Episode #54 of The Swampflix Podcast: Hulkamaniacal Schlock & Nobody Speak (2017)

Welcome to Episode #54 of The Swampflix Podcast. For our fifty-fourth episode, James & Brandon wrap up an exhausting pro wrestling marathon week in New Orleans by looking back to the cinematic career of Hulk Hogan, the most notorious pro wrestler of all time. They discuss the films of Hogan’s career-high Hulkamania period and his career-low legal troubles as detailed in the Netflix documentary Nobody Speak: Trials of the Free Press (2017). Enjoy!

You can stay up to date with our podcast through SoundCloud, iTunes, Stitcher, TuneIn, or by following the links on this page.

-James Cohn & Brandon Ledet

Magic in the Mirror (1996), Prehysteria! (1993), and the Half-Hearted Spectacle of the Moonbeam Fantasy Picture

While discussing our current Movie of the Month, the 1996 children’s fantasy picture Magic in the Mirror, a recurring theme in our conversation was the film’s blatant frugality. Magic in the Mirror was a kind of recycled production made from the scraps of a never-completed project titled Mirrorworld. In its same year of release, notoriously frugal producer Charles Band managed to squeeze a direct to video sequel from its leftovers, titled Fowl Play. Boomer noted in our initial conversation that part of Magic in the Mirror’s charm was that its rushed, amateur quality makes it feel as if anyone could have made it, including the audience at home. That charm extends to Charles Bands’ Full Moon Entertainment brand at large, which has a subpar batting average of great-to-terrible releases, but is admirable in its financial scrappiness and ability to stay afloat in an ever-shrinking indie movie market. Full Moon was likely at its height as a force in indie film production in the home movie market era of the early to mid-90s, which emboldened Band to extend his brand into several sublabels. This included both two softcore pornography branches and a children’s entertainment wing: Moonbeam Entertainment, which produced Magic in the Mirror. Full Moon features have always felt a little like children’s movies that happened to depict R-rated sex & gore, so in a way a Moonbeam Entertainment children’s fantasy wing was a totally natural progression for Band. The cheap, amateur delights of Magic in the Mirror seem to be typical of the sub-brand’s offerings, even if some of its earlier projects were better funded and of a higher profile. For instance, the premiere Moonbeam Entertainment release, Prehysteria!, should theoretically be of an entirely different class than Magic in the Mirror, but is more or less mired in the same concerns of amateurish craft & militant frugality. It’s the Charles Band way.

I can’t pretend to know the difference in budget between Magic in the Mirror and Prehysteria! (Magic in the Mirror is our first Movie of the Month selection without a corresponding Wikipedia page), but it’s easy to tell from context clues which was the more prestigious Moonbeam Entertainment release. The very first production of the Moonbeam sub-brand, Prehsyteria! is both the more prestigious and the more successful picture. Prehysteria! was directed by Charles Band and his father Albert Band (who also helmed my beloved Ghoulies II) themselves, while Magic in the Mirror was left in the hands of small time Full Moon player Ted Nicolaou (who, to be fair, also directed one of Full Moon’s best offerings in TerrorVision). Magic in the Mirror was sparse with special effects, leaving most of its visual spectacle to the over the top costuming of its killer duck-people and fairy queen. By contrast, Prehysteria! is practically a special effects showcase (by Charles Band standards, anyway). Its miniature dinosaur creations are achieved with a mixture of stop motion animation and animatronic puppetry, which is seemingly where all the film’s effort & financing was sunk. Charles Band’s dream for Moonbeam was to create a sublabel of children’s sci-fi & fantasy films with “no hard edge” and it’s something he intended to achieve on the back of Prehysteria!’s success. The gamble paid off (for a while), resulting in two direct-to-video sequels and keeping Moonbeam afloat for half a decade. It’s an effort that required the same frugality that resulted in Magic in the Mirror, though. Band pushed the allure of owning VHS copies of the film by including a behind-the-scenes “Moonbeam VideoZone” featurette after the credits. That featurette reveals that the reason the film required co-directors was so that two units could shoot separate scenes simultaneously, wasting no production time. It was rushed to market in 1993 in the first place to ween off the anticipation for Spielberg’s dino spectacle in Jurassic Park. Artistically, it didn’t have much on it its mind beyond getting dinos on the screen in front of kids as quickly as possible because of that deadline. Prehysteria! may have been more of a top priority for Charles Band in building the Moonbeam brand than scraping together Mirrorworld’s leftovers into an afterthought feature in Magic in the Mirror, but the two films share his remarkably frugal thumbprint all the same.

In the tradition of the drive-in exploitation era, most Charles Band productions don’t feel the need to accomplish much beyond selling the premise of what’s on the poster. Magic in the Mirror promises a magical land of evil duck-people on the opposite side of a child’s mirror and once it gets there the film is content to remain inert. Prehysteria! is much the same in its own promise of a miniature Jurassic Park. The special effects behind the tiny dinos on the poster receive most of the film’s care and attention. The dinosaurs are given pop star names (Elvis, Madonna, Hammer, Paula) and are featured dancing to rock n’ roll. Although they could conceivably fuck you up even at the size of toy chihuahuas, they’re instead made to be as cuddly as Gizmo. They’re undeniably cute and that’s all most children are likely to care about when watching the film. Charles Band knows this and makes no effort to fill out the world around them. The kids onscreen who adopt the dinos (including The Last Action Hero’s Austin O’Brien among them) are bratty siblings with an archeologist dad. The dino eggs wind up in their possession because of an unintended cooler-swap, which angers the colonizing asshole (Stephen Lee doing his best Wayne Knight) who cruelly stole them from South American tribesmen. The villain wants “his” dinos backs. The kids want to hide them from the rest of the world. This conflict is established early in the first act and doesn’t change much form there, leaving everything outside how cute the dinos are in a state of stasis. The villain gets in exactly one campily amusing line: “I’m getting prehysterical over here!” The children, for their part, are only interesting in how queasy their relationship with their father’s sexuality can feel at times; they openly mention his desperate horniness as a single man, complete with his potential girlfriends for his affections and, worst yet, refer to him as “daddy” in prepubescent squeaks. Terrifying. Charles Band may not have invested as much characterization into the children as he puts into the dinos, but his inability to grasp the difference between a childlike & an adult tone occasionally makes for an interesting moment, if not only for the cringe factor.

