Won’t You Be My Neighbor? (2018)

There aren’t many things to be grateful for about 2018 as a cultural moment, but I will admit that my heart has been swelling when I think about how much wide audiences are embracing Won’t You By My Neighbor?. Weeks into its surprisingly strong run in New Orleans, I saw the film in a packed theater, the audience brimming with the most palpable enthusiasm I’ve witnessed for a film since Get Out. That’s remarkable for a small-scale documentary about a public broadcast television entertainer who’s been off the air for nearly two decades. Fred Rogers has always been that way, though. He had a hypnotic presence that could instantly lull audiences into a state of open, receptive awe, no matter what menial tasks he was performing for their entertainment. As a kid, some of my favorite segments of his long-running television show, Mister Rogers’ Neighborhood, were moments when he would pull everyday objects out of a nondescript box and demonstrate the various things you can do with them. Against all logic, watching Fred Rogers play with a spool of string or a tiny toy car to pique his young viewers’ curiosity was somehow the most captivating thing in the world. It somewhat makes sense, then, that audiences would flock in droves to see a movie about the unusually talented man, whether to relive that captivation or to seek a better understanding of how he pulled it off. It also makes sense that Rogers’s sermons on love, kindness, empathy, and acceptance would beam out like a beacon of hope to modern audiences, as these grim times are in desperate need of a reminder of human goodness, especially reflected in a masculine figure. Still, it’s remarkable that a tiny documentary about such a seemingly non-commercial subject could generate the attention & box office numbers Won’t You Be My Neighbor? is earning; but Fred Rogers has always been a remarkable figure in that way, regardless of time or context.

As a public persona, Fred Rogers was an easy man to love, but a difficult one to fully understand. Rumors about his sexuality and urban legends about his supposed background as a violent military man always swirled around his public image, because no one knew exactly how to process the kind, empathetic, vulnerable version of masculinity he presented onscreen in Mister Rogers’ Neighborhood. Won’t You Be My Neighbor? isn’t especially interested in digging beyond Rogers’s surface eccentricities, except to claim that the version of himself that he presented on his show is very true to who he was in real life. Instead of exploring Fred Rogers’s psyche, the film is more a document of a decades-spanning art project, the educational children’s show that earned Rogers fame & adoration. Mister Rogers’ Neighborhood was a philosophically-minded program wherein Rogers intended to conspicuously mold children into feeling loved & accepted and becoming better people. With a seething hatred for the sugary chaos of typical children’s programming (including a visual potshot at the undeniably praiseworthy Pee-wee’s Playhouse in the doc), Rogers sought to slow down the pace of young viewers’ entertainment so that he could connect with his audience on an personal level and let them know they are accepted & valued. Instead of exploiting children’s television as consumer recruitment the way too may programs do, he used the simple means of D.I.Y puppet shows & Daniel Johnston style-piano ballads to stimulate children’s imagination & incite them to emotionally process difficult internal crises like low self-esteem, anger, and political anxiety over events as wide ranging as Bobby Kennedy’s assassination & 9/11 (events kids likely witnessed vicariously, but never had explained to them in a direct, useful way). The most of Fred Rogers’s inner life we see in the film is how in how he expresses his own anxieties & self-doubt through an increasingly raggedy sock puppet avatar named Daniel Striped Tiger. The documentary is mostly concerned with a television show he wrote, produced, and performed with an auteurist vision for thousands of episodes over mutliple decades. As with before the film, the Fred Rogers we’re allowed to know is the Fred Rogers who comes through in his work.

Won’t You Be My Neighbor? is not at all shy about clashing the values of Mister Rogers’ Neighborhood with the amoral shithole of our modern, Rogersless world. Visual parallels are drawn between presidents Nixon & Trump to illustrate how little has changed since the 1960s. Puppet shows from the series about a paranoid dictator building a wall to prevent change in his kingdom are presented only for them to hang in the air with appropriate heft. Even more directly, the film asks in blatant terms whether Fred Rogers’s attempt to positively influence America was a success or a failure. It’s easy to see that audiences were mesmerized by his mere presence; children’s eyes widen with discovery & awe as he speaks to them with incredible patience & empathy. It’d also be difficult to spend any two minutes revisiting that awe without welling with tears, as Rogers’s presence still holds that power, even with the remove of this death and the intellectual distance of a documentary lens. Won’t You Be My Neighbor? could easily coast on the immediate power of Rogers’s naturally generated awe, something it flirts with in its rich orchestral score and its storybook illustrations of Daniel Striped Tiger navigating the world as Rogers’s avatar. Since this in no way a fearless dive into the secrets & psyche of Fred Rogers as a private person, Won’t You Be My Neighbor? effortlessly excels as a document of a low-budget children’s show hosted by an ordained minister – part art project and part philosophical quest to reshape children’s minds & (by extension) the future of the country. It’s daring, then, for the film to ask whether that project was a success or a failure in the long run, whether this well-intentioned experiment in mild-mannered, radical children’s programming actually changed the culture it miraculously managed to burrow itself into. It’s daring because, looking around at the modern world (even including the tiny indie theater my audience trashed at our screening without picking up after themselves), Mister Rogers’ Neighborhood would appear to be a noble failure. Maybe this documentary’s reminder of the attempt will reinvigorate its cause. There are certainly enough eyes on the screen for it to be worth a try. Either way, just because an experiment fails doesn’t mean the attempt wasn’t worth admiration, a sentiment Fred Rogers (and Daniel Striped Tiger) would likely echo if they were still around to do so.

-Brandon Ledet

Fireworks (2018)

It’s always interesting what international media does or does not culturally translate in its voyage to America. The animated supernatural romance Your Name., for instance, seems like it should have been a massive crossover hit in the US, but it barely made a splash. The top-selling anime film of all time, Your Name. expertly plucked lovelorn teens’ heartstrings to a gorgeous visual palette and emo mall punk soundtrack, inspiring so many repeat visits to the theater in its target demographic that it became an instant cultural phenomenon. That phenomenon translated to a mere faint whimper in its US release, however, where the movie quickly died in near-empty theaters (despite being one of last year’s best domestic releases in my estimation). Meanwhile, in Japan, Your Name. was so successful that it’s already inspired a wave of pale imitators. Advertised as being “from the producers of Your Name.,” Fireworks (full title: Fireworks – Should We See It from the Side or the Bottom?) is another animated teen romance that filters low stakes emotional crises through a high stakes supernatural plot. With a reliance on cheap commuter animation to fill in its gaps and a ludicrous story that barely holds itself together in any intelligible way, it’s clear that Fireworks was rushed to market to capitalize on Your Name.’s (Japanese market) success as quickly as possible, quality be damned. It can’t help but open itself up to direct comparison because of that lineage, a side-by-side that is unforgiving to Fireworks’s lack of emotional depth, intelligent construction, and genuine beauty. Even so, the film is mildly enjoyable as a novelty, a quirky footnote to Your Name.’s instantaneous legacy (outside the USA).

