Cam (2018)

I’m not sure how useful an endorsement for the technophobic camgirl thriller Cam will be coming from me, but I’ll gladly gush over the film anyway. Between its Unfriended-style user interface horror about the Evils of the Internet and its smutty Brian De Palma modes of building tension through eerie sexual menace, the movie is so extremely weighted to things I personally love to see in cinema that my adoration for it was practically predestined. A neon-lit, feminist cyberthriller about modern sex work, Cam was custom-built to be one of my favorite films of the year just on the strengths of subject matter & visual aesthetics alone. It’s only lagniappe, then, that the film is excellently written, staged, and performed – offering a legitimacy in craft to support my default-mode appreciation of its chosen thematic territory. Even if you’re not a trash-gobbling Luddite like myself who rushes out to see highly-questionable titles like #horror, Friend Request, and Selfie from Hell with unbridled glee, Cam in still very much worth your time as one of the more surprisingly thoughtful, horrifically tense genre films of the year. It’s an exceptionally well-constructed specimen of a still-burgeoning genre I’d love to see evolve further in its direction, a perfect example of how the Internet Age horror could (and should) mutate into a new, beautiful beast.

Madeline Brewer stars as an ambitious camgirl clawing her way up the rankings on her host site, Free Girls Live, by putting special care into the production values of her online strip sessions. The opening minutes of Cam borrow a page from Wes Craven’s Scream, delivering a tightly-constructed short film version of what an effective Unfriended-style camgirl horror movie might look like. After that five-minute horror show meets its natural, nightmarish conclusion, the narrative spirals out from there to detail how the camgirl’s attention-gabbing stripshow stunts put her at risk from anonymous online attackers. In a Body Double-mode De Palma plot matched by no other thriller this year (except maybe Double Lover) and no cyberthriller ever (except maybe Perfect Blue), our camgirl protagonist finds herself locked out of her Free Girls Live account and replaced by an exact, menacing replica of herself who has taken over her show (and, by extension, her digital tip money). The mystery of who or what this doppelganger is and the Kafkaesque battle to reclaim her online identity from it push Cam into the realm of the supernatural, but each of its threats & scares remain firmly rooted in the real-word concerns of online sex work. Much like how Assassination Nation exploited the horrors of private data leaks to expose America’s (already barely concealed) misogyny, Cam does the same with hacked accounts & the vulnerabilities of stripping for cash, whether online or in the flesh.

Co-written by former camgirl Isa Mazzei, and with key sexualized scenes co-directed by Brewer herself, Cam seeks an authentic, collaborative depiction of the anxieties involved in online sex work. Being stalked by clients irl, suffering sex-shaming embarrassments from friends & family, being bombarded with abusive feedback (often in the form of low-grade .gifs) when all you’re offering is companionship & intimacy (for $$$): Cam covers a wide range of industry-specific anxieties that afford its thriller plot a very specific POV. Where that perspective really shines is in the protagonist’s up-font announcement of her don’ts & won’ts (recalling Melanie Griffith’s infamous monologue in Body Double): no public shows, no saying “I love you” to clients, no faked orgasms. Much of Cam’s horror is in watching her online doppelganger systematically violate each one of those ground rules without discretion, eroding the boundaries she had set for herself in the camgirl arena. This is not a cautionary tale about why you should not participate in online sex work, but it does play into anxieties & threats associated with the profession – both external ones form boundary-crossing clients and internal ones in watching those boundaries chip away.

As a cyberthriller about the Evil Internet, Cam excels as an exploitation of our fears of the digital Unknown just as well as any film I’ve ever seen—Unfriended included. The digital grain of the camgirl’s neon-pink broadcast set (a disturbing mixture of infantile stuffed-animals girls’ décor & professional kink gear) combines with an eerie assault of laptop-speaker message notifications to isolate our haunted protagonist in a physical chatroom that feels stuck between two realms – the online & the irl. It’s the most high-femme version of cyber-horror I’ve seen since Nerve (another thriller where an isolated young woman escalates the dangers of her online activity for money & attention), including even the Heathers-riffing vibe of Assassination Nation. Cam’s production design smartly toes the line between believable camgirl production values and a surreal, otherworldly realm where anything is possible. In this dreamy headspace, a hacked account feel like more than just a hacked account; it feels like someone reaching through the screen to steal an essential part of her being, like a digital curse in an Internet Age fairy tale. Part of the fun (and terror) of its central mystery is in knowing the possibilities are endless in that metaphysical realm, although with real-life ramifications echoed in the one we’re living in.

I can’t guarantee you’ll be as deeply smitten with Cam as I am. I’ve been known to praise lesser cyber-horrors like the Snapchat-hosted Blair Witch riff Sickhouse, while also complaining at length about more crowd-pleasing specimens like the cowardly cop-out Searching. The good news is that giving Cam a shot is relatively low-effort & low-risk; it’s a 90min watch acquired by Netflix from the festival circuit for online streaming perpetuity. The next time you’re looking for a lean, lewd, Luddite entertainment, I can’t recommend this film highly enough. In my mind, it’s clearly one of 2018’s most outstanding releases, regardless of my affinity for its genre.

-Brandon Ledet

Panos Cosmatos’s Overlooked Emotional Hellscapes

My most immediate reaction to Mandy when sent stumbling from the theater this past September was that it was a kind of emotional & narrative breakthrough for director Panos Cosmtos. By comparison, I had remembered his debut feature, Beyond the Black Rainbow, to be less plotty & more emotionally detached. Upon revisiting that debut with the rest of the Swampflix crew for our most recent Movie of the Month discussion, I no longer believe that to be true. There’s plenty of deeply-felt emotion running throughout Beyond the Black Rainbow; it’s just something I had forgotten in retrospect while considering the film’s more immediate surface pleasures: its gorgeous washes of color, its overwhelming synth score, its eerie psychedelic mutation of early 80s genre pastiche, etc. Beyond the Black Rainbow is just as emotionally bleak as Cosmatos’s follow-up, and both films actively subvert any potential attempts to reduce them to bro-friendly 80s genre nostalgia by sinking into those painful emotional hellscapes at a gruelingly slow pace. The colorful, synthy textures of those hellscapes wouldn’t mean a thing without that deep hurt at these two films’ cores, which is something that’s easy to forget when praising more immediately rewarding images like The Sentinauts or The Cheddar Goblin.

You would think that Mandy would be the more difficult film to take seriously on an emotional level, given its pedigree as an over-the-top Nic Cage curio. It’s easy to lose sight of the film’s pathos when praising Cage’s chainsaw-wielding revenge mission against a demonic biker gang or the fake commercial for boxed mac & cheese created by the folks behind Too Many Cooks. Mandy dares you to not take its emotional core seriously, opening with a knock-knock joke in its first lines of dialogue and interrupting Cage’s Oscar-winning mode of sad restraint for his more meme-worthy freak-out mode in a lengthy bathroom-set meltdown. Even the central narrative conflict that drives that emotional meltdown and the concluding revenge rampage recalls macho genre tropes in the home invasion & rape revenge tradition that would indicate a detachment from raw emotion in its exploitative violence. However, the central overriding tone of Mandy is emotional pain. The demonic chainsaw rampage that concludes its narrative is not made to feel satisfactory or badass, but is rather a grotesquely macho expression of frustrated emotion, an unhealthy processing of loss. The film opens in a romantic nirvana shared between Cage & Andrea Riseborough, a peaceful domesticity that cannot be fully mourned once it’s lost to the “crazy Evil” of the world outside. For a movie that’s likely to be remembered most for its heavy metal brutality & Cheddar Goblin buffoonery, that frustrated mourning commands a surprising amount of Mandy’s screentime – whether in a lengthy monologue about a traumatic childhood memory or in an extensive shot of Nicolas Cage crying through a barb wire mask, as if he were paying homage to the messages-from-home scene from Interstellar in a Hellraiser sequel.

