Mascots (2016)

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Christopher Guest’s brilliance as a comedy director has always relied on a kind of subtlety & understatement that lends his behind-the-camera work to being overlooked. Guest’s best films, titles like Waiting for Guffman & Best in Show, are densely populated with cartoonishly over-the-top, attention-hogging characters, so the director wisely takes a back seat in a lot of his own works. He fosters an improv-loose environment & sets a distinct narrative stage for his performers in each film, but otherwise isn’t especially flashy in his own directorial style and a lot of the humor in his films is derived from that dynamic. He’s like the improv comedy version of Robert Altman. As time goes on, Guest continues to return to that tried & true formula and his work starts to feel even more understated & undervalued. The mockumentary style Guest established in his early work has since infiltrated every corner of American television. The Office, Parks & Recreation, Modern Family, Arrested Development, the most recent version of The Muppets: Guest’s humor has almost completely replaced the traditional laugh track sitcom, so it has become even more difficult to parse out exactly what makes him special as a hand-off director with a consistently even keel. There’s no better example of what I’m describing here than Guest’s latest work, the Netflix-distributed comedy Mascots.

Mascots has been generally received with an underwhelmed shrug, largely due to the perceived career-long sameness of Christopher Guest’s catalog as a whole. In all of his films a group of hubris-oblivious weirdos in a highly specific field meet for a climactic competition where their personalities clash in both public & private forums. Instead of a dog show or bluegrass concert or an Oscars race this time, Mascots instead stages its climactic showdown at a sports mascot competition. Other than the setting, the Christopher Guest formula remains more or less the same, with the director even reprising his role as Corky St. Clair from Waiting for Guffman (along with Parker Posey’s Cindi Babineaux from the same film) to drive that established tradition home. It’d be reductive to assume that because Guest continually returns to his old grooves & rhythms, though, that Mascots is worthless as a comedy. If the director has proven anything by staging all of his films in a similar fashion, it’s that the formula works. Mascots may not feel as fresh or unique as Guffman did in the early 90s, but it’s still damn funny. Its setting-specific references to “mini tramps” & “Fluffies” combine with dark, perverted tangents about furries, yeast infections, and penis-in-ear sexual intercourse to make for a bizarrely understated comedy that only doesn’t feel strange because its creator’s voice has infiltrated so much American television in the past decade that it’s started to feel normal. By the time Mascots reaches its predetermined climax it can be just as funny as any of Guest’s most well-loved films. It only feels slight due to its modern context.

If anything has shifted in Guest’s insulated world, it’s been the gradual expansion of his usual cast of weirdos. Along with Posey, the director’s regular cast of Jane Lynch, Bob Balaban, Ed Begley Jr., Fred Willard, Jennifer Coolidge, and whoever else fits in that specific set returns to the screen. What’s more important, though, is that Guest has picked up more weirdos along the way. Chris O’Dowd, who had worked with Guest on a short-lived HBO series, steals some spotlight from the director’s veterans as “the badboy of sports mascotery.” He’s joined by familiar character actors from shows like Parks & Recreation and The Office that have sprung up in the wake of Guest’s best-known works. He may not be an especially flashy or experimental filmmaker, but I have great respect for the consistency & the quality of laughs his films deliver, especially since he acknowledges his own influence by recruiting comedians who’ve made a name in the mockumentary television field launched in his shadow. As long as Guest wants to continue to film weirdos in highly specific fields discussing “passion” & “craft” in his tried & true mockumentary formula, I’ll continue to afford him my attention. Nothing made this so clear to me as moment during Mascots‘s climactic competition where the crowd was applauded a literal piece of shit, freshly plunged, and I felt the urge to join them. Christopher Guest has earned my laughter in any context he asks for it.

-Brandon Ledet

Surf’s Up 2: WaveMania (2017)

I might be the most forgiving audience in the world above the age of seven when it comes to WWE Studios’ animated children’s media, having given positive reviews for all four of the pro wrestling empire’s crossovers with Hanna-Barbera so far: WrestleMania Mystery, Stone Age SmackDown, Curse of the Speed Demon, and Robo-WrestleMania. Unfortunately, I could not extend my enthusiasm into the company’s latest animated crossover business venture, a sequel to the long-forgotten CG monstrosity Surf’s Up. Surf’s Up 2: WaveMania picks up the pieces of that middling work, which barely made back its budget, by continuing its age-old story of penguins who love to surf. Whatever conflicts the CG penguin surfers overcome in that first film will forever remain a mystery to me, as I’ve already suffered through one too many Happy Feet films to have any desire to catch up with their knockoffs. Still, there was something oddly appealing about the absurdity of watching a years-late, direct to VOD sequel to that nonsense where recognizable voice actors like Shia Labeouf & Zooey Deschanel were replaced by WWE Superstars. I was willing to give WaveMania a chance solely based on the potential novelty of pro wrestling personalities voicing muscular penguins who get off on the adrenaline rush of X-Games style sports. Instead of the penguin-themed Point Break I was hoping for, however, I mostly got a feature length screensaver, one that couldn’t even satisfy my own notoriously undiscerning tastes.

Jeremy Shada (Adventure Time‘s Finn the Human) replaces Shia Labeouf as a surf-happy penguin & Jon Heder (Napoleon Dynamite‘s Napoleon Dynamite) returns as his stoner chicken friend. They seem to have beef with a bully penguin & funny feelings for a Hot Lady penguin who lives on the same beach. Whatever relationship issues or internal obstacles that were overcome in the first film mean absolutely nothing here. These few holdovers from the original Surf’s Up film mostly just serve to inflate the egos of the pro wrestling Superstars that invade their franchise space. Their never-ending beach party is crashed by The Hang Five: penguin celebrities who have a taste for X-Games style thrills and suspiciously familiar names like Hunter (HHH), Paige (Paige), The Undertaker (The Undertaker), and J.C. (which either stands for Jesus Christ or John Cena; I can’t decide). Besides these sexed up muscle penguins, the crew is also followed by ring announcer Michael Cole in seagull form and lead by a perverted otter voiced by Mr. Vince McMahon himself. How do we know that this silver haired otter-daddy is a pervert? He repeatedly​ fantasizes onscreen about milking a fish’s udder with his mouth. The Hang Five crash the beach scene both looking for a legendary surf spot and covertly sizing up the original Surf’s Up crew for new members to possibly join their ranks. Along the way Shada’s protagonist penguin learns to control his anger in the face of bullies, the crew indulges in some X-treme sports, and McMahon drools over the thought of those sweet, sweet fish udders.

