Batman: Return of the Caped Crusaders (2016)

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three star

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I’ve been gushing a lot lately about superhero media that dials the clock back to before the adult-marketed era The Dark Knight has unwittingly spawned. Titles like Teenage Mutant Ninja Turtles: Out of the Shadows & Roger Corman’s infamously discarded Fantastic Four adaptation have been a comforting return to the Saturday morning cartoon era of superhero media for me, a time where kids’ stuff was actually made, you know, for kids. The recent animated feature Batman: Return of the Caped Crusaders brilliantly, deliberately calls back to the superhero movie’s goofy past that I miss so much. Especially in the face of Zach Snyder’s glowering realm of DC Comics adaptations, this kind of campy kids’ media is the exact breath of fresh air the world needs before it suffocates on its own doom & gloom. There were four feature films in the Batman universe released in 2016. Two of those films (Dawn of Justice & The Killing Joke) were tonal nightmares of ultra macho self-seriousness. The other two got by on the entertainment value of so-bad-it’s-good camp. Of that enjoyable half, only Return of the Caped Crusaders can claim to have been bad on purpose (with Suicide Squad‘s mild guilty pleasures seeming much more unintentional). I think it’s fair to say, then, that this silly, animated trifle was the best Batman movie of the year, which is an unlikely distinction, considering the crowded field and its dedication to camp & frivolity.

As with most bankable successes in recent years, Batman or otherwise, Return of the Caped Crusaders is a property that survives entirely on nostalgia. Its voice acting crew is a reunited cast from the original 1960s Batman series, featuring Adam West as the titular Caped Crusader and an ancient Burt Ward as his young . . . boy ward. Much like in the original series, the film’s overloaded with Batman & Robin saturating each line with unnecessary puns & alliteration. When they find a sheet of aluminum foil at a crime scene, they exclaim “We’ve been foiled!” They don’t operate regular civilian weaponry, but cleverly named artillery like “the batzooka.” They refer to Gotham’s A-list villains as “felonious fiends” and to Catwoman in particular as “that dominatrix of deviltry.” When Catwoman fights back by poisoning Batman with a substance she calls “batnip,” she gleefully brags, “His mass muscles will be mine to manipulate.” The whole movie is overwhelmed by these over-written punchlines and by the time Batman admonishes Robin for jaywalking with the line, “No one’s above the law, even when you’re trying to enforce it . . . To the crosswalk!”, it’s easy to wonder if the film is maybe a little too silly & self-aware. Think back to the Adam West performance in The Batman Movie (1966) in those moments. Is anything in Return of the Caped Crusaders really at all sillier than the physical comedy gag where Batman’s attempting to ditch a bomb; but ducks, nuns, and children keep getting in his way? The over-the-top goofball sense of humor in this profoundly silly cartoon match the energy of its source material exactly, right down to the “BOFF!”, “OOMPF!”, and “SPORK!” interjections that color its fight scenes. We’ve just gotten so used to a glowering, no-fun-allowed Batman in the last decade that this feels like a bit much; in truth, it’s exactly what we need.

If I could bother to complain about any one aspect of Return of the Caped Crusaders, it’d be easy to fault the film for having too loose & inconsequential of a plot. The episodic story beats of this animated production feel like a several installments’ arc of a new television series instead of a proper feature film. Batman’s unholy trinity of treacherous traitors are all present here: Catwoman, The Joker, The Penguin, The Riddler (Julie Newmar, Jeff Bergman, William Saylers, and Wally Wingert, respectively). They each get in a scheme to stop Batman and each fails in due time, usually because Catwoman is in love with the billionaire brute. This parade of failed crimes leads to some interesting novelty locations (a circus, a blimp, an American Bandstand knockoff, a TV dinner factory, outer space), but the story mostly just serves as an exercise for more puns & more alliteration. The only decidedly modern aspect to the film is that characters openly & frequently imply that Bruce Wayne & his young ward are a romantic couple, mistakenly believing that to be their reason for secretly sneaking off at night. Everything else feels like a low-ambition return to 60s Batman camp, a silly indulgence in returning to a time where Batman was fun and delighted both young children & stoned college students alike. Some of that 60s vibe doesn’t translate well into a modern context (especially in the multiple scenes of characters being drugged & “seduced”), but for the most part it’s a welcome return to the over-the-top absurdity I wish we’d see more of in our modern superhero movies. Return of the Caped Crusaders doesn’t amount to much more than a nostalgia callback, but it’s a callback to a gloriously silly time in comic book aesthetic we should have never left behind.

-Brandon Ledet

The Little Prince (2016)

three star

The recent animated feature The Little Prince has had an interesting path to reaching American audiences. After earning rave reviews abroad and being advertised at theaters in the States, the film was dropped from its release schedule and unceremoniously dumped on Netflix streaming following months of distribution limbo. I’m far from a connoisseur of modern CG animation. Pixar movies don’t quite excite me in the same way they do for most folks and I’m much likelier to seek out a hand-drawn or stop motion-animated film than a Wreck It Ralph or Big Hero 6 or what have you. I will say, though, that the way The Little Prince has been quietly swept aside baffles me a great deal. It’s by no means a contender for best animated feature of the year or anything (not with Kubo & Zootopia looming large), but it’s at the very least more thoughtful & well-constructed than what I assume (but hopefully will never find out) most people got out of this year’s lesser CG fare: Storks, Trolls, Angry Birds, oh my! And those all made huge profits at the theater. Anyone looking for Pixar-quality storytelling & emotional resonance is likely to enjoy this discarded dark horse on some level, even if it wasn’t my usual taste in entertainment, so it’s weird to see it dismissed so casually on the distribution end of the business.