That same tactic of lingering on silent, distraught faces was already present in Cosmatos’s arsenal in his debut. Beyond the Black Rainbow risks losing its pathos to the same macho genre pastiche & sensory pleasure indulgences as Mandy, especially in its co-option of the woman-in-captivity thriller narrative. It also loses a lot of its potential for a potent emotional core to its deliberate lack of dialogue; there are seemingly more lines spoken in Mandy’s early scene of stoney-baloney pillow-talk about outer space than there are in the entirety of Beyond the Black Rainbow. The emotional textures of the two films are also drastically opposed: Mandy finds its pathos in a violently disrupted utopia of marital bliss, while the only romantic pairing in Beyond the Back Rainbow is defined by a seething, resentful anger. It’s in that quiet, jaw-clenched resentment that Beyond the Black Rainbow finds its own tones of emotional devastation, however, depicted through the same lengthy gazing at distraught facial expressions that we’re confronted with in Mandy. Although the emotional core of Cosmatos’s debut is largely calm & silent, it’s conveyed with such devastating conviction from its two central performers (Michael Rogers & Eva Bourne) that it lands with thunderous impact. Stuck on either side of the observation glass in a go-nowhere science research project—one as captive subject and the other as studious captor—the two central characters in Beyond the Black Rainbow are visibly, absurdly miserable. The captive’s misery manifests in deep, pensive sadness while the captor’s misery takes the form of seething, resentful anger; either way, they’re both feeling a lot, which is something that might not stand out in initial viewings of the film, given the flashier, plentiful sensory pleasures that threaten to drown it out.

Panos Cosmatos has explained in interviews that he thinks of both films as art therapy – using the subliminal tools & methods of cinematic expression to cope with the loss of his parents and to reflect on the domestic tones of his own romantic life. Yikes. I don’t know that I can see any direct, concrete allegories for what he’s saying about those topics through either of these works, nor do I believe the filmmaker is even attempting to achieve that kind of direct, concrete expression. The emotional extremes of Beyond the Black Rainbow & Mandy bleed through the two films’ visual intensity as an evocation of pain & mood. It’s a much more difficult effect to pinpoint or explain that the enormity of Johann Johannsson’s score or the hilarity of The Cheddar Goblin (an image that itself is even used to contrast a character’s misery); but once you pay attention to the emotional torment at the core of Cosmatos’s art, it becomes just as deafening as anything else at play.

For more on November’s Movie of the Month, Panos Cosmatos’s psychedelic debut Beyond the Black Rainbow, check out our Swampchat discussion of the film, and our examinations of the influences it pulled from Phase IV (1974) & Dark Star (1974).

-Brandon Ledet

 

Summer of ’84 (2018)

After the all-consuming cultural takeover Stranger Things staged a couple summers back, it’s near-impossible for an 80s kids-on-bikes genre throwback to escape limiting, direct comparisons to the Netflix TV series. For an eerie 80s nostalgia piece to stand out at this point, in an oversaturated market just brimming with the stuff, it has to have an angle: Beyond the Black Rainbow shines in its paranormal psychedelia; Super Dark Times de-mystifies the wholesomeness of the era’s memory to expose its true-life teen boy grotesqueries; Ready Player One foresees a grim near-future where 80s nostalgia eats us all alive. The filmmaking collective RKSS fulfilled this requirement wonderfully in their 2016 debut feature Turbo Kid, which turns nostalgia for half-remembered, comically exaggerated 80s runoff into a weirdly mutated, hyperviolent sugar rush. That’s why it’s disappointing that their follow-up sophomore feature, the kids-on-bikes mystery thriller Summer of ’84, plays its own material almost entirely straight, offering way-too-little-way-too-late in terms of finding a fresh angle on the 80s throwback craze to avoid redundancy. Turbo Kid feels like a 1980s throwback in its surface pleasures, but in practice goes too far over-the-top in its own whimsy to resemble anything specific from the decade in any direct, recognizable way. Summer of ’84, regrettably, finds RKSS delivering something that could easily be shrugged off as “just another Stranger Things,” waiting until its final few minutes to attempt anything novel or unexpected with the material – to muted results. The good news is that Stranger Things is pleasant, crowd-pleasing entertainment; the disappointment is in knowing RKSS can achieve more than that.

Summer of ’84 lays out the exact shameless 80s nostalgia tone it’s going for as thickly and as early as possible, ranging from sly Spielberg nods like kids riding around on bikes at sunset, armed with flashlights, to blunt Spielberg nods in lengthy discussions of Gremlins and declarations like “I’m going to become the next Spielberg!” The young boys in question are feeling restless in their Spielbergian suburb/prison, only able to fill up so much of their summer vacation ogling crusty porno magazines and spying on the Hot Girl Next Door with the Side Ponytail through binoculars & bedroom windows. It’s almost a blessing, then, when a local serial killer starts abducting boys their age in the nearby vicinity, bringing some supposedly needed “excitement” into the neighborhood. Taking full advantage of the opportunity for adventure, the boys launch their own vigilante investigation of the abductions, fixating on a beloved neighborhood cop/obvious creep played by Mad Men’s Rich Sommer. Summer of ’84 is a little too late to the table to offer much insight in its revelations that suburban life is more sinister than it appears on the surface, try as it might in lines like “Every serial killer lives next door to someone,” and “The suburbs are where the craziest shit happens.” Even if the Spielberg & Joe Dante territory the film is directly aping weren’t enough to cover it, David Lynch has just about run that topic into the ground all on his own. It does find a somewhat novel angle on the material by clashing its initial gee-walkers 80s boys’ adventure tone with a last-minute shift to pitch-black cruelty & brutality that feels anachronistic to its era (outside extreme examples like Cloak & Dagger). It’s a tonal shift sold exceptionally well by Sommer’s creepy neighbor-cop, but it’s one that arrives too late to have much effect on the overall picture.

There are a few early jump scares that might indicate the dark, novel places Summer of ’84 eventually goes in its concluding minutes, but for the most part what’s on the screen just resembles things we’ve already seen many times over as an audience. Beyond its resemblance to Stranger Things, the film also recalls the teenage Rear Window mutation Disturbia in its killer-next-door-neighbor binoculars investigations. I swear one of the scrawny teen-boy actors (Cory Grüter-Andrew) is styled to look exactly like Martha Plimpton in The Goonies and it’s cute, but super distracting. It’s tough to tell whether the casual Reagan Era misogyny & homophobia shared amongst its central teens is meant to be a critique of films from that era or just a reflection of the culture at the time, but either way it was a topic covered much more purposefully in Super Dark Times. Really, then, Summer of ‘84’s one standout angle on the material is the harsh clash of its teen-boy adventurism and the cold, brutal reality of its serial killer plot. If the tonal contrast of that juxtaposition has been featured front & center for the entire length of the picture, Summer of ’84 might have established a unique enough angle on the 80s nostalgia craze that it would invite deeper critical discourse than just comparisons to previous works. As is, everything before that final shift can be comfortably described as “just another Stranger Things;” that isn’t the worst critique to suffer, but it’s also well below the wilder, go-for-broke standard set by Turbo Kid.