Of course, the real draw here for anyone who’s not a a surfer who’s suffered one too many concussions or a child with early stirrings of a sexual fetish for anthropomorphic penguins is the novelty of seeing pro wrestlers’ in-ring personas adapted to the equally unreal environment of an animated kids’ picture. For the most part, their individual personalities are coded in a fairly rigid, one dimensional way: J.C. is the face, Hunter is the heel, Taker is spooky, Paige is all about Girl Power, McMahon is the boss/sexual deviant. Watching this dynamic play out is especially strange in this particular moment for a couple extratextual reasons (namely Undertaker’s recent retirement at WrestleMania & Paige’s recent sex tape scandal), but the novelty of that context will only fade with time. Besides McMahon’s fish udder sucking, the most notable contribution to the film is made by J.C./Jesus Christ/John Cena. Cena’s an interesting presence here. His penguin surrogate delivers a lot of the child- pleasing buffoonery that keeps unshaved Redditors awake at night: he sports dog tags & sweat bands, shows off his “You Can’t C Me” five moves of doom routine, and makes eyeroll worthy statements like, “Eat right, exercise, and never give up . . . on being awesome!” There’s something a little self-deprecating about doing all this through the mouthpiece of a CG penguin, though, and he occasionally pokes fun at himself with lines like, “Wanna hear about the time I fought off a shark with only my camo shorts?” I don’t know if I’m warming up to Cena because of the excellent in-ring work he’s put in over the last three or so years or his sudden string of top notch cameos in mainstream comedies, but I found him to be the only significantly memorable presence in WaveMania that doesn’t involve sucking off a fish.

Surf’s Up 2: WaveMania‘s main flaw is a structural one, oddly enough. Instead of chasing the over-the-top absurdity of its pro wrestlers as X-Games penguins premise, the sequel attempts to normalize the scenarios by framing it as a mockumentary. Over-familiarity with recent mockumentary-style television like The Office, Modern Family, Parks & Recreation, the latest version of The Muppets, and so on makes the casual interview structure of the film feel stale and oddly forgettable, which shouldn’t be possible in any property where John Cena is a muscular bird who surfs and Vince McMahon sucks down “fish milk” (I refuse to drop how jarring that is). I am typically very lenient with WWE Studios cartoons relying on the basic absurdity of their premises, but the results were just too flat & uninteresting here, primarily due to that increasingly ubiquitous mockumentary style of comedy. If the company’s going to continue down this path of teaming up with financially-shaky children’s properties to promote their wrestlers, however, I’d like to suggest that they hook up with Laika next. Not only could Laika use the money most, but I’d be very much down for the stop motion sequel Kubo and the Two Tickets to WrestleMania. That at the very least has the potential to be a memorable watch.

-Brandon Ledet

My Life as a Zucchini (2017)

This stop motion animation gem was nominated for a Best Animated Feature award last Oscars season, but is still making its way through rounds of slow trickle American distribution. Don’t it let slip by you. A French language black comedy written by Céline Sciamma, director of Girlhood & Tomboy, My Life as a Zucchini is more spiritually aligned with the quiet comedic gloom of Mary and Max than the kid-friendly antics of more traditional stop motion works like Shaun the Sheep & A Town Called Panic. Its plot is quietly simple. Its animation style is similarly unambitious. However, its empathetic portrait of young, lonely kids in search of a family to call their own is rawly authentic and had me crying like an idiot baby throughout. The good news is that even in its lowest moments of real world gloom and heart-heavy reflections on the lingering effects of abuse and abandonment, My Life as a Zucchini knows how to make a good joke land just when it’s needed most and there are just as many opportunities for a laugh as there are to reach for a handkerchief.

The titular Zucchini in the film is actually a human boy whose mother happened to nickname after the vegetable. With the sunken eyes & oversized head of Anna and the Moods, Zucchini looks like what would happen if Tim Burton attempted to draw Milhouse Van Houten without the glasses. Newly orphaned after a freak accident, Zucchini arrives at a group home where other children await adoptions that are likely never to come. These kids have been through Hell: physical abuse, neglect by way of addiction or mental illness, being left stranded by an uncaring immigration system. My Life as a Zucchini will coldly let their naked pain sink in with a quiet patience too. The kids will complain, “There’s nobody left to love us,” or openly gawk at other kids who do have traditional families while the movie chooses to linger on the raw nerve of the moment, allowing its brutal honesty to sink in. Even when they’re joking around or staving off boredom in the group home’s playground, these haunting moments find their way to the surface, openly daring any eyes focused on the screen to remain dry. It’s not easy.

My Life as a Zucchini isn’t overly maudlin or emotionally manipulative. It’s just honest. One of my favorite aspects of the film is that (with very few exceptions) there are no real enemies driving its central conflicts. Life is just difficult. The foster system cares about ​these kids dearly, but they’re a little older than whom most families would be looking to adopt (Zucchini starts the film at age 9). There’s an older, would-be bully at the home who would serve as the antagonist in most versions of this story, but his transgressions don’t amount to much more than light ribbing (he calls Zucchini “Potato”) and he actually has more empathetic wisdom than most of the kids about how the system works & how they can best look after each other. Even when Zucchini looks back at living alone with his alcoholic, possibly violent mother, he reflects, “She drank a lot of beer, but she made good mashed potatoes and sometimes we had a lot of fun.” As dark as some of these kids’ backstories can be, My Life as a Zucchini often focuses on the “sometimes we had a lot of fun” end of that recollection and the movie balances out its real life gloom by celebrating the small victories and moments of levity that cut through its pint-sized characters’ emotional pain.