There’s two dueling storylines in The Little Prince. One is told in a storybook fashion and is based on the popular children’s book of the film’s namesake (which I honestly know mostly from Tumblr posts & friends’ tattoos, not from growing up with it); the other is a coming of age tale in which a young girl befriends a lonely old man. The Little Prince is interesting in the way it never puts too fine of a point on the way the themes of its two halves communicate. Both stories are in some way about the value and difficulty in maintaining companionship, but overall the movie exists as a love letter to childhood imagination. In the film’s own words, “Growing up is not the problem, forgetting is.” The old man (voiced by Jeff Bridges), who spends most of his days working on model planes, listening to Dixieland jazz, and recounting the story of the Little Prince to his new school age friend, never forgot the value of play & imagination as he grew older. Every other adult seems to have lost that perspective. As the little girl protagonist faces a rigid summer schedule meant to prepare her for an intensely regimented educational institution, everyone from her own mother to her educational oppressors seem determined to dampen and homogenize her imagination. The old man and his story of the Little Prince offer a (literally) brighter, more exciting future, and a lot of the film’s conflict is generated in the clash of those two ideals.

What drew me into watching this film in the first place, despite it not being my typical thing, was the multimedia approach to its animation. The story of the old man & the young girl is an all-CG, Pixar-reminiscent proposition, one that looks a little like a cheaper version of the medium like Anna and the Moods due to its budgetary limitations. The film begins with a hand-drawn sequence with watercolor added for texture, though, and the titular Little Prince half of the story is told through stop motion animation, something I’m always a sucker for. If the entire film were as interesting to look at as the Little Prince’s claymation worlds, I might be praising it a little more emphatically. Unfortunately, I didn’t find the wraparound CG story quite as worthwhile as the storybook Little Prince vignettes it contains, as it both looked & felt less special in the context of its time, where a CG-animated tale about the value of imagination & individuality are not at all difficult to come by.

I wouldn’t say that The Little Prince would have been a more resounding success if it were all stop motion or hand-drawn. I had some problems with the story too, particularly when its two worlds collide in a third act attempt to transform what was at one time a character-driven familial drama into a cookie cutter action adventure. My main complaint with the film is that outside that last minute stretch, when the film feels least emotionally impactful, its two halves never really feel like a cohesive whole. The stop motion animation version of The Little Prince‘s source material is something very interesting and beautiful to behold; the CG framing device was fine, but not something I would seek out without the titular hook. There’s some clever visualization of the monotonous trudge of time & adult life that colors that half of the film and I’ll admit I teared up at the emotional climax of its story arc once the action adventure shenanigans were put to rest (not that it takes much for me to cry these days; a TV commercial can get me to do that in seconds). I just could never shake the feeling that The Little Prince didn’t fully belong tied to that Pixar-shaped story in the first place. Those more in tune with that genre might be inclined to disagree and I think it’s at least fair to say this film deserved a fairer shake than the one it got, as I’m sure there was an audience out there who would’ve been eager to see it at the theater.

-Brandon Ledet

The Iron Giant (1999)

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fourhalfstar

I was a little surprised last year when Brad Bird’s live action Disney sci-fi epic Tomorrowland failed to find an audience, but I probably shouldn’t have been. For some reason, atomic age sci-fi throwbacks have an iffy history among moviegoing audiences, which has played to the detriment of films like Sky Captain and the World of Tomorrow and The Rocketeer, despite (in my mind) the genre’s easy likability. Given this track record, I guess what should more surprising than Tomorrowland’s lackluster response would be Brad Bird’s past success with making an actually popular atomic age throwback in the late 90s. The problem is that success was entirely critical & the movie financially flopped.

Brad Bird’s directorial debut, The Iron Giant, has earned a glowing reputation in the years since its release, but it bombed hard in the theaters, losing more than half of its production budget. I don’t know what it is about atomic age sci-fi that lends itself to slow-building goodwill instead of immediate success. Perhaps the era’s clean-cut suburban earnestness suggests a hokey aesthetic people associate with microwave popcorn on the couch VHS rentals instead of large group family outings to theater. Whatever the cause, Bird’s two stabs at the genre have both proven to be gambled-and-lost endeavors financially for major studios who’ve backed him. The difference between them is that The Iron Giant has had a consistently strong critical reception since its release, one that’s only grown as the children who did happen to catch it in the VHS rental era of their lifespan have grown up remembering it fondly. No word yet on if Tomorrowland will enjoy a similar kind of longevity in the public imagination, but I wouldn’t hold my breath.

