Clown (2016)

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fourstar

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The current era of straight to VOD horror pictures might be too varied & too widespread to command any particular unified aesthetic, but that wasn’t true when horror cheapies were going straight to VHS. The (thankfully hands-off) Eli Roth production Clown seems to call back to a very specific time in 90s VHS horror filmmaking when names like Clive Barker, Lloyd Kaufman, and Charles Band ruled the less than prestigious landscape. Without any intentional maneuvers in its fashion, music, or narrative, Clown effortlessly taps into a current trend of reflective 90s nostalgia by lovingly recreating the horror cheapies of that era. It does so by striking a very uncomfortable balance between horror comedy & gruesome misanthropy, forging a truly cruel sense of humor in a heartless, blood-soaked gore fest featuring a killer clown & his tiny tyke victims. You’d have to change very few details of Clown to convince me that it was actually a Full Moon Features release made twenty years ago. Besides small details like cell-phone usage and the inclusion of “That guy!” character actor Peter Stormare, the only noticeable difference is that, unlike most Full Moon “classics”, it’s a genuinely great product.

One of Clown’s greatest attributes is its patience in slowly ratcheting up the insanity levels of its over-the-top horror premise. Set in an alternate universe where children in the 2010s get super excited about birthday clowns, a selfish business dad attempts to make good by dressing as a clown for his child’s birthday party once the hired entertainment drops out. His fatal mistake is in donning a cursed clown costume with thousands of years of demonic baggage (it could happen to anyone) that completely ruins his fun, spontaneous act of self-effacing generosity by morphing him into a reluctant serial murderer . . . of children. His transformation from milquetoast real estate agent to voracious, child-eating demon is gradual, manifesting in distinct stages. At first, he cannot remove the clown uniform he wears to the child’s party, with even the false nose & wig not budging with the help of power tools. Next he falls ill, coughing up projectile vomit, and becoming as pale as clown makeup. Finally, he transforms into his true self: a gigantic, child-eating beast tied to an ancient legend that requires him to eat a very specific number of children to break the curse. This slow rollout of body horror recalls past transformation pictures like Cronenberg’s The Fly & James Gunn’s Slither, except with a much cheaper budget for its Rick Baker-reverent effects & hideous, child-destroying gore.

I’m emphasizing the horrifically young age of Clown’s victims here, because it really is a big deal. Many horror films will tease children in peril for easy shock value, but few actually dare to go there, since it’s such a sensitive subject. Think, for instance, of the Nightmare on Elm Street franchise. The film’s villain, Freddy Krueger, is explained to be a child molester & murderer, but in the actual movies he kills teenagers instead of children, which is a much easier age range of slasher victims for audiences to stomach. Clown gleefully crosses that line, leaving a disturbing aftertaste as it seems to find delight in its titular monster devouring young tykes for sustenance. This not only affords the film a kind of odd, transgressive edge; it also adds a real sense of danger to scenarios where the clown is lurking in a playground ball pit or telling young child, “I wanna see my #1 birthday boy.” In any other horror film you’d expect a relief in the promise that the film will likely let the kid off the hook. Here, the danger is not only made to feel real, it’s also made to be humorous, which is all the more disturbing.

There are a few hyperbolic ways to describe Clown that might oversell its charms. I could comfortably say it’s a lowkey retooling of Cronenberg’s The Fly or that its titular demon makes Pennywise look like Ronald McDonald, but I feel like those takes would be slightly misrepresentative of its basic aesthetic. There’s an essential cheapness to Clown that recalls projects the Masters of Horror anthology series or maybe late era Hellraiser sequels and you have to be at least somewhat down with that production level as a genre fan to get on the film’s wavelength. That being said, I do feel like Clown has undeniable flashes of brilliance, especially noticeable in the scenes where our poor, repentant, child killing clown attempts & fails to commit suicide in increasingly ridiculous ways to stop the horror (attempts that only end in goofy colors of blood splatter) and in an opening credits sequence where children’s birthday party screams are overlaid on top of otherwise innocuous cartoon clown imagery. The film is smart & incredibly uncomfortable, but houses its horror film thrills in a very specific era of nontheatrical genre trash, so it’s easy see how its better attributes might be readily dismissed by those not in tune with its particular aesthetic.

If you like trashy, throwaway horror pictures that mix black soul cruelty with incongruous humor, you might fall in love with the oddly campy discomfort Clown commands. Otherwise, maybe stick to the year’s artier horror offerings like The Neon Demon or The Witch. There have been enough great examples of those that you don’t need to catch this one if you’re not interested in its very specific, flippantly grotesque humor & tone.

-Brandon Ledet

The Invitation (2016)

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fourstar

“There’s something strange going on here and no one is saying anything.”

I may have mentioned once or a thousand times that one of my favorite plot structures is what I’ve dubbed “The Party Out of Bounds”: a story where guests at an initially civil social event stick it out once the party goes awry, held either by force or by free will, despite the very apparent fact that they should just call it a night. There have been a few great examples of Party Out of Bounds films from this year, ranging from the seething personal drama of A Bigger Splash to the go-for-broke absurdist horrors of High-Rise, but the straight-to-Netflix mystery thriller The Invitation feels like it might be the most pure & to-the-point distillation of what makes the formula work I’ve seen all of 2016. Director Karyn Kusama (Jennifer’s Body, Girlfight) & company stage their cruel, eerie mystery at a red wine & old friends dinner party that gets increasingly more disturbing by the minute as the alcohol takes hold & the conversations get morose. The major variation on the traditional Party Out of Bounds story structure in The Invitation is that only one party guest seems to notice the sinister vibes at play as his fellow partiers pass off his terror & concern as mere paranoia. This lends the film a very focused mode of psychological horror sometimes absent from films of its ilk, which makes it a unique watch even if I can boil down its basic premise & gimmick down to a well-worn trope (one that I just happen to be a sucker for).

