A Wrinkle in Time (2018)

The popular myth about A Wrinkle in Time is that it’s an “unfilmable” novel, but there have certainly been more out-there, ethereal works of fiction adapted to the big screen with great success, so I don’t necessarily buy that. Ava DuVernay’s recent big screen adaptation of the children’s fantasy novel is being lumped in with past failed attempts, including a horrendous-looking made-for-TV monstrosity from 2003 that’s way beneath its pedigree as a big budget Disney release. I don’t think that comparison is giving DuVernay’s ambitious, bravely earnest self-empowerment fantasy enough credit for the admirably bizarre (even if frequently minor) successes it pulls from its loose-logic source material. I think the problem might largely be viewers’ emotional attachment to a novel that meant a lot to them as kids, but must be streamlined & reshaped to be presentable in a feature length movie format. The best novels leave a lot of mental space for readers to fill in the details, which is a luxury the visual medium of filmmaking cannot afford, so the difference between a reader’s mental picture & what ends up on the screen is always going to be a little jarring. While watching A Wrinkle in Time I thought a lot about Boomer’s review of Annihilation, which he called an “A+ science fiction that also happens to be a D+ translation of the source material, if your qualifications for a good adaptation revolve solely around how closely the film version adheres to the novel.” To me, that A+ means the adaptation was a total success, faithfulness to the source material be damned. I’d more likely call A Wrinkle in Time a C+ fantasy picture, as I’m not nearly as enthusiastic about it as I am about Annihilation, but in being even a passably enjoyable film that could’ve been improved upon, it still defies the idea that its inspiring novel is “unfilmable.”

Oddly enough, its adventurousness as an adaptation is not the only facet of A Wrinkle in Time that reminded me of Alex Garland’s Annihilation. Josh Larsen of Filmspotting has already expanded upon the surprising similarities between their dual mind-bending trips into alien landscapes (The Camazotz & The Shimmer, respectively) elsewhere, but what’s fascinating to me is the way A Wrinkle in Time makes Annihilation’s brand of sci-fi psychedelia palatable to children by softening it with Oprah-flavored self-empowerment & Disney Channel precociousness. Oprah Winfrey herself appears in A Wrinkle in Time as a godlike figure in outer space drag makeup. She & her lesser eternal-being underlings (Reese Witherspoon & Mindy Kaling) relieve a depressed young nerd from grief over her NASA scientist father’s disappearance by offering her a chance to miraculously travel through space & time to rescue him from a realm ruled by Fear & dark thoughts. Backed by a queasily earnest inspo-pop soundtrack and blown up to almost kaiju-sized proportions, Oprah is in her element here. The movie is built around her career-long self-help messaging about overcoming fear & self-doubt. This advice & reinforcement is doled out to our troubled protagonist in encouraging slogans: “You have no idea how incredible you are,” “Be a warrior,” “You have such beautiful faults,” “We can’t take any credit for our talents; it’s how you use them that counts,” etc. The middle school drama she suffers enough to need this New Age inspo encouragement has a distinct Disney Channel vibe to it that will directly appeal to children, whereas adults are likely to see cheese. Oprah & her magical space crew can only prepare this child so much for the psychedelic darkness that will greet her (along with history’s most annoyingly shrill adopted brother & a blank page love interest) as she enters the nightmare landscape of The Camazotz to rescue her father, much like Natalie Portman’s complete lack of preparedness at the edge of the big evil soap bubble in Annihilation. The surprises and challenges that await her there are genuinely odd, distributing stuff and make any of the awkward precociousness of the build-up worthwhile for the emotional payoff.

Everyone seems to have an opinion on how A Wrinkle in Time could have been improved as an adaptation, so I might as well offer mine here: this film should’ve been animated. As a modern, Disney brand exercise in CG spectacle, the film is already in a way a live-action/animation hybrid. Oprah’s five-point star silhouette & 50ft stature already make her resemble a Hayao Miyazaki character. Reese Witherspoon briefly transforms into a flying lettuce dragon that would have been a lot easier to stomach in a 2D animation context. The literalized encroachment of an evil Darkness poisoning the Universe with fear & self-destructive thoughts works a lot better in the proto Disney-Miyazaki collaboration Little Nemo’s Adventures in Slumberland. There’s a lot of reverence for flight & Nature in the film that feels familiar to Studio Ghibli territory (not to mention the studio’s tendency to adapt female-penned fantasy novels); the recent animated release Mary and the Witch’s Flower telegraphed its melding of science & magic; last year’s Your Name. laid out a lot of solid groundwork for how its more intangible, psychedelic impulses could’ve been represented onscreen in expressive, illogical indulgences in traditional animation. God help me, I think I’m saying I would have enjoyed A Wrinkle in Time more if it were a modern anime, the last major refuge for traditional, hand-animated cinema. As someone who doesn’t watch nearly enough anime to be considered even slightly informed on the subject and hasn’t read the film’s source material in at least two decades, my take on how to successfully adapt A Wrinkle in Time to the screen should be treated as highly suspect. I do think the logical freedom of animation could do this book wonders, though.

As a sucker for wide-eyed earnestness & soft psychedelia in children’s work, I enjoyed A Wrinkle in Time more than I found fault in it. The larger critical community’s dismissal of better works like Tomorrowland & Wonderstruck that operate within a similar tone means this movie never really had a chance for anything near universal appeal. That’s purely a matter of taste, though. What really bugs me is the idea that the movie was mediocre because its source material is “unfilmable.” In every other way Ava DuVernay’s Oprah-worshipping Annihilation Jr. psychedelia might have been only a mild success, but it’s in itself proof that an affecting, engaging adaptation of the novel can be (and now has been) done. There’s also huge chance that the film’s Disney-level distribution will get it in the hands of the people who need it most: depressed, unsociable middle school nerds who could use a 50ft Oprah-sized ego boost. I imagine those kids will then be led to the novel and form their own ideas about what is and what isn’t “filmable.” Those are the takes we should probably trust the most; feel free to ignore mine in the meantime.