The Iron Giant is an animated tearjerker about two out-of-place misfits who form an all-too brief friendship in the face of a world hellbent on tearing them down. One friend is a loner nerd middle school student who fills his days with adopting strange pets & his nights with watching 50s sci-fi schlock on television broadcasts. The other is a seamless combination of those two interests: a physically damaged space alien robot with the mind of a child. The unlikely pair form a sort of dual coming of age story while hanging out in a beatnik’s junkyard & evading persistent inquiries from the NSA. The human boy learns to take on responsibility & to adopt a “Who cares what those creeps think?” attitude towards his bullies. The gigantic robot learns to hate the very thing he’s designed to be (war & weaponry) & to exercise free will in a way that allows him to overcome his nature. Their greatest enemy is a warmongering G-Man just drooling to see the alien “invader” destroyed & their story plays out against a Cold War suburbia backdrop that contrasts the innocence of carefree youth with details like a duck-and-cover nuclear bomb scare film titled ATOMIC HOLOCAUST. Perhaps the film’s greatest accomplishment is how it provides a satisfying arc for both the boy and the robot, as well as an emotionally taxing climax, all while feeling like a relaxed hangout film about two buds being buds.

There’s a lot of interesting technical aspects to The Iron Giant that suggest Brad Bird came out of the gate as a strong directorial talent. First of all, the film knows the source material it’s evoking quite well, cobbling together plots from other sci-fi fare like Superman comics, giant robot stories, and alien invasion features into a single, The Day the Earth Stood Still-style parable that makes great use of its various influences. The film also looks like a feature-length adaptation of a toy raygun, perhaps the most accurate evocation of the era’s style since Joe Dante’s Matinee. I’m not a huge fan of CG animation, but the way The Iron Giant‘s computer graphics mix with its hand drawn style actually serves the mechanical nature of its subject matter quite well. Even the sound design is on point, pulling great period setting authenticity from The Coasters song “Searching” & utilizing a rusted metal vocal performance from a Groot-mode Vin Diesel as the titular robot without overworking the gimmick. Bird’s first feature is an amazingly balanced work that impresses both in its narrative & technical proficiency as well as its ability to inspire a genuine emotional response. It’s downright bizarre that it didn’t immediately strike gold at the box office, but it’s also no wonder that it eventually found an enthusiastic audience once it hit home release.

Having only seen The Iron Giant & Tomorrowland once a piece, I can confirm that the former is the better work & totally deserving of its reputation as such. I’d like to think that there’s enough room in the world’s heart for both atomic age children’s epics to earn long-term success, though, and I hope Tomorrowland eventually joins The Iron Giant’s ranks as an initially-overlooked crowd favorite. If nothing else I’d just like to see its esteem grow so Brad Bird could maybe, just maybe, find funding for a third product within the genre, despite its reputation as box office poison. He’s damn good at making these things & I honestly believe his two entries in the genre are his best, most personally distinct work to date (no offense to the diehard Pixar crowd who’d likely stand up for The Incredibles or Ratatouille in that regard). We don’t have many directors working who still understand the appeal of the genre as Brad Bird & it’d be a shame to let something as pedestrian as money stop him from making more.

-Brandon Ledet

Miss Hokusai (2016)

fourstar

Brandon directed us to keep it spooky this past October, and although that’s normally my forte, there was a dearth of time to check out much horror goodness this past month (notably, my only review last month was of Magnificent Seven, while my review of tense anxiety-driven thriller Don’t Breathe found itself online during September). I was fortunate enough to catch a screening of the animated feature Miss Hokusai, which, despite not being a scary movie, does have a lot of the hallmarks thereof: ghosts, dragons, demons, and spectres.

The film exists less as a straightforward narrative and more as a series of vignettes that depict short periods of time in the life of Katsushika Ōi, the daughter of Katsushika Hokusai, a painter most well known in the west for The Great Wave off Kanagawa, which I (and probably you) had a poster of in college. Plot descriptions of the film imply that the plot will largely center on the fact that Ōi was herself a painter whose own work was overshadowed by her more famous father, but this is actually a relatively minor element. The most overarching themes are Hokusai’s failure as a father to Ōi’s blind younger sister O-Nao (a character invented for the narrative), whom he ignores in favor of his work and because he feels responsible, as well as Ōi’s attempts to transcend her own artistic limitations. Along the way, she fends off an overzealous suitor and spends time with O-Nao, taking her for walks and treats.

The more striking visual elements come largely from dream sequences and a few scattered moments of magical realism. Most notably, a dragon that Ōi paints (after ruining Katsushika’s painting of the same) appears in the sky over their humble abode, and a courtesan whose neck is rumored to grow overnight is shown to have a spectral head that leaves her body in the night and attempts to fly away, but is kept in check by bed netting. In another sequence, a woman is haunted by dreams of Hell and the demons therein after receiving one of Ōi’s paintings depicting just that scene; Katsushika must correct this error by including an image of salvation in a tiny corner, underlining the apparent message that art releases beauty and terror into the world in equal measure. Ōi herself is also haunted by strange dreams of being trampled by gods when she realizes that O-Nao will die, and that the young girl fears damnation because her handicap prevents her from being a “good daughter” to her parents.

