Shaun the Sheep (2015)

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threehalfstar

Stop-motion animation masterminds Aardman Studios return to the big screen for the first time since The Pirates! Band of Misfits this year with the exceedingly charming Wallace & Gromit spin-off Shaun the Sheep. British audiences are likely to already be familiar with Shaun through his television show, but for casual, American Aardman fans this is probably the first introduction to the delightful little sheep. As always, Aardman delivers fantastic stop-motion work here, but although their films are consistently entertaining, there’s something particularly special about Shaun the Sheep that makes it feel like their best feature at least since 2005’s Curse of the Were-Rabbit. Because the movie is largely a non-verbal affair, its success relies entirely on visual comedy that feels like a callback to the silent film era & it’s incredible just how much mileage it squeezes out of each individual gag. It’s going to be difficult to determine just what children’s attention spans will survive that kind of antique entertainment, but for adult animation fans it’s quite a treat.

That’s not to say that the film is at all stuffy. It’s far more smart than it is intellectual. For every brilliant silent comedy gag (such as a black market in which ducks are paid in bread or the strange idea of birdwatching as a form of sexual voyeurism) there’s just as much pedestrian humor to be found in plumber’s cracks, farts, burping, and public urination. Children & adults both are likely to share a chuckle or two there, but I doubt many tykes are going to catch on to the on-screen references to films like The Silence of the Lambs, Taxi Driver, and The Terminator. There’s also a plotline that poses celebrity culture & social media as forces that turn people into sheep for trends & fads that may be a little more adult than the kind of humor you’d find in Ardmaan’s (much less satisfying) Pirates!, but it’s a thread of thought that is somehow a lot more cute than it is cruel. Even if some children can’t connect with Shaun the Sheep at every single turn, there’s easily enough universally enjoyable positive vibes in the film’s pop music montages (which at one point include a bah-bershop quartet & beat bah-xing), plot-summarizing rap song at the end credits (something I genuinely wish more movies would bring back), physical comedy, and potty humor to keep a lot of them entertained.

The story Shaun the Sheep tells is perhaps its least interesting aspect. The fish-out-of-water tale of a herd of sheep traveling to “The Big City” (which is not too dissimilar to “The City” in Babe 2) to recover their lost farmer/caretaker/best friend leaves a chaotic path of destruction & an opening for a newfound villain in a heartless animal control bounty hunter, but nothing too interesting in the way of narrative invention. I’ve never seen the Shaun the Sheep television show, but I’m assuming that the urban landscape is a break from the daily drudgery of farm life portrayed in the series, since that’s how the movie version begins. For newcomers unfamiliar with Shaun’s traditional farm setting, the story is more or less a loose framework that provides a platform for Aardman’s genuinely amusing line of nonverbal humor. Shaun the Sheep is cute, smart, and thoroughly hilarious from front to end. No matter whether the movie inspires you to erupt into belly laughs or mild chuckles, it’s one that’s near-guaranteed to leave you with a positive feeling.

-Brandon Ledet

Inside Out (2015)

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fourstar

I’m not usually one to give in to the charms of computer animation, which usually makes me feel like an outsider on a lot of Pixar’s output. The almost-universally loved animation studio has been running strong since the release of the first Toy Story movie in 1995. That means that after 20 years of animated feature dominance, Pixar now has two generations of children & young adults that have only known a life where the studio is on top, churning out the most well-received children’s media on the market. As a devotee to traditional, hand-drawn animation I sometimes miss out on the studio’s milestones, harboring lukewarm-at-best feelings about beloved titles like The Incredibles & WALL-E, having no patience at all for more dire properties like Brave & Finding Nemo (sorry, y’all), and having to shamefully admit that I haven’t even yet bothered with a few titles that I might actually like once I give them a chance, such as Up & Ratatouille. When the studio is on point it establishes a really vital connection with an enormous, diverse audience, which is a super cool thing for an animation studio to be able to accomplish these days, but I often feel like I miss out on that connection due to personal (and honestly, superficial) tastes regarding the movies’ visual format.