-Brandon Ledet

Overlord (2018)

There’s nothing especially nuanced or unique about the message “Nazis are evil & gross and must be destroyed,” but in the context of 2018’s political climate it still fees damn good to hear. This is especially true when said Nazis are shot, set aflame, and exploded in an over-the-top action spectacle that cares way more about cathartic fun than it cares about historical accuracy. Overlord opens as an immersive WWII battle demo; it operates like a dirt-cheap Dunkirk in its earliest stretch, where a group of American soldiers are deployed in France to take out a contingent of “rotten son of a bitch” Nazis occupying a local church. That introduction is just a coverup for an entirely different kind of well-budgeted schlock, however: a Nazi zombie movie with a distinct video game sensibility. Neither the WWII thriller nor the Nazi zombie action-horror descriptors fully capture how distinctly fun & cathartic Overlord can be as a middle finger to modern Nazi grotesqueries, which is always a good sign for a genre film repeating narrative patters we’ve already seen many times before. We may be living in a word where war thrillers & zombie pictures are all too plentiful, but there can never be enough condemnation of Nazi scumbaggery.

Two of the earliest introduced POV characters in Overlord are black & Jewish American soldiers preparing to parachute into German-occupied France, even more terrified of Nazis that their fellow troop members because of their ethnographic identities. They later join forces with a local French woman who has suffered Nazi tyranny in prolonged, horrific ways and skeptically aids the Americans’ mission to destroy a Nazi communication tower in her small town’s church. The demographics of those POV characters help distinguish Overlord from the doldrums of a generic war picture just as much as the supernatural phenomena they find in that church. Likewise, the church-lab’s experiments to reanimate corpses to create a “thousand-year army” for Hitler that they uncover is far from the Nazi zombie tedium of the Dead Snow series. This is partly because they’re not the typical Romero-style zombies who stumble around craving “braiiiiins,” but are instead styled after the Re-Animator tradition of botched science experiments that play loosely with the boundaries of undead lore. Neither side of this war/zombie divide should play fresh in a modern genre picture, especially one so simply structured like a video game – where each challenge feels like a level to be defeated on the way to the Final Boss (a Nazi monster so jacked on Evil-Science serum that he resembles the version of Bane from Schumacher’s Batman & Robin). Overlord pulls it off spectacularly, though, if not only in its prioritizing of modern anti-Nazi sensibilities over all logic & responsibility to history.

It’s arguable that there’s no need to reinterpret Nazi history though genre film sensibilities, since sci-fi & horror require an exaggeration of something so inherently evil that a metaphor would only cheapen it. That might be why Overlord was so cautions about anchoring the war half of its narrative to real-life atrocities – including systemic genocide, “scientific” torture, and widespread sexual assault – before moving on to the paranormal grotesqueries of its zombie half. Its horror film impulses are often kept at bay, then, but when they are allowed to flood the screen they arrive full-force. This isn’t exactly a gore fest, but it is often incredibly gross – mixing CGI & practical effects to make sure Nazis look as vile & monstrous as possible through a B-movie lens. Once-human figures dangle in fleshy sacks from the church-lab’s ceiling, filtering jars of red & black goo through their barely functioning organs while breathing heavily in pain. Severed heads gasp for air and ask for immediate relief from their mortal coil. Flesh melts; faces cave in; bullet wounds gush untold gallons of hot, sticky blood. Real-life Nazis are gross & worthy enough of destruction without the help of schlocky exaggeration, but just in case you’re not fully convinced (as seems to be the case with young Alt-Right recruits online) Overlord takes giddy pleasure in spelling it out for you.

There may be a secondary theme in Overlord about knowing when not to follow orders if it prevents you from doing what’s right (as the mission of destroying the communication tower is meant to take priority over destroying the zombie-filled church lab) but there’s nothing about that message than can trump the simple pleasure of watching gross, “rotten son of a bitch” Nazis get blowed up real good by the people they hurt the most. Overlord is not the year’s most thoughtful or nuanced genre film take on real-world evil racist institutions that have recently made an alarming comeback (that would be BlacKkKlansman). However, it does easily achieve the Herculean task of making zombies interesting again in a post-Walking Dead cultural climate by relying on a simple truth: Nazis are evil & gross and must be destroyed. In 2018, there’s immensely satisfying entertainment value to be found in watching that destruction, especially in an over-the-top action horror context.

-Brandon Ledet

Zombie (1979)

In what surely drives continuity & canon-obsessed nerds mad, Italian copyright laws allow any feature film to be marketed as a direct sequel to a previous work, regardless of intellectual property licensing. This is how Lucio Fulci’s Zombi 2 came to be marketed as a direct sequel to George Romero’s Dawn of the Dead (or, more accurately, the Italian edit of Dawn overseen by Dario Argento & scored by Goblin, retitled Zombi), despite having nothing to do with that cult classic outside their shared depiction of the undead. That positioning of Zombi 2 as a direct sequel to the Romero classic is notably more of a marketing decision than a creative one, as the shopping mall modernity of Dawn of the Dead is the exact opposite approach to zombie lore than the one Fulci takes in his own work. If anything, Zombie (as it was more accurately billed in the US.), is more of a return-to-basics, traditionalist throwback to the origins of zombie cinema – most notably the 1932 Bela Lugosi relic White Zombie. On the surface, the film appears to be Lucio Fulci’s transition into making colonialist, Cannibal Holocaust-type “video nasties” after his previous run of psychedelic gialli like The Psychic & A Woman in a Lizard’s Skin. In practice, it’s more of a return to early, Voodoo-themed zombie cinema updated with more state of the art, grotesque gore effects we’re not used to seeing in that context. If Zombie has any relationship with George Romero’s work, it’s in amplifying his fixation on practical effects gore, while rolling back his influence on the zombie genre to the era that came before. Zombie isn’t a sequel to Dawn of the Dead so much as a traditionalist renunciation of that text, coated in an excess of sleaze.

The brilliance of this return-to-basics zombie filmmaking is that its dialing-back from urban modernity to the old-ways’ culture gazing at Voodoo rituals is signified in its basic plot. A disheveled boat arrives in the NYC harbor with most of its crew missing – and the remaining members turned into flesh-eating zombies. The daughter of the boat’s owner and an investigative reporter track its course back to the (fictional) Caribbean Island of Matul, which superstitious natives believe to be cursed. There, they discover an age-old plot so cliché it belongs on the lower wrung of a 1950s double bill: a white-man researcher strives to scientifically rationalize the local phenomenon of a Voodoo curse that can bring the dead “back to life” (as mindless flesh-eating copses, at least). His research is going nowhere, of course, and only invites violence as the zombie hoards surround his lab and attempt to eradicate the intruders on their island by eating them alive. It’s in this last-act zombie invasion that Zombie most resembles a George Romero picture, with a small group of cornered city-folk firing guns at a mindless hoard that surrounds & eventually engulfs them. Most of that Romero aesthetic is left behind in NYC, however, where an off-screen modernist zombie crisis Fulci doesn’t have the budget to properly stage unfolds. On Matul, the movie mostly bridges the gap between the latent racism of the Civilized Man Vs. Savages narratives of zombie cinema past and the more active racism of then-current Italian cannibal nasties like Cannibal Holocaust and Slave of the Cannibal God. Outside some questionable vocal dubbing & characterization among the (infrequently shown) native locals, however, Zombie mostly avoids the worst trappings of the colonialist cannibal genre of its grindhouse heyday: sexual assault exploitation, cultural Othering, documentation of real-life animal abuse, etc. Its likeness to that despicable subgenre is mostly in its grimy visual aesthetic; it most often plays like pastiche nostalgia for the more quietly problematic Voodoo pictures of the White Zombie tradition.

