Rampage (2018)

Despite the conventional wisdom, I believe the video game adaptation is a strong template for a deliriously fun B-picture. Much like how novellas & short stories often make for better literary adaptations than lengthy novels because they invite filmmakers to expand rather than condense, the video game medium (particularly in vintage examples) tends to only carry vaguely sketched-out lore & world-building that affords filmmakers a lot of freedom to create in extrapolation. In theory, the Rampage arcade game should have been a prime candidate for an entertainingly absurd action movie, since it’s basically a blank-slate, plot-wise. In the game, players assume the avatars of three cartoonish kaiju—a gorilla, a wolf, and a lizard—earning points by destroying buildings & eating helpless citizens one city at a time. There’s no progression to this initial setup, just more buildings & people to populate an eternally resettable scenario. Unlike the better examples of video game adaptations that use these blank-slate launching pads to create absurdly preposterous worlds, the film version of Rampage instead exhausts itself trying to imagine a plot where its resettable videogame scenario could be at least somewhat plausible. The Super Mario Bros., Mortal Kombat, and Resident Evil movies accept the over-the-top absurdism of their source material as a matter-of-fact conceit; Rampage instead goes out of its way to reduce its premise to the most unimaginative action vehicle possible, one it already feels like we’ve seen Dwayne “The Rock” Johnson star in before. A better-realized Rampage adaptation would have just started with the monster attacks destroying a major city and worried about the reasoning behind their origins after the fact (there are literally dozens of Godzilla pictures that teach that lesson). This adaptation instead dulls down its entertainment potential by laboriously working towards that payoff in a too-late third act turnaround.

The Rock stumbles into this picture wearing a khaki-colored composite costume of every single ex-military jungle adventurer character he’s played before. In this particular case, our impossibly handsome, charismatic hero is defined by his relationship with an albino gorilla named George. With a rapport established through sign language and sex jokes, this Buff Zoologist & Brilliant Gorilla supercouple are seemingly best-bros-for-life until a nearby satellite crash infects George (along with a wolf & an alligator) with a “genetic editing” pathogen. Designed by an Evil Corporation for military weapons purposes, this pathogen causes the three beasts in question to grow exponentially larger, more aggressive, and more resistant to harm. Teaming up with a rogue scientist (Naomie Harris) who helped develop the pathogen, The Rock must race to cure George with an antidote before the military strikes him down and to destroy the other two monsters before they destroy Chicago. And because the movie delusionally believes the monsters need a reason to work together to destroy Chicago, there’s also a broadcasted signal attracting them to the Evil Corporation’s headquarters that must be shut off before it’s too late. Beyond the too-few scenes of monsters destroying buildings (and a few villainously hammy performances from what-are-they-doing-here actors Jeffrey Dean Morgan, Jake Lacy, and Joe Manganiello) there’s nothing distinctive about Rampage as a disaster epic, not even its deployment of three separate kaiju. The movie could have made better use of its satellite crash opening by taking its monster fight to outer space or used its inciting pathogen to create Dwayne “The Giant Boulder” Johnson or anything over-the-top enough to suggest that it fully embraces the absurdity of its central conceit. Instead, it almost outright apologizes for being built on a silly video game foundation by exhaustively explaining a scenario where a giant wolf, gorilla, and reptile might team up to destroy a major city as a team, when that should have been its first act starting point—no explanation necessary.

I was left exactly this cold by last year’s giant ape monster movie Kong: Skull Island, which also hosted just enough monster action & hammy performances to call into question how the sum of its parts could possibly be so aggressively bland. Rampage is a total MoviePass decision, an unenthused picture that’s only worth your attention if it has a convenient showtime in a directionless afternoon you’re looking to kill. No amount of helicopter-tackling wolf action or Jeffrey Dean Morgan’s cowboy cop quipping things like, “When science shits the bed, I’m the guy they call to clean the sheets,” can make up for the grey mush that surrounds them. Even the novelty of the glorious creature feature Alligator being blown up kaiju-size is only worth a fleeting smirk. The only moment of pure so-bad-it’s-great bliss at hand is a spectacularly awful Kid Cudi remix of “Bullet with Butterfly Wings” that the film unfortunately buries deep in its end credits, where it’s meant to not be heard. It’s ashamed of that cheese just as much as it’s ashamed of its video game roots. Cut the wolf out the the kaiju trio and there’s no point in passing this movie off as a Rampage adaptation at all; it might as well be San Andreas 2 or Journey 3 or a sequel to any number of The Rock’s disaster epics. The green screen/mocap animation, closely cropped shaky-cam action (which is a really weird choice for a film about giant monsters), and cornball stepdad humor are entirely indistinct & interchangeable within the context of the modern Rockbuster. It’s a total shame, because the gleefully trashy arcade game the film chose as a starting point should have been an easy layup in delivering something fun & memorably absurd. Instead, five no-name screenwriters ground it down into a shapeless, unremarkable orb carried on the back of a bored-looking Rock.

-Brandon Ledet

Moonbeam’s Childhood Terrors: The Secret Kingdom (1998) & Magic in the Mirror (1996)

The most shocking revelation in our Movie of the Month discussion of the Charles Band-produced children’s fantasy film Magic in the Mirror was that I was the only member of the Swampflix crew who found the movie to be a total nightmare. While everyone else found the film’s villains— humanoid ducks who boil children alive to make delicious tea— to be amusingly quaint, I cowered in fear of their menacingly cheap presence. I stand by my description of those tea-slurping murder-ducks as resembling “a D.I.Y. production of the Howard the Duck movie as a stage play in an adult stranger’s basement” and believe a large portion of the movie’s appeal to be the discomfort of their design. Schlockmeister Charles Band’s production company Full Moon has long been fascinating to me for pumping out cheap, R-rated horror films that feel like they were intended for children. In the mid-90s, Band somehow made his aesthetic even more terrifying by deliberately making films for children’s media sensibilities, but still allowing his violent, horror impulses to shine through. If the cheap duck costumes from Magic in the Mirror are not a compelling enough argument that the Full Moon children’s media sublabel Moonbeam Entertainment was more horrifying than most of Band’s deliberately horrific productions, I’d like to submit 1998’s The Secret Kingdom as Exhibit B. The Secret Kingdom follows Magic in the Mirror’s exact formula of infusing a fairly innocuous down-the-rabbit-hole fantasy adventure with truly horrific character design, but its own childhood terrors are much more blatant & inarguable than the ducks that disturbed me so much in our Movie of the Month.

