High-Rise (2016)

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fourhalfstar

One of my favorite movie genres is something I’ve dubbed the “Party Out of Bounds,” a kind of storytelling structure where guests at an initially civil social event are compelled beyond reason to stay once polite society de-evolves & things get primally nasty. The exit is open, but they decline & instead choose to duke it out with their fellow “party” guests. As much as I enjoy the realistic examples of this (admittedly made-up) genre like Who’s Afraid of Virginia Woolf?, The Boys in the Band, and this year’s A Bigger Splash, I really get excited when the “Party Out of Bounds” story gets supernaturally twisted, like in the genre’s crown jewel The Exterminating Angel or in the recent dystopian period piece High-Rise. High-Rise is a particularly interesting case because its party starts from a seemingly dangerous, chaotic place and gets even more wild & savage from there, expanding the scope of its hedonism & cruelty to a months’ long, seemingly supernatural descent into the darkness of the human soul. It’s a sight to behold, a sinisterly amusing & deeply unsettling sight that stands as one of the best “Party Out of Bounds” stories I can remember ever seeing onscreen (and in subsequent nightmares).

Adapted from a novel by J.G. Ballard, the madman who penned the source material for Crash (1996’s incredible Cronenberg provocation, not 2004’s shameless Oscar bait), High-Rise is a reflection of 1970s anxieties about “luxury lifestyle” commodity & spiritually-erosive consumer culture as funneled through an aggressive, vague menace of existential dread. The film posits the modern consumer as a “bio robot,” a soulless machine who cannot function without their various gadgets & devices of “convenience.” Tom Hiddleston’s relatively well-adjusted protagonist begins his journey into a bleak, 1970s version of the future when he moves into a high-rise condo complex, a towering work of architectural Brutalism. It’s easy to believe you understand where the film is headed in his early interactions with the high-rise & its inhabitants. The building is a self-contained class system that matches the rigid haves-vs-havenots societal structure of works like Snowpiercer; the wealthy live on upper floors while the middle & lower class fight for their crumbs on the bottom. As the Talking Heads would put it, the building “has every convenience,” from a grocery store to a gym to a rooftop terrace complete with gardens & horseback riding (that only the upper floor wealthy can access, of course). The rich divert & hoard the best of the building’s resources, setting up an anti-capitalist uprise that we’ve seen play out in many (if not most) dystopian sci-fi works in the past. High-Rise begins its journey into human depravity from this familiar place, but completely unravels & sets fire to the genre expectations that accompany its starting point. I don’t think I’ve ever seen anything exactly like it before, which is what makes it such an exciting, terrifying work.

In addition to their addiction to modern convenience, the inhabitants of the titular high-rise are also addicted to partying. As a seemingly well-to-do surgeon (whose professions appears curiously specific to peeling faces off cadavers), Hiddleston’s protagonist is just wealthy enough to get a glimpse of the Victorian-style excess of the parties on the upper floors (as orchestrated by the building’s owner/architect, portrayed by Jeremy Irons), to mingle with the swinging 70s drug orgies of the middle floors, and to kindly visit with the little kids’ birthday parties of the lower working class floors (dutifully lorded over by Elizabeth Moss’s eternally pregnant, much put-upon matriarch). Hiddleston’s role as an entry point to each layer of the literally stratified society within the high-rise is a great starting point for establishing the scenario’s social structure, but ultimately becomes meaningless as the walls dividing these groups begins to break down. After the high-rise experiences an unexplained power outage the entire building devolves into total chaos. In a literal sense the structure begins to crumble: the water stops flowing, the gym is dismantled, the food in the grocery rots & molds, etc. There’s something much stranger going on in this shift, however, something that feels akin to a Persona-style psychological break. High-Rise is, at heart, a mass hysteria horror, a surreal exploration of a weird, unexplained menace lurking in our modern political & economic anxieties. Instead of simply leaving the titular building when things go horrifically sour, its inhabitants instead party harder and their drunken revelry devolves into a grotesque, months-long rager of deadly hedonism & de Sade levels of sexual depravity. The people of the high-rise are portrayed as just another amenity, one that can malfunction & fall apart just as easily & thoroughly as a blown circuit or a busted water pipe. It only takes weeks for the societal barriers that keep them in line to fully degenerate so that the entire high-rise society is partying violently in unison in their own filth & subhuman cruelty. If this is a version of America’s future in consumerism & modern convenience, it’s a harshly damning one, a confounding nightmare I won’t soon forget.

As much as the nastier details of High-Rise‘s eventual descent into cannibalism, rape, and animal cruelty (the majority of which, it’s worth noting, thankfully occurs offscreen) is obviously far outside my own experience with what happens when a party goes out of bounds, I do recognize a little truth in the initial power outage as a source for the mayhem. Anyone in New Orleans (or elsewhere in the coastal South) who’s gotten through the weeks-long power outages that follow hurricanes by drinking gallons of liquor in the darkness & heat should be able to recognize some of their own despair & depravity in the scenario, even if just a little. No matter how much you love the people you ride out a hurricane outage with, the confined space, oppressive boredom, and uncomfortable living conditions of the situation can increase tensions exponentially on a daily basis. The alcohol doesn’t help either (except maybe with the boredom). As I multiply that scenario in my head by the hundreds of people occupying this fictional high-rise & the economic tensions already driving them mad before the outage, this movie’s complete descent into subhuman depravity sort of makes perfect sense. Sort of.

There’s plenty of high art craft that goes into High-Rise‘s trashy version of Cronenberg mania, a marriage of aesthetics represented nicely in its off-putting soundtrack of nervous proto-punk jams & various spooky covers of ABBA‘s “S.O.S.” The film puts a lot of care in constructing its traditional sci-fi dystopia beginnings, distinguished only in details like its The Diary of a Teenage Girl/Space Station 76 faithfulness to its grim 70s era origins and its willingness to ogle at a male actor’s naked body for a change (Hiddleston’s, of course). When the setup gives way to the blindingly chaotic & inhumanly cruel punchline, though, the film finds its own distinctive space of cinematic innovation. High-Rise pushes its initially-familiar story into new, surreally wicked territory that makes for a more memorable experience than what the first act would lead you to expect and then lingers there for an uncomfortably long time. I’ve seen plenty movie parties go out of bounds before, but this is the one that most convincingly sets fire to the path back to civilization in the process. Its an entirely unique obliteration of the thin line that separates the modern consumer from the wild, bloodthirsty beast, a nightmare of a good time that will surely become a strong contender for cult classic status once more people have a chance to fall under its terrifying hypnotic spell.

-Brandon Ledet

Tickled (2016)

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fourstar

Foolishly, I expected that a documentary on “competitive endurance tickling” wouldn’t be much more than an amusing fluff piece, a sort of thin story about a string of online outlets that sell tickling-themed softcore porn under the flimsy guise of “athletic” competition. The Kiwi documentarian David Farrier seemed to have similar expectations when he initially prodded at the subject himself. Farrier’s career as a journalist is mostly relegated to “human interest” stories, something he calls “pop culture reporting.” He’s the guy you’d see on local news broadcasts interviewing personalities like “The Donkey Lady” or a toad farmer or maybe the subjects of the similarly-minded doc Finders Keepers. The narrative Farrier presents is that he initially didn’t know much about the world of modern tickling erotica and genuinely treated the topic as he would any of his other human interest stories until he discovered the abusive bullies behind the bulk of the websites’ production & decided to dig deeper. The facts of when, exactly, Farrier (along with his co-director Dylan Reeve) knew what he was getting into & the bizarre, terrifying world that his inquiry would uncover are questionable, especially considering the early dramatic re-enactments necessary to make the story feel linear. However, the investigation does prove to be a fascinating, worthwhile portrait of human cruelty in an increasingly bizarre modern age and the resulting documentary, Tickled, develops into a much darker & more unsettling experience than what you’d likely expect from the story of “competitive endurance tickling.”

