Truth or Dare (2018)

There are two competing gimmicks at war with each other in the gleefully idiotic trash-horror Truth or Dare?. As suggested in the title, one gimmick involves a supernatural, deadly version of the schoolyard game truth-or-dare that drives the film both to explorations of contrived ethical dilemmas and to even more contrived novelty indulgences in demonic possession clichés. As delightfully silly as a haunted truth-or-dare game is for a horror movie premise, though, it’s not the gimmick that most endeared the film to me. It’s Truth or Dare?’s stylistic gimmick as The Snapchat Filter Horror Movie that really stole my trash-gobbling heart. Whenever demonically possessed participants prompt contestants in the titular game to answer “Truth or dare?” their faces are altered with cheap digital effects to display a sinister, impossible grin. It’s a design that unmistakably resembles a Snapchat filter, which is explicitly acknowledged in the dialogue when a character reports, “It looked like a messed-up Snapchat filter.” I’ve already exhaustively stressed in the past how important high-concept/low-budget horrors about the evils of the Internet are for being willing to document what modern life online looks & feels like in a way that classier productions would tend to avoid. Films like Unfriended, #horror, Afflicted, and so on are doing more to preserve the history of modern online communication than they’re given credit for, specifically because they’re willing to exploit pedestrian trash mediums like Skype, Candy Crush, and webcasting as foundational gimmicks for feature-length narratives. For its own part, Truth or Dare? has earned its place in cheap horror’s academic documentation of online discourse by exploiting Snapchat filter technology as a dirt-cheap scare delivery system. As silly as its titular gimmick can be, it wouldn’t have deserved camp cinema legacy without that secondary Snapchat filter gimmick backing it up.

It’s tempting to bail on enjoying Truth or Dare? in its initial setup & character introductions, which make for a very shaky first act. In an opening sequence so cliché it was parodied in The Cabin in the Woods a half-decade ago, a group of college age friends embark on their Last Spring Break Together and are met with a supernatural evil on the journey. Lured into a drunken, late-night round of truth-or-dare by a mysterious stranger in an even more mysterious abandoned Mexican church, the group is locked into a demonically-possessed version of the schoolyard game that follows them home and threatens their lives. Taking turns in several rounds, each character is challenged by hallucinations of the Snapchat Filter Demon into following through on truth-or-dare prompts or violently dying in refusal. Besides a closeted gay character and hilariously oblivious party bro (“I can’t say no to shots. Everybody knows that.”), none of these College Kid archetypes especially stand out as distinct individuals. They’re instead used as personality-free placeholders for the movie’s deployment in awkwardly staged moral dilemmas. The dares indicated by the film’s title are almost exclusively acts of lethal violence, but the real hook of the premise is in exposing the truth behind people’s desire to be seen as charitable & good. The demonic game of truth-or-dare forces characters to act out their unspoken desires and to confess their most shameful secrets in grand displays of public humiliation. The hidden selfishness of the self-righteous is a particular fixation of the game, as characters are challenged to back up statements like “I didn’t have a choice” or to prove claims that they’d sacrifice their own lives to save many strangers’. Honesty is the most highly valued virtue in Truth or Dare?’s worldview and it’s one the movie searches for in the most gleefully cruel ways possible.