A man travels with his new girlfriend to an ex’s home for a dinner party with friends he hasn’t seen in two years. As an outsider, his new girlfriend feels the need to overcompensate & break the silence among other party guests, but he remains stoic & pensively surveys a home where he used to live. In his own silent way, our protagonist wrestles with two distinct conflicts: a past trauma that occurred in the home that dissolved his former romance & his past lover’s new life in what appears from the outside to be some kind of sex cult. There’s a hippie niceness to his hosts’ “everything is beautiful” mode of oversexed, dazed gushing that’s eerie in contrast with the darkness their home recalls, made worse by vague platitudes like, “Pain is optional,” and “I am different. I am free. All that useless pain, it’s gone.” The protagonist senses a life-threatening danger disguised as “hospitality”, but stays to see the party through anyway, allowing for dual slow reveals of exactly what past trauma occurred in his host’s home as well as the full scope of the cult-like crowd, known simply as The Invitation, his ex has seemingly become involved with. As the partiers continuously open bottle after bottle of wine & the past gradually seeps in to inform the underlying menace of the present, our audience surrogate struggles to open his fellow guests’ eyes to what he perceives as imminent doom. So much of the satisfaction in these What’s Really Going On Here? plots depends on the strength of the films’ conclusions. The Invitation makes good on the dread of the sex & violence teased & promised throughout, but when & how the hammer falls is up for question for the entire runtime in what feels like a deliberate, sinister ritual carried out by some not-what-they-seem hippies & witnessed only by one observant party guest.

The isolation of the main character’s skepticism makes The Invitation feel just as much like a psychological horror as it does a reverse home invasion thriller (where the victim is invited as a guest to the threatening stranger’s home). With the production value just as cheap as the fictional party’s wine looks expensive, The Invitation has a way of feeling like everything’s happening inside of its protagonist’s head as he works through painful memories in a storied space, as if he’s navigating a nightmare or a session of hypnotherapy. Thankfully, the film goes to a much more interesting & terrifying place than an it-was-all-just-a-dream reveal, but the psychological torment of the film’s nobody-believes-me terror adds a layer of meaning & emotional impact that would be absent without that single-character specificity. Outside a few character actors like Toby Huss & John Carroll Lynch, even the film’s performances can come across a little cheap & artificial, but still function to enhance the way that artificiality informs the film’s psychological torment & nightmare vibes. Details like a focus on the grotesqueries of guests drinking & chewing, the strange talisman of a birthday cake, and the color-coded divisions between the past & present are just as suffocating & confining as the film’s locked doors & barred windows, as they trap  in the mind of a guest at a Party Out of Bounds who just. will. not. leave. The Invitation might not be as formally well-crafted as similar confined space thrillers frpm this year like Green Room & 10 Cloverfield Lane, but its seemingly congenial setting & psychological horror leanings make it a much stranger, more singular experience than those films can sometimes be, however cheaply made.

-Brandon Ledet

Emelie (2016)

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threehalfstar

The standard bearer of unbearable thriller intensity in2016 seems to be Jeremy Saulnier’s Green Room (despite potential arguments to be made for Don’t Breathe or 10 Cloverfield Lane in that regard), but that film’s distinction is very nearly surpassed by the first hour of the home invasion cheapie Emelie. The amazing trick Emelie pulls of is in matching Green Room’s sense of dread & helplessness without explicit onscreen violence. The film instead builds its terrorizing thriller tone off parents’ paranoia & vulnerability in leaving their children in the care of a babysitter they do not know. Emelie very nearly develops into something incredibly unique & memorable, but kinda blows it in the final half hour when it loses focus and becomes a blandly faithful genre exercise. It’s very much adept at building tension to a fever pitch, but seems unsure on where to go once it’s time for the hammer to fall.

Similar to the home invasion eeriness of films like Marytyrs & Funny Games, Emelie heightens its terror by setting it against a peaceful, serene suburbia. It opens with a babysitter abduction in plain daylight, kids blissfully biking & playing around the crime. The replacement/imposter sitter who takes over the missing girls’ job, the titular Emelie, is the source of the film’s menace. There’s an incredible amount vulnerability in parents allowing access to their home & their entire world to a complete stranger. Emelie lords over their house while they celebrate an anniversary, a building a sense of dread that only the audience is in on. To the kids, Emelie is a fun, “no rules” babysitter who allows them to draw on the walls, eat all the cookies, and destroy the living room. Her platitudes like “What if I told you that you did not have to be a boy or a girl or a human or anything?” & “Sometimes it’s okay to destroy things for fun” speak to the kids’ sense of power in the imagination while screaming at the audience’s sense of “Get the kids the fuck out of the house!” Emelie’s anarchic sense of babysitting strategy becomes even more unnerving once objects like guns, tampons, pythons, and pornographic VHS tapes come into play & it becomes clear exactly what she’s interested in the children for. Unfortunately, the destination Emelie drives its plot toward isn’t half as interesting as the journey and the film’s concluding half hour could easily be mistaken for just about any other home invasion thriller/kids in danger horror you could name.

It’s a shame Emelie succumbs to Third Act Problems as much as it does, because it very nearly nabs the top spot for thriller of the year before mimicking every thriller of every year. As soon as the deranged babysitter cuts out the lights & wages war with the oldest child in her care the film starts to fall apart. It loses track of promised threats – screwdrivers, axes, bullets – and isn’t sure how to sell the payoff of the more inventive threats that do come into play: fireworks, sportscars, walkie talkies, etc. Emelie holds its own for as long as it can, even finding engaging ways to incorporate the couple’s anniversary celebration & the babysitter’s flashback past into the always worsening situation at home in an effective broadening of the story that doesn’t loosen up the tonal claustrophobia. The dialogue also uses the corny acting inherent to a cheap production to its full advantage, selling the child actors’ authenticity in declarations like “[Cologne] is like perfume for daddies!” and findings strange terror in lines like “I found my Cubby.”

