here, and you don’t have to know or care about Star Trek to get the jokes under the jokes, but if you do, it’s even more of a rewarding experience. 

Somehow, the easter eggs scattered throughout the narrative aren’t distracting. A perfect example is the scene in which Jason has to fight first a desert pig/lizard hybrid and then a full on rock monster. His friends decide to use the ship’s version of the transporter device, which the Thermians have never successfully tested. Fred’s first attempt to use it, a test run on the pig thing, results in the creature being turned inside out before exploding. On the planet below, Jason somehow loses his shirt while fighting the rock monster, all while being coached through the event by Alexander. In a second attempt, Fred manages to beam Jason out of there moments before he’s squashed. The scene is funny regardless, with the gross teleporter accident explosion, Rickman’s perfect embodiment of a true thespian whose patience with a gloryhound colleague ran out years ago, and Shalhoub’s panicked performance as Fred, but if you’re versed in the deeper Star Trek lore, you know that Shatner, when directing The Final Frontier, wanted Kirk to fight a group of rock monsters, which was then reduced to a single rock monster for budgetary reasons, and was ultimately cut because of how goofy looking it was; here, not!Kirk actually does what Kirk never got to do, which adds a layer of enjoyment that’s not strictly necessary but reflects a genuine affection for what it’s mocking. And that’s not even getting into the various transporter accidents that occur over the course of the franchise, perhaps most notably in The Motion Picture, where it’s a relief to learn that two people who are horribly mutilated when the device fritzes mid-transport “didn’t live long … fortunately.”

The chemistry between the cast is great, especially between the Allen/Weaver/Rickman trio. Weaver is the one most playing against type, a role she sought out largely because she was the opposite of her most famous character, Ripley. Her rising frustration is palpable and she deals with it very unlike Ripley would, but Ripley would also never find herself on a ship that has giant, functionless, metal chomping machinery in the bowels of the ship just because a writer in the late seventies/early eighties wanted to have Taggart fight a reptile monster there in one episode. Rickman so thoroughly throws himself into the role of an actor who loathes the one person with whom he’s been forever joined in the public consciousness that his eventual grudging respect for his longtime foil packs a true emotional punch. His reactions to the Thermians’ expectation that he resemble the character that he hates are comic gold, but when he repeats his despised catchphrase in earnest after the death of an alien who respected him, it’s genuinely emotional. Some things haven’t aged well (the goo transport thing in particular stands out as a bad effect), but for the most part, it looks like a movie that could come out this summer. In fact, to give the film a little extra verisimilitude, they forsook the traditional “shake the camera and have the actors stagger around” effect of demonstrating weapon hits and built the control room set on a giant moving stage called a gimbal, and there is a noticeable uptick in the suspension of disbelief as a result. 

For me, this is a comfort movie. It’s extremely well crafted, conceived, and executed, and it’s an easy pick if you’re looking for something that doesn’t take itself too seriously but gets everything right. 

-Mark “Boomer” Redmond

Identity & Artifice @ Overlook Film Fest 2023

After I happened to spend an entire day watching horror movies about motherhood at this year’s Overlook Film Fest, I found myself searching for patterns in the festival’s programming wherein the movies were communicating with each other just as much as they were provoking the audience.  I didn’t have to squint too hard at my next double-feature to see their thematic connections, since the word “artifice” was already staring back at me in the first film’s title.  My third & final day at this year’s Overlook was all about the tension between identity & artifice, and how the latter obscures the former.  In the philosophical sci-fi horror at the top of that self-programmed double bill, the opaque surface of artifice is stripped away to reveal a complex, futuristic sense of identity underneath.  In the true crime documentary that followed, the surface of artifice is removed to uncover no discernible human identity at all, which makes for a much bleaker, scarier reveal.  Please forgive me for the inanity of reporting that this is an instance where the truth is stranger than fiction; I watched these particular movies hungover in a chilly downtown shopping mall, and I’m not sure my brain has fully recovered from watching two twisty thrillers about the complexities of human identity in that hazy state.