-Brandon Ledet

The Haunted Mansion (2003)

Much like the NFL, WWE, and RuPaul’s Drag Race, Disney has always had a knack for obsessively promoting & examining its own legacy. It wasn’t until the past few years that the insanely massive media conglomerate owned every single major player intellectual property imaginable, but judging by the way the company has publicly patted itself on the back since its inception, you’d think that was the case for decades. One of the more amusingly tacky ways this self-celebration has manifested itself is in Disney pop culture media’s synergy with the brand’s amusement parks – Disneyland, Disney World, and beyond. I totally understand the appeal, both for creator & consumer, of turning Disney’s most popular properties into theme park rides fans can physically visit & interact with. By the late 90s, though, that wasn’t enough for Disney’s insatiable need to publicly glorify itself. In the last two decades the company has begun to make movies based on its theme park rides in an an absurd act of reverse engineering. This started small enough with a Disney Channel made-for-TV original starring a late-in-his-career Steve Guttenberg, but eventually ballooned into a five feature film series starring one of the world’s most famous (and most despicable) movie stars, Johnny Depp. The Pirates of the Caribbean series has been the biggest financial payoff in Disney’s gamble to market its theme park attractions on the big screen (recent diminished returns notwithstanding) and there have been a couple great Disney Ride films accidentally made along the way (Tower of Terror & Tomorrowland, namely), but for the most part people (mainly critics) have not been buying what Disney had been selling in those films: itself.

The first few attempts to adapt a Disney park theme ride for the big screen were meek acts of testing the waters. The 1997 Tower of Terror film was made for broadcast television. The 2000 space adventure Mission to Mars somehow nabbed a big name director (Brian De Palma, of all people) and went into wide theatrical release, but was based on a long-forgotten ride that had closed almost a decade before the film’s release. The ill-conceived (but oddly fascinating) 2002 Country Bears movie was marketed only for the smallest of children, to whom we shovel irredeemable garbage on an annual basis (i.e. Minions, The Emoji Movie, etc.). It wasn’t until the 2003 Eddie Murphy horror comedy The Haunted Mansion that Disney released a major motion picture meant to appeal to the entire family that was based on one of its currently visitable theme park attractions. The Haunted Mansion was an interesting experiment in the way it asked loyal fans of the Disney brand to fall in love with a feature-length advertisement for its own product: a haunted house “dark ride” you could visit at any one of its major theme parks. The experiment succeeded commercially, (rightfully) failed critically, and openly participated in the dual nature of Art & Commerce that always plagues the movie industry, although typically in a more hushed tone. Directed by nobody workman Rob Minkoff, who also helmed The Lion King & Stuart Little with an equal absence of passion, The Haunted Mansion is no more vibrantly alive than any of the CG spectres that torment Murphy’s family in its haunted house plot. The movie plays like a series of boardroom decisions that spiraled out of control into a family-friendly horror comedy that is neither funny nor scary and feels about as genuine in its genre nerdery as The Adventures of Pluto Nash. Just about the only interesting thing about The Haunted Mansion is its pioneering nature as a feature-length advertisement of a currently-operational Disney Park ride, the lowest of artistic ambitions.

Eddie Murphy stars as a money-obsessed Business Dad who spends too much time trying to grow his real estate business and too little effort connecting with his wife & kids. This stock Kids’ Movie Conflict is complicated when he interrupts his family’s vacation to check out a potential property purchase, the titular haunted mansion. The plot doesn’t develop much from there, besides the gradual reveals of every inhabitant of the home being a ghost with unfinished business who failed to cross over to the other side. The ghostly lord of the home mistakes Murphy’s wife for a long-lost love of his own, who can be seen in various oil paintings throughout the mansion, another Stock Movie Conflict employed by countless vampire & ghost pictures. Given that the ghostly home owner & his various ghost servants are white people from a bygone century, this interracial romance angle raises a few interesting questions about the racial dynamics of the house’s past, questions the movie isn’t interested in exploring. Instead, Murphy has to hurry to both prevent the most handsome, wealthy ghost from “getting jiggy with” his wife (kill me) and to save his kids from the other supernatural threats crawling all over the home: spiders, skeletons, a surprisingly effective Terrence Stamp. The rest of the ghostly cast is rounded out by the comic relief of the always-welcome Wallace Shawn & a Jambi-type performance from Jennifer Tilly. Will Eddie Murphy have time to save both of his children’s lives and prevent his wife from getting sexually assaulted by a handsome ghost? My guess is that you already know the answer, but are coming up short with a reason to care, which is more than fair.

Plot is not nearly as significant here as recreating the holographic ghosts & ghouls of the Disney theme park ride source material, which the movie actually does fairly well. The introductory title cards feel like a haunted house initiation, warning “Welcome, foolish mortals . . .” before recreating the ballroom of dancing ghosts that constitute the theme park ride’s centerpiece. Besides the CG ghosts that recall the live action Casper movie in tone, The Haunted Mansion also employs special effects master Rick Baker to provide some tangible atmosphere. A Harryhausen skeleton army & swarms of threatening spiders look especially great, with other haunted house effects like Videodrome-esque breathing walls, a Billy Bones-style zombie, and visual references to suicide by hanging tilting the story towards genuine horror. Singing barber shop quartet statue busts (an integral part of the ride) and a musical instrument seance straight out of an Ed Wood film (Night of the Ghouls, to be specific) are much more in line with a cutesy, safe-feeling horror comedy vibe, which is totally fine given the film’s nature as a cynically commercial Disney property. Terrence Stamp’s presence as an evil, ghostly butler cuts to the core of what’s wrong with the film at large. He’s genuinely creepy on a scene to scene basis, but often has to pause his schtick to deal with Eddie Murphy, who aims to annoy at every possible turn. At one point, Stamp even bellows, “If I have to listen to another word from that insufferable fool, I believe I’m going to burst,” which was the one line that got a legitimate laugh out of me. Listening to Murphy run lame bits about whacking spiders with magazines & ghosts “getting jiggy with” his wife into the ground for minutes at a time completely poisons any atmospheric mood or comedic ambition built by Baker, Shawn, Tilly, or Stamp. Murphy simply isn’t funny, which is a major problem considering how much screen time he’s allowed to devour.

Guillermo del Toro has stated publicly that he’d love to remake this film without the Eddie Murphy angle and, after Crimson Peak, it feels as if he already did. It’s easy to see what the director may have connected with on its basic level of being a haunted house dark ride attraction adapted into a feature. The Haunted Mansion is one of my favorite Disney World rides, but I have no real problems or reservations with the way it’s been adapted to the screen, personally. How could I? The idea of believing your own hype so completely that you think your theme park attractions deserve a The Movie! version is so absurd that it’s kind of a miracle every single one of these Disney Ride movies isn’t as much of an artistic failure as The Haunted Mansion turned out to be. If it weren’t for the success of the Pirates debut just a few months later this could’ve been the end of the Disney Ride movie as we know it today, a fate that would’ve been very much deserved.