It’s rare that a thriller can get away with being this tense while showing so little onscreen violence. Emelie knows exactly what buttons to push to sell the discomfort of its children in peril scenario, especially when the kids are forced into exposure to above-their-age-range experiences like witnessing a python’s feeding habits or passionate fornication. If it had somehow worked those same provocations into its desperate-for-distinction conclusion I would’ve been much more enthusiastic about its value as a complete product. I really like Emelie, but with a better third act I could’ve fallen madly in love with it.

-Brandon Ledet

Don’t Breathe (2016)

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fourstar

Don’t Breathe is quite the experience. It’s being touted as a return to form for the horror genre, and while it’s certainly memorable, tense, and well-acted, there’s a fine line between well-earned praise and overhype, and the promotion of this film may have already crossed that event horizon.

The film follows Rocky (Jane Levy), Alex (Dylan Minnette), and Money (Daniel Zovatto, of the strangely similar It Follows, but more on that in a moment), three Detroit teenagers whose varying levels of desperation to get out of their dying city lead them to theft. Using Alex’s father’s private security company connections to get in and out of homes without setting off any alarms, the trio land on the idea of robbing the home of a blind military veteran (Stephen Lang) who was given a large civil settlement when the daughter of a rich family was found not guilty of vehicular manslaughter of his only child. Once they make their way inside, they find that the Blind Man is more than they bargained for, and is hiding secrets that they could not have imagined.

I went into the film mostly blind, for lack of a better term. I knew very little about the plot from the outset other than that the film was supposed to be the best horror flick of the year, and I was expecting something along the lines of an inverted Wait Until Dark. I was also excited in the very first scene, as it reminded me of Hans Weingartner’s 2004 flick The Edukators, of which I am a big fan. The film quickly shifted tone, however, and although there are elements of Wait Until Dark at play here (most notably in a scene in which a blind individual turns off all of the lights to put themselves on equal footing with the people invading their home), this is a very different film.

We recently discussed in the roundtable for our September MotM outing The Box that it was hard to sympathize with the protagonist family and their need for more income because of their relative place of privilege, and Don’t Breathe is certainly more identifiable on that front, but the characters never quite reach a point where we can fully sympathize with them. The only main character of color, Money (Zovatto is Costa Rican), is the least fleshed out and has the least characterization; his character is the least likable of the three mains, and Zovatto seems to be playing an exaggerated version of the same sleazeball he played in It Follows. Further, Don’t Breathe seems to take place in the same alternate universe Detroit as It Follows, by which I mean both films are nearly devoid of black people. It’s understandable that director Fede Alvarez chose not to cast actors of color for these roles; having black actors play Detroit thieves would have unfortunate implications of their own, but since I only counted two extras of color (one in the overhead flyby at the start of the film and one getting coffee at the station at the end), there’s a lot of missed opportunity here. The film effectively portrays Detroit as a dying city with homes full of broken windows and empty streets, but focusing on the economic problems of (mostly) white teenagers creates an incorrect perception both of the city’s real problems and of the people who are usually victims of economic inequality.

The scene we see of Rocky’s family (including the deadbeat mother’s unsubtly swastika-tattooed boyfriend) attempts to communicate in a very short time frame the reasons why Rocky so dearly desires to leave Detroit behind, but it’s a little clumsy in its overtones and fails in comparison to a later scene where Alex talks about her childhood in a much more effective demonstration. And we learn the least about Alex, except that he seems to have a fairly decent home life, and his investment in the thefts is largely because of his romantic interest in Rocky, which the film never states is either problematic or loving. It’s also not the only problematic thing in the film other than the whitewashed Detroit, as there is a scene near the end that uses the ol’ rape-as- drama cliche, although not in the way you would expect. It’s effectively unsettling, but I’m not sure if the “I’m no rapist” line is meant to show off the blind (sorry) self-deception of the character saying it or an attempt to head off any attempted interpretation of the line (which it obviously has not, based on some of the think pieces emerging in the wake of the film’s release). I’m hesitant to say more than that for the sake of retaining the film’s surprises. It’s enough to sour the experience somewhat but not enough for me to say the film should be skipped, although I definitely recommend a big trigger warning for those viewers sensitive to sexual assault.

Even with all of its flaws, Don’t Breathe is a delightfully wicked and taut horror thriller with great influences from other films in the same genre and outside of it. Beyond the “blind person fends off home invaders” similarities to Wait Until Dark and the superficial similarities to The Edukators, there’s a lot of The People Under the Stairs in Don’t Breathe’s DNA (minus that film’s exploration of the race-related nature of economic disadvantage, which, as noted, is lacking here). There are also minor elements that are reminiscent of this year’s earlier horror film 10 Cloverfield Lane, particularly in one of the fake-out endings and the scene of a woman climbing through an air vent in a desperate escape attempt (this scene is also evocative of my favorite horror film, Alien, from which 10 Cloverfield borrowed some of its imagery). Alvarez’s beautiful cinematography and lingering camera work elevate what could otherwise have been a fairly run-of- the-mill horror movie. There’s an attention to detail that bespeaks a greater knowledge of the language of film, and Alvarez is obviously well on his way to being a master linguist. I can’t remember the last time, other than The VVitch, where I felt so much tension in my spine  while taking in a fright flick, and I was haunted by the movie for hours after walking out of the theatre. If you have a strong stomach and can handle the anxiety, Don’t Breathe gets a“recommended” from me.

