Tales from Earthsea (2010)

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Not every Studio Ghibli release is going to be an automatic home run & there’s no better reminder of the animation giant’s capability for mediocrity than its mid-00s adaptation of Ursula K. Le Guin’s Tales from Earthsea. Everything about this animated fantasy epic is competent, but difficult to rouse excitement over. Tales from Earthsea plays like a midway point between Miyazaki & Game of Thrones without ever reaching the heights of majesty or brutality from either end of that formula. Here you get the dragons & cursed swords of the best of the fantasy genre mixed with the magical bloodbaths of Princess Mononoke, but without the entertainment value powder keg that combination implies. Even the film’s director is not Hayao Miyazaki himself, but rather his son Gorō Miyazaki making his very unassuming debut. The result is pleasant, but ultimate forgettable & vaguely defined. You’d have to be really into dragons for this film to truly register.

The film opens with a noble king being murdered in his own castle by his own loving son. Confused & ashamed of his own actions, our reluctant assassin bolts into the wild, a desertscape with sprawling seaside villages that’s vaguely reminiscent of North Africa. There he befriends a cloaked wizard named Sparrowhawk and a mysterious abuse survivor around his own age, all while drawing the attentions of a second, much creepier wizard with an evil, soft-spoken voice & a wicked cruelty streak. Besides the heightened sense of violence & brutality promised early in an opening fight between dragons and carried throughout in details like forced slavery, threats of sexual violence, and a fantasy world stand-in for heroin addiction. Tales form Earthsea also recalls the adult parable leanings of Princess Mononoke in details like an organized wolf attack & the assassin child’s cursed sword, the source of his occasional urge to kill. Unlike with Mononoke, though, no themes are explored to any particularly enlightening end and the film’s big ideas about the balance between lightness & darkness, life & death mostly boil down to a battle between two rival wizards and their stuck-in-the-middle hostages.

From what I understand there were many changes made in adapting & condensing Le Guin’s work for the screen here that left many fans of the book frustrated, including Le Guin herself. Not familiar with this particular work from the author, though, I can only see that there were obvious elements at play that likely made the material look worthwhile for an adaptation (the eerie dream logic of tar-filled nightmares & the idea of a weapon possessing an otherwise kind soul were especially exciting), but they aren’t given a lot of room to develop or evolve here. Like with a lot of Le Guin’s work, which is typically expansive yet intricately detailed, this material likely would’ve been served better as a miniseries instead of a two hour film. Its problems extend beyond its supposed shortcomings as an adaptation, however. You can see it in the blades of grass. You can hear it in the emotionless songs. You can feel it in the CG aided camera movement. Tales from Earthsea is pleasant to look at, but thoroughly indistinct.

-Brandon Ledet

Fantastic Beasts and Where to Find Them (2016)

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Ever since 2011’s Harry Potter and the Deathly Hallows: Part 2 left theaters and was release on DVD, Potter fans all over the world were overcome with a deep sadness as the film signified the end of one of the most successful movie franchises of all time. Potter mastermind J.K. Rowling created an entire wizarding world through her best selling novels, which would eventually become blockbuster hits, and as each film was released, the universe she created kept growing and growing.  When the news of Fantastic Beasts and Where to Find Them was released, all was good in the world. I wasn’t too surprised to find out that Rowling would choose to gift fans with more of the fantastic world she created by writing the Fantastic Beasts screenplay. I mean, how on earth could she just stop writing about the Potter universe and all of its glory?

Fantastic Beasts and Where to Find Them is one of the better-known books the students of Hogwarts School of Witchcraft and Wizardry use in their studies. The textbook was written by Newt Scamander, a famous Magizoologist (an individual who studies magical creatures). The textbook contains information that Scamander gathered from studying a vast amount of magical creatures from all over the world. The film follows Scamander on his journey to the United States in 1926, as he is performing research for what will soon become an invaluable vault of information for all witches and wizards. Scamander is perhaps the most compassionate individual in the wizarding world, as he has dedicated his life to trying to understand all magical creatures during a time when they were outlawed and unappreciated. Scamander arrives in the United States by way of New York City with a briefcase filled with magical creatures. His goal with visiting the US is to release a Thunderbird name Frank to his home in Arizona. Of course, a briefcase full of magical creatures would become quite difficult to maintain for Scamander and majority of them eventually escape and run the busy streets of NYC.

The first beast to slither its way out of the briefcase is a Niffler, a small platypus-like creature that is drawn to any and all things shiny. As Scamander is attempting to catch the escaped Niffler in a large city bank (full of shiny coins), he meets a “No-Maj” (non-magic folk, aka “Muggle”) named Jacob Kowalkski. Kowalski is at the bank attempting to get a loan to open up his dream bakery. It doesn’t take long for Kowalski to get mixed up in the wizarding world, which is pretty much unknown to all No-Majs. The two become a duo comparable to Batman and Robin, and it’s one of the best bromances in cinema history.

As Scamander attempts to locate all of his escaped beasts, he runs into trouble with The Magical Congress of the United States of America (MCUSA), and everything becomes a total shit show. The film’s female lead, Porpentina “Tina” Goldstein, works for the MCUSA. She comes off as a total pain in the ass at the film’s beginning because she rats out Scamander to the MCUSA, but she quickly becomes an extremely likeable character. Tina has achieved role model status with me. She’s a powerful, intelligent witch who is out to do the right thing. It just takes her a little bit to find out what the right thing really is. Tina’s sister, Queenie Goldstein, is quite the opposite of Tina. Queenie is full of giggles and smiles, has sunny blonde hair, and sports a bright pink coat for most of the movie, while Tina is more on the serious side. I remember cringing a little bit when Queenie first makes her appearance because I assumed she was going to be the ditzy-blonde-girl type of character, but that’s not the case at all. Queenie is simply sweet and optimistic, and she is responsible for saving the day just as much as the rest of the crew. All in all, the leading ladies in Fantastic Beasts are totally impressive, but of course, I would expect nothing less from the mind of Rowling.

There are a lot of things to pay attention to in Fantastic Beasts because everything is a piece of a giant puzzle that will reach completion once the 5th film in the series is released. That’s right, there will be five Fantastic Beast films! And I’m here for that. The cast of Fantastic Beasts reminds me a lot of the cast of the Harry Potter films. Their camaraderie really comes across in their acting, and there’s just good vibes all around. The film’s director, David Yates, also directed the last four Harry Potter films, and he’s known for being a pleasure to work with. This is cinema that’s made with so much passion and love, and I cannot wait to see the next four!

-Britnee Lombas

Cheerleader (2016)

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One of the more overlooked aspects of the 90s was just how strong its high school comedies were. Titles like Clueless, But I’m a Cheerleader, Bring It On, Election, Jawbreaker, and 10 Things I Hate About You don’t get nearly enough credit for being some of the most playfully subversive and visually meticulous comedies of the past few decades. Every now and then we’ll see an admirable throwback to that era that pretty well captures the vibe: Mean Girls, The To Do List, The DUFF, etc. However, with the new microbudget indie release (& debut feature for writer-director Irving Franco), Cheerleader, we see the 90s high school comedy contorted into an entirely different, newly exciting beast. Cheerleader is a surprisingly dark comedy that repurposes the subversive bubblegum pop of 90s teen movies for a quietly surreal fantasy piece. The film exists in a cartoon reality of its own outside time & logic and uses familiar teen comedy beats to establish a darkly surreal mood and a tender mode of complete emotional devastation. It’s subtly brilliant, quietly intricate, and deserves the mass attention of wide distribution, especially considering the way it evokes an era of currently bankable nostalgia by reimagining instead of merely mimicking.

Helping establish its function as a fantasy piece, Cheerleader deals strictly in archetypes: The Jock, The Burnout, The Gossip Queen, Her Cohorts, etc. Their high school hierarchy is disrupted when the Popular Girl cheerleader sets up a date with the Total Nerd loser in order to make her on again/off again boyfriend, The Jock, jealous. While on the date Mickey discovers that she actually has genuine feelings for the hopelessly awkward Buttons. It’s an unexpected turn that not only throws off her plans to rouse jealousy in both her captain of the basketball team beau & her too old to still be in high school scumbag of a secret lover side fling, but also reveals to her what true desire feels like. While trying to make a big deal out of silly high school mind games Mickey accidentally discovers something that is a Big Deal, but can’t wrap her mind around how to work it into her already set in stone public persona.