Tickled splits its time between the pop culture reporting of competitive tickling as an erotic entertainment David Farrier initially pitches & an investigative look at the bullies who produce the overwhelming majority of it. Tickling porn, as the movie presents it, is a light form of homosexual BDSM play where young “athletes” (mostly white male beefcake) restrain each other with leather cuffs and, you know, get to tickling. This lighthearted snapshot of a seemingly innocuous fetish plays mostly like an episode of HBO Real Sex, except narrated with a New Zealander accent. Farrier & Reeve make a point to not only follow the history of tickle porn’s online presence (a journey that brings up some man-I-feel-old flashbacks like AIM & RealPlayer), but also to profile a couple tickle porn producers who aren’t total creeps. In the film’s most euphoric moment a tickle-happy pornographer straps a hairy young lad to a workout bench & goes to town with various tickle tools (feathers, feather dusters, electric tooth brushes, etc.) and the film decelerates to a slow motion crawl to amplify the scene’s complete, otherworldly ecstasy. These indulgences help Tickled distinguish itself from prudish kink shaming & also contrast what healthy, honest BDSM looks like vs. the evils Farrier eventually uncovers. When the “pop culture reporter” attempts to interview the largest tickle porn conglomerate about their unusual business in the film’s investigative half, he’s met with an incongruously aggressive response peppered heavily with homophobic slurs & threats of costly lawsuits. The abrasive nature of these attacks only deepens Farrier’s interest and a lot of the movie’s inquiry is wrapped up in trying to discover & expose exactly who’s behind them.

One of the only problems I have with Tickled is the sleazy journalism tactics Farrier uses to uncover his target/subject’s evil deeds. A paparazzi-style assault on the world of tickle porn isn’t exactly what I’d ideally want out of a film like this, but by the time the depths of cruelty perpetrated by the shadowy figures behind “competitive endurance tickling” are exposed, I found myself rooting for Farrier succeed, despite his questionable tactics. Athletic tickling pornographers (or at least their head honcho) use a lot of the same financially & emotionally abusive tactics laid out in the Scientology documentary Going Clear and by the end Tickled plays like a convincing indictment calling for them to be shut down & jailed for their crimes. Young men (typically MMA guys, body builders, actors, amateur athletes), sometimes underage, agree to appear in supposedly private tickle videos for much-needed cash. If they complain when this erotica is made public, they’re exposed to their families, employers, and the internet at large for being “homosexual pornographers” in an aggressive, public attack on their reputations. As Farrier puts it, “This tickling empire is way bigger than we imagined,” and the vast amount of heartless, predatory money that ropes these young men into a fetish porn ring they never agreed to be a part of is fascinatingly bottomless & terrifyingly abusive. Tickled can, of course, be amusing at times due to the bizarre nature of its subject, but it’s mostly a conspiracy theorist dive into a cruel empire that gets off on its own lies & bullying, executed through rapacious wealth & internet-age catfishing. As much as I initially bristled at Farrier’s journalism style, I do think he found a story worth telling & a modern monster worth exposing. Tickled is an infectious call to arms that by the end will have you screaming for the entire tickle porn empire to be torn down & set on fire.

-Brandon Ledet

Lights Out (2016)

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onehalfstar

When you were watching The Babadook, our favorite horror film of 2014, did you find yourself wishing that the film was tasteless, lifeless, and dismally formulaic? If yes, then you are going to love Lights Out. (Also, you are ridiculous.) The Babadook was a wonderfully written & performed depiction of severe depression and how it can affect parenting, one filtered through a demonic metaphor that both terrifies & inspires sincere reflection. Its delicate conclusion suggests that there are no simple solutions to clinical depression or whatever other monsters haunt our personal relationships, mental illness or otherwise. Lights Out, by comparison, is a grotesquely Hollywood take on the same metaphor. While The Babadook follows a mother as she struggles with her own mental health, Lights Out instead takes a distant, almost vilifying look at the same struggle. In The Babadook we empathize with a woman who finds herself uncontrollably annoyed by her own child; Lights Out shifts to the child’s POV, making the mother seem like a heartlessly selfish brute. Both movies represent depression as a monster made of pure darkness, but only one is visually interesting or at all unique in its specificity. Both are blatant in their shared metaphor, but only one handles it with any semblance of compassion or nuance. Both cover the same territory, but only one is worth watching. Hint: it’s not Lights Out.

Instead of following the story of the people who suffer the most in this mental health horror (the depressed woman & the young son under her care), Lights Out finds its audience surrogate in the boy’s older goth rock sister who no longer lives at home. This one step removal from the crisis at hand does little but deflate the emotional impact of the mother’s struggle (by making her look abusive & downright feral from an outsider’s perspective) and to clear room for a completely besides the point romance with another goth rock knucklehead it takes a significant amount of effort to merely tolerate. The estranged daughter returns home to find her mother in a manic state, the same as she was when she was a kid. The curtains are drawn; the mother is holed up & babbling to herself; her youngest child is too scared to sleep. The depression demon that haunts the household is given the physical form of Diana, a “childhood friend” (translation: lifelong illness) of the mother’s with severe light sensitivity and a jealous rage that threatens the physical & spiritual safety of anyone who dares to love her best bud. The images of a depressed woman’s home life as well as her distant past in a mental institution feel horrifically outdated & clichéd in an entirely stigmatizing, unrelatable way, especially in light of recent, empathetic works like Gabriel & I Smile Back. It’s the exact clumsy hand you’d expect in a Hollywood horror on such a delicate topic, but without any other discernible entertainment value present to distract you from the problem. What should be an interesting metaphor is boiled down to cheap jump scares, haunted house ambiance, and a violently fucked up climax that’s so unearned in its emotional & shock value provocation that it’s difficult to feel anything but cheated & manipulated in the tawdriest of ways when you (thankfully) reach the end credits.

Funnily enough, I went to the theater thinking I was going to watch the upcoming thriller Don’t Breathe, a horrific-looking film about a blind killer that (based on its trailer) could’ve easily carried the title Lights Out. That’s not the first time this happened to me, either. I’ve also gotten this movie’s title mixed up with the goofy Grand Canyon horror flick The Darkness from earlier this year before, for obvious reasons. (Full disclosure: I planned on watching all three anyway.) This confusion points to one of Lights Out‘s biggest problems: mediocrity, a total lack of distinction. It’s not silly enough to be campy. It’s not brutal enough to be disturbing (except maybe in that unearned finale). It’s not memorable enough to justify its existence in light of the far superior work The Babadook. There’s some interesting visual play with the film’s central gimmick that doesn’t allow its monster to appear in light, especially in the way it incorporates black lights, headlights, flashlights, candles, and gunshot flashes in its tool kit. However, most of the best uses of the gimmick (including its blacklit Blood & Black Lace mannequins) are spoiled by Lights Out‘s better-than-the-film trailer and are backed up by a cast of characters completely devoid of charisma. The one exception on that latter point might be the demon Diana, but she gets very little screen time & is mostly dealt with as a monster in the closet/under the bed threat instead of treated with the respect her mental health metaphor deserves. Lights Out is a bland, hamfisted misstep that bungles its attempts to tackle a serious, worthwhile topic. Worse yet, it feels like a subpar version of a recent, iconic work we’ve already seen & (in my case, at least) would rather watch again instead of seeing it bastardized. If you can manage it, I’d suggest skipping this film entirely & sticking to watching it’s actually well-put-together trailer, which works just fine as a two minute horror short. You’ll be much better off & I’ll envy your resolve.