-Mark “Boomer” Redmond

Death Ship (1980)

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A cruise liner is minding its own business when suddenly an empty, ghostly freighter rams it. The wreck leaves only a handful of survivors, including a hard-ass Captain Ashland played by George Kennedy. The survivors drift on a raft until the freighter appears again. Like every group of protagonists in every haunted location based movie, they willingly enter a situation despite the obvious red flags. They board the Death Ship. We learn that the boat is a “Nazi interrogation vessel,” still on its mission to kill. In fact, it needs blood to keep running. Eventually the Death Ship possesses captain Ashland, and generally terrorizes the lot, killing off a few of them.

It’s hard to pinpoint what exactly it is that makes Death Ship engaging. It’s a disappointment in most regards. The acting is terrible, the characters are under-developed (to the point of wondering if anyone even tried at all), and the premise is never really fully explained. There are some shocks, but they’re too hokey to be convincing or effective. In fact, there’s almost nothing redeemable about this film at all. Yet, I still enjoyed it. Maybe not as a spooky Shining-esque boat horror I assume they intended, but as a campy masterpiece.

One of Death Ship‘s many enjoyable flaws is the unexplained nature of, well, everything. A lot of strange things happen and have strange consequences. For example: a woman writhes around in a blood shower in one sequence and in the next we just get the information that she’s dead. How did she die? Why does a ship that needs blood waste so much blood on a shower? You don’t get answers, but do you really need them after watching someone squirm around under a shower head oozing fake blood? There are so many moments like this.

Death Ship is great, but it is also bad. Unlike cult films like Troll 2 — which is tone-wise the best movie to compare it to, where unknowns deliver the best performances they can muster under bizarre direction and bad writing — Death Ship manages to get a similar style of performance with actual actor, and actual Oscar winner, George Kennedy. The idea of a Nazi Interrogation vessel still sailing back and forth on the atlantic looking for victims isn’t developed much more than this one sentence. I think the strongest thing it’s got genuinely going is the ominous synth-y soundtrack.

-Alli Hobbs

The Cat and the Canary (1927)

three star

One year after the Art Deco silent horror masterwork The Bat made the jump from stage to screen, Universal Studios got their feet wet in the horror game with an adaptation of a very similar play, The Cat and the Canary. Along with the much lesser trifle Midnight Faces, The Bat & The Cat and the Canary combined to establish what would become a very popular subgenre of early horror: the “old dark house.” In the “old dark house” story, guests at an ancient, spooky mansion are terrorized by seemingly supernatural events & a mysterious killer. At the story’s natural end the killer’s identity is revealed and all of the preceding supernatural events are explained to be their doing. This was a very popular murder mystery/horror plot form the 30s throughout the 50s until the murder mystery aspect was dropped & the supernatural elements were played up & developed into the “haunted house” genre. By the 1970s & onward the “old dark house” plot was spoof fodder for properties like Murder by Death, Clue, and Scooby-Doo, but in the 1920s it played remarkably fresh, with The Cat and The Canary standing as a prime example of the horror genre’s merits as an artform. Unfortunately, in retrospect the film feels a lot less special & a little more flawed than it did to the audiences it floored in 1927, especially with the towering presence of The Bat casting its shadow over the ordeal.

A wealthy eccentric on his death bed bemoans the fact that his family hungers after his money like a gang of cats circling a caged canary. In order to fight them off, he sets the reading of his will 20 years into the future, when the family returns to learn that the money has been willed to his most distant relative. There is then a conspiracy to drive this distant relative insane as a means to strip them of their newfound wealth due to incompetence. In the meantime anyone foolish enough to get in the way is mysteriously murdered and, because the mansion setting is so very spooky, their deaths are blamed on “ghosts.” The Cat and the Canary boasts a very straightforward plot structure that calls a lot of attention to its stage play origins, but what the film lacks in a unique narrative, director Paul Leni makes up for in pure atmosphere. The German Expressionist filmmaker brings an incredible eye for visual play to the big screen, a bridge between art house Europe & the more rigid spectacle of Old Hollywood that I believe would guide the heights of Universal horror productions for decades to come. Leni unlocks the silliness of the film’s stage play origins and allows the camera to move in subtly haunting ways, as if exploring a crime scene with a flashlight (quite literally in an early moment). He also relies heavily on German Expressionism’s penchant for drastic lighting & dreamlike imagery. Gigantic cats & medicine bottles tower over a dying man. Overlaid images like a doorknocker, an envelope, and a gloved hand shift large in perspective, foreshadowing the deep focus technique Citizen Kane would pioneer in the early 40s. Just examining gorgeous, isolated frames of the film, it’s no wonder that The Cat and the Canary was known as the definitive  & haunted house movie,  inspiring no less than five other feature film adaptations of the same play & influencing horror giants like Alfred Hitchcock with its visual style.

The problem with The Cat and the Canary is a fairly common one with old school horror productions. It’s actually the sole reason I had to knock a half-star off my rating for the otherwise flawless The Bat. In order to soften the cruel blow of the film’s supernatural (and potentially blasphemous) terrors, old fashioned horror was often mixed with hokey yuck-em-up comedy, particularly in American productions. In The Bat, a dopey, dim-witted maid makes an ass out of herself by continually mis-guessing the true identity of The Bat. In Midnight Faces, the “old dark house” genre’s other founding father, the comedy takes the ugly form of racial caricature in a scaredy cat black sidekick. The Cat and the Canary, unfortunately, stretches the comedy element across as many characters as it can, turning what is otherwise a beautifully-constructed art film into a painfully hokey farce. Now-tired gags like a scared character stuttering, “G-g-g-g-ghosts!” & incomprehensible relics like, “It’s about time you climbed on the milk wagon,” (what?) drag a lot of what makes The Cat and the Canary special down into the depths of eyeroll-worthy comedic tedium and it’s honestly a damn shame.