There’s a lot more going on in Miss Hokusai than is first apparent, but the film is not without its flaws either. The vignette nature of the film leaves something to be desired narratively, and there are musical choices that are, frankly, puzzling. Still, this is a beautiful movie with images that intrigue and disquiet, and it’s well worth watching if you can track down a screening.

-Mark “Boomer” Redmond

A Town Called Panic: Double Fun (2016)

threehalfstar

Double Fun isn’t exactly a sequel in a traditional sense, although it is the latest theatrical release in its franchise since the 2009 feature A Town Called Panic. Rather than standing as a feature length follow-up to its madcap stop motion comedy predecessor, Double Fun is a “one day only” (it actually screened over two days at Prytania Theatre) theatrical event that cobbled together several short films from the A Town Called Panic catalog to reach a very slight feature length as a loose anthology. As a trip to the cinema Double Fun was an amusing novelty, not quite living up to the manic brilliance of the original A Town Called Panic movie, but still functioning fairly well as a crash course in the Belgian cult television show’s surreal, maddening mode of crude stop motion animation & slapstick comedy. It was great to see something so aggressively trivial play out on the prestige platform of the oldest running cinema in New Orleans, but I wouldn’t necessarily call the experience essential (like I would have with Prytania’s 100 year anniversary screening of Cinema Paradiso last year).

The main bulk of Double Fun were two mid-length shorts, titled “Christmas Panic” & “Back to School Panic.” I usually detest watching Christmas-themed media out of season, especially when it’s sacrilegious to the still-approaching holy day of Halloween, but I’ll make an exception when it means watching the KaBlam!-style antics of Horse, Cowboy, and Indian on the big screen. Of the two 2016 shorts, “Christmas Panic” was noticeably inferior to the high concept insanity of “Back to School Panic,” but it was still amusing to watch the Panic gang rob both the kindly Santa Claus & the abusive jerk neighbor Steven in the name of the true Christmas spirit: greed. “Back to School Panic” was the true attraction of Double Fun, starting with a very simple plot of Cowboy & Indian trying to avoid having to return to the classroom and somehow winding up playing with a Being John Malkovich situation inside a farm pig’s mind. “Christmas Panic” was cute & the mini-shorts that buffered the two featured segments of Double Fun were a great glimpse into the humble beginnings of the franchise, with the de-evolution monsters of “Cow Hulk” especially standing out as a treat. However, if A Town Called Panic fans are to seek out just one segment of this theatrical event, “Back to School Panic” is the one that most stands out as exemplary of what makes this manic stop motion franchise so weirdly endearing.

Double Fun works best as a crash course in Panic if you have already seen the feature film, which is likely a much better starting point. The way the anthology is curated answered a few lingering questions I had after watching the absurdist feature film. My main ambiguity about whether the franchise was intended for children or stoned adults was somewhat resoundingly answered by the rowdy groups of young tyke attendees at the screening who met the series of shorts with transfixed silence & wholesome giggling. In a way it seems like the series is moving in a more kid-friendly direction in general, especially in making Horse more of a father figure to the increasingly childlike Cowboy & Indian and in softening the music cues. There’s still the requisite partying, alcohol, theft, violence, and manic tension that makes A Town Called Panic distinct as dangerous-feeling children’s media, but the shift was noticeable. Watching the 2016 shorts mix in with the shoddier quality of the series’ humble beginnings was also illuminating as a recent convert, as was hearing the English-language voice actors in the dubs, which took some getting used to, but felt like insight into how the show is typically packaged outside of Belgium.

If you’ve never seen A Town Called Panic before, I urge you to start with the 2009 feature, as it’s a great reminder of the wonders of stop motion as a medium, even when crudely executed. Double Fun is great supplementary material for the already converted, especially in the unreal sci-fi absurdity of “Back to School Panic,” but it’s not necessarily something you need to kick yourself for missing in its very brief theatrical run. If either of those storylines had been used as a launching point for a proper feature length sequel, however, I might be singing a different tune.

-Brandon Ledet

A Town Called Panic (2009)

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fourstar

I have a bad track record with modern CG animation as filtered through companies like Disney & Pixar and a traditional 2D, hand-drawn animation feature is increasingly difficult to come by, so stop motion might very well be my final refuge in animation as a cinematic medium. This might help explain why (besides them being lovingly crafted & emotionally devastating) titles like Mary and Max & Kubo and the Two Strings have stood out to me as some of the more memorable animated features of the last decade. The 2009 stop motion madcap comedy A Town Called Panic, adapted from a cult Belgian TV show of the same name, doesn’t aim for the same awe-inspiring depth & beauty of titles like Kubo. All things considered, it’s probably a lot more in line with the slapstick antics of something like Shaun the Sheep. However, its tactile visuals, which go out of their way to call attention to its stop motion format, and its manic comedy style make for a much more memorable, enjoyable experience than most of your standard talking CG animal features could. I’m not saying that A Town Called Panic is automatically “better” than all CG animation features because of its virtue as a stop motion work (at the very least, it’s highly likely that Zootopia will make my Top Films of 2016 list at the end of the year and it easily falls under that umbrella). I just find it remarkably easy to tap into the film’s headspace because I am in love with its methods, however crudely executed.