-Brandon Ledet

Star Trek Beyond (2016)

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fourstar

A few months back, I wrote about the then-upcoming release of Star Trek Beyond and discussed my hopes for the film and the franchise in general. I wasn’t particularly excited after the first trailer, but the second trailer seemed a bit better, and the fact that Simon Pegg was one of the credited writers was certainly a point in the film’s favor, given his actual fondness for the franchise (in comparison to Roberto Orci, which I’ll get to in a minute). A generally favorable early critical response was also heartening, despite the general dearth of any significant marketing push for the film. I did see the same TV spots play before almost every YouTube video I watched in the past three weeks, but I can never tell if that’s marketed to me specifically as a Star Trek nerd scholar or indicative of a larger initiative. And, as a scholar, was I satisfied?

Yes? Mostly? This is definitely a fun movie, and a major improvement over the tone deaf Into Darkness, which was bad on a such a high number of levels that it’s difficult to nail down which one was most absurd. Was it the nonsensical nature of the motivation of the film’s antagonists? Was it the fact that their motivation might actually make sense when viewed through the lens of the particular madness of screenwriter and notable 9/11 truther Roberto Orci (there’s a decent article about this on BirthMoviesDeath, which is pretty great even though I have mixed feelings about Devin Faraci)? Was it the recasting of a character whose name is Indian and was previously portrayed by a person of color with Benedict Cumberbatch? It was probably that.

I went into greater detail about my feelings about both of the previous films in this reboot timeline in the previous article, so I won’t get into it here, but I will say that, although this film is being billed as a return to Star Trek’s roots or a real “classic style” Star Trek story, that’s not entirely true. Of course, given that the same thing was said about Insurrection back in 1998 (and, for better or worse, that’s a more or less true description of the film’s premise if nothing else), that’s not necessarily a bad thing. This is still a film that takes characters from a fifty year old television series where most problems were solved within an hour and attempts to map them onto a contemporary action film structure, which works in some places and not in others. Other reviews of the film have also stated that Beyond is a more affectionate revisitation of the original series than the previous two films, which is also mostly true. The film does suffer from the fact that the opening sequence bears more than a passing resemblance to a scene in Galaxy Quest, which is a stark reminder of the kind of fun movie that can be made when someone loves Star Trek rather than simply sees it as a commercial venture. Overall, though, you’d be hard pressed not to get some enjoyment out of this film, Trekker or no.

The film opens 966 days into the Enterprise’s five year deep space exploration mission, and Kirk (Chris Pine) is beginning to feel the weight of both the mission and the impossibility of living up to his father’s legacy. When the ship docks at Starfleet’s newest starbase, Yorktown, a ship appears from a nearby nebula containing one alien astronaut, who says that her ship crashed on a mysterious planet within said nebula and asking for assistance. In true Federation fashion, Kirk and Krew jump at the chance to help out, but are immediately attacked as soon as they penetrate the nebula; the crew is forced to abandon ship, ending up scattered and/or captured by the villainous Krall (Idris Elba), who seeks a doomsday MacGuffin in order to exact violence against the concept of peaceful unity in general and the Federation in particular because of its idealization of these virtues. Along the way, Scotty (Pegg) meets a woman named Jaylah (Kingsman’s Sofia Boutella), who helps him reunite the crew and to plan a rescue and escape.

There’s a lot to love here. There are references peppered throughout to other parts of the franchise, and instead of feeling hamfisted or forced as in previous installments of the reboot series, they feel natural here. There are more overt connections, with the basic plot about a dangerous planet that acts as a graveyard for various interstellar travelers and their ships being somewhat reminiscent of the animated Star Trek series episode “The Time Trap,” as well as one of the proposed fates of a starship lost a century previous being that it was snatched by a giant green space hand, which happened to the original Enterprise in “Who Mourns for Adonis?” Kirk’s opening log even references the fact that there’s a lot of shacking up going on aboard the ship during its mission, which is undoubtedly a reference to the fact that NBC balked at Gene Roddenberry’s proposal that the coed Enterprise crew be composed of roughly half men and half women; the story goes that one exec stated that this would make it seem like there was an awful lot of “funny business” going on. Likewise, Roddenberry’s original script treatment was about a starship that bore the name Yorktown, not Enterprise, leading to the starbase in this film being named for the former. Those are pretty obscure references to pull out and use for the plot of this movie, and that’s pretty indicative of how much this film cares about the fandom. More obscure references, like discussion of the dissolution of the MACOs and the Xindi and Romulan Wars (all of which are references to Star Trek: Enterprise), the possibility of accidentally splicing two people together with transporters (transporter accidents are fairly common in the franchise, but this is probably a shout out to the Voyager episode “Tuvix” in particular), Kirk’s birthday melancholy and even some of the lines he uses in his toast (from Wrath of Khan), and the appearance of a Commodore Paris (the Parises being a family with a long history of Starfleet ervice, most notably Tom Paris of Voyager) are scattered throughout and are, frankly, quite welcome.

Of course, references do not a great Star Trek film make. There are some things that don’t quite work, and given that the film runs just shy of 2 hours and that there has been some discussion of what was cut (mostly backstory for Krall and Jaylah, but smaller moments like Sulu kissing his husband as well), there are some things that don’t quite read as well on screen as they likely did on the page and/or before the film was edited down. I’m also never going to be completely on board with the use of high speed land-based chases in Star Trek; I know that Justin Lin comes from the Fast/Furious franchise so that’s really his wheelhouse, and as a result these sequences at least work better than previous attempts (I’m looking at you, Nemesis). And I know that it’s nitpicky to point this out, but there’s a lot of Hollywood science going on in this movie. First of all, nebulae are not composed of giant rocks; they’re made up of mostly dust and ionized gases. The film presents the nebula surrounding the mystery planet as being more like the Hollywood imagining of what an asteroid belt looks like, with city-sized rocks knocking into each other; real asteroid belts are mostly empty space with some rock throughout (in space, such a small area with such large pieces of debris would mean that the rocks the Enterprise works so carefully to navigate would pulverize each other into dust within a very short time, relatively speaking).

But, this is still a good movie. There is a classic Star Trek idea here, in that Krall hates the idea that the galaxy is uniting under a banner of peace instead of strength/valor and will do terrible things to demonstrate his devotion to his anti-Federation ideals, as well as the fact that he is opposed and ultimately defeated by the strong bonds that the crew of the Enterprise have and their devotion to the ideals of unity and exploration. It’s not a terribly deep humanistic ideal, and is so faintly traced that the film could be accused of paying lip service to that idea more than actually exploring it, but the fact that this film actually bothers to have this idea means that this movie is actually Star Trek, and not just JJ Abrams’s Star Wars demo reel wrapped in Star Trek’s clothes. The new additions to the cast are very engaging as are the old standards, and there’s a lot of story here that makes it well worth investing in a visit to the theatre. The end of the film legitimately left me with damp cheeks (for those of you who have already seen it, I’m talking about the photo that nuSpock finds in Spock Prime’s possessions), and I can’t wait to see it again. It’s not a five-star movie, but it has my seal of approval.