All things considered, this is a fairly traditional coming of age story, one that’s stop motion medium has a sort of twee sweetness to it that recalls things like the animated sequences of Taika Waititi’s debut Eagle vs. Shark. The orphans who populate the film indulge in small acts of vandalism, frequently erupt into juvenile sexual humor, cut loose at adorably safe-feeling late night dance parties, and navigate their first experiences with things like romantic crushes & hand holding. The movie itself can be adorable in the same way, whether depicting precious carnival ride miniatures & tiny crayon drawings or piles of empty beer cans complete with their own generic labels. For all of My Life as a Zucchini‘s instant appeal as an adorable object and a sweetly empathetic coming of age narrative, though, the movie often distinguishes itself in how it builds these charms on a foundation of real life emotional pain. When the inevitable sadness & boredom of life at this stop motion animated orphanage disrupts the playtime fantasy of the kids who populate it, the movie always chooses to slow down and let the ugly truth of that moment linger. It’s not always a pleasant experience, but it is a deeply rewarding one.

-Brandon Ledet

I Don’t Feel at Home in This World Anymore (2017)

Actor Macon Blair has made a name for himself in his two collaborations with up & coming filmmaker Jeremy Saulnier, Blue Ruin & Green Room, which has left him associated with a slick, low budget style of edge-of-your-seat thrillers. As a first time director in I Don’t Feel at Home in This World Anymore, Blair uses that reputation to his full advantage. He applies the same eye for real world detail and believably brutal bursts of unexpected violence that have distinguished Saulnier’s films to a refreshingly new genre context those two works only hint at: comedy. The violence in Macon Blair’s filmmaking debut is just as swift, brutal, and authentic as it feels in either Blue Ruin or Green Room, but is somehow adapted to a dark comedic tone that evokes howls of laughter instead of fits of nail-biting. Like a subdued, small scale version of The Nice Guys, I Don’t Feel at Home in This World Anymore finds a way to continuously surprise & delight, despite depicting realistic, out of left field brutality.

Melanie Lynskey stars as an Average American Woman, seemingly milquetoast in every way except that she can’t let go of petty micro-aggressions. Book spoilers, untended dog poop, obnoxious car exhaust, getting cut off at the grocery store checkout: our modern day anti-hero is disgusted by a myriad of tiny displays of selfishness, rudeness, and greed. She declares, “Everyone is an asshole . . . and dildos.” This Falling Down style of railing against modernity finally breaks her psyche when her home is looted by lowlife meth addicts and the police show little to no interest in helping her retrieve her stolen things: a laptop, her grandmother’s antique silver, and (maybe most importantly) her mood stabilizing medication. This inspires her to embark on a vigilante mission along with a similarly self-righteous neighbor (Elijah Wood in some convincing metalhead Napoleon Dynamite cosplay) to take down the den of meth addict thieves herself. Antics ensue. Horrifically violent, exponentially snowballing antics.

Because Melanie Lynskey’s audience-centering protagonist is unmedicated and increasingly unhinged, there’s a heightened, almost cartoonishly surreal sense of reality in I Don’t Feel at Home in This World Anymore. The film’s vigilantism is anchored to a believable real world setting, but there’s something absolutely absurd about the way every hunch its protagonist entertains immediately pays off and she swiftly finds her way back to the creeps who invaded her home. The meth head monsters she finds at the end of this trail of neatly laid-out clues are headed by none other than The Jesus Lizard frontman David Yow (who was fantastic in the recent horror anthology Southbound), presenting such a grotesque personification of Small Town Evil that the film takes on almost a religious parable level of simplistic exaggeration. Elijah Wood’s sidekick vigilante is just as clearly coded as a Force of Good with an unbreakable moral code, no matter how much you underestimate him based in his rat tail, his nunchucks, and his lackluster “hacking” skills. The criminals are just as amateur and unprepared as “the good guys” in this allegory about the messiness of revenge and by the time the whole ordeal becomes a violent showdown in a cookie cutter McMansion & the nearby woods, every last player is made to look like a (bloodied, exhausted) fool.

As cartoonishly silly as I Don’t Feel at Home in This World Anymore often is, Macon Blair does his best to place it in the context of a real, relatable world. Light beer, country music, upper-deckers, and smoking meth in the woods all sketch out a real world playing field where Melanie Lynskey’s unreal vigilante warpath can be staged. Her mission of principle, not in search of compensation, but for the simple demand that “people not be assholes” boasts an absurd, intangible goal and the movie itself never shies away from matching that absurdity in its overall tone. It’s rare that modern comedies are as tightly constructed or as visually striking as Blair’s debut. Each scene feels meticulously scripted, competently executed, and necessary to a larger plot with an inevitably bloody climax. In a post-Apatow world where we’re so used to comedies sprawling into overlong, heavily improvised tangential bits, it’s refreshing to see I Don’t Feel at Home in This World Anymore function like an intricate jigsaw puzzle where every piece has its place in the larger picture. It also helps that the shocks of the film’s violence and the humor of its heightened sense of absurdity cut through any of its lost prestige as a product that was dumped straight to Netflix after a very brief festival run. It’s a great film no matter what circumstances dictated its (practically non-existent) theatrical release and I left it newly excited for the careers of several people I already knew I loved: Yow, Blair, Wood, and Lynskey. They’re all in top form.