-Brandon Ledet

Tower of Terror (1997)

Expectations can make or break a movie-watching experience if you allow them too much headspace. I try to approach every film with an entirely blank slate, but it can be difficult to achieve that intellectual distance. For instance, watching a mid-90s Steve Guttenberg helm a made-for-TV kids’ movie based on a Disney World theme park attraction comes with its own expectation baggage that’s difficult to leave at the door. To be crassly honest, I expected a pile of shit. 1997’s Tower of Terror movie is a thoroughly pleasant surprise, then, shirking the stench of its compromised pedigree in nearly every scene. Even as a cheaply made VHS era kids’ horror starring The Gutte, the film is a massive improvement over Disney’s other haunted house amusement park ride adaptation, the miserable Eddie Murphy comedy The Haunted Mansion. It’s a charmingly silly, mildly spooky comedy that delivers just as much genuine entertainment as it does unintentional camp. I can’t parse out how much of my enjoyment was a surprise result of setting my expectations low, but that ultimately does not matter. What matters is that, against all odds, Tower of Terror is a good movie.

Steve Guttenberg stars as a sleazy photojournalist for a National Enquirer type publication, where he publishes hoax stories of alien autopsies & ghostly apparitions. Child actor (turned indie darling) Kirsten Dunst co-leads as his accomplice & niece, helping The Gutte fulfill his obvious destiny as a Goofy Uncle archetype. The pair get in over their heads when a mysterious old woman rope them into investigating a real life paranormal mystery, a 1939 incident at the infamous Hollywood Hotel that occurred on Halloween night. That evening, during a glamorous Halloween party (complete with big band swing music) a Shirley Temple/Baby Jane Hudson archetype mysteriously disappeared along with her drunk parents, her nanny, and a bellhop when the elevator car was struck by magic lightning. The answer to the mystery of what caused this supernatural event is explained upfront with the old lady’s tales of evil witchcraft and a Book of Souls MacGuffin. As Dunst & The Gutte search for this all-powerful talisman in the haunted hotel, however, the source of that witchcraft is called into question and the ghosts of the missing weigh in on what really happened that Halloween night. It all has very little to do with the actual Tower of Terror ride, but as a What Ever Happened to Baby Jane? by way of Hocus Pocus or Jumanji plot, it all works out as a perfectly entertaining children’s creepshow.

The actual Tower of Terror at the Disney amusement park is also shaped like a 1930s hotel and was actually utilized for the film’s frequent exterior shots to establish setting & mood. The ride is Twilight Zone-themed, however, which is a licensing choice this made-for-TV venture couldn’t afford to make. Instead, the hotel is utilized as a kind of standard issue haunted house contraption where headless figures brandishing meat cleavers, singing child ghosts dressed like the twins from The Shining, and elevators full of hellfire pop up from around corners to startle the audience. Instead of treating the film like a single trip through this haunted space like an amusement park ride, however, its ghostly mystery & fascination with witchcraft is spread over several days. This allows for long, bizarre speeches about “banishing children to the underworld” and how the lightning “half-zapped” everyone in the elevator, trapping them in limbo. Director D.J. MacHale doesn’t have many credits to his name, except that he helmed twenty episodes of the Nickelodeon horror anthology Are You Afraid of the Dark?, which almost makes him overqualified for the task. For better or for worse, the movie plays like a feature length episode of that show that just happens to star two recognizable faces (along with exciting bit players like Melora Hardin & John Franklin) and is based off an amusement park ride (complete with mimicking the ride’s elevator drops at its climax, naturally). Expectations aside, it’s a form of entertainment I’ve been trained to appreciate for nearly my entire life.

Somewhere around 2015, as with all Disney properties (including The Haunted Mansion, somehow), there were talks of remaking Tower of Terror as a new, presumably better-funded feature. You can easily see how the studio would find easy potential in that idea, even if they nuke this original version out of existence & return to the property’s Twilight Zone roots. If that idea is dying along with the theme park attraction (which is gradually being replaced with some kind of Guardians of the Galaxy ride), however, the original will still persist as a perfectly entertaining, family-friendly haunted house tour starring Dunst & The Gutte. Even that kind of a modest success exceeds expectation, which is as good of a litmus test for a movie’s worth as anything, I suppose.

-Brandon Ledet

Paddington 2 (2018)

“If we’re kind and polite, the world will be right.”

I stubbornly ignored all recommendations for the first Paddington film for a solid two years, mostly out of disgust & disinterest inspired by its advertising. The CGI design of the titular bear was especially a huge turn-off, giving off the feeling of a computer-animated Charmin commercial flavored with a pinch of British whimsy. When the unanimous praise for Paddington 2 started rolling in recently, I finally decided to give the first one a shot (it was lurking on Netflix, after all). The experience turned out much better than other recent experiments where I allowed critical praise to bully me into watching children’s films I had zero interest in (Moana and Coco both come to mind), but I still couldn’t quite match the consensus enthusiasm. Paddington is a decent, occasionally clever children’s film about an undeniably lovable bear. Paddington 2, it turns out, is a massive improvement on that initial outing: a total, absurdly wholesome joy. Where the first film only got past my heartless cynic defenses enough to elicit a few chuckles & “awwwww”s, the sequel made me cry for the last five minutes solid, both out of grief & out of elation. Paddington 2 reminds me of the trajectory of the Babe series, where the first film is a simple, adorable portrait of a wholesome talking animal and the second, Pig in the City, is a feverishly ambitious work of fine art that contrasts that lovable animal against a harshly cruel world that does not deserve them. Like Babe, Paddington makes everything he touches better through pure, unashamed kindness, so it only makes sense that his own film franchise would only get better the more time it spends with him.