If there’s anything that distinguishes Prehyteria! from the majority of the Moonbeam Entertainment output, it’s that it appears to have been an intensely personal project for Charles Band. He not only chose this film to launch Full Moon’s child-friendly sublabel and co-directed it with his own father, but the movie also reflects the one subject that could be said to be an auteurist preoccupation for the VHS era schlockmeister: miniature bullshit. From Puppet Master to Dollman to Demonic Toys to Evil Bong and beyond, Charles Band has basically built a career around stop motion and puppetry visualizations of (often evil) tiny beings in action. Prehysteria! isn’t one of the more exceptional specimens in that catalog in terms of filmmaking craft, but it is interesting to see his usual fixations filtered through a children’s entertainment lens (as opposed to his R-rated horror productions that just feel like children’s films). It’s the distilled ideal of a Moonbeam Entertainment production it that way. Still, for all the film’s special care and attention from the top man in the company, Prehysteira! largely feels on par with the half-assed, good-enough-to-print spectacle of Magic in the Mirror. Oddly, Magic in the Mirror feels like a more special picture than Prehysteria! because of that lack of attention. The animation & puppetry behind the dinos in Prehysteria! are impressive, but they raise questions in contrast to the rest of the picture on why none of that energy was matched elsewhere. Magic in the Mirror’s own scrappiness is noticably thorough by contrast. Its humanoid duck costumes are obviously handmade & amateurish, but there’s a sinister quality to their design anyway and the rest of the film matches that off-putting, off-brand, off energy in a way that feels more consistent than Prehysteria!’s super cute dinos dancing in a charisma void. Prehysteria! is the higher profile picture that’s likely to be more fondly remembered (i.e. remembered at all), but Magic in the Mirror is a much more honest, ugly picture of what Moonbeam’s commitment to frugality truly looked like. It wasn’t pretty, but it was bizarrely fascinating.

For more on April’s Movie of the Month, the Full Moon Entertainment fantasy piece Magic in the Mirror, check out our Swampchat discussion of the film and last week’s look at its direct-to-video sequel Fowl Play.

-Brandon Ledet

Bride of the Gorilla (1951)

As monumental as the 1930s King Kong was in influencing special effects innovation in early cinema, there was a nasty undercurrent of racism that flowed from that picture & dispersed into the larger cultural pool. Many ape-themed B-pictures that followed in King Kong’s footsteps preyed on societal discomfort with interracial romance, horrifically coding their villainous primates as African or South American invaders stealing square-jawed Americans’ refined white women. It’s not a genre I tend to pay much attention to as a result, despite my bottomless appetite for schlock, unless there’s a hook like witnessing Bela Lugosi’s decline into poverty row Hell in The Ape Man. 1951’s Bride of the Gorilla is a strange exception to the rule. It’s a deeply racist picture, to be sure, but its avoidance of the usual tropes & grooves of the genre makes it a bizarre, fascinating work as an outlier. More of a melodrama than a B-grade horror and a complication of the way its villainous ape is coded as a racial Other, Bride of the Gorilla surprises & subverts in its participation in a genre that doesn’t deserve the effort. It’s a morally repugnant, but oddly compelling as a cultural artifact.

Presented as a story about “how the jungle itself took the law into its own hands”, this is a tale of adultery, guilt, and the white man’s sense of displacement in the Amazon. A rubber plantation owner’s young wife falls in love with one of his workers. The pair consummate this passion after a fight over their affections leads to the old man’s accidental death. Haunted by their own guilt and a criminal investigation from the Amazonian country’s police commissioner (?) & audience narrator (horror cheapie veteran Lon Cheney, Jr.), the new union is cursed & ultimately tragic. This is compounded by a local witch who poisons & gaslights the new husband/former employee into believing he’s turned into a gorilla. He hallucinates that his body is changing and he is losing his humanity to the jungle, where he begins to spend most of his time instead of comforting his new, wealthy bride. There isn’t a lot of gorilla action in the picture; it’s mostly colonialist melodrama. Still, the psychological horror of this transformation (which is never confirmed to be real) has interesting thematic implications & moments of dread.

Bride of the Gorilla’s thesis that white people don’t belong in the Amazonian jungle is a technically accurate conclusion derived from deeply faulty reasoning. According to the film, “White people shouldn’t live too long in the jungle,” because it “brings out their bad side.” The transformation horror at the center of the film brings into question the sexual threat of the Other that usually permeates its genre. The movie practically functions as a horror of racial transformation, where a white man loses his privilege & civility as be becomes more in tune with the “primitive” culture of the jungle. Because this is a poverty row cheapie rapidly fired off to fill out a double bill, there likely wasn’t much intentional thought put into how the film would participate in, complicate, or subvert the racist tropes of its genre, but the results are fascinatingly muddled all the same. The movie takes an unintended anti-colonialist stance and breaks down the barriers that separate its white man lead from the jungle community he fears. It even does so with an almost exclusively all-white, American cast, which makes it all the more bizarre.

For all of Bride of the Gorilla’s grotesque, Darwinist implications as a racist participation in colonialist narratives, it does have occasional moments of genuine psychological terror. Raymond Burr (of Perry Mason & Rear Window fame) sells the fear of his primitive de-evolution nicely, especially in a scene where he punches in the glass of a mirror that displays a gorilla’s reflection. Late in the film his gorilla form stalks his titular bride through the jungle and the movie takes his first-person POV. It’s a decision that’s intended to mask the truth of his transformation, but accidentally telegraphs the aesthetic of an 80s slasher in the process. Most of Bride of the Gorilla works this way. Its indulgence in prolonged melodrama is likely an effort to limit its special effects budget, but makes it an interesting B-horror outlier in the process. Its subversion & complication of racist ape movie tropes was likely a thoughtless act in the pursuit of a quick, cheap-to-shoot script, but makes for an fascinating discussion anyway. The psychological & bodily horrors of its central transformation, which likely isn’t even “real,” shines through despite the many faults holding it back. I wouldn’t normally recommend anyone explore this particular B-movie territory, but if you find yourself doing so, Bride of the Gorilla is an interesting outlier within a cursed genre.