Told from Mickey’s perspective, Cheerleader starts with a gentle mocking tone that pokes fun at the way its protagonist gets lost in thoughts like, “It’s nice to look nice or feel good or whatever” and the way she constantly thinks aloud, qualifying each statement with a “I think,” “I feel,” “I guess,” . . . or whatever. As you get to know her, though, her anxiety about being eternally self-aware about her public image & her constant need to feel desired takes on a decidedly tragic air. That’s why it hurts so much that when she actually experiences that genuine attraction from the equally self-conscious & anxious Buttons, she’s not sure what to do and mostly just allows herself to mentally & emotionally detach. The film starts like a lightly satirical comedy, but it morphs into something much darker & more empathetic over time.

One of the more immediately striking aspects of Cheerleader is its intensely meticulous visual palette. This film is 100% Tumblr-ready. Although its temporal setting is never made explicit, its timeline seems to fall somewhere between 1988-1992. Pastel windbreakers, Max Headroom-style screensavers, notebook grid wallpaper, French fries, and scrunchies map out a familiar era of past fashion & graphic design, but serve more to exaggerate an artificial fantasy space than to generate nostalgia. In Cheerleader‘s more lyrical moments the nonsense computer graphics of Buttons’s garage full of bleep bloop machines eat up the entire screen & serve to amplify the ever-intensifying unraveling of Mickey’s internal psyche. For a film so wrapped up in the meaningless machinations of high school relationships between 2D archetypes, it’s incredible how much of Cheerleader‘s visual palette plays like a quietly psychedelic art piece.

It’s so easy to get wrapped up & lost in Cheerleader‘s visual detail: the pink & blue lights, the gold eyeliner, the light-up make-up mirrors. This is an intensely sensual film. The atmospheric loops of its dreamlike score sound like the opening sample to a hip-hop song where the beat never actually drops. There’s a purpose to that sensory disorientation that extends far beyond art for art’s sake surrealism, though. Cheerleader creates an artificial environment and populates it with cookie cutter archetypes, but uses those pieces like players in a stage play to dig into some upsetting revelations about internal & external pressures on the teen psyche.

I’ve seen that same artificiality put to similar use in the best teen comedies of the 90s (Clueless & But I’m a Cheerleader being personal favorites), but nothing about Cheerleader plays like a going through the motions retread. The film quietly & confidently carves out its own loopy, dreamlike space within that genre that plays much more like deliberate subversion than empty nostalgia. It’s a consistently surprising work that at once functions as a satirical comedy, a doomed romance, and a surreal mental health drama without any of those individual parts conflicting with each other, a difficult balance to strike considering its dedication to subtlety & tenderness. I hope it gains more traction as more people get to see it, because I could easily see a (much-deserved) cult following easily forming around it.

-Brandon Ledet

Movie of the Month: Paperhouse (1988)

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Every month one of us makes the rest of the crew watch a movie they’ve never seen before & we discuss it afterwards. This month Boomer made Brandon, Alli, and Britnee watch Paperhouse (1988).

Boomer: Paperhouse is an odd little film. Helmed by Brit director Bernard Rose, the film follows the frenzied dreams of an artistic young girl, Anna (Charlotte Burke), as she finds herself flipping back and forth between the real world (where she is suffering from a glandular fever) and the fantasy world that is home to the titular paper house of her design. The lines between reality and unreality start to blur as she strikes up a friendship with Marc (Elliott Spiers), a disabled boy living in the otherworldly house and with no memory of life outside of it; when she learns from her physician (Gemma Jones) that Marc is real, things start to get more surreal and bizarre.

This wasn’t Rose’s directorial debut; he had previously worked in various roles on the last season of The Muppet Show and on The Dark Crystal before a short stint making music videos, most notably for Frankie Goes to Hollywood’s “Relax.” After two smaller films that are largely forgotten, Rose directed Paperhouse, which was a perennial favorite on IFC in the early 2000s, before moving on to direct cult classic (and his only other truly great film) Candyman, released in 1992. Candyman is undeniably a horror film, and Paperhouse was largely lumped in with the horror genre upon home video release as well, despite not strictly deserving that distinction. It’s much more of a mood piece, with a relatively simple story elevated by striking visuals and a moodily beautiful score by Stanley Myers and Hans Zimmer (Rose certainly knows how to choose composers; Candyman’s Philip Glass soundtrack is so haunting that Glass apparently still makes royalties from it each year, no doubt helped by the fact that “Helen’s Theme” continues to appear in other genre works, most recently American Horror Story).

I love this film, and have seen it at least a half dozen times, but there is always enough time between each viewing that I forget that the film has a longer ending than I expect. For me, the film reaches its narrative conclusion when [spoiler alert] Anna learns that Marc has died. Although I’m not opposed to the resolution of Anna and her family (including her father, whose notable absence informs much of the psychological underpinnings of the film) returning to the seaside and revisiting a happier time, there is something about the ending that seems as little too pat, especially in light of the mildly silly scene in which Marc reappears to Anna. What do you think, Brandon? Did the ending seem out of place to you, or am I being too critical? Would you suggest a different conclusion?

Brandon: If I had to fault Paperhouse for anything it’d be the muddled nature of its central metaphor. The film operates in a spooky 80s kids’ movie headspace that I’m always a huge sucker for and the dream logic of both its set design & its eerie score is wonderfully chilling. There’s just something a little off in its dreamworld narrative that makes it difficult for me to track its overriding metaphor (not that I mind the ambiguity). Two sick children meet in the shared dreamworld set of a hand-drawn house and their recovery in the real world is dependent upon their progress in that fantasy space. Marc, who is unaware of this dichotomy despite Anna’s frequent explanations, suffers a fairly straightforward narrative where he slowly dies due to complications that arise through his muscular dystrophy. As Boomer points out, his death in the real world seems like a logical place for the story to end, but I do believe that the seaside resort epilogue was a necessary addition to the story, because Anna’s own struggle was at that point still largely unresolved.

Anna’s near-death experience with a glandular fever is what puts her in contact with the paperhouse fantasy where she meets Marc, but her true conflict is a mental health struggle related to her anxieties over an absent, alcoholic father. When Marc dies he rides a helicopter to heaven that relieves the real world pains of his body. In the seaside epilogue Anna tempted to leave behind her own pain by joining Marc in the helicopter, a moment that’s coded as a suicide attempt at the edge of a cliff. This last minute crisis might not make much sense in a typical three act story structure, but I do think Anna flirting with the relief of death is a powerful idea that Paperhouse would be lacking without, especially in its indication that her mental health struggle wasn’t instantly wiped away upon her father’s return.

Where I stumble a little in my reading of this conflict is in understanding the exact relationship between Anna & her father. Paperhouse explains the father figure to be a drunk & an abandoner in the real world, which is meant to explain Anna’s anxiety, lashing-out rebelliousness, and eventual disinterest in continuing to live. In the dreamworld, however, her father is far more abusive than that. Blinded by rage (both Anna’s & his own), Dream Dad strikes a terrifying nightmare of an image, destroying the physical objects Anna created & cherished with a hammer and physically beating her in the chest nearly to the point of death. No mention is ever made in the real world of Anna being physically abused by her father, but the brutality & specificity of the hammer & the chest-beating in the dreamworld at least makes it plausible that Anna was afraid that such abuse was a possibility. Coming back to Boomer’s original question, if there’s anything lacking in the ending for me it’s how easy Anna & her father’s seaside reconciliation feels after the brutality of their altercation in the dreamworld. Anna gets in the cathartic zinger, “You don’t have to be invisible to disappear, Dad,” but she does eventually forgive him after the helicopter/suicide crisis and the family is again made whole, which might be a little too neat & tidy of a conclusion given Anna’s near-fatal parental anxieties.

Britnee, how literal did you take the physical abuse in the dreamworld to be? Do you think it was intended as a reflection of something that happened in the real world or simply an amplification of Anna’s anxieties over her father’s alcoholism?

Britnee: One of the many mysteries in Paperhouse is the relationship between Anna and her father. Part of me feels as though the abuse in the dreamworld was more of a reflection of something Anna witnessed rather than something she experienced herself. If her father did indeed abuse her, I feel as though she would have been much more fearful of him in her dreams, but she wasn’t very scared of him considering how creepy the whole situation was. I really think she witnessed her father abusing her mother. Anna’s dreams allowed her to see the potential of her father’s alcoholism, and it really seemed like a big eye opener for her in the real world. There was something about the mannerisms of her mother that makes me believe she had a traumatizing experience with her husband. She seemed a bit shaky when she would light up her cigarettes, and she seemed to be in an entirely different world herself (perhaps Anna’s real world was her paperhouse?). I do agree with Brandon’s frustration with the very simple reunion at the end of the film. It actually made me a little nervous for Anna’s well-being; however, I’ve also been watching a lot of Dr. Phil lately, so that may have something to do with my uneasy thoughts about Anna and Drunk Dad.