There’s certain old-world cheese that I can forgive given this film’s ancient release date, such as the way it hammers home the central cat & canary metaphor that gives it a title over, I believe, three separate repetitions. That I can live with. The way the film’s hokey comedy routines drain the blood out of its supernatural horror, however, is a true bummer. The Cat and the Canary is ultimately a film at war with itself. As a cornerstone of what American horror would come to look like in it wake, the film is an indispensable artifact and an occasionally breathtaking one at that. It’s also a failed comedy, though, which is up there with the most difficult kinds of films out there to enjoy. This is a problem made even worse by the fact that it’s bested by The Bat in every single possible regard, especially in the look of its central killer antagonist, which is not at all catlike in his visage in comparison to the other film’s humanoid creature. The result is a flawed work that I admired, but also found a little disappointing. I hope somewhere else in Paul Leni’s career there was a film that made proper use of his stunning cinematic eye without cheapening it with broad humor.

-Brandon Ledet

Scooby-Doo! & WWE: Curse of the Speed Demon (2016)

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three star

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I’ve gone on record as enjoying the first WWE/Scooby-Doo collaboration WrestleMania Mystery (the Flintstones collaboration Stone Age SmackDown was even better), but was a little skeptical that a sequel could find much more room to play around with the concept of a Scooby-Doo pro wrestling picture than what’s established in the original. The first film brings the gang to WrestleMania where they meet a bunch of famous “WWE Superstars” at the company’s biggest annual event & help solve the mystery of an improbable specter threatening to ruin the spectacle, in this case a bionic ghost bear (seriously). I expected a sequel would simply repeat the same exact scenario with a fresh batch of pro wrestlers & lazily call it a day, but Curse of the Speed Demon accomplished much more than that on the creative end. Recognizing that its larger-than-life cast of musclebound characters don’t necessarily have to live in a wrestling ring in their animated form, Curse of the Speed Demon picks an entirely new context for them to flex muscles & deliver promos in: off-road monster truck racing. The sequel to WWE’s original Scooby-Doo collaboration plays less like an animated pro wrestling picture & much more like a little kid’s imagination as they smash together Hot Wheels toys in a sandbox.

Instead of attending a second WrestleMania, Scooby & the Mystery Gang find themselves at Muscle Moto X, an impossible Vince McMahon startup that combines monster truck mayhem with dirt track speed racing. (Though, I guess if McMahon were to start a dirt track monster truck racing division of his brand, that name might not be far off, considering the long-gone XFL.) The film gets further & further away from realistic versions of what off-road pro wrestling monster truck races might look like (as unrealistically goofy as that starting point is on its own), eventually just says “Fuck it.” and indulges in some Mario Kart-type cartoon race tracks you’d find doodled in an eight year old’s dream journal. Much like the ghost bear of the last Scooby-Doo/WWE picture the proceedings here are mucked up by an otherworldly threat, in this case a literal speed demon known as Inferno, which may or may not be someone involved with the company trying to sabotage the success of Muscle Moto X. Although the wrestlers are not in their usual squared circle habitat, they’re more than willing to bodyslam & tussle with Inferno on the dirt track until the demon’s true identity can be revealed. WWE personas mix with Scooby-Doo’s harmless, trademarked stoner humor and, viola!, you have an enjoyably campy kids’ picture that captures the spirit of pro wrestling without all that pesky pro wrestling getting in the way.

Of course, as a pro wrestling fan, a lot of the fun of indulging in disposable trash like this is in seeing beloved WWE performers doing their thing in animated form. For the most part, the contributions are enjoyable, if not predictable here. Michael Cole & Seamus do their usual thing: inanely providing play-by-play & interspersing action with unprompted shouts of “Fella!” respectively. Paige bounces some of her mall goth sarcasm off the similarly difficult to read Lana & Rusev, which is an interesting dynamic that would likely never occur in a wrestling storyline. In-the-ring high-fliers Kofi Kingston & Los Matadores defy gravity in some really goofy cartoon logic. Vince, HHH, and Stephanie McMahon present a human face for the company & A-Lister The Miz constantly points to the absurdity of the whole ordeal in lines like “Another monster attack? Really?” & “Strangely enough, I’ve been mauled by a monster on a midnight jog before,” referring to events of the first film. It’s the more over the top characters who really steal the show, though. The Undertaker is especially game, gravely reading lines like “Rust in Peace” [to his deeply mourned, irrevocably smashed vehicle] or gleefully driving a souped-up, sandwich-shaped food truck & saving the day with a sausage link lasso. It actually makes sense that Taker would be in the center of this film’s story, given that the auto-performer Grave Digger is pretty much the monster truck version of the wrestler & I suspect that exact dynamic is what the film was initially built around. Taker fills the role well, bouncing off the Mystery Gang’s comedic sensibilities (with the voice of Velma now filled by half of Garfunkel & Oates, Kate Micucci, and Shaggy being the eternally imprisoned in the role Matthew Lilard), but he’s not the most interesting player in the game. That would be the Rhodes family.

I think there’s great camp value potential in WWE’s collaborations with the Hanna-Barbera brand that’s not quite fully realized yet at this third-film-in juncture. Curse of the Speed Demon finds a lot of goofy room to play with its basic “super stars & super cars” concept, like in the Michael Cole-shouted line, “Only The Undertaker could fly a sandwich out of the jaws of oblivion!” However, I think they could push the cartoon absurdity even further, as evidenced by the way the film uses the Rhodes brothers Goldust & Stardust. Because the temporal demands of production necessitate that these collaborations will be behind on current WWE storylines, Curse of the Speed Demon brings Goldust & Stardust back to the delightful heights of their absurd, magical “Cosmic Key” era of promos, which I believe was back in the late summer of 2014. Including other now-outdated storylines like The Authority (or, for that matter, the now departed from the company/galaxy Stardust and, even more sadly, the departed from this mortal coil Dusty Rhodes) is a little awkward, but the magic of The Cosmic Key silliness suggests an even more out-there kind of goofery the company could reach for, with all of the characters’ magic dust &strange hissing. At the end of my review for the first Scooby-Doo/WWE film I suggested that I’d like to see a Stardust Meets the Jetsons picture (something that’s pretty damn unlikely now). I want something like Huckleberry Hound in a New Day unicorn & rainbows cartoon. I want to see the concept pushed to the point where Hanna-Barbera characters meet WWE performers in their own strange worlds nestled in their gimmicks instead of their profession.