-Brandon Ledet

Godzilla 2000: Millennium (2000)

The 2016 theatrical release of Shin Godzilla was an incredible experience for varied reasons: it was an excellent course corrective for a series that hit a slump with Gareth Edwards’s lumbering 2014 Godzilla film; it packed a surprisingly acidic taste of unexpected political satire among its kaiju action; Godzilla himself is always exciting to see on the big screen no matter the vehicle, etc. Most significantly, though, as an American audience, I appreciated the chance to see a Japanese Godzilla production faithfully translated in its original tone & intent on the big screen, which is a frustratingly rare experience. From the original 1950s Godzilla to the 1985 American-Japanese coproduced sequel to beyond, the standard for most Godzilla imports is for them to be heavily re-edited & altered in translation in their American dubs. In the case of Godzilla 1985 (titled Return of Godzilla in Japan), many of the scenes not involving the monster itself were swapped out with inserts of war rooms packed with American actors, completely altering the story. There’s no telling to my English-language ear what might have been lost in translation in Shin Godzilla’s journey to America, but I highly doubt that anything so egregious transpired there. It’s something I appreciated even more in retrospect when recently watching Godzilla 2000: Millennium for the first time. While the American dub of Millennium doesn’t quite substitute entire scenes with American actors like Godzilla ’85, it does drastically alter the tone & intent of the original Japanese script in a show of bad faith for the attention spans of American audiences and the inherent appeal of the original work. Shortened by nearly ten minutes and punched up with intentionally campy dialogue not included in the original script, the American release of Godzilla 2000 is yet another example of the typical fuckery this long-running franchise is subjected to in its trips across the ocean and the language barrier.

Luckily for Americans, there’s a baseline enjoyability to all Godzilla movies that transcends these bad faith translations. As the 24th entry in the franchise and the start of its own “Millennium” era, you might suspect hat Godzilla 2000 would find it necessary to change up the basic formula to keep itself fresh. Instead, this is largely the same kaiju action vehicle all Godzilla movies are, just with updated effects. Chronologically a sequel to the 1954 film, Godzilla 2000 finds its titular lizard beast returning to the shores of Tokyo to battle a mysterious UFO that has been terrorizing its people & buildings (mostly the buildings). While different organizations argue over whether Godzilla needs to be subdued or destroyed, the monster busies himself by attacking the mysterious UFO with his kaiju fire-breath, to no avail. For its part, the UFO attempts to absorb Godzilla’s DNA to steal his regeneration powers, making it possible for the alien species to adapt to life on Earth. This culminates in the UFO transforming into the (new to the series) kaiju Orga for a classic big-beast battle among Tokyo’s fragile skyscrapers. The fight is played 100% seriously, but the Humorous Dialogue surrounding it can be try-hard goofy in a way that’s difficult to earn a genuine laugh. There’s enough physical humor & basic absurdity inherent to the original Japanese cut that there’s no need for these additional wisecracks, which include a military general bragging that his missiles will “go through Godzilla like crap through a goose.” Har, har. I’m not entirely opposed to the idea of making a Godzilla film that’s shorter & campier than the series’ dead serious nuclear origins (Godzilla vs. Hedorah is my favorite in the franchise, after all), but the joke-writes on Godzilla 2000 do seem especially hokey, outside maybe the brilliance of the “Get ready to crumble” tagline. Either way, they didn’t cut any of the sweet monster action in the American release, which is a universal pleasure that can never be truly lost in translation.

As frustrating as it likely was to have its Japanese cut goofed-up for its domestic release, I’m sure it was still a massive joy to have a Godzilla picture back in American theaters in the year 2000. The few previous Toho-produced Godzilla films were straight to video affairs (I’m guessing the 1998 Roland Emmerich Godzilla picture gave the series enough of a popularity-boost to transcend that) and kaiju movies are obviously meant to be seen as big and loud as possible. That’s largely because special effects are their main draw, whether or not films like Godzilla ’54 and Shin Godzilla back them up with Big Ideas. Special effects-wise, Millennium offers an exciting mix of the old and the new. Godzilla & Orga are still actors in rubber suits stomping around hand-built miniatures. That original-flavor special effects recipe is spiced up with a more current influence, though, particularly the matte painting & set piece spectacle of the early Spielberg era and the shoddy CGI of post-Spielberg disaster pictures. Godzilla 2000 arrived long after the 90s disaster epics wave of titles like Twister & Independence Day (not to mention Godzilla ’98’s own participation in that aesthetic), so it shouldn’t be so jarring to see Toho’s tried & true brand of Kaiju action mixed with that influence. Still, the visual references (to Twister & Independence Day particularly) are too specific and too plentiful not to stand out in this context. I’m sure that the Japanese cut of Godzilla 2000 is the superior piece of writing (and I probably should have watched it before filing this review) but even the goofed-up American version of the film retains enough visual spectacle, both in classic kaiju action & in its 90s disaster epic aesthetic, to be well worth a look. That was likely especially true for those who caught it on the big screen in its initial theatrical run. It would have been vastly preferable for Millennium to be afforded the Shin Godzilla treatment of a faithful American translation, but this is still a badass monster movie where Godzilla lays an extensive beatdown on a sky scraper-sized UFO beast. It would be near-impossible to ruin that.