The closest Zombie comes to indulging in the typical animal abuses of the Italo-cannibal pics it superficially resembles is in its breathtaking underwater stunt in which a zombie fights a real-life shark. It’s a scene so infamous the film might as well have included The One Where the Zombie Fights a Shark among its various “official” titles. Whether the local “shark trainer” who costumed as a zombie to stage that stunt is abusing the animal is a much murkier issue than the straight-up animal slaughter included in Cannibal Holocaust-type pictures, but what’s made clear in that sequence is that Zombie’s strengths lie entirely in the grotesque beauty & unflinching audacity of its individual gags, their importance to the plot be damned. As the characters are first making their way to Matul, the boat stops dead, along with the plot, so that a free-spirit passenger can strip nude to take underwater photographs of marine life, stumbling directly into a zombie-shark fight. It’s a sleazy stunt on so many levels it’s hard to keep count (the camera’s lingering on the photographer’s oxygen tank strap across her crotch is especially slimy) and it serves little-to-no thematic purpose for the task at hand. Still, it’s so elaborately staged that you can’t deny its appeal. While Zombie’s overall narrative is a barebones, back-to-basics zombie genre throwback, its individual stunts & images are complexly crafted, grotesque wonders: an eyeball impaled on a splintered door, tendrils ripped from a victim’s neck, a zombie’s POV approximated in first-person camera work as it rises from the grave, etc. The perfect symbiosis of this thoughtfully complex imagery & traditionalist genre throwback energy is best represented in a scene set in a Spanish Conquistadors’ graveyard; muddy hands reach from beneath the ground as the dead rise, hungry for flesh. The image of a lone hand reaching from beneath a gravesite is much more typical to the zombie genre than an underwater shark fight, but it’s rarely shot with as much giallo-level stylistic detail as what you’ll find here.

As questionable as I find the impulse of rolling back George Romero’s modernization of the zombie picture to its White Zombie roots and as much as I despise the Italo-cannibal pictures it occasionally resembles, I can’t help but appreciate Zombie for its grotesque visual majesty. Rewatching the film restored on its Blue Underground Blu-Ray release is especially illuminating, since I’m used to seeing it through the grainy haze of a VHS cassette. I don’t know that Fulci deserves the benefit of the doubt when it comes to the film’s racial politics or possible animal rights violations, but his imagery certainly deserves to be seen in crisp, Blu-ray quality detail. Most people aren’t going to seek out Zombie for its advancement of the genre or its thematic complexity (despite that being exactly what’s promised as a supposed follow-up to Dawn of the Dead). This is a film best enjoyed for its awesome brutality & the detailed beauty of its practical effects gore, two things Fulci is a master at delivering.

-Brandon Ledet

Further into the Inferno: The Follies of Deepening Suspiria’s Mythology

I love Dario Argento’s Suspira. It’s very high among my favorite titles from the Italian genre film legend, matched only by the likes of Opera & Tenebre. At the same time, I could not care less about the story Suspiria tells if I tried. Like the murder mystery gialli Argento cut his teeth directing, this is explicitly a style-over-substance endeavor, one that pays much more careful attention to the lighting of a kill & the menace of the soundtrack than the logic or structure of its mythology. Suspiria is a gorgeous, gore-coated object that overwhelms in its sensual pleasures, but does little to develop its central story beyond the elevator-pitch premise of “A ballet school run by witches.” Argento doesn’t even save the revelation of that premise for a mysterious reveal; one of the earliest scenes features a track from prog band Goblin where whispers of “Witch, witch-witch-witch” overwhelm the soundtrack. It’s such a weird impulse, then, for each of Suspiria’s later follow-ups to lean so heavily into the witchy dance school’s background mythology as if that was something the original film was missing. No Suspriria descendent follows this trivial pursuit as thoroughly as Luca Gaudagnino’s 2018 eponymous remake. Guadagningo’s Suspriria sprawls into almost a full extra hour of runtime to make room for exploring the political struggles of the coven who run the dammed dance academy, the childhood background of their latest victim Susie Banion, the cultural climate of the country outside the academy’s walls, and any number of other lore concerns that were not on Argento’s mind as much as staging witchy, ballet-themed kills. The truth is, though, that Argento himself was just as guilty of needlessly fleshing out Suspiria’s mythology; he just saved that indulgence for his own sequels to the original film. It’s also true that no mythology-minded Suspiria follow-up—whether from Guadagningo or Argento—has been especially bad, even though every single one is remarkably goofy.

Argento himself wasted zero time diving into Suspiria’s unexplored mythology in his own sequels to the film. The second title in what would eventually be know as The Three Mothers Trilogy, 1980’s Inferno, opens with characters reading large blocks of text out of a fictional book titled The Three Mothers that details lore only casually referenced in the previous film. While Suspiria briefly mentions that its German setting is just one of three connected, international covens – the others located in Rome & NYC – it doesn’t waste much time wondering what’s going on with the witches who run those other houses. Inferno, by contrast, explains in plain academic dialogue how the Mother of Sighs, the Mother of Tears, and the Mother of Darkness divvy up their geographically disparate power structure—connecting its tale of NYC witchcraft to the German events of the previous film. Still, the actual narrative of Inferno has little to do with this suddenly complex lore until the final showdown staged with the Mother of Darkness witch who resides in New York. Mostly, Argento slips back into the sensory indulgences of complexly constructed kills that guided the overall trajectory of the first film, even joking with the supposed seriousness of its mythology when a character mistakes “The Three Sisters” for an R&B vocal group. It wasn’t until the much-delayed conclusion to the trilogy, 2007’s Mother of Tears: The Third Mother, that he really committed to pretending Suspiria’s lore actually meant something, now having spent decades fleshing out its legacy. In the film, his real-life daughter Asia Argento reopens the same The Three Mothers book to kickstart her fated path to confront the titular third Mother in Rome; only this time the pursuit of that mystery & confrontation are made to be the main thrust of the text, so that the brutal gore (and shoddy CGI scares) that interrupt the mythology are more a distraction than they are the entire point. It’s no coincidence that the most mythology-obsessed entry in the Three Mothers Trilogy is also the weakest picture, artistically. Its Roman Catholic mysticism & ancient texts mysteries approximate a mid-00s horror version of The Da Vinci Code, except its guidance under the Dimension Extreme label makes it way cheaper & meaner than that may sound.

As Luca Guadagnino’s Suspiria remake is a shameless indulgence in pure excess, it can’t help but eat up all of the lore stretched out across the entire Three Mothers Trilogy in a single sitting. Gaudagnino goes beyond the establishment of there being a coven of witches in three major cities to ask who these witches are, what political climates they have to deal with, how they delegate power, and how they select their victims. He also picks up the idea of their being a book explaining the mechanics of these covens and their respective houses by filling entire notebooks with handwritten, geometrically diagrammed explanations of how witchcraft works in this universe on a practical, if not mathematical level. This elaboration of core mythology may seem philosophically opposed to the barebones, imagery-distracted lore of the original Suspiria, but it does touch on the most core aspect of Dario Argento’s work: excess. The giallo legend may have poured more of his excessive, obsessive detail into the lighting & staging of a kill than establishing a sense of logic in the witchcraft behind it, but Guadagnino’s overly-detailed attention to the lore is still in the same sprit of unbridled, maybe even ill-advised excess. Oddly, that over-commitment to mythology ultimately has the same effect on the audience that the disregard for it achieved in Argento’s original version. There’s so much going on in Luca Guadagnino’s Suspiria that it’s difficult to pay attention to or emotionally invest in any one narrative thread, so that what mostly remains is the film’s sense of style. Suspiria (’77) & Inferno recognize this effect outright and fully commit to Argento’s witchcraft giallo aesthetic once they establish the basic tenants of the lore that drives their conflict. Mother of Tears & Suspiria (’18) are much more frantic in their relationship with mythology, chasing a sense of meaning so desperately in their embellishment of witchcraft lore that an overindulgence in backstory & narrative itself becomes part of the filmmaking style.