Two teen boys long for the love of the same troubled classmate, who has just learned that she’ll be moving away to a different town at the end of the school year. Unbeknownst to the boys who carry a torch for her, she plans to escape her fate by running away on the next train to Tokyo with one of her would-be suitors in tow for company. She decides the lucky victor based on a swimming pool race, which is treated in-film as the single most significant athletic event of all time. After the two teens pair off for a date at the town’s celebratory fireworks display, the left-behind, heartbroken third makes a wish on a magical orb that the swimming match had gone differently. If this is all sounds absurdly melodramatic, it’s because it very much is. There might be something to how teenage crushes are treated in Fireworks the way they feel in real life: like the biggest deal in the world, a monumental flood of lust & embarrassment. For the most part, though, the characters’ heightened earnestness over minor social exchanges feels entirely inhuman & absurd. It’s a good thing, then, that most of the runtime distracts itself with the supernatural machinations of the wish-granting orb, which the teens use to keep resetting their young-love predicament until the right couple can successfully escape fate & run away to happiness. The more they reset the loop of their fateful swimming race & fireworks date, however, the further their version of reality slips away from the physical world we know, allowing the animators to play around with surreal, computer-smoothed fantasy-scapes overloaded with underwater distortions, golden adornments, and abstracted fireworks.

There is one thing Fireworks gets exactly right about human behavior: teenagers are grotesque, horned-up idiots (I can confirm this because I used to be one myself). As much as the kids of Fireworks might feel like over-the-top caricatures in moments when they’re frozen motionless by the slightest confrontation with social anxiety, they feel entirely real in the stretches of juvenile dialogue when they’re cracking poop jokes, drooling over teachers’ breasts, and having relentless, inane arguments about whether fireworks appear round or flat when they explode (a topic that repeats so often it’s included in the film’s long-title). Besides its bastardization of Your Name.’s basic formula, most of Fireworks’s novelty lies in the juxtaposition of its beautifully cheesy, heavenly screensaver imagery and its central subject of grotesque teenage horniness disguising itself as romance. Your Name. generated a deep well of empathy, curiosity, and genuine beauty that convinced audiences its central romance was powerful enough to supernaturally break through the barriers of space & time. When the shit & tits-obsessed knuckleheads of Fireworks attempt the same romantic transcendence (with the help of a fireworks display and a magical orb) the sentiment plays like a bizarre joke. It’s charming in its own way, though, if not only for its very existence as a mockbuster version of a much better film that, at best, barely has earned a cult status in the U.S. If Your Name. failed to translate to American audiences in all its transcendent beauty, it’s difficult to imagine this rushed-to-market frivolity faring much better. Even more dedicated anime nerds will likely struggle with finding much value in its mediocre charms as an occasionally beautiful, relentlessly cheesy, oddly grotesque teen melodrama. I (mostly) got a kick out of it, though, as it helped further illustrate what makes its more substantial predecessor so goddamn great.

-Brandon Ledet

Evils of the Night (1985)

At the center of every early 80s slasher is a self-contradictory attitude towards sex. As a genre, slashers are obsessed with teenage horniness. However, they also reinforce old-fashioned values towards sexuality by punishing teen libidos with swift deaths, usually before the desire is consummated. The slasher is an evolution of the classic “road to ruin” exploitation picture in that way, allowing its audience to indulge in the thrill of young people (especially women) misbehaving, only to be brutally punished for the transgression. The 1985 sci-fi horror Evils of the Night starts as a brilliant subversion of that prudish, self-contradictory moralism. Evils of the Night begins the way most slashers do: gawking at teens as they make love in the woods, then are attacked by a mysterious, masked assailant. What’s different is how far the violence-inciting lovemaking goes. Implied cunnilingus & a young woman licking her male partner’s chest hairs immediately indicate that Evils of the Night is willing to push its prurient obsession with teenage horniness beyond the sheepish boundaries of the typical slasher. Then the young dummies start fucking, like, for real. The sex is likely simulated, but it is graphic, falling an insertion shot short of hardcore pornography. A dimwitted teen is still choked to death by an off-screen killer mid-coitus, so the movie easily qualifies as a genuine slasher specimen. It’s also a softcore porno, though, one where 80s pornstar Amber Lynn is joined by the likes of aged television personalities John Carradine, Julie Newmar (Catwoman), and Tina Louise (Ginger, of Gilligan’s Island). And as if that weren’t enough bizarro energy for a 74 minute horror cheapie, the movie is also overrun with 1950s-style space aliens, just because.

On Wikipedia, Evils of the Night is listed as a “science fiction/porno horror” hybrid. This is technically accurate, but it’s difficult to say if any one of the three genres listed in that descriptor are fully satisfied by the film as a finished product. The first half of Evils of the Night is a delightful novelty. Most cheap horror films are usually criticized for having porn-level acting & sets anyway, so it’s oddly refreshing to see one follow through on that (usually unintended) atmosphere. Suntanned idiots pound cheap beer & skinny-dip in a secluded campsite lake while an 80s pop music soundtrack inanely rattles, “Boys will be boys, that’s how they’ll always be.” The only thing that feels out of place is that the genre’s juvenile fixation on naked breasts is dragged out to an absurd length, to the point where two girls are sensually rubbing suntan lotion on each other’s areolas in a display of true, helpful friendship. This gaggle of horned-up teen idiots are incrementally thinned out by elderly garage mechanics in ski masks, who abduct them in small batches and sell them alive to a nearby “hospital” run by space aliens who trade gold coins for teen blood. The sci-fi costuming of the hospital nursing staff looks like an Atomic Age diner-themed strip club uniform, but the nurses themselves never get in on the lurid sex action enjoyed by the pre-abducted teens (outside some mild lesbian caresses). Instead, they shoot stun gun laser beams out of their space alien finger rings and await orders from the bombshell doctor in charge (Newmar), as if this were a colorized Ed Wood picture instead of a slasher-spoofing “porno horror.” Unfortunately, the two halves of the film, the sex slasher and the retro sci-throwback, never converge with any satisfaction. Instead, the movie is seemingly zapped of all its energy (and budget) midway through and wastes an alarming portion of its runtime in the wicked mechanics’ garage, patiently waiting for the credits to roll.