-Brandon Ledet

Ready Player One (2018)

As a pasty pro wrestling fan with a film blog, I’m comfortable with being identified as a nerd, but I’ve never quite felt like the right kind of nerd. Superhero comics, video games, Buffy the Vampire Slayer, anime – the staples of Nerd Culture have never been the pop media I personally obsess about. It’s not that my own nerdy obsessions are especially esoteric; I’ve just always felt like somewhat of an outsider when observing what typical nerds cosplay as or geek out over. When the pasty nerd hero of Ready Player One sneers at the business dick villain pretending to share his interests, “A fanboy knows a hater,” I had to think to myself that I likely qualify as neither. I also suspect director Steven Spielberg is an objective outsider to that distinction as well. Looking at the scruffy, near-sighted goon, it’s not too difficult to imagine that he’s seen the wrong end of a swirly or a locker-shove in his past, especially considering his life-long interest in science fiction. However, it is difficult to imagine him caring about the particular Nerd Shit on display in Ready Player One. Although there is plenty evidence to the contrary, I just can’t picture Spielberg wasting days behind the controller of a marathon session of Halo or repeatedly rewatching Akira in his Cheetos-stained pajamas. Roughly 75% of the Nerd Shit references that weren’t verbally acknowledged Ready Player One’s dialogue when over my head and I suspect a millionaire over twice my age wouldn’t have fared much better (many of the background details were reportedly included by special effects teams without his explicit request). As an outsider, I must admit I’m baffled by the consensus that Ready Player One is intended to be seen as a fun popcorn movie. To me, it’s a nightmare vision of a plausible near-future Hell that we’re helplessly barreling towards. Maybe that qualifies me as a hater. I wouldn’t know; you’d have to ask a fanboy. I do suspect, though, that the film’s director shares that same point of view somewhere beneath his King Nerd exterior.

Gatekeeping is perhaps the ultimate qualifier of true nerdom. Nerds tend to declare what pop culture is objectively Good or Bad as if their opinion is law and no interests outside their own have value. Like how 10 Cloverfield Lane exposes the creepiness of Doomsday preppers by depicting the dystopian world they secretly desire, Ready Player One envisions the logical, terrifying result of what this pop culture gatekeeping would look like if it were taken as seriously as every self-aggrandizing nerd wants it to be. A lonely trillionaire nerd (Mark Rylance) builds a virtual reality video game universe where his own pop culture obsessions (mostly white boy nerd shit from the 1980s) are canon as the greatest works of art of all time. Because of the universal popularity of his immersive gaming system, this über-Steve Jobs experiences the ultimate power fantasy all nerds crave: he’s celebrated for his superior tastes in esoteric pop culture. If he was into it, it’s fantastic & worthy of scholarly study. If he wasn’t, it essentially never existed. By the year 2045, long after his death, this celebration of one man’s pop culture tastes has driven the world into a digital Hell. Most people live impoverished in overpopulated slums (picture a game of Jenga where the building blocks are mobile homes). They escape their grim surroundings by immersing themselves in a dead trillionaire’s nerdy pop culture utopia through increasingly realistic virtual reality technology. No new art or creativity is necessary, since their preferred world’s creator isn’t around to approve it. This dystopian vision feels like a less classist version of Idiocracy in that way, where the world is driven to its lowest point by mindless 80s nostalgia instead of “bad breeding.” If a single, gatekeeping Nerd won the ultimate prize of being taken seriously as a tastemaker and had their own obsessions guide the establishment of a universal monoculture, this is exactly the world we would eventually live in. It’s a goddamn nightmare.

The catch about Ready Player One (and the internal tension that makes it interesting) is that it was written by one of those gatekeepers. Writer/stand-up comedian Ernest Cline penned both the film’s screenplay (along with several co-writers) and its source material novel. Cline takes gleeful pleasure in the material’s endless pop culture references, but that doesn’t feel at all reinforced on Spielberg’s end. Spielberg’s adventurism works in tandem with Cline’s geeked-out tone in an occasional chase sequence or flash of goofball humor, but as a whole their work feels more like a philosophical debate than a blissful collaboration. Cline constructs a story about a young nerd (Tye Sheridan) wooing another young nerd (Olivia Cooke) and saving the world by playing video games with incredible skill & displaying esoteric 80s pop trivia. It should be a joyous power fantasy for the like-minded video game obsessives in the world, but it instead looks & feels like a continuation of the grim, grimy futurism of Minority Report & A.I.: Artificial intelligence (two of the best films of Spielberg’s career, but also two of the most acidic). By all accounts, Cline’s writing style tends to dwell in long lists of nerdy pop culture ephemera, taking time to build its own gatekeeping canon of exactly what nerdy shit is worth preserving. By contrast, Spielberg’s film feels unconcerned with dwelling on its references at all, as plentiful as they are. Instead of relishing the joy of seeing disparate characters form across all of nerdom share the screen, Ready Player One essentially glosses over them in favor of fleshing out its grim dystopian future. There are plenty of extratextual characters referenced in the film, but they mostly appear so briefly in the background in moments of chaos that you hardly have time to notice them. It’s like Ernie Bushmiller’s “three rocks” principle: there are exactly just as many nostalgic references included as necessary to create the illusion that the film is overrun with them. In the few times when the film does dwell on them, their distant memory distorts the original intent of the artwork that’s supposedly being celebrated, like a copy of a copy. The Shining is now a jump-scare fest; the Iron Giant is now a ruthless killing machine; Chucky is all maniacal laughter instead of smart-ass quips; etc. Spielberg doesn’t take the same joy in referencing past works that Cline does; he practically mocks the way that thoughtless, performative celebration changes their fundamental nature. Spielberg’s not quite the same level of satirist as Paul Verhoeven, to put it lightly, but I haven’t seen a film this at odds with its own source material since Starship Troopers.

Maybe I’m giving Spielberg too much benefit of the doubt here. Maybe he does spend his lonely nerd nights creaming his Zelda pajamas while dreaming about how cool it would be if Gundam fought Mechagodzilla. Either way, Ready Player One plays much closer to the grim future-tech prophecies of his own early 2000s sci-fi than the pure-fun video game crossover indulgences of a Super Smash Bros or a Marvel vs. Capcom. Like the surveillance state speculation of Minority Report or the cruelty of artificial intelligence creation in A.I., Ready Player One taps into the potential, foreseeable darkness of a world that’s already nostalgia-obsessed, with escapist pleasures to be found in the anonymity of Internet avatars & in watching strangers make money playing video games on YouTube. If nerds win the culture war, this is a plausible vision of where we’re headed. If you look to Ready Player One as mindless popcorn fun, your enthusiasm for that vision might be determined by where you fall on the fanboy/hater divide. To me, the film is much more rewarding if you consider the ways it makes its own Nostalgia Bait fun appear grotesque & terrifying, regardless of what Spielberg’s intent may have been. Maybe the film works as a fanboy/hater Rorschach test in that way. Audiences who see a love letter to nerdy pop culture where Gremlins, Goro, and Batman can finally share the same universe can maintain their fanboy status. Others who see a deeply depressing glimpse into a near-future Hell, like I did, might just be haters after all (at least in Ernest Cline’s nomenclature). However, haters can take solace in the likelihood that Spielberg’s secretly a hater was well, considering how similar this grim vision is to his past dystopian world-building. Paradoxically, you’d have to be generous to classify Spielberg or myself as anything but nerds, even if we are the wrong kind of nerds. Let’s hope we’re aren’t found out as imposters in the virtual reality Hell that apparently awaits us.