What I found most interesting about Paperhouse was the confusing soundtrack. Brilliant, but so confusing. During the film’s opening credits, I was waiting for a dead body to fall out into the school hallway. I kept waiting for a gruesome, terrifying scene, but by the latter half of the film, I just gave up. There were a handful of scenes that were spooky, especially when Drunk Dad captures Anna in her dreamworld, but nothing was half as scary as the tunes in the background. Needless to say, I was surprised to find that the film fell way more on the drama side than on the horror.

Alli, did you feel as though the film’s score was out of place? Did the music add to the creepiness of Anna’s dreamworld? Did you get more horror vibes or fantasy vibes from that world?

Alli: Initially the score felt very spooky and out of place to me and definitely made me feel like more bad things were going to happen; but once in the dreamworld, it felt really appropriate. The low ominous synth sounds seem to enhance the vast emptiness you see around the house. What especially made the score work in the dreamworld was that at some points it became diegetic with the talking radio. While the idea of a talking mumbling radio seems reminiscent of Pee-wee’s Playhouse, here it was very creepy, as the nightmare dad seemed to be talking through it a little bit.

The dreamworld to me was very much a fantasy and an escape from the fact that she’s lonely at school and at home. While it starts off as something she can control very quickly it functions on it’s own bizarre logic, where some of the things she draws turn up very realistically and other things just are crooked and funny. It’s not until the faceless dad that it gets into nightmare zone, and even then he feels more like an intruder than an aspect of the dreamworld. In Anna’s life he is sort of an intruder, showing up whenever he feels like it both emotionally and physically.

But as much as the dad seems like a dark figure in Anna’s life, her mom is really not better at all. It’s no wonder she acts out with a mother who is as unsupportive as we see on screen. She criticizes Anna’s drawings very rudely and isn’t really nurturing at all until Anna is extremely ill, in a sort of trying to make it up to her way. Both parents seem to just make up for the lack of love with material things like riding lessons and manufactured happy trips to the seashore, which I think makes the ending more depressing and bitter.

Boomer, what did you think of the mom’s role? Is she just as bad as the dad or is she just a single mother at the end of her leash?

Boomer: I feel like we’re being more critical of both parents here than is called for, at least based on my reading of the film. Multiple times, we see how the dreamworld of the paperhouse is influenced by things that Anna sees or vaguely recalls, or by her physical circumstances in the real world. The reason that Anna feels like she is being beaten in the dreamworld is because, in the waking world, the paramedics are giving her compressions to keep her alive. The reason that her father appears as a backlit creepy shadow is because she encouraged her mother to let the photo of him at the beach develop for too long, until he becomes a dark figure in the image, and thus in her mind. The father doesn’t seem abusive to me, either to his wife or to Anna, so much as he is an unknowable being, his absence making him a figure that is half-remembered and half-imagined, larger than life but imposing.

The mother, for her part, reads more as a woman who’s been run ragged by holding down a household with a misbehaving young girl, suddenly stricken with illness. She has artistic pursuits of her own, as evidenced by her home dark room, and likely has had to sublimate her interest into being both breadwinner and full time caretaker to Anna due to her husband’s chronic and prolonged absence.

One of the things I like most about the film is the fact that no character is a paragon. As a heroine, Anna is a surprisingly postmodern. She’s a girl, but not feminized. She’s not stereotyped as drawing a dream house that’s reminiscent of the kind of future home girls are encouraged to imagine, but a strikingly dull building instead. She tries on make-up, but not to impress a boy; she just wants to try it for herself. Usually, female protagonists can only avoid being sexualized if they are infantilized (and, unfortunately, not even then), and although Anna is young, she’s not treated as an idealized perfect child. She lies, she throws tantrums, she skips school, and, most importantly, she’s not demonized for this either. These are just aspects of her character, not flaws that need to be corrected with external discipline, but that make up the gestalt that is Anna. Her mother, though her screentime is shorter than Anna’s, makes her seem fully-fleshed in her own way as well. She even seems genuinely loving, going so far as to dig through the whole building’s trash to placate what she must assume is some feverish madness.

Am I giving the film too much credit, Brandon? Am I making excuses for the movie because I like it, or have I convinced you that there’s more going on at the character level than there first appears?

Brandon: Please forgive me for the banality of this answer, but I think a lot of that ambiguity falls under the umbrella of personal interpretation. Paperhouse is in the most basic sense a story about lucid dreaming. Dream logic always comes with a certain level of impenetrable surrealism to it and there’s been an entire industry full of psychologist “experts” built around the therapeutic benefits of dream interpretation. Then there’s the film’s art therapy element, in which Anna creates a personal space for herself where she can exude total control as an omnipotent (and highly fallible) god. Both the weird dream logic & the art therapy surrealism of the film’s basic plot leave Paperhouse with a lot of room for personal interpretation in its symbolism, especially once Anna’s drawings start affecting real world change in Marc’s medical condition. Personally, I see a drunk dad who scares Anna (who points out his alcoholism in the darkroom scene) and a mother who may be frazzled, but is not at all abusive (as evidenced in the manic trash-digging scene). I also read a third act suicide attempt at the edge of the cliff, but I’ll willingly admit that I’m reaching for a solid explanation for an intentionally lyrical moment there, which may be the wrong way to go about things in this movie.

So much of this movie is literally in Anna’s head that it’s near impossible to tell what’s “really” happening from minute to minute. How much of our darker interpretations of the parents’ behavior is being influenced by the horror film dread of Myers & Zimmer’s score? How much of the dreamworld content is merely, as Boomer suggests, reflections of images Anna encounters throughout the day, as many dreams tend to be? There’s no “true” answers to these questions, as the film intentionally deals in ambiguity. There’s evidence that Anna’s dreamworld surrogate was truly communicating with Marc’s, a boy she never met in a physical space, but everything else is left open-ended. The film kind of works like a coloring book: it provides a basic outline of how its world works and invites its audience to color in the details. Maybe we’ve been coloring a little outside the lines in our personal interpretations here, but I think the movie invites that kind misbehavior. I also don’t believe that misbehavior is a detriment to either of the central characters, though, as I never felt like I lost track of Marc or Anna as complex, multifaceted human beings. It’s their own personal interpretations of the adults in their lives that throw off our perception as an audience & complicate some of the film’s intent & metaphor.

Britnee, I’m getting some flashbacks to our Movie of the Month conversation about Black Moon here, particularly in our attempts to parse out what the film specifically “means.” Instead of picking apart an intentionally inscrutable art film, though, we’re discussing a movie that was ostensibly made with a very young audience in mind. Do you think the darkness & ambiguity helps the film in this case, considering the flexible imaginations of the children intended to see it? As adults, are we reading more solid, static interpretations of the film’s metaphor than we might have as kids, when Paperhouse could possibly have survived purely on mood instead of concrete symbolism?

Britnee:  While I was in college, I took a history class that focused on the 1960s, and most of that course involved watching films, such as Go Tell the Spartans and Easy Rider, and writing about them. Before viewing each film, my professor would say, “Remember, every detail, whether major or minor, in a film means something. There is symbolism everywhere.” That really stuck with me, and since then I always feel somewhat guilty if I don’t search for meaning behind every little detail in a movie. I’m glad that Brandon brought up the point that this is a film intended for a younger audience. I need to remind myself every now and then that sometimes (maybe even most of the time), films are created solely for the purpose of pleasure and entertainment.

Ignoring the interpretations we made of Anna’s dreamworld as well as her relationship with her parents (Drunk Dad in particular) and viewing the film through the eyes of a child, Paperhouse seems a bit more whimsical. A film about drawings that come to life in dreams and a magical friendship that only exists in the dreamworld seems a lot better than a film about a girl with neglectful and abusive parents. Paperhouse becomes another film entirely. Even the darker elements of the film take on a new meaning. Anna’s scary dream father becomes a product of a mistake in her magical drawing instead of an abusive parent turned villain. As for the darkness and ambiguity of the film, I think it actually contributes to the film’s fantasy elements and makes it much more exciting for the intended adolescent audience. If I was eight years old watching Paperhouse for the first time, my imagination would be running wild during those scenes in Anna’s dreamworld.

Alli, I was really irritated by the mystery between Anna and Marc’s friendship. If only we were able to know if Marc was having his own recurring dream with Anna. What if they were possibly sharing the same dream? The fact that we will never know just kills me. What are your thoughts on the telepathic connection between Anna and Marc? Would you have enjoyed seeing Marc’s side of things?

