Yellow Submarine (1968)

The last time I watched the animated “Beatles” film Yellow Submarine I was . . . chemically impaired in Memphis, TN and a VHS copy of the movie was playing on a broken, color-distorted television. I can’t claim I was quite as enthused about the picture in its recent theatrical run as I was that nonsensical afternoon, but it wasn’t for lack of effort. For its 50th anniversary, the psychedelic animation classic has been restored frame-by-frame for a new 4k digital presentation, a modern spit shine that’s sharpened its line work, brightened its colors, and afforded its musical numbers an immersive surround sound mix worthy of the film’s overwhelming visuals. This modern cleanup effort affords Yellow Submarine an even playing field with recent works it’s obviously had an influence on (even if an indirect one), recalling titles like Adventure Time & My Entire High School Sinking into the Sea in the way it builds otherworldly fantasy-scapes out of complexly-arranged collages of hands-on, rudimentary illustration. What struck me most in this recent viewing, however, was how influential Yellow Submarine must have been in its own time, a whopping half-century ago. Predating werido animated classics of its ilk like Fantastic Planet & Terry Gilliam’s Flying Circus shorts by years, Yellow Submarine is an impressively substantial artistic achievement for a “Beatles” film that barely has any Beatles. That historical significance is something I didn’t appreciate as much in my contextless viewing of it as recreational, visual fodder on a color-distorted VHS tape, so it was wonderful to see it get its full due in a proper, legitimized form.

Frustrated with the finished product of 1965’s Help!, but contractually obligated to appear in a third feature for Apple Films, The Beatles almost fully weaseled their way out of participating in Yellow Submarine. They appear in live action at the film’s conclusion for a brief PSA about peace & love, and their music is interspersed throughout the runtime, but for the most part this is a movie inspired by The Beatles more than it is A Beatles Film. The Fab Four have animated avatars that “star” in the movie as a magical, traveling rock band, but those characters are voiced by barely-acceptable Beatles impersonators (two of whom were required for George, as the first was arrested halfway into production for deserting The British Army). Even without The Beatles’ direct involvement, though, the movie captures the irreverence of their young rock n’ roll spirit, packing its runtime with visual non-sequiturs, nonsensical puns, winking sex jokes, and anti-fascist sentiment. The film’s most significant accomplishment, however, is in reaching beyond aping The Beatles’ already established pop culture personae to carve out its own psychedelic visual language & laidback surrealism, something that eventually defined Beatles-inspired visual art (and hippie era animation at large) on its own, original terms. Adopting some of the pop art sensibilities of Warhol’s portrait work and the cover art for the Sgt. Pepper’s Lonely Hearts Club Band LP, Yellow Submarine creates a postmodern backdrop for its anything-goes psych fantasy adventure, which explores the physical corners of space & time to discover its own, new corner of the universe (to surprising success).

There isn’t much of a plot here, at least not one that matters. The musical fantasy realm of Pepperland is turned to joyless stone by music-hating, weirdo perverts called Blue Meanies, who long for a uniform, quiet existence. “The Beatles” are recruited from across the universe to put a stop to this blue menace through the power of love & song, traveling to Pepperland in the titular yellow submarine. There’s a clear dichotomy between fascism & art established in that setup, but the Beatles’ clash with the Blue Meanies isn’t detailed much beyond that ideological divide. Most of the film is a psychedelic travel diary through various fantasy spaces seemingly lifted from a child’s nightmare (or a stoner’s sketchbook). Seussian animals with human faces & yellowed teeth gallop & glide through their psychedelic fiefdoms while a tiny yellow submarine carrying the world’s favorite rock band barely slips past their self-generated mayhem. Pop culture figures like King Kong, Frankenstein’s monster, The Phantom, and Marilyn Monroe complicate the storybook illustrations that provide these non-worlds a sense of structure. Collages of silkscreen-style photographs often loop in .gif repetitions, layering the screen with an incredible depth of rich, varied imagery. Yellow Submarine barely pretends to be a story about a rock group’s fight against music-hating fascists. It’s more a shamelessly aesthetic-driven string of hand-illustrated music videos, more than a decade before “music video” was household term. Its plot is only a convenient glue that binds its true purpose as a curated collection of rich images & sounds.

The only thing really preventing Yellow Submarine from being a flat-out masterpiece is its laidback, stony-baloney sense of pacing. Even in their music I’ve come to prefer The Beatles when they were young & brimming with energy, which is partly what makes A Hard Day’s Night such a perfect document of the band as culture-significant artists. Yellow Submarine is more a snapshot of exhausted, spaced-out, daytripping Beatles, the band that was so laidback & detached from this planet that they couldn’t be bothered to put in a few hours in a recording booth to voice their own avatars. More importantly, though, it’s a visual feat in hand-constructed, psychedelic animation, one that deserves recognition for its cultural impact beyond the bounds of Beatlemania. This recent restoration is a great start.

-Brandon Ledet

My Entire High School Sinking into the Sea (2017)

I don’t often get excited for modern animation. The flat, rounded-out, overly precise digital designs of CG-animated movies, including well-respected behemoths of the medium like Disney & Pixar, are largely uninspiring to me, even if they illustrate a well-told story. My Entire High School Sinking into the Sea is the perfect antidote to these troubled, CG animation times. Jumping from Fantagraphics-published graphic novels to feature-length filmmaking, visual artist Dash Shaw overwhelms the senses in My Entire High School Sinking into the Sea with a tactile, unnecessarily complex visual style that feels like the philosophical opposite of modern CG animation doldrums. Shaw’s loosely sketched figures navigate blindingly colorful backgrounds of ever-shifting multimedia collage, recalling the more psychedelic impulses that invade the black & white stick figure frames of Don Herzfeld’s work or the short-form experiments you might catch in a late-night haze on Adult Swim. This eccentric visual design is paired with an over-the-top, go-for-broke plot (spelled out plainly in the title), but is also tempered by a laid-back, juvenile attitude that calmly strolls through its dizzying whirlpool of ambitious ideas. In a perfect world, a film this visually stunning & naturally cool would gather at least a cult audience through its challenge to the inhuman computer graphics style that typically guides modern animation aesthetics. Instead, My Entire High School Singing into the Sea had a single-week, single-screen theatrical run in New Orleans before disappearing for nearly a full year and then popping up on Netflix to little fanfare. Dash Shaw dared to leave his grubby little fingerprints all over this messy, overly-ambitious debut, delivering the film that modern animation needs, but no audience seems to want.

Jason Schwartzman stars as an unpopular jerk of a high school student who wastes his energy overachieving as a “journalist” for the school newspaper, making this film feel somewhat like an unsanctioned Rushmore sequel. Since he’s both a social nuisance and a known blowhard, his warnings to the student body that the school (which was built both cliffside and on a fault line) is at risk of crumbling at the slightest earthquake are an act of crying wolf. Early in the runtime, this foretold earthquake knocks the entire high school into the adjacent sea and the majority of the film is a Titanic-like race for survival as the building sinks into the water. Schwartzman’s prickly protagonist is joined on his voyage to safety by an impressive voice cast of tagalongs: Reggie Watts & Maya Rudolph as fellow newspaper nerds, Lena Dunham as a Tracy Flick-like over-achiever, and (the MVP of the movie) Susan Sarandon as a tough-as-nails lunch lady who acts as the group’s only muscle. Each speak in hushed, flat voices, incredibly calm in the face of their surroundings burning, crumbling and flooding in ever-worsening mayhem. My Entire High School Sinking into the Sea is a laid-back irreverent comedy, but it does not shy away from the Hellish displays of widespread destruction its over-the-top premise naturally inspires. Our ragtag group of aggressively casual, self-obsessed teens (and their remarkably buff lunch lady) are subjected to the horrors of libraries aflame, flesh-eating miniature sharks, haunted locker rooms, and makeshift dystopian societies that deify social popularity to determine their leaders. It’s all very goofy & flippantly nonchalant about the panic that defines its borders, but it’s also a perilous journey to safety & rescue littered with the blood, guts, limbs, and severed heads of the less-fortunate students who don’t make the cut.