That morning’s theme-unlocking opener, The Artifice Girl, is a well-timed A.I. chatbot technothriller, turning just a few actors running lines in drab office spaces into a complex study of the fuzzy borders between human & artificial identity.  Approached with the same unrushed, underplayed drama as the similarly structured Marjorie Prime, The Artifice Girl jumps time frames between acts as the titular A.I. chatbot is introduced in her infancy, gains sentience, and eventually earns her autonomy.  She is initially created with queasy but altruistic intentions: designed to bait and indict online child molesters with the visage of a little girl who does not actually, physically exist.  As the technology behind her “brain” patterns exponentially evolves, the ethics of giving something with even a simulation of intelligence & emotion that horrifically shitty of a job becomes a lot murkier.  By the time she’s creating art and expressing genuine feelings, her entire purpose becomes explicitly immoral, since there’s no foolproof way to determine what counts as her identity or free will vs. what counts as her user-determined programming.  The Artifice Girl does a lot with a little, asking big questions with limited resources.  The closest it gets to feeling like a professional production is in the climactic intrusion of genre legend Lance Henriksen in the cast, whose journey as Bishop in the Alien series has already traveled these same A.I. autonomy roads on a much larger scale in the past.  It’s got enough surprisingly complex stage play dialogue to stand on its own without Henriksen’s support, but his weighty late-career presence is the exact kind of hook it needs to draw an audience’s attention.

By contrast, David Farrier’s new documentary Mister Organ desperately searches for an attention-grabbing hook but never finds one.  The New Zealand journalist drives himself mad attempting to recapture the lighting-in-a-bottle exposé he engineered in Tickled, investigating another unbelievable shit-heel subject who “earns” his living in nefarious, exploitative ways.  At first, it seems like Farrier is really onto something.  The titular Mr. Organ is an obvious conman, introduced to Farrier as a parking lot bully who “clamps” locals’ tires for daring to park in the wrong lot, then shakes them down for exorbitant piles of cash to remove the boots – making the high-end antique store he patrols a front for a much more lucrative, predatory side hustle.  With only a little digging, that parking lot thug turns out to be a much bigger news story, one with fascinating anecdotes about stolen yachts, abandoned asylums, micro cults, and forged royal bloodlines.  Or so Farrier thinks.  The more he digs into his latest subject’s past to uncover his cleverly obscured identity, the more Farrier comes away empty-handed & bewildered.  Mr. Organ is more an obnoxious Ricky Gervais caricature of a human being than he is a genuine one.  He babbles for hours on end about nothing, holding Farrier hostage on speakerphone with the promise of a gotcha breakthrough moment that will never come.  Organ is a literal ghoul, a real-life energy vampire, an artificial surface with no identity underneath.  As a result, the documentary is a creepy but frustrating journey to nowhere, one where by the end the artist behind it is just as unsure what the point of the entire exercise was as the audience. It is a document of a failure.

Normally, when I contrast & compare two similarly themed features I walk away with a clearer understanding of both.  In this case, my opinion of this unlikely pair only becomes more conflicted as I weigh them against each other.  In the controlled, clinical, fictional environment of The Artifice Girl, an identity-obscuring layer of artifice is methodically, scientifically removed to reveal a complex post-human persona underneath.  In the messy, real-world manipulations of Mister Organ, the surface-level artifice is all there is, and stripping it away reveals nothing that can be cleanly interpreted nor understood.  Of course, the fictional stage play version of that exercise is more narratively satisfying than the reality-bound mechanics of true crime storytelling, which often leads to unsolved cases & loose, frayed ends.  The Artifice Girl tells you exactly how to feel at the end of its artificially engineered drama, which is effective in the moment but leaves little room for its story to linger after the credits.  The open-ended frustration of Mister Organ is maybe worthier to dwell in as you leave the theater, then, even if its own conclusion amounts to Farrier throwing up his hands in forfeit, walking away from an opaque nothing of a subject – the abstract personification of Bad Vibes.  As a result, neither film was wholly satisfying either in comparison or in isolation, and I don’t know that I’ll ever fully make sense of my dehydrated, dispirited afternoon spent pondering them.