Mysteriously, neither Charles Band nor Moonbeam’s names are listed in the opening credits of The Secret Kingdom. IMDb lists Band as an “uncredited executive producer” on the film, though, and his fingerprints can be found all over the premise thanks to his seemingly lifelong obsession with miniature bullshit (see: Dolls, Demonic Toys, Ghoulies, Dollman, The Gingerdead Man, etc.). In this particular case, a pair of snotty siblings are transported to a miniature, war-torn kingdom located beneath their kitchen sink, due to a magical lightning storm (or some such nonsense). A world of miniature terrors awaits them there, thanks to a maniacal dictator’s obsession with achieving “perfection” through elective surgery. The Minister of Perfection barely fights back his Nazi undertones as he proudly shows off his favorite “perfected” creations: people with smoothed-over flesh instead of eyes, Nazi cops with metal places for faces, a creepy S&M dog-man who aids in hunting undesirables, etc. The Alice in Wonderland-riffing premise of The Secret Kingdom isn’t too far off from the basic plot of Magic in the Mirror. The only differences are in their Mad Libs-style details: instead of a fantasy kingdom the kids are transported to a steampunk metropolis; instead of traveling through a mirror their adventure is prompted by an ancient lighting rod; instead of negotiating a war between two queens they negotiate a war between a surgery-addicted bureaucrat & a band of woodland rebels. The only major difference between them is that the terror of the Minister’s creations are unambiguously horrific, while the menace of the humanoid ducks is vague enough to be debatable. Director David Schmoeller (who also helmed the horror oddities Tourist Trap & Puppet Master for Band) makes his blatant horror intentions clear in jump scares & references in the dialogue to titles like The Bad Seed & The Elephant Man. Charles Band’s stated vision for Moonbeam was to produce children’s sci-fi & fantasy films with “no hard hedge”, but by the time The Secret Kingdom arrived late in the sublabel’s run a glimmer of that hard Full Moon edge reemerged in the work and was all the more terrifying for its contrast with the safe children’s fantasy picture surrounding it.

It’s possible I find The Secret Kingdom more outright creepy than Magic in the Mirror because it hits closer to home. First of all, the non-sink portion of the film is conspicuously set in New Orleans and reminds its audience of that locale often with a slew of gratuitous local details: The St. Louis Cathedral, The Natchez, French Quarter street performers, Mardi Gras parade floats, above-ground cemeteries, street cars, issues of the Times Picayune, etc. More significantly, the tiny-world-under-the-kitchen-sink premise is very reminiscent of the (presumably problematic) film The Indian in the Cupboard, which was a VHS era staple in my childhood. It might seem odd that Band would produce an intentional knockoff of a flop that lost $10mil at the box office, but I suspect that it’s possible he may have felt like he could improve on the premise as the king of miniature bullshit. Even if their similarities are only an instance of parallel thinking, Band’s way of putting his own unique stamp on the premise was hiring a horror director responsible for one of the most disturbing Texas Chainsaw Massacre-modeled 70s slashers in charge of a children’s film and populating it with eyeless, dog-like, Nazi victims of state-ordered surgery. Band may have truly thought of Moonbeam as a way to produce Full Moon-style pictures “with no hard edge” for a younger demographic and that may have been the case with early Moonbeam pictures like Prehysteria!, which sweetly supposed “What if dinosaurs were miniature & danced to rock n’ roll?” By the time he got to the eyeless goons of The Secret Kingdom and the child-boiling duck-people of Magic in the Mirror, though, I believe he lost sight of that mission statement. The children’s film backdrops that clash with these nightmarish monstrosities only make them appear more horrific by contrast and the sensation that dynamic generates just feels plain wrong. I don’t think the Moonbeam catalog necessarily reflects the creative heights of the Charles Band aesthetic in terms of absurdism or novelty, but it did often generate the most legitimately creepy imagery of his schlocky oeuvre, if not only for those creations’ soft-edge context.

For more on April’s Movie of the Month, the Full Moon Entertainment fantasy piece Magic in the Mirror, check out our Swampchat discussion of the film this comparison to its direct-to-video sequel Fowl Play, and last week’s look back to Moonbeam’s premiere picture, Prehysteria!.

-Brandon Ledet

 

Truth or Dare (2018)

There are two competing gimmicks at war with each other in the gleefully idiotic trash-horror Truth or Dare?. As suggested in the title, one gimmick involves a supernatural, deadly version of the schoolyard game truth-or-dare that drives the film both to explorations of contrived ethical dilemmas and to even more contrived novelty indulgences in demonic possession clichés. As delightfully silly as a haunted truth-or-dare game is for a horror movie premise, though, it’s not the gimmick that most endeared the film to me. It’s Truth or Dare?’s stylistic gimmick as The Snapchat Filter Horror Movie that really stole my trash-gobbling heart. Whenever demonically possessed participants prompt contestants in the titular game to answer “Truth or dare?” their faces are altered with cheap digital effects to display a sinister, impossible grin. It’s a design that unmistakably resembles a Snapchat filter, which is explicitly acknowledged in the dialogue when a character reports, “It looked like a messed-up Snapchat filter.” I’ve already exhaustively stressed in the past how important high-concept/low-budget horrors about the evils of the Internet are for being willing to document what modern life online looks & feels like in a way that classier productions would tend to avoid. Films like Unfriended, #horror, Afflicted, and so on are doing more to preserve the history of modern online communication than they’re given credit for, specifically because they’re willing to exploit pedestrian trash mediums like Skype, Candy Crush, and webcasting as foundational gimmicks for feature-length narratives. For its own part, Truth or Dare? has earned its place in cheap horror’s academic documentation of online discourse by exploiting Snapchat filter technology as a dirt-cheap scare delivery system. As silly as its titular gimmick can be, it wouldn’t have deserved camp cinema legacy without that secondary Snapchat filter gimmick backing it up.

It’s tempting to bail on enjoying Truth or Dare? in its initial setup & character introductions, which make for a very shaky first act. In an opening sequence so cliché it was parodied in The Cabin in the Woods a half-decade ago, a group of college age friends embark on their Last Spring Break Together and are met with a supernatural evil on the journey. Lured into a drunken, late-night round of truth-or-dare by a mysterious stranger in an even more mysterious abandoned Mexican church, the group is locked into a demonically-possessed version of the schoolyard game that follows them home and threatens their lives. Taking turns in several rounds, each character is challenged by hallucinations of the Snapchat Filter Demon into following through on truth-or-dare prompts or violently dying in refusal. Besides a closeted gay character and hilariously oblivious party bro (“I can’t say no to shots. Everybody knows that.”), none of these College Kid archetypes especially stand out as distinct individuals. They’re instead used as personality-free placeholders for the movie’s deployment in awkwardly staged moral dilemmas. The dares indicated by the film’s title are almost exclusively acts of lethal violence, but the real hook of the premise is in exposing the truth behind people’s desire to be seen as charitable & good. The demonic game of truth-or-dare forces characters to act out their unspoken desires and to confess their most shameful secrets in grand displays of public humiliation. The hidden selfishness of the self-righteous is a particular fixation of the game, as characters are challenged to back up statements like “I didn’t have a choice” or to prove claims that they’d sacrifice their own lives to save many strangers’. Honesty is the most highly valued virtue in Truth or Dare?’s worldview and it’s one the movie searches for in the most gleefully cruel ways possible.