-Brandon Ledet

Evil Brain from Outer Space (1964)

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After the dispiriting slumps of the third title in the series, Attack from Space, I was starting to worry that I had already mined the Super Giant films for all of the entertainment value they could easily provide. The initial Saturday morning cartoon charm of the superhero Starman and his powers-providing wrist watch, the globe meter, had started to wear a little thin and without a worthwhile villain to thwart, the intergalactic buffoonery felt entirely flat. Thankfully, the concluding film in the series, Evil Brain from Outer Space returned the Starman saga to its batshit insane heights and reminded me of what I found so entertaining in the first place. Evil Brain from Outer Space repeated the formula that proved so effective in the Starman film Invaders from Space (the same formula that makes Batman such a consistently fresh property to adapt): providing Starman with such a wildly entertaining, chaotic villain that the audience is distracted from the fact that the hero is static & unchanging. Instead of Invaders from Space‘s Salamander Men of Planet Kuliman, Evil Brain from Outer Space complicates Starman’s eternal quest to prevent nuclear holocaust by pitting him against, well, an evil brain from outer space. What’s so brilliant about this evil brain is that, like so many Krangs to come, he commands an army of varied, subservient weirdos that keep the film interesting from scene to scene as Starman takes them out one by one.

There really isn’t much to convey here in terms of plot. A council of space alien peacekeepers on the Emerald Planet deploy Starman to prevent nuclear war on Earth . . . but every film in the series literally starts with that exact same premise, even that exact same footage. All that’s different here is the villain. Balazar is an evil genius from the planet Zomar, the most brilliant mind in the universe. He is promptly assassinated, but his brain is kept alive and operating in a transportable briefcase. This briefcase, of course, must be destroyed before the brain takes over Earth, presumably through some kind of nuclear threat. What’s great here is the way Balazar’s brain enlists a wide array of weirdos to exact his evil deeds. This includes eyebrowless alien men who try to throw knives at children, a bunker full of baddies dressed in matching Batman uniforms and constantly doing Nazi salutes, mutants who breathe radioactive vapor, some kind of a humanoid dragon who wears a fiant eyeball belt & multiplies like a Power Rangers villain, a Tom Waits-looking motherfucker with a hook for a hand, and a witch who haunts a ballet studio. Balazar is even so kind as to employ an Earthling in his evil army: a ludicrous-looking mad scientist with a hawk for a pet. Even this widespread of a treat is no match for the interplanetary heroics of Starman, of course, and each foe is dealt with in a tidy, 70+ minute romp. We even get to watch Balazar’s brain die, which is a fun treat, though it’s not nearly as gruesome as the similar conclusion to They Saved Hitler’s Brain. The film concludes as all Super Giant movies do, with Starman waving goodbye to his young child superfans as he flies back to his home planet. This time, however, he wouldn’t be returning to save them again, since the series had officially come to a close.

Evil Brain from Outer Space might be the most objectively entertaining of all the Super Giant films, since most movies in the series were edited down from two Japanese broadcasts in their American TV adaptations while this one was comprised of three: The Space Mutant Appears, The Devil’s Incarnation, and The Poison Moth Kingdom. Cramming three Starman films into a single, paired down vessel makes for an exciting episode in the series, one overstuffed with the one thing that keeps its rigid formula fresh: ridiculous villains. Evil Brain from Outer Space is the Super Giant title that most often winds up on large collections of horror & sci-fi films, despite the entire series being in the public domain, and that extra attention is honestly well deserved. Anyone who gets a kick out of the film should certainly track down Invaders from Space as well, as it boasts just as much cartoonish villainy in its interplanetary threats. Realistically speaking, the series never reaches any sort of mind-blowing heights of cult classic potential, but those two titles are delightfully inane oddities in their own way. Even the first film in the series, Atomic Rulers of the World, is entertaining in its own minor ways and only Attack from Space registers as a thoroughly mundane waste of time, which isn’t such a bad track record for an American superhero series cobbled together from scraps of Japanese television, all things considered.

The Super Giant movies were important when they were first broadcast because Ken Utsui’s portrayal of the interplanetary Superman knockoff Starman (a role he reportedly despised because of the snug costume & stuffed crotch) was the very first Japanese superhero to appear on celluloid. In the years since, after so many similar riffs on that same formula have come to pass, that significance has faded, but Starman has become relevant in a different way. In the era of post-Nolan superhero media “for adults,” I often need to return to a time when Saturday morning cartoon absurdism is the driving creative force in my comic book cinema. I find way more solace in stray properties like Roger Corman’s ill-received Fantastic Four adaptation and last year’s Ninja Turtles sequel Out of the Shadows than I probably should because of that yearning for a goofier time. Starman’s filmography fulfilled that niche nicely. I’d encourage anyone who similarly enjoys a goofy superhero movie with their morning cereal to at least check out Evil Brain from Outer Space or Invaders from Space the next time they’re looking to fill that void. The entire series might not be recommendable to binge on as I have, but Starman is charming & entertaining nonetheless, especially when he has enough goofy baddies to knock down in the face of nuclear destruction.

-Brandon Ledet

Slugs (1988)

Spanish director Juan Piquer Simón is a kind of enigma to me. How could the same man responsible for Pod People, the infamous MST3k episode that brought the world Trumpy, also have directed the gruesome splatter comedy Pieces, which nearly gives The Texas Chainsaw Massacre a run for its money in both humor & brutality? Some of the works listed in Simón’s resume look genuinely unwatchable, both in the sense of quality & in availability, but then there’s titles like The Rift that are reported to be one of the greatest practical effects horrors of all time. Simón’s American co-production Slugs seems to split the difference between the director’s notably amateur, almost kid-friendly horror and the masterfully technical special effects gore of his better-remembered works. It doesn’t exactly provide enough context to make the director’s schlocky oeuvre feel comprehensibly congruous, but it does fit comfortably on both sides of the fence that divides his work: the hopelessly juvenile & the disturbingly violent.