Whether keeping the mythology as thinly sketched out as it was in the original film or over-explaining superfluous new wrinkles to the lore, the overall strength of a Suspiria follow-up still lies in the pleasures of its sense of style. Inferno may be the most underrated in this regard– mixing the neon witchcraft aesthetic from its predecessor with the gloved-hand giallo kills of other Argento works & Fulci-level shameless gags singular to its own vision (there are a couple cat & rat-themed eco-horror kills I find especially pleasurable) to achieve something truly special. Suspiria (2018) is similarly pleasurable in its stylistic deviations (ultimately landing somewhere between Possession & Society, but nowhere near Argento), even if its attention to lore often feels like wasted energy. Mother of Tears is the clear weak link in the chain, but even the cheap & cheesy violence of its large-scale horror mystery has a kind of charm to it, like an especially gory episode of Masters of Horror or an expired box of Easy Mac. There are no bad Suspiria movies, but there are certainly ones that try way too hard to pretend the series’ core mythology means something; it very much doesn’t.

-Brandon Ledet

Beyond the Dark Star, Before the Black Rainbow

For a film that’s often dismissed as nostalgic pastiche, Beyond the Black Rainbow (our current Movie of the Month) is a difficult one to anchor to any direct, cited influences. Part of the film’s lore is that director Panos Cosmatos intended to evoke “an imagining of an old film that does not exist,” recalling childhood trips to the VHS rental store Video Addict where he would imagine the plots of horror films he was too young to rent based on the images on their cassette jackets. The eerie psychedelia of the killer-ants curio Phase IV or Ken Russell’s Altered States approach the paranormal throwback mood Cosmatos was attempting to achieve in his debut, but neither work quite captures the full spectrum of what’s on the screen. What’s much easier for Cosmatos to pinpoint are the influences on the look of Beyond the Black Rainbow, touchstones he discussed with cinematographer Norm Li. In an interview with Joshua Miller for CHUD, Cosmatos referenced titles like Manhunter, Dark Star, and The Keep as direct influences on the film’s cinematography style, while playing influences on the tone & narrative much closer to the chest. The title Dark Star stood out to me in those citations, because Cosmatos is very specific about what he pulled from that ancient sci-fi comedy; he notes that a particular scene set in “a freezer room” was an influence on the bluish tints sometimes deployed in Beyond the Back Rainbow—what Cosmatos refers to as “night mode.” The specificity of that influence rings even more odd to me now after having watched Dark Star in this context, as the film may have had much more influence on Beyond the Black Rainbow than Cosmatos either realized or admitted.

It’s incredible that a film as small as Dark Star would ever have had enough lasting impact or wide enough of a reach in distribution to inform the look of Beyond the Black Rainbow nearly four decades later. What’s even more incredible is that Cosmatos’s film is one of the least significant corners of genre cinema it has influenced. The debut feature from genre legend John Carpenter, Dark Star was a student film project at the University of Southern California—stitched together from reels of 16mm footage (with some post-production bulking-up before its theatrical release to a reach feature-length runtime). Carpenter directed & scored the film, already establishing some of the basic tones of eerie sci-fi atmosphere & broad humor that would carry throughout his career. His main collaborator was Dan O’Bannon, who co-wrote with Carpenter, acted in a central role, edited the picture, and supervised its production design & special effects. Carpenter getting his sea legs here before immediately jumping into churning out all-time classics (his next two pictures were Assault on Precinct 13 & Halloween) already makes Dark Star a culturally significant work, even as a microbudget student film. It’s really Dan O’Bannon who secured the film’s legacy. however. Not only were the film’s incredible special effects its main draw and his character’s name cited as the source for the band Pinback, but O’Bannon repurposed many basic elements that didn’t work in Dark Star for his career-defining work in Alien. There’s a lengthy spaceship chase in Dark Star involving a beachball-shaped alien with claws that fails miserably in its humor, but O’Bannon later thought to play for genuine scares out of frustration – so that you can get an idea here what Alien might have been like if it were an early SNL or Groove Tube comedy sketch instead of one of the most influential horror films of all time.

Failed sketch comedy & sci-fi majesty are exactly the tones at war with each other in Dark Star, which is understandably more interesting to gaze at as a visual feast & discuss as a cultural object than it is to watch as entertainment media. A sci-fi comedy made by California college nerds in the stoney-baloney haze of the 1970s, the film is very loose in its structure and often is deluded in believing it can get by solely on the strengths of its punchlines (spoiler: it cannot). As beautifully eerie as the film’s pre-Star Wars space-travel effects look, the comedy it’s in service often feels mind-numbingly mundane. Some of that mundanity is (smartly) baked into its premise. The film profiles a trio of deep space colonists who seem to have an exciting job of exploding distant “unstable” planets with “intelligent talking bombs.” The day-to-day reality of this work is shown to be one of corporate boredom, however, as they fill their downtime playing trivial games and suffering the bureaucratic delay of supplies requests for necessities like toilet paper. A lot of this space-travel boredom transfers to the audience as the futuristic stoner humor slowly drifts along, although the movie does admittedly end on its best joke (and perhaps its only good one): a lengthy existential discussion between the ship’s captain and a talking bomb that’s threatening to detonate due to malfunctioning protocol. It’s a dryly funny philosophical battle between man & bomb, approximating the midway point between Douglas Adams & HAL 9000. It’s that latter comparison point that the marketing jumped all over during the film’s theatrical run, cheesily riffing on Kubrick in taglines like “The spaced-out odyssey” & “The mission of the Strangelove generation.” Dark Star was advertised as a full-length Kubrick parody, which was misleading, but likely an easier sell than what it truly was: an aimless stoner comedy adrift in outer space.

Beyond the Black Rainbow is another film that mixes visual majesty & stony baloney psychedelia with moments of incongruous humor, but that’s not the Dark Star influence Panos Cosmatos cites for his own debut. The “freezer room scene’s” influence on the intense blues of Beyond the Black Rainbow’s “night mode” sequences is much more specific & direct than any Dark Star influences Cosmatos may have picked up through cultural osmosis, given the stature of its central two collaborators. That scene, in which the new captain of the ship visits his cryogenically frozen predecessor for advice, is significant enough to Dark Star’s legacy that it’s the image used on the film’s Kubrick-riffing poster (likely due to the frozen captain’s distant gaze resembling 2001’s own advertising). It’s understandable then, that the freezer room scene would be the reference point Cosmatos & Li used to create some of Beyond the Black Rainbow’s general look, but I believe Dark Star’s influence may have extended even further than that scene’s acknowledgement. Throughout Dark Star, there were kaleidoscopic flashes of light, washes of color, and outer space animation that recalled the general analog psychedelia vibe of Beyond the Black Rainbow for me. There are two particular scenes I could point to that I believed resembled Cosmatos’s film much more closely than even the blue hues of the freezer room: one in which a laser gone haywire paints everything in its vicinity a harsh, monochromatic red and one in which the new captain waxes nostalgic about waxing his surfboard while staring out an observation dome, his head effectively floating in space while cross-lit in red & blue. The freezer room scene may have been a useful reference point when coordinating specific aspects of Beyond the Black Rainbow’s cinematography, but Dark Star’s fingerprints are visible all throughout Cosmatos’s picture outside that specific context.