-Brandon Ledet

Isle of Dogs (2018)

Director Wes Anderson has such a meticulously curated aesthetic that his work is almost polarizing by design. As his career has developed over the decades, long outlasting the wave of “twee” media it partly inspired, he’s only more fully committed himself to the fussed-over dollhouse preciousness of his manicured visual style. That can be a huge turnoff for audiences who prefer a messier, grimier view of the world that accepts chaos & spontaneity as an essential part of filmmaking. Personally, I can’t help but be enraptured with Anderson’s films, as if my adoration of his work were a biological impulse. Like the way house cats host parasites that fool pet owners into caring for them, it’s as if Wes Anderson has nefariously wired my brain to be wholly onboard with his artistic output. It’s a gradual poisoning of my critical thinking skills that stretches back to my high school years, when his films Rushmore & The Royal Tenenbaums first established him as a (divisive) indie cinema icon. Anderson’s latest work, Isle of Dogs, only makes his supervillain-level command over my critical mind even more powerful by directly pandering directly to things I personally love. A stop-motion animated sci-fi feature about doggos who run wild on a dystopian pile of literal garbage, the basic elevator pitch for Isle of Dogs already sounds like a Mad Libs-style grab bag of the exact bullshit I love to see projected on the big screen, even without Wes Anderson’s name attached. As he already demonstrated with Fantastic Mr. Fox, the director’s twee-flavored meticulousness also has a wider appeal when seen in the context of stop-motion, which generally requires a level of whimsy, melancholy, and visual fussiness to be pulled off well. That’s why it’s so frustrating that Isle of Dogs is so flawed on such a fundamental, conceptual level and that I can’t help but thoroughly enjoy it anyway, despite my better judgment.

Set decades into the future in a dystopian Japan, Isle of Dogs details the samurai epic-style adventure of a young boy attempting to rescue his dog from an evil, corrupt government (helmed by his own uncle). All dogs in his region have been exiled to the pollution-saturated hell of Trash Island (which is exactly what it sounds like) amidst mass hysteria over a canine-specific virus, “snout fever.” The story is split between two efforts: a search & rescue mission involving the boy & a gang of talking Trash Island dogs (voiced by Bryan Cranston, Jeff Goldblum, Bill Murray, Ed Norton, Bob Balaban, Tilda Swinton, etc.) and a much less compelling political intrigue narrative in which an American foreign exchange student (voiced by Greta Gerwig) attempts to expose the government’s villainous deeds. As an American outsider himself, Wes Anderson is at times contextually positioned in the POV of both the Trash Island Dogs and the foreign exchange student, the only consequential English-speaking characters in the film (a large portion of the dialogue is unsubtitled Japanese). In his worst impulses, Anderson is like Gerwig’s foreign exchange student– an enthusiastic appreciator of Japanese culture who awkwardly inserts themselves into conversations where they don’t belong, wrongfully feeling entitled to authority on a subject that is not theirs to claim. From a more generous perspective, Anderson is like one of the American-coded trash dogs– compelled to honor & bolster Japanese art from a place of humbled servitude, even though he doesn’t quite speak the language (either culturally or literally). By choosing to set an English language story in a fictional Japanese future, Wes Anderson has invited intense scrutiny that often overpowers Isle of Dogs’s ambitious sci-fi themes, talking-dog adorability, and visually stunning artwork. This is especially true in Gerwig’s (admittedly minor) portion of the plot, which sticks out like a sore thumb as one of the film’s more conceptually flawed impulses. For a work so visually masterful & emotionally deft, it’s frustrating that it seemingly wasn’t at all self-aware of its own cultural politics.

There are much better-equipped critics who’ve more thoughtfully & extensively tackled the nuanced ways Isle of Dogs has failed to fully justify its Japanese culture-gazing: Inkoo Kang, Justin Chang, Emily Yoshida, Alison Willmore, to name a few. As a white American, it’s not my place to declare whether this gray area issue makes the film worthy of vitriol or just cautions consideration. I could maybe push back slightly on the cultural appropriation claims that say there’s no reason the story had to be framed in Japan and that Anderson only chose that setting for its visual aesthetic. Like Kubo & The Two Strings’s philosophical relationship with the finality of death (or lack thereof), Isle of Dogs engages with themes of honor and ancestry that feel very specific to its Japanese setting (even if not at a fully satisfying depth). Truth be told, though, I likely would have enjoyed the film even without that thematic justification. Unless Isle of Dogs is your very first exposure to the director’s work, you’ve likely already formed a relationship with Wes Anderson as an artist, whether positive or negative. It’s a relationship that can only be reinforced as the director doubles down with each project, sinking even deeper into his own particular quirks. I assumed with Moonrise Kingdom that no film could have possibly gotten more Wes Andersony. Its follow-up, Grand Budapest Hotel, immediately proved that assumption wrong. While Isle of Dogs stacks up nicely to either of those films in terms of visual achievements, its own doubling-down on the Wes Anderson aesthetic is tied to the director’s long history of blissful ignorance in approaching POC cultures (most notably before in The Darjeeling Limited). It does so by submerging itself in a foreign culture entirely without fully engaging with the implications of that choice. As a longtime Anderson devotee in the face of this doubling-down, I’m going to have to reconcile my love of his films with the fact that this exact limitation has always been a part of them, that I’ve willfully overlooked it in my appreciation of what he achieves visually, emotionally, and comedically elsewhere. Isle of Dogs is a gorgeous work of visual art and a very distinct approach to dystopian sci-fi. It’s a great film, but also a culturally oblivious one. The conversation around that internal conflict is just as vital as any praise for its technical achievements.