I don’t mean to point out this personal preference to distance myself from the Pixar Is Always Incredible, No Exceptions crowd, but just to provide context for my experience with their fifteenth feature film to date, Inside Out. I approached Inside Out with extreme caution due to reservations I had regarding the film’s ads. The general look of the movie had very little appeal for me (still does) and there were enough eyeroll-worthy moments regarding the difference between the sexes (yawn) that I had very little interest in the film. I was pleasantly surprised to discover that despite those reservations, I still found Inside Out remarkably touching & well-considered. Very similar in intent & execution to the 2007 short Anna & The Moods, Inside Out is a sincerely heartwarming look at the way a child’s psyche is remapped as they transition into young adulthood. While it did lose me on some of the traditional adventure plot trappings Pixar films tend to fall into, its idiosyncratic world-building that depicts exactly how a brain works & develops is more or less unmatched in media of its caliber.

The story Inside Out tells is bifurcated between the internal & the external (or the inside & the outside if you want to stick to the terminology of the title). As the protagonist Riley, an eleven year old hockey enthusiast anxious about her recent move to San Francisco, struggles to communicate about her newfound anxiety with her parents, her inner emotions scramble to take charge of the unexpected changes in her life in a productive way. The five emotions depicted in Inside Out (Joy, Sadness, Fear, Disgust, and Anger) are expertly personified by a perfect cast of voice actors (Amy Poehler, Phyllis Smith, Bill Hader, Mindy Kaling, and Lewis Black, respectively) who bring abstract concepts to life in a vivid, affecting way that everyone from young children to cynical adults can likely connect with. Making the abstract concrete & visible is exactly what Inside Out excels at as it methodically explains why sadness is a necessary emotion that should not be ignored in favor of unbridled joy. Until the still-developing Riley learns to accept sadness as an essential part of her emotional processing, she finds it extremely difficult to adjust to her new surroundings. It’s an incredibly important concept for young children to learn & Inside Out does a great job of framing the revelation in a traditional adventure story that is likely to be able to hold onto young attention spans for its entire 94min running time.

As stated, I didn’t completely buy everything Inside Out was selling. There’s no doubt in my mind that the film would’ve been more visually engaging if it were animated by hand, the adventure plot didn’t always metaphorically make sense, and there were uncomfortably gendered glimpses into minds outside of Riley’s (for instance her father’s psyche is controlled by anger while her mother’s is ruled by sadness), etc. However, these all feel like minor quibbles in view of what the film does right. The way Inside Out visualizes abstract thoughts like memories, angst, imagination, acceptance, and abstract thought itself is incredibly intricate & well considered. Its central message of the importance of sadness in well-rounded emotional growth is not only admirable, but downright necessary for kids to experience. Even if I downright hated the film’s visual aesthetic (I didn’t; it was just okay), I’d still have to concede that its intent & its world-building were top notch in the context of children’s media. As I’ve (hopefully) made abundantly clear, I’m far from a Pixar expert, but I’m confident it’s safe to say it’s the best film the studio has produced in the last five years, making it their best of the decade so far.

-Brandon Ledet

The Secret of Kells (2010)

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threehalfstar

I personally have a very rough time getting accustomed to modern animation’s transition into computer-animated territory. Every time I see an ad for a CG animation, even for positively-received features like the recent Pixar flick Inside Out, I tend to let out a pained groan. There’s a depth of artistry to hand-drawn animation that I just don’t believe translates to its computer generated counterpart. It may be curmudgeony of me to complain about the way things are shifting to the digital spectrum, but I just don’t connect to movies animated that way. It’s more of a matter of personal taste than a choice of critical conviction, but it still remains true.

The Irish animated feature The Secret of Kells did a great job of helping transition CG animation skeptics like myself into the digital realm. While the computer-animated aspects of the film were somewhat flat & uninteresting to me, they were also luxuriously fleshed out by intricate chalk line drawings & geometric framing that made the CGI more visually engaging. Like with classic story book illustrations, a lot of The Secret of Kells’ visual artistry lurks in its borders where expressionistic symbols & shapes are given space to flourish. In this way, the movie finds a fantastic middle ground between tradition and innovation, making the ancient palatable for young tastes while not losing sight of hopeless luddites like myself.

The story told in The Secret of Kells also looks back through Irish tradition & mythology for its inspiration, but rarely manages to match the heights of its visual accomplishments. It’s a simple tale about an impending Viking attack on a settlement run by Irish monks who must choose between protecting their people and preserving their own book-making traditions. Like with the animation, the story is most interesting when it allows itself to flow freely, musing about ancient spirits of the woods, reflecting on the constant struggle of man’s destruction of Nature, and a particularly fantastic tangent in which a house cat named Pangur Bán is transformed into an out-of-body spirit.