Stop motion studios like Laika pride themselves in pushing their medium to a technical extreme, smoothing out the movement of their figurines through CGI doctoring and striving to achieve grander, larger scale accomplishments in their films’ action sequences. A Town Called Panic is refreshing in the way it casually approaches the medium, intentionally drawing attention to the crudeness of its visual style. Its characters are simple figurines anyone could pick up out of a dollar store toy bag: a cowboy, an Indian, a horse. Their character names are just as simplistic: Cowboy, Indian, Horse. When they run from danger they have to hobble violently because of the limited movement of the plastic bases attached to their feet. There’s a world built around their overly simplistic shapes; pianos, cars, houses, and computers are designed so that they can be operated by horses. It’s not the intricately mapped out, multiscale world of Zootopia, however. It’s more like a children’s playset. I haven’t seen stop motion employed so casually & so conspicuously since KaBlam! in the 90s. The approach doesn’t necessarily read as lazy, though. It merely works as a reminder of how effective stop motion can be as a visual medium even when stripped down to its bare parts. The animation in A Town Called Panic is just complicated enough to deliver the physical comedy & whimsical absurdity of its story. It’s function over fashion, but in its kids’ playset simplicity the film does achieve its own aesthetic.

The plot is similarly bare bones. As with a lot of television series, especially comedies, A Town Called Panic plays like several TV episodes strung together instead of a traditional feature-length movie plot. Cowboy, Horse, and Indian are three roommates who’ve formed a strange, symbiotic domesticity within their household. Horse is the responsible adult of the house, while Cowboy & Indian are his goofball foils. They kick the plot into action when they forget Horse’s birthday & build him a barbecue as a last minute present. Through a mistake anyone could make, really, Cowboy & Indian order 50 million bricks instead of the mere 50 required to build the barbecue and decide to hide the bricks from the much put-upon birthday boy. For all of its manic energy & physics-bending absurdity, the best attribute of A Town Called Panic is its comedic patience. There’s a great payoff to the absurd visual gag of “hiding” 50 million bricks, but it’s a very slow, methodical reveal that relies on the strength of comedic timing even more than it does on situational humor. I don’t know if I’ve ever seen a stop motion feature more confident with showing absolutely nothing happening onscreen in lingering shots so the impact of its long-game gags can pay off with greater comedic confidence. The setup of the bricks leads to many ingenious punchlines and episodic adventures, including an Atlantis-esque underwater colony, scientist kidnappers, and farm animal ammo in a territorial war. The absurdity is gradually, incrementally escalated, though. It’s a payoff that doesn’t arrive immediately, which is both surprising for a feature with such manic energy and impressive in terms of comedic confidence.

Overall, it’s difficult for me to pinpoint the exact tone of A Town Called Panic from the outside looking in. Is the franchise intended for children or stoned-out-of-their-mind college students? Both? It commands neither the cutesiness of Wallace & Gromit nor the dramatic ennui of Anomalisa, leaving it in some kind of stop-motion libido. Outside of a few details like alcohol consumption, marital infidelity, and the occasional potty language of words like “bastard” & “dumbass” it’s hard to say for sure that kids wouldn’t be able to watch it over parental concerns, but the humor isn’t exactly “adult” either. Its irreverence & whimsy recalls the stop motion comedy of Michel Gondry’s Mood Indigo or Wes Anderson’s Fantastic Mr. Fox, but it traffics in the crude simplicity of something like KaBlam!. Maybe if I were Belgian I’d have better context for A Town Called Panic’s target audience, but as an American Doofus & a stop motion fanatic all I can say is it’s very funny and I’m glad it exists. It’s rare to see a comedy in an medium brimming with so much minute-to-minute energy, yet patient enough to let longterm gags reach their full potential before payoff. This is a confident work of a very particular, unique mode of stop motion comedy & entirely deserves the traction it’s gaining as a cult curiosity on an international scale.

-Brandon Ledet

Kiki’s Delivery Service (1989), Ponyo (2009), and the Weirdly Relaxed Plotting of Hayao Miyazaki Features

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Although the animation medium he works in sometimes pigeonholes his accomplishments, Hayao Miyazaki is truly one of the masters of cinema, right up there with names like Bergman, Hitchcock, Kubrick, and Corman. And just like with a lot of the masters of cinema, I’ve only seen a small fraction of his work and I’m scrambling to catch up. Lately I’ve been making more of an effort to familiarize myself with a wider range  of Miyazaki classics outside re-watching Spirited Away & My Neighbor Totoro multiple times a year, which has lead me to a few less readily recognizable titles like Howl’s Moving Castle & Princess Mononoke over the past year. It’s been difficult for me to distinguish Miyazaki’s work form the rest of the filmmakers at Studio Ghibli in terms of style outside of his fascination with themes like immersion in the natural world & the wonder of flight. While recently watching the features Ponyo & Kiki’s Delivery Service in a single weekend, though, something struck me about the way Miyazaki’s features’ approach plot & pacing I hadn’t yet noticed. Once the director establishes the majesty of his films’ worlds & settings, he’s remarkably comfortable with bringing the story down to a full stop simply to marinate in the immense beauty he’s constructed. I had never noticed before how his films all tend to work this way in their own individual moments of lowkey self-reflection & immersion in setting before watching these two titles in rapid succession. Nor had I noticed how oddly comforting that plot structure can be.