Although the initial setup is a little labored (a probable side-effect of having five writers share one screenplay), Truth or Dare? gets exponentially more ludicrous (and, thus, fun) as its titular game escalates, ending on a surprisingly ambitious note with implications that are incredibly far-reaching & clever, considering the film’s lowly starting point. It’s possible to find more fully committed versions of the film’s central gimmicks in better works. The pitch-black exploitation comedy Cheap Thrills offers an even more cruel indulgence in depicting a series of violent dares gone out of hand. While Truth or Dare? verbally admits its Shapchat filter gimmick in the dialogue and adopts cell phone aspect ratios in its opening credits, it has nothing on the fully-committed Sickhouse, which is essentially a The Blair Witch Project remake staged through a series of Snapchat posts (and originally posted on the Snapchat app itself). Nerve might even be a better midpoint between the two gimmicks, where a series of escalating dares are filtered through the language of social media. The acting & character work in Truth or Dare? are aggressively bland. The music feels like faux-inspirational Chariots of Fire/allergy medicine commercial runoff. The PG-13 rating indicates both its potential for truly disturbing violence and its loyalty to genre cliché. On the Blumhouse scale, this film is more Happy Death Day than Get Out. On the Evil Internet horror scale, it’s more Friend Request than Unfriended. Still, its specificity as a Snapchat filter horror (as opposed to a Snapchat platform horror) distinguishes it from previous app-based schlock and its follow-through on the implications of its demonic truth-or-dare premise wholly makes up for its first act unease. If nothing else, I can report that the film’s ending is the most satisfying trash-horror resolution I’ve seen since the evil doll cheapie The Boy, a reference I intend as the highest of compliments (it did rank high on our collective Top Films of 2016 list, after all). Between leaving me on that high note and generating its terror through a disposable mode of online discourse, Truth or Dare? very easily endeared itself to me. I wish more people were having this much fun with it.

-Brandon Ledet

Bride of the Gorilla (1951)

As monumental as the 1930s King Kong was in influencing special effects innovation in early cinema, there was a nasty undercurrent of racism that flowed from that picture & dispersed into the larger cultural pool. Many ape-themed B-pictures that followed in King Kong’s footsteps preyed on societal discomfort with interracial romance, horrifically coding their villainous primates as African or South American invaders stealing square-jawed Americans’ refined white women. It’s not a genre I tend to pay much attention to as a result, despite my bottomless appetite for schlock, unless there’s a hook like witnessing Bela Lugosi’s decline into poverty row Hell in The Ape Man. 1951’s Bride of the Gorilla is a strange exception to the rule. It’s a deeply racist picture, to be sure, but its avoidance of the usual tropes & grooves of the genre makes it a bizarre, fascinating work as an outlier. More of a melodrama than a B-grade horror and a complication of the way its villainous ape is coded as a racial Other, Bride of the Gorilla surprises & subverts in its participation in a genre that doesn’t deserve the effort. It’s a morally repugnant, but oddly compelling as a cultural artifact.

Presented as a story about “how the jungle itself took the law into its own hands”, this is a tale of adultery, guilt, and the white man’s sense of displacement in the Amazon. A rubber plantation owner’s young wife falls in love with one of his workers. The pair consummate this passion after a fight over their affections leads to the old man’s accidental death. Haunted by their own guilt and a criminal investigation from the Amazonian country’s police commissioner (?) & audience narrator (horror cheapie veteran Lon Cheney, Jr.), the new union is cursed & ultimately tragic. This is compounded by a local witch who poisons & gaslights the new husband/former employee into believing he’s turned into a gorilla. He hallucinates that his body is changing and he is losing his humanity to the jungle, where he begins to spend most of his time instead of comforting his new, wealthy bride. There isn’t a lot of gorilla action in the picture; it’s mostly colonialist melodrama. Still, the psychological horror of this transformation (which is never confirmed to be real) has interesting thematic implications & moments of dread.

Bride of the Gorilla’s thesis that white people don’t belong in the Amazonian jungle is a technically accurate conclusion derived from deeply faulty reasoning. According to the film, “White people shouldn’t live too long in the jungle,” because it “brings out their bad side.” The transformation horror at the center of the film brings into question the sexual threat of the Other that usually permeates its genre. The movie practically functions as a horror of racial transformation, where a white man loses his privilege & civility as be becomes more in tune with the “primitive” culture of the jungle. Because this is a poverty row cheapie rapidly fired off to fill out a double bill, there likely wasn’t much intentional thought put into how the film would participate in, complicate, or subvert the racist tropes of its genre, but the results are fascinatingly muddled all the same. The movie takes an unintended anti-colonialist stance and breaks down the barriers that separate its white man lead from the jungle community he fears. It even does so with an almost exclusively all-white, American cast, which makes it all the more bizarre.

For all of Bride of the Gorilla’s grotesque, Darwinist implications as a racist participation in colonialist narratives, it does have occasional moments of genuine psychological terror. Raymond Burr (of Perry Mason & Rear Window fame) sells the fear of his primitive de-evolution nicely, especially in a scene where he punches in the glass of a mirror that displays a gorilla’s reflection. Late in the film his gorilla form stalks his titular bride through the jungle and the movie takes his first-person POV. It’s a decision that’s intended to mask the truth of his transformation, but accidentally telegraphs the aesthetic of an 80s slasher in the process. Most of Bride of the Gorilla works this way. Its indulgence in prolonged melodrama is likely an effort to limit its special effects budget, but makes it an interesting B-horror outlier in the process. Its subversion & complication of racist ape movie tropes was likely a thoughtless act in the pursuit of a quick, cheap-to-shoot script, but makes for an fascinating discussion anyway. The psychological & bodily horrors of its central transformation, which likely isn’t even “real,” shines through despite the many faults holding it back. I wouldn’t normally recommend anyone explore this particular B-movie territory, but if you find yourself doing so, Bride of the Gorilla is an interesting outlier within a cursed genre.