There’s an admirable quality to the film’s message about the balance between academia and “real” life, best captured in the exchange “You can’t find out everything from books, you know.” “I think I read that once,” but it’s truly the balance between CG and “real” animation where The Secret of Kells shines brightest. I suspect it was the technical aspects of the animation, not the film’s story, that earned it a nomination for a Best Animated Feature Oscar. Alas, it was a tough crowd to beat that year, since the other features nominated were Pixar’s Up (which won), Wes Anderson’s Fantastic Mister Fox, Disney’s The Princess and the Frog, and Laika’s Coraline. Although The Secret of Kells may not have been the best of its peers in a particularly great year for animation, it did accomplish a balance between the old guard & the new that deserves its own accolades. It’s a compromise of forms I’d like to see explored a lot more often.

-Brandon Ledet

The Congress (2014)

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fourstar

It’s difficult for a film to blend animation with live action in a credible way. It’s been more than 25 years since the release of Who Framed Roger Rabbit? and I can’t think of a single picture since that does half as good of a job combining the two techniques. Last year’s The Congress sidesteps this problem by keeping its live-action & animation segments almost entirely separate. There’s a purpose to its partitioning of its separate halves, though. The front, live-action end of The Congress depicts a drab, near-future full of anxieties, disease, fears, and oppressive commercialism. The animated second half is an escapist fantasy that offers sanctuary from that depressing world, its own crippling faults buried deep underground. There’s a vibrant world of possibility (both elating & horrifying) offered by The Congress’ choice to animate its outlandish, dystopian future. It was a wise decision that saved the film from being a decent sci-fi exercise and instead made it an engaging cinematic oddity.

The opening, live-action segment of The Congress has an interesting way of providing flat, nonchalant reads of big concepts. Playing off the idea that movie studios literally want to own their talent (like in early Hollywood, if not like now), the not-quite-fictional powerhouse Miramount Pictures offers Robin “Princess Bride” Wright (playing herself here) a life-changing professional opportunity. They offer her a large sum of money to “hermetically scan” her likeness using a futuristic technology that would allow them to insert her digital self into any film project they want. The contract would prevent her from ever acting in the flesh again, but if she doesn’t sign it she’s also risking the studio erasing her work from the screen forever. It’s an interesting concept that brings to question a lot of notions we have as an audience about celebrities (real-life, breathing human beings) as consumable products. In addition to her contract negotiations with Miramount (she eventually signs the contract, of course) the film also interweaves some half-baked, purple prose musings about her son’s deteriorating health and obsession with kites & airplanes. The overreaching sentimentality of these scenes reminds me a lot of the soft sci-fi of the over-the-top camp fest Upside Down and a lesser movie would’ve stopped there and not pushed its crackpot ideas any further (like in Upside Down). The Congress, thankfully, keeps pushing.

After Wright allows herself to be “hermetically scanned” the film jumps 20 years further into the future into a world where people escape from the shackles of an unfulfilling reality by snorting a chemical that allows them to live in a vibrant, animated fantasy world. The “Animation Zone” is a complicated mess of art influences; like an art deco take on Dr. Suess’ wavy line landscapes with whales, dragons, constellations, rainbows, and genitals-shaped fish populating its blinding, neon color palette. It’s stunning. From this point on, it is difficult to tell exactly how much of the film is “real” and how much of it is happening only in Wright’s mind. As one character puts it, “Ultimately everything makes sense and everything is in our minds.” Playing off the celebrities-as-commodities concept of the first half, film studios in the animated future have found a way to convert actors into chemical compounds that can be eaten, drank, and ultimately copied. Instead of watching your favorite celebrities act out fantasies onscreen, you can now become them, so the world is littered with endless copies of familiar faces like Tom Cruise, Ron Jeremy, Jesus Christ, Michael Jackson, Zeus, Marilyn Monroe, Frida Kahlo, and Muhammad Ali. It’s terrifying.