Given the feats Carpenter & O’Bannon would later accomplish, Dark Star’s comedic missteps and detectable influences on just this one isolated picture seem like petty concerns in its greater legacy; the ways it transformed sci-fi media through Alien is alone enough to drown out those minor details. Its comparison to Beyond the Black Rainbow is of much more interest on Cosmatos’s end, as his work often feels so impenetrable in its pastiche of a genre era that likely never existed that any flash of a direct, specific influence like Phase IV or Dark Star feels illuminating. It’s unclear how much of those two films’ visual similarities (outside the freezer room “night mode”) were an indirect result of general genre bleed-over due to Carpenter & O’Bannon’s larger cultural presence, but it is clear that Cosmatos pulled something directly from Dark Star that indicates what Beyond the Black Rainbow was meant to accomplish. It’s also clear that Panos Cosmatos made a much more creatively successful feature debut than John Carpenter did, something to be immensely proud of.

For more on November’s Movie of the Month, Panos Cosmatos’s psychedelic debut Beyond the Black Rainbow, check out our Swampchat discussion of the film, and last week’s examination of the influences it pulled from Phase IV (1974).

-Brandon Ledet

Suspiria (2018)

On an aesthetic level, Luca Guadagnino’s Suspriria bears very little resemblance to Dario Argento’s Supsiria. If anything, this 40 years-later reimagining of that cult-favorite resembles an entirely different flavor of intensely stylized, European arthouse horror: Andrzej Żuławski’s Possession. Guadagnino’s picture may have maintained the witchy dance academy setting & central character names from the Argento original, but it ditches all of that film’s intense giallo cross-lighting & prog rock sensibilities for the cold, greyed-out concrete & infectious madness of Possession. Where Suspriria (2018) deviates in tone & imagery from its source material, however, it did zero in on the most vital aspect of Argento’s work: excess. Everything about Guadagnino’s Suspiria is indulgently excessive: at 142 minutes, it’s structured as six acts & an epilogue; Tilda Swinton appears in multiple roles among an already sprawling cast of witchy women (including actors from the original film); unsatisfied with merely being a stylish tale of witchcraft, it also attempts to engage with the politics of post-war Germany; it features an original soundtrack from Radiohead frontman Thom Yorke. The most Suspiria (1977) thing about Suspiria (2018) is that it’s wholly confident that every self-indulgent impulse it has is worth exploring; the only difference in that respect is that the Argento version was more frequently correct in that shared delusion.

One of my favorite tactics that carries over from Original Flavor Suspiria to Nu Suspiria is that neither waste any effort hiding that they are about dance schools “secretly” run by a coven of witches. In the original, this mystery is “spoiled” by an early sequence of a frightened dance academy student fleeing into the woods while the prog band Goblin whispers, “Witch, witch-witch-witch” over the soundtrack. In the new version, that same freaked-out runaway character (Chloë Grace Moretz) blurts, “They are witches” in blatant terms to her old-man psychiatrist (a gender-blind cast Tilda Swinton) before continuing, “They’ll hollow me out and eat my cunt on a plate.” The psychiatrist, of course, believes this paranoia to be delusional and a large part of the narrative likens his dismissal of her cries of witchcraft to the ways he failed his long-gone wife during The Holocaust. That post-war grief & guilt swirls outside the dance academy, while inside the flesh-eating witches in question are undergoing a more insular political crisis of their own. Unbeknownst to the young dancers in their care, the women who run the academy as an incognito coven are experiencing a kind of civil war on two key issues: choosing new leadership & selecting an unwitting student for a mysterious ritual that will secure the school’s future (at the student’s own peril, of course). That freshly-arrived American student’s name is Susie Banion (Dakota Johnson in a role originated by Jessica Harper), who is afforded her own lengthy backstory in a distant Mennonite community, just in case the narrative wasn’t already overstuffed without it.

It’s probably safe to say that no one loves the original Suspiria for the strengths of its story. Like most giallo-related media, it’s a film best appreciated for its overbearing sense of style more so than the cohesion of its narrative. This only became increasingly apparent as Argento attempted to retroactively make sense of his witchcraft lore in the Suspiria sequels Inferno & Mother of Tears, expanding the original film’s elevator pitch of “A ballet school run by witches” into an unwieldy (but still charming) mess now known as the Three Mothers Trilogy. Guadagnino greedily eats up this now-sprawling mythology and attempts to reinforce each element with even more over-explained backstory: how the dance school relates to its German setting; why Susie Banion is targeted and what her life was like before the ritual was initiated; how the coven negotiates & organizes its collective will across hundreds of women in three separate locales. Beyond skewing its overall aesthetic closer to Żuławski than any gialli, Guadagno’s Suspiria avoids becoming a pointless retread of its Argento source material by pulling its narrative to the opposite extreme – from vaguely stretched-out elevator pitch to overly complex, unnecessarily dense mythology. Paradoxically, the effect of that overcorrection is oddly similar to how plot & lore work in the original film; its narrative is such an overdose of information that very little of it sticks to the walls and what’s mostly left for the audience to digest is the overbearing sense of style it’s delivered through.

As much as I admire Guadagningo’s dedication to excess here, this is the exact kind of messy ambition that invites viewers to pick and choose individual elements at play to praise or critique—as opposed to the more unified vision of the Argento original, which is more of an all-or-nothing proposition. Personally, my favorite aspect of the new Suspiria is the purposeful ways that the act of dance (modern here instead of ballet) is linked to the practice of witchcraft, establishing a cause & effect relationship between dancers’ beautifully contorted bodies and their grotesquely contorted victims’, left to stew in their own piss & mucus. I was also in love with the complexly detailed imagery of Susie Banion’s nightmare montages, each individual flash of a tableau carefully staged like fine art photography. At the same time, there were two glaring stylistic choices that harshed my buzz throughout: a camcorder-level choppy frame rate effect worthy of a Milli Vanilli music video & the jarring inclusion of Thom Yorke’s crooning vocals in an otherwise phenomenal soundtrack. My aversion to those choices are likely personal biases, given that they’ve also bothered me in previous works (specifically, the choppy frame rate in Daughters of the Dust, and Sufjan Stevens’s voice in Guadagnino’s Call Me by Your Name), but I can’t help but find them cheapening & distracting all the same for crashing me down from the film’s otherworldly spell to a much more pedestrian tone.

There’s so much on the screen in Suspiria that most audiences will find something to nitpick in their personal experience with its relentless over-indulgences in gore-soaked, lore-obsessed witchcraft horror. I envy those who weren’t distracted by stray choices like Yorke’s mewing, appreciating this love letter to excess in its overwhelming entirety. I also pity those who can’t find anything to enjoy here; Guadagnino offers so much to choose from that if you can’t latch onto something the problem is you. I’m personally falling somewhere in the vast middle between those extremes—in impressed, but frustrated appreciation of the film’s dedication to the extremes.