Although the initial setup is a little labored (a probable side-effect of having five writers share one screenplay), Truth or Dare? gets exponentially more ludicrous (and, thus, fun) as its titular game escalates, ending on a surprisingly ambitious note with implications that are incredibly far-reaching & clever, considering the film’s lowly starting point. It’s possible to find more fully committed versions of the film’s central gimmicks in better works. The pitch-black exploitation comedy Cheap Thrills offers an even more cruel indulgence in depicting a series of violent dares gone out of hand. While Truth or Dare? verbally admits its Shapchat filter gimmick in the dialogue and adopts cell phone aspect ratios in its opening credits, it has nothing on the fully-committed Sickhouse, which is essentially a The Blair Witch Project remake staged through a series of Snapchat posts (and originally posted on the Snapchat app itself). Nerve might even be a better midpoint between the two gimmicks, where a series of escalating dares are filtered through the language of social media. The acting & character work in Truth or Dare? are aggressively bland. The music feels like faux-inspirational Chariots of Fire/allergy medicine commercial runoff. The PG-13 rating indicates both its potential for truly disturbing violence and its loyalty to genre cliché. On the Blumhouse scale, this film is more Happy Death Day than Get Out. On the Evil Internet horror scale, it’s more Friend Request than Unfriended. Still, its specificity as a Snapchat filter horror (as opposed to a Snapchat platform horror) distinguishes it from previous app-based schlock and its follow-through on the implications of its demonic truth-or-dare premise wholly makes up for its first act unease. If nothing else, I can report that the film’s ending is the most satisfying trash-horror resolution I’ve seen since the evil doll cheapie The Boy, a reference I intend as the highest of compliments (it did rank high on our collective Top Films of 2016 list, after all). Between leaving me on that high note and generating its terror through a disposable mode of online discourse, Truth or Dare? very easily endeared itself to me. I wish more people were having this much fun with it.

-Brandon Ledet

Ringu (1998), Suicide Club (2002), and the Horrors of the Technological Myth

The opening dialogue of the 1998 horror genre game-changer Ringu is an urban legend, a Candyman-style recitation of the now-iconic curse that drives the film’s plot. At a casual slumber party, two teenage girls discuss a cursed VHS tape that, once watched, will kill its viewer in a week’s time. The scene starts playful, but once the reality of the tape’s existence is accepted the tone turns sinister. In the dead silence of their now-terrified mood, a landline phone rings loudly in an abrupt, bloodless scare. It’s difficult to see now in the 2010s exactly how monumental of a shift Ringu was on the horror landscape. Along with the found footage-pioneering The Blair Witch Project, Ringu helped usher in a new era of horror that shifted away from the previous decades of stale slasher rehashes & sequels towards a then-fresh aesthetic built on atmosphere & folklore instead of a mad, masked killer. Ringu’s success (and the success of its Gore Verbinski-directed American remake, The Ring) is often credited for sparking the “J-horror” wave of the early 2000s, but I don’t think it gets enough credit for inspiring a wave of technophobic horror works that adapted the concerns of earlier films like Videodrome to the culture of the digital age. The Grudge, Pulse, and Dark Water are perhaps the most notable properties directly inspired by the Cursed Technology folklore of RIngu, but I think few movies pushed its aesthetic into as weird & wild of a place as our current Movie of the Month, Sion Sono’s Suicide Club.

I don’t believe it’s possible to truly, genuinely participate in modern mythmaking without including technology in the text. Ringu smartly fulfills that requirement by focusing on technology that’s just barely outdated: VHS cassettes, cable access television, Polaroid cameras, and landline telephones are all just barely-obsolete technologies that the film uses to establish the world of its televised curse. It also mixes in traditionalist concepts like vengeful ghosts & clairvoyant visions to match this new Evil Technology folklore with a sense of dark, old world magic. Suicide Club distorts this method drastically in the way most post-Ringu technophobia horrors tend to, by making its Evil Technology current. For all its strange pondering on the crepiness of cults, pop idols, cheerful children, and kawaii culture, Suicide Club is at its heart a movie about the evils of the internet. Released at a time when the internet was young & sparse, the movie gets a lot of mileage out of the eeriness of haunted websites and the danger of anonymous message boards. The traditionalist technophobic lore of Ringu is an idea picked up from works like Videodrome and (going way further back) The Yellow King: the idea that viewing or hearing something cursed could be lethal. Most technology-obsessed horrors that followed in Ringu’s wake echoed that same pattern, killing its victims by exposing them to lethal websites. The basement-level trash pic FearDotCom even featured the tagline “Want to see a killer website?” to drive the point home. Suicide Club pushes the idea much further, disorienting its audience by emphasizing the way Online Discourse has “disconnected” us from our “selves” and using the internet to spread a killer idea instead of a killer website. The curse that spreads through the internet in Suicide Club is a philosophical question, dangerous information that can be passed on through new technology in just a few key strokes. By now, the technology on display in the film is just as outdated as anything was in Ringu, but that dissociative, information-spreading aspect of the internet remains creepily relevant.