The first shot of Evils of the Night is an impressive special effects display of a UFO landing in the woods, teasing a grand sci-fi spectacle the movie has no intention to deliver. By the time you realize the entire third act is going to be staged in an unadorned garage, however, it becomes clear that special effects footage was lifted from a better-funded production. Had the sci-fi portion of the film led to the hospital staff’s grotesque practical effects transformations into alien beasts it could have made a substantial mark as a late-right cult film oddity. Instead, it drops the two things that make it notable as a variation on the slasher genre (the aliens and the sex) and concludes with two greasy creeps wielding phallic industrial drills, a display we’ve seen pulled off before (and better) in titles like Slumber Party Massacre & Body Double. It’s almost bizarre enough in that opening, pornographic stretch to make the third act’s doldrums worthwhile, though. Evils of the Night only becomes bland once it stops having sex and starts playing its straight-forward slasher beats as if they were inherently interesting on their own. With a more punched-up conclusion (either through space alien transformations or more lakeside skin-lotioning) it could have been a midnight movie classic. Instead, it’s the kind of midnight movie that starts as perversely thrilling, then puts you to sleep halfway through.

-Brandon Ledet

Jurassic World: Fallen Kingdom (2018)

Let me get the hottest take you’ll read in this review out of the way upfront: 1997’s The Lost World is the best film in the Jurassic Park franchise. As a technical achievement & a special effects showcase, there’s no topping the original Jurassic Park film from 1993, but The Lost World has a much more exciting, bonkers energy to it as a mean, over-the-top novelty in a way that’s always stuck with me. I prefer Spielberg when he embraces the B-movie spirit of his genre films, which are essentially $100+mil versions of Roger Corman’s schtick, instead of trying to “elevate” them into respectable material. The jump scares, suburban-invasion monster attacks, and raptor-kicking gymnastics of The Lost World strike the perfect B-movie tone needed to bring the Jurassic Park franchise into what it always pretends to be but rarely is: a series of creature features about the horrors of dinosaurs invading the modern world. I wasn’t much impressed by Colin Trevorrow’s recent soft-reboot to the franchise, Jurassic World (outside Bryce Dallas Howard’s laughably awful performance therein), but its own horror-centric sequel attempts the same B-movie revitalization that The Lost World brought to its predecessor in a way I can’t help but appreciate. Fallen Kingdom is dumber, meaner, and more over-the-top than the first Jurassic World, but it leans so heavily into the franchise’s modern world dino-horror tendencies that it feels like a remarkable improvement anyway. The only problem is that its characters & dialogue aren’t anywhere near as interesting as its big picture ideas.

Chris Pratt & Bryce Dallas Howard return as the world’s blandest romantic duo, this time with Howard’s absurdly inhuman performance zapped of its eccentricities so that she’s just as uninteresting as Pratt (although she is introduced in an audience-trolling shot that starts with her infamous high heel running shoes). They team up to rescue the world’s remaining dinosaurs from the island where the previous film was staged, as it is under the threat of a very active volcano. Unbeknownst to them, the privatized military they’re helping “rescue” these endangered dinos are actually villainous capitalists who are tasked with abducting the poor beasts only to sell them as organic weapons on the black market. This sets up a political dichotomy between bleeding-heart animal rights activists dedicated to “Save Our Dinos” and capitalist meanies who only want to ravage the earth for “easy” profit (there’s got to be a better way to make money than herding and capturing dinosaurs). The movie uses that political divide to shoehorn in some painfully unfunny anti-Trump humor with throwaway lines about “nasty women,” CNN scrolls joking about the president’s science denial, and a villainous turn from Toby Jones as a dino auctioneer with a grotesque orange-hair combover. The political humor is too vague & out-of-place to mean much of anything, except that the movie is going to age about as well as a canned fart. Likewise, the volcanic dino rescue is an over-labored setup for the movie’s much more interesting second half, even if its lava explosion action sequence does generate some memorable imagery. Fallen Kingdom opens with a punishing tedium not seen in this franchise since the doldrums of Jurassic Park III, so it’s downright miraculous that the film turns itself around enough to thrive as an over-the-top novelty horror in its second half.

All credit to Fallen Kingdom‘s back-half turnaround as a passably decent horror film goes to director J.A. Bayona (hot off the heels of his undervalued fantasy drama A Monster Calls). Outside a few moments of dino-melting volcanic mayhem in the opening stretch, Bayona treats Fallen Kingdom’s first hour as a necessary evil to bring the movie (and the dinos) to where he truly wants to go: a haunted mansion. Bayona comes alive in the film’s second half, where a dinosaur auction goes inevitably wrong and a small crew of unlikely caricatures are locked in a dark Gothic manor with loose, prehistoric monsters. The better half of Fallen Kingdom is a haunted house horror movie with dinosaurs instead of ghosts, the most exciting the franchise has seen since the suburban invasion themes of The Lost World. The way Bayona plays with odd imagery, like dino shadows being cast by lightning flashes or an encroaching claw reaching to rip a child out of the safety of their bed, is some surreal horror nonsense I can’t help but appreciate for its B-movie flavored audacity. The problem is that the movie tries way too hard to justify the indulgence in its over-labored setup (the same way Rampage over-explained a “plausible” reason for its own monster mayhem earlier this year, when it should have stuck to the simplicity of its video game source material). The script also could have used a few joke punch-ups from writers who are, you know, actually funny. Neither of these issues are necessarily Bayona’s fault, though, and the director makes the best of the material he can when he’s actually let loose to play around with the film’s Gothic horror hook (recalling an absurd revision of his much better-written haunted house film The Orphanage).

The best chance Fallen Kingdom had to be its ideal self was if it were never attached to the Jurassic Park franchise at all. It opens performing the labor of tying its haunted dino house conceit into the mess leftover from the first Jurassic World movie and “closes” by setting up a clear path for the next installment. This post-MCU dedication to franchise filmmaking is a massive burden on the movie’s shoulders, barely leaving any room for its central hook to fully deliver the goods, all for the sake of cross-film storytelling logic. Maybe this burden wouldn’t be as noticeable if the characters were more engaging or the humor successfully landed (that’s generally how it works in the MCU, anyway). As is, Fallen Kingdom barely squeaks by as an enjoyable big-budget Roger Corman descendant, when it should have been the second-best film in the franchise (after The Lost World, naturally). It’s doubtful we’ll ever get another haunted house dino horror film again, so this one’s novelty deserves to be cherished, but it’s also a shame that the opportunity was buried under so much debt to a franchise that doesn’t deserve the effort.

–Brandon Ledet

Ant-Man and the Wasp (2018)

On July 20, 2015, my first Swampflix contribution was published: a review of the Peyton Reed by-way-of Edgar Wright Marvel flick Ant-Man, which I thoroughly enjoyed. Since then, I’ve written 102 solo reviews, participated in 35 Movie of the Month roundtables, and written or contributed 27 additional articles – including eight under the Late Great Planet Mirth label alone and thirteen collaborations with Brandon as an Agent of S.W.A.M.P.F.L.I.X. Now, three years later, Marvel has released the first direct follow-up to that film that was my first review, and, hey, it’s pretty great! Not perfect, but great!