I suspect this is a holdover from the Paddington storybooks, but the real crux of this series is its function as an allegory about modern immigration. An orphaned bear “from deepest, darkest Peru,” Paddington is a sweetly polite, courteous cub who is shunned on sight by most strangers he greets in London. Peter Capadli is the most flagrant racist in Paddington’s life, referring to the bear as “an undesirable” and forming a “community defense force” to keep an eye on his potentially criminal behavior. The first Paddington film profiles a white, affluent London family (featuring Downton Abbey’s Hugh Bonneville & The Shape of Water’s Sally Hawkins) as they grow to love the bear for the kindness inside him, despite their initial prejudices. Paddington 2 finds their neighborhood transformed into a harmonious cultural tapestry where people of widely varied backgrounds coexist in functional peace, thanks largely to Paddington’ s bottomless aptitude for kindness & politeness. We then see how grim the world becomes without the impossibly wholesome influence of this Peruvian bear. While merely attempting to purchase a birthday present for his aunt, Paddington is framed for a white man’s crime and leveled with a ten-year prison sentence, thanks largely to old-fashioned racial profiling. Of course, he makes the best of this situation as he can, transforming his Dickensian hellhole of a prison into something resembling a Wes Anderson confectionary or a live-action adaptation of Animal Crossing. It’s still a difficult-to-stomach injustice, though, one that leads to a speeding train conclusion more befitting of an action thriller than a children’s movie. I don’t want to spoil any of the weird, emotionally traumatic places the movie goes as its story flies off the rails in a delightfully excessive climax, but I will say this: when Paddington does finally get his aunt a birthday present, I cried like an idiot baby. I’m having a difficult time just writing about it without crying; it’s that goddamn wholesome.

Besides its heartwarming empathy for immigration narratives and general, genuine sweetness, the Paddington franchise also impress as a visual achievement. The dollhouse miniatures of the first film were an excellent start for an aesthetic perfected in the second. Paddington 2 is a multimedia sensory experience, mixing in 2-D pencil-sketch animation, pop-up book landscapes, and even more complex miniatures to convincingly capture a sense of childlike wonder. There has always been dissent against the wholesome tweeness of visual artists like Michel Gondry & Wes Anderson (whose Grand Budapest Hotel feels like an especially strong influence here), but those naysayers typically don’t give full credit to the deeply devastating sadness that lurks just under their works’ meticulously manicured surfaces. Paddington 2 nails both sides of that divide – the visually precious and the emotionally fragile – while teaching kids an important lesson about applying simple concepts like politeness & manners to their interactions with social & cultural outsiders. It also backs up its precious visual indulgences with an informed, classic sense of physical comedy, directly influenced by silent era legends like Charlie Chaplin & Buster Keaton. I could see an outsider being turned off by the promised whimsy of the film’s steampunk circus backdrop, treasure map side plot, and cutesy pop-up book illustration asides, but director Paul King carefully arranges all these visual influences & aesthetic touches with such a careful sense of craft that it’s near impossible not to be won over by them in the moment. We always say we wish more children’s films were ambitious in their craft & purposeful in their thematic messaging; Paddington 2 wholly satisfies both demands.

I don’t want to suggest that watching the first Paddington movie was a waste of time or a total letdown. If nothing else, it functions as a kind of superhero origin story (if kindness & politeness can be understood as superpowers), laying a lot of the visual & metaphorical groundwork for what’s accomplished in its magnificent sequel. It’s worth watching just to get accustomed to Paddington’s world, as everyone from the director to single-scene side characters returned for the second go. Everything about Paddington 2 is an improvement on its predecessor, though. The physical comedy is funnier. The visual craft is more inspired. The villain is more entertaining & complex (I swear Hugh Grant is channeling Theatre of Blood-era Vincent Price here). Even Paddington’s impossibly sweet selflessness in the face of prejudice – as he sacrifices his freedom to improve someone else’s birthday – comes across more clearly. Paddington 2 is the perfect, heartwarmingly empathetic children’s film confectionary everyone’s been trying to sell me with the first movie for the last two years. Now it’s my turn to be an annoyance and hyperbolically promote this picture to people who have zero interest in watching it.

-Brandon Ledet

Mary and the Witch’s Flower (2018)

Mary and the Witch’s Flower is the exact kind of movie that’s destined to be undervalued & taken for granted on sight. The first picture from the Studio Ghibli spinoff production company Studio Ponoc, it’s automatically going to suffer many unflattering comparisons to classic Hayao Miyazaki works like Kiki’s Delivery Service & Spirited Away. Adapted from the 1971 fantasy novel The Little Broomstick, which heavily features a school for witches & wizards, the film is also likely to be compared unfavorably to J.K. Rowling’s Harry Potter series (which likely borrowed just as much from its source material as it did elsewhere; Rowling’s work is practically a pastiche). Instant familiarity is destined to temper a lot of enthusiasm for Mary and the Witch’s Flower, but that kind of dismissive ungratefulness doesn’t consider just how rare of a treat this kind of thoughtful, traditionally animated work actually is on the modern children’s film cinema landscape. Given how much of a sucker I was for the goofy magic of The Worst Witch (speaking of works that likely heavily inspired Harry Potter) and the anime-lite tones of Little Nemo’s Adventures in Slumberland at the time, I’m convinced this would have been my favorite movie as a kid, were it released in the early 1990s. Anime has gradually become the last refuge for thematically thoughtful, intricately crafted traditional 2D animation. It’s worth celebrating a new studio’s arrival as a contributor to keeping that tradition alive instead of brushing them off for feeling like they’ve always been around. Besides, as a subject, witchcraft is just inherently badass.

The titular Mary is a bored preteen wasting away the final scraps of her summer in her great-aunt’s gorgeous country home. This idleness inspires her to follow a couple mischievous kittens into the woods in a down-the-rabbit-hole experience that lands her in a magical realm of witchy universities, mad scientists, and wild hybrid beasts that resemble psychedelic Pokémon. She accidentally stumbles into a Chosen One plot arc in this new world thanks to a magical flower & a sassy broomstick that temporarily grant her extraordinary witch powers. From there, it’s a race against the clock for Mary to save a damsel in distress Anime Boy from the clutches of the evil schoolmarm & her side kick scientist and to put a stop to put their cruel animal experiments before she’s found out to not be the Chosen One at all, but rather an intruder & a fraud. The story Mary and the Witch’s Flower tells isn’t nearly as complex thematically as it is impressive visually. The lessons learned here are, again, familiar to classic children’s media narratives: learning to be confident in your own abilities and accepting the things you cannot change about yourself (especially your physical attributes). The movie is much more interesting in the way it wakes its young audience up the magic of the mundane. Simple, everyday activity like the pleasure of gardening and the science of electricity is framed as a kind of real-world witchcraft, enticing children to find interest in both magic & science and the grey area between them. It may not be a mind-blowing feat in intricate storytelling, but it is adorably animated and easy to love. This is the exact kind of immersive comfort food I would have ground into dust, were it released in the days of obsessively repeated VHS viewings.