-Brandon Ledet

Never Let Me Go (2010)

The recent critical success of Annihilation (to say nothing about the film’s financial doom at the hands of its distributor) has been a welcome opportunity to look back to Alex Garland’s career-long achievements as a sci-fi screenwriter before he made the jump to buzzworthy auteur in his debut feature as a director, Ex Machina. A significant part of that reexamination has been tied to a rumor, recently confirmed by actor Karl Urban, that Garland was the uncredited director of the sci-fi action thriller Dredd. I very much enjoy Dredd as a slick, bare-bones slice of schlocky spectacle, but it’s not quite of the same cloth as what I enjoyed so much in Annihilation & Ex Machina. To me, Garland’s personal brand of sci-fi is one of heady, introspective melancholy. His films might feature Domhnall Gleeson seducing a sexy robot or Natalie Portman firing bullets at a monstrous alligator-beast, but they’re still works built on the backs of sci-fi ideas, as opposed to sci-fi spectacle. To that point, I’d suggest that the undersung work of Garland’s past is not Dredd at all, but rather the sci-fi melodrama Never Let Me Go. Adapted from a widely adored novel by Nobel prize-winning author Kazuo Ishiguro, who also penned Remains of the Day, Never Let Me Go is a romantic period drama set in an alternate timeline version of the 1970s (and later stretching to the 1990s). It details a decades-long love triangle melodrama between three doomed characters, recalling more the historical romantic epic ambitions of a film like Atonement rather than the shoot-em-up spectacle of Dredd. It’s not an especially fresh, attention-grabbing work. There’s no space travel, ray guns, or alternate dimensions. Instead, it dwells on the glum, moody repercussions a sci-fi dystopia wreaks on the emotional state of the characters who live it, which makes the film feel right at home with Garland’s more recent, more revered directorial efforts.

I was intrigued by the trailer for Never Let Me Go when I saw it nearly a decade ago, but also confused why the advertising made its central twist so obvious. As it turns out, it’s because the main conceit is not a twist at all, but a premise that’s stated up front and seen to its logical, emotional conclusion. A breakthrough discovery in the alternate history 1950s raised the live expectancy rate of the average citizen well past the 100-year mark: clones. Clones are systemically raised as part of an organ-farming program. Donations are involuntary, required without exception, and donors are raised to understand what fate awaits them as their purpose in life reaches “completion” (hint: they don’t get to enjoy the extended life expectancy rate the new technology affords the rest of the world). Our window into this scenario is a traditional British boarding school that only appears sinister at the margins. Cloned children are taught that it’s their special duty to keep themselves “healthy inside.” Chip readers, daily pills, and mysterious art contests hint at the administration behind their care, but we never peak behind the proverbial curtain. Instead, we watch them mimic social behaviors form music & television, find enormous pleasure in the thrift store castoffs of regular children, and search blindly for clues to the identity of the “originals” they were cloned from in any scraps of the outside would they can gather. From this grim backdrop emerges a decades-long tale of unrequited love & romantic jealousy among three of the boarding school student as they age out of the safety of childhood education and into active, repetitive organ donations. Some attention is paid to the mysteries behind the administrative structure of their preparation as donors, but the story is much more concerned with the emotional repercussion of an unfulfilled romantic life of people who were “born” to die young. It’s a small, intimate story told within the context of a massively ambitious sci-fi premise, so it’s no wonder Garland was drawn to telling it onscreen (he was also reportedly chummy with Ishiguro on a social basis, which helps I’m sure).

I can’t kick myself too much for missing Never Let Me Go in its initial theatrical run. Practically nobody saw this thing. It earned $9 million on a $15 million budget, only $2 million of which was domestic box office. The real shame there is that I believe the film could have been a huge hit if it had arrived just a few years later. Its romantic strife amidst a grim dystopia would have been right at home with the YA craze that followed The Hunger Games in 2012. Then there’s the cache of the film’s cast, which only gets more impressive every passing year: Keira Knightly, Carey Mulligan, Andrew Garfield, Sally Hawkins, Domhnall Gleeson, and so on. With Garland’s recent critical success, Never Let Me Go now has a unique context as a primer for his auteurist voice, but it’s honestly baffling that the film has yet to become a hot topic before, whether initially or upon reappraisal. The film may be a little low-key melancholy for a star-studded sci-fi picture, but it’s far from the limited appeal of the art house version of this child-farming territory in works like Lucile Hadžihalilović’s Evolution. This is the tragic story of young people being disfigured & discarded by a menacing society who treats them like appliances, but in the midst of watching it the weight of that premise never overwhelms the simple love story at its core. If there’s anything Garland has proven himself to be particularly adept at, it’s achieving intimacy against the backdrop of far-reaching sci-fi concepts and Never Let Me Go is a great, distilled example of how effective that dynamic can be. He’s never quite turned that talent into boffo box office (not even with the popcorn action spectacle of Dredd), but Ex Machina & Annihilation both enjoyed a critical goodwill Never Let Me Go deserves as well. It’s doubtful that wide scale reappraisal is ever coming, since the movie’s previous lack of attention doesn’t make much sense either, but it’s still pure-Garland in its intimate sci-fi introspection, an auteurist voice we’re just starting to fully understand.

-Brandon Ledet

The Strangers (2008)

As much as I’m usually game for cheap, single-location genre exercises, I tend to avoid the home invasion thriller as a medium. Occasionally, the campy humor of a Knock Knock or a Trespass will pique my interest, but I have a general aversion to the genre as a whole when it’s played seriously. This is mostly because home invasion premises tend to lazily rely on the threat of sexual violence to mine their terror, an exploitation genre go-to that’s getting to be just as boring as it’s always been repulsive. The 2008 home invasion nightmare The Strangers does an excellent job of getting around that exploitative tedium by instead conjuring the most terrifying motivation for a domestic break-in imaginable: nothing at all. In most home invasion scenarios, a woman is trapped in house alone as male assailants threaten their financial & sexual safety from all directions. In The Strangers, a romantic couple are surrounded by a mixed-gender posse of masked sadists who seem to want nothing at all. It’s a purposeless, nihilistic cat & mouse game, in that it’s like watching cats bat around a half-dead mouse for 86 minutes just for the mild amusement. There’s something much more disturbing (and yet less morally grotesque) about that approach and the film easily ranks among the best examples of its genre because of it.