Surely, the most iconic image in Ringu is its money shot of a wet-haired ghost girl climbing out of a television set to claim her final victim in the film’s closing minutes. Like Blair Witch, Ringu strayed from the traditional trills of a body count horror to focus more on atmosphere & folklore, so the emergence of this TV static ghost is a one-time affair. The ghost’s victims tend to die open-mouthed, as if in shock, their bodes discovered after the fact. Suicide Club is a much gorier movie, even opening with a scare of over fifty high school students jumping onto train tracks in a mass suicide pact, coating the screen in rivers of blood. Where Ringu lingers on the imagery of spooky technology, filtering the occultist images of its vengeful ghost girl through the digital camcorder grain of a VHS tape, Suicide Club mostly uses the internet as a conduit for its killer, suicide-inspiring philosophy. Given its more hyperactive, gore-minded style of horror, I’d understand if some people would bristle at my suggestion that the films should even be compared. Whenever I doubt Suicide Club’s direct lineage form Ringu, though, I just think back to its trailer. The ad focuses in on a creepy fax machine in the film’s hospital setting. Like with the spooky technology on display in Ringu, the fax machine is kind of an obsolete redundancy in the film, set in the early days of email. The ad pushes the connection even further, though, including cutting room floor imagery of long, wet, black hair emerging from the machine and stretching across the floor. The only way the image could have been closer to Ringu’s most iconic moment is if the fax machine were instead a computer monitor or a television set. For all its myth-minded tonal seriousness, Ringu also ends with a thumping, dance music club track over its closing credits, which isn’t all that different than the incongruous J-pop soundtrack that clashes with Suicide Club’s horrific indulgences in gore. Suicide Club isn’t as faithful to Ringu’s aesthetic as other technology-obsessed J-horror releases that it inspired, but the two films are inextricably linked in my mind.

I don’t understand the widely-held belief that the American remake of Ringu is somehow better than the Japanese original. Gore Verbinski certainly has a slick, distinctly cinematic eye and there’s a sensational scene involving suicidal horses that raises the energy level, but there’s nothing especially innovative about the picture. Ringu is much scrappier & more adventurous, looking for new, modernist modes of horror mythmaking on a bargain budget. It’s only a step above Blair Witch in that way, attacking an ambitious idea through drastically limited means, something The Ring could never claim. However, I do believe Suicide Club successfully picked up the better aspects of Ringu (particularly its technophobic version of modern mythmaking in a horror context) and pushed them into weirder, more ambitions places far surpassing the limited imagination of its inspiration. Ringu is a traditionalist, folklore-minded work in which ghosts invade our modern spaces through slightly outdated technology. Suicide Club, by contrast, is a wildly kaleidoscopic work of blood-soaked mayhem in which then-current technology is a conduit for unknowable, unstoppable evil. Even though I prefer the no-fucks-given audacity of the latter aesthetic, I do majorly respect Ringu for inspiring it. In case you couldn’t tell from my last two Movie of the Month selections, Suicide Club & Unfriended, I’m a huge fan of technophobic, internet-obsessed horror and I can’t imagine that subgenre existing in its current state without the guiding hand of Ringu (or the camcorder technology obsession of The Blair Witch Project, its American cousin).

For more on March’s Movie of the Month, Sion Sono’s technophobic freak-out Suicide Club, check out our Swampchat discussion of the film, this comparison with its goofy American counterpart, FearDotCom (2002), and last week’s look at its unexpected Danish counterpart, Bridgend (2015).