-Brandon Ledet

Beyond the Black Anthill

When I first reviewed Phase IV (1974) for this site in our earliest months of film-blogging, I approached it as a surprisingly solid 4-star effort that I expected to be much schlockier in its payoffs, given its place in the larger genre of killer-ants cinema. Upon revisiting the film to track its influence on our current Movie of the Month, Panos Cosmatos’s psychedelic freak-out Beyond the Black Rainbow, that 4-star rating reads like an insult. My engagement with Phase IV as transcendent schlock that impresses only as a subversion of genre expectations was one intensely colored by its context as an early Mystery Science 3000 victim and a participant in an often-campy killer-ants cinema tradition. Seeing the film through Cosmatos’s eyes, which often blend camp & transcendent art aesthetics until the two tones are indistinguishable, has only elevated Phase IV in my esteem. I’ve learned to disregard its alignment with genre tradition, to engage with it as a one-of-a-kind object. I now see Phase IV for what it is: one of the greatest cinematic achievement of all time, no caveats.

A significant part of Beyond the Black Rainbow’s lore involves Panos Cosmatos’s childhood trips to a video rental store in the 1980s, a holy ground named Video Addict. There he would browse the cover art images of horror movies he was too young to rent and imagine what those movies were like based on that advertising alone. His stated goal for Beyond the Black Rainbow was to create “an imaging of an old film that does not exist,” which effectively captures the film’s unique balance between nostalgic pastiche & genuinely eerie, otherworldly menace. Of course, Cosmatos has seen a movie or two since he was too young to rent those Video Addict cassettes without parental supervision, so there are plenty of actually-realized titles he also cites as a direct influence on Beyond the Black Rainbow, along with the nonexistent ones he imagined as a child: Dark Star, Manhunter, Phase IV, The Keep. Phase IV is the most illuminating citation listed among those titles, as it adds a new wrinkle to those Video Addict daydreams; there were existing old films that approximated Beyond the Black Rainbow’s general eerie psychedelia aesthetic in an era when that would have been current, not nostalgic. They were just commercial flops hardly anyone saw in their initial run.

Phase IV’s influence on Beyond the Black Rainbow’s psychedelic parascience is immediately apparent in its animated outer space intro, which feels like it could have been pulled from an infomercial for the fictional Arboria Institute. While an information dump of opening narration explains how a mysterious signal from outer space triggered an evolution & militarization of ants on Earth to usurp mankind’s place on the food chain, legendary graphic designer Saul Bass’s psychedelic visuals wash the screen in intense, saturated hues. Eventually that narration gives way to a lengthy, dialogue-free stretch of eerie, up-close nature footage of ants communicating & organizing in artificial environments to a snythy horror score. It’s a hypnotic, immersive vision of paranormal menace, one that could easily play as outdated kitsch but instead triggers a nightmarish trance. It’s the same effect that’s achieved throughout Beyond the Black Rainbow, especially in its Altered States-reminiscent LSD experiment flashback where its main antagonist “looks into the Eye of God.” It’s an effect that returns full-force in Phase IV’s psychedelic, nihilistic conclusion as well, which describes a next stage in human evolution triggered by the paranormal ants’ attacks on mankind, a much more fully-committed exercise in this spiritual psychedelia than the prankish slasher-throwback ending of Cosmatos’s film.

There are more narratively-based parallels between these two works that reach beyond their aesthetics’ similarities, despite Cosmatos’s work having nothing to do with killer ants. Like Beyond the Black Rainbow, Phase IV is mostly staged at a remote science research facility where a small cast, including a captive young woman, are disconnected from the world at large as they approach the precipice of the next stage of human evolution. Phase IV also concludes with its head researcher in a rambling, decrepit state, recalling the physical & mental degradation of Dr. Arboria in the latter half of Beyond the Black Rainbow. Still, discussing either film in terms of plot details feels entirely beside the point. These are works that largely tell their stories through the art of editing, evoking subliminal responses in their imagery more than guiding audiences through a traditional A-B narrative. Phase IV’s influence on Cosmatos’s work is most potent in its long, silent stretches where the screen is washed with color (whether the sickly yellow of pesticides or the rich reds of outer space) or filtered through the kaleidoscopic vision of the ants’ POV, repurposed from dorm poster psychedelia for a new, genuinely unnerving effect. Their narrative parallels are mostly just lagniappe.

Interestingly enough, Cosmatos’s mission of evoking “an imagining of an old film that does not exist” in Beyond the Black Rainbow is not at all at odds with its more concrete citation of Phase IV as a direct influence, when that film (as far as I can tell) actually does exist. The most Beyond the Black Rainbow reminiscent-footage from Saul Bass’s film is its “lost” alternate ending, cut by the studio before Phase IV’s release against the director’s wishes. In a four-minute montage recalling the vibrantly edited imagery of Bass’s credits-sequence design work for legendary directors like Hitchcock, the “lost” ending of Phase IV depicts the next evolution of man triggered by the ants in a dialogue-free swirl of stoney baloney imagery that matches, if not surpasses, anything depicted within the Arboria Institute in pure psychedelic potency. As Beyond the Black Rainbow was released two full years before this recovered final montage of Phase IV finally screened for the public in 2012, Cosmatos’s general estimation of those “lost” minutes’ effect & aesthetic in Beyond the Black Rainbow is just as much of an extension of his effort to imagine an old film that does not exist (at least in the public eye), as it is further proof that he & Bass were on a spiritually paralleled vibe when they made these two narratively dissonant sci-fi thrillers.

Saul Bass & Panos Cosmatos’s parallels as kindred spirits have negative connotations as well as positive ones. Phase IV was Bass’s sole feature film as a director (despite this clout as an Academy Award-Wining filmmaker for his graphic design work). It was met with middling reviews, disastrous box office, studio meddling that mutilated its ending, and eventually ironic MST3k mockery. Even now, five years after its “lost” ending was screened for select audiences, no restorative Director’s Cut of the film has been released on home video with that ending intact (or even included as a Special Feature), so that the only place to watch it is in shoddy camcorder footage on YouTube from those initial screenings. Despite the transcendent achievements of his own debut, Cosmatos has also suffered a slow road to respectability, taking a full 8-year gestation period to realize his follow-up, this year’s (more widely-seen & revered) Mandy. Cosmatos has largely survived early dismissals of his work as empty, self-indulgent nostalgia bait, but his struggle to follow up Beyond the Black Rainbow with a sophomore effort does recall Saul Bass’s own struggles to get another feature off the ground in Phase IV’s wake.

These are two visionary weirdo auteurs who invite off-hand dismissal of their sensory-suffocating art, despite delivering some of the most distinct films ever made. Even in Saul Bass’s case, I feel guilty for not taking his work seriously enough on its own terms beyond the context of my genre biases until a years-later second look. These are singular achievements that only feel familiar in their initial impact, as if we’re imaging similarities to old films that do not exist.

For more on November’s Movie of the Month, Panos Cosmatos’s psychedelic debut Beyond the Black Rainbow, check out our Swampchat discussion of the film.

-Brandon Ledet

Is the Unfriended Gimmick Growing Up or Going Stale?