In the tradition of natural horror pictures like Alligator and Night of the Lepus, Slugs is a profoundly silly film about a supernatural invasion of, well, slugs. The movie makes direct nods to its likely genre influences, including an opening scene that riffs on the Jaws series by having the slugs drown a skinny-dipping teen in a lake. Then there’s the third act effort to explain that these especially violent slugs were mutated into their monstrous form by illegal toxic waste dumping, a tradition that dates back at least to Them!. There really isn’t much else to the film besides that basic slug invasion premise. The smartass health inspector of the small, rural town where the slugs attack makes it a personal mission to spread the news of the exact nature of the threat that’s killing the town’s already minuscule population. No one believes him until it’s too late, of course, and there’s a last minute effort to stop the little monsters in their slimy tracks once many, many lives are already lost. The plot is aggressively simple & overly familiar, especially for anyone who’s ever seen more than a few natural invasion sci-fi/horror films before. Simón manages to make Slugs an ideal version of that very much rote genre model, though, and he accomplishes that entirely through the novelty and the brutality of the film’s kills.

While the basic premise of Slugs is both silly & clichéd due to the size & nature of its titular threat, the violence & technical skills of its various kills elevate the material to the exact kind of goofy brutality people are looking for in cult classic drive-in fare. These giant, juicy black slugs not only carpet the ground and invade homes from the drains of sinks & toilets; they also bite with sharpened fangs and burrow into unsuspecting victims’ skin. In lesser natural horrors, the slugs’ dirty work would be depicted through a discovered, picked clean skeleton. Here, the little bastards turn their victims into exploding, bloodied meat, covering the sets and nearly the camera in untold excess of blood & gore. While never approaching the art film weirdness of the ants invasion piece Phase IV, Slugs similarly finds a genuine, basic discomfort in watching its slimy, little, slithering pests in what plays like nature footage caught in unnatural environments. It’s in applying that very real grossness to over the top gore that slugs could never possibly pull off at their size or mechanical ability where the movie sets itself apart. In one exemplifying scene, a man in a greenhouse chops off his own arm to alleviate the pain inflicted by slugs attacking it. In the struggle, he clumsily disturbs his gardening chemicals and the greenhouse explodes. What Slugs might be missing in the inventiveness of its basic DNA, it makes up for in the over the top excess of it’s bloody, defining details.

I don’t know if I’m any closer to understanding the full scope of Juan Piquer Simón’s career after watching & enjoying Slugs. I’d have this see more of his films to say that for sure. (I’m especially excited about checking out The Rift.) Slugs does seem to be a perfect balance of both the silly & the horrifically gory sides of the director’s aesthetic, though. It’s a movie both willing to include a line like, “Slugs, snails, what’s the difference?” as a meta joke on the inanity of its premise and feature a minutes-long scene of a poor, unsuspecting teen writhing on the ground as an army of tiny monsters bloody every inch of her body, inside and out. The film sacrifices a little momentum when it gets lost trying to track down & explode the offending slugs at their nest in the sewers and it may go a little too far in its cruelty when it unnecessarily depicts an attempted rape that has no direct bearing on the plot, but for the most part it’s the exact kind of half dumb, half shockingly brutal horror formula that goes great with a rowdy midnight audience and a case of cheap beer. It’s my favorite film I’ve seen from Simón so far, Pieces included, and it brought me just a little bit closer to understanding how the same artist responsible for Trumpy could also have helmed such grotesque, upsetting works as that splatter film classic.

-Brandon Ledet

Brain Damage (1988)

Six years after the release of Basket Case, Frank Henenlotter unleashed a new “boy and his monster” movie onto the world with Brain Damage, a film with a similar conceit to his first work but with even more disgusting special effects, a slicker production style, a new villainous creature, strong metaphorical subtext, and homoeroticism to spare. Though less well remembered than the cult classic that preceded it, Brain Damage is nonetheless a lot of fun, and may be objectively better than its predecessor.

The film opens in the home of elderly couple Morris and Martha (Theo Barnes and Lucille Saint Peter), where Morris has just returned from the butcher’s shop with a bag of animal brains. When he takes the brains to the bathroom, however, he descends into a state of panic upon discovering that the occupant he expected to find within is not present. The two frantically search the apartment, knocking over books and sculptures in a mad dash to find “him.”

Meanwhile, in a different apartment in the same building, protagonist Brian (Rick Hearst) is feeling unwell, so his brother and roommate Mike (Gordon MacDonald) accompanies Brian’s girlfriend Barbara (Jennifer Lowry) to the concert that she and Brian were to attend. Brian later awakes to discover blood all over himself before collapsing into giggles and making his way back to his bed, where he has a psychedelic experience of soothing blue light and his room filling with water. When he awakens again some time later, he discovers a strange, phallic creature (voiced by horror host John Zacherle) in his bathtub. The creature, which we will learn is called Aylmer, speaks to Brian in a friendly, avuncular voice that belies his monstrousness, explaining to Brian that “This is the start of [his] new life, a life without worry or pain or loneliness. A life filled instead with colors and music and euphoria. A life of light and pleasure.” A confused Brian asks “Who are you… what are you?”, to which the creature replies “I am you. I’m all you’ll ever need.”

Thus a truly new life begins for Brian when the creature’s cutely-humanoid-in-an-E.T.-way (he even has very human blue eyes) face opens, Predator-style, to show a horrifying mouth full of monstrous teeth and a kind of biological needle that he injects directly into Brian’s brainstem. Inside Brian’s skull, we see the needle drop blue liquid that shoots sparks across the folds of his cerebellum, while Brian himself becomes euphoric and has vivid hallucinations. (For the sake of my potential future political career, I won’t say how I might know what drug-induced hallucinations look like or how they make one feel, but I will say that these are probably the most realistic ones committed to film.) Brian and Aylmer have a seemingly harmless symbiotic relationship for a few minutes, before Aylmer claims and eats the brain of his first random victim, with Brian none the wiser. Of course, he has to find out sooner or later, but will he be able to do anything about his accidental bargain with the devil in time to stop more killings? Or prevent himself from losing Barbara forever? Or before Martha and Morris figure out where their supplier has disappeared to?