Liv Tyler & Scott Speedman star as a disheveled romantic couple bickering in the late night/early morning hours after a friend’s wedding. It’s the kind of drunken argument they should know better than to continue into the delirious headspace of a post-midnight mental haze, but feel compelled to continue anyway. In this vulnerable, volatile atmosphere, a trio of masked killers gradually emerge from the shadows both inside & outside the house. With practically no dialogue and no discernible intent they stalk, hunt, and torture the couple as the night stretches past sunrise. There are, conceivably, only two potential victims in this scenario, so The Strangers has no real potential as a body count slasher. Its tension is instead drawn from the couple being out-gamed & outnumbered, with the potential window for survival incrementally closing as the violence inflicted upon them rises exponentially. When asked, “Why are you doing this to us?” the masked assailants only answer, “Because you were home,” a response so succinctly chilling it was eventually marketed as a tagline. That just-because ethos is a powerful source of terror that largely substitutes any need for a fully-developed plot. Likewise, the look of the killers’ masks is distinctly memorable enough on its own to fill in any void left by their oppressively sparse dialogue. The Strangers dwells in the terror of negative space and the absence of intent, a much more satisfactory source of scares than what’s usually achieved with the home invasion template.

As you likely already know, the titular killers in this home invasion chiller recently resurfaced in a decade-late sequel titled The Strangers: Prey at Night. Watching the original film, I was struggling to imagine a scenario where Prey at Night could be accused of being blasphemous to or “ruining its predecessor, a fate most horror sequels inevitably suffer. The Strangers does a great job of steeling its potential sequels from that concern. Not only does it intentionally leave its ending open to the possibility of subsequent episodes, but it sticks to such a simple, bare-bones story structure that almost anything could be built on its foundation without feeling out of place The difference between the first installment in the Strangers series and its potential follow-ups, then, is almost entirely a matter of style. Prey at Night is a love letter to the neon-lit, post-Carpenter slasher of the 1980s, a violently campy romp that gleefully accepts the phrase “style over substance” as a challenge instead of a potential criticism. It’s a far cry from the cold, keep-it-simple nihilism of the original film, but also not at all tied to that blueprint as a sacred text. There’s almost no text at all to remain true to. Dialogue mostly fades away in The Strangers after its early, scene-establishing arguments in favor of well-staged attacks on its central, petrified couple. The only connective tissue between the two films, really, are the killers’ iconic masks, which is honestly more than enough to justify the liberties of Prey at Night.

The Strangers itself is not above mining nostalgia from past horror greats in establishing its own aesthetic. The opening warning, “What you are about to see is inspired by true events,” distinctly recalls the similar introduction to The Texas Chainsaw Massacre. That grimy 70s horror throwback atmosphere is only palpable in the film’s simplicity & the distinct design of its killers’ masks, though. If it’s at all an exercise in overt style, its indulgences can only be detected in its attention to detail. Intricate lighting choices allow for some impressively built tension, as the obscurity of shadows affords the killers a wealth of hiding places and the movie literalizes Liv Tyler’s often-deployed deer in the headlights routine. The sound design is even more meticulous, aurally attacking the audience with the chills of scraped metal and history’s most unexpected Joanna Newsom needle drop. Since light & sound are the two most essential components to cinema, I’d say that attention to craft alone makes the film praiseworthy even as a barebones genre exercise. It’s also, to be frank, damn scary, a rare achievement from a horror film so familiar in its basic template. Even though that home invasion template is typically something I avoid on-sight, I was wholly won over by The Strangers. I even preferred it over its Carpenter pastiche sequel, something I never would have expected going in. The sequel’s camp + violence genre formula is usually much more my speed.

-Brandon Ledet

The Fowl Stench of Magic in the Mirror: Fowl Play (1996)

The most immediate, visceral reaction I had to our current Movie of the Month, the 1996 children’s fantasy nightmare Magic in the Mirror, is that it’s an absurd abomination that should not exist. While the movie makes some strides to justify its hideous existence though a half-hearted allegory about how imaginative kids are overlooked & undervalued, that well-intentioned narrative is just a thin sheen on the unintended horror of the film’s villains: “The Drakes.” For a kids’ movie about humanoid ducks who boil people alive to make tea because they enjoy the way it tastes, Magic in the Mirror can be surprisingly sinister. There have been plenty low-budget rehashings of Alice’s Adventures in Wonderland over the decades, so the film doesn’t particularly stand out in its fairy tale premise of a young girl learning the ways of the adult world by traveling into an alternate magic realm through an antique mirror. The bargain basement, Howard the Duck-looking freaks that await her there do tend to linger with you in their own nightmarish way, however, and are the only pressing reason for thrill-seekers to dig the film back up from its VHS-era gravesite. If the largely forgotten, viscerally upsetting Magic in the Mirror shouldn’t exist, the existence of it dirt cheap, Drake-focused sequel is even more of an affront to humanity and all that is good in the world.

Like all schlock peddlers, producer Charles Band has hinged his entire career on aggressive frugality. Years after the abandoned production of a fantasy film titled Mirrorworld shut down, Band’s children-friendly Full Moon Entertainment sublabel Moonbeam Entertainment recycled materials from the unfinished work to create the horror that is Magic in the Mirror. Band’s frugality knows no bounds, though, and he managed to squeeze two productions out of Mirrorworlds’ discarded scraps. There isn’t much extratextual info available about Magic in the Mirror (this may be our first Movie of the Month selection without a standalone Wikipedia page), but it appears the film earned minor theatrical distribution through Paramount Pictures. A straight-to-VHS sequel to the film was produced simultaneously with the original, though, and both releases reached US audiences in 1996. It should be a smooth transition between the two pictures then, as if they were one 3-hour movie with a credits sequence intermission. Many of the potential pitfalls of cheap kids’ movie sequels should be avoided in a back-to-back production like this: the main kid shouldn’t have time to age out of their role and the shared cast & crew should ensure some level of consistence in overall quality. Somehow, the quality drop between Magic in the Mirror & Fowl Play was still notably drastic. Even as ill-conceived & glaringly cheap as the original Magic in the Mirror feels, it’s apparently the Citizen Kane of tea-drinking duck people fantasy cinema.