As the film opens, we find Scott “Ant-Man” Lang (Paul Rudd) under house arrest following his participation in (and pursuant violation of the Sikovia Accords as a result of) the events of Civil War. He’s only three days away from being a free man, but his situation is jeopardized when he finds himself once again embroiled in the activities of former Ant-Man, Hank Pym (Michael Douglas), and his daughter Hope “The Wasp” van Dyne (Evangeline Lilly). The two believe that Scott’s trip into and return from the “Quantum Realm” at the end of the first film means that there is a possibility that the previous generation’s Wasp, Janet (Michelle Pfeiffer), may still have a chance to be rescued, 30 years after her disappearance. Their efforts are complicated by the Pym family’s own fugitive status, as well as opposition from Sonny Burch (Walter Goggins), a crime lord who wants to capitalize on Pym’s technology, and Ava “Ghost” Starr (Hannah John-Kamen of Killjoys), a former SHIELD asset who exists in a state of molecular instability as the result of the accident that killed her parents as a child and who hopes the secrets of the Quantum Realm can restore her to a state of stability. Along for the ride are old friends like Scott’s fellow ex-con Luis (Michael Peña) and his crew and Scott’s daughter Cassie (Abby Ryder Forston), as well as new allies/antagonists like Bill Foster (Laurence Fishburne), a former colleague and professional frenemy of Pym’s, and Jimmy Woo (Randall Park), the FBI agent tasked with overseeing Scott’s “rehabilitation,” which in practice means trying to catch the Ant-Man in his extramural exploits.

Like the first film, Ant-Man and the Wasp prioritizes fun shenanigans over the more superheroics of its MCU brethren. 2015’s Ant-Man was following in the footsteps of what was arguably the franchise’s first true comedy outing in Guardians of the Galaxy, but by foresaking that film’s space operatics for the more terrestrial mundanity of a heist film, it cemented a move that has come to be one of the motivating forces of why people love these movies and keep forking over money for them: humor, plain and simple. This is not a heist film, however, and unlike other outright comedic entries in the MCU (Thor: Ragnarok = synth-heavy 80s-style gladiator opera, Guardians 2 = manchild coming-of-age narrative, Spider-Man: Homecoming = John Hughes-style eighties high school flick), there’s not an easily-identifiable genre or style that director Reed has grafted the Ant-Man team onto this time around. There’s a little bit of Ferris Bueller energy floating around here, especially with Scott constantly having to return home before the FBI (herein acting with the same vaguely-menacing but largely bumbling inefficiency as Ferris’s principal), and while that’s central to the narrative, it’s not the central plot.

There are flaws here, but they’re small, and you have to go down to the nitty-gritty to find them. My largest issue here is that there are several points that feel uneven, the largest of which is anything involving of the Quantum Realm, which is a weirder concept than anything in the first film and feels out-of-place here, all things considered. The idea that our characters could go so microcosmic that they enter another dimension is fine, but some plot points are glossed over too quickly: How does Janet know how long her family has to find her? How does she know that if they don’t find her within that time limit that it’ll be another century before there’s another chance to attempt a rescue? What makes Ghost so certain that the Quantum Realm will repair her damaged body/cells? Why did the Pyms get mixed up in working with Burch in the first place, given that Wasp could easily get the parts they need for the quantum tunnel without having to ally with, essentially, a thug? I’m not one to get a bee in my bonnet about plot holes that are generally minor, but the cumulative effect of them in this film makes it feel sloppy in comparison to its predecessor, which was as trim and tight as a comedy that was equal parts origin story and episode of Leverage could possibly be.

Recently, Reed joined some of the ScreenJunkies boys for a commentary on their Honest Trailer for the original Ant-Man, wherein he confirmed that the idea that the film should be a heist movie was always Edgar Wright’s. This comes as no surprise to fans of Wright’s: you may be able to criticize him for being self-indulgent or esoteric in his references (not that I do or would; I adore his work), but you could never accuse him of being anything less than a ruthlessly efficient artist when it comes to writing and directing. I’ve said it before and I’ll say it again: I adore Hot Fuzz not just because it’s hilarious (which it definitely is), but because it’s a crime mystery whose detective protagonist come to a logically sound and reasonable conclusion based upon available evidence, but which also happens to be completely incorrect. Although I wrote at the time that we would never know how much of the first Ant-Man was an invention of Wright’s and not Reed’s, I feel like this movie proves there was more Wright in the film than one would have initially thought, given that once Reed had free reign he made a film that lacked the tight cohesion and plotting of its antecedent.

Not that this isn’t still a delightful movie. Some disappointment is understandable given that, even more than other films in the MCU, each of this film’s major action beats was included in the trailer in some way. The marketing for Civil War did a great job of hiding the fact that Scott was going to go “big” in that film, which made for an exciting reveal in the film proper, but no such luck here. The giant PEZ dispenser, Wasp running along a knife, re-enlarging a tiny vehicle to crash another, etc.: there’s a cool moment in every one of the action sequences that was already shown in the previews, which makes some of them feel underwhelming, but rejecting the film outright on these grounds is absurd as they’re still lots of fun, kinetic, and really make the small-big-small-big roundabout work. There’s also a new Luis-explains-things montage, which is again delightful, and the chemistry between Team Ant-Man (and the Wasp!) has grown in an organic way, which makes the film a delight to watch.

Ghost is a bit of an underwhelming villain, but I’ll also go out on a limb here (mild spoilers through the end of this paragraph) and say that, although the character isn’t terribly interesting, her arc certainly is. Discounting the fact that you, dear reader, are one of those people who loves Tom Hiddleston so much that you forgive Loki all his sins, then this is the first film in which the primary antagonist is not defeated (or in the case of Thanos, is the victor). The conflict here has nothing to do with the end of the world or even stopping a villain from stealing a bunch of weapons. Instead, for the first time, Marvel has given us a film in which our heroes win not by trouncing their enemies, but by redeeming them. It’s a lovely sentiment, and I enjoyed it.

Overall, despite being less cohesive than the first film, this sequel is still a lot of fun and definitely worth the cost of admission. Just maybe be prepared for an uplifting ending followed immediately by despair. It’s great!