The animated back end of The Congress is by far the more impressive half of the film, but its slow introduction through the “technophobic”, soft sci-fi of the first half is partly what makes it work. There have been a lot of recent films that attempt to tackle the emptiness of celebrity culture (Birdman & Maps to the Stars, for example), but none push their concepts to such a far, overreaching end as The Congress. The film isn’t entirely successful. The significance of the kite & airplane metaphors, while serving as a decent through line between the two segments, were difficult to grasp as a viewer; there’s an uncomfortable line of thought near the climax that risks making the entire film feel like a screed on anti-depressants; the stilted nature of the dialogue on the front end can be alternatingly amusing & frustrating, etc. However, its faults feel trivial in consideration of how ambitious & assertive the film plays as a whole. The Congress may be an overwrought mess in some ways, but it’s a fascinatingly idiosyncratic mess that’s impressive in its aspirations of pushing its musings on celebrity culture to the most far-reaching ends possible, putting good taste & tact aside in favor of a thorough, bizarrely unrestrained exploration of its themes. It’s the exact kind of mess I like.

-Brandon Ledet

The Flintstones & WWE: Stone Age SmackDown (2015)

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threehalfstar

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As I noted in my review of Scooby-Doo! WrestleMania Mystery, professional wrestling & animation were practically made for one another. Their shared love for campy violence, garish costumes, and corny jokes make them a heavenly pair. Crossing over the WWE brand with characters from the classic Hanna-Barbera universe is even more of a genius move, as it allows for some of wrestling & animation’s most over-the-top personalities to coexist in a single space. Characters like Scooby-Doo, Barney Rubble, The Undertaker, and “The Devil’s Favorite Demon”/”See No Evil” Kane are ridiculous enough in isolation. When they share a screen it’s downright magical (in the trashiest way possible). In Scooby-Doo! WrestleMania Mystery this pungently cheesy combination allowed for John Cena’s superhero strength & Sin Cara’s apparent ability to fly match the Mystery, Inc. gang’s seemingly supernatural monsters (in that particular case a “g-g-g-ghost b-b-b-bear”). In The Flintstones & WWE: Stone Age SmackDown the combo not only connects both The FlintstonesHoneymooners-style comedy and the WWE’s complete detachment from reality with their roots in working class escapism, it also revels in the most important element in all of wrestling & animation, the highest form of comedy: delicious, delicious puns.

Let’s just get the list of Stone Age wrestler puns out of the way early. The Flinstones & WWE: Stone Age SmackDown features the likes of CM Punkrock, John Cenastone, Brie & Nikki Boulder, Marble Henry, Daniel Bryrock, Rey Mysteriopal, and Vince McMagma. CM Punk & Mark Henry even adapt their catchphrases to the Stone Age setting, calling themselves “The Best in the Prehistoric World” & “The World’s Strongest Caveman” respectively. Daniel Bryan makes no adjustments to his go-to “Yes! Yes! Yes!” chant (not a lot of room for wordplay there) but it’s put to great comical use anyway. Speaking of refusing to play along with the Stone Age puns, The Undertaker appears in Stone Age SmackDown simply as “The Undertaker”. I’m not sure if they had problems working a great pun in there (Try it at home. It’s a tough one.) but the side-effect is kind of charming anyway: it makes it seem as if The Undertaker has been alive forever, just sort of skulking around graveyards, waiting for a wrestling match.

In the Scooby-Doo crossover the WWE Superstars are already world famous and idolized, even more so than in reality; they even have their own WWE City complete with a Mount Rushmore style tribute to the championship belt. In The Flinstones crossover they’re just working class Joes (with impeccable physiques) that live milquetoast lives before a wrestling promotion is built around them. The wrestling promotion in question is FFE (Fred Flintstone Entertainment). Fred builds the enterprise from the ground up as a get-rich-quick scheme meant to fund a couples’ vacation to Rockapulco. As a WWE stand-in, FFE does a great job of poking fun at itself. At one point Fred is giving a pep-talk to his Superstars, urging them to “tear each other’s heads off . . . in a family-friendly way, of course,” satirizing WWE’s self-contradictory brand of PG violence. FFE differs in WWE in other ways, of course, as it’s a very small organization just trying its darnedest to put on a good show for the folks out there in the audience, which is a far cry from the real-life juggernaut’s billion dollar industry. There’s a good bit of blue-collar workplace humor towards the beginning of the film that recalls the The Flintstones’ Honeymooners roots and that vibe carries on nicely into the mom & pop wrestling promotion Fred creates once the plot picks up speed.