Kiki’s Delivery Service is a simple story about a young witch coming of age as she leaves home to start a new, autonomous life in a foreign city. In an early jaunt of exposition the Miyazaki trademarks of intricate, detailed animation (seen most easily in its shots of wind blowing through tall grass) & wonder with the majesty of flight (she’s a witch after all; she even made her own broom) seem to promise an epic story of witchy misadventures as Kiki tries to find her footing in an overwhelming, sometimes terrifying world. I was more or less expecting The Worst Witch restructured as a big budget adventure epic. The film does feature some dangerous run-ins that fit the mold I’m describing, like an early tussle with some vindictive crows & a climax revolving around a downed zeppelin, but for the most part action & adventure are the furthest thing from the film’s mind. Most people in Kiki’s new city are supportive of the witchy visitor, especially once she becomes familiar & finds a sense of purpose in her broomstick-driven delivery business. For the most part the film’s plot is centered on small scale concerns like “Will she make new friends?” “Will she make her deliveries on time?” and “Will she beat the rain?”  Kiki’s Delivery Service isn’t a tale of a witch venturing out into the world as much as it’s about a witch finding confidence & autonomy within herself, with the film’s most major crisis being whether or not she’ll get her mojo back once her magic begins to fade. The way Miyazaki allows this inner struggle to play out & resonate is to establish a living space (an indoor-kid’s fantasy of an attic loft above a bakery with an ocean view) and allow Kiki to ruminate within it, as if she were morphing inside a cocoon. To pile any more action onto the plot would detract from the impact of Kiki’s inward journey & Miyazaki’s brilliance is in the way he’s comfortable with letting his protagonist’s downtime breathe & slowly mature.

Although its setting trades Kiki’s Delivery Service’s high in the sky adoration with flight for a polar opposite physical realm deep under water, Ponyo follows a similar trajectory in terms of plot & pacing. Miyazaki opens the movie with an immensely intricate galaxy of deep sea wonders, dazzling the audience with a majestic display teeming with underwater lifeforms. This peaceful balance is disrupted when a humanoid fish befriends a small human boy on dry land & shapeshifts to please him, playing out a strange slant on the fairy tale structure of The Little Mermaid. Ignoring the warning that “Fishes with faces who come out of the ocean cause tsunamis,” the two unlikely friends explore a life together at everyone else’s expense, causing a massive flood, as promised, that separates parents – both underwater wizards & overworked nursing home employee mothers alike – from their young children. Again, what’s interesting in the way Miyazaki constructs this fable is that he doesn’t push for big, exciting action sequences at every turn in Ponyo but instead seeks out a languid kind of majesty that’s remarkably confident & emotionally affecting in the way it allows you to sink into the places he’s created. Ponyo’s story works twofold in its development of a heartfelt, but doomed friendship and its sense of loss & confusion in the search of a misplaced loved one. What sticks with you in the film isn’t necessarily specific events or plot points, but rather visual details like a jellyfish galaxy or a candle-powered boat and, yet, an emotional story arc caries through in that setting-specific artistry

I think a large part of the brilliance of Miyazaki’s slow crawl pacing & sparse plotting is the way it allows you to sink into a space. The underwater world of Ponyo & the above-the-bakery apartment of Kiki’s Delivery Service live vividly in my imagination long after the end credits, feeling as real or as tangible as real-life spaces I’ve physically inhabited. As I look back to past films I’ve seen from the director I realize that this aspect has always been a major aspect of his appeal to me. I don’t always remember the finer points of the various adventures & mishaps in his films as much as I remember details like the gloriously crowded bedroom in Howl’s Moving Castle or the inside of the catbus in My Neighbor Totoro or the old woman’s cottage in Spirited Away. I was pondering the other day about what didn’t quite work for me in the recent French animated feature April and the Extraordinary World and I’m starting to think it had something to do with the film’s decision to crowd its runtime with an action chase plot instead of slowing down & luxuriating in the intricately detailed space it had created. The only animated film outside of Studio Ghibli I can think of that similarly pulls this trick off is Little Nemo: Adventures in Slumberland (it even features a Ponyo-like flood), which, no surprise, Miyazaki himself had apparently worked at some point during its long, troubled production. The director’s reverence for defined space over quickly plotted pace has a special touch that allows you to mentally live in his worlds that some less pointed works would allow to fly by in a blur. For some reason it took rapid succession viewings of Ponyo & Kiki’s Delivery Service for me to catch onto that aspect of his work, but looking back I realize it had been there with me all along.