-Brandon Ledet

Smoking Causes Coughing (2023)

French absurdist Quentin Dupieux has been on a real hot streak lately.  Threatened to only be remembered as an early-internet memester for his Mr. Oizo music videos and the killer-tire horror comedy Rubber, Dupieux recently hit a creative breakthrough in the killer-jacket horror comedy Deerskin.  On paper, it might not appear that there had been much progression between his early novelty horror about a murderous rubber tire with telekinetic powers and his more recent novelty horror about a murderous deerskin jacket with telepathetic powers, but Deerskin really did mark a new level of maturity & self-awareness in Dupieux’s art that’s been consistently paying off in the few years since.  Every one of his films, including Rubber, are proudly Absurdist comedies about the meaninglessness of Everything, but Deerskin extended that worldview a step further to indict his own catalog of work as meaningless art about meaninglessness – an endless parade of empty frivolities.  That might sound like it would de-value Dupieux’s creative output, but it’s instead freed him to follow his most inane, meaningless impulses for the sake of their own pleasure, and he’s been making his funniest comedies to date as a result.

At first glance, Smoking Causes Coughing registers as just another one of Dupieux’s hilarious but meaningless novelties, no more important in his larger oeuvre than his recent Dumb & Dumber buddy comedy about a monstrously gigantic housefly.  Since all of his movies assert a consistent absurdist worldview, there isn’t much to distinguish the individual titles from each other outside the immediate humor of their high-concept bar napkin premises.  If Dupieux had fully committed to a feature-length Power Rangers parody entirely focused on the Super Sentai superhero knockoffs rebuilding group “cohesion” & “sincerity” on a mundane work retreat, that’s exactly what Smoking Causes Coughing would be: another fun, dumb, proudly meaningless comedy from an increasingly prolific director who makes two or three novelties just like it every year.  Instead, it manages to feel like yet another Deerskin-style shakeup to his creative routine, freeing him to be even dumber & more meaningless than ever before.  That’s because it’s an anthology horror comedy disguised as a feature-length Power Rangers parody, a surprise change in format that has not been hinted at in the film’s cheeky advertising.

Apparently antsy about having to spend 80 minutes on just one absurdist bar napkin premise, Dupieux is now chopping them up into bite-sized 8-minute morsels, which is great, because every impulse he has is hilariously idiotic.  With Smoking Causes Coughing, he’s entered his goofball Roy Andersson era, merging philosophical art & sight-gag sketch comedy into an efficient joke-telling machine that’s free to follow its momentary whims from vignette to vignette without fear of losing the audience’s confidence.  In the Power Rangers-spoofing wraparound story, a team of helmeted rubber-monster fighters called The Tobacco Squad (because they use the destructive powers of cigarette smoke to defeat their intergalactic kaiju enemies) find their teamwork in daily battles increasingly disjointed, so they go on a corporate-style work retreat to rebuild group cohesion.  As soon as that gag is milked for all it’s worth, the individual members of Tobacco Squad (Nicotine, Mercury, Methanol, etc.) entertain each other with campfire horror stories to pass the time, which allows Dupieux to fire off as many short-form, for-their-own-sake inanities as he pleases.  They’re all very funny (especially the slasher parody segment involving a noise-cancelling isolation helmet) and intensely idiotic in the exact ways Dupieux’s ideas have been from the start, but none of them threaten to outstay their welcome the way a single-joke premise like Rubber might have in the past. 

All that Dupieux’s missing at this point, really, is an American audience.  It’s likely no coincidence that my favorite two movies from him to date are the ones I happened to catch in the theater, so it’s a shame their only New Orleans screenings were at festivals, not in regular theatrical runs.  I very much appreciated getting to laugh along with like-minded crowds during Deerskin at New Orleans French Film Fest in early 2020 and, more recently, during Smoking Causes Coughing at Overlook Film Fest last week (the same day it was domestically released VOD). Still, it’s odd to see his work sidelined as specialty events for niche audiences.  Both films killed in the room, and it would be incredibly cool to see Dupieux’s recent output get the crowd-pleaser rollout they deserve.  If an easily marketable Power Rangers aesthetic and a glowing blurb from John Waters calling his latest “a superhero movie for idiots” & “one of the best films of the year” isn’t enough to earn Dupieux wide theatrical distro before being siphoned to streaming, it’s doubtful anything ever will.  We shouldn’t be allowing the funniest comedies on the market to be downplayed as high-brow festival fodder because they happen to be in French, but I guess I should just be grateful that he’s continuing to make them and that local fests like Overlook are continuing to program them; it’s always a blast, especially with a crowd.

-Brandon Ledet