The only thing Stone Age SmackDown gets horrifically wrong from the original Flinstones series is Barney Rubble’s voice. The other characters aren’t perfectly imitated, but they’re at least passable. Barney is just not the same person at all, trading in his dopey baritone for a nasally “wise guy, eh?” voice that feels like a violation of the original character’s nature. The rest of the film is pretty much on point, though. In addition to the rock puns & working class humor mentioned above, the movie features enough Rube Goldberg contraptions, dinosaurs as appliances, visual gags (“We’ve got bigger fish to fry” is a pretty great one that you can probably imagine without the image), and swanky-kitsch music that feel true to the original cartoon. In a lot of ways, Scooby-Doo! WrestleMania Mystery brought the Hanna-Barbera characters to WWE’s world and Stone Age SmackDown is almost an exact reversal, with pro wrestlers making the time-traveling journey to Bedrock. There are a few modern updates to the Flintstones’ visual language (like wall-mounted TVs and computer tablets), but they don’t do much to distract from the show’s classic charms. In fact, the digital HD update provides the format a very vivid, vibrant look that intensifies the original series’ pop art appeal immensely.

Even though the movie is mercifully short it still makes time for fun tangents like CM Punkrock’s world-class promos, history’s first cage match (between The Undertaker & Barney Rubble of course), and some absurd sexual leering at “The Boulder Twins”. It’s a much quicker and less complicated film than the Scooby-Doo crossover and all the better for it. Plus, I really need these crossovers to work out long enough to get that Stardust Meets The Jetsons movie I’ve been clammering for. I desparately need that to happen so, as Fred puts it in Stone Age SmackDown, “Let’s yabba dabba do this” y’all. Keep these goofy wrestling cartoons coming.

-Brandon Ledet

Scooby-Doo! WrestleMania Mystery (2014)

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three star

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Look out, garbage lovers & overgrown children everywhere. WWE Studios has officially gotten in the business of making cartoons. It’s a brilliant move by all accounts, since professional wrestling itself could be described as a sort of live-action cartoon. The garish costumes, over-the-top personalities, and campy approach to violence should all be familiar to fans of animation and the two worlds have, of course, crossed paths before. Wrestling cartoons have generally been Saturday morning cartoon fodder, with dire projects like Hulk Hogan’s Rock & Wrestling and ¡Mucha Lucha! bringing no discernable level of prestige to the genre. As the WWE is currently in its long-lived, so-called “PG Era” (in which the company intensely markets its content to children) and its movie-making division WWE Studios is churning out more feature-length content than ever before, it’s a beautiful work of synergy that the company has gotten into bed with Hana-Barbera for a few proper straight-to-video animation crossovers.

Last year’s gloriously titled Scooby-Doo! WrestleMania Mystery was the first of the WWE/Hanna-Barbera crossovers. In the film, which is more fun than it should be, the Mystery, Inc. gang is dragged to WrestleMania against their will by the overenthusiastic Shaggy & Scooby. The film sets up an interesting mark/smark divide here, as the characters engage with the product in a variety of different ways. At one end of the spectrum, Shaggy & Scooby are completely obsessed with WWE’s brand of sports entertainment, sinking endless time & energy into the company’s video games and worshiping the talent like living gods. Fred takes an interest in pro-wrestling as a subject for his photography, eager to take some “wicked action shots.” Daphne falls in love with wrestling’s masculine sexuality the second she witnesses a wrestler (John Cena, specifically) removing his shirt. Velma’s all the way on the other end of the mark/smark divide, attempting to engage with the product on a purely intellectual level. She researches the history of the sport in favor of actually losing herself in the matches until the sheer spectacle of the WrestleMania main event wins her over into a little bit of mark territory and she becomes a true fan. To be fair to Velma, it is an especially spectacular main event. John Cena, Kane, Sin Cara, Shaggy & Scooby all join forces to fight a gigantic robotic ghost bear or, as the boys would put it, a “g-g-g-ghost b-b-b-bear”.