Curse of the Speed Demon starts to hint at that go-for-broke cartoon logic potential by giving Goldust & Stardust so much strange screen time (along with their now deceased father, which was about as sincerely touching of an inclusion as you could expect from a Scooby-Doo pro wrestling feature) & by removing the action from the wrestling ring in favor of an outlandish monster truck racing setting. I say push it even further. Much like the works of Mario Bava & Dario Argento (who I’ll admit I’m only referencing for the absurdity of it), the mysteries at the heart of Scooby-Doo are not nearly as important as the style in which they’re told, which is typically a campy take on old-fashioned haunted house horrors. There’s a lot of room for playing within that dynamic while sticking to kayfabe in the in-the-ring gimmicks of folks like Stardust or the Undertaker or The New Day or, hell, even the Wyatt Family (who I loathe to watch due to their monotonous promos, but could totally work in a haunted house cartoon). Curse of the Speed Demon finds the right tone of the cartoon-wrestling hybrid I’m describing in certain moments (The Miz putting the speed demon Inferno in a figure four leg lock or the Undertaker tombstoning him come to mind, as does the film’s basic premise, which feels like something I might’ve come up with while riding my WWF Big Wheels as a kid). It just needs a little more of a push into that detached-from-reality direction for this cartoon WWE Universe to really stand out as a memorable campy delight. As for now, they’re doing some surprisingly amusing work & I’m sure a lot of the wrestling-obsessed kids out there are eating it up, which is good enough to keep my attention for now.

-Brandon Ledet

High-Rise (2016)

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fourhalfstar

One of my favorite movie genres is something I’ve dubbed the “Party Out of Bounds,” a kind of storytelling structure where guests at an initially civil social event are compelled beyond reason to stay once polite society de-evolves & things get primally nasty. The exit is open, but they decline & instead choose to duke it out with their fellow “party” guests. As much as I enjoy the realistic examples of this (admittedly made-up) genre like Who’s Afraid of Virginia Woolf?, The Boys in the Band, and this year’s A Bigger Splash, I really get excited when the “Party Out of Bounds” story gets supernaturally twisted, like in the genre’s crown jewel The Exterminating Angel or in the recent dystopian period piece High-Rise. High-Rise is a particularly interesting case because its party starts from a seemingly dangerous, chaotic place and gets even more wild & savage from there, expanding the scope of its hedonism & cruelty to a months’ long, seemingly supernatural descent into the darkness of the human soul. It’s a sight to behold, a sinisterly amusing & deeply unsettling sight that stands as one of the best “Party Out of Bounds” stories I can remember ever seeing onscreen (and in subsequent nightmares).

Adapted from a novel by J.G. Ballard, the madman who penned the source material for Crash (1996’s incredible Cronenberg provocation, not 2004’s shameless Oscar bait), High-Rise is a reflection of 1970s anxieties about “luxury lifestyle” commodity & spiritually-erosive consumer culture as funneled through an aggressive, vague menace of existential dread. The film posits the modern consumer as a “bio robot,” a soulless machine who cannot function without their various gadgets & devices of “convenience.” Tom Hiddleston’s relatively well-adjusted protagonist begins his journey into a bleak, 1970s version of the future when he moves into a high-rise condo complex, a towering work of architectural Brutalism. It’s easy to believe you understand where the film is headed in his early interactions with the high-rise & its inhabitants. The building is a self-contained class system that matches the rigid haves-vs-havenots societal structure of works like Snowpiercer; the wealthy live on upper floors while the middle & lower class fight for their crumbs on the bottom. As the Talking Heads would put it, the building “has every convenience,” from a grocery store to a gym to a rooftop terrace complete with gardens & horseback riding (that only the upper floor wealthy can access, of course). The rich divert & hoard the best of the building’s resources, setting up an anti-capitalist uprise that we’ve seen play out in many (if not most) dystopian sci-fi works in the past. High-Rise begins its journey into human depravity from this familiar place, but completely unravels & sets fire to the genre expectations that accompany its starting point. I don’t think I’ve ever seen anything exactly like it before, which is what makes it such an exciting, terrifying work.

In addition to their addiction to modern convenience, the inhabitants of the titular high-rise are also addicted to partying. As a seemingly well-to-do surgeon (whose professions appears curiously specific to peeling faces off cadavers), Hiddleston’s protagonist is just wealthy enough to get a glimpse of the Victorian-style excess of the parties on the upper floors (as orchestrated by the building’s owner/architect, portrayed by Jeremy Irons), to mingle with the swinging 70s drug orgies of the middle floors, and to kindly visit with the little kids’ birthday parties of the lower working class floors (dutifully lorded over by Elizabeth Moss’s eternally pregnant, much put-upon matriarch). Hiddleston’s role as an entry point to each layer of the literally stratified society within the high-rise is a great starting point for establishing the scenario’s social structure, but ultimately becomes meaningless as the walls dividing these groups begins to break down. After the high-rise experiences an unexplained power outage the entire building devolves into total chaos. In a literal sense the structure begins to crumble: the water stops flowing, the gym is dismantled, the food in the grocery rots & molds, etc. There’s something much stranger going on in this shift, however, something that feels akin to a Persona-style psychological break. High-Rise is, at heart, a mass hysteria horror, a surreal exploration of a weird, unexplained menace lurking in our modern political & economic anxieties. Instead of simply leaving the titular building when things go horrifically sour, its inhabitants instead party harder and their drunken revelry devolves into a grotesque, months-long rager of deadly hedonism & de Sade levels of sexual depravity. The people of the high-rise are portrayed as just another amenity, one that can malfunction & fall apart just as easily & thoroughly as a blown circuit or a busted water pipe. It only takes weeks for the societal barriers that keep them in line to fully degenerate so that the entire high-rise society is partying violently in unison in their own filth & subhuman cruelty. If this is a version of America’s future in consumerism & modern convenience, it’s a harshly damning one, a confounding nightmare I won’t soon forget.