Magic in the Mirror: Fowl Play is at least promising in its basic premise. After a quick (and necessary) recap montage detailing the events of the first film, Fowl Play reverses the original dynamic by having the terrifying duck people invade our world through the magic mirror for a change. I’m always down for a fun suburban invasion premise (which is why The Lost World is my favorite Jurassic Park movie, don’t @ me), but this dirt cheap, sub-Full Moon Production doesn’t follow through on the premise in any significant way. Instead of filming the humanoid duck tea-enthusiasts as they terrorize & boil alive the people of a small American city, the film frugally confines most of its runtime to a single living room. The evil mirror realm duck people merely mix in with guests at a lame, daytime costume party in a cheap living room setting, threatening menace in plain sight, but never delivering. What initially seems like a great premise for a Magic in the Mirror sequel eventually reveals itself to be another shrewd financial choice among many. The Drakes don’t invade our world through the mirror to open up the possibilities of the plot; they do it because the sets were even cheaper to maintain than the leftover scraps of Mirrorworld. It’d be impressive how this movie was pulled out of thin air if it weren’t so frustrating to watch as an audience.

From the cheap sets to the comic misunderstanding plot, Fowl Play feels like the pilot for a syndicated Magic in the Mirror TV show more than a proper sequel (I’m specifically thinking of the deservedly forgotten Honey I Shrunk the Kids TV series). The movie even ends with the protagonist from the first film making her first human friend, as if their weekly adventures were going to continue into perpetuity. Alarming details, like lipstick on a duck bill or carefully-prepared murder tea, carry over form the first film, but in smaller, cheaper doses. While Magic in the Mirror makes motions to justify its mallardian horrors with an overarching theme of childhood isolation, Fowl Play doesn’t bother. Its only narrative conflict is whether or not an already awkward costume party might become more of a disaster as it goes along, which I’m pretty sure has been the plot of many sitcom episodes. Magic in the Mirror was cheap, but at least it was somewhat ambitious. Fowl Play looks like it was scraped together in a panic as production on its predecessor was being shut down (which might actually be the case). The only scenario I could imagine where someone is really into it would be if they saw it before the first film and were caught off-guard by the ghastly visage of the Drakes. Even then, they’re given less screentime & less to do here, even though they’re referenced in the awfowl pun title.

For more on April’s Movie of the Month, the Full Moon Entertainment fantasy piece Magic in the Mirror, check out our Swampchat discussion of the film.

-Brandon Ledet

Ratcatcher (1999)

Finally catching up with the rest of Lynne Ramsay’s (tragically thin) catalog, after years of appreciating her breakout feature We Need to Talk About Kevin as one of the best films of the 2010s, has revealed an aspect of her work I did not expect would define her aesthetic: grime. You can catch a glimpse of the immersive filth & despair central to Ramsay’s work in the hypnotic tomato festival opening of We Need to Talk About Kevin, but it does not command the remainder of the picture in the way it does with her previous efforts. To that point, I’ve previously described her grief-rattled indie drama Morvern Callar as feeling “less like an original screenplay than it does like a feature adaptation of a crumpled-up Polaroid Ramsey found in a sewer.” To my naïve surprise, Ramsay’s debut film proved to be even grimier, sinking its yellowed teeth into the audience with a punishing immersion in dispiriting filth & despair to the point where the movie is explicitly about squalor. Ratcatcher is a nasty, unforgiving vision from a director who’s unafraid to lunge at her audience’s throat, a ferocious talent who’s been afforded too few opportunities to choke the life out of us & shove our face in the dirt. Weirdly enough, it’s also her most tender film to date, if not only for one brief gasp of lyricism that offers a rare fresh breath of escape.

Part of the reason the punishing grime of Ratchacher lands with such a convincing thud is that it’s used to detail the poverty-stricken lives of cinema’s most taboo targets: children. Telegraphing a kids-lyrically-transcending-their-grimy-environment genre that would eventually be solidified in titles like George Washington, Beasts of the Southern Wild, American Honey, and The Florida Project, Ratchacher mostly immerses its narrative in a community of disenfranchised children running wild in a rundown 1970s Glasgow tenement. Kids are interchangeable and, to some degree, disposable in this dilapidated environment, which lacks proper utilities like plumbing, hot water, trash service, etc. With the housing facilities condemned and the community being gradually transported to a new, plastic-wrapped tenement, one family waits for their turn to be transported as their neighbors disappear and the trash piles up. A roving gang of bullies beat the trash piles with sticks, looking for rats to kill, and treat fellow children with the same brutish curiosity. Cheap beer & television serve as minor escapist pleasures as the central family waits for things to get better. Their lives continue to rot instead. Grief over an early fatal mistake plagues the house just as much as the rats & stench of trash. The childhood play that fills the remaining days before the big move resembles murderous violence more each second.

Ratcatcher was met with enthusiastic festival circuit accolades, but saw no theatrical distribution before being acquired by Criterion for home release. It’s difficult to imagine the film being a commercial success even if it did reach a wide audience, though, even if marketed as a nasty punk version of Stand by Me. There is one lyrical sequence of mind-blowing sci-fi absurdity that completely distorts its stuck-in-squalor existentialism, but for the most part the film is relentlessly dour in a way that’s antithetical to the possibility of being a crowd-pleaser. The Scottish accents are so thick they almost require subtitles. Children smear each other in filth and call each other “fucking bastards” with alarming ferociousness. The few trips outside the squalid tenement setting is just an endless parade of uncollected, festering trash. Ratcatcher is the ultimate submersion in Lynne Ramsay’s auteurist vision of a grimy, unforgiving world. She may have since found a more propulsive, narrative-focused method of dragging audiences through these grime-coated environments, but making us sit in the filth to watch children rot was a hell of a way to start her career. It’s not surprising that when other directors followed with their own children-in-poverty narratives like Beasts of the Southern Wild, they decided to lean into the lyricism of the Ratcatcher’s sole moment of sci-fi escapism. The film that surrounds that moment is downright suffocating, admirably so.

-Brandon Ledet