-Brandon Ledet

Godzilla 2000: Millennium (2000)

The 2016 theatrical release of Shin Godzilla was an incredible experience for varied reasons: it was an excellent course corrective for a series that hit a slump with Gareth Edwards’s lumbering 2014 Godzilla film; it packed a surprisingly acidic taste of unexpected political satire among its kaiju action; Godzilla himself is always exciting to see on the big screen no matter the vehicle, etc. Most significantly, though, as an American audience, I appreciated the chance to see a Japanese Godzilla production faithfully translated in its original tone & intent on the big screen, which is a frustratingly rare experience. From the original 1950s Godzilla to the 1985 American-Japanese coproduced sequel to beyond, the standard for most Godzilla imports is for them to be heavily re-edited & altered in translation in their American dubs. In the case of Godzilla 1985 (titled Return of Godzilla in Japan), many of the scenes not involving the monster itself were swapped out with inserts of war rooms packed with American actors, completely altering the story. There’s no telling to my English-language ear what might have been lost in translation in Shin Godzilla’s journey to America, but I highly doubt that anything so egregious transpired there. It’s something I appreciated even more in retrospect when recently watching Godzilla 2000: Millennium for the first time. While the American dub of Millennium doesn’t quite substitute entire scenes with American actors like Godzilla ’85, it does drastically alter the tone & intent of the original Japanese script in a show of bad faith for the attention spans of American audiences and the inherent appeal of the original work. Shortened by nearly ten minutes and punched up with intentionally campy dialogue not included in the original script, the American release of Godzilla 2000 is yet another example of the typical fuckery this long-running franchise is subjected to in its trips across the ocean and the language barrier.

Luckily for Americans, there’s a baseline enjoyability to all Godzilla movies that transcends these bad faith translations. As the 24th entry in the franchise and the start of its own “Millennium” era, you might suspect hat Godzilla 2000 would find it necessary to change up the basic formula to keep itself fresh. Instead, this is largely the same kaiju action vehicle all Godzilla movies are, just with updated effects. Chronologically a sequel to the 1954 film, Godzilla 2000 finds its titular lizard beast returning to the shores of Tokyo to battle a mysterious UFO that has been terrorizing its people & buildings (mostly the buildings). While different organizations argue over whether Godzilla needs to be subdued or destroyed, the monster busies himself by attacking the mysterious UFO with his kaiju fire-breath, to no avail. For its part, the UFO attempts to absorb Godzilla’s DNA to steal his regeneration powers, making it possible for the alien species to adapt to life on Earth. This culminates in the UFO transforming into the (new to the series) kaiju Orga for a classic big-beast battle among Tokyo’s fragile skyscrapers. The fight is played 100% seriously, but the Humorous Dialogue surrounding it can be try-hard goofy in a way that’s difficult to earn a genuine laugh. There’s enough physical humor & basic absurdity inherent to the original Japanese cut that there’s no need for these additional wisecracks, which include a military general bragging that his missiles will “go through Godzilla like crap through a goose.” Har, har. I’m not entirely opposed to the idea of making a Godzilla film that’s shorter & campier than the series’ dead serious nuclear origins (Godzilla vs. Hedorah is my favorite in the franchise, after all), but the joke-writes on Godzilla 2000 do seem especially hokey, outside maybe the brilliance of the “Get ready to crumble” tagline. Either way, they didn’t cut any of the sweet monster action in the American release, which is a universal pleasure that can never be truly lost in translation.

As frustrating as it likely was to have its Japanese cut goofed-up for its domestic release, I’m sure it was still a massive joy to have a Godzilla picture back in American theaters in the year 2000. The few previous Toho-produced Godzilla films were straight to video affairs (I’m guessing the 1998 Roland Emmerich Godzilla picture gave the series enough of a popularity-boost to transcend that) and kaiju movies are obviously meant to be seen as big and loud as possible. That’s largely because special effects are their main draw, whether or not films like Godzilla ’54 and Shin Godzilla back them up with Big Ideas. Special effects-wise, Millennium offers an exciting mix of the old and the new. Godzilla & Orga are still actors in rubber suits stomping around hand-built miniatures. That original-flavor special effects recipe is spiced up with a more current influence, though, particularly the matte painting & set piece spectacle of the early Spielberg era and the shoddy CGI of post-Spielberg disaster pictures. Godzilla 2000 arrived long after the 90s disaster epics wave of titles like Twister & Independence Day (not to mention Godzilla ’98’s own participation in that aesthetic), so it shouldn’t be so jarring to see Toho’s tried & true brand of Kaiju action mixed with that influence. Still, the visual references (to Twister & Independence Day particularly) are too specific and too plentiful not to stand out in this context. I’m sure that the Japanese cut of Godzilla 2000 is the superior piece of writing (and I probably should have watched it before filing this review) but even the goofed-up American version of the film retains enough visual spectacle, both in classic kaiju action & in its 90s disaster epic aesthetic, to be well worth a look. That was likely especially true for those who caught it on the big screen in its initial theatrical run. It would have been vastly preferable for Millennium to be afforded the Shin Godzilla treatment of a faithful American translation, but this is still a badass monster movie where Godzilla lays an extensive beatdown on a sky scraper-sized UFO beast. It would be near-impossible to ruin that.

-Brandon Ledet

The Strangers (2008)

As much as I’m usually game for cheap, single-location genre exercises, I tend to avoid the home invasion thriller as a medium. Occasionally, the campy humor of a Knock Knock or a Trespass will pique my interest, but I have a general aversion to the genre as a whole when it’s played seriously. This is mostly because home invasion premises tend to lazily rely on the threat of sexual violence to mine their terror, an exploitation genre go-to that’s getting to be just as boring as it’s always been repulsive. The 2008 home invasion nightmare The Strangers does an excellent job of getting around that exploitative tedium by instead conjuring the most terrifying motivation for a domestic break-in imaginable: nothing at all. In most home invasion scenarios, a woman is trapped in house alone as male assailants threaten their financial & sexual safety from all directions. In The Strangers, a romantic couple are surrounded by a mixed-gender posse of masked sadists who seem to want nothing at all. It’s a purposeless, nihilistic cat & mouse game, in that it’s like watching cats bat around a half-dead mouse for 86 minutes just for the mild amusement. There’s something much more disturbing (and yet less morally grotesque) about that approach and the film easily ranks among the best examples of its genre because of it.