Final thought, though: The Franklin is said to be the first ship capable of achieving Warp Four; on Star Trek: Enterprise, the NX-01 Enterprise is said to be the first ship capable of achieving Warp Five, even though the Franklin seems to have come later in the timeline given that her captain’s service record includes participating in the Xindi conflict, which followed shortly after Enterprise’s first few years of service. I’m not saying that this can’t work (the Franklin could actually be older than the Enterprise but Captain Edison took command of her later, like how OG Kirk took over command of the Enterprise from Christopher Pike, took command when Robert April was promoted to Commodore). I’m honestly just pointing this out because if I don’t mention it, someone will call me out on it.

-Mark “Boomer” Redmond

Resident Evil (2002)

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three star

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I’m not a video game nerd. The last legitimate gaming system I got excited about was the Nintendo 64. The only one I’ve bought since was a used Wii and that beaten-up relic served exclusively as an emulator for NES games. As such, I’ve never had much interest in the Resident Evil film franchise. My limited knowledge of the series, based entirely on vague hearsay about its video game source material, has been that it’s about a lady who shoots zombies in some kind of underground bunker. While I’m not over the moon about video games as an entertainment medium, I do actively seek out eccentrically inane movies, but there was just never anything about yet another zombie action horror starring a sexy lady with a pile of guns that had much promise for Super Mario Bros. levels of potential silliness in a cinematic video game adaptation. There are now five Resident Evil movies in what has become a decade-long franchise, however, which lead me to suspect that there was more going on here than just a walking dead genre pic with little to no distinguishing features in a crowded field of zombie media. It’s true, too. Resident Evil is more than just a zombie-filled shoot-em-up featuring a beautiful woman with a giant gun. In fact, it actually kinda holds its own as one of the sillier & more entertaining video game adaptations out there, much to my surprise.

While I wasn’t exactly wrong in assuming Resident Evil centered on a widespread epidemic of generic zombie mayhem, I did the movie a huge disservice by reducing its setting to a mere underground bunker. The symbolically named Umbrella Corporation (a detail I assume was carried over from the video game), which periodically deals with very normal corporate modes of money making & privately makes most of its profit off of biochemical weaponry, is the owner of said underground bunker, known as The Hive. The bunker’s underground employees, blissfully unaware of the company’s warmongering, are transformed into the aforementioned zombie horde when one of the more volatile chemicals they work on is released through the bunker’s vents (supposedly) by mistake. As the infected, undead Umbrella Corporation employees transform into monsters, they also become moving targets for a team of leather-clad supersoldiers & a Borne Identity/American Ultra type badass who can’t remember her past but seems to know more about the facility than she should. As her memory slowly returns, our hero must piece together whether or not she’s responsible for the initial outbreak or if there’s some kind of other, larger betrayal unfolding before her. Meanwhile, The Umbrella Corporation’s surveillance cameras seem to be recording these supersoldiers’ every move as they become unwitting participants in a zombie-killing, viral experiment. Also, some strange, not at all human creatures & a childlike AI hologram pop in to push the movie past its zombie-stomping roots into some strange sci-fi horror territory. Its all a lot more fun & complex than I expected, however corny & hamfisted.

Resident Evil comes from a time when video game adaptations were attempting to move on from children’s movie fare like 90s productions Street Fighter & Double Dragon into something more violent & “adult,” like Doom. Director Paul W.S. Anderson splits the difference & lands the film halfway between PG-13 & R (not that the MPAA saw it that way) in terms of sensibility. There’s a violence & grittiness in the film’s nonstop parade of zombies on fire, exposed muscle Rottweiler demons, undefinable The Thing-type mutants, and flashbacks to a blurred sexual encounter the film appears to find very important to the plot, but something about the way they’re handled makes it play like kids’ stuff, just like Anderson’s surprising violent (and even more surprisingly competent) Mortal Kombat adaptation. This is a teenager’s sweet spot in terms of maturity level, a tone easily recognizable in the film’s choice to dress its star, Milla Jovovich, in a post-apocalyptic negligee for most of its runtime & two sheets of paper-thin hospital gauze at its climax. Jovovich’s ass kicking commitment to the role, combined with similar sincerity from Fast & Furious “family member” Michell Rodriguez, cuts down on some of that teenage boy booby-ogling, though, to the point that it mixes with the intense body horror, George Romero brand zombie mayhem, and stray notes of otherworldly sci-fi (an aesthetic Anderson accomplished a lot more with in his film Event Horizon) to make for a fairly decent, amusingly campy action cheapie I would’ve loved had I seen it when it was haunting theaters & I was 15. I appreciate Resident Evil‘s teen nerd immaturity & casual adoption of weird video game ideas in its matter-of-fact silliness. At the very least, its a far better adaptation than the Rock vehicle Doom, which aims for a similar aesthetic, and it got me curious enough about where the series could go from such a ludicrous starting point that I just might check out Anderson’s five gratuitous followups now that I’ve finally been initiated.

-Brandon Ledet

Super Mario Bros. (1993)

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fourstar

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There are few films, campy or otherwise, that better exemplify the fine wine rule than Super Mario Bros. The first & only live action Nintendo adaptation continuously gets better with age & I fall further under its intoxicating spell every time I watch it. This is a box office bomb critics have long slammed as definitive proof that video game adaptations are an inherently bad idea, but those marks against its character matter less with every passing year. Super Mario Bros. is a cartoonish fantasy comedy that somehow, unfathomably marries elements of Blade Runner, Jurassic Park, and Who Framed Roger Rabbit? into one unholy cacophony of cinematic cheese & bloat. I marvel at this film’s sheer audacity every time I watch it, just as I find myself continually reeling from its grocery store joke book humor in the exact same breath. Without the pressure for Super Mario Bros. to prove or disprove that a video game adaptation could possibly be worthwhile (there’s now a crowded field of examples to swing that conversation either way you want it to go), the film has found a nice, comfortable space of its own as a cult-worthy camp fest. It’s thoroughly ridiculous, but it’s ridiculous in a fun & above all memorable way that dares you to sour on its 90s relic antics, but never gives you a solid reason to. Super Mario Bros. is a great film. It’s a little sad that three decades later it still feels a little transgressive to say so.

The only video game imagery that graces the screen in Super Mario Bros. is an opening prologue featuring pixelated dinosaurs in a fictional version of reality where the force of the meteor that extinguished the dinos & started the Ice Age created an alternate dimension in which humans evolved from reptiles instead of apes. If that doesn’t sound like a video game to you, much less the plumber-and-princess adventure game that iconically defines the medium, that’s because this movie is floating in its own bizarre orbit lightyears outside the property it’s supposedly adapting. There are video game-type dinos in that opening prologue, though, which proves that the husband-wife directorial team that helmed this major studio disaster are aware that Super Mario Bros. previously existed as a game with its own characters, motivations, and basic aesthetic. They just chose to ignore all that in favor of their own bonkers sense of whimsy, a fantasy realm that calls into question whether or not they’re also aware that there’s no possible way that the dino-killing meteor crash site could’ve been in Brooklyn or that a reptilian-evolved humanity would be so different from our primate selves that they’d be almost entirely unrecognizable as humans at all. No matter. This is a big budget kids’ fantasy adventure at heart, so its faithfulness to video game lore or basic science is almost entirely beside the point in the question of its entertainment value.