There’s a lot going on in this movie, and it’s hard not to think of this as the Nightmare on Elm Street 2: Freddy’s Revenge of Henenlotter’s oeuvre. Both films are much more homoerotic than their respective predecessors (both even feature the protagonist sharing a grimy group shower with a muscular older man, although the showering bodybuilder who spends a lot of screentime lathering himself in Brain Damage is much less sinister than Jesse’s coach). Both movies feature villains who are motivated by their need to possess the young man who assists them in their machinations, so that they can freely move about and sate their respective hungers. Both are also heavily steeped in their metaphorical imagery, although their central metaphors differ.

In Freddy’s Revenge, Freddy represents the protagonist’s repressed homosexuality, seeking to possess the body of Jesse to kill the female love interest whose kiss can help banish Freddy forever. In Brain Damage, however, Aylmer represents the specter of addiction that gradually begins to manifest in Brian’s life, forcing him to do things he finds morally abhorrent in order to get the fix that he now seems unable to live without and driving a wedge between Brian and the people who love him.

This metaphor is clearest in those scenes during which Brian sequesters himself in a seedy hotel to go cold turkey*. Aylmer tells the sweating, aching, withdrawing Brian that he can wait out the young man’s withdrawal symptoms, his deceptively friendly and paternal voice never wavering in tenor or becoming threatening, which is a particularly smart choice on Henenlotter’s part. In fact, the film’s final scenes are predicated on the intensity of action and self-deception that are so often an element of addiction, with the film bookended by Martha and Morris’s obsession with reclaiming their source. Although the film’s ultimate ending is indecipherable, the metaphorical subtext that serves as Brain Damage‘s structure is stronger than the more straightforward revenge narrative that is Basket Case‘s backbone, even if the homoerotic content is irrelevant to that central metaphor. The former is in many ways a more fun film, especially if you want to see the hero splash around in the bathtub playing with his new phallic best friend for an inordinate amount of time.

*Unfortunately, this is not the Hotel Broslin, so we don’t get to see those characters again. Duane and a basket-bound Belial, however, do cameo in a scene where they sit across from Brian on the subway, giving us the first indication that the duo lived through their ostensible demise at the end of Basket Case, two years before that film’s direct sequel.

-Mark “Boomer” Redmond

Ghost in the Shell (2017)

I feel like I was uniquely qualified to enjoy watching the live action Ghost in the Shell, a hunch that paid off nicely. First, I watched the movie weeks after its fiercely negative hype had already died down. I also caught a free screening, which eased a lot of its potential moral dilemma in regards to its white-washed casting. Then there’s the fact that I have no personal attachment to its source material, having never read the original manga or seen the anime film that followed in the 90s. I went into Ghost in the Shell expecting nothing more than Blade Runner-runoff eye candy and a deliriously vapid sci-fi action plot. The movie did not disappoint on either front. It’s an intensely beautiful, intellectually empty spectacle overloaded with laughably stilted dialogue and nonsensical plot machinations. I would never hold it against anyone who takes offense with how the movie functions as an adaptation or how it handles the casting of its front & center protagonist, but divorced from that context and considered solely as a trashy sci-fi themed shoot-em-up, it’s a deeply silly, surprisingly entertaining film.

In two upfront information dumps, one provided by onscreen text and one delivered by a slumming-it Juliette Binoche, we’re explained to be living in a dystopian techno-future where the cutting edge of robotics is bio-enhancements to the human body. Routine cosmetic surgery outfits citizens of a Future Tokyo with everything from robo-eyes to robo-livers to enhance both the practical and the recreational aspects of modern life. Scarlett Johansson’s cyborg protagonist is the next logical step in this technology: a human brain/soul (“a ghost”) implanted into a completely synthetic body (“a shell”). She’s not allowed to be her own autonomous person with this new merchandise, however. It turns out the Evil Corporation that implanted her ghost in its new shell intends to use her solely as a militarized bio weapon, erasing memories of her true past and ordering her to strike down people she might consider comrades if given freedom of choice. This inevitably leads to a dual quest to both track down her (embarrassingly ill-considered) origin story and to take down the corporate monsters who own her. And if that weren’t enough of a by-the-books superhero plot for you, she begins & ends the film perched like Batman on the edge of Tokyo rooftops, surveying the city she’s reluctantly doomed to protect.

What a city it is, though. The delicious synths, neon lights, and post-Blade Runner grime borrowed for this dystopian techno-future make for a surprisingly intense visual experience despite Ghost in the Shell‘s cookie cutter superhero plot. Billboard advertisements have evolved into kaiju-sized holograms, layering an eerie artificiality onto the city like .gifs flickering on a gigantic smartphone. The range of influences on this visual palette cover everything from the legitimately respectable (The Matrix, Advantageous, The Congress, Paprika) to the trashy media I probably shouldn’t champion as much as I do (Nerve, Tron: Legacy, Demolition Man, Johnny Mnemonic). This isn’t the first time I’ve had that reaction with director Rupert Sanders either. I remember leaving his Kristen Stewart vehicle Snow White and the Huntsman thinking it hopelessly vapid, but hauntingly beautiful, like a feature-length perfume commercial. I’m not exactly sure what product Ghost in the Shell would be selling me as a 120min advertisement. Maybe those Pop Tarts with the bright blue icing or, I don’t know, light-up Reebox? Whatever it might be, I was totally on the hook to make the purchase even while recognizing to an extent just how much of a sellout dweeb with no moral compass it makes me.

The moral crisis at the center of Ghost in the Shell‘s production is the casting of ScarJo in the lead role, a character initially depicted with Asian characteristics in the original anime and manga. The live action version decided to double down on this casting choice by not only outfitting Johansson with an Asian-style haircut and making her & the few other white characters (in an otherwise diverse cast) the constant center of attention, but also by making her character a literal Asian woman trapped in a white woman’s body. If I were at all taking this film seriously, as I assume many dedicated Ghost in the Shell fans have, I could see finding that choice horrifically misguided. Instead, it plays to me as humorously clueless, just another colossal misstep in a film that’s essentially a long line of colossal missteps. Besides the racial implications of ScarJo’s casting, the film also hilariously misuses the cold, inhuman delivery that she’s employed so well in films like Lucy, Her, Under the Skin, and The Jungle Book. It might entirely be a question of quality in dialogue too. I can’t say that Johansson is doing anything especially different in Ghost in the Shell than she does in any of her other non-human roles, but something about her robotic delivery of lines like “I will find him and I will kill him. It is what I am built for, isn’t it?” that plays more like an SNL sketch than a legitimate character study. By the time a villainous Michael Pitt arrives to attempt to out-do her robo-speech, all bets are off and Ghost in the Shell plays like an oddly violent, expensive-looking comedy.