Instead of focusing on how Mary and the Witch’s Flower isn’t quite as intricately animated as Ghibli classics or as immersive in its books-long world-building as the Harry Potter series, I was swept away by its warm, familiar charm. It’s an increasingly rare treat to see traditional animation on the big screen in recent years, anime or otherwise, and I greatly appreciate the arrival of Studio Ponoc (and the surprisingly trustworthy distribution company GKIDS) for keeping the experience alive. The onscreen witchcraft was dazzling. The glockenspiel-heavy score occasionally felt like a G-rated Suspiria. The world it created was a fantasy space I’d love to mentally dwell in for a magical eternity. The only real bummer for me was that the theater was sparsely attended by appreciative cinema & anime nerds instead of being packed with wide-eyed, witchy children. I would have loved for Mary and the Witch’s Flower’s easy familiarity to have been a result of it always being in my life the way titles like Little Nemo & The Worst Witch have; I hope it finds the right kids at the right time so they can have that experience in my place.

-Brandon Ledet

Coco (2017)

Whenever reviewing modern CG-animated kids’ movies, I try to make a point of announcing up front that they’re never really my thing, Pixar properties included. I admit this as a way of softening, if not invalidating my opinion on the topic at hand (right before I say something unpopular). For instance, I didn’t even have the energy to properly review Moana, a movie seemingly everyone loves but I had no business watching, so I just wrote an article detailing the few isolated things I appreciated about it instead. My status as a Pixar heretic should probably exclude me from reviewing the Día de los Muertos adventure epic Coco as well, but I was attracted to the film by its visual allure and overwhelming critical praise anyway. Oddly, my general disappointment with Coco wasn’t tied to its surface level Pixar-ness, though. I was impressed with the film as a vibrantly colorful visual piece, something I don’t typically experience with CG animation. It was also refreshing to see Pixar move past its usual “What if toys/cars/feelings/dinosaurs could talk?” creative rut to walk kids through Mexican cultural immersion and healthy attitudes about the inevitability of death. What bothered me about the film was more to do with how it functions as a message piece, a morality tale with a concrete lesson for kids to learn: that loyalty to your family is more important than your own mental or emotional health. Fuck that.

Miguel is a young Mexican boy who dreams of one day becoming a musician, despite his family’s ancestral ban on all music in his household. Over the course of the film, Miguel goes on a transdimensional journey to the ghost-populated Land of the Dead, thanks to the bridge between worlds offered by annual Día de los Muertos rituals, to learn that his “selfish” dream of pursuing art is destructive to the values of community & tradition that guide his life. This “Nothing is more important that Family” life lesson is softened when his elders & ancestors eventually buckle to accept how much music means to him, but that change of heart only occurs once they personally see value in the art themselves. If you apply that same dynamic to something that doesn’t universally affect people the way music does (for instance, if Miguel had discovered a sexual orientation or gender identity they didn’t approve of), the message is much more clearly toxic. “The only family in Mexico who doesn’t love music” is cruelly dismissive, even outright abusive to Miguel, driving him to hide his passion in cramped attic spaces & smashing his only guitar in front of him before he even gets to fully explain himself. Teaching kids to feel obligated to put up with that kind of abuse merely because of biological bonds just in case your bullies might one day changer their minds is a grotesque life lesson. There’s nothing wrong with the message that community & family are more important than the individual self, especially since in this case the lesson is embedded in the culture depicted, but you should also leave it open for kids to know that their community is optional and cruelty isn’t okay just because you’re related to your abusers.

My unwillingness to forgive Miguel’s elders & long-dead ancestors aside, I did appreciate the way his adventures in The Land of the Dead offered a colorful, but also horrific version of a modern kids’ movie. Most of the jokes landed flat with me and I wish the film were screened in Spanish instead of English, but I still appreciated its family-friendly, culturally-specific immersion in a world of friendly ghosts & skeletons. You can find that same kind of kid-friendly adventure epic that healthily explores the topic of death & memory in Kubo & the Two Strings, though, with the bonus of also exploring how families can be complicated & even destructive instead of drawing a hard line that says you should always bend to their will. I’d be a liar if I said individual family-dynamic moments didn’t pull my heartstrings by the film’s ending, but I was still largely negative on Coco as an overall messaging piece. As soon as Miguel’s first guitar was smashed in front of his crying face, he should have boarded on a bus out of town to find a new, less cruel community elsewhere. The clear dichotomy the movie establishes between either a) the virtue of staying with your family no matter how shitty they are to you or b) “selfishly” branching out on your own to find a more hospitable environment sat with me in the wrong way. It was a thematic hurdle that all the pretty colors, goofy skeletons, and super cute canine sidekicks in the world couldn’t help me clear.

-Brandon Ledet

Pokémon: The Movie 2000 (2000)

As a film series, Pokémon does little to bring outsiders into the fold, assuming all of the clueless parents & professional critics dragged into seeing its individual movies in isolation are familiar with the full canon of its various television series, trading cards, Nintendo games, manga, and so on. There’s a huge time jump in adventures between the first Pokémon film, Mewtwo Strikes Back, and this follow-up, Pokémon: The Movie 2000, that’s even more confusing than the jumbled inconsistencies in their titles. In the Missing Adventures between these two titles, gaps presumably filled by the televised anime series, our hero Ash has acquired far more pokémon & travel partners we don’t have any time to meet before the new plot kicks in. His worried mother is apparently now in the picture as well and the animation style has evolved to include more aid from CGI. The series’ dedication to a Just Another Adventure ethos is entirely baffling to those on the outside looking in and is doing me no favors as I attempt to get acclimated to its pocket monster-infested universe, but I’m sure 90s Kids™ who regularly watched the television show were stoked to see an extended episode of something they loved dearly projected large & loud with the reverence of a summertime blockbuster.