There are, admittedly, a few details of the Super Mario Bros. film that vaguely resemble their video game source material. They at least included some of the same characters: Mario & Luigi are Italian plumbers from Brooklyn, NY, which feels about as faithful to their video game visages as you can get. Princess Peach is now Princess Daisy for some unexplained reason, but it’s a mild change at best and the boys still have to venture out to rescue her from the reptilian clutches of an evil monarch named Koopa, which is more or less where the video game’s narrative begins & ends. Other details begin to get a lot fuzzier, though. Instead of being a giant, scary turtle-dragon motherfucker that lives in a castle full of lava, Koopa looks an awful lot like Dennis Hopper doing a dead on impersonation of Donald Trump (complete with the gaudy tower & political grandstanding). Toad is the furthest from his original form, ditching his miniature guru looks from the game in favor of a delightfully out-of-place, full-sized Mojo Nixon singing dumb protest songs about King Koopa on street corners. Staying faithful to the video game can be a double edged sword, though, as is exemplified by the baby dino Yoshi, who is cute as a button in this film, but also much more along the lines of Jurassic Park-type dinosaur puppets than what his video game creators likely intended. One of the reasons Super Mario Bros. stands out as such enjoyable schlock is that it embraces this damned if you do, damned if you don’t mentality whole-heartedly and just runs wild with the freedom adapting a video game with a very thin backstory affords it. It includes just enough characters & visual cues to resemble the Super Mario Bros. game at a glance, but does anything but keep it safe in the way it fleshes out their universe.

The most common argument against cinematic video game adaptations is that they necessitate a backstory where none is truly needed. No one playing the Super Mario Bros. game is likely to care exactly how or why the princess they’re rescuing was captured by an evil dino turtle dragon; they just hop in the green pipes & smash the mushroom-shaped baddies that get in the way of saving her. A movie requires a little more narrative coddling & a lot of the fun of Super Mario Bros. is in tracking how it either stays faithful to the game’s basic layout or disregards it completely on a minute to minute basis. The film is confident enough in its own right to exist as a standalone property that it ditches the fantasy genre brick & mortar castles of the video game for a distinct Blade Runner-style of urban dystopia. However, it also bends over backwards to include a way for Koopa’s guards to shoot the video game’s fireballs or make sense out of the role mushrooms & fungus have to play in all this (in the shape of a hideous fungal life form that would give Cronenberg nightmares). In some ways the film completely runs wild, like in its creation of an alternate dimension where the entire globe is one vast desert outside a single metropolis or in its de-evolution weapons that can turn people “back” into lizards. There’s also a few areas of compromise between the two extremes, like an inclusion of goombas that makes them out to be de-evolved lizard people instead of tiny mushroom monsters so that both properties can get equal representation. Super Mario Bros. plays along just enough to pass as a video game adaptation, but takes tremendous glee in constructing its own over-the-top fantasy realm where lizard people fight over a dino dictator’s crumbs & dance “Thriller” video-knockoff routines to bullshit like “Everybody Do the Dinosaur.” It’s an insane spectacle from front to end and because it feels little need to stay close to its source material’s limited backstory beyond its basic sketch and it’s a pleasantly unique spectacle at that.

Divorced from its source material, Super Mario Bros. is barrels of vapid fun. I honestly believe there are few children’s films from its era that match it in terms of ambitious set design, campy humor, and pure, directionless inanity. A lot of the film’s charms are a credit to the performances of Bob Hoskins & John Leguizamo as Mario Mario & Luigi Mario (speaking of video game background info that didn’t need to be developed), as well as Hopper’s Koopa-Trump & Harry Potter’s wicked aunt, Fiona Shaw, as his soul-sucking sidekick. Hoskins in particular is pretty great as the titular plumber & I honestly believe this film is his best work outside his iconic turn in Who Framed Roger Rabbit?. It’s way too easy to buy Hoskins as a spaghetti-slurping Brooklynite, to the point where I’m never truly convinced that the now-deceased actor actually hailed from Britain. Besides the cartoonish performances from the cast, I also appreciate how intricately detailed its production design can be. There’s a consistency in the leather spikes fashion wear that seem so popular in Koopa’s alternate dimension Brooklyn & I’m always picking up on new, small details hiding elsewhere in the fake city’s dingy nooks & crannies: Mario’s NYC apartment features a plunger rack instead of a gun rack; there are tiny lizard rodents fighting over the city’s plentiful trash; the de-evolution chamber is operated by a Duck Hunt controller; Mario & his girlfriend have plans to attend WrestleMania; a run-down cinema is screening I Was a Teenage Mammal, etc. Then there’s the now-disturbing shot of the Twin Towers partly dissolving thanks to Koopa’s evil deeds, an image that looks strikingly similar to a real life tragedy from a decade after this film’s release. As much fun as these grimy details can be, however, this is still just a silly children’s media fantasy, a fact that becomes apparent when everything magically, inexplicably reverts back to normal once Koopa is defeated (in a moment punctuated by Mario delivering the glorious one-liner “Later, alligator” to the evil, reptilian brute).

It’s a shame that Super Mario Bros. was scorned for its absurd deviations from its paper thin source material in its time. In the decades since it’s become increasingly apparent that devotion to its video game roots would have left the film far more mild & forgettable that it ended up being by learning to cut the kite strings & float on its own over-the-top, over-budget inanity. This is one remarkably silly movie and it’s amazing that it ever managed to reach theaters in the first place. My only complaint at this point is that it teased a sequel that never arrived because audiences were more than eager to let it die on arrival. Continuing down this absurd path could’ve lead to something even more amusing & special had audiences given it the chance.

-Brandon Ledet

Southbound (2016)

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threehalfstar

The horror anthology is a tried & true genre formula that opens up an opportunity for directors (often in collaboration) to experiment with several short-form narratives & modes of cruelty without having to fully commit to a single, dead end morality tale at feature length. Since the genre’s heyday in the 70s & 80s, however, it’s been stuck in a very rigid structural form that’s far more limiting than what its playfully experimental storytelling style calls for. A typical horror anthology presents a wraparound segment, say Debbie Harry preparing to cook & eat a child in Tales from the Darkside, that provides a reason or a context for its several short form stories to be told. It’s an easy, functional structure, but one that feels increasingly stilted in a modern context. The best horror anthologies in recent memory are the ones that attempt to break away from this classic formula by establishing a looser, more freeform mode of connecting their segments. Michael Dougherty’s Halloween-themed anthology feature Trick ‘r Treat was an interesting development in the genre in the way it repurposed the everything-is-connected structure of indie-dramedies from the aughts for something much more eerie & amusingly sinister. The 2016 feature Southbound picks up the torch from Trick ‘r Treat in this way, dropping a lot of that film’s campy humor, but keeping & developing its ideas on how the horror anthology genre can potentially be reshaped & modernized.