-Mark “Boomer” Redmond

Druid Gladiator Clone (2002)

Slipping further back into the Motern Media catalog of Matt Farley film productions, I was beginning to worry that I was wasting time & energy in search of the initial high I found in standout titles like Monsters, Marriage, and Murder in Manchvegas and Don’t Let the Riverbeast Get You!. A self-funded, microbudget “backyard” filmmaker, Farley has been making movies with his friends & family for decades to little outside fanfare, but something in his D.I.Y. auteurism really clicked when he reached his creative apex in Manchvegas & Riverbeast. It’s difficult to know even where to start when digging through Farley’s pre-Riverbeast titles, as their quality varies wildly (despite their shared financial ceiling). It’s difficult to even discern what qualify as his “official” releases. Most sources cite Freaky Farley as the official Motern Media debut, perhaps because of that film’s (largely unsuccessful) push for film festival submissions. Farley himself lists at least three prior full-length pictures on his own website, all available on YoutTube. IMDb, to the contrary, lists the first Matt Farley production to be Druid Gladiator Clone from 2002, a homemade movie that feels like it was designed for YouTube streams, even though it predates that site by years (and its current form only has about 1,000 views on YouTube to date). Seemingly captured on MiniDV camcorders and boasting special effects work that appears to have been pulled off with Apple’s pre-loaded iMovie software, Druid Gladiator Clone would appear from a distance to be an entirely skippable frivolity, even in Matt Farley’s microbudget terms, something not even worth its IMDb listing. Miraculously, Farley managed to turn it into a bizarre delight decidedly of its era, something as essential to Motern Cinema as the 16mm summertime slasher spoof of Manchvegas or the start of his modern digital era in Riverbeast. Druid Gladiator Clone is a dangerous film, because it’s one that might convince you that all Matt Farley productions are worth giving a chance, even the “unofficial’ castaways.

Farley & career-long co-conspirator Charles Roxburgh somehow transform the budgetary limitations of their camcorder equipment by leaning into its significance in early 2000s pop culture. Druid Gladiator Clone is staged with the fish eye lens “tracking” shots & “candid” camera techniques of a late 90s skateboarding video, aligning it with significant MTV media of its time like the Jackass series & The Tom Green Show. The movie is essentially a prank show made entirely harmless because its pranks’ “victims” are featured players who are in on the gag. Matt Farley stars as a modern-day druid named Farley, naturally, who zaps unsuspecting victims with his lightning-like “Beams of Goodness.” It’s initially very difficult to pinpoint exactly what this inane mythology means. Every time Farley shoots cheap CGI lightning out of his fingertips, the unsuspecting recipient of his Beams of Goodness immediately falls unconscious, appearing dead. Farley even lifts & drops the arm of each victim three times with bizarrely methodical repetition to ensure their zonked state. This effect is only temporary, though, and victims of his supernatural pranks tend to recover within a half hour of being struck by his fingertip lightning. In true Motern Media fashion, this mildly sinister set-up is then made weirdly, aggressively wholesome as Farley discovers that his lighting beams can be used to put his victims in a good mood instead of zapping them unconscious. This development contradicts what his druid superior (Motern regular Kevin McGee) trained him to believe. This shift from menacing pranks to learning the power of positivity occurs in the first third of the movie, leaving a full hour of runtime to be eaten up by romantic sitcom mix-ups, “gladiator battles” between fellow druids in latex Halloween masks, and Farley “fighting” the cloned version of himself promised in the title (by challenging him to a round of H-O-R-S-E on the basketball court). Mostly, Druid Gladiator Cone is a series of non-sequiturs where a shirtless Matt Farley runs wild in unsuspecting New England neighborhoods while trying on various dyed “cloaks” (bedsheets). It’s like an unusually wholesome Tom Green sketch somehow stretched to a 90min runtime.

As with all of Matt Farley’s productions, part of the joy of Druid Gladiator Clone is the accomplishment of its own completion. The college setting apartments & classrooms recall the art project ambitions most young twenty-somethings have about making full-length movies with their family & friends. What’s miraculous about Farley & crew is that they had the dedication to follow though on those ambitions and have been making backyard movies on a semi-regular schedule for over two decades running. What’s even more miraculous is that nearly all these pictures, even the ones stretching back to the Motern family’s college days, are not only watchable, but even worth enthusiasm. I wouldn’t suggest anyone begin their Matt Farley journey with Druid Gladiator Clone, but if you already have an affinity for Motern’s house style & find joy in seeing repeat players show up like old pals (this film is particularly humanizing for Kevin McGee, even though he plays a villain), it’s a surprisingly rewarding experience. The idea of a Jackass-style candid camera prank show where everyone’s in on the ruse and no one gets hurt is so weirdly wholesome & earnest, especially once applied to an unnecessarily complex supernatural mythology about “druids” (shirtless, magical boys) learning how to become better people. Structurally, Druid Gladiator Clone is barely held together in a sketch anthology style, recalling horrendous microbudget productions like the Blair Witch Project spoof Da Hip Hop Witch. The main difference is that Farley & crew are naturally, genuinely funny, something that doesn’t require much structure or budget to feel worthwhile. My enjoyment of this wholesome college prank show makes me fear that I’m too deep under the Motern Media spell to effectively watch any of Farley’s output with a critical eye. I’m so on hook for their eternally juvenile antics that I’m in awe of the commitment it took to capture the low-budget spectacle of this camcorder sketch comedy anthology, even with its defiant inattention to basic craft & exploitation of dirt cheap special effects software. Someone send help.

-Brandon Ledet

Freaky Farley (2007)

I’ve gotten to the point in my recent Matt Farley obsession where the only movies I’ve watched in the past week have been Motern Media productions. As I slip further & further into his back catalog of microbudget genre films, it’s getting difficult to remember a time where I wasn’t hanging around the kitchens, backyards, and nondescript shopping districts of New England nowhere with Farley and his recurring cast of friends & collaborators. The initial joy I found in the weirdly wholesome titles Monsters, Marriage, and Murder in Manchvegas and Don’t Let the Riverbeast Get You! did drop slightly when I got to Farley’s “first” signature film, however. Freaky Farley is often reported to be the very first Matt Farley production, but it’s the third title listed in his IMDb credits and Farley himself includes links to two full-length features on YouTube that predate even those (and YouTube) on his own website. It does in some ways feel like an Official Debut, though, one where Farley & friends graduate from staging prankish, small-scale comedies on MiniDV camcorder footage to making a “real,” film fest-ready movie. It also feels like the debut of a since-solidified formula that Farley hadn’t quite yet perfected, just barely missing the sweet-spot of what makes his later works so idiosyncratically enjoyable. Manchvegas & Riverbeast are “horror” movies that do not care about delivering horror, instead functioning as absurdly wholesome hangout films that are occasionally interrupted by monsters & crazed killers. That’s what make them so fun & distinct in comparison with other no-budget “backyard” horror movies, which tend to lean into nastiness & gore in an attempt to transcend their limited means. In that tradition, Freaky Farley is closer to a true horror film, one that does not skimp on blood or kills, which exactly what makes it notably less special than the Motern Media productions that immediately followed.