The ghost bear is a formidable threat, but nothing too out of the ordinary considering the history of Mystery, Inc. What is out of the ordinary is the sheer amount of pro-wrestling personalities that get involved in the proceedings. In addition to Cena, Kane, and Sin Cara (who get the most screen time), the movie also includes the likes of Triple H, AJ Lee, Brodus Clay, Santino, The Miz, and The Big Show (as well as cameos from Sgt. Slaughter & Jerry “The King” Lawler curiously portrayed as if they were still in their youth). Ringside announcer Michael Cole even gets in on the fun (lamenting the loss of his “favorite” table when Big Show gets smashed through it), as does WWE chairman & CEO Vince McMahon. McMahon is treated like some kind of deity by the boys, who do a “we’re not worthy” Wayne’s World routine at the billionaire’s feet. However, despite McMahon’s idol worship, Sin Cara’s apparent ability to literally fly, “See No Evil” Kane’s portrayal as a true-to-life demon, and AJ Lee’s brute strength that earns her the boys’ fearful concession that she’s “like Kane with lipstick”, no one gets quite as much ego massaging as longtime face of the company John Cena. Cena’s persona as an unstoppable superhuman can get tiresome on a weekly televised basis, but it’s kind of adorable here. He can seduce a beautiful woman with the mere removal of his shirt, conquer Indiana Jones-sized boulders and undead bears with just his hands, and is an instant friend to everyone, because he’s just so gosh darned likeable. It would be sickening if it weren’t so ridiculous. On the raw end of that deal, The Miz is just utterly abused here. His character pops in for some occasional goofball comic relief, which is totally fair all things considered, but looks absolutely nothing like him. Just no resemblance at all to the money-maker. If it weren’t for the sound of his voice or the cartoonish narcissism it would be near impossible to tell it was him.

For fans of either Scooby-Doo or pro-wrestling, the movie should be a fairly easy sell. It’s not a mind-blowing feat of animation, but it is remarkably likeable. In some ways the WWE does glorify itself a bit here, even if it’s tounge-in-cheek. For example, within the story the company has its own fully-functioning WWE City, which features a Mount Rushmore style tribute to the heavyweight championship belt. At the same time, both Hanna-Barbera & WWE poke a good bit of fun at themselves as well. Shaggy jokes that the gang wears the same outfits every day, so they have no need to pack for their trip to WrestleMania and there are also surprising references to WWE City’s environmental impact on the forest surrounding it & more realistically, former wrestlers’ career-ending injuries. The film also features some ridiculous asides like Scooby wrestling mutated junk food in outer space and Sin Cara telling the gang “The Legend of the Bear” through interpretive dance. It’s a very silly, inconsequential movie all in all, so it’s difficult to fault it for any shortcomings. Personally, I look forward to the upcoming WWE/Hanna-Barbera crossovers (which include a Flinstones picture as well as a Scooby-Doo sequel) and hope that they’ll go on at least long enough for a Stardust Meets The Jetsons feature. That’s the dream anyway.

-Brandon Ledet

Anna and the Moods (2007)

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threehalfstar

It’s nearly impossible to be hard on Anna and the Moods, an animated short children’s film from 2007. It’s not perfect, but it is perfectly charming. Because the title character was voiced by the musician Björk I expected a story about a young girl singer in a rock band called The Moods. Instead I was treated to a quirky, compassionate take on puberty and what The Fresh Prince would call The “Parents Just Don’t Understand” Dilemma.

Anna and the Moods tells the story of a young girl who is expected to be consistently cheerful & obedient by her family, which she does willingly until she one day wakes up transformed. No longer a sentient beam of sunshine, Anna finds herself plagued by “moodicles” (hormone-induced moods). Her image shifts from that of a precious little girl to a moody goth teen and she decides to freak her parents out instead of playing to their expectations. She smokes cigars, commits petty crimes, listens to loud music, and develops a questionable taste in boys. Disturbed, Anna’s parents subject her to psychological evaluation, where a doctor, to their horror, diagnoses her as a “teenager”. Instead of prescribing her a solution to the newfound shifts in her mood, the doctor teaches Anna how to deal with flawed parenting. The movie takes a mischievous stance on the sudden changes that come with puberty, encouraging kids to misbehave, but also warning them that their parents are going to be jerks about it.

Directed by one of Björk’s former bandmates from the alt rock group The Sugarcubes, Anna and the Moods works with some hideously cheap CGI, but uses the handicap to its advantage. The characters look like snotty versions of Margaret Keane’s “big eyes” paintings and the whole picture has a bending, warped surreality to it that fits the puberty-altered mindset of its subject well. Monty Python veteran Terry Jones narrates with a perfectly measured children’s book tone that makes the movie’s less successful elements (like an unnecessary potshot at Michael Jackson) more than forgivable. It’s not a complicated or even a good-looking film, but as a short, fun trifle with an empathetic message & a sense of mischief, it’s sincerely entertaining.

-Brandon Ledet