Your personal experience with this disposable sci-fi action spectacle is going to depend almost entirely on how seriously you’re willing to take it. For those expecting an intricately crafted visual feast that presents a glimpse of a haunting, technology-ridden future, Ghost in the Shell will only offer you morsel-sized scraps: creepy “geisha bots” with segmented faces, neon-lit nightclub shootouts, a sea of writhing bodies in a brief dive into a machine’s subconscious, etc. What’s a lot easier to latch onto is the humor in the movie’s overblown absurdity. Spider tanks, robo-Yoda speak, casual references to something called “The Lawless Zone,” digital cloaks, blatant ogling at ScarJo’s naked, Barbie doll-smooth body: Ghost in the Shell is teeming with ridiculous production details and screenwriting choices. Any awe I had for its visual craft was equally balanced out by my frivolous amusement with throwaway lines like, “Your shell belongs to them, but not your ghost. Your ghost is yours.” Like the Super Mario Bros. movie, this strange mess of a film is fundamentally misguided as an adaptation of its source material, but also surprisingly impressive in its attention to its intricate Blade Runner Jr. production design and charmingly dopey in its reductively simplistic superhero narrative arc. It’s a delightfully dumb source of sci-fi action entertainment as long as you don’t ask for too much intellectual stimulation from it. You’re not going to get it.

-Brandon Ledet

The Fate of the Furious (2017)

The premise of the eighth entry in the Fast & Furious franchise is that Vin Diesel’s long-time ringleader/paterfamilias Dominic Toretto (or, Daddy Dom, if you will) betrays his street racing brethren and turns his back on Family. Now, if you’ve been paying any attention to the first seven installments of the series, God help you, you already know that Family is all that matters to the speed demon lug. He won’t shut up about it. That’s why the betrayal is so cold and so out of character. Worse yet, in this most recent episode the franchise itself turns its back in its own long-time partners, ice cold bottles of Corona. The film betrays over fifteen years of brand loyalty by nonchalantly switching the Fast Family’s beer preference to Bud heavies as if we wouldn’t notice. It also brings back an old villain, played by Jason Statham, who is responsible for the deaths of past Family members as a Good Guy who’s just welcomed to the team with mostly open arms, few questions asked. The Fate of the Furious also breaks format by featuring a couple brutal, non-driving related deaths (including a propeller-aided one that even involves a touch of blood splatter) and by shifting focus from Familial drama to bombastic comedy, where jokes are given far more breathing room than the overstuffed dramatic beats. It’s not just Dom that turns his back on long-established alliances and moral codes in The Fate of the Furious. F. Gary Gray’s contribution to the series also betrays everything that’s come before it in terms of narrative and tone. In a way, though, that kind of blasphemy is perfectly at home with the spirit of the series.

The Fast and the Furious is a universe without a center. It’s a series that continually retcons stories, characters, and even deaths to serve the plot du jour. The first four films in the franchise in particular are a total mess, continuity-wise. It wasn’t until Fast Five that it even found its voice: Vin Diesel endlessly mumbling about Family. The series may be Fast and Amnesious with its various narrative threads on the whole, but Dominic Toretto had always been there to keep the Family together, even in the franchise’s furthest outlier, the under-appreciated Tokyo Drift. That’s why it’s a brilliant move to shake up the sense of normalcy that’s been in-groove since the fifth installment by giving Daddy Dom a reason to walk away from his Family, whom he loves so dearly. At the starting line of The Fate of the Furious, Dominic Toretto is a Christ-like figure, a Man of the People, a Hero to Children Everywhere. He takes a quick break from his honeymoon in Havana with series regular Letty (Michelle Rodriguez) to shame a predatory loan shark in front of the very people he bullies by beating him in an old-fashioned street race while driving backwards & on fire. Every last person in Cuba cheers and we’re all quickly reminded exactly why Daddy Dom is the Greatest Man Alive. This street racing reverie is disrupted by a late 90s holdover Super Hacker played by Charlize Theron. Theron’s newbie baddy preys on Dom’s infamous devotion to Family and mysteriously blackmails him into “going rogue,” stealing EMP devices & “nuclear footballs” to support her Evil Hacker cause. This betrayal of what is Right and Just leads to a global car chase where Dom’s long list of Family members (Rodriguez, The Rock, Ludacris, apparently Statham, etc.) try to steal him away from Theron, who pushes Dom to “abandon his code” and “shatter his Family.” It’s all very silly, but it’s also a welcome departure from the typical Fast & Furious dynamic.

Of course, The Fate of the Furious was never going to survive on its tonal consistency or the strength of its plot. What really matters here is the action movie spectacle. F. Gary Gray brings the same sense of monstrously explosive fun to this franchise entry as he did to the exceptional N.W.A. biopic Straight Outta Compton. The Rock is a real life superhero, particularly shining in a music video-esque prison riot sequence where he manually destroys an entire building full of lowlifes (including local pro wrestler Luke Hawx, who also briefly appeared in Logan earlier this year). At one point, Charlize Theron’s Ultimate Hacker gives the ridiculous command “Hack ’em all,” and remotely takes control of virtually every vehicle in NYC, giving rise to literal floods & waterfalls made of cars. Vin Diesel rocks a heavy metal welding mask & oversized chainsaw combo that makes him look like the villain from a dystopian slasher. Even more ridiculously, the Fast Family is asked to race and battle a nuclear-armed submarine that attacks them from under the Russian ice they drive flimsy sports cars across. And (mild spoilers, I guess) they win! As far as The Fate of the Furious might stray from past tonal choices and character traits, it ultimately sticks to he core of the only thing that has remained consistent in the series (now that Dom’s had his opportunity to Go Rogue): there’s no problem in the world that can’t be solved by a deadly, explosion-heavy street race and even the most horrific of Familial tragedies can be undone by a backyard barbeque, where grace is said before every meal and Coronas, um, I mean Budweisers are proudly lifted into the air for a communal toast. There’s something beautiful about that (and also something sublimely silly).