As much as the nastier details of High-Rise‘s eventual descent into cannibalism, rape, and animal cruelty (the majority of which, it’s worth noting, thankfully occurs offscreen) is obviously far outside my own experience with what happens when a party goes out of bounds, I do recognize a little truth in the initial power outage as a source for the mayhem. Anyone in New Orleans (or elsewhere in the coastal South) who’s gotten through the weeks-long power outages that follow hurricanes by drinking gallons of liquor in the darkness & heat should be able to recognize some of their own despair & depravity in the scenario, even if just a little. No matter how much you love the people you ride out a hurricane outage with, the confined space, oppressive boredom, and uncomfortable living conditions of the situation can increase tensions exponentially on a daily basis. The alcohol doesn’t help either (except maybe with the boredom). As I multiply that scenario in my head by the hundreds of people occupying this fictional high-rise & the economic tensions already driving them mad before the outage, this movie’s complete descent into subhuman depravity sort of makes perfect sense. Sort of.

There’s plenty of high art craft that goes into High-Rise‘s trashy version of Cronenberg mania, a marriage of aesthetics represented nicely in its off-putting soundtrack of nervous proto-punk jams & various spooky covers of ABBA‘s “S.O.S.” The film puts a lot of care in constructing its traditional sci-fi dystopia beginnings, distinguished only in details like its The Diary of a Teenage Girl/Space Station 76 faithfulness to its grim 70s era origins and its willingness to ogle at a male actor’s naked body for a change (Hiddleston’s, of course). When the setup gives way to the blindingly chaotic & inhumanly cruel punchline, though, the film finds its own distinctive space of cinematic innovation. High-Rise pushes its initially-familiar story into new, surreally wicked territory that makes for a more memorable experience than what the first act would lead you to expect and then lingers there for an uncomfortably long time. I’ve seen plenty movie parties go out of bounds before, but this is the one that most convincingly sets fire to the path back to civilization in the process. Its an entirely unique obliteration of the thin line that separates the modern consumer from the wild, bloodthirsty beast, a nightmare of a good time that will surely become a strong contender for cult classic status once more people have a chance to fall under its terrifying hypnotic spell.

-Brandon Ledet

Lights Out (2016)

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onehalfstar

When you were watching The Babadook, our favorite horror film of 2014, did you find yourself wishing that the film was tasteless, lifeless, and dismally formulaic? If yes, then you are going to love Lights Out. (Also, you are ridiculous.) The Babadook was a wonderfully written & performed depiction of severe depression and how it can affect parenting, one filtered through a demonic metaphor that both terrifies & inspires sincere reflection. Its delicate conclusion suggests that there are no simple solutions to clinical depression or whatever other monsters haunt our personal relationships, mental illness or otherwise. Lights Out, by comparison, is a grotesquely Hollywood take on the same metaphor. While The Babadook follows a mother as she struggles with her own mental health, Lights Out instead takes a distant, almost vilifying look at the same struggle. In The Babadook we empathize with a woman who finds herself uncontrollably annoyed by her own child; Lights Out shifts to the child’s POV, making the mother seem like a heartlessly selfish brute. Both movies represent depression as a monster made of pure darkness, but only one is visually interesting or at all unique in its specificity. Both are blatant in their shared metaphor, but only one handles it with any semblance of compassion or nuance. Both cover the same territory, but only one is worth watching. Hint: it’s not Lights Out.

Instead of following the story of the people who suffer the most in this mental health horror (the depressed woman & the young son under her care), Lights Out finds its audience surrogate in the boy’s older goth rock sister who no longer lives at home. This one step removal from the crisis at hand does little but deflate the emotional impact of the mother’s struggle (by making her look abusive & downright feral from an outsider’s perspective) and to clear room for a completely besides the point romance with another goth rock knucklehead it takes a significant amount of effort to merely tolerate. The estranged daughter returns home to find her mother in a manic state, the same as she was when she was a kid. The curtains are drawn; the mother is holed up & babbling to herself; her youngest child is too scared to sleep. The depression demon that haunts the household is given the physical form of Diana, a “childhood friend” (translation: lifelong illness) of the mother’s with severe light sensitivity and a jealous rage that threatens the physical & spiritual safety of anyone who dares to love her best bud. The images of a depressed woman’s home life as well as her distant past in a mental institution feel horrifically outdated & clichéd in an entirely stigmatizing, unrelatable way, especially in light of recent, empathetic works like Gabriel & I Smile Back. It’s the exact clumsy hand you’d expect in a Hollywood horror on such a delicate topic, but without any other discernible entertainment value present to distract you from the problem. What should be an interesting metaphor is boiled down to cheap jump scares, haunted house ambiance, and a violently fucked up climax that’s so unearned in its emotional & shock value provocation that it’s difficult to feel anything but cheated & manipulated in the tawdriest of ways when you (thankfully) reach the end credits.