The simplicity of that story is a necessity, as it allows room for the much busier visual assault that obliterates eyeballs for the entirety of the runtime. Before the picture starts, a title card warns of potential risks for inducing photosensitive epilepsy. It becomes immediately apparent why, as just a character running to catch a school bus in the opening scene is a layered, video game-inspired adventure of visual hyperactivity. Dash Shaw’s debut movie is bursting with weirdo experiments that push animation as a medium by remixing older, more hands-on methods into new, stunning arrangements. It’s like the mashup DJ equivalent of a modern animated feature in that way, except that its adoption of past, rudimentary techniques are transformative, not nostalgic. Crayon scribbles, amateur sketchbook doodling, and Prince Achmed-style cutouts supply its elemental building blocks, but their cumulative, layered effect is something much more impressively complex than those D.I.Y. tactics imply. My Entire High School Sinking into the Sea is a simple, irreverent comedy about teen brats winging their way through an absurd, impossible crisis. It’s also a bold vision for how animation can evolve in meaningful, tactile ways without fully succumbing to 100% computerization. And if you don’t personally enjoy what Shaw accomplishes in the picture, don’t worry. His dialogue promises, “Next time I’ll water it down so that it’s shitty and more popular!”

-Brandon Ledet

Slingshot Cops (2016)

Like an MCU film, an episode of a soap opera, or a single match from a months-long pro wrestling angle, it’s almost entirely pointless to review a Matt Farley picture isolated from the larger context of the Motern Media catalog. Outside maybe the holy trinity of Matt Farley’s most accomplished movies (Local Legends; Monsters, Marriage, and Murder in Manchvegas; and Don’t let the Riverbeast Get You!) it’s difficult to imagine someone stumbling upon a Motern production with no prior context and fully appreciating the perversely wholesome experience of what the film represents. Even Matt Farley’s holy trinity benefits from some prior knowledge of his decades of D.I.Y. media production with a stable cast of recurring collaborators, something you can only experience by watching the movies yourself. Motern Media is the definition of cult cinema in this way, as sinking further into the published materials, released over decades of backyard film productions and novelty songs recordings churned out from attics & basements, feels exactly like being indoctrinated into a cult. You don’t casually appreciate a Matt Farley film so much as you’re put under a spell by it, something you don’t realize until you’re six movies deeper into the catalog and conversing with Farley directly on Twitter, by phone, or traveling to see him perform in person at his annual Motern Media Day Extravaganza concerts (i.e. cult member meetups). As such, Slingshot Cops is not a movie I’d readily recommend to the previously unconverted, but rather the latest dispatch from a maniacal mind that has hijacked my own. It’s an aggressively silly comedy with an unnecessarily complex, self-contained mythology (a descriptor most of Farely’s backyard production share), but it’s something best enjoyed as just one piece in a much larger, sillier whole. It’s a continuation of a performance art piece/cultist tome that has only gained strength in the last two decades of under-the-radar development: Matt Farley’s life & career.

To that point, the first thing I noticed in Slingshot Cops is how much older Farley’s crew of Motern regulars has gotten over the years, especially performers who have been around since the early 00s days of films like Druid Gladiator Clone. As much as Farley is staging supernatural hangout comedies & over-the-top horror spoofs around familiar New England haunts, he’s also documenting the life & times of his inner social circle. Druid Gladiator Clone was a snapshot of their lives as late-college age brats adopting the aesthetic of the skateboard videos & MTV prank shows that defined its era. By the time Slingshot Cops catches up with them, you can feel the not-too-distant early signs of middle age creeping in from corners of the frame. Domesticity, grey hairs, and aging bodies appear onscreen as visual reminders of just how long Farley & co. have been hammering at their insular, decades-long collaboration of building a substantive catalog of supernatural, microbudget comedies. This stamina (or stubbornness depending on how you want to look at it) is impressive not only because of the crew’s collective longevity, but also because how of how well they’ve maintained the silliness at their shared objective’s core. Everyone onscreen might be nearly fifteen years older in Slingshot Cops than they were in Druid Gladiator Clone, but they’re just as big of goofballs as ever, fully committed to the nonsensical absurdity they’re tasked to perform. Even though it’s framed through modern digital equipment instead of adopting the earlier film’s MiniDV camcorder look, Slingshot Cops is of the same quality & wholesomely prankish energy as Druid Gladiator Clone. It’s a consistent commitment to a bit I doubt I’ve ever seen from any filmmaker before, even someone working with 100x Farley’s budget. As with all Motern productions, the existence of the film as a completed product is among Slingshot Cops’s most miraculous accomplishments, but it’s now gotten to the point where Motern’s continued existence itself is the larger, more astounding miracle – something that only becomes more heroic with each subsequent picture.

Matt Farley himself stars in this “supernatural buddy cop comedy” as a loose cannon police officer who’s sworn to protect the small New England town of Woodsville Center. He’s a well-meaning cop (as much as that’s good for), but he often finds himself in “quirky predicaments” that jeopardize his place on the force. In particular, his single-minded obsession with ridding Woodsville Center’s streets of illegal fireworks (which are treated in-film with the same gravitas as heroin) often inspires him to cross the good cop/bad cop line, which sees him demoted and reassigned to tutelage under a more even-keeled, old-timer partner. It turns out, though, that the year-round use of “personal explosives” for “amusement and/or atmospheric aesthetics” is not the only threat to civility in Woodsville Center. The town is also terrorized by the arrival of an international archvillain named Sensefoot, who can steal unsuspecting victims’ senses by touching them with his bare foot. Worse, if he touches their bare foot with his own, he kills them immediately. As if that mythology weren’t overly complicated enough already, Farley’s new partner also has the eccentricity of fighting crime with a slingshot (hence the title), which he arms with carefully-selected acorns. The town also has cartoonish obsessions with cupcakes, folk songs, freethrow basketball contests, and a whole list of other absurdist interests that land Farley & crew in “quirky predicaments” throughout the film. A less developed microbudget comedy would have stuck with a singular idea, framing an entire movie around dogs being terrorized by firework noises or the image of the not-so-mysterious Sensefoot’s glowing appendage approaching from offscreen like a straight razor in a gloved hand from a giallo picture.  By contrast, Farley only sees those details as launching points & an excuse to stage non-sequitur gags. Just describing the basic plot & background mythology of Slingshot Cops is exhausting, which is an impressive thing to be able to say about a movie that was pieced together over a series of weekends & downtimes by longtime friends & amateur collaborators.