Alli: I think the interesting thing about Anna and Marc’s friendship is that he has no knowledge of the world outside the dream, which leads me to believe that he was kind of subconsciously called there. Not to try to make too much technical sense of dream logic, it seems like they are sharing a dream, but since he’s less in control of it he is much more wrapped up in the dream state. Like Brandon said Paperhouse seems to be about lucid dreaming. It would be a lot harder for Marc’s dream-self to be aware what’s going on. For him, this is probably just a really crappy dream where instead of being a fantastic escape he’s still sick and unable to walk and there’s this girl urging him to be happy. As we’ve already said, we’re very sympathetic with Anna though and it’s hard to fault a girl for accidentally summoning a sick boy into her dream. I think not knowing Marc’s side of things gives us an opportunity to watch Anna grow more from her perspective. Not seeing Marc’s side, we’re figuring him out as she is. By doing that this film really captures the vulnerability of making friends as kids with kid emotions. They’re so tumultuous and dramatic, because kids are still figuring out themselves and their own boundaries.

I’m going to dare to interpret the dream logic more and say that a lot of these volatile, underdeveloped emotions are mirrored in the dreams. Her dream house is bare. The dreams themselves go from just having a conversation to terrifying faceless dream dad pretty quickly.  As traumatic as they were, the dream conflicts help Anna find more of herself. These dreams are so hard and scary because figuring out yourself is hard and scary. She learns more how to honestly interact with people and to take responsibility for her actions. She learns empathy, which is really hard for kids to learn, by talking to Marc. As she learns more about herself and matures, the dreams become more fleshed out and less bleak. 

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Lagniappe

Brandon: Paperhouse reminds me of a very specific time in 80s children media where stories were allowed to be dark & ambiguous in a way that a lot of the more sanitized kids’ movies of late wouldn’t dare. Titles like The NeverEnding Story, Lady in White, and Return to Oz all specifically came to mind while watching the film, but I have to admit I think it’s closest comparison point was released in 2005. The Dave McKean & Neil Gaiman collaboration MirrorMask is a children’s fantasy film in which a young girl feels immense guilt over fighting with her mother before they’re separated by a sudden illness. She wrestles with this anxiety during an extended dream in which she enters & explores a world she drew by hand in her own bedroom. Sound familiar? MirrorMask is a little more obvious & blunt in its central metaphor & a lot more expansive in its dream space, but otherwise the pair make interesting companion pieces.I think if you really enjoyed one, it’d be more than worthwhile to seek out the other.

Alli: I also thought of MirrorMask, and its terrifying dreamworld, but another Neil Gaiman creation came to mind as well, Coraline, which is another story about a girl upset at her parents entering a dreamworld with duplicate parents. The terrifying Other Mother is reminiscent of faceless dad. But there’s another similarity for me. One disappointing thing the Coraline movie did that deviated from the book was to add in the male character, Wybie, that besides being a sidekick also seems to have an unnecessary crush on Coraline. And that kind of touches on my one gripe with Paperhouse. I kind of wished that Anna and Marc hadn’t become crushes and just remained friends. You so rarely see male-female friendships in movies.

Britnee: I feel really bad for being so rough on Anna’s father. He was probably just a really nice, hardworking man that has to sacrifice spending time with his family to make a decent living. Instead of seeing that initially, I jumped to conclusions and labeled him as an alcoholic and abusive father. Shame on me.

Boomer: I don’t think there’s anything wrong with reading the father as an alcoholic, as there is certainly reference to his drinking in the text. That having been said, the mind of our main character (and perhaps all children) has a tendency to exaggerate the real world, as evidenced in the way that things become larger than life in the dreaming, and that’s how I interpret that particular nuance. Still, although that’s my reading of the text, the other readings are certainly valid as well.

Upcoming Movies of the Month
December: Alli presents Last Night (1999)

January: The Top Films of 2016

-The Swampflix Crew

Watching The Dark Crystal (1982) with Toby Froud

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I’ve been a huge Jim Henson fan basically my entire life. I grew up with The Muppet Show, Sesame Street, Fraggle Rock, and all of the Muppet movies. Given all of that, The Dark Crystal was a movie I watched a lot as a kid, but at that time, I don’t think any of the important detail stuck. It wasn’t until watching it last year as an adult I finally really appreciated it. The Dark Crystal functions in such a dense, beautiful world. It’s got new cultures, strange creatures, and symbols on top of symbols. I recently got the chance to see it with a Q&A by Toby Froud that expanded upon the time and love it took to create this masterpiece.

The Dark Crystal is an epic. It was Jim Henson’s passion project. He wanted to be known as a filmmaker and not just The Muppet Guy. It took Henson five years to make along with a team of highly dedicated creatives with a wide range of talents (jewelry making, costume designers, puppeteers, writers). Among them were Brain Froud who was the designer for The Dark Crystal and Wendy Midener who sculpted and created the Gelflings. They met working on the film. Toby Froud is their son and, following in the footsteps of his parents, a puppet fabricator for Laika. (He also was the baby in  Labyrinth.) Although The Dark Crystal was before he was born, he grew up with goblins and Gelflings all around, and has a unique perspective. It obviously was extremely influential for him.

Toby showed a slideshow of original concept art, screen tests, behind the scenes messing around, and supplied anecdotes to go along with each one. The Dark Crystal is one of the only movies in the world that is all puppetry. So many of the pictures showed just how much work and ingenuity these creatures took: men being stuck into Garthim suits, faces being sculpted, strange contraptions to figure out exactly how things would realistically move. Everything was crafted from the ground up. There was no story even to begin with. Jim Henson just started with images of creatures and ideas about the world; everything else just came as they started making things. People dedicated their time. Some people even risked their lives walking on stilts in Landstrider costumes on top of raised sets.

Given the dense nature of the world a lot of material has been written to expand it. There are the Creation Myths graphic novels and an upcoming full length novelization of events that occur after the original story. There have been rumors of a sequel coming for years, some sounding more serious than others. Toby Froud even said not to count the possibility out. That got me wishful thinking. A Laika-made Dark Crystal sequel is something that I would line up to see.

-Alli Hobbs

The Huntsman: Winter’s War (2016)

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In the most basic sense The Huntsman: Winter’s War is a sequel that no one was clamoring for. Even the star of Snow White & The Huntsman, my beloved Kristen Stewart, declined to return for this second installment of a franchise practically no one loves. This film’s lack of critical hype or a vocal fandom was a little isolating for me, since I was actually a fairly solid fan of the much forgotten original film. As a low-key fantasy epic that called back to mid-80s productions like Legend, Labyrinth, and Ladyhawke, I found Snow White & The Huntsman to be a mostly satisfying experience. What really stood out, though, was the film’s visual flourishes, which bathed a wicked queen played by Charlize Theron in a milky white porcelain & transformed the evil mirror of Snow White folklore into a menacing humanoid made of dripping gold. In this way The Huntsman: Winter’s War could be understood as being simply more of the same. Anyone who brushed off Snow White & The Huntsman as a dull trifle (most people, I’m assuming) isn’t going to be won over or blown away by what they find in Winter’s War. However, fans of the original’s familiar fantasy realm setting & surprising knack for striking visuals in its villainy are likely to be pleased by the franchise’s years-late return. I was, anyway.

A ludicrously belabored, heavy-handed prologue narrated by Liam Neeson asks the question “What does a mirror show you? What do you see?” The answer is clips from Snow White & The Huntsman, apparently. It’s probably not a good sign that this late in the game follow-up feels the need to remind its audience that it’s not an original property, but I found myself entertained by the film’s strained way of setting up its own Kristen Stewart-free narrative. The prologue is so long & unwieldy that it feels as if Neeson is reading a decades-spanning bedtime story, which is far from the worst effect for a fairy tale, all things considered. By the time the setup is over with, Winter’s War simultaneously functions as a prequel and a sequel, retroactively introducing new characters into its already-established mythology so that it has a place to go in Snow White’s absence. I’m not sure knowing the exact plot of this film’s silly middle ground between Lord of the Rings & Game of Thrones is all that necessary for you to understand what you’re getting into. Winter’s War more or less boils down to a CG action adventure about opposing kingdoms’ quest to obtain & command the evil mirror of the first film, which looks like some kind of all-powerful golden gong. It just so happens that the monarchs of those kingdoms are both badass women.

Besides its undeniable knack for visual effects, Winter’s War mostly finds entertainment value in the strength of its casting. Charlize Theron returns as the golden evil queen of the first film, but this time she’s joined by a (somehow previously unmentioned) sister, played by Emily Blunt (hot off the heels of her roles in Sicario & Edge of Tomorrow). Here, Blunt plays a CG-aided Ice Queen who staffs her tundra-set fortress of solitude with a ferocious army of children she raises to be loveless killers. She trains these tiny tyke murderers to believe that “Love is a lie. It is a trick,” establishing her sole governing rule to be “Do not love. It’s a sin. I will not forgive it.” And, wouldn’t you know it, two of her miniature killing machines grow up to fall in love. One of them is America’s hunky but dim foreigner boyfriend Chris Hemsworth, returning from the first film, and he’s romantically paired with Fellow Beautiful Person Jessica Chastain. The two leads essentially live out a feature-length version of the ridiculous fight-flirting scene from Daredevil, interspersed with their attempts to thwart two evil queens from gaining the ultimate power represented in the mirror by destroying a litany of faceless foot soldiers with their gorgeous weaponry of golden liquids & CG ice shards. Edgar Wright’s pet doofus Nick Frost returns as a CG dwarf to offer some comic relief, but the less I say about that the better.