That’s not to say that Freaky Farley is any less silly than a standard Matt Farley picture. This is a deeply silly movie. Farley stars as the titular killer (duh), a peeping tom who gradually graduates to murderous mayhem. Imprisoned in a mental institution, Farley teases an interviewer (and the audience) with his full backstory, sneering, “You want to figure out how my sick mind works.” The details are absurd, as you might expect, painting a picture of a child driven mad by his overbearing father (Kevin McGee, perhaps Farley’s most committed recurring player; certainly his most muscly), who forces him to pointlessly dig & refill the same backyard hole in perpetuity as punishment for various slights. The repetition of this . . . abuse? drives Farley mad until he becomes widely recognized as a laughable kook, on par with the local witch, the local ninja, and the local “bearded hobo.” His unseemly behavior begins with spying on women through their uncurtained windows as they undress, typical peeping tom behavior. It then graduates to full-on murder spree once his weirdly muscly father pushes him over the edge, devolving the back half of the film into stage blood mayhem that feels jarringly incongruous with Farley’s larger catalog. A series of violent stabbings with a pumpkin carving tool does seem totally at home with the microbudget slasher genre Farley & co. are parodying (or paying homage to, depending on how their tone hits you). However, it feels entirely foreign to the wholesome hangout pictures that would immediately follow in the Farley oeuvre, where murders are a genre inconvenience that get in the way of his oeuvre’s true joys: flatly delivered, overwritten dialogue & novelty song dance parties. What interrupts these murders does feel in-line with Farley’s later works, though; moss-covered woodland monsters called Trogs. Just like the Gospercaps & Riverbeasts that followed in the next two pictures, the Trogs are cheaply costumed beasts that tie the whole picture together in a delightfully inane spectacle, saving Freaky Farley from its own nastier impulses.

The one major advancement Freaky Farley introduced to the Motern Media filmography was a jump from DV camcorder technology to actual 16mm film. The grime & grain of late 70s microbudget slashers is more convincingly staged in this format, especially in sunlit natural environments, pushing Freaky Farley visually closer to the Sleepaway Camp & Friday the 13th sequels territory it reflects in its atypically violent tone. That 16mm visual aesthetic was later put to much better use in Monsters, Marriage, and Murder in Manchvegas, however, where its 70s slasher grime was tempered with the tone of a summer camp slideshow depicting good natured, harmless pranks. It’s that exact good-natured harmlessness that’s missing from Freaky Farley. Without it, the movie feels a little too close in tone with the microbudget horror genre it’s spoofing/lauding. There are still plenty of Farley-specific touches to enjoy here despite that more familiar tone, however. Flatly delivered lines like “I’m suddenly quite ashamed of my nakedness” & “All guys are suckers for a girl in a witch costume” hang in the air with pitch-perfect awkwardness. Similarly, the final cut of each scene drags on just a beat or two longer than it should, subtly affording the film a kind of Tim & Eric anti-humor without fully tipping its hand. Although Farley’s signature novelty songs are sadly infrequent here, there’s an excellent plot-summarizing ballad played over the end credits that make up for some of that lost time. Farley also seems to be genuinely wrestling with condescending parental sentiments like “It’s okay to have dreams, but better to have a regular paycheck” in the film, which offers an interesting self-reflection on his life’s work of making backyard movies about witches, ninjas, and trogs with consistently underwhelming success. I just don’t see much here that wasn’t substantially improved in his next production, Manchvegas, making Freaky Farley one for the Motern Media die-hards only. If you’re new to the Motern catalog, it’s better to instead watch the sweeter, more distinct picture from his two-film 16mm era, the one that immediately followed.

-Brandon Ledet

Hearts Beat Loud (2018)

There’s something really satisfying about the trial & error process of songwriting that lends itself well to feel-good cinema. The recent heartfelt indie drama Heats Beat Loud recognizes the joy of building a song from scratch, where confused & frustrated emotions can start in an incoherent haze and then be better understood & emotionally processed once solidified in song. It’s nowhere near the first movie to adopt that songwriting-as-self-therapy concept as foundational thematic ground, but it does feel like part of a recent push to build on that theme by closely following the frustrated stops & starts of the songwriting process while characters figure themselves out. 2016’s Sing Street used that conceit to craft a full-on romantic fantasy piece as a band that barely knows what they’re doing become more confident & cohesive with practice. 2017’s Band Aid is much more brutally honest about the underlying emotional devastation that dives its characters’ need for musical self-therapy, supplanting fantasy with darkly humorous observations about small-time musicianship & romantic crises. Hearts Beat Loud treads water between those two extremes. It flirts with attacking raw nerves with Band Aid’s ruthlessness, but tempers that impulse with Sing Street’s tendency for wish-fulfillment fantasy. The result is still a wholly satisfying movie, even if a less distinct one.

Nick Offerman continues his career-long Grumpy Cat routine as the owner of a failing record store in a small East Coast town. Depressed about the inevitable closing of his shop, his complete lack of romantic & professional prospects, and his daughter’s impending move away to college on the opposite coast, his face only lights up when he dedicates his energy to one obsession: making music, forming a father-daughter band. Hearts Beat Loud occasionally pretends to be an ensemble drama, spreading its POV energies to character crises as wildly varied as middle-age dating anxiety, queer teen romance, senility, addiction, grief, and the list goes on. No one topic is ever explored at any thorough length or depth. That approach can sometimes be admirable, especially whenever same-gender or interracial romance is treated like no big deal, entirely unworthy of comment. For the most part, though, the potency of its emotional beats isn’t reached through any character-based drama as much as through the emotive power of music. Each relationship lightly sketched out in the film could have been more fully developed, but that time is instead dedicated to the cathartic payoff of a climactic concert where the half-formed songs that have been tinkering their way to completion over the entire film are allowed to shine in their now fully-realized glory. It helps that the music is genuinely good and easily carries the emotional weight the deliberately light narrative demands of it.

Low-key, earnest indie dramas like this often survive by the strength of their casts, which is no problem for the Hearts Beat Loud ensemble. Offerman is surrounded by such heavy lifters as Toni Collette, Ted Danson, Blythe Danner, American Honey’s Sasha Lane, and impressive newcomer Kiersey Clemons, who sings the film’s original numbers with Lorde-like emotional heft. High-Fidelity packed just as many impressive performers into a romantic drama about a failing record store, though, and that film’s caustic, self-absorbed bitterness sits on the stomach like a bout with food poisoning (not a fan). By contrast, Hearts Beat Loud approaches its own vinyl dude’s midlife crisis with a welcome dose of heartfelt sweetness to balance out the melancholy. It’s not quite as willing to interrogate its own emotional darkness as Band Aid, but its story of somewhat mediocre musicians finding immense relief in the therapeutic joys of songwriting still lands with a thundering thud when it counts: while the music plays. You can feel mediocrity creeping in from the corners of the frame in moments when the film pauses to worship at the almighty altar of Jeff Tweedy or updates the band-excitedly-hearing-their-music-on-the-radio-for-the-first-time trope with coffee shop Spotify listening, but mediocrity is oddly part of its low-key charm. This is a story about normal people finding joy in D.I.Y. song-building, a process that is infectious in its built-in satisfaction, as indicated by the increasing number of recent films in this genre.