One of the first things that stood out to me in Don’t Let the Riverbeast Get You!, my first Matt Farley experience, is that characters recount the entire plot of the film in-dialogue every few minutes. It’s a maddening commitment to repetition that only became funnier the more it became punishing. Slingshot Cops similarly goes for broke in its own commitment to repetition. Farley’s protagonist repeats variations of the phrase “Alright, I’ll play it your way” to conclude nearly every conversation. An “Eastern European” character declares his vague nationality at every appearance by declaring “I’m Eastern European!” instead of attempting an identifiable accent. Similarly, cupcakes, dogs’ reactions shots, acorns, and phrases like “thrill-seeking preppie” are repeated at such a consistent rhythm that they can’t help but become funny with time. This repetition is also indicative of Motern’s larger appeal. Slingshot Cops is most impressive as a continuation of good-natured, prankish bit Farley & friends have been repeating onscreen for decades, something that only gets funnier the more you see it echoed in each picture. There’s also a familiarity built into that repetition. These New England nobodies become so familiar as you sink into the Motern catalog that they feel like old friends or even, because you can practically watch them grow up in real time, family. All cults self-brand as welcoming, wholesome families, though, and it’s just as likely that this repetition & familiarity hasn’t become funny to me so much as it’s hypnotized me into a receptive, brainwashed state of joyful compliance. This is usually the point in cult indoctrination where the previously unmentioned orgy breaks out or the cult leader demands access to my (non-existent) life’s savings, a hammer I’m expecting to drop any day now. It can’t be true that Farley & crew are this consistently wholesome & dedicated to friendly collaboration on long-term, absurdly silly art projects without being a secretly evil cult. It’s too good to be true otherwise.

-Brandon Ledet

Local Legends (2013)

For the past few weeks I’ve been unhealthily fixated on the outsider art projects of Matt Farley and his Motern Media brand. Consistent with the other times I’ve found myself newly obsessed with insular worlds like drag, pro wrestling, or Doris Wishman cheapies, I’ve been obnoxiously shoehorning Farley & Motern into every conversation, stray thought, and Google search I can manage, to the point where I’m certain I’ve become an annoyance to everyone around me. Part of the appeal of Farley’s cinematic output in general is that it’s so aggressively localized that it feels unknowable to newcomers outside his dorkily wholesome New England community. The recurring cast of family & friends that populate Farley’s backyard film productions do become gradually familiar as you sink further into his Motern catalog, but there’s also a mystique to the unfathomable consistency of that recurrence. For instance, the weirdly muscly visage of the Tim & Eric-ready Kevin McGee is immediately fascinating, but only becomes more intriguing as you track the “actor’s” physical transformation over the decade between Druid Gladiator Clone (2002) & Don’t Let the Riverbeast Get You! (2012). As much as Farley is making parodically silly horror movies around his new England neighborhood, he’s also documenting the evolution & aging of an insular community of people the outside world knows nothing about. There’s a wealth of material in the Motern catalog, but no immediate context to what you’re watching, so that the only way to fully understand what Farley’s accomplishing with his buddies (most notably his frequent director-of-choice Charles Roxburgh) is to watch all of his available movies. Even though the films are generally short & hosted on easily accessible sites like YouTube, that’s a daunting task, especially in an era where audiences are used to knowing practically everything about a film’s cast, plot, and production history before we experience the finished product for ourselves. Understanding Matt Farley’s work requires obsession, as it requires a hunger for small context clues spread over an untold number of film productions (I can’t even tell you exactly how many movies he’s produced, since even that information is mysteriously inconsistent depending on the source).

It turns out that attempting to piece together the mystery of Matt Farley’s decades-long dedication to microbudget film production through context clues in interviews, Motern Media’s website, and the Important Cinema Club podcast episode where I first discovered his work was essentially a waste of time. In addition to being the most self-aware man alive, Farley is also radically dedicated to existing in the public sphere as an open book; if you want any details about his life’s work, all you have to do is ask. He even frequently includes his phone number (603-644-0048) in the end credits of his films and the lyrics of his songs so that you can call him to ask questions directly. Interviewing Farley about his life & work is also a redundancy in its own way, though, because Farley has already laid out the essential details for all to see in a feature-length narrative film titled Local Legends, available for free on YouTube. Without shame or apology, Local Legends is a 70min infomercial for Matt Farley’s various outsider art projects. The film states in matter-of-fact, brazenly honest terms how & why Farley makes music & movies, as well as where you can find his work & support him financially. In addition to being a feature-length commercial for the Motern Media empire, Local Legends is also an artistic masterpiece, easily my favorite Matt Farley production I’ve seen to date. Any questions I’ve asked myself about his day to day routines, the amount of outside fanfare he’s seen for his work, and the context of where his community of adorable weirdos fits in on his local arts scene are answered plainly in the movie, which triples as a narrative feature, a documentary, and an essay film on the joys & embarrassments of amateur art production in the 2010s. Even beyond the convenient insight it provides into Farley’s Warhol-esque media factory, however, Local Legends is just stunning in its bullshit-free self-awareness as a small-time artist’s self-portrait. Local Legends itself is a kind of paradox, in that it could not exist without decades of back catalog art projects informing what Farley is saying about the nature of outsider art in the film, but it’s also a crowning achievement that feels like a philosophical breakthrough for Farley just as much an outsider’s crash course in his oeuvre. It’s a crass act of self-promotion, but the product being displayed is often about crass self-promotion & amateur hustling, which are necessary for a modern artist’s survival & longevity.

Matt Farley stars in Local Legends as microbudget filmmaker & novelty songwriter Matt Farley. As this is one of the select few of his productions not directed by career-long bestie Charles Roxburgh, Farley’s choice to write, star in, and direct the picture himself with an auteursist omnipresence recalls the unembarrassed narcissism of Woody Allen’s own self-indulgent oeuvre. Farley, of course, blatantly acknowledges this debt to Allen (something that hasn’t aged especially well in the last five years, for extratextual reasons you’re already aware of). He both shoots the film in a digital black & white that recalls Woody Allen‘s visual style and makes verbal references to touchstones like Annie Hall just so you know that the affectation is purposeful. Like with Allen’s works, it’s common for Farley to cast himself as a relatively unexceptional man who has multiple attractive women throwing themselves at him with romantic intent. That trope manifests here in Farley concurrently getting to know two women who are unsubtly interested in dating him, one he mutually cares for and another he finds to be annoying because she “only thinks about herself.” There’s immense irony to that criticism of self-obsession, as the only thing Matt Farley talks about for the entirety of Local Legends is Matt Farley. He recounts, at length, a detailed history of all his various art projects under the Motern Media umbrella, from how they’re painstakingly made to how they’re received and/or ignored, and confesses that he spends a significant portion of his day searching for feedback about his life’s work online (Hi, Matt!). Both the fascination generated by Motern’s backyard productions and the tension that makes Local Legends so rewarding is that Matt Farley pours every waking moment & spare ounce of energy into building a multimedia empire that the world outside his insular social circle of collaborators could not care less about. The Woody Allen-styled romances & flirtations at the film’s center provide a convenient plot structure for Local Legends, but it’s Allen’s narcissism that really provides Farley an interesting lens to put the full scope of his life’s work into perspective in all its magnitude & triviality – sometimes in self-amusement, often in self-deprecation.