The Huntsman: Winter’s War boasts three badass women as its leads along with stunningly gorgeous costumes & visual effects, but is hopelessly saddled with goofy everything else. For every brilliant idea in its visual play (like a white porcelain version of the mechanical owl from Clash of the Titans), there’s something equally silly waiting to drag down its artistic clout (like an early scene that depicts the most blatantly overwrought “You thought this was just a game?” chess match metaphor I’ve ever seen in my life). I might be the only person in the world who regrets not seeing this ridiculous display play out on the big screen, but I do believe with a little push in a more extreme direction, either towards more over-the-top camp in the performances or some R-rated gore in its fantasy violence, this film & its predecessor could have serious cult following potential. As is, you have to appreciate them for their low-key fantasy realm charm, the absurdity of their surprisingly game cast, and the perfume commercial menace of their imagery to buy what they’re selling. Personally, I’m a sucker for all three.

-Brandon Ledet

The Reverence & Irreverence for Unicorns in Black Moon (1975) & Legend (1985)

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When we were discussing August’s Movie of the Month, the surrealist fantasy art piece Black Moon, it was all too easy to pick on the film’s depiction of a plump & frumpy unicorn, since that’s not the image we typically associate the mythical beast with. The movie itself even picks on the unicorn, with its protagonist Lily (one of three Lilys) stating plainly to the poor beast, “You’re not very graceful. In my books unicorns are slim & white.” The Eeyore-esque unicorn then laughs in her face & brays “The most beautiful things in the world are the most useless.” Black Moon playfully subverts the iconic image of a unicorn with what is essentially a horned donkey with a smartass sense of humor. The most realistic depiction of what Lily & ourselves were picturing when we mentally conjured a basic unicorn wouldn’t gallop onto the screen until a decade later in Ridley Scott’s fantasy epic Legend.

As a European art film featuring cross-species breastfeeding & a literal battle of the sexes, Black Moon isn’t at all interested in basic cinematic concerns like clear narrative or commercial appeal. It wouldn’t be until the mid-1980s when American movie studios would start mining the same fantasy realm representation for wide commercial releases, but you can see echoes of the Natural World magic & down-the-rabbit-hole story structure of Black Moon in popular fantasy titles like The Neverending Story, The Labyrinth, and Ladyhawke. Although Legend was an outright commercial flop it was a big studio picture that firmly fit in that category. Legend is more of an adventure epic than Black Moon in a lot of ways, structuring its tale around dual journeys to restore order to a broken world instead staying put & feeling out the weirdo magic vibes of one particular location. Both films do pursue a dead still sense of pacing, though, concerning their narratives more with an overwhelming immersion in Nature than any kind of action-packed pursuit. Legend‘s scope & budget allows for the inclusion of goblins, demons, fairies, zombies, and swamp witches that you aren’t going to see anywhere near Black Moon‘s small scale domestic horrors, but both films do depict a mortal woman in over her head in a magic realm and they do share  a common talisman: the unicorn.

In Black Moon, the unicorn doesn’t do much but trot lazily & crack wise. It’s just one element among many that confounds our hero Lily in her quest for simple answers about where she is & why that world is so hostile. In Legend, on the other hand, unicorns are everything. They’re exactly what Lily was conjuring when she insulted their Black Moon equivalent: slim, white, majestic, and (just like everything else in Legend) slathered in glitter. Lily chases down the Black Moon unicorn out of sheer curiosity and the consequence of the transgression is a line of dismissive insults no worse than anything else she suffers in her newfound home. In Legend, princess & Ferris Bueller’s girlfriend Lili (Mia Sara), lures a unicorn in for an intimate moment, but her indulgence’s consequences are much more severe. When the princess calms the mythical beast into standing still a goblin severs its horn, instigating a fantasy genre version of the Ice Age. There are only two living unicorns in Legend‘s folklore and their existence & health affects the state of the world no less than almighty gods. According to Tom Cruise’s woodland nymph character (who’s a decent stand-in for Black Moon‘s mute Fabio houseboy Lily), the unicorns “speak the language of laughter” & “Dark thoughts are unknown to them.” Furthermore, the princess “risks [her] mortal soul” when she says that she doesn’t care that the creatures are sacred. Like in Black Moon, the unicorns can talk, but they communicate in beautiful whale songs. Everything about them boasts divinity. And when “a mortal laid hands on a Unicorn” the whole world goes to shit.

Recent try-hard films like Deadpool & Suicide Squad and their like-minded internet memes have made the image of the unicorn a sort of cheap visual gag supposedly humorous for its Lisa Frank brand of femininity, a likely result of its brony-based cultural resurgence. Black Moon, similarly (but more purposefully), pokes fun at the divinity & femininity of classic unicorn representations by subverting the mythical creature’s attributes in an image & demeanor that pokes fun at the importance of physical beauty. That subversion wouldn’t mean anything without a unicorn hegemony to buck against, though, and you’ll find its best contrast in the divinity of Legend‘s horned equestrians. Ridley Scott’s mid-80s fantasy epic is maybe a little lacking in pace & plotting, but it’s a jaw-dropping work of gorgeous production design if I’ve ever seen one (I could happily spend 1,000 mall goth lifetimes in Tim Curry’s demon lair if nothing else) and that attention to glitter-coated beauty is a perfect stage for a traditional white unicorn ideal, the exact antithesis of what’s presented for laughs in Black Moon.

For more on August’s Movie of the Month, Louis Malle’s surrealist fantasy art piece Black Moon, check out our Swampchat discussion of the film.

-Brandon Ledet

Movie of the Month: Black Moon (1975)

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Every month one of us makes the rest of the crew watch a movie they’ve never seen before & we discuss it afterwards. This month Alli made Britnee, Brandon, and Boomer  watch Black Moon (1975).

Alli: It’s hard to describe the plot of Black Moon, but I’ll try my best to sum it up simply. A young girl, Cathryn Harrison, is fleeing certain death in a war. It’s seemingly everywhere as she tries to get away. She eventually winds up at a magically untouched farm house. There she seeks refuge. Life at the farm house is surrealist chaos. Things that exist in this movie: an operatic yet mute man, nude children with farm animals, a unicorn, and a mumbling rat. It’s more an Alice in Wonderland type story than an actual escaping the war movie.

In the credits, I noticed Sven Nykvist listed as cinematographer. He was Bergman’s cinematographer for many, many films, but the two most relevant to this one are Persona and Hour of the Wolf. Those two titles, to me, function in the same sort of dream-like time frame and space. There’s a scene in particular that’s an extremely beautiful shot where the cast is in a living room type space and there’s this family production of an opera. There’s these two children standing and singing and to just freeze that frame I think is a lovely picture.

Something I forgot about was the strange politics of this movie. It’s set against the backdrop of this war, but it’s set up to be a battle of the sexes. By showing this as a brutal and seemingly senseless battle, it seems to be a very clueless attempt to say, “Why can’t we just get along?” By not giving context it kind of trivializes a lot of what was going on in mid-early 1970’s, given that this was during the height of second wave feminism and Roe v. Wade was only two years before. I think the reason I forgot about the politics in this film is that they get brushed aside very early on by its strange tone and pacing.

This movie is extremely surreal. It has the rare quality of having the most dream-like logic of any movie I’ve ever seen. I frequently have sort of stressful dreams where I’m running in and out of buildings and rooms struggling to find something. The something is always vague. Watching this movie kind of put me into a familiar, trance-like state, which I’m not entirely sure if that’s a positive or negative attribute. In a way I think is dreamlike surrealism finds its own kind of horror whether intentionally or not.

I find that surrealism is an either you’re in or out sort of thing, especially in film. What do you think about its dreamlike feel, Brandon? Were you onboard? Why or why not?

Brandon: Black Moon does reach for a languid Spirit of the Beehive style of horror in ambiguity & the unknown that I genuinely appreciated, but will admit that the film’s deliberately alienating mode of obfuscation took me a minute to sink into. Early on in the runtime I found myself searching for direct metaphor in the film’s War vs. Nature imagery & a clear, linear sense of plot in what was happening minute to minute, but I don’t think the move lends itself to that kind of literal examination. That’s not to say that there is no prevailing structure or that the movie is generally meaningless, but I do think trying to “figure it out” is a little besides the point, which is a kind of submission on the audience’s part that can be difficult for a film to earn.