Funnily enough, I went to the theater thinking I was going to watch the upcoming thriller Don’t Breathe, a horrific-looking film about a blind killer that (based on its trailer) could’ve easily carried the title Lights Out. That’s not the first time this happened to me, either. I’ve also gotten this movie’s title mixed up with the goofy Grand Canyon horror flick The Darkness from earlier this year before, for obvious reasons. (Full disclosure: I planned on watching all three anyway.) This confusion points to one of Lights Out‘s biggest problems: mediocrity, a total lack of distinction. It’s not silly enough to be campy. It’s not brutal enough to be disturbing (except maybe in that unearned finale). It’s not memorable enough to justify its existence in light of the far superior work The Babadook. There’s some interesting visual play with the film’s central gimmick that doesn’t allow its monster to appear in light, especially in the way it incorporates black lights, headlights, flashlights, candles, and gunshot flashes in its tool kit. However, most of the best uses of the gimmick (including its blacklit Blood & Black Lace mannequins) are spoiled by Lights Out‘s better-than-the-film trailer and are backed up by a cast of characters completely devoid of charisma. The one exception on that latter point might be the demon Diana, but she gets very little screen time & is mostly dealt with as a monster in the closet/under the bed threat instead of treated with the respect her mental health metaphor deserves. Lights Out is a bland, hamfisted misstep that bungles its attempts to tackle a serious, worthwhile topic. Worse yet, it feels like a subpar version of a recent, iconic work we’ve already seen & (in my case, at least) would rather watch again instead of seeing it bastardized. If you can manage it, I’d suggest skipping this film entirely & sticking to watching it’s actually well-put-together trailer, which works just fine as a two minute horror short. You’ll be much better off & I’ll envy your resolve.

-Brandon Ledet

Resident Evil (2002)

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three star

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I’m not a video game nerd. The last legitimate gaming system I got excited about was the Nintendo 64. The only one I’ve bought since was a used Wii and that beaten-up relic served exclusively as an emulator for NES games. As such, I’ve never had much interest in the Resident Evil film franchise. My limited knowledge of the series, based entirely on vague hearsay about its video game source material, has been that it’s about a lady who shoots zombies in some kind of underground bunker. While I’m not over the moon about video games as an entertainment medium, I do actively seek out eccentrically inane movies, but there was just never anything about yet another zombie action horror starring a sexy lady with a pile of guns that had much promise for Super Mario Bros. levels of potential silliness in a cinematic video game adaptation. There are now five Resident Evil movies in what has become a decade-long franchise, however, which lead me to suspect that there was more going on here than just a walking dead genre pic with little to no distinguishing features in a crowded field of zombie media. It’s true, too. Resident Evil is more than just a zombie-filled shoot-em-up featuring a beautiful woman with a giant gun. In fact, it actually kinda holds its own as one of the sillier & more entertaining video game adaptations out there, much to my surprise.

While I wasn’t exactly wrong in assuming Resident Evil centered on a widespread epidemic of generic zombie mayhem, I did the movie a huge disservice by reducing its setting to a mere underground bunker. The symbolically named Umbrella Corporation (a detail I assume was carried over from the video game), which periodically deals with very normal corporate modes of money making & privately makes most of its profit off of biochemical weaponry, is the owner of said underground bunker, known as The Hive. The bunker’s underground employees, blissfully unaware of the company’s warmongering, are transformed into the aforementioned zombie horde when one of the more volatile chemicals they work on is released through the bunker’s vents (supposedly) by mistake. As the infected, undead Umbrella Corporation employees transform into monsters, they also become moving targets for a team of leather-clad supersoldiers & a Borne Identity/American Ultra type badass who can’t remember her past but seems to know more about the facility than she should. As her memory slowly returns, our hero must piece together whether or not she’s responsible for the initial outbreak or if there’s some kind of other, larger betrayal unfolding before her. Meanwhile, The Umbrella Corporation’s surveillance cameras seem to be recording these supersoldiers’ every move as they become unwitting participants in a zombie-killing, viral experiment. Also, some strange, not at all human creatures & a childlike AI hologram pop in to push the movie past its zombie-stomping roots into some strange sci-fi horror territory. Its all a lot more fun & complex than I expected, however corny & hamfisted.

Resident Evil comes from a time when video game adaptations were attempting to move on from children’s movie fare like 90s productions Street Fighter & Double Dragon into something more violent & “adult,” like Doom. Director Paul W.S. Anderson splits the difference & lands the film halfway between PG-13 & R (not that the MPAA saw it that way) in terms of sensibility. There’s a violence & grittiness in the film’s nonstop parade of zombies on fire, exposed muscle Rottweiler demons, undefinable The Thing-type mutants, and flashbacks to a blurred sexual encounter the film appears to find very important to the plot, but something about the way they’re handled makes it play like kids’ stuff, just like Anderson’s surprising violent (and even more surprisingly competent) Mortal Kombat adaptation. This is a teenager’s sweet spot in terms of maturity level, a tone easily recognizable in the film’s choice to dress its star, Milla Jovovich, in a post-apocalyptic negligee for most of its runtime & two sheets of paper-thin hospital gauze at its climax. Jovovich’s ass kicking commitment to the role, combined with similar sincerity from Fast & Furious “family member” Michell Rodriguez, cuts down on some of that teenage boy booby-ogling, though, to the point that it mixes with the intense body horror, George Romero brand zombie mayhem, and stray notes of otherworldly sci-fi (an aesthetic Anderson accomplished a lot more with in his film Event Horizon) to make for a fairly decent, amusingly campy action cheapie I would’ve loved had I seen it when it was haunting theaters & I was 15. I appreciate Resident Evil‘s teen nerd immaturity & casual adoption of weird video game ideas in its matter-of-fact silliness. At the very least, its a far better adaptation than the Rock vehicle Doom, which aims for a similar aesthetic, and it got me curious enough about where the series could go from such a ludicrous starting point that I just might check out Anderson’s five gratuitous followups now that I’ve finally been initiated.

-Brandon Ledet