The plot in this uninclusive sequel concerns a wealthy pokémon collector who disrupts the balance of Nature when he starts hunting rare, big game pokétypes. After overreaching narration explains that fire, ice, and lightning are the elements that control the ocean (huh?!) the villainous collector is shown catching the corresponding pokémon that command those elements from their posts in a very specific set of small islands (Lugia, Articuno, Zapdos, Moltres, all of which had significance in a recent rollout within the Pokémon Go game). Ash & his pokébuds happen to arrive on those same islands (the chances!), where they’re greeted by Princess Mononoke-style tribes who speak of a Chosen One (Ash, duh) who can restore order to their realm. With the help of a Team Rocket face turn and hoards of wild, free range pokémon who show up just to pitch in (due to being more in tune with the ebb & flow of Nature than humans, of course), Ash is able to fulfill his Destiny and free the captured pokémon to restore their balance of power over the islands and the oceans that house them. This isn’t as exciting of an obstacle as the mutated Mewtwo plot of the first film, but the evil collector & his sky ship poképrison do help establish an interesting pattern. In the first installment, a climactic fight between a stadium full of pokémon and their corresponding clones was met with a pacifist message about how violence is entirely senseless, despite “battling” being an essential aspect of pokémon culture. In Pokémon: The Movie 2000, the main evil is an act of selfish collecting of pokémon, despite “catching them all” being so essential to the series that it’s the hook of its theme song. My best guess is that the next film in the series will focus on the inherent evils of one of three possible topics: miniature monsters, naming kids Ash, or animated children’s media.

As with the first film, the pleasures & rewards of Pokémon: The Movie 2000 (or, in its more literal translation, Pocket Monsters The Movie: The Phantom Pokémon – Lugia’s Explosive Birth) are constant, but moderate. I was once again won over by the earnestness of the film’s music, especially in the opening banger “We All Live in a Pokémon World” (which includes a pokémon-themed rap breakdown) and the closing Donna Summer ballad “The Power of One,” which has since gained fame from being quoted at multiple Herman Cain political speeches (under the guise “A poet once said . . .”). Although both movies are mired in their mundane obsession over bad weather conditions disrupting travel, the sequel does make strides to develop some of its central relationships in a way that suggests narrative progress. The most prominent female character in particular, Misty, is constantly needled about her unspoken romantic feelings for Ash, much to her embarrassment. More importantly, Team Rocket is given plenty to do despite not being the central baddies. Not only do they have a role in saving the day, but Jesse & James are allowed throwaway lines about their not-so-secretly queer identities (referring to relationships with the opposite sex as “trouble”) and meta commentary about the ridiculousness of their even being a Pokémon movie: “Prepare for more trouble than you’ve ever seen. And make it double, we’re on the big screen!” The only thing this pokésequel can offer audiences is more of the same, but since “the same” is so (moderately) pleasant, that’s not so bad of a proposition.

I did walk away from Pokémon: The Movie 2000 with a new theory as to why these films were so hated by critics, however. I wasn’t previously aware that theatrical versions of these films were each proceeded by inane short films featuring fan favorite pokémon, the adorable electric rodent Pikachu. In these 20min shorts, Pikachu and other pokémon get into brightly colored hijinks with little human interference to break up their gibberish repetitions of their own names on loop (as is the pokéway). I can see how getting through one of these introductions, which play like an anime version of Teletubbies, would sour critics & parents on then following up the experience with an 80 minute adventure film that makes no effort to reach out to the uninformed. The Pikachu shorts that accompany the Pokémon movies are undeniably cute, but they likely didn’t help an already perplexed audience get in the proper, receptive mood.

-Brandon Ledet

The Country Bears (2002)

Imagine if the infamous The Band documentary The Last Waltz was remade as a dramatic film where every actor was created by the animatronic technicians behind the Chuck E. Cheese house band. Now rework that premise into an 88 minute live action Disney comedy and you have the delightfully nightmarish flop The Country Bears from 2002. Much like other blatantly commercial misfires of pop culture past (Mac & Me, Super Mario Bros., Howard the Duck, Monster Trucks, etc.), The Country Bears‘s main draw is the disturbing novelty of its character design, the titular bears. The movie is too short and too ramshackle for the absurdity of its animatronic country musician bears to ever wear off, so every wiggle of their roboticized ears and every flicker in their dead robo-bear eyes registers as a crime against Nature. What distinguishes The Country Bears from other nightmarish misfires of shameless commercialism, however, is that its various goofs & gags can actually be genuinely funny on top of its overall surrealist novelty. Directed by Animaniacs writer (and Pinky & The Brain creator) Peter Hastings, the film is somehow successful as a straightforward kids’ comedy (for the kids who don’t wake up screaming later that evening, at least).

Our protagonist and audience surrogate is a preteen bear robot voiced by Haley Joel Osment, who opens the film asking human parents (including Steven Tobolowsky), “Am I adopted?” over the breakfast table. His human brother, a generic teen bully with early 00s frosted tips, is befuddled that his parents tell a white lie in that moment and that no one seems to care that Beary Barrington is a bear, taking it into his own hands to tell the truth. This inspires Beary to run away from home on a road trip to the concert hall where his all-time favorite band, The Country Bears, used to play regularly. Discovering that the robo-bear version of The Greatful Dead is currently broken up and the concert hall is in danger of being demolished, Beary vows To Get The Band Back Together in order to save the historic space that stands as his bear culture mecca. The plot is mostly a series of set pieces from there as he collects bear musicians voiced by Stephen Root, Toby Huss, Don Henley, Bonnie Raitt (in a disturbing bear form the producers are hoping you’ll find sexually attractive), etc. for the climactic, day-saving concert. Standing in the way of success is a demolition-happy real estate developer played by an especially deranged Christopher Walken and a set of idiot cops tasked with bringing Beary home to his “family.”

Watching these hideous robo-bears play their giant guitars, banjos, and harmonicas, it’s easy to fantasize about how much better this film could be with a punk or metal soundtrack than it is with the lackluster country pop served up here. There is something subversive about dedicating something so visually bizarre to a wholesomely American artform, though, and no matter how bland the music gets, the bears never stop being fascinating to look at, whereas if this film were made in the last five years they’d be rendered in grey mush CGI. As the winking-at-the-audience cameos from unexpected celebrities like Queen Latifah, Wyclef Jean, and Elton John pile up, the movie’s normalized commercial sheen becomes even more bizarre in juxtaposition with its hideous character designs & zany Animaniacs humor. Sped-up bus chases, cops getting beaten senseless by automated car washes, musical arm pit farting, and old lady diner patrons pulling saxophones out of nowhere amount to the logic of a music video or a Saturday morning cartoon, which makes the VH1 Behind the Music-inspired premise all the more ridiculous. The film never pauses long enough to allow you to wonder how this human/bear society functions socially or why Beary Barrington would have a Nine Inch Nails poster on his bedroom wall. The whole thing just barrels through diners, weddings, car washes, dive bars, and music video shoots toward the inevitable, day-saving concert climax. It comes and goes so quickly and with such bizarre enthusiasm that I barely had time to notice that I was constantly smiling throughout.