My all-time favorite quote about filmmaking is from a Roger Corman interview with the A.V. Club, where the legendary microbudget director explains that cinema is the “preeminent artform of our time” partly because “[movies] are part art and part business. [Movies] are a compromised art form, and we live in a compromised time. And I do believe to be successful over the long run, unless you’re a Federico Fellini or an Ingmar Bergman or a true genius of filmmaking, you have to understand that you’re working in both an art and a business.” I don’t know that I’ve ever seen a film better demonstrate an understanding of that compromise than Local Legends, which is so blatant about the necessity of commercial intent it would make Roger Corman blush. Besides giving out his phone number and mailing address for anyone who wants to contact him with professional prospects, Farley also explains where you can order his physical media online and the exact math of how he pays his bills by streaming tens of thousands of novelty songs on Spotify. In brutal honesty about the search-optimization aspect of his songwriting process, he details how he’ll find a buzzword like “gluten” to use in a song title because it’ll get instant hits for merely existing, regardless if it’s any good. He shrugs, “People don’t care. They just want a song about gluten.” This commercial crassness is a sign of exhaustion more than anything. Farley is entirely disinterested in fretting over artistic integrity. He builds a meta-commentary within the film where a Corporate Asshole version of himself issues executive commands to his subservient Artist’s side on how to improve the profitability of his various projects, including the very film you’re watching. It’s entirely understandable how he became cynical too, as he portrays in brutal self-cruelty all the various, barely concealed insults artists suffer from family & friends who do not understand the significance of their passion, dismissing it as a silly hobby rather than a worthwhile life’s pursuit. By crassly pandering to the sillier aspects of his work that increases his profits (and, thus, makes it possible for him to continue working), Farley only intensifies outsiders’ dismissal of his art as mindless, anyone-could-do-it frivolity. They were never likely to find his backyard horror comedies and novelty songs about diarrhea worthwhile either way, though, so all he does by leaning into the more profitable aspects of his work is help ensure Motern’s longevity, exactly as Corman advises.

I know the self-portrait Matt Farley constructs in Local Legends to be true to life, because the second we (a lowly, amateur film blog from over a thousand miles away) posted reviews of Don’t Let the Riverbeast Get You! & Monsters, Marriage, and Murder in Manchvegas, he was retweeting & promoting them to his dedicated audience of Motern converts and sending us personalized thank you notes. I also know it to be true because I recognize my own life in small-scale art projects (from this blog to long-forgotten punk bands to my dead-end college degree in poetry) in the minor joys & embarrassments that are depicted in all their naked honesty here. No matter how shameless my self-promotion of Swampflix can get or how pointless it may seem to anyone outside my immediate circle, however, I’ve only experienced a microscopic taste of Farley’s commitment to building Motern by hand over the last two decades. There’s a wisdom to Local Legends’s cynicism about the virtue of True Art. It boasts an ingenious shrewdness on how to sustain D.I.Y. media projects over long periods of time by connecting with your audience on a direct, personal level and having no shame in seeking minor financial victories. As much as I can laud the film for being wise, insightful, and admirably honest in its melancholic self-awareness, however, its real selling point is that it’s damn funny. Matt Farley’s art nimbly avoids potential “so bad it’s good” mockery in all of his Motern output by being so deliberately silly & wholesomely earnest that you’d be missing the point entirely by laughing at it. Local Legends confirms that having (and documenting) good-natured, harmless fun with family & friends is most of what he’s seeking to accomplish with Motern and that he’s well-aware of how silly the pictures appear to outsiders. It also confirms that Farley is a genuinely, naturally funny person. He starts the movie delivering punny, Neil Hamburger-style one-liners in a sparsely attended, laughs-light stand-up set, but also peppering the frivolity of that humor with harshly self-depreciating jokes like “I had to break up with my girlfriend because we had nothing in common. For instance, she really likes me and I hate myself.” He then launches into a song about Scarlet Johannsen’s farts, which the audience eats up with an enthusiasm they don’t afford those more artfully constructed, personal observations, which is a perfect sample of the D.I.Y. art project Hell Matt Farey details for the rest of the film to follow.

I’ve been telling anyone who’ll listen in recent weeks that I’ve been obsessed with the impossibly niche world of a backyard filmmaker from New England, but I’ve also been struggling to recommend how they can best join in the fun. Monsters, Marriage, and Murder in Manchvegas & Don’t Let the Riverbeast Yet You! were stand-out titles I could cite as favorites of his backyard horror comedies, but it isn’t until you fully sink into his catalog, taking in years of development over multiple films and sampling dozens of extratextual novelty songs, that the full significance of those crown jewels becomes clear. That’s a lot to ask of someone who’s likely never heard of Matt Farley before, especially in an era where it’s difficult to successfully recommend even a minutes-long YouTube clip. In that way, Local Legends is a godsend. It summarizes everything that is wonderful, daunting, immense, and trivial about Matt Farley as an outsider artist in a single 70min morsel – twenty years of unfathomable dedication to obsessive pet projects made digestible in just over an hour’s time. Miraculously, that infomercial style self-review of Farley’s back catalog also stands as his most substantial, rewarding work to date – a weirdly philosophical meta-commentary on what it looks like to make underseen, underappreciated art in the internet age. We live in a time where it’s more affordable to produce & publish movies & music than it ever has been before, which means that there are so many amateur voices in the game it’s near impossible to get noticed, even for someone as naturally entertaining as Matt Farley. Local Legends captures the essence of Matt Farley & Motern Media, but it also captures the current state of online self-publishing at large and, by extension, what self-funded D.I.Y. art projects look like in the 2010s. If Matt Farley ever “makes it big,” it will be because of decades of stubborn dedication & repetition, a ton of hard work for potentially very little reward. It almost doesn’t matter whether or not that happens, though, because he’s already delivered his masterpiece in Local Legends, a movie of and about our time in amateur pop culture.

-Brandon Ledet

Won’t You Be My Neighbor? (2018)

There aren’t many things to be grateful for about 2018 as a cultural moment, but I will admit that my heart has been swelling when I think about how much wide audiences are embracing Won’t You By My Neighbor?. Weeks into its surprisingly strong run in New Orleans, I saw the film in a packed theater, the audience brimming with the most palpable enthusiasm I’ve witnessed for a film since Get Out. That’s remarkable for a small-scale documentary about a public broadcast television entertainer who’s been off the air for nearly two decades. Fred Rogers has always been that way, though. He had a hypnotic presence that could instantly lull audiences into a state of open, receptive awe, no matter what menial tasks he was performing for their entertainment. As a kid, some of my favorite segments of his long-running television show, Mister Rogers’ Neighborhood, were moments when he would pull everyday objects out of a nondescript box and demonstrate the various things you can do with them. Against all logic, watching Fred Rogers play with a spool of string or a tiny toy car to pique his young viewers’ curiosity was somehow the most captivating thing in the world. It somewhat makes sense, then, that audiences would flock in droves to see a movie about the unusually talented man, whether to relive that captivation or to seek a better understanding of how he pulled it off. It also makes sense that Rogers’s sermons on love, kindness, empathy, and acceptance would beam out like a beacon of hope to modern audiences, as these grim times are in desperate need of a reminder of human goodness, especially reflected in a masculine figure. Still, it’s remarkable that a tiny documentary about such a seemingly non-commercial subject could generate the attention & box office numbers Won’t You Be My Neighbor? is earning; but Fred Rogers has always been a remarkable figure in that way, regardless of time or context.