I think Black Moon shows its hand in this way when its initially stoic, Mad Maxian brat protagonist demands “Would you please tell me what’s going on around here?” and her panties immediately hit the floor, signifying nothing but an oddly tawdry, whimsical joke. Then there’s my personal favorite moment when she opens a picture album in search for answers only to find pictures of the same confounding characters & objects that frustrated her in the first place. It’s gags like these that signaled to me that it’s okay to relax and enjoy the film’s odd visual pleasures & loopy dream logic without having to solve some kind of complex metaphorical puzzle. The movie knows exactly how silly & absurd it’s being.

As Alli noted, the best way to wrap your mind around Black Moon‘s structure is to consider it as an Alice down-the-rabbit-hole story (an influence explicitly acknowledged by the director, Louis Malle). Our de facto hero Lily (one of three Lilies, a super popular name apparently) leaves a masculine-governed war-torn world in the midst of a female rebellion to mysteriously find herself transported to a decidedly matriarchal, magical realm of Nature. These two realities, War & Nature, seem to paradoxically occupy the same space, alternating in dominance but rarely interacting as Hero Lily tries to make sense of where exactly she fits in. She begins the film as a defiant non-participant in the War realm and ends the film wholly indoctrinated in the Natural one, with all of its naked children, strange critters, and nonverbal communication. It reminded me of fairy tales where you’re not allowed to leave a magical realm once you’ve tasted the food, except in this case you’re stuck once you breastfeed a mythical beast or a human adult.

It’s in that War vs. Nature dichotomy where I have to slightly disagree with Alli’s suggestion that the film’s central war-of-the-sexes political message is “Why can’t we all just get along?” Although both realms depicted in Black Moon are horrifying in their own bizarre way, there’s a peace & freedom to the feminine, Natural world that simply doesn’t exist in the male-dominated War world. It’s a tranquility you can see in the slow-moving beauty of the film’s odd little bugs or in the wild, screaming abandon of its hoard of naked children. It’s only when Man Lily disrupts this serenity by dismembering an hawk with his giant, phallic sword that the semblance of order & freedom is disrupted and the Nature realm starts to resemble the War one. Like I said, though, the film is so aggressively nonsensical that it’s risky to read anything this concrete in its story or allegory, as tempting as it is.

Britnee, what, if anything, do you think Black Moon has to say about the war of the sexes? Was the film’s social or political metaphor at all strengthened by its deliberately confusing story & imagery or only muddled by them?

Britnee: When initially viewing Black Moon, I felt completely lost. I’m usually slow at catching on to art house films such as this one. As the film came to an abrupt end, I planned on heading home and Googling the hell out of Black Moon because I felt as thought there was some deep movie message that I completed missed. A strange feeling sat with me for a long time after watching the movie. It was a mixture of fear, confusion, familiarity, discomfort, and bliss. What a combination, right? I loved the way that Black Moon made me feel, and I loved how I was given the freedom to figure out the film for myself. So, thankfully, I decided to not do one bit of Googling for Black Moon.

The film begins with a very violent and terrifying war of the sexes. With such an intense opening, I thought the film was going to be a surrealistic war movie, and Lily was going to join the women in their fight. Well, that didn’t happen at all. Once Lily ventured off to the magical farmhouse, the war of the sexes makes very few appearances for the rest of the film. I didn’t think the film had much to say about the war of the sexes except for that it simply existed. I also didn’t recognize any social or political messages within the film, so, in answering Brandon’s question, it’s quite possible that the film’s confusion prevented these messages from coming across (if they exist at all). I viewed Black Moon as a bizarre film about a young girl stepping into womanhood. Lily’s breastfeeding of the old woman, the sexual tension between her and male Lily, and just the way that she goes from having a tantrum about something silly to taking control of the situation led me to believe that this film could be a coming-of-age tale. Oh, I almost forgot about the snakes! I thought it was strange how there were multiple snakes that made appearances in this movie, but the snake represents transformation (shedding its skin) and Lily is transforming from a girl to a woman. The film sort of makes a bit of sense when I view it as story of a young girl transforming into a woman, but maybe I just shouldn’t be making sense of this movie.

Boomer, did you think the film was attempting to make a statement about entering womanhood? What parts of the film were you able to easily clarify and what parts, if any, were you simply not able to make any sense of?

Boomer: Like you, Britnee, the first thing that I did after watching the film was looking for interpretations of it online. I was primed to assume that the movie would be about burgeoning female sexual maturity as soon as I learned it was a film with the word “moon” in the title and was about a young woman. Overall, that reading bears itself out, although it seems like a shallow and decidedly male (maybe even chauvinistic) lens into that world. I’ll admit that point is arguable, but I have to say I would feel less annoyed by a film that has a girl’s underpants falling down when she tries to understand the strange world around her if there had been a woman in the director’s chair.

This is the primary rhetorical methodology used to dissect the film as well. Ginette Vincendeau writes in her essay “Black Moon: Louis in Wonderland” (released with the Criterion DVD of the film) that the “dominant interpretation, unsurprisingly, has been psychoanalytical. [Black Moon] is a tale of a young girl’s sexual awakening, explicitly modeled on Alice in Wonderland…. [Georgiana] Colville offers the best sustained analysis in this vein, pointing out, for example, Lily’s positioning as an onlooker, frequently seen on a threshold or at a window, observing the adults’ and animals’ behavior.” It’s certainly an interesting idea, but I’d go so far as to posit that the pervasive surreality may render any attempts to parse the film a bit of an academic exercise.

Before going in to the film, Brandon told me that he perceived a distinct Suspiria vibe in the proceedings, and I can see the similarities between the two in the dreamlike nature of the narrative (for lack of a better term), although Suspiria benefitted from a structure and a more colorful palette (although the dream elements in Suspiria don’t have the same metaphorical quality that Black Moon‘s losses). Given the parallels and the very brief period of time between each film’s respective premiere, how do you feel these two films compare to each other?

Alli: There’s actually a lot of things in common with Suspiria that I didn’t think about until you guys brought it up. They both employ a sort of Wonderland style story arc. There’s the idea of girlhood and girlhood terror through the lens of a male director. Then, you’ve got the idea of witches as old terrifying hags, sort of Queens of Hearts. You could even make a strong argument for the woman in the bedroom being a similar kind of witch as Mater Suspirium, both bedridden and cared for by their followers. Both Lilia and Suzy navigate their worlds with a similar brazen, Alice-like curiosity. Though Suspiria relies on the terror of being young and small in a world controlled by ageless beings, while Black Moon sticks to the well-trodden fear of growing up.

I think Black Moon presents coming into womanhood and growing as giving up some natural freedom. The only truly free people you see the entire movie are the nude children running around. Sister Lily is stuck disdainfully caring for everyone, even this new arrival. Every other adult woman is stuck fighting the men. Even old age is presented as horrific since the old lady is bedridden and sickly and mean. There’s the unsettling ticking clocks as the passage of time with alarms going off as a prominent thing in this film, as if a reminder that Lily is just getting older and older. Her chasing after a mythical creature, one that only appears to virgins and maidens, is a kind of way of chasing after youth and imagination.

I guess the thing that always stands out to me when I watch this movie is the talking animals. Usually they’re only seen in children’s movies, so it’s kind of refreshing to have a character like Humphrey appear in a wacky, surreal arthouse movie. As apposed to being lighthearted, It sure seems that creatures like Humphrey and the Unicorn have sort of a disdain for humankind. Nature in general seems pretty eager to let people kill themselves off so that it can get along with things. It feels a little bit like it’s all looming, especially at the end with the sheep everywhere. I know you said, Brandon, that there’s sort of a peace and freedom in nature, but to me it seems a little bit like it’s biding its time. What do you think about this idea of ambivalence? Is it menacing or comforting?

Brandon: I meant to use the terms “peace” & “freedom” in more of a political sense than anything. There is plenty of discord & danger to be had in Black Moon‘s take on Nature, but I get the general sense that its societal structure is far more functional than the War realm’s. The children & animals (both mythical & otherwise) run freely in an overwhelming, menacing sort of way in Lily’s new home, but it’s difficult to imagine them existing at all in the War realm. According to the film’s central philosophy, “All is illusion. Set us free of this world,” a sentiment that points to an ambivalence & frivolity on both sides of the coin, the same kind of everything-is-pointless mentality you see in anti-war art movements like surrealism & Dadaism. Even as both worlds pose their own sort of existential threat, though, as any kind of mortal life would, I still found the Natural one more hospitable.This isn’t quite the ultra-feminine Nature utopia of The Duke of Burgundy, especially with the masculine romance novel cover model Lily chopping birds out of the sky, but there’s still food on the stove & (goofily ugly) unicorns milling about, dispensing life advice. It’s, to me, a preferable existence in a world that’s bound to be dangerous & ambivalent either way Lily chooses to go.