-Brandon Ledet

Beware the Slenderman (2017)

threehalfstar

One of the most common complaints that documentaries suffer is the accusation that they exploit their human subjects for artistic (and financial) gain. It’d be difficult to argue against that accusation in regards to the recent HBO Docs release Beware the Slenderman, which turns the real-life stabbing of a twelve year old girl into a midnight movie creepshow & a jumping point for internet age fear mongering. Although I could comfortably call Beware the Slenderman exploitative, it’s exploitation cinema done exceedingly well. The first hour of the documentary is highly effective as bone-chilling horror, opening with a Blair Witch-style dramatization of the titular “creepy pasta” the Slenderman in a heavily pixelated version of the woods. As the film tracks the legend of the Slenderman from online fiction to amateur video games to Tumblr fan art to YouTube mainstay, it makes some really interesting and genuinely unnerving points about the evolution of memes as a collective “virus of the mind” and the function of online folklore as “digital fairy tales.” It’s when the film instead focuses on the 2014 stabbing of a young Wisconsin girl that it veers into the more exploitative True Crime territory and loses track of its Candyman-esque fascination with the nature of urban legends. I definitely found one side of that divide far more satisfying than the other, but watching Beware the Slenderman navigate this confusing tonal clash and gleefully cross some ethical lines to get its point across made for a unique documentary experience.

Two twelve year old girls are taken into custody and tried as adults for stabbing their friend 19 times in the woods of Wisconsin suburbia. As there has been no decision made in their first-degree attempted murder trial to this date, a charge that could possibly earn them each 65 years in prison, the two girls’ story has, by design, no conclusion. All we know upfront about the stabbing is that the victim thankfully survived and that the accused have made no attempt to hide the fact that they are guilty. The crime is introduced in-film through media coverage montage and long-form interviews with the accused’s parents, which tells their entire life story to a backdrop of home video footage. The parents describe mostly normal childhoods outside stray sociopathic reactions to pop culture media (specifically the infamously devastating scene from the beginning of Bambi) and a gothy tinge to their daughters’ online activity. There’s a lot of frustration and empathy in those interviews as the parents struggle to make sense of children they thought they knew, an internet culture they completely underestimated, and the earliest signs of mental illness in otherwise normal-seeming childhoods. The problem is that they aren’t the only interviews the documentary is structured around. In a much sleazier line of inquiry, Beware the Slenderman integrates long stretches of the two girls’ confessions/police interrogations from mere hours after the stabbing. Watching two children describe the stabbing of a third child in cold-blooded terms is just about the most exploitative thing I’ve ever seen in True Crime media, but it serves the material well, especially in the way it deepens the creepiness of the film’s titular monster, the Slenderman.

Originally penned as a creepy pasta, but earning a full-blown urban legend status through online folklore, the Slenderman is a tall, lanky being with long arms, claws, and retractable tendrils. He is faceless, always wears a suit & tie, and is naturally drawn to young children. Adults see his attraction to children as a threat of harm, but children (especially bullied outsiders) see it as welcoming & protective. As one interviewee puts it, “Often in the adult world, we can forget how much it sucks to be a kid.” This modernized version of the Boogeyman or the Pied Piper offers alienated children the promise of protection & community. The scary part is that some kids truly believe he’s real, real enough for them to stab a friend 19 times to “prove themselves worthy” and to “prove the skeptics wrong.” By their logic they had no choice but to slay a human sacrifice for the Slenderman, explaining, “I didn’t want to do this, but I was afraid of what would happen if I didn’t.” Richard Dawkins is brought in as an evolution expert on the way memes spread & adapt. Brothers Grimm scholars attempt to contextualize the phenomenon in the tradition of fairy tale folklore. None of the talking heads are nearly as effective as seeing for yourself how the Slenderman is represented in online multimedia art and hearing what the fictional character’s devotees are willing to do “for him” in the real world. It may be a question of my general genre preferences with all media, but I think this documentary works best when it pursues this type of urban legend horror aesthetic instead of playing with the ethics of True Crime narratives.