Liv Tyler & Scott Speedman star as a disheveled romantic couple bickering in the late night/early morning hours after a friend’s wedding. It’s the kind of drunken argument they should know better than to continue into the delirious headspace of a post-midnight mental haze, but feel compelled to continue anyway. In this vulnerable, volatile atmosphere, a trio of masked killers gradually emerge from the shadows both inside & outside the house. With practically no dialogue and no discernible intent they stalk, hunt, and torture the couple as the night stretches past sunrise. There are, conceivably, only two potential victims in this scenario, so The Strangers has no real potential as a body count slasher. Its tension is instead drawn from the couple being out-gamed & outnumbered, with the potential window for survival incrementally closing as the violence inflicted upon them rises exponentially. When asked, “Why are you doing this to us?” the masked assailants only answer, “Because you were home,” a response so succinctly chilling it was eventually marketed as a tagline. That just-because ethos is a powerful source of terror that largely substitutes any need for a fully-developed plot. Likewise, the look of the killers’ masks is distinctly memorable enough on its own to fill in any void left by their oppressively sparse dialogue. The Strangers dwells in the terror of negative space and the absence of intent, a much more satisfactory source of scares than what’s usually achieved with the home invasion template.

As you likely already know, the titular killers in this home invasion chiller recently resurfaced in a decade-late sequel titled The Strangers: Prey at Night. Watching the original film, I was struggling to imagine a scenario where Prey at Night could be accused of being blasphemous to or “ruining its predecessor, a fate most horror sequels inevitably suffer. The Strangers does a great job of steeling its potential sequels from that concern. Not only does it intentionally leave its ending open to the possibility of subsequent episodes, but it sticks to such a simple, bare-bones story structure that almost anything could be built on its foundation without feeling out of place The difference between the first installment in the Strangers series and its potential follow-ups, then, is almost entirely a matter of style. Prey at Night is a love letter to the neon-lit, post-Carpenter slasher of the 1980s, a violently campy romp that gleefully accepts the phrase “style over substance” as a challenge instead of a potential criticism. It’s a far cry from the cold, keep-it-simple nihilism of the original film, but also not at all tied to that blueprint as a sacred text. There’s almost no text at all to remain true to. Dialogue mostly fades away in The Strangers after its early, scene-establishing arguments in favor of well-staged attacks on its central, petrified couple. The only connective tissue between the two films, really, are the killers’ iconic masks, which is honestly more than enough to justify the liberties of Prey at Night.

The Strangers itself is not above mining nostalgia from past horror greats in establishing its own aesthetic. The opening warning, “What you are about to see is inspired by true events,” distinctly recalls the similar introduction to The Texas Chainsaw Massacre. That grimy 70s horror throwback atmosphere is only palpable in the film’s simplicity & the distinct design of its killers’ masks, though. If it’s at all an exercise in overt style, its indulgences can only be detected in its attention to detail. Intricate lighting choices allow for some impressively built tension, as the obscurity of shadows affords the killers a wealth of hiding places and the movie literalizes Liv Tyler’s often-deployed deer in the headlights routine. The sound design is even more meticulous, aurally attacking the audience with the chills of scraped metal and history’s most unexpected Joanna Newsom needle drop. Since light & sound are the two most essential components to cinema, I’d say that attention to craft alone makes the film praiseworthy even as a barebones genre exercise. It’s also, to be frank, damn scary, a rare achievement from a horror film so familiar in its basic template. Even though that home invasion template is typically something I avoid on-sight, I was wholly won over by The Strangers. I even preferred it over its Carpenter pastiche sequel, something I never would have expected going in. The sequel’s camp + violence genre formula is usually much more my speed.

-Brandon Ledet

All About Evil (2010)

Typically, movies made by drag queens require a little good will & benefit of the doubt from their audience. I’ve written positive reviews of dirt cheap drag productions like Vegas in Space & Hurricane Bianca in the past, but my forgiving love of drag as an artform likely made me a little lenient in discerning their merits, just like how my love of pro wrestling can lead to positive reviews of widely-hated films like Ready to Rumble. I’d like to distinguish All About Evil from that bias. Written & directed by infamous San Francisco drag queen Peaches Christ (under her boy name, Joshua Grannell), All About Evil is a genuinely well-made participation in B-movie schlock tradition. The film features performances from legitimate camp cinema players (and friends of Grannell’s, presumably): Natasha Lyonnne, Mink Stole, and Cassandra “Elvira” Peterson, an admirably unholy trinity. While Peaches Christ appears in the film in full drag (as herself!), the story isn’t especially concerned with the artform; it’s a natural part of the San Francisco setting, nothing more. The production values are about on par with most drag cinema indies (I’m thinking specifically of outsider art made by drag queens, not major productions like The Adventures of Priscilla, Queen of the Dessert or To Wong Foo, Thanks for Everything! Julie Newmar), but its ambition aims much higher than most camp comedies of its ilk. Most importantly, tough, All About Evil displays a deep, knowledgeable love for the horror cinema refuse it imitates & pays homage to. As the screen fills with references to Blood Feast, The Wasp Woman, The Bride of Frankenstein, The Brain that Wouldn’t Die, The Pit and the Pendulum, and so on, All About Evil’s midnight movie credentials are beyond legitimized and it transcends its drag cinema pedigree to become something else I’m strongly biased to enjoy: over-the-top horror schlock.

Although its title is a play on the name of a Bette Davis picture and there are plenty throwaway references to other cult horror works, All About Evil most resembles the Roger Corman classic Bucket of Blood in its basic plot. Natasha Lyonne (telegraphing her later re-emergence in weirdo horror cheapies like Antibirth & #horror) stars as a mentally unstable librarian who inherits a repertory movie theater form her deceased father. Her business struggles to stay afloat until security footage of her murdering her father’s shrill widow is projected on the screen for an unsuspecting midnight audience. The gore hounds in the crowd mistake the violent act as a fictional work of outsider art, commending her for creating a few found-footage subgenre they call “surveillance slaughter” and eagerly awaiting her next homemade short film. She continues to build her local legacy from there by committing more murders for the camera, often punishing her victims for faux pas like disparaging horror as an artform or using their cellphones in the theater. There might be vague correlations to be made between horror audiences’ insatiable bloodlust and the film’s movie theater goths mistaking murder for art, but the premise is mostly an excuse to have fun while celebrating horror as a communal joy. In true drag queen tradition, Lyonne’s short film slashers are given ridiculous pun titles like “Slasher in the Rye” & “Gore and Peace.” Popcorn machines & library books are fashioned into ridiculous murder props. The gore flows freely in practical effects indulgences instead of settling for the cheaper, lazier route of CG blood splatter. All About Evil is a genuine specimen of gleeful horror fandom. Like with the TV persona of bit part actor Elvira and the stage performances of Peaches Christ herself, it’s always wonderful when that quality can convincingly intersect with the world & art of drag. For an enthusiastic fan of both like myself, it’s all too easy to get swept up in the joy of that combo.