Britnee, you said earlier that Black Moon is at heart a bizarre tale of a young girl stepping into womanhood. Besides the girls running amok among the wild children, there seem to be three distinct snapshots of what womanhood looks like presented here: the panty-dropping frivolity of youth in Hero Lily, the confidently self-assured adulthood of Sister Lily, and the bedridden, infantile bitterness of (as the credits bill her) Old Lady. What do these portraits combine to say about the womanhood Lily is presumably stepping into? How does it differ from what little we see of the film’s masculine archetypes?

Britnee: I didn’t initially see the three main female characters as representing stages of womanhood, but I completely agree with your theory, Brandon. My mind is completely blown right now. These “snapshots” combined really make womanhood seem like it’s going to, for lack of a better term, suck. Hero Lily (insert the incredible Trey Songz hit “Panty Dropper”) is so confused about who she is and what she’s doing that I get stressed out just thinking about her. Sister Lily seems to have her shit together and really holds down the fort, but as Alli previously mentioned, she’s stuck in this caretaker role (serving dinner to the naked kids, maintaining the cottage, breastfeeding the Old Lady, etc.). The cruel Old Lady is completely envious of Hero Lily’s youth, and spends most of her time talking to a rat and radio. Nothing about her life is remotely appealing.

Brother Lily serves as one of the only representations of masculinity in the film. He really seemed to be ignorant and immature when compared to Sister Lily, who seems to be the same age. He doesn’t really do much but garden and sing, and the only time he really stands out is when he becomes violent by killing a hawk and having a deadly fight with Sister Lily. When comparing him to the symbolic female characters of the film, he just looks really dumb. I’m starting to feel like Sister Lily is the strongest character in the film. That could say something positive about a woman entering adulthood, but still, she doesn’t seem to have much freedom.

Boomer, were there any parts of the film that made you uncomfortable? The breastfeeding of the old woman, spanking of the young girl, and the nude kids are a few things that made me shudder a bit. Even the parts with the talking animals were a bit unnerving because their voices were so whispery.  Of course, this could be because of my own ignorance.

Boomer: That’s not ignorance at all; I’m fairly certain that the parts which made you uncomfortable did so intentionally. For me, one of the things that stood out the most was the recurring motif of breastfeeding, not because of the feeding itself but because of the way that it subverted the paradigm of top-down caretaking that was referenced above. There’s a definite Maiden/Mother/Crone element at play that runs parallel to and inhabits the stages of womanhood, and the upending and general scattering of what personification/stage performs what actions and when is, I think, deliberately evocative of the general topsy-turviness of this world. That distance from the (presumably natural but really socially inscribed) norm lends even the more quotidian actions a general sense of uneasiness.

The thing that disturbed me most overall was the general destructiveness of our heroine, especially the sequence in which she stomps around the yard and takes delight in snuffing out the screaming cries that emanate from under her feet. There’s such a sociopathic quality to it that I couldn’t stop thinking about it after the movie ended. It’s a pretty mundane sequence (as much as anything in this film could be considered mundane) in comparison to the other surreal oddities on display, but it’s really stuck with me.

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Britnee: I really feel like a terrible person for being so judgmental of the film’s unicorn. When seeing the unicorn for the first time, I was so pissed off that it was a donkey with a horn. Unicorns are supposed to look sort of like Fabio as a horse and have silky hair and shiny horns, but being a short, stubby donkey with an ugly horn shouldn’t make the Black Moon unicorn any less of a unicorn.

Boomer: The death of the hawk made me think of Paget Brewster felling an eagle in the cold open of the “Pageant” episode of Another Period, which made me laugh inappropriately. “Ha! Majestic no more!”

Alli: I’m going to take this as a Humphrey appreciation moment. I love his constant mumbling and that he slams doors every time he leaves the room. Also, I think that he’s extremely relatable. If I were that old woman’s pet rat, I’m pretty sure I’d be perpetually peeved.

Brandon: I think my text message wires got crossed while I was gushing to Boomer about too many movies at once, something I do embarrassingly often. I was actually comparing Suspiria to to Refn’s latest provocation, The Neon Demon, and Black Moon to Ladyhawke, which I assure you are much lesser stylistic leaps. I do think the Suspiria similarities Alli drew on were interesting & valid, though, and funnily enough I had cited another Argento title in my notes for Black Moon: Phenomena, a work that similarly sets a journey into womanhood against a horrific world of supernatural Nature.

My favorite aspect of Black Moon is the way it presents magic & witchcraft as a Natural, feminine realm crawling with plants, bugs, animals, and mythical creatures. There might be a bone-headed, typically masculine lens to that style of storytelling that estranges womanhood to an otherworldly mystique, in essence stripping an entire gender of its humanity, but damn if we haven’t gotten some great movies out of that buffoonery: Phenomena, The Witch, Pan’s Labyrinth, The Juniper Tree, The Spirit of the Beehive, etc., etc., etc. The gimmick may not lead to great gender discussion, but it certainly has lead to some great cinema.

Upcoming Movies of the Month:
September: Brandon presents The Box (2009)
October: Britnee presents Funhouse (1981)
November: Boomer presents  Paperhouse (1988)

-The Swampflix Crew

 

 

Super Mario Bros. (1993)

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There are few films, campy or otherwise, that better exemplify the fine wine rule than Super Mario Bros. The first & only live action Nintendo adaptation continuously gets better with age & I fall further under its intoxicating spell every time I watch it. This is a box office bomb critics have long slammed as definitive proof that video game adaptations are an inherently bad idea, but those marks against its character matter less with every passing year. Super Mario Bros. is a cartoonish fantasy comedy that somehow, unfathomably marries elements of Blade Runner, Jurassic Park, and Who Framed Roger Rabbit? into one unholy cacophony of cinematic cheese & bloat. I marvel at this film’s sheer audacity every time I watch it, just as I find myself continually reeling from its grocery store joke book humor in the exact same breath. Without the pressure for Super Mario Bros. to prove or disprove that a video game adaptation could possibly be worthwhile (there’s now a crowded field of examples to swing that conversation either way you want it to go), the film has found a nice, comfortable space of its own as a cult-worthy camp fest. It’s thoroughly ridiculous, but it’s ridiculous in a fun & above all memorable way that dares you to sour on its 90s relic antics, but never gives you a solid reason to. Super Mario Bros. is a great film. It’s a little sad that three decades later it still feels a little transgressive to say so.

The only video game imagery that graces the screen in Super Mario Bros. is an opening prologue featuring pixelated dinosaurs in a fictional version of reality where the force of the meteor that extinguished the dinos & started the Ice Age created an alternate dimension in which humans evolved from reptiles instead of apes. If that doesn’t sound like a video game to you, much less the plumber-and-princess adventure game that iconically defines the medium, that’s because this movie is floating in its own bizarre orbit lightyears outside the property it’s supposedly adapting. There are video game-type dinos in that opening prologue, though, which proves that the husband-wife directorial team that helmed this major studio disaster are aware that Super Mario Bros. previously existed as a game with its own characters, motivations, and basic aesthetic. They just chose to ignore all that in favor of their own bonkers sense of whimsy, a fantasy realm that calls into question whether or not they’re also aware that there’s no possible way that the dino-killing meteor crash site could’ve been in Brooklyn or that a reptilian-evolved humanity would be so different from our primate selves that they’d be almost entirely unrecognizable as humans at all. No matter. This is a big budget kids’ fantasy adventure at heart, so its faithfulness to video game lore or basic science is almost entirely beside the point in the question of its entertainment value.

There are, admittedly, a few details of the Super Mario Bros. film that vaguely resemble their video game source material. They at least included some of the same characters: Mario & Luigi are Italian plumbers from Brooklyn, NY, which feels about as faithful to their video game visages as you can get. Princess Peach is now Princess Daisy for some unexplained reason, but it’s a mild change at best and the boys still have to venture out to rescue her from the reptilian clutches of an evil monarch named Koopa, which is more or less where the video game’s narrative begins & ends. Other details begin to get a lot fuzzier, though. Instead of being a giant, scary turtle-dragon motherfucker that lives in a castle full of lava, Koopa looks an awful lot like Dennis Hopper doing a dead on impersonation of Donald Trump (complete with the gaudy tower & political grandstanding). Toad is the furthest from his original form, ditching his miniature guru looks from the game in favor of a delightfully out-of-place, full-sized Mojo Nixon singing dumb protest songs about King Koopa on street corners. Staying faithful to the video game can be a double edged sword, though, as is exemplified by the baby dino Yoshi, who is cute as a button in this film, but also much more along the lines of Jurassic Park-type dinosaur puppets than what his video game creators likely intended. One of the reasons Super Mario Bros. stands out as such enjoyable schlock is that it embraces this damned if you do, damned if you don’t mentality whole-heartedly and just runs wild with the freedom adapting a video game with a very thin backstory affords it. It includes just enough characters & visual cues to resemble the Super Mario Bros. game at a glance, but does anything but keep it safe in the way it fleshes out their universe.