I’ll admit that as an audience, my biggest hurdle with Beware the Slenderman was its length, not its ethical dilemmas. At two full hours, the film outwears its welcome a bit by the concluding 30min stretch, which started to feel as pedestrian as an episode of Dateline NBC. I’m always advocating for my horror cinema to limit its runtime, though, and it’s that genre distinction that allowed me to enjoy the documentary despite its occasionally objectionable sense of morality. Using the near-murder of a young girl by her peers for shock value or an audience hook is certainly questionable, especially if the ultimate purpose of your works to creep adults out with technophobic warnings about what children are getting into online. That’s not even to mention that the film liberally appropriates artwork from those same children for its imagery without pay or credit. I expect that kind of unethical alarmism in my horror media, though, and I really like the way Beware the Slenderman tried to make phenomena like the Ice Bucket Challenge, planking, and YouTube reaction videos into just as sinister of a force as CandyCrush is in #horror and Skype is in Unfriended. Before the easy fact checking days of the internet, people used to believe films like The Blair Witch Project, The Texas Chainsaw Massacre, and Cannibal Holocaust were genuine documentaries, real life recordings of actual incidents. Beware the Slenderman works best as a continuation of that horror tradition by actually filling that role as a document of a real-life event. It’s a little overlong, a tad sensationalist, and mundanely sleazy in some of its True Crime touches, but it’s also a great horror film, especially for a documentary.

-Brandon Ledet

Lo and Behold: Reveries of the Connected World (2016)

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fourstar

I love the Internet. I spend a lot of time here. I’m also a huge sci-fi nerd. I love looking towards the future, thinking about highly intelligent A.I., and I’m not afraid of the great robot uprising. On top of all of that, I’m a big Herzog fan. Lo and Behold: Reveries of the Connected World kind of seems like it was tailored specifically for me. All that considered, though, it’s ambitious subject matter to tackle. How would anyone make a film about the Internet and how it’s affected our society? Herzog’s solution to that problem is to separate it into vignettes.

The first vignette is about the very beginning at UCLA’s campus. Very early on we get Herzog’s dry sense of humor as he remarks about how hideous the corridors are in the building that houses the start of this massive cultural and technological revolution. Then, we get the basic good and bad sides of the Internet, learning about the widely released EteRNA game which helps researchers learn about new RNA molecules and also meeting a family who’s faced very real harm after a privacy invasion. As the film progresses, however, the ideas and themes sort of spiral out of control in a way that mirrors what the Internet has done.  At some points, the spiral seems less intentional than at others and often times it’s unsure whether or not Herzog — who admittedly didn’t even make his first phone call until age 17 and still doesn’t have a cell phone — really understands the information being passed to him.

The real strength of any Herzog documentary is in the interview subjects. He has a strength in finding the most interesting people to talk to. He also handles each subject with such neutral respect. Whether it’s talking to Elon Musk or students trying to program soccer robots in the attempt to beat the World Cup champions or people in technology rehab, he’s never combative and respects their boundaries.

One thing I really appreciated about this documentary was all the technology-positive viewpoints. So often in our age of smart phone and augmented reality games people are extremely and unfoundedly critical. It was truly refreshing to hear people say positively that the Internet has been a great equalizer and that the conveniences brought on by robots and self-driving cars will be helpful. Yes, Herzog still interviews people who think the Internet is the embodiment of the antichrist and others who believe that wireless radiation is ruining their lives and causing chronic pain, but they are in the minority. Everyone else looks towards the future inquisitively and optimistically.

Lo and Behold is sprawling and out of control and at some points it feels like Herzog was in over his head like someone’s misguided documentarian great uncle. There’s history to speculation, best case scenarios, and worries about an impending apocalypse included here. The film is out of control in the way the Internet has become.

-Alli Hobbs