The one thing that tempers my appreciation of All About Evil is its choice of protagonist. Instead of detailing Lyonne’s mental unraveling from her own perspective, the film is told mostly from the POV of a teenage horror bro who arrives on the ground floor as one of her biggest fans. He makes sense as a choice for inserting an audience surrogate into the narrative, but like in Joe Dante’s embarrassing Burying the Ex misfire, can often unintentionally display some of the fandom’s worst macho tendencies. His relationship with a horror-hating Feminist Nag is particularly troubling, especially in an exchange where he mansplains to her that Lyonne’s deranged killer is “important” because there’s (supposedly) never been a great female horror director before. The statement is, at best, misinformed, devaluing the the cult classic films of women like Stephanie Rothman, Doris Wishman, Jackie Kong, Roberta Findlay, and Mary Lambert. It’s even more cringeworthy once you consider the fact that Cindy Sherman’s Carol Kane slasher Office Killer is by far a superior example of the exact mousy-homebody-turned-vengeful-killer aesthetic All About Evil aims towards; a woman has essentially made a better version of the movie that’s telling its audience no woman has ever made a truly great horror film before. It’s a frustrating claim to stomach. Office Killer also didn’t feel the need to tell its story through the eyes of a goth bro, keeping its perspective solidly anchored to Kane even as she descended into gory madness (which is partly why it’s a better film). I wouldn’t have been so taken aback by the character’s misguided horror bro mindset if it weren’t so clearly meant to be a mouthpiece for the audience. All About Evil is such a gleeful celebration of cult horror subculture (and women in general) otherwise that it was disappointing such a misguided choice made it to the screen in the process.

Being mildly offended is honestly just as natural to drag culture as bad puns & glitter, though, so I wasn’t too bothered with All About Evil’s slightly off-center feminist politics. It also helps that I saw the film in one of the best possible environments: with Peaches Christ present for a Q&A in the back room of a local bar. The screening was preceded by a few B-movie friendly drag performances (including a Female Trouble-themed act from fellow Krewe Divine member CeCe V Deminthe) and was supervised by local drag workshop instructor Vinsantos (a friend of Peaches Christ’s who also provided the film’s low-fi score). The entire evening was reminiscent of old school art cinema screenings, where weirdos would pile into unconventional spaces like bookstores & dive bars to struggle to hear avant-garde experiments over the roar of a nearby whirring projector. In this case the projector had an inaudible, digital-era hum, but the environment was still the same. The similarities between the drunken drag enthusiasts in that barroom and the gore-thirsty goths calling for the peril of Natasha Lyonne’s victims onscreen were apparent & plentiful. I’m much more suspicious of that environment’s effect on my enthusiasm for the film than I am with my general drag cinema leniency. Still, Peaches Christ delivered an impressive love letter to campy, gore-drenched schlock in All About Evil. The film was clearly a blast to make, but far from the lazy, self-indulgent hangout it easily could have been (and many microbudget horror comedies are). I’d without question recommend it to anyone with a voracious love of B-movie history, whether or not they’re familiar with Peaches Christ as a real-life persona or drag as an artform. That’s more than I can say for pictures like Vegas in Space, as much I as I love those for their own sake.

-Brandon Ledet

Unsane (2018)

I never particularly understood what makes Steven Soderbergh unique as an auteur until we covered his cerebral, low-fi prank Schizopolis for a Movie of the Month conversation last year. Filmed cheaply on Super 8 cameras while dicking around in the hellish mediocrity of Baton Rouge, Louisiana, Schizopolis is alone justification for Soderbergh’s reputation as a scrappy experimenter in content & form. If I hadn’t already gotten on his wavelength by catching up with that experiment in low-fi irreverence last year, 2018’s Unsane would have been just as viable of an entry point. Here, Soderbergh bridges the gap by getting on my wavelength, delivering the exact heightened horror schlock I cherish the most at the movies. Filmed on an iPhone and shamelessly participating in every mental institution thriller cliché you can imagine, Unsane is a Soderberghian experiment in the lowest rung of genre filth. It uses that unlikely platform to explore themes ranging from capitalist greed in the modern medical & prison systems to male-dominated institutions’ flagrant dismissal of the concerns of women to the power dynamics of money & gender in every conceivable tier of society. Much like how Schizopolis mixed heady existential crises with the lower irreverence of Kids in the Hall sketch comedy, Unsane experiments with a teetering balance between microbudget exploitation cinema & power-skeptical radical politics. They’re two flavors that shouldn’t mix well together in a single container, but find a chemically explosive reaction in the clash.

Claire Foy stars as a cutthroat corporate stooge who works in one of those sickly, florescent-lit cubicle hells from past Soderbergh joints like Schizopolois & Full Frontal. She comes across as aggressively uptight & snooty, but not without reason to be on-edge. Her mother constantly infantilizes & undermines her. Her boss leverages his position to hit on her without consequence. Potential Tinder hookups pose a threat of physical harm to her as a single woman who lives alone. Her steeled exterior is a performative defense, mostly because of a violent stalker from her past that has driven her into a constant state of fear & paranoia. As she relapses into seeing this stalker’s face in spaces he logically cannot occupy, she seeks psychiatric help from a mental health facility that tricks her into “voluntarily” committing herself for suicide watch. Once she’s locked into that system, the hospital uses every small infraction possible to extend her stay, heartlessly milking her for insurance money. The scam is described (mostly by a fellow level-headed patient, SNL vet Jay Pharaoh) in terms of a prison sentence: “They’re locking up sane people for profit,” “Do your time. Keep your head down,” “Learn how to live the routine,” etc. Remaining cool, calm, and collected proves to be impossible, though, as the stalker she fears so much surfaces as an employee of the hospital’s, an authority figure she cannot escape. Worse yet, nobody believes her, perhaps not even the audience. The rest of the film from there is a cheap slasher masquerading as a giallo mystery & a wryly funny descent into the bowels of Kafkaesque capitalist bureaucracy.