The most common argument against cinematic video game adaptations is that they necessitate a backstory where none is truly needed. No one playing the Super Mario Bros. game is likely to care exactly how or why the princess they’re rescuing was captured by an evil dino turtle dragon; they just hop in the green pipes & smash the mushroom-shaped baddies that get in the way of saving her. A movie requires a little more narrative coddling & a lot of the fun of Super Mario Bros. is in tracking how it either stays faithful to the game’s basic layout or disregards it completely on a minute to minute basis. The film is confident enough in its own right to exist as a standalone property that it ditches the fantasy genre brick & mortar castles of the video game for a distinct Blade Runner-style of urban dystopia. However, it also bends over backwards to include a way for Koopa’s guards to shoot the video game’s fireballs or make sense out of the role mushrooms & fungus have to play in all this (in the shape of a hideous fungal life form that would give Cronenberg nightmares). In some ways the film completely runs wild, like in its creation of an alternate dimension where the entire globe is one vast desert outside a single metropolis or in its de-evolution weapons that can turn people “back” into lizards. There’s also a few areas of compromise between the two extremes, like an inclusion of goombas that makes them out to be de-evolved lizard people instead of tiny mushroom monsters so that both properties can get equal representation. Super Mario Bros. plays along just enough to pass as a video game adaptation, but takes tremendous glee in constructing its own over-the-top fantasy realm where lizard people fight over a dino dictator’s crumbs & dance “Thriller” video-knockoff routines to bullshit like “Everybody Do the Dinosaur.” It’s an insane spectacle from front to end and because it feels little need to stay close to its source material’s limited backstory beyond its basic sketch and it’s a pleasantly unique spectacle at that.

Divorced from its source material, Super Mario Bros. is barrels of vapid fun. I honestly believe there are few children’s films from its era that match it in terms of ambitious set design, campy humor, and pure, directionless inanity. A lot of the film’s charms are a credit to the performances of Bob Hoskins & John Leguizamo as Mario Mario & Luigi Mario (speaking of video game background info that didn’t need to be developed), as well as Hopper’s Koopa-Trump & Harry Potter’s wicked aunt, Fiona Shaw, as his soul-sucking sidekick. Hoskins in particular is pretty great as the titular plumber & I honestly believe this film is his best work outside his iconic turn in Who Framed Roger Rabbit?. It’s way too easy to buy Hoskins as a spaghetti-slurping Brooklynite, to the point where I’m never truly convinced that the now-deceased actor actually hailed from Britain. Besides the cartoonish performances from the cast, I also appreciate how intricately detailed its production design can be. There’s a consistency in the leather spikes fashion wear that seem so popular in Koopa’s alternate dimension Brooklyn & I’m always picking up on new, small details hiding elsewhere in the fake city’s dingy nooks & crannies: Mario’s NYC apartment features a plunger rack instead of a gun rack; there are tiny lizard rodents fighting over the city’s plentiful trash; the de-evolution chamber is operated by a Duck Hunt controller; Mario & his girlfriend have plans to attend WrestleMania; a run-down cinema is screening I Was a Teenage Mammal, etc. Then there’s the now-disturbing shot of the Twin Towers partly dissolving thanks to Koopa’s evil deeds, an image that looks strikingly similar to a real life tragedy from a decade after this film’s release. As much fun as these grimy details can be, however, this is still just a silly children’s media fantasy, a fact that becomes apparent when everything magically, inexplicably reverts back to normal once Koopa is defeated (in a moment punctuated by Mario delivering the glorious one-liner “Later, alligator” to the evil, reptilian brute).

It’s a shame that Super Mario Bros. was scorned for its absurd deviations from its paper thin source material in its time. In the decades since it’s become increasingly apparent that devotion to its video game roots would have left the film far more mild & forgettable that it ended up being by learning to cut the kite strings & float on its own over-the-top, over-budget inanity. This is one remarkably silly movie and it’s amazing that it ever managed to reach theaters in the first place. My only complaint at this point is that it teased a sequel that never arrived because audiences were more than eager to let it die on arrival. Continuing down this absurd path could’ve lead to something even more amusing & special had audiences given it the chance.

-Brandon Ledet

The Lost World (1925)

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King Kong is often thought of as the first major special effects spectacle of early cinema. More specifically, if you ask someone to picture stop motion animated dinosaurs battling in an ancient film it’s highly likely King Kong would be the first image to come to mind. However, the very first movie to employ stop motion models as its main form of special effects outdates Kong by eight years. The Lost World might be a little more artistically muted than the art deco heights reached in King Kong, but the two films are thematically similar & The Lost World beat Kong to the punch in bringing dinosaurs (and humanoid apes, for that matter) to the big screen in what was at the time a majestic display. The same way the blend of CGI & animatronics floored audiences with “realistic” dinos in Jurassic Park‘s 1994 release, the stop motion dinosaurs of 1925’s The Lost World were an unfathomable achievement at its time. When the source material’s author Sir Arthur Conan Doyle screened test footage for the press (at a magician’s conference of all places) The New York Times even excitedly reported “(Conan Doyle’s) monsters of the ancient world, or of the new world which he has discovered in the ether, were extraordinarily life like. If fakes, they were masterpieces.” Imagine writing that “if fakes” qualifier in earnest & how quickly that writer’s head would have exploded if they got a glimpse of Spielberg’s work 70 years later.

At this point in time it’s understandable to be more than a little jaded about the visual accomplishments of The Lost World. Show this film to a young child following a screening of something loud, shiny, and new like Captain America: Civil War & they’re going to struggle caring or paying much attention. It probably doesn’t help that the film takes its audience’s jaw-dropped awe for granted either. Its razor-thin narrative strands a hunter, a professor, a journalist, a beautiful woman, and other assorted crew (including, in true 1920s fashion, a deeply uncomfortable blackface character named Zambo) in a modern prehistoric world hidden away somewhere along the “fifty thousand miles of unexplored waterways”in South America. Among a wealth of living, breathing dinosaurs & missing-link type primates, the in-peril crew alternates from being mystified by the old world wonders laid before them & fighting for their lives due to immediate concerns presented by the terrain. It’s a story that’s been adapted & co-opted countless times since 1925 (even with the added bonus of removing the colonialism-minded racism). Even its way of starting with more “harmless” breeds of dinos like the brontosaurus & working its way up to tn he gigantic T. Rex’s & Allosauruses of the (lost) world is a structure that’s been mimicked to death.

I’ll admit that it takes a certain joy in silent era hokeyness to enjoy this movie’s charms at face value in a modern context. I delight in the fact that the stop motion teradons look exactly like Pterri on Pee-wee’s Playhouse. Simple characterizations like Professor Challenger challenging the public to confirm his discovery amuse me (when they’re not tied to racial caricature, at least). Likes like “What are you thinking of, Paula- in this lost world of ours?” are a pure pleasure for me instead of groan-inducers. I’m also a huge sucker for stop motion animation in general, so the mix of handmade sets & real animal footage (sloths, jaguars, bear cubs, etc.) with claymation dinos is my idea of cinematic heaven. For some people this movie’s artificial dino safari will play as dull as the special effects “spectacle” of the exhaustively soulless Bwana Devil, but this is totally my happy place.

Where that for-fans-only attitude might shift is in the film’s final ten minute stretch, where it makes the same genre leap as King Kong & Spielberg’s unfairly maligned camp delight The Lost World (1997): bringing the dinos to the modern world. A brontosaurus is set loose on the streets of London, feeling like the stop motion beginnings of the kaiju genre & transcending what you might expect from a 1920s fantasy horror about a dino exploration mission. I feel like anyone with a deep affection for stop motion animation should watch this film either way; they’ll find so many handmade treasures big & small in its early special effects landmarks. If that kind of old world pleasure sounds quaint or too outdated for you, however, I urge you to at least watch the film’s concluding minutes of brontosaurus-run-wild mayhem. There’s something anachronistically bizarre & over-the-top in that segment that feels very much inline with the modern blockbuster landscape & I think a lot of people would get a kick out of its movie magic lunacy.

-Brandon Ledet