Directed by an art collective known as Radio Silence, who had a hand in the recent anthology feature V/H/S, Southbound escapes the anthology genre’s wraparound segment requirement by anchoring its interwoven narratives to a single location: a desert hellscape. Much like the straight-to-VHS minor cult classic Highway to Hell, Southbound finds the desert to be a perfectly appropriate (and attractively affordable) blank slate backdrop for its supernatural, hellbound terrors. This is a Tales from the Crypt-meets-Twilight Zone collection of morality tales in which several travelers on “a road that doesn’t seem to exist” feel remorse for crimes they’ve committed (ranging from abandoning a friend or texting while driving to full-blown homicide) and, thus, end up in a continuous loop that looks, feels, and sounds a lot like purgatory. Each tormented soul, from a business man to a small time crook who recently committed murder to the lead singer of a Coathangers-style punk band, attempts to rationalize their lives’ mistakes & convince themselves they’re not in the wrong, but their guilt continues to torment them all the same along that “long road to redemption.” Also eager to torment them are the much more literal threats of 70s era Satanic cults, vampiric demon alcoholics, cruel EMT phone operators, and floating jellyfish-esque Angels of Death that recall CGI recreations of Harryhausen’s stop motion skeleton army. Southbound is loaded with the same body horror, spooky ghosts, and general devilry that populates just about every modern horror you can name. It even falls into that faux 1970s vibe of recent productions like We are Still Here & The Conjuring that has become such a ubiquitous trend as of late. The film finds its own eerie groove in its supernatural dilemmas, though, where everything just feels off, as if in a nightmare or a stress dream. It also wraps around to complete its own circle in an impressively ambitious way, a closed loop terror I tend to fall for in similar fare like the severely underappreciated Triangle.

It’s easy to fault Southbound for common 2010s horror tropes like cribbing from The Devil’s Rain-era Satanism or borrowing some John Carpenter notes in its score or using an old, innocuous pop song in a spooky context (in this case a girl group singing “Don’t let the party end” in an endless, horrific purgatory), but the film really does push itself in ambition & weird ideas in other ways. The acting & the CGI can be a little weak, but the film more than makes up for it in its supernaturally uneasy mood and in its willingness to linger in a situation once its initial shock has already settled. For instance, many a horror anthology might reveal a Satanic cult as a threat in a stray segment, but Southbound puts care in its revelation of that threat, which slips out during the following summertime prayer: “Oh, Divine One, we offer our gratitude for this beast, for this blood, for these vessels of anew. We bow to you, for you are all-knowing. We offer ourselves to you, for you are the master” and continues to slowly develop from there. Weird stuff. I also feel like I’m burying the lede here by failing to mention until this point that The Jesus Lizard/Scratch Acid front man David Yow stops by as an unhinged feature player, one that humorously demands the desert road’s demonic inhabitants “Quit being so fucking mysterious!” The one stretch of Southbound that kind of lost me was the final segment’s indulgence in one of my least favorite genres, the home invasion thriller, but that’s mostly a matter of taste & eventually it proves itself useful by completing the film’s closed circuit of desert-bound purgatory horror. As a modern horror anthology, the film mostly delivers both on its genre-specific surface pleasures & its interest in boundary-pushing narrative innovation, which is more than you can say for most modern horror films it resembles. Besides, it features David Yow wielding a shotgun like a raving lunatic. Where else are you going to find that? (Please don’t ever tell me there’s an answer to that question.)

-Brandon Ledet

Ghostbusters (2016)

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fourstar

Like most people my age (I was born in 1987), my first experience with the Ghostbusters came not in the form of the 1984 comedy classic; instead, my love for all things Ghostbusting was the result of watching the animated The Real Ghostbusters as a kid. In fact, watching the cartoon adventures of Egon, Venkman, Ray, Winston, and Janine on Saturday mornings, alongside Teenage Mutant Ninja Turtles and Garfield and Friends, is one of my earliest memories; unlike TMNT, I can actually remember particular episodes and character types from Ghostbusters (I know that the Turtles theme song delineates each turtle’s individual personality, but that blew right past me as a kid and I couldn’t tell you which one was a “party dude” right now to save my life). I didn’t see the original film until I was a little older, and even then my clearest childhood memories of the movies actually comes from Ghostbusters II, where the pink slime that fills Sigourney Weaver’s bathtub made me terrified of the tub for a few months.

I was pretty excited to hear about the remake/reboot when it was first announced last year, but wasn’t confident that it would ever really been made and even less thrilled about how well it might turn out. I still remember hearing on the radio about a fourth Indiana Jones film as far back as 1997, when Joaquin Phoenix was in talks to play Indie’s younger brother; then, eleven years later, Kingdom of the Crystal Skull plopped into theatres on my birthday like the worst present of all time. I had mixed feelings about Paul Feig; he directed seven episodes of Arrested Development, sure, but one of those was “Ready, Aim, Marry Me,” which is probably the worst single episode of the original three season run. I was also not one of those people who was terribly impressed with Bridesmaids, although it might merely have been that I was in a terrible mood the first time I saw it. Still, Feig was heavily involved with Other Space, Yahoo’s sci-fi comedy that was released last year and which I enjoyed much more than anyone really has a right to (and which featured super cutie Karan Soni, who plays deliveryman Bennie in Ghostbusters, and Neil Casey, who plays villain Rowan North*). Still, when I saw a pic of the all-gal Ghostbusters squad all suited up and ready to bust last year, I was super on board. I retweeted the picture and expressed my excitement, even (and Feig favorited it!).

*According to the credits, fellow Other Space alums Milana Vayntrub and Eugene Cordero were also in the film, as Subway Rat Woman and Bass Guitarist, respectively, but I missed them, unfortunately.

There was (unfortunately, inevitably, and unfortunately inevitably) a backlash, mostly of the misogynistic variety, because of course there was. Of. Course. There. Was. Most of the criticism of the film had little to do with the fact that Ghostbusters is pretty much a perfect movie in a lot of ways (if inarguably a little dated in its kinda creepy sexual politics); after all, this is the primary objection that is usually voiced in response to remakes of any kind. “Why would you remake Total Recall/Robocop/King Kong/True Grit/The Manchurian Candidate/Poltergeist (etc.) when the original still holds up?” But that’s not why (a certain subset of) people were upset about Ghostbusters 2016 at all, even if they tried their best to couch their anti-woman bias in that language. Of course, the blanketing effect across the internet meant that people who were legitimately concerned about the potential artistic or financial failings of the film, especially after the not-very- good first trailer was released, were lumped in together with the rabid woman haters; as a result, those who were anxious that the film would simply fail ended up being on the side of the worst parts of the internet, meaning that there any real criticism was immediately swept away in a wave of meaningless manpain.

So, as someone whose childhood was very GB-influenced, how’s the new movie?

….

I loooooooved it. I loved it so much, y’all. Of course, it pales in comparison to the original, but that’s like saying that Canopus pales in comparison to Sirius: they’re still both pretty bright. It’s not a perfect movie, but it is a lot of fun, and I honestly can’t wait to see it again. There’s a perfect mix between nostalgia and novelty, a slew of cameos from the original cast, and a hell of a lot of laughs throughout.