-Brandon Ledet

Pokémon: The First Movie – Mewtwo Strikes Back (1999)

I’ve always interacted with the Pokémon brand from the fringes, a casual fan at best. When Pokémon reached its fever pitch popularity as a cultural presence in the United States, I happened to be making my awkward transition into a mood teen, wary of being associated with Kids’ Stuff, and embarrassingly dedicated to making nu metal the cornerstone of my Personal Brand. Still, the appeal of the “pocket monsters” that populate the Pokébrand’s various trading card collectibles, Nintendo games, and television series was always apparent to me, even if I didn’t know the intricate minutia of its Pokélore. It’s incredible that a Japanese pop culture brand has been able to get American kids hooked on collecting & trading what’s essentially a stylized version of yokai, despite having no real connection to its cultural significance. What’s even more amazing still is the longevity of that obsession. Not only has the smart phone game Pokémon Go recently reinvigorated a lot of what BuzzFeed would call 90s Kids’ interest in the brand, but in the couple decades of its international cultural presence, its output has not really subsided for those who never left. I may not personally be able to rattle off more than a handful of pokémon types off the top of my head, but after following family & friends around to the city to “catch” the little digital bastards on their phones and seeing the hordes of like-minded players doing the same in massive clusters of dork, it’s become apparent that they do have a kind of cultural longevity that can’t be ignored. This fact is convincingly backed up by the evidence that there are twenty feature length Pokémon films to date, including five that earned theatrical distribution in the United States. That’s a whole lotta catching/battling of miniature monsters.

As immediately apparent as the appeal of hoarding & imagining the staged battles of various pokémon types (that resemble creatures as varied as space aliens, dragons, ducks, and kittens) is to kids who encounter it at an early enough age, it can be exasperating to an outsider. In his 1999 review of the first Pokémon movie, Roger Ebert is stunned in his befuddlement. He spends most of the review attempting to define what pokémon even are and struggling to find reference points to entertainment media he does understand, which is how he ends up comparing the film (unfavorably) to My Neighbor Totoro. His confusion is entirely justified, to be honest. Even the film’s title, Pokémon: The First Movie – Mewtwo Strikes Back, is an intimidating warning that it is not a self-contained story that can be easily grasped by the uninitiated. Mewtwo Strikes Back wastes no time explaining the gyms, stadiums, “catching,” pokéballs, teams, trainers, or even the little monsters of its world (although it does waste time elsewhere). Instead of starting with a clean slate, it functions as a 90 minute episode of the original television show. Our human heroes (Ash, Brock, and Misty) are introduced in a brief narrative paragraph about their penchant for getting into all kinds of pokémon-related adventures, but much more attention is paid to staging a pokémon match in the middle of the opening credits (complete with a dance remix of the television series’ theme music) to set the mood. If you’re new to the Pokémon universe, I’d recommend at least watching the pilot episode for the series to get a hold of the basic narrative. Otherwise, the best you’ll be able to grasp is that The Good Guys and The Bad Guys are competing To Be The Very Best in a world of tiny monsters where the main objective is to Catch Them All and train them for battle (where victory means both establishing supremacy & collecting more pokémon).

This particular episode in the Pokésaga concerns the creation and the radicalization of the titular Mewtwo, The World’s Strongest Pokémon. Much like how the rarity of certain specimen in all trading card circles (Pokémon, Magic, baseball, or otherwise) increases their value, there are rare pokémon that tower over more common types in their strength & narrative significance. According to this film, the rarest of them all is a psychic pokémon named Mew, so much so that it’s considered by most trainers to be extinct. An Evil Corporation (the standard go-to villain for kids’ media) that seems tied to the series’ Team Rocket baddies employs scientists to clone this long lost creature, which resembles a hybrid between a kitten & a space alien, into a more powerful form, known as Mewtwo. Bigger, stronger, and more leopard-like than Mew, Mewtwo is essentially the nuclear bomb of pokémon, even leaving behind a mushroom cloud in his wake as he destroys the scientists who created him. He’s so psychically powerful that he can control the weather with the wave of a finger, but he struggles with questions like “But why am I here?” is his RoboCop-inspired rise to sentience. Mewtwo does eventually find meaning in his own existence: righting what he perceives to be a power imbalance between pokémon and their human trainers based in his interactions with his evil Team Rocket creators. Believing that “Humans and pokémon can never be friends” and that pokémon have disgraced themselves by serving humans as slaves, Mewtwo crafts an army of pokémon “superclones” to attack the world’s greatest trainers, hoping to level society so that it can be properly rebuilt. Ash & his travel companions, of course, became central figures in this massive battle and just barely hold their own against Mewtwo thanks to the help of other trainers and (*gasp*) the original Mew. In the heat of the battle, Ash sacrifices himself to save his closest pokémon companion, fan favorite Pikachu, and is turned to stone. The pokémon in the battle bring him back to life with their magical monster tears and, realizing he was wrong about the human exploitation of pokémon, Mewtwo calls off his revolution and flies his superclones off to Pokéheaven or somewhere pokéadjacent.

You can tell as soon as the title that Pokémon: The First Movie – Mewtwo Strikes Back will have no real finality as a self-contained story and will ultimately function as Just Another Episode within the larger Pokémon brand. Given that same ongoing narrative structure’s popularity in popular media like pro wrestling, soap operas, and The MCU, that’s not necessarily a problem. The film does little to wow anyone who’s not already devoted to the Pokémon brand, but it’s entertaining enough as a kids’ fantasy animation to feel worthwhile. Its various monster battles are old-fashioned kaiju fun, Picachu & Mew are absurdly cute character designs, and the hand-drawn animation is much more complex, & visually interesting than what modern CG kids’ media has devolved into (especially considering the recent release of The Emoji Movie). I can only point to a few details where Mewtwo Strikes Back‘s novelty amounted to much more than that. Besides the absurdity of the title and climactic choices to treat both Ash and Pikachu as christ-like figures (complete with a hilariously tragic Turn the Other Cheek sequence), I can really only single out the final battle as a must-see highlight. Clones of various pokémon fight their originating doubles to the point of fatal exhaustion while a heartfelt acoustic ballad titled “Brother My Brother” overpowers the soundtrack with bleeding heart cheese. Lyrics demand “Tell me, what are we fighting for?” and the movie takes a strong, tear-filled “Fighting is meaningless & horrible” stance of pacifism, despite being a part of a universe where battling for supremacy over other trainers is everything. The narration’s ponderings about “the great mystery and the great miracle” of Life sometimes approach the over-the-top absurdity of that “Brother My Brother” scene, but the movie generally lacks that kind of energy throughout. At the very least, there are some glaring missed opportunities in Mewtwo’s abuse of pokémon cloning technology, which could have easily led to to some Cronenbergian pokémonstrosities radically different than the ones that regularly appear on the television show. Instead, we’re treated to exactly the kinds of entertainment offered by the show, just for a longer stretch of time.