-Brandon Ledet

Princess Mononoke (1999)

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I’ve gradually become accustomed to a certain warmth & comfort in Hayao Miyazaki films, where a slow, languid pace allows the plot to trickle as we come to settle in an infinite, domestic space full of immense wonder. Even otherworldly dangers like Howl’s Moving Castle’s bird wizards & Spirited Away’s No Face are tamed & consoled by the warmth & domesticity of Miyazaki’s intricate, natural worlds. His characters always seem to find their way to calmness & peace in interior space, occasionally contrasted with the expensive majesty of flight. Imagine my shock, then, when I recently watched Miyzazki’s Japanese folklore masterpiece Princess Mononoke for the first time. It was like a glorious, unexpected punch to the face. Princess Mononoke might be the single most metal animated feature I’ve ever seen. Its shapeshifting warthog demons, severed arms, decapitations, and eco warrior terrorism were not only unlike anything I’ve ever seen in a Miyazaki film before; they were also inexplicably invigorating in a way that only the best of cinema can be. Its PG-13 violence was shocking, but also darkly beautiful and added a whole other layer of complexity to a director I’ve been gradually less able to fully understand or pigeonhole with each passing feature. It’s an exciting feeling.

The story of Princess Mononoke appears to be heavily steeped in Japanese history & folklore, but its basic elements are fairly understandable to a cultural outsider. A young prince must leave his village on a quest to lift a curse from his arm he incurred while slaying an undead demonic boar. His cursed wound allows him to “fight like a demon,” but being a mighty warrior is a small consolation prize for a spreading illness that will eventually bring his death. On his journey he finds himself stuck between two sides of an impending war. On one end stands an industrial iron-producing village helmed by a warmongering matriarch, representing the modern world. On the opposite end stands the natural world, represented by mythically large talking beasts, ancient spirits, and a Jungle Book-type princess who was raised by a pack of wolves. The prince must negotiate a peaceful balance between the modern world & the natural one before the two sides’ bloodbaths get out of hand, an escalating tension reflected in the way his cursed wound pulsates & worsens each time they clash.

It’s difficult to capture the fierce beauty of Princess Mononoke in words. I can’t describe the pure badass beauty of its titular character riding into battle equipped with a spear & mask on a giant wolf’s back, but nothing could supplant seeing it for yourself. Although his accomplishments are typically contextualized solely within the world of animation, Hayao Miyazaki is truly one of cinema’s modern masters & Princess Mononoke is one of his finest works, as complex & violent of an outlier as it is. The film juggles concepts as varied as war, deforestation, ghosts, industry spirituality, and the basic instructions on how to kill a god, all without ever feeling bogged down or overstuffed. In some ways its story is as simple as a young man fighting on both sides of a war he finds abhorrent in order to put an end to it & find peace. The implications of what that war means and how we define balance in a modern, industrialized world is much vaster & more fascinating, though, a depth Princess Mononoke commands in very few brushstrokes. Besides, it really is just so goddamn metal. You really need to see that girl riding that wolf into battle.

-Brandon Ledet

April and the Extraordinary World (2016)

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Movie magic is complicated alchemy. The hand-drawn French animation feature April and the Extraordinary World seems tailor made to have me on the floor, drooling. It’s a welcome reprieve from the flat, CG animation style that’s dominated nearly everything outside Studio Ghibli productions & stray stop-motion animations for the past couple decades. It stars a cool, fiercely independent female scientist & her sarcastic cat sidekick in its lead roles. It begins with an impressively ambitious alternate history sci-fi premise that sets the table for a grand, one-of-a-kind adventure. By all means I should’ve been over the moon with what the film delivers, but it never quite clicked for me. April and the Extraordinary World has all necessary ingredients to make movie magic, but there’s something noticeably off in the recipe.

Part of the problem might be that the movie throws so much of its narrative weight into its go-for-broke premise that there’s not much room left for genuine wonder after its opening exposition. Before we meet our scientist & feline heroes we’re steamrolled with a history lesson in an alternate timeline where famous scientists are abducted by a totalitarian French Empire of Napoleonic lineage and the resulting world is a steampunk’s wildest dream of coal-powered inventions & antiquated-yet-futuristic doohickies. There’s an awe-inspiring aspect to the film’s Future in the Past fantasy realm that recalls Miyazaki works like Howl’s Moving Castle, but never quite touch that master’s skill for emotional impact or his patience with luxuriating in the worlds he creates. The film somehow boils its vast, exciting plot into a generic chase film in which our two outsider heroes must protect a magical MacGuffin (a fix-all cure to death, aging, seemingly any illness) out of the hands of a malicious government & a mutated pair of failed experiments hellbent to destroying the planet. Once you strip it of a few quirks, the story is more or less interchangeable with that of any bloated superhero summer blockbuster of the past decade, which is a damn shame considering the massive potential of its launching point.

April and the Extraordinary World is a beautifully animated film, but I spent most of its runtime passively enjoying that visual treat without engaging with its emotional or narrative core. There are a couple ideas at play that make great use of its premise – only the older generation remembers a world with trees thanks to pollution & the world’s remaining scientists are forced into either hiding or weapons production – but for the most part it crams its extraordinary sci-fi ambition into an extra ordinary action chase plot. April and the Extraordinary World has all the necessary pieces to construct a gorgeous work of sheer wonder, but I found myself instead often wondering when it would finally be over. I hope its formula is more impactful for other people intrigued by the various charms of its individual building blocks, but I mostly zoned out on its emotionless proceedings & focused on the pretty lights & sounds. The movie is almost passable as pretty good, but it’s made of some fantastic material, an alchemist’s formula that should have produced pure gold.