As a public persona, Fred Rogers was an easy man to love, but a difficult one to fully understand. Rumors about his sexuality and urban legends about his supposed background as a violent military man always swirled around his public image, because no one knew exactly how to process the kind, empathetic, vulnerable version of masculinity he presented onscreen in Mister Rogers’ Neighborhood. Won’t You Be My Neighbor? isn’t especially interested in digging beyond Rogers’s surface eccentricities, except to claim that the version of himself that he presented on his show is very true to who he was in real life. Instead of exploring Fred Rogers’s psyche, the film is more a document of a decades-spanning art project, the educational children’s show that earned Rogers fame & adoration. Mister Rogers’ Neighborhood was a philosophically-minded program wherein Rogers intended to conspicuously mold children into feeling loved & accepted and becoming better people. With a seething hatred for the sugary chaos of typical children’s programming (including a visual potshot at the undeniably praiseworthy Pee-wee’s Playhouse in the doc), Rogers sought to slow down the pace of young viewers’ entertainment so that he could connect with his audience on an personal level and let them know they are accepted & valued. Instead of exploiting children’s television as consumer recruitment the way too may programs do, he used the simple means of D.I.Y puppet shows & Daniel Johnston style-piano ballads to stimulate children’s imagination & incite them to emotionally process difficult internal crises like low self-esteem, anger, and political anxiety over events as wide ranging as Bobby Kennedy’s assassination & 9/11 (events kids likely witnessed vicariously, but never had explained to them in a direct, useful way). The most of Fred Rogers’s inner life we see in the film is how in how he expresses his own anxieties & self-doubt through an increasingly raggedy sock puppet avatar named Daniel Striped Tiger. The documentary is mostly concerned with a television show he wrote, produced, and performed with an auteurist vision for thousands of episodes over mutliple decades. As with before the film, the Fred Rogers we’re allowed to know is the Fred Rogers who comes through in his work.

Won’t You Be My Neighbor? is not at all shy about clashing the values of Mister Rogers’ Neighborhood with the amoral shithole of our modern, Rogersless world. Visual parallels are drawn between presidents Nixon & Trump to illustrate how little has changed since the 1960s. Puppet shows from the series about a paranoid dictator building a wall to prevent change in his kingdom are presented only for them to hang in the air with appropriate heft. Even more directly, the film asks in blatant terms whether Fred Rogers’s attempt to positively influence America was a success or a failure. It’s easy to see that audiences were mesmerized by his mere presence; children’s eyes widen with discovery & awe as he speaks to them with incredible patience & empathy. It’d also be difficult to spend any two minutes revisiting that awe without welling with tears, as Rogers’s presence still holds that power, even with the remove of this death and the intellectual distance of a documentary lens. Won’t You Be My Neighbor? could easily coast on the immediate power of Rogers’s naturally generated awe, something it flirts with in its rich orchestral score and its storybook illustrations of Daniel Striped Tiger navigating the world as Rogers’s avatar. Since this in no way a fearless dive into the secrets & psyche of Fred Rogers as a private person, Won’t You Be My Neighbor? effortlessly excels as a document of a low-budget children’s show hosted by an ordained minister – part art project and part philosophical quest to reshape children’s minds & (by extension) the future of the country. It’s daring, then, for the film to ask whether that project was a success or a failure in the long run, whether this well-intentioned experiment in mild-mannered, radical children’s programming actually changed the culture it miraculously managed to burrow itself into. It’s daring because, looking around at the modern world (even including the tiny indie theater my audience trashed at our screening without picking up after themselves), Mister Rogers’ Neighborhood would appear to be a noble failure. Maybe this documentary’s reminder of the attempt will reinvigorate its cause. There are certainly enough eyes on the screen for it to be worth a try. Either way, just because an experiment fails doesn’t mean the attempt wasn’t worth admiration, a sentiment Fred Rogers (and Daniel Striped Tiger) would likely echo if they were still around to do so.

-Brandon Ledet

Fireworks (2018)

It’s always interesting what international media does or does not culturally translate in its voyage to America. The animated supernatural romance Your Name., for instance, seems like it should have been a massive crossover hit in the US, but it barely made a splash. The top-selling anime film of all time, Your Name. expertly plucked lovelorn teens’ heartstrings to a gorgeous visual palette and emo mall punk soundtrack, inspiring so many repeat visits to the theater in its target demographic that it became an instant cultural phenomenon. That phenomenon translated to a mere faint whimper in its US release, however, where the movie quickly died in near-empty theaters (despite being one of last year’s best domestic releases in my estimation). Meanwhile, in Japan, Your Name. was so successful that it’s already inspired a wave of pale imitators. Advertised as being “from the producers of Your Name.,” Fireworks (full title: Fireworks – Should We See It from the Side or the Bottom?) is another animated teen romance that filters low stakes emotional crises through a high stakes supernatural plot. With a reliance on cheap commuter animation to fill in its gaps and a ludicrous story that barely holds itself together in any intelligible way, it’s clear that Fireworks was rushed to market to capitalize on Your Name.’s (Japanese market) success as quickly as possible, quality be damned. It can’t help but open itself up to direct comparison because of that lineage, a side-by-side that is unforgiving to Fireworks’s lack of emotional depth, intelligent construction, and genuine beauty. Even so, the film is mildly enjoyable as a novelty, a quirky footnote to Your Name.’s instantaneous legacy (outside the USA).

Two teen boys long for the love of the same troubled classmate, who has just learned that she’ll be moving away to a different town at the end of the school year. Unbeknownst to the boys who carry a torch for her, she plans to escape her fate by running away on the next train to Tokyo with one of her would-be suitors in tow for company. She decides the lucky victor based on a swimming pool race, which is treated in-film as the single most significant athletic event of all time. After the two teens pair off for a date at the town’s celebratory fireworks display, the left-behind, heartbroken third makes a wish on a magical orb that the swimming match had gone differently. If this is all sounds absurdly melodramatic, it’s because it very much is. There might be something to how teenage crushes are treated in Fireworks the way they feel in real life: like the biggest deal in the world, a monumental flood of lust & embarrassment. For the most part, though, the characters’ heightened earnestness over minor social exchanges feels entirely inhuman & absurd. It’s a good thing, then, that most of the runtime distracts itself with the supernatural machinations of the wish-granting orb, which the teens use to keep resetting their young-love predicament until the right couple can successfully escape fate & run away to happiness. The more they reset the loop of their fateful swimming race & fireworks date, however, the further their version of reality slips away from the physical world we know, allowing the animators to play around with surreal, computer-smoothed fantasy-scapes overloaded with underwater distortions, golden adornments, and abstracted fireworks.

There is one thing Fireworks gets exactly right about human behavior: teenagers are grotesque, horned-up idiots (I can confirm this because I used to be one myself). As much as the kids of Fireworks might feel like over-the-top caricatures in moments when they’re frozen motionless by the slightest confrontation with social anxiety, they feel entirely real in the stretches of juvenile dialogue when they’re cracking poop jokes, drooling over teachers’ breasts, and having relentless, inane arguments about whether fireworks appear round or flat when they explode (a topic that repeats so often it’s included in the film’s long-title). Besides its bastardization of Your Name.’s basic formula, most of Fireworks’s novelty lies in the juxtaposition of its beautifully cheesy, heavenly screensaver imagery and its central subject of grotesque teenage horniness disguising itself as romance. Your Name. generated a deep well of empathy, curiosity, and genuine beauty that convinced audiences its central romance was powerful enough to supernaturally break through the barriers of space & time. When the shit & tits-obsessed knuckleheads of Fireworks attempt the same romantic transcendence (with the help of a fireworks display and a magical orb) the sentiment plays like a bizarre joke. It’s charming in its own way, though, if not only for its very existence as a mockbuster version of a much better film that, at best, barely has earned a cult status in the U.S. If Your Name. failed to translate to American audiences in all its transcendent beauty, it’s difficult to imagine this rushed-to-market frivolity faring much better. Even more dedicated anime nerds will likely struggle with finding much value in its mediocre charms as an occasionally beautiful, relentlessly cheesy, oddly grotesque teen melodrama. I (mostly) got a kick out of it, though, as it helped further illustrate what makes its more substantial predecessor so goddamn great.