-Brandon Ledet

Monsters, Marriage, and Murder in Manchvegas (2009)

One of the most endearing aspects of Matt Farley’s backyard film productions is how aggressively wholesome they can be. When paying homage to Roger Corman creature features in Don’t Let the Riverbeast Get You!, Farley is far less concerned with gruesome monster mayhem than he is with what is a considerate amount of potato casserole to eat at a backyard wedding and how disputes can be settled with dance parties instead of fisticuffs. His summertime slasher send-up Monsters, Marriage, and Murder in Manchvegas, the Motern Media production that directly precedes Riverbeast, similarly shows very little interest in the violent mayhem promised in its title. The movie doubles the murderous threats presented in Riverbeast, terrorizing its small New England community with both a serial killer who only targets fiancées and a woodland species of yeti-like monsters called Gospercaps. Neither threat is treated with any kind of tonal severity, nor are they allowed to eat up much of Manchvegas’s runtime. The horror genre background setting is a selling point to get eyes on the screen, so that Farley can pursue his true passion with his friends & family (who populate his cast & crew): summertime fun. The slayings are so sparse & delayed that it’s easy to forget you’re watching a microbudget horror film at all. Instead, a weirdly wholesome, D.I.Y. comedy about “good natured, harmless pranks” guide the tone of the film as it gleefully distracts itself with “teen” romances, impromptu basketball games, and frequent visits to the lemonade stand. On the summertime horror spectrum, Monsters, Marriage, and Murder in Manchvegas is much closer to an irreverently spooky episode of The Adventures of Pete & Pete than it is to the nasty violence of a Sleepaway Camp or Friday the 13th sequel. It stubbornly withholds the genre goods, choosing instead to excel as a weirdly wholesome frivolity.

Monsters, Marriage, and Murder in Manchvegas starts with a slideshow of summertime antics befitting of a carefree preteen, but enjoyed instead by three revelers who appear to be in their mid-30s. This juvenile trio is a “gang” known as the Manchvegas Outlaw Society, a small crew of jovial pranksters who have as much fun as they can in the summertime heat before they must deal with the inconvenience of nearby serial killers & woodland monsters (who are essentially 6 foot-tall Ewoks). M.O.S. gleefully operate outside the mechanisms of the film’s true plot, in which an entirely unconnected summertime romance is threatened by both a killer who only targets recently engaged women and the entirely superfluous Gospercap monsters who stalk the woods nearby. Eventually, M.O.S. has to get involved before the killings get out of hand and they save the day through a series of weaponized pranks. For the most part, though, they just live out the slobs vs. snobs routine of a classic 1980s comedy with their most grotesque local nemesis (even going as far as attempting to recruit his butler into their “gang”). It’s very telling that once the crises of widespread deaths wrap up, the harmless pranks & romantic flings continue to their own resolutions, as they were always the film’s main priority anyway. Like with individual entries into the MCU or isolated episodes of a soap opera or pro wrestling show, it’s difficult to assess the value of a specific Matt Farley picture on its own without considering the larger impact of his catalog as a whole. If you have no prior knowledge of Matt Farley’s oeuvre it’s entirely possible that the absurdly wholesome frivolity of Monsters, Marriage, and Murder in Manchvegas will leave you frustrated, especially if you enter it looking for the traditional genre thrills of a microbudget horror film. If you’ve at least seen Don’t Let the Riverbeast Get You! before, if not any of his other films, it’ll feel like reuniting with old friends you only see once a year at summer camp. It’s just a camp that happens to occasionally be invaded by monsters & murderers.

While Manchvegas isn’t quite the crowning achievement Farley later reached with Riverbeast, it does best that film in a couple notable ways. Most immediately apparent, its visual aesthetic is much more distinct. In the early slideshow montage, I assumed a digital filter was added to afford the film a grainy 1970s look, but Manchvegas was actually shot on 16mm film. It was a choice that played beautifully into both the film’s late-70s slasher influence and its general home movies vibe, but it’s also an absurdly labor-intensive, cost-prohibitive choice I respect Farley & co-conspirator Charles Roxburgh for foolishly undertaking. Besides its more distinctive look, Manchvegas also packs its runtime with far more of Farley’s novelty pop songs (which pay his real-life bills through tens of thousands of Spotify streams). Major examples like a plot-summarizing rap song that plays over the end credits (perhaps my all-time favorite movie trope) and a montage set to a chorus of “I’m catching a killer by faking an engagement, yeah!” stick out as notable examples. What I really love, though, is the way Farley scores entirely inconsequential scenes of him playing basketball with his M.O.S. friends with a song that repeats the phrase “basketball fun, basketball fun” for full, carefree redundancy. Manchvegas also leans into Farley’s regionally specific sensibilities even in its title, which is a local, ironic joke about the glitz & glamor of Manchester, New Hampshire. The entire point of including that joke in the title is likely to grab the attention of New England locals who would be delighted that it was a term that somehow made its way into a movie. It’s the same tactic Farley uses when he adopts a creature feature or slasher genre hook to lure horror audiences into watching a backyard movie about harmless summertime pranks, or when he titles his Motern Media pop songs with search-optimized meme terms that will lead you directly to him even if you’ve never heard of him (and you likely haven’t). If you spend too much time with Farley once he has you on the hook, whether it’s with Manchvegas, Riverbeast, or a forty-second song about diarrhea, you might even sink far enough under his Motern Media spell to be convinced that he’s a certifiable genius. Two films into his catalog, I’m already a goner.

-Brandon Ledet

Don’t Let the Riverbeast Get You! (2012)

One film into his self-financed oeuvre, I’ve already come to understand Matt Farley both as a kindred spirit and as a new personal hero. I’m sure he’d be surprised to hear either, as he churns out his weirdo art projects under the Motern Media umbrella from a small apartment in New England, more than a thousand miles from where I’m writing this in New Orleans. As someone who makes zines, podcasts, and runs an amateur film criticism blog in the late 2010s, I recognize myself in Farley’s dedication to his miniature media empire. Producing any kind of online content without a major outlet boosting your signal (even media that would have simply been considered Art pre-internet) is essentially just shouting into the digital void, listening to the hollow sound of your own echo. That’s why it’s essential to collaborate on a personal level, to make and share your projects with your friends. The only reason we’ve been able to keep Swampflix going over the last three years is that we’re our own little community, one that doesn’t necessarily need outside feedback to feel worthwhile. Three years is a minor pittance in Matt Farley time, though. Farley has been producing microbudget “backyard” movies with his own community of collaborators for nearly two decades now. He has an obsessive need to create that has spread from filmmaking to podcasting, making zines about long walks he takes in his Manchester, NH neighborhood, and throwing annual 6 hour-long concerts for an audience of dozens. He’s even managed to turn the music production end of Motern Media into a livable salary, uploading tens of thousands of novelty songs to Spotify with search-optimized titles to make fractions of pennies off every stream. All this effort, yet hardly anyone has ever heard of Matt Farley. I hadn’t heard of him myself until a couple weeks ago; that’s exactly why he’s my new personal hero.