-Brandon Ledet

Kubo and the Two Strings (2016)

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It would be dishonest of me to echo the complaints about how lackluster this summer’s movie offerings have been, since I’ve enjoyed so much of what’s been released, from major productions like Paul Feig’s unfairly-reviled Ghosbusters reboot & Shane Black’s neo-noir comedy The Nice Guys to weirdo indie outliers like The Fits & The Neon Demon. Where I sour on 2016’s movie industry output, however, is in those films’ box office numbers, which are dismal at best. Seemingly, the only movies able to make significant money in our current cultural climate are either bloated superhero spectacles or CG-animated films featuring talking animals. What’s frustrating me the most this week is that Kubo and the Two Strings, the latest masterful offering from the stop-motion animation marvels Laika, satisfies both of those requirements in its own way. It features both an in-over-his-head protagonist with superhuman abilities and his talking animal sidekicks and yet, like so many other great films this year, it’s flailing in its opening weekend attempt to recoup a significant fraction of its production costs. Kubo and the Two Strings alone is proof positive of 2016’s major cinematic conundrum: great films are being made; it’s just that no one’s paying to go see them.

Inspired by Japanese folklore & the rich cinematic past of samurai epics, Kubo and the Two Strings is at heart a story about the power of storytelling & the ways memory functions like potent magic. The film’s titular protagonist is a small boy who makes a living for himself & his disabled mother by telling stories for market place shoppers’ spare change in town. Kubo illustrates his own tales by playing his banjo-esque musical instrument, the shamisen, which brings to life colorful sheets of paper that fold into origami shapes & act out his stories as he narrates. What the townspeople don’t know is that the witches, samurais, and magic moon kings of Kubo’s stories are also a real life part of his past . . . which is why his tale doesn’t yet have an ending, a frustrating quality that always leaves his audience hanging. When that past catches up to him Kubo is caught in the middle of two opposing quests: his own mission to reclaim his deceased father’s armor and his witch & moon king enemies’ quest to steal his only remaining eye (finishing a job they started when he was only a newborn) and, thus, destroying his capacity for empathy & his free will. Kubo’s only company on this journey are a goofball beetle in samurai armor (Matthew McConaughey in his best performance since Interstellar) and a no-nonsense monkey (Charlize Theron, who’s just as fierce here as she was in last summer’s Fury Road). Along the way Kubo learns the responsibility & discipline necessary to command his magic abilities, but more importantly he learns that only he can bring a happy ending to his own story, however bittersweet.

A lot of what makes Kubo and the Two Stings such an overwhelming triumph is its attention to detail in its visual & narrative craft. As with their past titles like Coraline & ParaNorman, Laika stands out here in terms of ambition with where the studio can push the limits of stop-motion animation as a medium. The film’s giant underwater eyeballs, Godzilla-sized Harryhausen skeleton, and stone-faced witches are just as terrifying as they are awe-inspiringly beautiful and I felt myself tearing up throughout the film just as often in response to its immense sense of visual craft as its dramatic implications of past trauma & familial loss. The film also allows for a darkness & danger sometimes missing in the modern kids’ picture, but balances out that sadness & terror with genuinely effective humor about memory loss & untapped talent. What’s really impressive here, however, is its efficiency in storytelling. There isn’t a single image or element at play, from a woven bracelet to a paper lantern to an insectoid buffoon, that doesn’t come to full significance if you lend the film enough patience. Kubo and the Two Stings could’ve easily rested on the laurels of its visual spectacle, a result of infinite hours of painstakingly detailed labor in an animation studio, but it instead pours just as much care & specificity into its reverence for traditional storytelling. Nothing presented onscreen is wasted. This is narrative prowess at its most essential & efficient, an attention to craft reflected in the fact that the film’s protagonist himself is a storyteller & an animator in his own right and that his quest mostly centers on a desire to seize & steer his own narrative to a satisfactory ending. This film definitely falls into the category of cinema about cinema, art about art, but it doesn’t call attention to that conceit. It all takes naturally & beautifully as the plot continually folds in on itself like intricate origami.

What films do you consider the height of stop-motion animation as a medium? The Nightmare before Christmas? Fantastic Mr. Fox? Alice? Mary & Max? Kubo and the Two Strings easily belongs in the conversation at even a moment’s glance. The film boasts an impressive depth of visual detail & intricately mapped-out story structure, yet it’s remarkably light on its feet, leaving plenty of room both for moments of levity & for heart wrenching blows of emotional impact. Just watching the endless parade of bland talking CG animal kids’ comedies in the trailers preceding Kubo and the Two Strings, each more annoying & forgettable than the last, is enough of an eye opener as to why this film’s arrival in our current cinematic climate is such a goddamn relief. You owe it to yourself to watch this modern classic on the big screen and, please, bring a friend. The idea that there are no great films being released this year, that Hollywood is simply out of ideas and the world was somehow more creative or inspired in past decades is honestly getting to be more than a little silly. There are plenty of great films in the theater right now. We just need to get smarter about throwing our attention & dollars at them. I suggest starting with Kubo and the Two Strings. You could do far worse with your money than escaping the August heat in the air-conditioning, admiring a projection of a modern animation masterpiece in the comfort of public darkness.

-Brandon Ledet