-Brandon Ledet

Evils of the Night (1985)

At the center of every early 80s slasher is a self-contradictory attitude towards sex. As a genre, slashers are obsessed with teenage horniness. However, they also reinforce old-fashioned values towards sexuality by punishing teen libidos with swift deaths, usually before the desire is consummated. The slasher is an evolution of the classic “road to ruin” exploitation picture in that way, allowing its audience to indulge in the thrill of young people (especially women) misbehaving, only to be brutally punished for the transgression. The 1985 sci-fi horror Evils of the Night starts as a brilliant subversion of that prudish, self-contradictory moralism. Evils of the Night begins the way most slashers do: gawking at teens as they make love in the woods, then are attacked by a mysterious, masked assailant. What’s different is how far the violence-inciting lovemaking goes. Implied cunnilingus & a young woman licking her male partner’s chest hairs immediately indicate that Evils of the Night is willing to push its prurient obsession with teenage horniness beyond the sheepish boundaries of the typical slasher. Then the young dummies start fucking, like, for real. The sex is likely simulated, but it is graphic, falling an insertion shot short of hardcore pornography. A dimwitted teen is still choked to death by an off-screen killer mid-coitus, so the movie easily qualifies as a genuine slasher specimen. It’s also a softcore porno, though, one where 80s pornstar Amber Lynn is joined by the likes of aged television personalities John Carradine, Julie Newmar (Catwoman), and Tina Louise (Ginger, of Gilligan’s Island). And as if that weren’t enough bizarro energy for a 74 minute horror cheapie, the movie is also overrun with 1950s-style space aliens, just because.

On Wikipedia, Evils of the Night is listed as a “science fiction/porno horror” hybrid. This is technically accurate, but it’s difficult to say if any one of the three genres listed in that descriptor are fully satisfied by the film as a finished product. The first half of Evils of the Night is a delightful novelty. Most cheap horror films are usually criticized for having porn-level acting & sets anyway, so it’s oddly refreshing to see one follow through on that (usually unintended) atmosphere. Suntanned idiots pound cheap beer & skinny-dip in a secluded campsite lake while an 80s pop music soundtrack inanely rattles, “Boys will be boys, that’s how they’ll always be.” The only thing that feels out of place is that the genre’s juvenile fixation on naked breasts is dragged out to an absurd length, to the point where two girls are sensually rubbing suntan lotion on each other’s areolas in a display of true, helpful friendship. This gaggle of horned-up teen idiots are incrementally thinned out by elderly garage mechanics in ski masks, who abduct them in small batches and sell them alive to a nearby “hospital” run by space aliens who trade gold coins for teen blood. The sci-fi costuming of the hospital nursing staff looks like an Atomic Age diner-themed strip club uniform, but the nurses themselves never get in on the lurid sex action enjoyed by the pre-abducted teens (outside some mild lesbian caresses). Instead, they shoot stun gun laser beams out of their space alien finger rings and await orders from the bombshell doctor in charge (Newmar), as if this were a colorized Ed Wood picture instead of a slasher-spoofing “porno horror.” Unfortunately, the two halves of the film, the sex slasher and the retro sci-throwback, never converge with any satisfaction. Instead, the movie is seemingly zapped of all its energy (and budget) midway through and wastes an alarming portion of its runtime in the wicked mechanics’ garage, patiently waiting for the credits to roll.

The first shot of Evils of the Night is an impressive special effects display of a UFO landing in the woods, teasing a grand sci-fi spectacle the movie has no intention to deliver. By the time you realize the entire third act is going to be staged in an unadorned garage, however, it becomes clear that special effects footage was lifted from a better-funded production. Had the sci-fi portion of the film led to the hospital staff’s grotesque practical effects transformations into alien beasts it could have made a substantial mark as a late-right cult film oddity. Instead, it drops the two things that make it notable as a variation on the slasher genre (the aliens and the sex) and concludes with two greasy creeps wielding phallic industrial drills, a display we’ve seen pulled off before (and better) in titles like Slumber Party Massacre & Body Double. It’s almost bizarre enough in that opening, pornographic stretch to make the third act’s doldrums worthwhile, though. Evils of the Night only becomes bland once it stops having sex and starts playing its straight-forward slasher beats as if they were inherently interesting on their own. With a more punched-up conclusion (either through space alien transformations or more lakeside skin-lotioning) it could have been a midnight movie classic. Instead, it’s the kind of midnight movie that starts as perversely thrilling, then puts you to sleep halfway through.

-Brandon Ledet

Jurassic World: Fallen Kingdom (2018)

Let me get the hottest take you’ll read in this review out of the way upfront: 1997’s The Lost World is the best film in the Jurassic Park franchise. As a technical achievement & a special effects showcase, there’s no topping the original Jurassic Park film from 1993, but The Lost World has a much more exciting, bonkers energy to it as a mean, over-the-top novelty in a way that’s always stuck with me. I prefer Spielberg when he embraces the B-movie spirit of his genre films, which are essentially $100+mil versions of Roger Corman’s schtick, instead of trying to “elevate” them into respectable material. The jump scares, suburban-invasion monster attacks, and raptor-kicking gymnastics of The Lost World strike the perfect B-movie tone needed to bring the Jurassic Park franchise into what it always pretends to be but rarely is: a series of creature features about the horrors of dinosaurs invading the modern world. I wasn’t much impressed by Colin Trevorrow’s recent soft-reboot to the franchise, Jurassic World (outside Bryce Dallas Howard’s laughably awful performance therein), but its own horror-centric sequel attempts the same B-movie revitalization that The Lost World brought to its predecessor in a way I can’t help but appreciate. Fallen Kingdom is dumber, meaner, and more over-the-top than the first Jurassic World, but it leans so heavily into the franchise’s modern world dino-horror tendencies that it feels like a remarkable improvement anyway. The only problem is that its characters & dialogue aren’t anywhere near as interesting as its big picture ideas.

Chris Pratt & Bryce Dallas Howard return as the world’s blandest romantic duo, this time with Howard’s absurdly inhuman performance zapped of its eccentricities so that she’s just as uninteresting as Pratt (although she is introduced in an audience-trolling shot that starts with her infamous high heel running shoes). They team up to rescue the world’s remaining dinosaurs from the island where the previous film was staged, as it is under the threat of a very active volcano. Unbeknownst to them, the privatized military they’re helping “rescue” these endangered dinos are actually villainous capitalists who are tasked with abducting the poor beasts only to sell them as organic weapons on the black market. This sets up a political dichotomy between bleeding-heart animal rights activists dedicated to “Save Our Dinos” and capitalist meanies who only want to ravage the earth for “easy” profit (there’s got to be a better way to make money than herding and capturing dinosaurs). The movie uses that political divide to shoehorn in some painfully unfunny anti-Trump humor with throwaway lines about “nasty women,” CNN scrolls joking about the president’s science denial, and a villainous turn from Toby Jones as a dino auctioneer with a grotesque orange-hair combover. The political humor is too vague & out-of-place to mean much of anything, except that the movie is going to age about as well as a canned fart. Likewise, the volcanic dino rescue is an over-labored setup for the movie’s much more interesting second half, even if its lava explosion action sequence does generate some memorable imagery. Fallen Kingdom opens with a punishing tedium not seen in this franchise since the doldrums of Jurassic Park III, so it’s downright miraculous that the film turns itself around enough to thrive as an over-the-top novelty horror in its second half.