Besides my more general appreciation for morally tacky horror, I have a very specific love for affordable fad technology being documented in microbudget (and often technophobic) genre pieces. In the past, I’ve praised at length the laptop POV of Unfriended, the gaming app aesthetic of Nerve & #horror, the ringtone eeriness of Suicide Club, the GoPro energy of Afflicted, the Snapchat pop grime of Sickhouse, and so on. On the surface, Unsane’s iPhone cinematography appears to be closer tied to the classy transcendence of the medium in works like Tangerine & Damascene, but the film is too deliberately, persistently ugly to make that leap. Soderbergh intentionally chooses outright hideous angles & vantage points that recall daily digital footage we’re used to seeing outside of cinematic contexts: security camera pans, low-angle YouTube uploads, uncomfortably close webcam conversations, voyeuristic distance in clips of celebrities’ or strangers’ public behavior covertly captured on smartphones. However, outside a brief sequence where social media is explained to be a security liability to stalkers’ victims, there isn’t much outright paranoia about the evils of modern technology reflected in this approach. Instead, the film uses pedestrian modes of everyday, we-all-do-it filmmaking to approximate the feel of an investigative journalist sneaking a hidden camera into a crooked mental institution that holds patients against their will, like the horror film equivalent of an episode of Dateline NBC. An occasional experiment in double-exposure digi-photography pushes the aesthetic beyond that approach to match the protagonist’s manic (or too-heavily medicated) psyche, but Unsane mostly dwells in the drab digital hell we’re immersed in online daily. It’s something I always appreciate from my trashy horror movies, if not only as an honest document of our current culture as it truly looks to the unfortunate souls who live it.

Almost anything I could praise about Unsane would potentially be a turn-off to other viewers. Like with last year’s Split, I love the films schlocky premise as is, but wouldn’t hold it against anyone who finds its treatment of mental illness as morally repugnant. As I’ve learned from recommending small budget technophobic horrors in the past, not everyone shares my voracious appetite for pedestrian digital photography in their proper cinema. Claire Foy’s central performance (as the wonderfully named Sawyer Valentini) might be universally recognizable as a knockout punch of paranoid tension, but it’s in service of a dark, dry, often cruel sense of humor with punchlines like “Hail, Satan!” & offhanded blowjob references that might derail her presence’s wider appeal. I’m saying this to note that, like Schizopolis & Full Frontal, Unsane is firmly rooted in the required taste end of Soderbergh’s career, far from the bombastic crowd-pleaser territory of an Oceans 11 or a Magic Mike. Respecting its themes of abuse within the bureaucratic capitalist paradigm or of men in power dismissing the claims of women in crisis is not enough in itself. You must also be down with its indulgence in the moral & visual grime of microbudget exploitation horror. That dual set of interests might be a slim column on the Venn Diagram of Unsane‘s genre film experimentation, but I totally felt at home in that position. With Schizoplolis, I ventured out into the wilderness of Soderbergh’s psyche to understand him on his own terms. With Unsane, he returned the favor by stooping down to my lowly genre film trash pile to offer me a leg up.

-Brandon Ledet

November (2018)

When James & I covered a few Andrei Tarkovsky movies for the podcast last year, I found myself impressed by the Russian auteur’s talents as a visual craftsman, but more than a little frustrated by his work as entertainment media. With features that sprawl past the three-hour mark and fret over political & philosophical crises of Faith, Tarkovsky’s work often feels like an academic prerequisite more than movies to be “enjoyed.” Thankfully for my unintellectual mush-brain, 2018 has already offered a couple correctives to my frustrations with the Tarkovsky aesthetic. Most notably, Alex Garland’s sci-fi puzzler Annihilation reimagines Tarkovsky’s Stalker as a much more conventionally entertaining genre picture with scary monsters, a manageable runtime, and a clearly discernible narrative. This year’s more esoteric Tarkovsky remix can be found in November, which feels like the long-lost blooper reel to the director’s interminable religious epic Andrei Rublev. Shot in a black & white digital haze, November continues Rublev’s grueling drudge among the intensely religious, beaten-down peasants who struggle outside the comforts of the Christian elite. Unlike Rublev, this low budget indie often lightens the mood of its descent into the brutality of abject poverty with matter-of-fact depictions of pagan witchcraft, shit jokes, and Three Stooges-style slaps to the face. Sometimes this intruding irreverence can hit a sour note, particularly when it finds its amusement in sexual violence, but for the most part it’s the exact Andrei Rublev blooper reel I didn’t know I needed until it was casting spells and farting directly in my face.

Much like how The Witch literalizes the superstitions of New England Puritans, November depicts in frank terms Eastern European (particularly Estonian) folklore. Witches prepare salves that transform their clients into wolves for a night (and a price). Peasants make deals with the Devil that bring their farm equipment to life as all-obliging puppets/sculptures (“kratts” in the film’s parlance). Ancestral ghosts visit the living from beyond the grave to break bread & offer advice. Among this black magic free-for-all and visitations from the Plague (personified as common farm animals, naturally), the peasants stave off Christian conversion efforts by mixing the new religion with preexisting pagan practices and stave off their own hunger by stealing from everyone in sight: their bosses, The Church, The Devil, each other, etc. A tragic story of unrequited love emerges from this grimy, surreal backdrop, but its circumstances are too bizarre to land with much emotional impact. November is slow and not especially funny, even when indulging in outright scatological slapstick. It’s absolutely fascinating as a curio, though. The D.I.Y. puppetry of the kratts has a distinctly humorous Eraserhead quality (which the film could have used more of; the kratts steal the show). The matter-of-fact depictions of practical effects witchcraft are persistently endearing, especially in their achievement of visualizing human-size chickens through miniature set pieces. The desperation & audacity of the characters’ thievery is cumulatively jaw-dropping, as it proves to show no bounds or shame. The only ways the film stumbles, really, are in being too aggressively odd to stage an emotionally engaging plot and in finding occasional slapstick amusement in rape. In every other way, it’s the exact pagan fairy tale farce it presumably set out to be, as much as anyone could guess what a film this deliberately loose in tone & logic intended to achieve.

I should probably do a better job of justifying my comparisons of November to Andrei Rublev, but most of the details they directly share are in the margins: religious fanaticism, pagan ritual, soul-crushing poverty, images of water layered with tree branches & other foreign objects that distort or drift away before your eyes can fully adjust. November is ultimately too silly & irreverent to be exactly comparable to that immensely personal Tarkovsky work, but I understand them as reflections of each other all the same. As the goofier curio that depicts supernatural witchcraft instead of real-world war, I much prefer November’s end of that aesthetic, just as I preferred Stalker when it featured Natalie Portman firing bullets at a nightmarish alligator-beast. Still, November has entertainment value limitations of its own. With more witches & kratts and fewer rape jokes I could have easily fallen in love with this weird little Tarkovsky blooper reel. As is, it’s enjoyable as a bizarre midnight movie curio, but still mildly frustrating for having had the potential to amount to more than that.