Between writing torrents of novelty songs to support his family, Matt Farley has managed to produce seven “officially” released feature films since 2003. Each star (and are crewed by) family, friends, and fellow employees of the local group home for teens where he used to work. There’s an authentic John Waters energy to his productions as a result. The accents, cultural references, and shooting locations are aggressively local to Farley’s small town New England surroundings, which he treats with a reverence few outsiders could ever understand. Also like with John Waters’s films, much of the joy of his work is in watching these amateur players flatly deliver intentionally-overwritten dialogue, but not with any perceptible winking-at-the-camera irony. They each carry a strange screen presence that cannot be found elsewhere in all of cinema, but they’re earnestly trying to put on a good show, even if a goofy one. There’s also an aggressive dedication to politeness & good manners in Farley’s work that separates it from Waters’s more decidedly nasty aesthetic, but there’s an obsessiveness & localized specificity to their respective works that links them all the same. To fully understand John Waters or Matt Farley fandom is to immerse yourself in their obsessions, to spend multiple films soaking in the isolated worlds they’ve built by hand with family & friends and no outside input. As a result, it can be difficult to know exactly where to start in their respective catalogs or even how to judge an individual film’s merits isolated from the larger whole, as it’s the total, cumulative effect of their lives’ work that makes them so endearing. Much like how Waters’s early career had its Pink Flamingos, though, Motern Media does have its own calling card picture that serves as a gateway to understanding his brand of lovably wholesome amateurism: 2012’s Don’t Let the Riverbeast Get You!.

Matt Farley stars as the protagonist of Don’t Let the Riverbeast Get You! himself (duh), a public pariah in a small Massachusetts town who’s returning after a years’ long absence. He suffers constant ridicule for his past insistence on the existence of a mythical “riverbeast” that stalks the nearby woods. Thanks to a William Castle-style introduction that warns us of exactly when & where the riverbeast will appear, we know the monster’s existence to be “real”, so that his reputation as an embarrassment & a kook is entirely unearned. What’s most charming about this set-up is that the riverbeast itself is almost entirely inconsequential to the movie, only appearing occasionally to interrupt the small-town drama as a kind of Roger Corman-inspired act break. Between the riverbeast’s rubber suit visage and the movie’s warnings of exactly when it will appear, there’s no sense of danger or dread established by the movie’s stubbornly infrequent monster attacks. Matt Farley is barely interested in the conventional thrills of a creature feature, if at all. That genre structure mostly serves as an excuse to pack the screen with small-town weirdos, comedic non-sequiturs, and tangential novelty songs about the river. The real centerpiece of Don’t Let the Riverbeast Get You! is not any of its monster attacks in the woods, but rather a lengthy wedding sequence staged in a backyard that starts with a petty argument over potato casserole and ends in a minutes-long dance party. Don’t Let the Riverbeast Get You! is at its core a hangout film, in that it’s a document of friends hanging out & staging gags around the non-existent legend of a non-existent monster & the public triumph of the one man who believed it to be real. It’s the story of Matt Farley’s miniature media kingdom in a microcosm, as it’s the story of a man possessed by a singular obsession finding himself at odds with a world that could not care less.

If you only watch the microbudget end of genre cinema for MST3k-style, “so-bad-it’s good” heckling, you’re likely to find little joy here. Admittedly, the score is cruelly repetitious, the acting is preposterously amateur, the story is stitched together through voiceover walk n’ talks, the volume varies wildly from scene to scene, and the entire plot is re-explained in the dialogue roughly every three minutes. Still, as with most misunderstood B-pictures, Don’t Let the Riverbeast Get You! is far less valuable as a punching bag for cynics than it is as a genuine example of outsider art. Its bizarre references to a mysterious family activity called “helicopter hamburger,” lengthy lectures on breakdancing & cat litter, and dedication to novelty song dance parties recall the similarly amateurish antics of Tim & Eric Awesome Show, Great Job!, but again with a wholesome earnestness that show could never match. Making fun of Matt Farely’s movies would be entirely beside the point, as the core purpose of his productions in the first place is to have fun with his family & friends (immortalized for all to see, usually at full-length on YouTube). That’s a difficult concept to grasp in just one feature, so I’m not sure the full impact of Don’t Let the Riverbeast Get You! could ever fully sink in on a first viewing without any prior knowledge of Matt Farley’s oeuvre. It’s only after getting more familiar with his insular, hand-built world in a few other movies that Don’t Let the Riverbeast Get You!’s significance as a calling card for the Motern Media empire becomes crystal clear. Of course Farley, perhaps the most self-aware man in the world, knows exactly how significant it is within the larger Motern picture. He even brings out the titular riverbeast (usually his director/collaborator Charles Roxburgh in costume) for dance parties at his annual Motern Day Extravaganza concerts to jive with his crowd (of dozens). He really is a hero, even if he’s one that must suffer mockery to get his outsider art into the world.

Last week I spent four consecutive days in a massive convention hall distributing zine versions of collected Swampflix works to librarians from all over the country. It was a bizarre way to attempt to connect with people, but it was at least a more tactile experience than a typical day of running an amateur film criticism blog in the late 2010s. Over those four days of talking with other zinesters and trying to grab the attention of passersby, I often thought of Matt Farley’s aggressively localized media empire. Out of every dozen or so people who stopped to talk to us about our zines (or to learn about zine culture in general), there were only one or two who enthusiastically got what we were doing and found great joy in talking about movies with a stranger. Similarly, I doubt every person who heard the Important Cinema Club podcast’s (essential listening) episode on Matt Farley followed through to check out his work online, even though most of it is readily available on sites like YouTube. Farley had to chip away at the B-movie, independent film market for over fifteen years before that message even reached me and there was a high chance even I wouldn’t put forth the effort to check out his work once I heard it (the episode did initially get released over a month ago, after all). What I love most about him is that I have no doubt that he would likely continue to make these films with or without a growing, dedicated audience. Like all of Farley’s films, Don’t Let the Riverbeast Get You is a work born solely of passion & dedication, outsider art with no reward beyond seeing its completion and connecting with the few people outside your insular community who get it. I recognize that same stubborn obsessive dedication within myself, which makes me think of him as a kindred spirit. I also know that it will be nearly impossible to keep my own tiny film criticism community going for a full decade, let alone two, which is what makes him a true hero.

-Brandon Ledet