It should be no surprise to anyone who regularly reads this site than I’m a massive fan of the 2015 found footage cyber-horror Unfriended. That Blumhouse production has become an exceptionally useful touchstone when describing my beloved Evil Internet horror genre, which exploits the average user’s vague understanding of the mechanics of the Internet for easy, eerie scares of the unknown. Shot from the POV of a laptop screen, where all images & sounds are generated by applications like Skype, Facebook, and Windows Media Player, operated by an unseen user, Unfriended is the epitome of the Evil Internet cyber-horror. Its full-on dedication to its commanding gimmick both creates an eerie recognition in its audience of what daily life online looks & feels like (give or take a vengeful computer-ghost) and preserves that cultural experience in a user interface time capsule in a way more “respectable” cinema wouldn’t dare. As was inevitable, this once-fresh, of-the-moment laptop interface gimmick has since been assimilated into more consciously diluted works. For years, I’ve been taken with Unfriended-style documentation & exploitation of user interface horror in trashier genre fare: the way Sickhouse recreates The Blair Witch Project in Snapchat posts; the way Nerve turns online games like Pokémon Go into voyeuristic horror shows; the way #horror finds unexpected terror in the sugary inanity of emojis & CandyCrush, etc. These shamelessly trashy tactics have shown no sign of slowing down in the lower dregs of genre cinema, but 2018 has seen a major change to the Evil Internet user interface horror that I was dreading: my preciously guarded subgenre is gradually going mainstream.

Curiously enough, you can detect this dilution of the Unfriended gimmick even in Unfriended 2: Dark Web, the film’s recent sequel. The usual tactic of sequels to low-budget, high concept horror curios is to avoid redundancy by pushing the original premise to a greater extreme (even if only in extremity of gore). Dark Web shies away from that challenge and instead makes its central conceit more palatable for the average moviegoer. Like in the first Unfriended film, a group of online teens in a shared Skype chat are terrorized by forces beyond their control, held hostage before their monitors at the threat of death. Instead of an all-powerful computer ghost threatening their lives, however, the kids of Dark Web are tormented by a vast network of powerful lurkers on the dark net – real life, evil reprobates who can seemingly hack into anything electronic to dispose of their victims. In any other context, that would be a preposterous, over-the-top premise for a horror film. As a follow-up to the computer ghost hauntings of the first Unfriended film, however, it feels like a conscious toning down of a supernatural conceit some audiences felt went too far. Dark Web is likely a far better gateway film to appreciating the gimmicky cyber-horror genre as a result, but its dilution of the Unfriended premise’s supernatural horror makes it less distinct or useful as an isolated example of that genre. The first Unfriended bests its sequel in its audacity to reach beyond the real-life limitations of the internet by melding the technological with the supernatural. In its own references to the dark net’s ties to ancient mythology and in its villains’ deployment of impossible identity-obscuring glitch software, Dark Web teases notes of supernatural forces at work in its online hostage crisis, but those aspects of the conflict mostly amount to go-nowhere intimidation tactics used by its in-the-flesh cyber-criminals. It’s almost as if the movie were too embarrassed to fully commit to those supernatural conceits, and it feels all the weaker for it.

Any nitpicking complaints I may have about Unfriended: Dark Web are likely a result of my too-high personal esteem for the genre territory it echoes without expansion or evolution. Ultimately, it’s a solid Evil Internet technohorror that might even be a boon for the genre in its potential to reel in new fans. I cannot say the same for the recent hit cyberthriller Searching, which outright apologizes for the trashiness of the user interface horror as a concept in its (successful) bid to reach a wide audience. In Searching, John Cho plays a single, widower father using context clues from his missing daughter’s laptop to investigate her disappearance. The film uses the same tactics & efforts pioneered in Unfriended to tell its Lifetime Original-ready story, but with an added layer of cowardice. Afraid to allow the audience to search for their own point of focus as its twisty story unfolds, the film directs the eye by zooming in to make active cursors & text boxes take up the entire screen, as if it were worried that the grandma in the back of the theater’s eyesight would prevent her from following along. This affords the film the patina of a TV commercial for an operating system, which isn’t surprising given director Aneesh Chaganty’s background as a tech bro Google employee. The film’s cowardice extends far beyond its advertising aesthetic & lack of commitment to its user interface gimmick too (which it also cheats on by incorporating news footage & Google Maps graphics). Searching is a thriller that’s afraid of danger. It teases threats of what parents fear their kids might be up to online (gambling, hiding sexual affairs, drug trade, secret identities) but then defangs each danger seconds after introducing them to reinforce that “The kids are alright” & the Internet is a tool for Good just as much as it is a tool for Evil (if not more so). This should be a genre that preys on the eeriness of life online, but here plays like a tech-friendly advertisement. It’s cleaning up a trashy genre I love for its illogical fearmongering by turning it into a safe, This Is Us-style melodrama. Basically, it’s Unfriended for the corniest of suburban parents, an embarrassment to the user-interface cyberthriller – and its being met with the greatest praise the genre has seen to date.

I’m not entirely against Unfriended user interface horrors evolving & maturing in less gimmicky, more respectable corners of indie cinema. It’s a mode of filmmaking I believe could be useful in any modern-set film’s toolkit, as evidenced by recent films like Eighth Grade & Ingrid Goes West that depict troubled protagonist’s emotional unraveling through their immersion in Instagram feeds. The Instagram scroll set to Enya’s “Orinoco Flow” in Eighth Grade is especially striking, layering imagery into a beautifully eerie cyber psychedelia that stands out as one of the year’s most distinct cinematic Moments. That Instagram immersion & the film’s mood-setting YouTube tutorial videos don’t comprise the entirety of Eighth Grade’s visual or emotional substance, but rather serve as just one tool in its arsenal, ready to be deployed when helpful. It’s in this way that trashier genre fare like Unfriended has become useful in its influence. It was once gauche to heavily incorporate user interface imagery in a proper movie, but the trash-horror soldiers have since laid the groundwork at the frontlines to normalize & develop that tactic. For Eighth Grade or Ingrid Goes West to incorporate that imagery into less genre-faithful narratives means the tactic is maturing in a useful, rewarding way that can only benefit the future of modernist cinema. What’s much less useful is when a film like Searching dilutes Unfriended’s exact tactics at feature length with wide-audience friendly sappiness stripping the original work of its riskier gambles to make its gimmick more palatable. Even Unfriended: Dark Web is guilty of this dilution, although to a lesser extent. By normalizing the Unfriended gimmick, they’re making it less distinct & notable, running the risk of allowing new, exciting cinematic territory to grow stale in familiarity, rather than to evolve the way it has in films like Eighth Grade.

My biggest fear is that all this griping about the future of highly specific genre I unabashedly love is likening me to one of those joyless Star Wars “fans” complaining about that series’ recent batch of sequels because of what they didn’t do instead of celebrating them for what they are. After all, there are still plenty of gimmicky, high-concept cyber-horrors being released all the time. Snapchat filters were recently given the horror treatment in this year’s Truth or Dare; Facebook timeless were made out to be spooky hell-rides in last year’s Friend Request; Assassination Nation just dug into the stomach-turning nausea of private data leaks just a few weeks ago; and smaller, cheaper titles like Selfie from Hell hit VOD so frequently I can’t even keep up with them. Still, I can’t help but have complicated feelings about the ways the Unfriended gimmick is being assimilated into more respectable, higher profile releases to wider critical success. It warms my technophobic heart to recognize its influence on works like Eighth Grade, only to have my heat broken when its dilution & normalization in cowardly works like Searching lead to critical praise that implies it was a broken gimmick that has since been “fixed” through a tonal sobriety. If Unfriended weren’t extremely preposterous & attention-grabbing its influence would have never leaked this far into the ether in the first place; all Searching is doing is lazily reaping the benefits. I shouldn’t complain too loudly, as that film’s critical & financial success can only mean good things for the further production of a genre I can’t help but love. I just worry that its more normalized, safer tones will risk running the gimmick stale, when it should be mutating into new, exciting possibilities in modern filmmaking aesthetics.

-Brandon Ledet