The film opens with a tour of a supposedly haunted mansion that becomes a little too real for the tour guide (Zach Woods). Meanwhile, Dr. Erin Gilbert (Kristen Wiig) is preparing for her final tenure defense at Columbia when a book about the paranormal she co-wrote many years before threatens to derail her career track. She tracks down the other author, Dr. Abby Yates (Melissa McCarthy) and asks her to stop pushing sales of the book long enough for her tenure to be accepted. Yates and her engineer officemate Dr. Jillian Holtzmann (Kate McKinnon) agree, as long as Gilbert assists them in investigating the mansion. Following a genuine encounter with a ghostly entity, all three women find themselves rejected from academia. Meanwhile, MTA employee and amateur historian Patty Tolan (Leslie Jones) has a strange encounter with commuter Rowan North (Neil Casey), then follows him down to a subway tunnel where he plants a device that summons a ghost from which Patty barely escapes. The three parascientists set up shop above a restaurant in Chinatown and hire hunky dingbat Kevin (Chris Hemsworth) as their receptionist, and Patty invites them to check out the ghost in the tunnels beneath the city. From there, the Ghostbusters become a legitimate team, and the story builds until the four of them face off against an entity that threatens to destroy New York.

First, the negatives: this film lacks a lot of the New York flavor that permeated the first Ghostbusters and its sequel, although I’d argue that this was inevitable given the overall Disneyfication and general enforced conformity that New York has undergone since the Giuliani administration (Sam Delaney’s Times Square Red, Times Square Blue is required reading on this subject, if you can find a copy). Still, it’s impossible to ignore how much that affects the overall tone of this film in comparison to the original. Further, the original Ghostbusters is a film that has a very dry wit, and although that same temperament is here, the comedy is a little more broad (no pun intended) and varied: there’s slapstick, improvisation, and your standard jokes tied in with the more sardonic wit that characterized the eighties flicks. Here, instead, the film runs the gamut from very dry (the mansion tour guide notes that the mansion that opens the film had the best contemporary security measures at the time of construction, including a fence specifically designed to keep out Irish immigrants) to the more over-the- top (Andy Garcia, as the mayor of New York, blows his lid when Dr. Gilbert compares him to the mayor from Jaws, in one of the film’s funniest moments).

There are other negatives. The music choices in the film are terrible, frankly, outside of the revisitations of the original GB theme and its derivations. There’s an extended sequence in which the team captures a ghost at a nü-metal concert, and the music playing throughout is utter garbage, but even that sounds like the music of the angels in comparison to the closing credits theme “Good Girls” by Elle King, which stands out as possibly the shittiest pop song of the new millennium. There’s also a slight editing problem in a few sequences where it is apparent that a scene has been cut. For instance, it seems like the big psychokinetic dance sequence that plays out over the end credits might once have been part of the film proper, but that’s not terribly distracting on the whole. There also may have been a cut subplot in which Gilbert leaves the team after one of their very public outings that ends with a fake arrest, but that’s also not a problem for me (honestly, the sooner someone takes the “team member rejects the group but then comes back in the end” third act subplot out into a field and puts it out of its misery, the better). I also didn’t love the “battle sequence” toward the end of the film, but that’s more a statement about the the state of modern film structure than a complaint that’s specific to this particular movie.

As far as other things that people have had negative criticism for, I don’t really agree. I’ve heard complaints that some of the improv jokes go on a little too long, but I’m not bothered by them. I’ve also seen much hay being made about Patty’s being a blue collar worker and not a scientist like the three other (white) women in the group, but I found her to be a delight and not at all the potentially troublesome stereotype that she was presented as in a few of the trailers. There are some people out there who are intent on finding something to hate in the film, especially anything that seems “man hating,” but there’s so little of it and it’s so toothless in comparison to the generally misogynistic tone of most media that it won’t bother you unless you go looking for it (for instance, the fact that one of the ghosts takes a crotch shot is something I’ve seen a great deal of discussion about, as if hits to the groin aren’t a staple of comedies with brows both high and low).

Overall, however, the film is great. There’s a lot of great parallelism between Gilbert and Rowan, and the way that each fights or assists supernatural evil with science and technology. There’s very overt humor throughout as well as more subtle moments, and there’s a lot to enjoy whether you’re a fan of old school Ghostbusters or not. None of the characters are direct one-to- one parallels with Egon and the gang (although Holtzmann has Egon’s cartoon hair, which I love), and the story feels fresh and new while retaining echoes of the past. One of the best visual gags in the original GB is when Egon activates Ray’s “unlicensed nuclear accelerator” in the hotel elevator, and then he and Venkman subtly move away from the proton pack, as if a few extra inches would really make a difference; there’s a similar scene in this film in which two of the Ghostbusters inch away from an activated device in the alley where they test their equipment. It’s subtle, but there’s a lot of love and respect for Ghostbusters as a franchise in this film, no matter what you’ve heard. Some of the more slapsticky moments went on a little long for me, but there’s too much fun to be had to stick your head in the sand and ignore this movie just because the ‘Busters aren’t the same ones that you grew up with. And, hey, if Dave Coulier replacing Lorenzo Music as the voice of Venkman in The Real Ghostbusters or the creation of the Slimer! shorts to pad out the Slimer and the Real Ghostbusters hour didn’t destroy the Ghostbusters legacy, this certainly won’t either.

-Mark “Boomer” Redmond

The Ladykillers (2004)

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onehalfstar

The Ladykillers is about a professor (Tom Hanks) who strategically takes a room in an old woman’s house in order to rob a nearby casino with the help of his zany cast of friends. Or is it about that? It’s kind of hard to tell in a movie that takes so long to establish its point only to change pace and follow a whole other storyline. While that’s a big problem, it’s not the only one.

Usually the Coen brothers juggle ensemble casts and splintering storylines very well, as in the case of this year’s Hail, Cesar!. Their movies are usually meandering, idiosyncratic journeys that fall apart and get tied back together in sometimes messy, sometimes not, satisfying little packages. They’ve developed a reputation for writing not one but multiple iconic characters in any given single film. Except, with The Ladykillers neither of those things happens. You spend virtually no time getting to know any of the characters. You don’t know why they’re there. Tom Hanks’s accent is terrible. Then, you get some weird moral lesson about greed.

It’s also supposed to be a comedy, but the jokes are half formed and not funny. Most of them are based off of racial stereotypes, some of them are bad poop jokes, and an even fewer number of them attempt to be dark comedy. It really feels like watching someone at a party trying to practice their amateur standup routine loudly and awkwardly, while everyone has long since stopped paying attention. Maybe I’m too sensitive to understand the appeal of this humor, but I feel like there’s a right way and a wrong way to make a poop joke.

The Ladykillers is a train wreck. There’s no clear story. The characters are two dimensional. And the poop jokes are bad. I guess everybody, even the Coen brothers, has to make a flop sometime.

-Alli Hobbs

Mother, May I Sleep with Danger? (2016)

fourstar

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James Franco’s 2016 remake of the Tori Spelling Lifetime Original Movie Mother, May I Sleep with Danger? is a biting sociopolitical commentary on pervasive homophobia, sexism, and rape culture issues that plague college campuses in the 2010s. That’s a half-truth. The film is also a shameless, leering camp fest about lesbian vampires that sometimes borders on the less-than-prestigious realm of dime store erotica. Either way you look at it, the film is easily the most outrageously entertaining  work I’ve seen from Lifetime in decades (unless you include those Mommie Dearest marathons they do on Mother’s Day; those are hilarious). It’s funny, it’s trashy, it’s dirt cheap, and it’s more than a little bit sleazy: pretty much the perfect calibration for an instant Lifetime classic. Better yet, its penchant for cheesy sleaze feels 100% earnest, never truly crossing into the winking parody of an Asylum mockbuster or a ZAZ-style spoof, despite what you may assume from its pedigree. If this vampiric “re-imagining” is an indication of where Lifetime programming is currently headed, we’re in for some tawdry good fun in the years to come, a second golden age of made-for-television schlock.