Besides the narrative ways in which The Fate of the Furious breaks format, the film also marks a shift where the franchise functions as an outright, intentional comedy. F. Gary Gray openly shows his roots in the Friday series with the way humor overtakes Family drama in this entry. Vin Diesel starts off the film with the same “Ain’t I a stinker?” mugging he used to anchor xXx: Return of Xander Cage earlier this year. Ludacris’s nerd archetype is in constant verbal sparring with Tyrese Gibson’s womanizing ham. Dick jokes, Taylor Swift references, and meta humor about The Rock’s past life as Hercules all seem to be afforded more heft than the mood-killing dramatic beats, which breeze by no matter how shocking or tragic. The series also seems to have moved on from stunt casting rappers to enlisting well-respected actors for over-the-top cameos, this time none other than Helen Mirren. Despite rumors about an on-set rivalry between Vin Diesel & The Rock and a few drastic shakeups to the franchise’s central Family dynamic, F. Gary Gray manages to keep the mood in The Fate of the Furious just about as light as its explosions are frequent & loud.

If I have any complaints about this most recent entry to the series, it’s that it wasn’t quite blasphemous enough. The Fast & Furious franchise is overdue for another Tokyo Drift-style shakeup that completely disrupts the rules of its universe. Why not take this carnival to space? Why not have the Family get caught up in A Race Through Time? Why not have them travel to Hell and win back the life of a fallen member by beating The Devil Himself in a street race? If the series continues down its current path, I have no doubt it’ll remain a fun, absurd source of racing-themed entertainment. There’s just so much potential for it to jump a new shark in every franchise entry, though, (including literally jumping sharks!) and I think it’s more than ready to both make the leap and stick the landing.

-Brandon Ledet

The Return of the Vampire (1943)

“The imagination of man at times sires the fantastic and the grotesque. That the imagination of man can soar into the stratosphere of fantasy is attested by . . . The Return of the Vampire.”

By the 1940s the major studio horror boom most notably typified by Universal’s Famous Monsters brand had all but dried up. This was bad news for many horror legends, including enduring cult icon Bela Lugosi, who had been consistently typecast as vampires and mad scientist types since he first struck gold as the star of Tod Browning’s Dracula in 1931. Before heading into a long, dispiriting run of playing second fiddle or headlining B-pictures on poverty row, Lugosi had his one last gasp as a major studio leading man in the 1940s. Although he had played Dracula knockoffs before in titles like Devil Bat & Mark of the Vampire and Columbia could not secure rights to the Dracula name, The Return of the Vampire is widely considered to be an “unofficial sequel” to the Tod Browning film. It would by no means be Bela Lugosi’s last great film, but there is a certain class & production value to it that would be missing from most of his later works, so it’s an easy film to underestimate and, thus, be impressed by the ways it surpasses expectations set by its B-picture contemporaries.

The Return of the Vampire‘s narrative setting is split between the two World Wars. The Lady of a house being used as a makeshift infirmary to accommodate the casualties of that war is perplexed when a number of her patients appear to be suffering from anemia. Their only other shared symptom? Two small puncture wounds on each of their necks. This, of course, means there’s a vampire nearby, revealed to be Bela Lugosi’s Not-Dracula hypnotist. As he sleeps through the daylight, Not-Dracula keeps a werewolf on staff as a permanently hypnotized servant who does his bidding while he sleeps. Lady Jane and her own staff of medical academics recognize the signs of vampiric activity immediately and recite plainly for the audience rules like aversion to sunlight, stakes to the heart, lack of a reflection, the entire crash course. Their fight to slay the vampire & convert his werewolf servant back to his human form is a decades-long struggle that’s blatantly stated to be a Good vs Evil battle in the most traditionally Christian of terms. The only real variation to the way this story naturally plays out in the Dracula knockoff genre is in its wartime setting, which introduces a sense of chaos in its blitz-style attacks & air raids that frequently disrupt the flow of the conflict in a refreshingly inventive way.

The Return of the Vampire is a surprisingly classy, well-paced & well-funded production that relieves the sting of more degrading works Lugosi was paraded through in the 40s & 50s, titles like Zombies on Broadway & Bela Lugosi Meets a Brooklyn Gorilla. There’s a little Ed Woodian use of wartime stock footage, the werewolf’s Shakespearean delivery veers perilously close to camp, and the film’s smoke machine budget appears to be wildly out of control, but otherwise The Return of the Vampire is surprisingly convincing as a legitimate Hollywood production. I was at first a little weary of its Christian moralizing about the power of Good versus the pitfalls of Evil (especially because it’s antithetical to what audiences would have gladly been paying to see), but even that tension leads to a nicely played, calmly bitter climactic showdown at a church organ that’s all solemn grimace instead of overblown moralizing. The whole film has a quietly menacing tone in that way, with an intense focus in the imagery of hypnosis, werewolf transformations, and women & children being attacked in their sleep through blown-open bedroom windows. The Return of the Vampire isn’t as prestigious as previous Lugosi pictures like Dracula or The Black Cat, but it does excel at what separates these works from the poverty row B-pictures he’d soon slip into: atmosphere. That heightened sense of spooky, vaguely lavish horror film atmosphere is well worth luxuriating in, as it would soon disappear from Lugosi’s career.

-Brandon Ledet