-Brandon Ledet

Ringu (1998), Suicide Club (2002), and the Horrors of the Technological Myth

The opening dialogue of the 1998 horror genre game-changer Ringu is an urban legend, a Candyman-style recitation of the now-iconic curse that drives the film’s plot. At a casual slumber party, two teenage girls discuss a cursed VHS tape that, once watched, will kill its viewer in a week’s time. The scene starts playful, but once the reality of the tape’s existence is accepted the tone turns sinister. In the dead silence of their now-terrified mood, a landline phone rings loudly in an abrupt, bloodless scare. It’s difficult to see now in the 2010s exactly how monumental of a shift Ringu was on the horror landscape. Along with the found footage-pioneering The Blair Witch Project, Ringu helped usher in a new era of horror that shifted away from the previous decades of stale slasher rehashes & sequels towards a then-fresh aesthetic built on atmosphere & folklore instead of a mad, masked killer. Ringu’s success (and the success of its Gore Verbinski-directed American remake, The Ring) is often credited for sparking the “J-horror” wave of the early 2000s, but I don’t think it gets enough credit for inspiring a wave of technophobic horror works that adapted the concerns of earlier films like Videodrome to the culture of the digital age. The Grudge, Pulse, and Dark Water are perhaps the most notable properties directly inspired by the Cursed Technology folklore of RIngu, but I think few movies pushed its aesthetic into as weird & wild of a place as our current Movie of the Month, Sion Sono’s Suicide Club.

I don’t believe it’s possible to truly, genuinely participate in modern mythmaking without including technology in the text. Ringu smartly fulfills that requirement by focusing on technology that’s just barely outdated: VHS cassettes, cable access television, Polaroid cameras, and landline telephones are all just barely-obsolete technologies that the film uses to establish the world of its televised curse. It also mixes in traditionalist concepts like vengeful ghosts & clairvoyant visions to match this new Evil Technology folklore with a sense of dark, old world magic. Suicide Club distorts this method drastically in the way most post-Ringu technophobia horrors tend to, by making its Evil Technology current. For all its strange pondering on the crepiness of cults, pop idols, cheerful children, and kawaii culture, Suicide Club is at its heart a movie about the evils of the internet. Released at a time when the internet was young & sparse, the movie gets a lot of mileage out of the eeriness of haunted websites and the danger of anonymous message boards. The traditionalist technophobic lore of Ringu is an idea picked up from works like Videodrome and (going way further back) The Yellow King: the idea that viewing or hearing something cursed could be lethal. Most technology-obsessed horrors that followed in Ringu’s wake echoed that same pattern, killing its victims by exposing them to lethal websites. The basement-level trash pic FearDotCom even featured the tagline “Want to see a killer website?” to drive the point home. Suicide Club pushes the idea much further, disorienting its audience by emphasizing the way Online Discourse has “disconnected” us from our “selves” and using the internet to spread a killer idea instead of a killer website. The curse that spreads through the internet in Suicide Club is a philosophical question, dangerous information that can be passed on through new technology in just a few key strokes. By now, the technology on display in the film is just as outdated as anything was in Ringu, but that dissociative, information-spreading aspect of the internet remains creepily relevant.

Surely, the most iconic image in Ringu is its money shot of a wet-haired ghost girl climbing out of a television set to claim her final victim in the film’s closing minutes. Like Blair Witch, Ringu strayed from the traditional trills of a body count horror to focus more on atmosphere & folklore, so the emergence of this TV static ghost is a one-time affair. The ghost’s victims tend to die open-mouthed, as if in shock, their bodes discovered after the fact. Suicide Club is a much gorier movie, even opening with a scare of over fifty high school students jumping onto train tracks in a mass suicide pact, coating the screen in rivers of blood. Where Ringu lingers on the imagery of spooky technology, filtering the occultist images of its vengeful ghost girl through the digital camcorder grain of a VHS tape, Suicide Club mostly uses the internet as a conduit for its killer, suicide-inspiring philosophy. Given its more hyperactive, gore-minded style of horror, I’d understand if some people would bristle at my suggestion that the films should even be compared. Whenever I doubt Suicide Club’s direct lineage form Ringu, though, I just think back to its trailer. The ad focuses in on a creepy fax machine in the film’s hospital setting. Like with the spooky technology on display in Ringu, the fax machine is kind of an obsolete redundancy in the film, set in the early days of email. The ad pushes the connection even further, though, including cutting room floor imagery of long, wet, black hair emerging from the machine and stretching across the floor. The only way the image could have been closer to Ringu’s most iconic moment is if the fax machine were instead a computer monitor or a television set. For all its myth-minded tonal seriousness, Ringu also ends with a thumping, dance music club track over its closing credits, which isn’t all that different than the incongruous J-pop soundtrack that clashes with Suicide Club’s horrific indulgences in gore. Suicide Club isn’t as faithful to Ringu’s aesthetic as other technology-obsessed J-horror releases that it inspired, but the two films are inextricably linked in my mind.

I don’t understand the widely-held belief that the American remake of Ringu is somehow better than the Japanese original. Gore Verbinski certainly has a slick, distinctly cinematic eye and there’s a sensational scene involving suicidal horses that raises the energy level, but there’s nothing especially innovative about the picture. Ringu is much scrappier & more adventurous, looking for new, modernist modes of horror mythmaking on a bargain budget. It’s only a step above Blair Witch in that way, attacking an ambitious idea through drastically limited means, something The Ring could never claim. However, I do believe Suicide Club successfully picked up the better aspects of Ringu (particularly its technophobic version of modern mythmaking in a horror context) and pushed them into weirder, more ambitions places far surpassing the limited imagination of its inspiration. Ringu is a traditionalist, folklore-minded work in which ghosts invade our modern spaces through slightly outdated technology. Suicide Club, by contrast, is a wildly kaleidoscopic work of blood-soaked mayhem in which then-current technology is a conduit for unknowable, unstoppable evil. Even though I prefer the no-fucks-given audacity of the latter aesthetic, I do majorly respect Ringu for inspiring it. In case you couldn’t tell from my last two Movie of the Month selections, Suicide Club & Unfriended, I’m a huge fan of technophobic, internet-obsessed horror and I can’t imagine that subgenre existing in its current state without the guiding hand of Ringu (or the camcorder technology obsession of The Blair Witch Project, its American cousin).

For more on March’s Movie of the Month, Sion Sono’s technophobic freak-out Suicide Club, check out our Swampchat discussion of the film, this comparison with its goofy American counterpart, FearDotCom (2002), and last week’s look at its unexpected Danish counterpart, Bridgend (2015).

-Brandon Ledet