I sympathize with Ebert’s desperate in-over-his-head feeling in being assigned to professionally review this movie, which he had no real business watching. Even having a longterm semi-familiarity with pokélore, I found myself frequently confused with rules of the universe established in Mewtwo Strikes Back, especially in regards to the volume & variety of particular pokémon types and the scope of the evil Team Rocket. As there are nineteen more feature films in this series (the most recent of which was released just this year), that sense of knowing the rules of the Pokéverse is either more easily grasped by those who regularly play the brand’s various video & card games or doesn’t matter at all, even to devotees. Maybe watching more of these features will better acclimate me to the rules of its lore, but I’m going to need a lot more of that “Brother My Brother” absurdity to carry me across the finish line if that’s the kind of dedication it requires. Pikachu is pretty damn cute, but not cute enough to pull all that weight on their little electric rat back alone.

-Brandon Ledet

Ray Bradbury’s Return to Tormenting Suburban Children in The Halloween Tree (1993)

There’s something instantly familiar about the spooky, vintage Midwest suburbs of the Ray Bradbury-penned feature Something Wicked This Way Comes, our current Movie of the Month. Even watching the film for the first time in my 30s, I felt as if it had already been in my life forever, despite my familiarity with Bradbury’s work typically falling solidly under sci-fi, not horror. The spooky bygone suburbs of the film felt very much akin to horror movies I had grown up with as a kid, titles like Jumanji & The Monster Squads, a setting that’s been evoked & praised in so many Ebert reviews I don’t even know where to start citing them. Apparently, it’s a setting Bradbury had mentally returned to often himself, a spacial & temporal locale he had framed many of his children-targeted short stories & novels in, despite only one being adapted to a major motion picture release. Something Wicked This Way Comes does have some Bradbury-penned company in its nature as a feature length adaptation, though, just not anything with the financial backing of a live action Walt Disney production. Instead, its closest spiritual relative in nostalgic suburb horror would be a made-for-TV animated feature, a much cheaper mode of entertainment all around.

The Halloween Tree looks like an animated recreation of Something Wicked This Way Comes’s exact tone & setting, though it feels slightly behind that work in every way. Its fantasy novel source material was written in 1972, ten years behind Something Wicked’s 1962 publication date. It was produced as a late Hanna-Barbera animation, while Something Wicked was working with Disney dollars, which go a long way. Even in its central themes, which more or less amount to a history lesson on The True Meaning of Halloween, it pales in comparison to the much more complex subject matter of its predecessor, which explores intangible subjects like fear & desire. It’s difficult, then, to think of The Halloween Tree as anything but a minor work by comparison, but that doesn’t mean it’s charmless or worth excluding from the Something Wicked legacy. Bradbury himself was at least invested in the work’s value, providing a storybook-style narration for its framing device. The hand-drawn animation is much more complex than most Hanna-Barbera productions are afforded. Speaking from a personal standpoint, I’d also say it was nice to see a plot structure usually reserved for The True Meaning of Christmas applied to a holiday I actually give a shit about. The Halloween Tree feels somewhat like a scrappy echo of Something Wicked (which was something of a bomb itself), but it’s got enough of its own charm & personality to justify its existence outside that superior work’s shadow.

The spooky Midwest suburb setting The Halloween Tree shares with Something Wicked really only serves as a framing device. A group of kids preparing to trick ‘r treat on Halloween night see their sick friend’s ghost running through the woods just outside their suburb. Following his specter, they bump into a creepy old ghoul (voiced by an unrecognizable Leonard Nimoy) who seems to be threatening to claim the boy’s soul as he succumbs to appendicitis complications. In the process of bartering for their sick friend’s existence, the children are mocked for not understanding the meaning behind their various Halloween costumes: a mummy, a witch, a skeleton, etc. Chiding them, “All dressed up for Halloween and you don’t know why,” the old ghoul takes them on a temporal road trip through historical Halloween-type cultural traditions that relate to their costumes. Vignettes touching on Egyptian mummification, Stonehenge, witch trials, Día de Muertos, and so on provide meaning to the children’s various costume choices as they inch closer to saving their friend’s life through bleeding heart negotiation tactics. Much like with Something Wicked, the resolution to the threat of death is much more saccharine than the stakes appear during the conflict but the film could still potentially haunt an audience who catches it at a young enough age. The two movies’ real connection, though, is the way Bradbury makes a small crew of suburban scamps feel as if they’re the only kids in the world, saddling them with the responsibility of waging a metaphysical Good Vs. Evil battle.

To be honest, if I weren’t watching this film on Alli’s recommendation during our Movie of the Month conversation or I wasn’t aware of Bradbury’s involvement, I’m not sure The Halloween Tree would have immediately reminded me of Something Wicked This Way Comes. My mind likely would have gone more readily to Over the Garden Wall, a recent animated story that shares The Halloween Tree’s religious reverence for Jack-o-Lanterns & Halloween costuming. The similarities shared with Something Wicked are not at all difficult to reach for, however. By the time the gang of suburban tykes reach an abandoned circus where the attractions are haunted by an evil magic, Bradbury’s wicked fingerprints are detectable all over it. The most immediately noticeable difference in this version of his aesthetic is that one of the kids is a girl, which feels out of line with Something Wicked’s distinctive boyhood POV. That detail was apparently added in its adaptation from book to screen, a smart choice that helps broaden its appeal. For anyone looking to introduce children to horror as a genre, you could probably do no better than a double feature of these two Bradbury-penned works after a long night of trick ‘r treating under suburban streetlights. He’s got a welcoming touch to his spooky children’s fare that should prove to be invitingly universal, even if the settings are so consistently specific it’s difficult to tell them apart from work to work.

For more on July’s Movie of the Month, the Ray Bradbury-penned Disney horror Something Wicked This Way Comes, check out our Swampchat discussion of the film and last week’s look at its Bette Davis-starring predecessor, The Watcher in the Woods (1980).

-Brandon Ledet