All credit to Fallen Kingdom‘s back-half turnaround as a passably decent horror film goes to director J.A. Bayona (hot off the heels of his undervalued fantasy drama A Monster Calls). Outside a few moments of dino-melting volcanic mayhem in the opening stretch, Bayona treats Fallen Kingdom’s first hour as a necessary evil to bring the movie (and the dinos) to where he truly wants to go: a haunted mansion. Bayona comes alive in the film’s second half, where a dinosaur auction goes inevitably wrong and a small crew of unlikely caricatures are locked in a dark Gothic manor with loose, prehistoric monsters. The better half of Fallen Kingdom is a haunted house horror movie with dinosaurs instead of ghosts, the most exciting the franchise has seen since the suburban invasion themes of The Lost World. The way Bayona plays with odd imagery, like dino shadows being cast by lightning flashes or an encroaching claw reaching to rip a child out of the safety of their bed, is some surreal horror nonsense I can’t help but appreciate for its B-movie flavored audacity. The problem is that the movie tries way too hard to justify the indulgence in its over-labored setup (the same way Rampage over-explained a “plausible” reason for its own monster mayhem earlier this year, when it should have stuck to the simplicity of its video game source material). The script also could have used a few joke punch-ups from writers who are, you know, actually funny. Neither of these issues are necessarily Bayona’s fault, though, and the director makes the best of the material he can when he’s actually let loose to play around with the film’s Gothic horror hook (recalling an absurd revision of his much better-written haunted house film The Orphanage).

The best chance Fallen Kingdom had to be its ideal self was if it were never attached to the Jurassic Park franchise at all. It opens performing the labor of tying its haunted dino house conceit into the mess leftover from the first Jurassic World movie and “closes” by setting up a clear path for the next installment. This post-MCU dedication to franchise filmmaking is a massive burden on the movie’s shoulders, barely leaving any room for its central hook to fully deliver the goods, all for the sake of cross-film storytelling logic. Maybe this burden wouldn’t be as noticeable if the characters were more engaging or the humor successfully landed (that’s generally how it works in the MCU, anyway). As is, Fallen Kingdom barely squeaks by as an enjoyable big-budget Roger Corman descendant, when it should have been the second-best film in the franchise (after The Lost World, naturally). It’s doubtful we’ll ever get another haunted house dino horror film again, so this one’s novelty deserves to be cherished, but it’s also a shame that the opportunity was buried under so much debt to a franchise that doesn’t deserve the effort.

–Brandon Ledet

Ant-Man and the Wasp (2018)

On July 20, 2015, my first Swampflix contribution was published: a review of the Peyton Reed by-way-of Edgar Wright Marvel flick Ant-Man, which I thoroughly enjoyed. Since then, I’ve written 102 solo reviews, participated in 35 Movie of the Month roundtables, and written or contributed 27 additional articles – including eight under the Late Great Planet Mirth label alone and thirteen collaborations with Brandon as an Agent of S.W.A.M.P.F.L.I.X. Now, three years later, Marvel has released the first direct follow-up to that film that was my first review, and, hey, it’s pretty great! Not perfect, but great!

As the film opens, we find Scott “Ant-Man” Lang (Paul Rudd) under house arrest following his participation in (and pursuant violation of the Sikovia Accords as a result of) the events of Civil War. He’s only three days away from being a free man, but his situation is jeopardized when he finds himself once again embroiled in the activities of former Ant-Man, Hank Pym (Michael Douglas), and his daughter Hope “The Wasp” van Dyne (Evangeline Lilly). The two believe that Scott’s trip into and return from the “Quantum Realm” at the end of the first film means that there is a possibility that the previous generation’s Wasp, Janet (Michelle Pfeiffer), may still have a chance to be rescued, 30 years after her disappearance. Their efforts are complicated by the Pym family’s own fugitive status, as well as opposition from Sonny Burch (Walter Goggins), a crime lord who wants to capitalize on Pym’s technology, and Ava “Ghost” Starr (Hannah John-Kamen of Killjoys), a former SHIELD asset who exists in a state of molecular instability as the result of the accident that killed her parents as a child and who hopes the secrets of the Quantum Realm can restore her to a state of stability. Along for the ride are old friends like Scott’s fellow ex-con Luis (Michael Peña) and his crew and Scott’s daughter Cassie (Abby Ryder Forston), as well as new allies/antagonists like Bill Foster (Laurence Fishburne), a former colleague and professional frenemy of Pym’s, and Jimmy Woo (Randall Park), the FBI agent tasked with overseeing Scott’s “rehabilitation,” which in practice means trying to catch the Ant-Man in his extramural exploits.

Like the first film, Ant-Man and the Wasp prioritizes fun shenanigans over the more superheroics of its MCU brethren. 2015’s Ant-Man was following in the footsteps of what was arguably the franchise’s first true comedy outing in Guardians of the Galaxy, but by foresaking that film’s space operatics for the more terrestrial mundanity of a heist film, it cemented a move that has come to be one of the motivating forces of why people love these movies and keep forking over money for them: humor, plain and simple. This is not a heist film, however, and unlike other outright comedic entries in the MCU (Thor: Ragnarok = synth-heavy 80s-style gladiator opera, Guardians 2 = manchild coming-of-age narrative, Spider-Man: Homecoming = John Hughes-style eighties high school flick), there’s not an easily-identifiable genre or style that director Reed has grafted the Ant-Man team onto this time around. There’s a little bit of Ferris Bueller energy floating around here, especially with Scott constantly having to return home before the FBI (herein acting with the same vaguely-menacing but largely bumbling inefficiency as Ferris’s principal), and while that’s central to the narrative, it’s not the central plot.

There are flaws here, but they’re small, and you have to go down to the nitty-gritty to find them. My largest issue here is that there are several points that feel uneven, the largest of which is anything involving of the Quantum Realm, which is a weirder concept than anything in the first film and feels out-of-place here, all things considered. The idea that our characters could go so microcosmic that they enter another dimension is fine, but some plot points are glossed over too quickly: How does Janet know how long her family has to find her? How does she know that if they don’t find her within that time limit that it’ll be another century before there’s another chance to attempt a rescue? What makes Ghost so certain that the Quantum Realm will repair her damaged body/cells? Why did the Pyms get mixed up in working with Burch in the first place, given that Wasp could easily get the parts they need for the quantum tunnel without having to ally with, essentially, a thug? I’m not one to get a bee in my bonnet about plot holes that are generally minor, but the cumulative effect of them in this film makes it feel sloppy in comparison to its predecessor, which was as trim and tight as a comedy that was equal parts origin story and episode of Leverage could possibly be.

Recently, Reed joined some of the ScreenJunkies boys for a commentary on their Honest Trailer for the original Ant-Man, wherein he confirmed that the idea that the film should be a heist movie was always Edgar Wright’s. This comes as no surprise to fans of Wright’s: you may be able to criticize him for being self-indulgent or esoteric in his references (not that I do or would; I adore his work), but you could never accuse him of being anything less than a ruthlessly efficient artist when it comes to writing and directing. I’ve said it before and I’ll say it again: I adore Hot Fuzz not just because it’s hilarious (which it definitely is), but because it’s a crime mystery whose detective protagonist come to a logically sound and reasonable conclusion based upon available evidence, but which also happens to be completely incorrect. Although I wrote at the time that we would never know how much of the first Ant-Man was an invention of Wright’s and not Reed’s, I feel like this movie proves there was more Wright in the film than one would have initially thought, given that once Reed had free reign he made a film that lacked the tight cohesion and plotting of its antecedent.