In the mid-90s version of Mother, May I Sleep with Danger?, Tori Spelling plays a perfect teen daughter who falls head over heels for a bad seed her mother suspects to be a thug & a murderer. It was a fairly standard rehashing of the classic “road to ruin” B-pictures of the 1950s, which was essentially Lifetime’s bread & butter in its heyday and the exact kind of crap that made that channel’s original content memorable in the first place. Franco’s remake finds a way to blow all that to hell while still paying respect to its source material’s basic aesthetic appeal. The essential plot overview is still the same here –an overly nosy mother (this time played by Spelling) worries that her teen daughter is falling for someone who could lead to her ruin; and she turns out to be right! — but the major details are replaced to heighten the absurdity of the scenario: the daughter’s dangerous love interest is a lesbian vampire and it’s her sapphic coven of undead “nightwalkers” that pose a threat,not her. What we have here is star-crossed lovers being torn apart because they’re from different worlds: box wine suburbia & bloodsucking lesbian murder covens, respectfully. Its tragic romance is something out of a Shakespearean play, an element Franco’s production plays up by centering the film around a Shakespearean play, specifically Macbeth. Life is but a stage & Franco seems intent on masturbating in every corner of that stage, an impulse that plays beautifully in the made-for-TV schlock landscape.

You’d be forgiven to find some James Franco projects a little insufferable for their artistic pretensions (you’d certainly have a lot of projects to choose from there; the man never sleeps). That pretension totally works in this garbage bin smut context, though. In the film Franco himself plays a college campus theater director staging a girl-on-girl erotica adaptation of Macbeth, with the film’s director, Melanie Aitkenhead, sitting at his right hand, nodding approvingly. The two cohorts gleefully eat up their own slash fiction filth from the comfortable distance of a theater audience. There’s a comment on the artificiality of the whole production built into that device, but it’s mostly a nod to Franco & Aitkenhead knowing & enjoying the exact kind of campy smut they’ve staged here. There’s also a couple college classroom lectures our danger-sleeper-wither protagonist attends titled “Vampires & Sexuality” and “Virginity & Sisterhood” that casually dig up thematic implications like homophobia & teen sexuality in titles like Dracula & Twilight with no intention of actually exploring those topics in any insightful way. Franco, who receives a “story by” credit here on top of being an executive producer, constantly reminds the audience that he knows how to make a smart, poignant vampire picture; he just happens to be more interested in making very softcore sapphic porn.

The one way Mother, May I Sleep with Danger? might be mistaken for something mildly insightful is in its depiction of college campuses as a dangerous hellscape for young women. Although it’s true that a gang of fanged lesbians dressed in Hot Topic lingerie are out to turn our troubled protagonist into a “nightwalker,” they are mostly treated as an afterthought in light of the film’s true villains: men. In order to ethically sustain themselves on human blood, our spooky The Craft knockoff vampire coven feeds on frat house rapists & dude bro Redditor types, of which its college campus setting has plenty. This moral center unravels under even the slightest scrutiny, though. They murder rapists, sure, but they leave their victims’ drained bodies next to the girls they were going to assault, carelessly setting them up to take the blame. That’s hardly model vigilante behavior, but what’s even worse is that when they accidentally turn the film’s most egregious example of toxic rape culture into a nightwalker, they just accept him as one of their own and allow him to go about his usual predatory business. It’s probably not too smart to dissect this film’s thematic trajectory, honestly. It’s much less of a thoughtful, A Girl Walks Home Alone at Night style of vampire flick than it is a trashy Jennifer’s Body-type. Despite what Franco’s play-within-a-play self reflection might invite you to believe, it’s most likely best to enjoy the film for its laughable melodrama and its purty pictures.

Speaking of purty pictures, Mother, May I Sleep with Danger? is damn ugly, just truly hideous stuff. Of course, due to its subject matter, it’s hopelessly buried under what I consider the absolute worst era of pop culture aesthetic: late 90s nu metal/mall goth. The film’s Charmed/Twilight/Disney’s Descendants Spirit Halloween Store cosplay was almost entirely unavoidable, though. What really stands out is its endless establishing shots of bland drone-POV cityscapes, its watery-purple stage blood, and its Dr. Phibes by way of a Halloween-themed T.A.T.U. music video masquerade parties, all just perfectly hideous in a way only television can get away with & not get called out for it. It’s tempting to assume that the film’s visual cheapness was an intentional means to point to its own artificiality, like the college lectures or the Macbethean play-within-a-play machinations. The truth is, though, that the film is naturally hideous because it’s so damn earnest. If it were a more ironic production it likely would’ve tried avoiding its television-ugly genre trappings, but this is one remake that stays true to its dirt cheap Lifetime roots, a shoddy authenticity that helps sell its intrinsic camp pleasures beautifully.

It’s a well-informed balance between heady subject matter & campily melodramatic execution that makes Mother, May I Sleep with Danger? such a riot, a formula that holds true for all of Lifetime’s most memorable features whether they focus on co-ed call-girls, wife-mother-murderers or, in this case, lesbian vampires. This film has the gall to approach topics as powerful as grieving over familial loss, coming out to your parents, and the horrors of date rape, but does so only as a means to a tawdry end, namely inane mother-daughter shouting matches & young, lingerie-clad girls making out in spooky graveyards. It’s wonderfully trashy in that way, the best possible prospect for made-for-TV dreck. If when you were watching Refn’s fashion world horror The Neon Demon you wished it were instead cheap & awful, this film’s fashion photography montages & horrendous pop music are going to blow your trashy mind (also, you are ridiculous). If you think Ren Faire goth never got its fair shake as an aesthetic turn-on, you are about to get all worked up by this TV-14 smut (with little to no payoff, of course). If when you were watching the Paul Rust/Gillian Jacobs romcom Love, you found yourself curious what the fictional show-within-a-show witchcraft drama Witchita might feel like instead, you are in luck, you silly thing.

Mother, May I Sleep with Danger? only appeals to the basest of your television pleasure zones, assuming that if you tuned in for a Lifetime movie, you’re in the mood for some really trashy shit. The one thing it changes up from the normal formula is that it mixes its awful Tori Spelling-brand acting (she really has not improved an inch in the last two decades; she’s impressively stubborn in that way) with some stubby-fanged, throat-tearing gore (it’s not called Mother, May I Sleep with Safety?, after all). Throw in some supernatural baloney about vampires never needing to feed if they find their one true love (no word on if that’s reversed if it winds up being just a college fling), some of the world’s sloppiest blood-eating, and a few stray howler lines like “I’m going to turn you into a nightwalker, bitch!” and you have one strange, campy delight. Again, Franco & company trust that if you show up for this picture in the first place, you’re going to be down for some tawdry smut along the way. They’re not wrong. I had a lot of shameful, lowbrow fun.

-Brandon Ledet