Not that this isn’t still a delightful movie. Some disappointment is understandable given that, even more than other films in the MCU, each of this film’s major action beats was included in the trailer in some way. The marketing for Civil War did a great job of hiding the fact that Scott was going to go “big” in that film, which made for an exciting reveal in the film proper, but no such luck here. The giant PEZ dispenser, Wasp running along a knife, re-enlarging a tiny vehicle to crash another, etc.: there’s a cool moment in every one of the action sequences that was already shown in the previews, which makes some of them feel underwhelming, but rejecting the film outright on these grounds is absurd as they’re still lots of fun, kinetic, and really make the small-big-small-big roundabout work. There’s also a new Luis-explains-things montage, which is again delightful, and the chemistry between Team Ant-Man (and the Wasp!) has grown in an organic way, which makes the film a delight to watch.

Ghost is a bit of an underwhelming villain, but I’ll also go out on a limb here (mild spoilers through the end of this paragraph) and say that, although the character isn’t terribly interesting, her arc certainly is. Discounting the fact that you, dear reader, are one of those people who loves Tom Hiddleston so much that you forgive Loki all his sins, then this is the first film in which the primary antagonist is not defeated (or in the case of Thanos, is the victor). The conflict here has nothing to do with the end of the world or even stopping a villain from stealing a bunch of weapons. Instead, for the first time, Marvel has given us a film in which our heroes win not by trouncing their enemies, but by redeeming them. It’s a lovely sentiment, and I enjoyed it.

Overall, despite being less cohesive than the first film, this sequel is still a lot of fun and definitely worth the cost of admission. Just maybe be prepared for an uplifting ending followed immediately by despair. It’s great!

-Mark “Boomer” Redmond

Druid Gladiator Clone (2002)

Slipping further back into the Motern Media catalog of Matt Farley film productions, I was beginning to worry that I was wasting time & energy in search of the initial high I found in standout titles like Monsters, Marriage, and Murder in Manchvegas and Don’t Let the Riverbeast Get You!. A self-funded, microbudget “backyard” filmmaker, Farley has been making movies with his friends & family for decades to little outside fanfare, but something in his D.I.Y. auteurism really clicked when he reached his creative apex in Manchvegas & Riverbeast. It’s difficult to know even where to start when digging through Farley’s pre-Riverbeast titles, as their quality varies wildly (despite their shared financial ceiling). It’s difficult to even discern what qualify as his “official” releases. Most sources cite Freaky Farley as the official Motern Media debut, perhaps because of that film’s (largely unsuccessful) push for film festival submissions. Farley himself lists at least three prior full-length pictures on his own website, all available on YoutTube. IMDb, to the contrary, lists the first Matt Farley production to be Druid Gladiator Clone from 2002, a homemade movie that feels like it was designed for YouTube streams, even though it predates that site by years (and its current form only has about 1,000 views on YouTube to date). Seemingly captured on MiniDV camcorders and boasting special effects work that appears to have been pulled off with Apple’s pre-loaded iMovie software, Druid Gladiator Clone would appear from a distance to be an entirely skippable frivolity, even in Matt Farley’s microbudget terms, something not even worth its IMDb listing. Miraculously, Farley managed to turn it into a bizarre delight decidedly of its era, something as essential to Motern Cinema as the 16mm summertime slasher spoof of Manchvegas or the start of his modern digital era in Riverbeast. Druid Gladiator Clone is a dangerous film, because it’s one that might convince you that all Matt Farley productions are worth giving a chance, even the “unofficial’ castaways.

Farley & career-long co-conspirator Charles Roxburgh somehow transform the budgetary limitations of their camcorder equipment by leaning into its significance in early 2000s pop culture. Druid Gladiator Clone is staged with the fish eye lens “tracking” shots & “candid” camera techniques of a late 90s skateboarding video, aligning it with significant MTV media of its time like the Jackass series & The Tom Green Show. The movie is essentially a prank show made entirely harmless because its pranks’ “victims” are featured players who are in on the gag. Matt Farley stars as a modern-day druid named Farley, naturally, who zaps unsuspecting victims with his lightning-like “Beams of Goodness.” It’s initially very difficult to pinpoint exactly what this inane mythology means. Every time Farley shoots cheap CGI lightning out of his fingertips, the unsuspecting recipient of his Beams of Goodness immediately falls unconscious, appearing dead. Farley even lifts & drops the arm of each victim three times with bizarrely methodical repetition to ensure their zonked state. This effect is only temporary, though, and victims of his supernatural pranks tend to recover within a half hour of being struck by his fingertip lightning. In true Motern Media fashion, this mildly sinister set-up is then made weirdly, aggressively wholesome as Farley discovers that his lighting beams can be used to put his victims in a good mood instead of zapping them unconscious. This development contradicts what his druid superior (Motern regular Kevin McGee) trained him to believe. This shift from menacing pranks to learning the power of positivity occurs in the first third of the movie, leaving a full hour of runtime to be eaten up by romantic sitcom mix-ups, “gladiator battles” between fellow druids in latex Halloween masks, and Farley “fighting” the cloned version of himself promised in the title (by challenging him to a round of H-O-R-S-E on the basketball court). Mostly, Druid Gladiator Cone is a series of non-sequiturs where a shirtless Matt Farley runs wild in unsuspecting New England neighborhoods while trying on various dyed “cloaks” (bedsheets). It’s like an unusually wholesome Tom Green sketch somehow stretched to a 90min runtime.

As with all of Matt Farley’s productions, part of the joy of Druid Gladiator Clone is the accomplishment of its own completion. The college setting apartments & classrooms recall the art project ambitions most young twenty-somethings have about making full-length movies with their family & friends. What’s miraculous about Farley & crew is that they had the dedication to follow though on those ambitions and have been making backyard movies on a semi-regular schedule for over two decades running. What’s even more miraculous is that nearly all these pictures, even the ones stretching back to the Motern family’s college days, are not only watchable, but even worth enthusiasm. I wouldn’t suggest anyone begin their Matt Farley journey with Druid Gladiator Clone, but if you already have an affinity for Motern’s house style & find joy in seeing repeat players show up like old pals (this film is particularly humanizing for Kevin McGee, even though he plays a villain), it’s a surprisingly rewarding experience. The idea of a Jackass-style candid camera prank show where everyone’s in on the ruse and no one gets hurt is so weirdly wholesome & earnest, especially once applied to an unnecessarily complex supernatural mythology about “druids” (shirtless, magical boys) learning how to become better people. Structurally, Druid Gladiator Clone is barely held together in a sketch anthology style, recalling horrendous microbudget productions like the Blair Witch Project spoof Da Hip Hop Witch. The main difference is that Farley & crew are naturally, genuinely funny, something that doesn’t require much structure or budget to feel worthwhile. My enjoyment of this wholesome college prank show makes me fear that I’m too deep under the Motern Media spell to effectively watch any of Farley’s output with a critical eye. I’m so on hook for their eternally juvenile antics that I’m in awe of the commitment it took to capture the low-budget spectacle of this camcorder sketch comedy anthology, even with its defiant inattention to basic craft & exploitation of dirt cheap special effects software. Someone send help.

-Brandon Ledet